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1[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/infinitodelogo1.png]]
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3''Infinitode'' is a game for Android and iOS devices by Therainycat released in 2016. It's a TowerDefense game with levels that don't end until you die and massive maps (up to 1024 tiles). The game is easy to learn but hard to master, with 12 towers, 12 enemy types, and a complex skill tree. There's also no plot and the graphics are simplistic.
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5The game has a sequel called ''VideoGame/Infinitode2'' released in 2019.
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7!!This game provides examples of:
8* AirborneMook: Air enemies, who are immune to most towers due to flying above their attacks. Jet enemies are similar, but even faster.
9* AntiAir: Air towers are designed to kill Air and Jet enemies only. They excel at it with their overall high stats, though.
10* BoringButPractical: Basic towers, which are basic but can beat most enemies and have great damage output for the early game, with upgrades making them good for mid game as well.
11* BossWarningSiren: The game displays a red "Boss wave" warning on top of the screen when the boss wave starts.
12* CashGate: One of the prerequisites for unlocking levels is that you have to pay a certain amount of green papers for each one.
13* ChainLightning: Tesla towers fire a lightning which bounces off to hit other targets, with upgradable damage dealt by the chain effect and length that goes up when it level ups.
14* EndlessGame: The whole point of the game is that the levels don't end, no matter how many waves you beat, only ending when you run out of lives or quit.
15* FragileSpeedster: Fast enemies, who can't take much damage but move fast.
16* GeoEffects: Placing towers on certain tiles can give them bonuses like range and damage.
17* {{Infinite}}: The game's title, logo (which looks a bit the symbol), and [[EndlessGame gameplay]] all show that its theme's about infinity.
18* LevelEditor: You can create new maps with tiles you get from beating levels in the Map Editor.
19* MetalSlime: Bonus enemies, who appear randomly, have a 98% resistance to everything, drop items when killed. Luckily they don't hurt the base if they get inside, so don't worry too much about them escaping.
20* MonsterCompendium: The Handbook has a section for enemies, describing their traits and tower resistances.
21* PowerUpLetdown: Any upgrade that increases Rotation Speed and Projectile Speed, past a certain level:
22** Rotation Speed affects how fast your towers can rotate and aim at enemies. This means, once your towers can reliably follow the target's movement, there's no point in boosting it anymore. It's even more pointless since most towers are naturally fast enough anyway.
23** Projectile Speed is even more pointless since most projectiles are fast enough even at base level ''and'' [[HomingProjectile they can't miss]]. Only Venom Towers have slow enough bullets for a boost to have an effect.
24* PurpleIsPowerful: The powerful boss enemies (not the ones in boss waves, but the ones of the "Boss" type) are purple. They're also the only enemies with that color.
25* RandomlyGeneratedQuests: There's a random quest given daily, like playing for 30 minutes or selling 5000 gold worth of towers. Clearing it rewards you with bucks to spend on permanent upgrades and tiles to use in the Map Editor.
26* SuspiciousVideoGameGenerosity: Hardcore mode starts you off with 5000 gold. While it turns the first few waves into a cakewalk, it quickly becomes clear that the souped-up enemies and many disabled global upgrades make the mode live up to its name.
27* SpreadShot: Multishot shoots several bullets in a spray, with each one on its own not dealing too much damage but it can thin out waves of enemies easily.
28* TechTree: The permanent upgrades are put on an enormous tree, with you having to buy the previous upgrade to access the next one.
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