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1[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/fire_emblem_gaiden.png]]
2[[caption-width-right:349:''The Way of the Sword or the Way of the Heart.'']]
3
4->''ā€œThe earth split, the seas parted, and the heavens themselves threatened to come tumbling down. The battle transcended any that history had yet known.ā€''
5-->--'''The Book of Valentian Revelations''', Chapter 15.
6
7''Fire Emblem Gaiden'' is the second game of the ''Franchise/FireEmblem'' series, released only in Japan on the [[Platform/NintendoEntertainmentSystem Famicom]] in 1992. While it takes place in the same world as its predecessor, ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', ''Gaiden'' focuses on the continent of Valentia, located to the west of Archanea, and its plot has minimal relation.
8
9Many untold years ago, there were two sibling gods: the brother Duma and the sister Mila. The two had conflicting philosophies on how humanity should live, and their disagreements led to them fighting endlessly. Eventually they made a pact to end their conflict, which led to them dividing the continent of Valentia into two nations that would live for their god's beliefs. The nation of the south, Zofia, followed Mila and her teachings of pleasure and luxury. The nation of the north, Rigel, followed Duma and became a strong empire of proud warriors. However, as the years went by, both nations took their god's teachings to heart a little too much, and now the threat of war looms over the continent of Valentia.
10
11[[OddballInTheSeries The game is the odd duck of the series]], featuring a lot of gameplay elements that have either not been replicated by its successors or only revisited once. There are more traditional RPG elements like towns and an overworld map that can be navigated, aspects of dungeon crawling, no BreakableWeapons mechanic, and Magic is learned via level-up and is CastFromHitPoints. It's also the only game Anna doesn't appear in. However, ''Gaiden'' also introduced the branching class changing system that would be refined by later ''Fire Emblem'' titles, leaving a significant mark on the series even if many of its ideas were abandoned or underutilized.
12
13Following the worldwide success of ''VideoGame/FireEmblemFates'', ''Gaiden'' was given a remake (made with the ''[[VideoGame/FireEmblemAwakening Awakening]]''/''Fates'' engine) for the Platform/Nintendo3DS titled ''Fire Emblem Echoes: Shadows of Valentia'', released internationally in 2017 after 25 years of it staying in Japan. Besides the prerequisite overhauls and upgrades to the game's presentation, the remake faithfully retains the original's mechanics while including more recent series elements such as Casual Mode (which turns off {{Permadeath}}) and Supports. It also introduces an item called Mila's Turnwheel that can rewind time to undo your actions, and there is now a fatigue mechanic somewhat similar to one used in ''VideoGame/FireEmblemThracia776'' that inflicts debuffs on characters that are used too much (but only in dungeons). It features full voice acting for almost all dialogue in the game, with only minor [=NPCs=] and small-scale environmental exposition going unvoiced, and cutscenes animated by Creator/StudioKhara. It also includes a number of characters not present in the original ''Gaiden'' and features [[DownloadableContent DLC]] like the previous 3DS ''Fire Emblem'' games.
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15''Shadows of Valentia'' also has Toys/{{amiibo}} functionality. Scanning figures based on protagonists Alm and Celica unlocks a BonusDungeon and save the in-game character's stats, a copy of whom can then be summoned as a temporary AI-controlled ally. ''Fire Emblem'' amiibo from the ''VideoGame/SuperSmashBros'' series, including Roy and Corrin, summons an image of that character. Other amiibo provide you with generic PlayerMooks.
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17''Gaiden'' is followed by the [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] game ''VideoGame/FireEmblemMysteryOfTheEmblem'', which acts as a direct sequel to ''Shadow Dragon and the Blade of Light''. ''Shadows of Valentia'' is followed by ''VideoGame/FireEmblemThreeHouses'' on the Platform/NintendoSwitch.
18----
19!!''Fire Emblem Gaiden'' provides examples of:
20[[foldercontrol]]
21
22[[folder:#-A]]
23* TwentyBearAsses: Some {{sidequest}}s require collecting [[RandomlyDrops random enemy drops]] and taking them to whatever [=NPC=] requested them. For example, there's a man that asks the player to bring him some Gargoyle ears.
24* AccordionToMostSailors: ''Echoes'' has [[https://www.youtube.com/watch?v=DTPQm5_RS-o "Sea Winds and Travelers"]], the PortTown theme, with a melody featuring an accordion and flute duet.
25* AchievementSystem: There are 32 in-game achievements to obtain which give the player renown upon doing so.
26* ActionGirl: Plenty, naturally. Celica is the predominant one, but we also get Claire, Sonya, Mathilda, Mae, Delthea, Faye, and the Whitewings (Palla, Catria, and Est).
27* ActuallyADoombot: In the event that the player defeats Desaix at Zofia Castle in ''Echoes,'' Slayde reveals that the dead man was actually a body double, and that the real Desaix had retreated some time ago. This goes completely unremarked upon otherwise.
28* ActuallyFourMooks: Out of battle, enemy parties on the map and in dungeons are represented by a single person or creature. There are a few battles as well where there can be one to four enemies, though these are rare and often done with [[EnemySummoner Cantors]].
29* AdaptationalAttractiveness: The remake takes advantage of the newer graphics to give many characters facelifts and some are even redesigned from scratch to look more attractive.
30* AdaptationalConsent: Gray tries to win over Clair. They marry each other after the war, but her ending in ''Gaiden'' implies she only caved in to his aggression (though she ''does'' remain single if he dies, lamenting that she was "going to let [him] win"). "She gave into Gray's persistence and reluctantly got together with him [...]". ''Shadows of Valentia'' paints this in a more positive picture, where Gray decides to leave when she says she is not interested, only for her to approach him and give him a second chance, which ended in marriage. "In time, Gray's tenacity won her over, and she became his wife..."
31* AdaptationalHairstyleChange: In ''Fire Emblem: Shadows of Valentia'', several characters received very new character designs in order to better distinguish them from one another and update them for modern preferences. For example, the original Luthier had a generic short hair style that he shared with many other characters, so new Luthier has a much more unique long low ponytailed style.
32* AdaptationExpansion:
33** ''Shadows of Valentia'' expands greatly upon the plot of the original, adding a number of new characters like Prince Berkut, his girlfriend Rinea, the GirlNextDoor Faye, and the traitor noble Fernand. [[spoiler:There is also an extra chapter after the main game that goes into the origins of the Fell Dragon Grima.]]
34** It also expands ''enormously'' on the characters of the various members of your army, most of whom only had one or two text boxes of dialogue, ''total'', in the entire game in the original. Here, every one of them is as fully-realized as one would expect of a modern ''Fire Emblem'', and for some of the old friends of Alm and Celica in particular (Gray, Tobin, Mae, and Boey), this leads to them having nearly as much presence and character as some series ''protagonists''.
35* AdaptedOut:
36** One boss, [[http://fireemblem.wikia.com/wiki/Seazas Seazas]], was replaced with Berkut. However, the former didn't have any lines, not even battle or death quotes.
37** In the ''Gaiden'' manga, released in 1993 (the year after the original Gaiden's release) and covering only from Act 3 onwards, several characters are left out: Delthea, Luthier, the Whitewings, Tatiana, Valbar, Leon, Kamui, Forsyth, Python, etc.
38* AlasPoorVillain: [[spoiler:Fernand, Berkut (plus Rinea, though [[TokenGoodTeammate she wasn't exactly a villain]]), and Rudolf get very sad send-offs.]]
39* AllForNothing:
40** In the "Flight from the Ruins" DownloadableContent, Clair and Mathilda barely escape an underground ruin with a ring that bestows magic resistance that they'd came for, only for the ring to disintegrate upon contact with sunlight.
41** Berkut was obsessed with proving his strength and his worthiness to inherit the Rigelian throne from his uncle, Emperor Rudolf, but when he discovers that [[spoiler:Alm was Rudolf's long-lost son and the heir to the Rigelian throne]], Berkut does not take it well ''[[VillainousBreakdown at all]]''.
42* AllThereInTheManual:
43** The characters' ages in ''Echoes'' can be found in internal data, but cannot be seen in game. This is likely an artifact of the cut system where only characters at the age of 20 and above could consume alcoholic products littered in the story.
44** Much of the background and history for some of the characters can only be found in an artbook released after the game came out. For example, the reason Berkut is so obsessed with power is only given a brief line or two in game, where as the artbook goes into detail on his life and why he ended up the way he did.
45* AlternativeCalendar: Valentia has its own calendar, with month names like "Pegastym" and the years labeled as V.C. Days and months will pass as you traverse the map, complete dungeons, or hit certain points in the story. The months, however, don't seem to have a set number of days, depending entirely on how long the player takes to complete each Act. That being said, the final month in-game, Forstym, can have ''hundreds'' of days since it extends to the postgame.
46* AnachronismStew: At least the remake, similar to the other 3DS Fire Emblem installments, the game is based on medieval/Renaissance Europe, but the script features grammar and turns of phrase from various historical periods peppered with modern slang like "Noice," lots of BuffySpeak, and the modern usage of the term "bastard".
47* ATasteOfPower: In the tutorial, you get to control Mycen, who has 40 HP and can down the enemies present in one hit.
48* AndYourRewardIsEdible: Some bosses drop whatever they were carrying when defeated. This includes food.
49* AnimalMotifs: Rigel has a motif of lions to go with their war-pride and strength. They appear on their war banners and flags, and two Arts tied to weapons of Rigelian origin have lion-related exclusive skill names (the Royal Sword's Double Lion and the Emperor Lance's Leonine Poise). Zofia averts this, as its symbolic counterpart to Rigel's lion is a tree.
50* AntiAir: Most Bows come with the Anti-Fliers bonus, and the Brave Sword's "Grounder" Art deals extra damage to flying targets.
51* AntiArmor: The Steel Lance's and Rhomphaiaā€™s "Armorcrush" Art deals extra damage to armored units while the Rapier innately deals extra damage to armored units. A [=DLC=] weapon, Warrior's Sword, also has the "Armor Disruptor" art, letting it deal extra damage to armored units when used.
52* AntiCavalry: The Ridersbane and Rapier deal extra damage to calvary units. Rhomphaia has the ā€œKnightkneelerā€ Art to deal extra damage to calvary units.
53* AntiFrustrationFeatures: From the remake:
54** Support levels can be gained if 2 units that can support are 1-2 squares away from each other, as opposed to strictly 1 range (as well as Pair Up range in ''Awakening'' and ''Fates'').
55** Mila's Turnwheel allows the player to undo their actions in battles.
56** Players can retreat from a battle after 3 turns have passed.
57* AnyoneCanDie: The game is notably one of the only ''Fire Emblem'' titles where ''none'' of the secondary playable characters are "essential" (as in getting critically wounded instead of dying outright if defeated), including plot-crucial units such as Clive, Mae and Boey, meaning that the plot and [[WhereAreTheyNowEpilogue endings]] can vary wildly depending on who you let die and when.
58* ArmorPiercingAttack: The Silver Swordā€™s ā€œRoundhouseā€ Art halves an enemyā€™s Defense while attacking.
59* ArtShift: Cutscenes in ''Shadows of Valentia'' are animated in a stylized fashion that differs from the normal ingame style.
60* ArtificialBrilliance: Non-monster enemies will retreat towards heal tiles or to their own allies who can heal them if their HP is low enough.
61* ArtisticLicense: InUniverse. When talked to in a town or base, Genny may state that she plans on writing down Celica's journey as a story. While summarizing the plot, she mentions how Celica and her father end up reuniting, which never actually happens (and couldn't have anyway since he was murdered).
62* AscendedExtra: As mentioned above in AdaptationExpansion, several characters who previously became a LivingProp upon joining you and didn't have much characterization prior are outright prominent, fleshed-out characters throughout Alm and Celica's stories. Gray and Tobin, as well as Mae and Boey, both become their routes' respective ThoseTwoGuys/thirds of a team of three with their protagonist, while another early party member stands as a recurring contrast to their less wordly viewpoints. In Alm's route, this is Lukas, while Saber takes it up for Celica. Beyond that, former Deliverance leader Clive is also given ample importance by the narrative. Claire gets lots of screentime too, as TheHeart in Alm's party (especially in Act 1). StarterVillain Slayde has a major part in the prologue and backstory, as well as being guaranteed to survive being defeated at the end of Act 1 and return in Act 4, rather than simply being an intended first boss who simply disappears if not killed.
63* AscendedGlitch: In ''Gaiden'', there was an oversight in regard to Nosferatu that allows you to still hit the final boss even after it becomes immune to anything besides Falchion, due to it having a hard-wired 50% hit rate. In ''Echoes'', it is one of the few things that can still kill it.
64* AttackPatternAlpha: The Whitewing pegasus sisters, Palla, Catria and Est, can perform the devastating Triangle Attack art so long as all three are standing adjacent to the same target, and all three are of the Pegasus Knight class family.
65* AwardBaitSong: The ending credits song - "Heritors of Arcadia", follows the trend of [[VideoGame/FireEmblemFates its predecessor]] for being a sorrowful ballad with sparkly synth and a TruckDriversGearChange and, in English, is sung by ''another'' blue-haired MysteriousWaif.
66[[/folder]]
67
68[[folder:B]]
69* BackFromTheDead:
70** Both Duma and Mila have created Sacred Springs capable of restoring life. Mila's resides in the Dragon Shrine guarded by loyal Necrodragons, while Duma has one hidden in the Secret Shrine and as an award for besting one part of his Fear Mountain Shrine Trials.
71** One sidequest had a son try to use Mila's spring to revive his father, only to die in the shrine to Mila's loyal Terrors and his mother to curse Mila for it.
72* BabiesEverAfter:
73** [[spoiler:If Gray and Clair both survive, they ultimately marry and have a child together. If Tobin died during the game, they name the child after him.]]
74** Assuming neither of them die, [[spoiler:Mae and Boey are stated to marry in their epilogue and end up having many children]].
75* BackgroundMusicOverride: In ''Echoes'', story-important bosses' map themes keep playing throughout all phases, including all combat scenes.
76* BadPowersGoodPeople: The spell "Nosferatu" is the only spell that actually has zero cost - and it drains enemies' life force. It's considered "Black magic" since it inflicts harm, and in the other [=3DS=] games it is "Dark magic". Yet Nosferatu is actually a stock magic for the ''Cleric'' class.
77* BagOfSharing: Easy Mode in ''Gaiden'' allows Alm and Celica's parties to trade items despite them being separated until the final battle. It's removed in the remake.
78* BattleCouple:
79** Clive and Mathilda can be this depending on the player's tactics, though he's more of a CrutchCharacter than her. In-story they're a straighter example, with her loving to show off her LadyOfWar cred to her boyfriend [[AmazonChaser and him being his girlfriend's biggest fanboy]].
80** Horribly, heartbreakingly subverted towards the end, by [[spoiler:Berkut and Rinea. In the Final Stage she can fight by the side of her very powerful boyfriend... but it's because she became a HumanSacrifice via his and Duma's DealWithTheDevil, which [[TragicMonster forcibly transformed her]] into a [[LadyOfBlackMagic Witch]] whose body is WreathedInFlames. The whole deal showcases how [[SanitySlippage Berkut has completely lost it]] in his quest for power and domination. [[GameplayAndStoryIntegration That said, they're still the only enemy units to have a bond support.]]]]
81* BattleThemeMusic: Alm's army, Celica's army, and their respective enemies each have their own battle themes for a total of 4 themes. On top of that, [[spoiler:Alm's army gets a second battle theme in Act 5]].
82* BickeringCouplePeacefulCouple: Mae and Boey are a downplayed example with Alm and Celica. While the former do bicker in their interactions, Alm and Celica have an argument that indirectly causes them to be separated until the end of the game.
83* BigBoosHaunt: Nuibaba's Abode, which the player can fight at and explore in Act 3.
84* BittersweetEnding:
85** In the end, [[spoiler:Alm and Celica bring peace to Valentia and lay their gods to rest, making way for a future built by mankind. However, countless innocents were sacrificed along the way, all for the sake of Rudolf's gambit to unify the continent through war, and without Mila and Duma's blessings, both lands are left infertile. Though rebellions and brigands will threaten the One Kingdom now that there are no more gods to protect it, Alm and Celica are confident Valentia will overcome it by working together.]]
86** A lot of side quests end like this. A tired woman in the Mountain Village asks the player to find her son, only to find his journal revealing he died in the Dragon Shrine. The woman, heartbroken, sells all her possessions and leaves the village to start over, but thanks the player for at least giving her closure.
87* BlackComedy: Invoked and then lampshaded by Python when he dies in ''Echoes'':
88-->"Heh... Better start building a coffin... Damn. I can't even take dying seriously..."
89* BodyHorror: Revenants, who have rotting flesh that expose their bones.
90* BonusDungeon: After beating the main story of ''Echoes'', you get to fight your way through a 9-floor zombie fest with no saves, no Mila statues, and no mercy.
91* BoringButPractical: The Expel spell can be learned by most Clerics, and, even though it costs a whopping 12 HP to cast, has a 65% chance to straight up kill any basic Terrors in range. This includes Revenants, Bonewalkers, Gargoyles, Necrodragons... and the higher the Saint's attack, the wider the range. It makes fighting Cantors considerably easier.
92* BossInMookClothing: A Mercenary that appears in Act 1 carries a leather shield, and thus has very high Defense at that point in the game. He serves to teach the player that they need to have a Mage on their team so they can defeat foes who have low Resistance, such as said Mercenary. [[spoiler:Some of the Death Masks, AKA [[VideoGame/FireEmblemAwakening the Risen]], that appear in Thabes Labyrinth exaggerate this. They're only Level 1, have [[JokeWeapon Rusted Weapons]], and are basic Class enemies, including lowly Villagers and run of the mill Brigands. However, [[LethalJokeCharacter their stats are absurdly high]], with [[DamageSpongeBoss their HP in particular being too high for the game to properly show]]. Approach them at your own risk.]]
93* BothSidesHaveAPoint: Both Mila and Duma believed in creating nations through a specific form of ruling (Duma through a variation of MightMakesRight, and Mila through making life easier). In doing so however, both Rigel and Zofia respectively became corrupted by their own beliefs; Rigel made powerful warriors, but it also made an empire that sees itself as better then others because of the hardships they endured, while Zofia was a nation of prosperity, that ended up making people lazy and become subject to their vices. Without moderation on either front, both nations became perversions of their ideals.
94* BribingYourWayToVictory: A relatively downplayed example with ''Echoes'', which sells more class upgrades as DLC (which, granted, you'll need to grind to use, but still).
95* BrickJoke: A few jokes can be had by observing certain objects with one protagonist, and then later coming back and observing them with the other to compare their opposite and sometimes identical reactions.
96* BrokenBridge: Alm's path in Act 4 has a point where a rockslide at [[IDontLikeTheSoundOfThatPlace Mount Dragonsblight]] keeps his party from progressing forward. In the original, Jedah uses this danger as his main point of leverage against Celica, as he threatens to have the dragons kill Alm if Celica doesn't cooperate, and the roadblock only disappears after Celica finishes her part of Act 4. In ''Echoes'', the roadblock keeps the same conditions for passing, but Jedah has Mila's freedom added to the ultimatum. If Celica has completed her part of Act 4 before Alm gets to Mount Dragonsblight, the dragons don't even show up at all and Alm's party passes through to Rigel Falls without hindrance.
97* BrutalBonusLevel: The Thabes Labyrinth, in ''Shadows of Valentia'''s secret sixth chapter, is the toughest dungeon in the whole game bar none. [[MarathonLevel It has over nine floors]], [[CheckpointStarvation there's no saving or Mila Statues]], [[BossInMookClothing enemies are significantly tougher than they first appear]], and to top it all off, [[{{Superboss}} the dungeon's boss is ridiculously strong with absurd stats and abilities that nothing else in the game has]]. If you haven't been LevelGrinding your entire party, you'll have a bad time for sure.
98[[/folder]]
99
100[[folder:C]]
101* CallBack: Palla, Catria, and Est in their final battle quotes reference [[VideoGame/FireEmblemShadowDragon the fact that they have fought dragons before.]]
102* CallForward:
103** [[spoiler:In the ending, Celica wants to bury the remains of Mila and Duma on the top of Valentia's highest peaks, in which she believes that sacred trees will grow from the Divine Dragon's bodies. The CG in the end shows a tree which will later be known as the Mila Tree in ''VideoGame/FireEmblemAwakening''. [[AllThereInTheManual The Valentia Accordion art book stated that both Mila and Duma were buried together and the trees conjoined together.]]]]
104** [[spoiler:In another Call Forward to ''[[VideoGame/FireEmblemAwakening Awakening]]'', the BrutalBonusLevel gives us a story of a MadScientist and his experiments in creating the UltimateLifeForm and raising an undead army for it to spearhead. Said life form [[EvilIsNotAToy takes over his creator's body]] and adopts his plans for itself... going on to become ''[[BigBad Grima]] and the Risen''.]]
105** In ''Echoes'', the postgame town of Furia Harbor, which is located in the northwestern part of Archanea, is one and the same as Port Ferox from ''VideoGame/FireEmblemAwakening'', the main difference being the era. In Japanese, the names of Furia and Ferox are very similar; Ferox is called Felia (惕悧ćƒŖć‚¢) and Furia is called [[SpellMyNameWithAnS Fulia]] (惕ćƒŖć‚¢).
106* CantDropTheHero: Alm and Celica must always be deployed as active party members during their campaigns. Once Act 6 is reached in the remake, the parties are merged and the player can drop one, but not both.
107* CastFromHitPoints:
108** Casting magic and using Arts cost the caster some of their HP, with the amount of HP required varying based on the spell or Art.
109** Using Toys/{{amiibo}} to summon phantoms costs Alm or Celica 10 HP.
110** Healing and utility spells (such as Warp and Anew) also cost the user some HP.
111* CasualDangerDialog:
112** Unlike other games, in which most support conversations take place at camp, the Support Conversations in ''Echoes'' are initiated on the map. While usually one can chalk this up to GameplayAndStorySegregation, a few conversations actually point out that they're in battle. Taken to an extreme in Lukas and Forsyth's DLC supports, where they talk about whatever book Forsyth happens to currently be reading on the battlefield.
113** For a non-support example, once Celica's party [[spoiler:gets warped into the basement of the Duma Tower by Jedah]], Boey and Saber get into an argument over whether or not Saber's planning on [[ScrewThisImOuttaHere running off]] to make everyone else fend for themselves. Conrad angrily lampshades this and reminds them that [[TalkingIsAFreeAction talking is NOT a free action]].
114* CentralTheme:
115** A person's worth is determined by their actions and character, not blood or title.
116** Following any ideology to the extreme will cause negative consequences.
117* ChargedAttack: The enemy-only skill Upheaval, which deals 8-18 damage to all of the player's units but requires them to expend a turn to charge it before unleashing it on their next turn.
118* ChekhovsSkill: By examining Ram Village, the player can find traits of classes that best suit Gray, Tobin and Kliff:
119** A fence was broken by Alm and Gray during sword practice.
120** Near the watchtower, there is a place where Tobin practices archery.
121** There's a scorch mark near Alm's house as a result of Kliff's fire magic.
122* ClothingDamage: Repeatedly taking heavy damage will result in slight damage to certain characters' attire. For example, Saber will lose his eyepatch, Silque's wimple and Valbar's helmet can be knocked off, etc.
123* ColorCodedForYourConvenience: Every single character has their own color palette for every class they can potentially change into, in a step up from the previous 3DS games' having only characters' "canon" classes be a special color/an outright CustomUniform. The most notable are the Clerics and the Pegasus Knight sisters wearing the primary colors (with the most commonly used secondary): Silque and Catria wear blue, Genny and Est wear pink (which is a lighter shade of red), Tatiana and Palla wear green, and if you reclass Faye into either a Cleric or a Pegasus Knight, both of her respective outfits will be yellow.
124* ContinuityNod:
125** Palla, Catria, and Est from ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'' are in Valentia due to Est getting kidnapped by pirates. All three end up joining Celica's party.
126** If Celica speaks to Palla after saving Est, she mentions how kind their queen is, but that her siblings were not exactly nice people, which is a clear nod to Minerva and Michalis, who become major characters in ''Mystery of the Emblem'' and have a... complicated relationship with Marth's army.
127** [[spoiler:Zeke (who is actually the amnesiac Camus from the same game) also appears and joins Alm's party. His ending if Tatiana dies states that [[VideoGame/FireEmblemMysteryOfTheEmblem he was last seen in Archanea.]] In Tatiana's ending if Zeke is alive, her ending mentions him leaving her several times but always come back to her.]] Furthermore, in ''Echoes'', the Memory Prism featuring [[spoiler:how Zeke met Tatiana has him specifically mention Nyna from the Archanea games.]]
128* CoupDeGraceCutscene: The final boss gets one. In the original, Alm has a special animation for the final blow. In the remake, it starts just before the final blow, if the attack used is from the right weapon and the game calculates a hit.
129* CreepyCemetery:
130** Several early maps are in cemeteries, which are prime spawning spots for Terrors.
131** In ''Echoes'', Shade and Yuzu's recruitment map takes place in a cemetery as well, which is creepy because Shade falls under DemonicPossession.
132* CrutchCharacter:
133** Mycen, seeming to take after Jagen, is actually a subversion of the archetype as early as the second game, refusing to fight alongside Alm [[EleventhHourRanger until the final chapter, where he's more than capable of keeping up with the youngsters]]. In the prologue added to ''Echoes'' he briefly gets to play it straight, though. Since the villagers are just weak little kids, even when a big show is made of how they all need to fight back, the only feasible way to deal with just about everything on the map is to put Mycen in its range and wait for it to die.
134** Downplaying it to varying extents on Alm's route are Gray, who starts at a much higher level than the other villagers and can promote without needing to grind at all, but by the lategame the gap has closed (though he's still more than solid in the right class, there's a lot ''less'' he can do well than Tobin or Kliff); Clive, a cavalier with all-around solid base stats and mediocre-but-passable growths meaning he's likely to be supplanted by similar yet later units; and Luthier, who might be Alm's first mage if you didn't turn any of your villagers into one, coming with the crit-enhancing Excalibur spell off the bat, but has rather poor offensive growths.
135** On Celica's route, Saber is a straightforward example. Recruited early into her adventure, his physical bulk and tankiness fill a niche none of the rest of her magic-heavy party can. In the original Gaiden, however, his stat growths are rather abysmal aside from defense, and you get a lot of better mercenaries later on. He has much more longevity in Echoes, thanks to being one of many units with significant boosts to growth rates.
136** There's also a crutch weapon in the Lightning Sword. It locks itself into 15 base damage and targets the opponent's likely weaker Res, but it falls behind later on in the game as enemies become bulkier and your characters become stronger.
137* {{Cult}}: The Duma Faithful has become this by the start of the story, no longer being viewed as a proper church even by those who also worship Duma. Even the clergy has been replaced by Witches and Cantors.
138[[/folder]]
139
140[[folder:D]]
141* DamageOverTime: The Poison status effect damages inflicted units at the start of their turn.
142* DamageReduction:
143** The Baron's "Heavy Armor" skill halves damage taken from Bows.
144** The Dread Fighter's "Apotrope" skill halves damage taken from magic, including the HPToOne Medusa spell.
145* DamageSpongeBoss: The FinalBoss has so much HP that the game doesn't even properly show it to you: [[ReadingsAreOffTheScale it's listed in question marks]]. [[spoiler:Many enemies during ''Shadows of Valentia'''s postgame share this trait.]]
146* DamnYouMuscleMemory:
147** The weapon triangle being nonexistent in ''Shadows of Valentia'' will likely cause this in veteran players.
148** Similarly, generic bows are not effective against Fliers in ''Echoes'', and even the ones that are don't gain nearly as much Might when attacking a Flier than in earlier games (where Bows vs Fliers were practically a OneHitKill), meaning Pegasus Knights can fight Archers one-on-one without much worry.
149* DarkerAndEdgier: While simplistically told, ''Gaiden'' tackled much darker material than ''Shadow Dragon and the Blade of Light'' such as sacrifices to an EvilGod, {{Patricide}}, and the presence of horror elements such as a ZombieApocalypse. ''Shadows of Valentia'' expands on this in a proper manner, making some of the scenes suitably horrific thanks to the larger script and upgraded visuals [[spoiler:and adding Berkut, one of the most disturbing and tragically twisted villains in franchise history]].
150* DeadGuyJunior: If Tobin dies, Clair and Gray (assuming they both live) name their firstborn after him.
151* DealWithTheDevil: In ''Echoes'', Jedah's Duma Faithful and associates are shown to dabble in soul trading.
152** A person can give his/her soul (including their personality, identity, humanity, physical appearance, etc.) to Duma for phenomenal magic power. One of the biggest examples is anyone who becomes a Witch.
153** According to Jedah, the souls of royalty and Brand-bearers have a special value. [[spoiler:If sacrificed, Celica's soul is powerful enough to free Mila from the Falchion and greatly appease Duma]]. The choice of going through with the deal or not hangs over Celica's head for much of her story. [[spoiler:Just as she's about to go through with it, Celica hesitates and tries to make Jedah release Mila ''before'' she offers her soul, but Jedah just seizes the princess and brainwashes her.]]
154** When pushed over the DespairEventHorizon, [[spoiler:Berkut]] sacrifices not his soul, but [[spoiler:his fiancee, Rinea]], for the power to defeat Alm. The result is a unique storyline battle with his own legions of undead, a new weapon, and [[spoiler:a semblance of Rinea fighting by his side as a flaming humanoid ''thing'' of destruction.]]
155** Nuibaba also mentions having made a pact with Medusa for more power.
156* DeathIsNotPermanent: Late in the game, the player will encounter Sacred Revival Springs which can be used up to three times each to revive fallen allies before drying up.
157* DeathOfAThousandCuts: This game is notably the only one in the series where minimum damage is 1, so you can take down enemies with far more defense than you have attack through sheer attrition. Case in point: Desaix in Zofia Castle, where he has a dracoshield that increases his defense ''and'' resistance by 13. No one in your army can damage him significantly at that point, and he ''recovers 5 HP each turn''. You don't have to defeat him, but you get his shield if you do.
158* DecapitatedArmy: [[JustifiedTrope Justified]] and {{Invoked|Trope}}. Rudolf mentions before the map begins that Alm is merciful and that if he (Rudolf) were defeated, anyone left should lay down their weapons and surrender. Sure enough, when Rudolf is defeated, the map ends - because the remnants surrendered. It's also notable in that while this happens fairly often in later games, this is one of the ''very'' few cases of this trope in ''Gaiden''/''Echoes''.
159** This also happens to summoned enemies, which disappear when the summoner is killed.
160* DependingOnTheArtist: The official art for ''Gaiden'' is ''very'' inconsistent with character designs; characters have different hair and eye colors depending on the piece of art, and a lot of the time their in-game sprites look completely different from their artwork. This is not helped by the series being the only one to not get represented in the ''Fire Emblem: TCG'', which covers all Kaga-directed games up to ''Thracia 776''. ''Shadows of Valentia'' rectifies it all, with a huge dose of AdaptationalAttractiveness along with it.
161* DevelopersForesight: ''Echoes'' has a surprisingly large amount of attention on the developers part, and has many situations where player choice actually is accounted for.
162** A cowardly bandit is encountered the first time you visit the Thief Shrine who flees exclaiming he's just a watchman. If the player for whatever reason leaves without defeating the Brigand Boss and returns to the dungeon, the watchman will be back, and wondering why you keep coming back before fleeing once again.
163** Desaix isn't meant to be defeated the first time you encounter him on a map, but doing so anyway gives you the infamous reveal that that Desaix was just a double.
164** If Valbar dies in Chapter 2 during the battle against Barth and his pirates, both Leon and Kamui have unique base conversations that allow you to recruit them: Leon doing so as to not let Valbar's death be in vain, and Kamui joining so that Celica takes his contract.
165** Normally, a cutscene plays in Chapter 2 where Kamui objects to going to fight the Necrodragon at the Seabound Shrine. If Celica does not recruit Kamui, then a different cutscene plays featuring Boey and Saber instead.
166** There is a very short window in Act 2 where Celica is able to explore the southern part of Valentia (after she hits the mainland but before she talks to Alm in Zofia Castle), which is where Alm starts out in Act 1. If you skip having Alm recruit Kliff and/or Faye in Ram Village, Celica can go back and recruit them. Other characters Alm can skip recruiting (Silque, Python and Forsyth) have dialogue for meeting Celica, too, despite not being recruitable, and even the generic Ram villagers react to Celica's return, noting how she's grown.
167** If the player fails to save Mathilda in Chapter 3 on Alm's route, Clive will [[WhatTheHellHero chew Alm out for his failure]], resulting in a scene where [[ThoseTwoGuys Gray and Tobin]] jump in to defend Alm just like they did if she lives, but with the added effect of them acknowledging Clive's harsh words to Alm before Clair jumps in and [[WhatTheHellHero calls out]] Tobin and Gray for being InnocentlyInsensitive.
168** Zeke is an OptionalBoss who can be fought and killed if Tatiana is not rescued beforehand. If the player does this, then the Rigelian villagers (who are amicable and welcoming to the Deliverance, if Zeke is spared) are instead angry and bitter, [[WhatTheHellHero chewing out the Deliverance for killing a good man]]. Meanwhile, Tatiana vanishes from Nuibaba's Abode, with the implication that she was [[HumanSacrifice sacrificed]] by Nuibaba.
169** If you save Tatiana but don't recruit her, Alm himself tells Zeke that he has freed Tatiana and he doesn't need to follow Jerome's orders, with Zeke trusting his word on it by the mere factor of Alm knowing about his situation in the first place.
170** Alm's Falchion is one of the only weapons that can finish off the FinalBoss. An amiibo Alm is capable of dealing the final blow, but only if the Alm data saved to it had the Falchion.
171** Speaking of the final boss, should it be defeated by means other than Alm's Falchion (like, say, a [[AscendedGlitch Nosferatu cast]]), it actually has a death animation and voice line for the occasion:
172--->'''Duma:''' ''"Where did mankind... find such power...?"''
173** Many characters have unique endings that are obtained due to other characters tied to them. With few exceptions, every character has two endings that are brought about if someone they care for dies for good. For example, due to the LoveTriangle between Gray, Clair, and Tobin, all three characters effect each others endings in some manner. [[spoiler:Normally, Gray and Clair marry and Tobin has his own son, but if Tobin dies, Gray and Clair marry and name their first child after him. Meanwhile if Clair dies, Gray leaves and never returns. If Gray dies, Clair stays single forever and Tobin leaves for a while and returns, though serious and no longer as relaxed as he was.]]
174** A minor one but every playable unit has a unique victory animation after battle. If the character is somehow reclassed into a class with different animations than their original class, the game will account for this by keeping the same victory pose but slightly change the start to accommodate the classes differences, for example Python as a Archer and Sniper just puts his bow away and shrugs, but if a Bow Archer, his animations adjust to account for being on a horse. Alternatively the game will give them a new animation if the differences are enough to where their pose is impractical, such as Saber's changing from him planting his sword and than leaning on it, to him putting it across his shoulder since the inclusion of a shield changes the model somewhat drastically. Another example is that Valbar normally holds up his shield at the end of a battle, but if he winds up as a Myrmidon thanks to the Pitchfork, he still does this, but holds it in a slightly different position and sheaths his sword under it.
175* DiscOneNuke:
176** The Lightning Sword is extremely powerful during Act 1 thanks to its fixed Might of 15, 1-2 range, and Transmute property causing it to deal magical damage. Enemies in Act 1 have a Resistance stat of 2 at most if they are lucky, so they will take major damage or outright die after a single round of combat even on Hard. Its usefulness begins to peter out starting around the late-midgame, since any sword-using unit worth using to begin with is going to eventually be capable of doing more damage with an ordinary sword and enemies begin to actually have competent resistance stats.
177** Celica's party will quickly come upon the powerful Shadow Sword. It has an exceptionally high Might of 13 and heals the user when they net a kill, but the weapon also has a curse that sometimes causes it to deal no damage and instead hurt the wielder. You can choose to take the Shadow Sword to a smithy to evolve it into Brave Sword for a mere 50 Silver Marks. While the Brave Sword is far weaker, it's much more accurate, still stronger than most other weapons available in Act 2, boosts the wielder's CriticalHit rate by 30%, and isn't cursed like the Shadow Sword.
178* DisposableDecoyDoppelganger: Should you defeat Desaix in his first ''fight'' -- [[LordBritishPostulate which you're not actually supposed to do]] -- [[DevelopersForesight the game will instead remark]] that [[ActuallyADoombot the Desaix present wasn't the true Desaix]] -- he just made [[BodyDouble a poor guy disguise himself as him and send him into battle]] before retreating.
179* DistressBall: Many of the playable characters will need rescue at one point or another. The list includes Silque, Clair, Mathilda, Delthea, Est, Tatiana (and by association, Zeke), Jesse, Shade and Randal from the ''Cipher'' group, even Alm himself...
180%%zce* DistressedDamsel:
181* DownloadableContent: Prior to the closing of the 3DS eShop, players could buy a season pass for all of the game's DLC which includes extra maps, dungeons, and classes. [[TemporaryOnlineContent As of late 2022, this content is no longer available.]]
182* {{Dracolich}}: One of the types of Terrors is the undead Necrodragon. They are far stronger than most other Terrors, acting as [[MiniBoss Mini-Bosses]] in the early-game and EliteMooks in the late-game.
183* DroppedABridgeOnHim: Two characters unceremoniously die in their endings if someone they care about dies during the war, while a third has the possibility implied. In addition, any character with PlotArmor who is defeated in Classic Mode will succumb to their wounds and die after the war's conclusion.
184** If [[spoiler:Clive]] outlives [[spoiler:Mathilda]], he is killed in a skirmish with pirates a few years later.
185** If [[spoiler:Python]] outlives [[spoiler:Forsyth]], he is killed suppressing a rebellion a few years later.
186** [[spoiler:Sonya]] leaves to search for a cure for witchhood; after she vanishes, a new witch is rumored to have taken up residence in Nuibaba's abode.
187* DubNameChange: Actually not nearly as bad as some recent entries, with obvious effort being made to keep the names as similar as possible between languages. Some of the differences arose simply because of [[Trivia/FireEmblemGaiden similar names in other games]], while a few others are simple transliteration interpretations (Cliff vs Kliff or May vs Mae, for example). A few were still changed slightly, but not majorly:
188** Lukas is technically "Luka" in the original Japanese, with nothing at the end that could be interpreted as an "s". As Luka or similar names are often seen as a girl's name in English, however (with at least one [[VideoGame/ChronoTrigger very famous example]] out there), the "s" was added to make the name more masculine.
189** Forsyth is a more classic example - he's "Fols" or "Force" in the Japanese. Since the latter in particular isn't really used as a name, a -th was added to the end to make it a more typical Anglophone name.
190** Clive is a bit of an example, as his name's Japanese pronunciation is a bit closer to "Cleve" or "Clerbe".
191** The biggest examples (save insignificant chapter bosses) are definitely Luthier and Delthea, who are "Ryuto" and "Dyute" in Japanese, respectively. The exact logic behind these changes is a little unclear, though it's been similarly unclear for a long time whether those are even the intended romanizations of the names or what, if any, mythological references they make.
192[[/folder]]
193
194[[folder:E-F]]
195* EarlyInstallmentWeirdness:
196** Like ''VideoGame/FireEmblemShadowDragonAndTheBladeOfLight'', the [[TacticalRockPaperScissors Weapon Triangle]] system that's a mainstay of the series doesn't exist yet. Unlike that game, however, the remake does not add it in -- likely because the remake still had no playable axe-using classes. Weirdly enough a splitting axe can be found fairly early on, and it even has stats like a weapon, but is unable to be equipped by any character, including Atlas, an actual woodcutter.
197** Weapon Levels and Weapon Ranks don't exist, so a unit can freely use all weapons that their classes have access to from the get go, even the strongest ones.
198** This is also the only game in the series to use CastFromHitPoints for magic. The types of spells and what levels they are learned also depends on the character and offensive magic is cast directly from the user instead of from tomes. Similarly, healing is also CastFromHitPoints, and clerics' utility spells are learned by level-up as well.
199** The Brave Sword is the first among the Brave weapons to be introduced in the series, but in this game it acts more like a Killing Edge, as it increases the wielder's Critical rate instead of allowing the wielder to strike twice consecutively like in ''Genealogy of the Holy War'' and beyond.
200** This game introduces the Falcon Knight promotion for the Pegasus Knight class; As a consequence, there is no equivalent class for the [[DragonRider Wyvern Rider/Wyvern Lord]] in this game. In addition, they have the trait of being super effective against undead enemies by default, a trait that later games dropped.
201** Character inventories consist of a single slot, and whatever is equipped is put into use in every instance of combat the unit is in until unequipped, unless it's food, which can be eaten at any time. This is a bit shocking to players more familiar with the five-slot inventory system.
202** Related to the above, the game in both versions also lacks weapon durability (since you can't purchase replacement weapons). It's no longer the only game to lack such, but it has a much heavier influence on character builds than in other games.
203** Not being able to purchase replacement weapons and spells being cast directly from their casters means that there is no need for any sort of currency. The remake added a currency system, but only for forging weapons.
204** The terrain effects are among the most pronounced to date, with certain terrain providing a whopping 60 points of avoid. Magic ignores these bonuses as well.
205** Archers can attack from minimum range and have their range increased even more upon Class Change, but to make up for it they tend to have lower accuracy. They also have no Anti-Flier bonus when using the default bow, though nearly all equippable bows have this bonus by default, with the exception of the Rusted and Venin Bows.
206** With the exception of a handful of bosses, the vast majority of enemies encountered have zero points of Luck, making them all very easy to land critical hits against.
207** Class Changing is done in special shrines instead of requiring special items to do so, each class can only promote starting at specific levels (which vary slightly from class to class), and promotion only takes characters up to their new class's base stats instead of giving a flat bonus like most ''Fire Emblem'' games do. ''Genealogy of the Holy War'' is the only one to imitate the first mechanic by allowing Class Change in home castles, while ''Three Houses'' would also imitate the latter two mechanics.
208** ''Gaiden'' is very experimental with map designs. There would be huge maps with unused space, battles fought on ships, and entire maps made out of mostly sand or poisonous swamp. It shows its age when the maps are faithfully recreated for the remake. ''Mystery of the Emblem'' would later revert back to the map design of ''Shadow Dragon and the Blade of Light''. The concept of ship maps won't be revisited until ''VideoGame/FireEmblemTheBlazingBlade'', 11 years after the release of this game.
209* EasterEgg:
210** If you skip out on having Alm recruit Silque in Act 1 and then have Celica travel down to the Thieves' Shrine to meet her during Act 2, Silque and Celica will engage in a unique conversation.
211** Celica has unique dialogue with Python and Forsyth if you have Alm pass them up.
212** Have either Rudolf or Alm engage the other in combat. [[spoiler:Rudolf won't attack his son, and Alm will notice something is up.]]
213** In the first battle against Jedah, engaging him in battle with Sonya plays some pre-battle dialogue that sheds light on their backstories.
214* EasyLevelsHardBosses: Echoes feels like this at times, in stark contrast to most other ''Fire Emblem'' games being [[HardLevelsEasyBosses the opposite.]] Most regular enemies aren't a threat, except for magic users vs low Resistance units, but starting in Act 3 bosses usually have very high stats and powerful weapons, such as Deen's Brave Sword.
215* EnemySummoner: Cantors use the Conjure white magic to summon Terrors.
216* EpicFail: Forgetting that Expel doesn't work on Great Terrors and wasting your Cleric's HP and turn.
217* EvenEvilHasStandards: As revealed in the amiibo dungeons, Duma had the potential to kill Mila at any point he wished. He never did, and presumably never tried. Just like how Mila was willing to leave behind her fellow Dragons to be with Duma, Duma loved Mila enough that even while going insane, never dared attack her directly.
218* ExpositionFairy: In Alm's party Lukas often acts as this and catches Alm/the Player up on events.
219* EvilMakesYouUgly: All of the Duma Faithful are ugly as sin due to the influence of the power of their insane god, with off-colored skin and TechnicolorEyes.
220* EvilOverlooker: The cover of ''Gaiden'' depicts a shadowy warlord looking down at the heroes. ''Echoes'' references this figure as the human form of Duma.
221* EvolvingTitleScreen: The title screen in ''Echoes'' show a young Alm and Celica in a flower field. [[spoiler:After finishing the game, the two are seen there as adults instead.]]
222* EvolvingWeapon: As weapons or shields are used in combat, they gain their own experience and eventually let the character wielding them learn Arts. Arts allow for the use of special commands, like an attack that [[AntiArmor deals extra damage to armored enemies]] or a buff that doubles the effects of terrain bonuses. Like magic, Arts usually consume HP to use.
223* ExcaliburInTheRust: If your Rusted item takes a Gold Mark to become usable, then it's either the Astra sword, the Sol lance, the Luna bow, or a Dracoshield, all of which are among the strongest equipment in the game.
224* {{Fauxshadow}}: In Act 2, Celica has a seemingly-[[DreamingOfThingsToCome prophetic dream]] where Alm fights Rudolf and gets killed. In the dream, Alm shouts at Rudolf claiming he stole Zofia from him and killed his friends; Celica is present in a spectral form, unable to be seen or heard and therefore unable to intervene; and before killing Alm, Rudolf starts glowing as if he is enhanced by Duma's power. However, when the actual climax occurs, none of this happens. [[note]]Alm's friends are perfectly fine ({{Permadeath}} notwithstanding), Zofia is safe from Rigel while Rigel itself is currently being conquered, and Celica is not present in the battle at all; Rudolf is never enhanced by Duma's power, and he is unable to kill Alm since [[spoiler:he will always refuse to attack Alm]].[[/note]] It's never explained why Celica's dream is so different from what actually happens, though it's possible that it was a vision of an alternate what-if future (similar to Alm's vision).
225* FertilityGod: Mila is the PatronGod of Zofia, keeping its lands constantly fertile and overflowing with life as a source of comfort to the humans living there. Because of this, she has a devoted following of worshippers who praise her as the Earth Mother. But her gifts have also made many Zofians slothful and hedonistic, as shown by the debauchery of the king before his assassination.
226* FixedDamageAttack:
227** The Lightning Sword always inflicts 15 points of damage minus the target's Resistance.
228** Dagons' Water Breath and Fire Dragons' attack ignore all defenses and always deals damage equal to their Attack + 8 and Attack + 5 respectively.
229* {{Foreshadowing}}:
230** In Chapter 1, Alm mentions that in addition to a sword, he was also taught how to use a bow. When promoted to a Hero, he can use a bow.
231** Zeke takes note of Alm's BirthmarkOfDestiny and was told by his superior to follow the brand-bearer even though Alm is opposing Rigel, the empire Zeke is serving until that point. [[spoiler:This further hints Alm's ties to Rigel and Rudolf's ThanatosGambit.]]
232** Similarly, in the prologue of ''Echoes'', Alm and Celica comment on their brands, saying they must be special to each other because they have similar marks. [[spoiler:This foreshadows their respective heritages as royalty.]]
233** ''Echoes'' gives several additional hints regarding [[spoiler:Alm's true parentage]] that weren't in the original:
234*** Numerous characters who knew Mycen, including Desaix and an old man met within Castle Zofia, note that [[spoiler:he had no blood children]]. Desaix in particular refers to Alm as [[spoiler:"Rudolf's pup"]] as he dies, having figured it out independently.
235*** When Berkut hears Alm's name for the first time, he takes a few seconds before asking if Alm is of [[spoiler:noble heritage]] before being told he came from Ram Village.
236*** His ability to wield the Royal Sword, [[spoiler:which requires royal blood]].
237*** At the sluice gates bordering the two nations, Alm's companions note that Rigel is uncomfortably cold compared to Zofia. [[spoiler:Alm isn't as bothered by it, instead wondering why the air seems familiar to him somehow.]]
238* FourIsDeath: Jedah's death, but still... He is only vulnerable to attack every fourth turn (in ''Gaiden'') or every fourth time he is attacked (in ''Echoes'').
239[[/folder]]
240
241[[folder:G]]
242* GameplayAndStoryIntegration:
243** The "Royal Sword" is usable only by royalty. Sure enough, only Alm is able to equip it.
244** On Alm's conclusion of Act 4, Rudolf mentions that if he should fall, the others should lay down their arms and surrender. Sure enough, the defeat of Rudolf concludes the map. Additionally, [[spoiler:Rudolf will not attack Alm, because Alm is in fact his own son, and he [[SuicideByCop wants Alm to kill him]] as an act of CruelMercy]].
245** Early in the game, Celica offers up a Golden Dagger as payment to Saber for his services. When Saber joins, he automatically has it equipped, taking it away from whoever had it.
246** Enemies such as the Duma Faithful have zero points of Luck, representing their lack of Mila's blessings in favor of Duma's power. [[spoiler:After Berkut requests Duma's power, he also has zero Luck when battled.]]
247** Characters have preferences when it comes to provisions they enjoy and gain additional fatigue recovery from, and these preferences often tie into their backstories. For example, Silque enjoys "Rough" provisions like Mana Herbs and ''Flour'' because she taught herself to forage and eat anything during times of scarce food. Boey loves "Plain" food because his family were poor fishermen, so he is accustomed to eating simple things like Herring and Bread. Mae loves sweet food, and she starts out with a Sweet Cookie in her inventory. A list of these preferences can be found [[https://serenesforest.net/fire-emblem-echoes-shadows-valentia/characters/preferences/ here]].
248** Act 3 ends with Celica [[spoiler:reassuming her identity and role as Princess Anthiese.]] This translates into gameplay as an automatic promotion. In a similar vein, the power that Halcyon grants Alm upon Celica's request is access to the Hero class promotion.
249** The [[BrokenBridge landslide and onslaught of dragons]] in Alm's path requires story progression in Celica's path to overcome, because the one responsible for it is Jedah, the villain of her path.
250** Clive's horrible Resistance stat becomes a plot point in ''Echoes''' "Flight From the Ruins" DLC, where Clair investigates some old ruins to find a ring that can negate all magic. Also, Mathilda notes that Clair doesn't have much of a problem with magic. Sure enough, Clair has a significantly better Resistance base than Clive does.
251** Faye is the only character in the game with a support bonus having a negative impact on her stats, being that if she is near Alm the enemy has increased Hit Chance. Faye has a huge crush on Alm, implying that the increased Hit chance effect is because she gets so distracted watching him that it allows an opening for the enemy to attack. That, or she's so focused on attacking the enemy to impress Alm that she forgets about her own safety. Incidentally, Faye and Alm's support chain ultimately concludes with the former coming to terms with the fact that her feelings for Alm will never be reciprocated.
252* GameplayAndStorySegregation:
253** Despite the Royal Sword being a gift from Rigel to Zofia and only requiring royal blood to wield, Celica can't use it.
254** Atlas is also a lumberjack, but can't ever use axes in combat. [[note]](This is mostly because the original had no axe-wielding classes. Atlas also starts off as the generic Villager class, which means he'll use a sword in combat by default, and none of his promotion options use axes.)[[/note]]
255** Alm can blunder right into Nuibaba's trap on Fear Mountain in an attempt to rescue Celica from her "imprisonment"... never mind the fact that Celica can potentially have reached the Sage's Hamlet, contacted him for real through Halcyon, and dispelled any notions of being captured.
256** A minor example: When Celica hires Saber in the story to help them fight pirates so ships can sail, since he is just another recruit the player can freely choose to not use him at all and let the other characters do all the fighting.
257** At least in ''Echoes'', if you have Faye promoted to Cleric, you can technically rescue Mathilda from her cell during your raid at Desaix's Fortress. However, she will miraculously return to her cell after the battle is over. In a similar sense, you can use Silque to Warp someone into her cell, and they will be with you even after the battle is over.
258** The game repeatedly notes that there is a severe food shortage in Zofia during the main part of the game's events, but food can easily be found just lying around for the taking in most every town or village you enter. Additionally, a drought is mentioned once or twice, but there's no real shortage of water, either.
259** In ''Echoes'', the newly added town of Furia Harbor, which is located on the continent of Archanea instead of Valentia, contains a Mila statue. It exists solely for the player's convenience, due to the amount of time it would take to travel to a different shrine, as there's no in-universe reason for an Archanean town to prominently feature a statue of a Valentian deity; at most, examining the statue results in a comment that the statue is slightly different from its Valentian counterparts.
260* GangplankGalleon: The first few maps of Act 2 take place on ships at sea and involve fighting brigands.
261* GentleTouchVsFirmHand: The central element of the game's {{conflict}} comes from the sibling gods having conflicting philosophies on how to treat humans. Duma and his empire of Rigel embody the Firm Hand, focusing on discipline and strength. Mila and her kingdom of Zofia embody the Gentle Touch, celebrating peace and pleasure. Both methods, enacted to lesser extremes, worked well for many centuries and both kingdoms flourished and were good friends, but the game opens on a time period where both philosophies have gone to insane extremes just like the sibling divine dragons.
262* GeoEffects: Standing in certain terrain tiles can affect combat by significantly increasing a character's Avoid. The effects are far stronger than in other ''Fire Emblem'' games, with some tiles providing bonuses as great as 60%. Magic attacks have the advantage of bypassing them by virtue of their fixed accuracy.
263* GoodColorsEvilColors: Zofia and Mila, characterized by their peace-loving nature and bountiful lands, use blues and greens for their banners, faith and royal attire. Meanwhile Rigel and Duma, known to be warriors built by hardship and harsh lands, keep a motif of red and gold, exemplified by their own banners and the armor of their emperor, Rudolf. This dichotomy is shown in the murals in Mila's Temple, but there are notable, meaningful exceptions and twists to this scheme:
264** [[spoiler:Alm's color scheme fitting perfectly with Zofia runs against his true identity as Rigel's prince. Similarly, the outfit of Zofian princess Celica (colored red and gold in ''Gaiden'', and containing red and gold elements in the remake) is more in-line with Rigel's colors.]]
265** In addition to their symbolizing the destined unity of [[spoiler:Rigel and Zofia,]] ''Echoes'' takes [[spoiler:Alm's and Celica's]] long-established motif colors and runs with them to foreshadow one of its biggest additions to the plot of ''Gaiden'', namely, [[spoiler:that they come to blows while carrying out the wills of Mila and Duma, respectively.]]
266** [[spoiler:The Brands of Duma and Mila]] each glow with the color of the dragon's opposing nation when their owners use their [[spoiler:ultimate arts]].
267** ''Echoes'' presents another mural of Duma and Mila with their colors reversed in Duma's Temple, on the doors that require Mila's two Turnwheels. Alm's happens to go on the blue side, and Celica's on the red.
268* GossipyHens: Taking time to speak with villagers and soldiers yields exposition on characters and the continent of Valentia that the player wouldn't learn otherwise.
269* GradualRegeneration: The Recovery skill heals 5 HP to its user at the start of their turn.
270* GreyAndGrayMorality: Neither of the rival nations of Rigel or Zofia are shown to be in the right. Both followed the philosophies of their gods, but have done so in excess and thus fell victim to different vices: Rigel became violent and glory-seeking while Zofia became lazy and hedonistic.
271* GrimUpNorth: Rigel is north of Zofia, and happens to be much colder and darker, with a reputation for savagery due to Duma's emphasis on power above all.
272* GuideDangIt:
273** Nothing in the game tells the players which characters learn which spells, which can be a problem when deciding what to Class Change the Villagers into. Among the starting Villagers, Kliff and Tobin are good picks for the Mage class: Kliff due to learning the most spells, and Tobin for getting the [[CriticalHitClass high-crit]] Excalibur spell far earlier than most, although the latter is nudged into becoming an Archer. In the remake, Faye learns a unique White Magic spell called Anew that acts as the game's only way of providing an ExtraTurn. Class Changing Faye to anything other than Cleric means that the player will need to use a rare Pitchfork to remedy this. In Kliff's case, the only hints at his natural aptitude for magic come from an easily missed comment by Alm[[note]](checking the wall of Mycen's house has Alm notice a burn mark that was caused by Kliff practicing magic)[[/note]] and his epilogue[[note]](which states that his son becomes a mage)[[/note]], and there's no hints to Faye's unique spell at all.
274** There's also no indication of class looping: Dread Fighters can loop naturally back to the Villager class after a certain point, which allows them to pick a brand new class that they haven't had access to previously. This can lead to some unique combinations, with one being that not only can Saber become a Mage, but he's also the only male member of the cast that can learn the Seraphim spell.
275** The item-fetching sidequests, especially ones that require you to have a Peddler bring an item to the other party's convoy. One in particular involves Celica needing a draconic hair for a fishing rod that can get requested for early on in Act 2. The item in question is found on Alm's route much later in the story. Because Peddlers are also one-time only and there are a limited amount of them to boot, item management and remembering who needs what can get tricky.
276** Lord Rion asks Alm to find the Rion Shield and assumes that Desaix has it. By the time Alm gets there, it's already been sold off. Celica can find it in Grieth's Citadel, which wouldn't be too bad if not for the fact that this is well past the village where Celica's first Merchant is found, so the player may have already used it to send something else over.
277** An ongoing chain of sidequests involves the merchant Alessio, who asks the player to help him meet his orders by giving him items from your inventory. If you fail to fully help him before the end of the current Act, he vanishes and is never seen again (his are the only sidequests that cannot be completed in the post-game). His first two sidequests in Acts 2 and 3 are not particularly hard to complete on time. However, he requests five Steel Lances from Celica for his final sidequest in Act 4, which is difficult because Celica gets very few lances and thus must either grind them from enemy drops or have Alm send some over through the Peddlers, plus it's depriving both of them of valuable weapons. Also, once Celica completes Duma Tower, she is no longer able to backtrack and so the sidequest cannot be completed at this point. At the very least, there is no real reward for helping Alessio in Act 4 beyond Silver Marks.
278** During Celica's part of Act 3, she can recruit several characters who have some personal grudge with Grieth: Catria, Palla and Atlas. These three will actually leave your party if you try to go too far North, towards the Temple of Mila, before defeating Grieth. While they return their items and their levels and exp are thankfully not reset, this can be a stumbling block for players looking to promote Atlas immediately. The Dragon Shrine is right above the village he's recruited at, but he'll leave if you try going there. You can, however, backtrack to the Seabound Shrine and promote him there, despite this being even further from Grieth's Citadel.
279** Recruiting [[MutuallyExclusivePartyMembers Sonya or Deen]] on Celica's route. You are given a choice between two paths where you have to encounter one or the other. Usually the way to get a unit you want is to choose the path they are on while the one you don't encounter will not join you. However it is the other way around here, since if Sonya is defeated Deen will join you instead and vice-versa. Not helping is that the other unit will not join you until Grieth is defeated.
280** Recruiting Nomah is easy to miss. After completing Act 3 and opening both sluice gates, return to Mila's Temple with Celica and venture down into the now emptied basement and down a few hallways to find Nomah, looking to join Celica but apparently having lost his way.
281** At one point, the game encourages Alm to visit Nuibaba's Abode to the east before continuing on the main path to the west, but unlike Celica's case with Atlas, Palla, and Catria, there's nothing to actually stop the player from going west first. Unfortunately, doing so means engaging Zeke's army without Tatiana present in yours, meaning he won't make a HeelFaceTurn on the map and be possible to recruit later. Encountering Zeke in battle locks out Tatiana, too, so by taking a single wrong turn you can lose two potential recruits.
282** During the final boss battle, [[TheDragon Jedah]] is stationed right in the middle of the way to [[spoiler:Duma]]. Logically, you'll try to kill him, only to have your attacks be stopped somehow while Jedah will attack you for massive damage. [[spoiler:Jedah can only be damaged every fourth turn of the battle in the original game, while ''Echoes'' changes it to every fourth round of attack launched against him.]] However, the only hint the game gives about this is from a villager in Sage's Hamlet, who says "4, 8, 12".
283* GuysSmashGirlsShoot: Zig-zagged. While this is ''mostly'' played straight in regards to the classes male and female units have access to, this is inverted in respect to their class promotions for the mage class: male units become the purely magic sage class, while female units become Priestesses, who can wield swords as well as magic.
284[[/folder]]
285
286[[folder:H-L]]
287* HealerSignsOnEarly:
288** Alm can recruit a Cleric named Silque in Act 1 by saving her from some bandits in a cave, and if the player's gotten Faye to level 3 by the time they reach Silque she can become one too.
289** The second protagonist Celica is able to learn healing spells once she gets enough levels, but before that she has the option of recruiting a Cleric named Genny at the start of Act 2 until she can start healing.
290* HealingFactor: Some items, like the Blessed Sword, heal their owner at the start of each turn.
291* HehHehYouSaidX: Celica does this to ''herself'' upon examining the treasure room in the pirate fortress:
292-->'''Celica:''' My my. Look at all this pirate booty... Heh.
293* HeinousnessRetcon: ''Echoes'', the remake, establishes that the gods Mila and Duma were succumbing to madness by the time of the story and no one noticed, making [[TheHeavy Rudolf's]] actions look much more NecessarilyEvil than they did in the original.
294* HolyPipeOrgan: ''Echoes'' has two songs: "[[https://www.youtube.com/watch?v=1mFIbGZpgGE Song of Peace]] "and"[[https://www.youtube.com/watch?v=HXkZAoypZ0s The Pinnacle of False Belief]]". The former plays in the Priory and has a traditional saintly-sounding organ piece for the peaceful monastery. The latter plays in Duma's Tower and is an OminousPipeOrgan piece as it has become a ReligionOfEvil since Duma fell into madness.
295* HowWeGotHere: The very first scene of ''Echoes'' shows Alm stabbing Celica, a scene from the end of the story shown without any context. The clock then rewinds to nearly a decade before to show a snippet of their childhood, and after a TimeSkip the actual narrative begins.
296* HumansAreTheRealMonsters: The Narrator concludes the story by stating that whatever madness lies in the gods, a greater darkness resides in the hearts of man. [[spoiler:It foreshadows the postgame dungeon, which reveals that the BigBad of ''VideoGame/FireEmblemAwakening'', the Fell Dragon Grima, was actually created through the work of a human alchemist.]]
297* HumiliationConga: Doubling as BreakTheHaughty, this {{trope}} happens to Berkut. Firstly, Alm thwarts the coup d'etat in Zofia he was guiding and he later challenges him. Despite mocking and looking down on Alm for being a commoner, Berkut gets defeated by him. He afterwards goes to his uncle Rudolf, who heard what happened and is clearly unhappy with him, to beg him for forgiveness. Then Jedah, who Berkut hates, disses him several times. He later tries to stop Alm again outside the floodgates of Rigel, and he loses to him again. Desperate to stop him, Berkut breaks a mirror which was given to him by Nuibaba and unleashes the Duma faithful's magic. It fails, which also meant he let down Rudolf. (Though, said magic did [[EvenEvilHasStandards disgust]] Berkut.) During Alm's final assault on Rigel's castle, Berkut begs Rudolf for another chance, which he turns down. [[spoiler:He afterwards learns Alm is his cousin and he lost his claim to the Rigelian throne to him despite all his effort to get the latter. Berkut later tells Rinea, the one person who stood by his side, that he wanted her to be empress. She then tells him she was never interested in becoming empress and that she only hankered to be with him. However, he misinterprets it as her saying she never thought he'd become emperor. (Though, his dialogue towards her when she becomes a Witch implies he realized he misinterpreted her.) Despite receiving new power from Duma, he loses to Alm again]].
298* HybridMonster: In the postgame Act 6, [[spoiler:a young Grima]] is encountered. Records left behind in its dungeon reveals it is a hybrid of an experimental insect, divine dragon blood and human blood.
299* HyperactiveMetabolism: As opposed to the usual Vulneraries and Elixers the series has made a staple, ''Echoes'' features a wide array of food-based Provisions that heal upon consumption.
300* ImpossiblyDeliciousFood: In ''Echoes'', there's a class of "Tasty" food that's so delicious, everyone loves them. It also has an inversion with Duma Moss, which is so disgusting, nobody likes it.
301* InconsistentSpelling: Zofia is called "Zophia" in one of the English ''Shadows of Valentia'' trailers. This is likely a typo.
302* InterfaceSpoiler: In ''Echoes'', it's possible to unlock Alm's Scendscale from the Royal Sword before learning [[spoiler:that he's the prince of Rigel]]. Using this in battle grants the award [[spoiler:Duma Incarnate, revealing that he does have ties to Zofia's enemy nation.]]
303** A minor one, but every nonmagical class in ''Echoes'' has a unique animation for dodging/blocking an enemyā€™s nonmagical attack, in which they will taunt them and then counterattack. However, every class also has a unique animation for ''finishing off'' an enemy, and it takes precedence over all other animations if the lethal attack is calculated as a hit. That means if a unitā€™s counterattack is enough to kill the enemy, and they do the dodge-and-counter animation, it is guaranteed to miss.
304* {{Irony}}:
305** During the final battle most of the Zofian-born party members (excluding Celica and Nomah), Tatiana, and the Whitewings dismiss and insult Duma and his beliefs, showing themselves to be lacking in Mila's love. Silque and Conrad on the other hand, who were born and raised in Rigel respectively, show the compassion that they lacked.
306** Alm's speech in the final battle has him declare that Duma had tainted Mila with his power, never learning that Mila was actually corrupted by her own power.
307** Despite the insistence on not depending on gods, it was a prophecy from the gods that told of how Alm and Celica would save Valentia. [[spoiler:It was likewise the interference of Mila that allowed Celica to be restored from being a witch and for her friends to join up and help mercy kill Duma.]]
308* JavelinThrower:
309** While the standard Javelin exists as well, the Iron Lance can also be thrown from 2 squares away once it gets the "Longearche" Art.
310** A more powerful Saunion can be obtained by transforming an upgraded Javelin in the forge. However, it can only be thrown from 2-3 squares away.
311** The Archanean regalia Gradivus is basically a stronger Javelin with the same range and has HealingFactor on top of it.
312* JustifiedTutorial: During the prologue of ''Echoes'', the Ram Village kids are forced to defend themselves. Since they don't know how to fight, Mycen gives them instructions on some of the basic game mechanics.
313* KidHero: Deconstructed. What happens when a bunch of 8-10-year-olds who were just being threatened with rape and death have to fight for their lives? They're completely hysterical, and even when they manage to focus, every one is a complete liability who'll only survive by staying out of the way while a competent adult does the fighting.
314* KillTheOnesYouLove: In ''Echoes'', [[spoiler:Alm is forced to kill Celica near the end after the latter turns into a witch by Jedah. Thanks to Mila's powers however, she gets better.]]
315* LaResistance: The Deliverance is a group fighting against the Rigelian Empire and trying to liberate Zofia from the treacherous Desaix.
316* LaterInstallmentWeirdness:
317** All battle skills are tied to weapons and other items, and a unit only has a weapon or item's skills/bonuses if the weapon/item in question is equipped.
318** The remake brings back the fatigue mechanic previously exclusive to ''Thracia 776'', albeit it is not as debilitating as it was there and is more relevant in dungeon crawls than individual battles.
319** ''Echoes'' is also the first Fire Emblem game since ''Genealogy of the Holy War'' in 1996 to change the Level-Up jingle.
320** The only units with blue hair are not plot significant, unlike in other entries in the series wherein they are either a main character or a very important character.
321** The Resistance stat is very difficult to raise compared to other games, with the growth rates ranging from 0% to 8%.
322* LeakedExperience: ''Gaiden'' and its remake ''Shadows of Valentia'' are the only game where any units that participates in a battle will receive experience based on a pool. The pool is accumulated based on how many times the unit entered combat and deal damage and the experience will be added to every units at the end of battle.
323* LevelGrinding: Unlike most ''Fire Emblem'' games, it's possible to endlessly fight foes for infinite EXP by revisiting dungeons or fighting the enemies that spawn in the world map. Unfortunately, [[AntiGrinding doing so will become much more of a chore]] as you gain less experience the stronger you are compared to the unit you combat with.
324* LimitedLoadout: Units have only ''1'' inventory slot. This means that units can only carry 1 weapon, provision, ring, shield, or item.
325* LinearWarriorsQuadraticWizards: While Magic strength is based under "Attack" (very much like it is in the GBA ''Fire Emblem'' titles), the stat that defends against it, Resistance, is often low for enemies save for the mages, meaning that mages are ''very'' good for destroying bosses and high-defence opponents. This is meant to be somewhat balanced by completely fixed accuracy that only takes a tiny number of modifiers into account... but the 80% on Fire is sure good enough for Deliverance work, never mind the 90% on Seraphim. Because of the more pronounced terrain bonuses in the game and the fact that magic attacks ignore terrain bonuses, magic units with high Resistance and hiding under a terrain to avoid physical attacks are practically untouchable.
326** Amusingly, the trope even applies between different ''types'' of mages. Mages learn effective spells for killing a single foe and eventually a close-range healing spell, but Clerics begin as frail healers and ultimately learn competent attack spells ''as well as'' a toolbox of absurdly useful utility spells, ranging from polykilling Terrors over a wide area to teleporting allies across the battlefield to ''summoning [[WeHaveReserves disposable]] warriors to their side''.
327* LordBritishPostulate:
328** You're not supposed to actually defeat Desaix at the end of Act 1, as the combination of his Baron class and the Dracoshield he carries boosts his defences to nigh-untouchable levels (oh, and he regenerates health every turn just to add to the frustration). The intended way to beat the map is to defeat Slayde, after which Desaix will retreat. However, [[DevelopersForesight if you do manage to kill Desaix before offing his underling,]] Slayde will remark that [[spoiler:[[ActuallyADoombot the Desaix present wasn't the true Desaix]]]], and he'll retreat to either [[WhatHappenedToTheMouse never show up again]] in the original, or be present in the Last Bastion in the remake. On the upside, if you pull it off, you do get his (extremely powerful) shield as a reward for your efforts.
329** By the same token, Jedah is not meant to be defeatable in his first encounter on Celica's route. He boasts over 50 HP, is carrying the same Dracoshield as Desaix to boost his defences, has a 1-3 range Death spell that can one-round most of your units, regenerates a whopping 10 HP per round, is immune to status effects... oh, and for an added kicker, the first three of any four attackers against him deal no damage or other side effects, meaning in order to kill him you need to constantly ping him for damage to drop his shield, then use your strongest attack to try and whiddle as much health off him as you can, hopefully doing enough to outpace his regeneration. And you're on a [[TimedMission time limit]] to boot, as Jedah only sticks around for six turns before teleporting away (and during that six turns, you have to deal with an onslaught of high-level Terrors that can take out stray units if you're not careful). Like Desaix, if you do manage to take him out, you get his Dracoshield for your troubles.
330* LoveDodecahedron: Tobin and Gray pursue Clair, who has a crush on Alm. Celica and Faye (from ''Echoes'') also have feelings for Alm, while he only has eyes for Celica and she likes him back. In the end... [[spoiler:Alm and Celica marry; Clair either marries Gray or stays single if he dies, Faye marries but never fully gets over Alm, and Tobin always remains single.]]
331* LuckStat: The Luck stat affects magical accuracy, critical hit rate, magical avoid rate, and critical hit avoid rate.
332* LukeIAmYourFather: [[spoiler:A tragic example at the end of Act 4, when Rudolf reveals his relationship to Alm a few seconds before dying from the wounds Alm inflicted on him.]]
333[[/folder]]
334
335[[folder:M-N]]
336* MadScientist: Forneus, who conducted such insane experiments of alchemy that "the Council" sealed him inside his own workshop to keep society safe from him. His dungeon, Thabes Labyrinth, can be explored in Act 6, post game.
337* MageKiller: The Dread Fighter class has a special skill that halves any magical damage they take and sport a decent Resistance stat on top of that, making them excellent units for combating magic users. You can also obtain a Hexlock Shield, which halves all magical damage.
338* MagicKnight: The Priestess and Princess classes use swords alongside magic.
339* MagikarpPower:
340** The Blessed weapons start off as relatively weak, albeit useful, weapons whose biggest advantage is being effective against Terrors. However, they can eventually be evolved into [[InfinityPlusOneSword the Archanean Regalia]], with the Blessed Sword becoming Mercurius, the Blessed Lance becoming (another) Gradivus, and the Blessed Bow becoming Parthia.
341** All the villagers follow this trope in the remake, especially Kliff. He start as the weaker of the villagers but if he levels up he can become one of the strongest units thanks to his growth rates (notable are his Skill, Speed, and Defense respectively of 40%, 60%, and 40), to the point that he can become a LightningBruiser.
342** Est joins late as a basic class (Pegasus Knight), but her stat growths are generally very high and she'll turn out strong with training.
343** Jesse, a Mercenary (the third or fourth depending on your choice) recruited on Celica's side, will join behind the curve, but he has nice stat growths that the remake also buffed.
344** Delthea, though slightly more in ''Echoes'' than ''Gaiden''. She's recruited at the very end of Alm's side of Act 3 as a Level 3 Mage, but she has a huge Attack growth coupled with decent speed and luck, making her a magical LightningBruiser if leveled up enough.
345* MarketBasedTitle: Internationally, the 3DS remake is subtitled ''Shadows of Valentia''. In Japan, it is subtitled ''Another Hero-King'', playing up how Alm is Valentia's counterpart to Archanea's Marth, who is also known as the Hero-King.
346* TheMaze: The Lost Woods is a large labyrinth of an area. You actually start the maze about two rooms from the exit, and about three rooms from the entrance to a story-related village, but in order to get all the treasure, you have to navigate the entire place and fight all the enemies, which can be tricky thanks to the existence of "lost squares", rooms which endlessly repeat themselves until you exit through the direction you came in.
347* MeaningfulName:
348** The Arrow spell is named "Sagittae" in the localization for ''Echoes,'' tying it to the [[WesternZodiac Sagittarius]] star sign - the archer - and the Sagitta star sign - the arrow. It alone is also, fittingly, Latin for 'arrows'. Also arguably a PunnyName.
349** "Thanatophages," the name of the insects Forneus experimented with, is derived from "Thanatos" (Greek for "death"), and the suffix "-phage," which means "to eat."
350** In-universe, the Scendscale and Ragnarok Ī© Arts' names share the common meaning of killing the world's god figures. On the flipside, they're also {{Non Indicative Name}}s.
351* MenUseViolenceWomenUseCommunication: Alm wants to fight off the Rigelian army while Celica wants a more peaceful resolution without war. Their disagreement over each other's methods leads them to rift apart immediately after their reunion at the end of Act 2.
352* AMinorKidroduction: The remake includes a prologue that takes place seven years before the story officially starts, letting the player control child versions of Alm, Celica, and the villagers from Ram.
353* MultipleEndings: In both the original and remake, some characters' endings change depending on whether other characters survive or not:
354** Mae: If Boey lives, [[spoiler:they work together in the Church of Zofia (original) or marry ''and'' work together (remake)]]. If he dies, she [[spoiler:falls in depression over his death (original) or remains single for all her life and works for a monastery (remake).]]
355** Boey: If Mae lives, [[spoiler:they bicker all the time (original) or marry and work together in Zofia (remake)]]. If she dies, he [[spoiler:mourns her loss heavily (original) or becomes a hermit and then Nomah's succesor as High Priest of the Zofia church, but carries a torch for her through the rest of his life (remake)]].
356** Leon: If Valbar lives, [[spoiler:he retires from the military due to a CareerEndingInjury but opens a shop and lives in peace]]. If he dies, [[spoiler:he suffers a HeroicBSOD and disappears for a while, and when he returns he dedicates himself wholly to a military life and to be an instructor for the next generations]]. [[note]](This is only in the remake, in the original he had a single ending that said he became a Valentian knight)[[/note]]
357** Clive: If Mathilda lives, [[spoiler:he becomes a Valentian commander and they marry]]. If she dies, [[spoiler:he also becomes a commander, but dies fighting pirates]].
358** Mathilda: If Clive lives, [[spoiler:they marry and she [[RetiredBadass retires from the military]].]] If he dies, [[spoiler:she stays active and inherits his post, but never falls for any other man.]]
359** Gray: If Tobin dies but Clair lives, [[spoiler:[[DrowningMySorrows Gray becomes so depressed that he turns to alcoholism]]; the remake adds that Clair helps him through it, then they marry and name their first child after Tobin]]. If Tobin lives but Clair dies, [[spoiler:he leaves and never returns]].
360** Clair: If Gray lives, [[spoiler:they marry (though ''Gaiden'' states that Clair never fully gets over Alm) and, in the remake, she stays in the Valentian military]]. If he dies, Clair [[spoiler:refuses to marry and, in the remake, dedicates herself solely to her career]].
361** Tobin: If Gray lives, he becomes a well-respected knight and is made a noble. If he dies, Tobin [[spoiler:is so shaken by the loss of his friend that he disappears for years, returns and ''then'' becomes a well-respected knight, but it's said he never recovers his smile]].
362** Kamui: If Jesse lives, [[spoiler:he joins the newborn Mercenary Kingdom, but later disappears]]. If he dies, [[spoiler:he founds the Mercenary Kingdom himself and becomes its well-respected King]].
363** Tatiana: If Zeke lives, [[spoiler:the two get married]]. If he dies, [[spoiler:Tatiana falls into depression and either [[ImportantHaircut cuts her hair in sorrow]] (original) or locks herself away in a monastery until an unnamed friend helps her through her depression and they marry (remake)]].
364** Zeke: If Tatiana lives, [[spoiler:he leaves for a while but ultimately stays with her, and never fully tells her about his past.]] If she dies, [[spoiler:he disappears, and some reports state that he ''might'' be in Archanea.]] [[note]](Again, only in the remake, in the original he had a single ending that was used as the base for the "Tatiana lives" one)[[/note]]
365** Forsyth: If both Clive and Python live, he becomes a knight and serves under Clive's orders. If Clive dies, [[spoiler:he takes his post as a commander]]. If Python dies, [[spoiler:he volunteers to go to the borderlands and settles down there with a local girl]]. [[note]](Again, only in the remake: he had a single ending in the original)[[/note]]
366** Python: If Forsyth lives, he becomes a border knight and he and Forsyth stay friends for the rest of their lives. If Forsyth dies, [[spoiler:he becomes a very diligent and promising knight, but dies during the suppression of a rebellion]]. [[note]](Again, only in the remake: he had a single ending in the original)[[/note]]
367* {{Nerf}}:
368** For the remake, spells that used to have infinite map range like Warp or Physic have had their ranges reduced to a factor of the user's Atk stat.
369** The Angel Ring was hit the hardest by the equipment nerfs. It no longer offers double stats at level up/increased growths. Now it just gives a nearly useless +20 [[DumpStat Luck]] increase and the Recovery effect. The role the ring used to have has been relegated to the shards from the [=DLCs=]-- particularly the Taurus Shard, which gives a small 5% increase chance to most stats except Resistance, which instead gets a 2% chance increase instead. Complete the Starsphere, however, and you get a similar effect to the original Angel Ring.
370** Aside of the range nerf, Expel now only has a chance of killing any Terrors in range instead of killing all but one or two Terrors in the entire map. It also only works on unpromoted Terrors.
371** In ''Gaiden'', Alm would receive a ''100%'' crit rate by standing adjacent to Celica in battle, which could be done only once their parties merge [[spoiler:in the final map]]. In ''Echoes'', the boost is lowered to +20%, but the new Support system puts it in effect as long as Alm is within 3 spaces of Celica, along with a +10% boost to his Critical Evasion, ''and'' postgame availability.
372** The Triangle Attack has been hit hard by the nerf bat this time around, as not only does it cost a huge sum of HP, but it no longer guarantee a critical hit.
373* NamedWeapon: Duma and Mila have a weapon named after each of them in the base game. Clair, Clive, and Python also have their own weapons that can be obtained in the DLC.
374* NinjaPirateZombieRobot: Dread Fighter is a Ninja-based class, yet several of the characters who have it, like Saber and Grieth, are pirates.
375* NoArcInArchery: Averted for the first time in the series come ''Echoes''. If an archer is shooting from three or more tiles away, they will fire their arrow in an arc. This is actually a case of ShownTheirWork - Bows ''can'' fire arrows with a large amount of force without an arc.
376* NoOntologicalInertia: If a Cantor dies, any Terrors they have summoned will instantly disappear. The same goes for any units summoned by a slain player character who used Invoke.
377* NoSelfBuffs: Clerics can't use White Magic to heal themselves.
378* NonIndicativeName: Celica's Golden Dagger is more along the lines of a short sword, as the blade's length is far too long.
379[[/folder]]
380
381[[folder:O-P]]
382* OddFriendship: One Memory Prism, "The Flirt and the Faithful", shows that Jesse met Silque after saving her from bandits who were chasing her on her way to the Thief Shrine. They get along well despite one being a devout servant of Mila and the other being "a mercenary of the unwashed rogue variety", and outside of Alm, Celica and the Ram villagers, they're the only units on different parties with [[GameplayAndStoryIntegration mutual support bonuses]].
383* OminousPipeOrgan: "Forbidden Sanctuary" from ''[[VideoGame/FireEmblemMysteryOfTheEmblem New Mystery of the Emblem]]'' returns for the battle against [[spoiler:Grima]]. It's as ominous as ever.
384* OneHitKill: Expel can kill all Terrors within a variable radius (Attack stat divided by 2) of the caster.
385* OneWomanWail: The remake's title screen theme, "Echoes", is this accompanied by just a piano and a steady marching drum beat.
386* OnlyTheChosenMayWield:
387** Zofia's Royal Blade can only be wielded by somebody with royal blood, though not necessarily Zofian royal blood. Anybody that is not worthy will find it too heavy to lift.
388** The remake has Beloved Zofia, a sword that can only be used by Celica. To obtain it, her Golden Dagger (the weapon she starts off with) must be forged to its highest level, and then converted for a Gold Mark.
389* PaddedSumoGameplay: The early game plays out like this. Due to low Attack stats across the board and no access to equippable weapons yet, both the playable characters and enemies do very little damage to each other, and it'll be a while before anyone in Alm's starting party can reliably one-round enemies. (As opposed to other ''Fire Emblem'' games, where you usually have a CrutchCharacter who can do this from the get-go.)
390* PatronGod: The countries of Zofia and Rigel worship Mila and Duma respectively as their patron gods. Under Mila's protection, Zofia remained fertile and abundant with resources. But this abundance meant that the people of Zofia grew slothful and hedonistic. Meanwhile, Rigel's philosophy that MiseryBuildsCharacter leaves Rigel cold and inhospitable, but this hardship also gives Rigel a powerful military and sense of order at the expense of their compassion.
391* PenultimateWeapon: Alm receives the God-slaying Falchion in time for the final battle, but his Royal Sword he received in Act 3 already has access to Alm's ultimate art Scendscale, can easily rival Falchion's power with forging and has access to the powerful Double Lion art which lets it perform double hits.
392* {{Permadeath}}: Subverted. While units who die will stay dead, there are a few shrines that allow you to revive fallen units, though you have limited usage of them. ''Echoes'' adds Casual Mode, in which defeated units merely retreat and will return to your party after the battle ends. Plot-important units will "retreat", but end up unable to participate in battle for the rest of the game. They also are mentioned to have succumbed to their wounds and died in their endings, rather than saying which chapter they were defeated in. In addition, the plot-important units will actually die in the post-game.
393* PermanentlyMissableContent:
394** In ''Echoes'', all of the sidequests can be completed at almost any time, including the post-game, except for the Great Merchant Alessio quests, each of which has to be completed before the player progresses to a certain point in the game.
395** If you do not recruit Atlas before clearing Grieth's Citadel, he will disappear from his village and will be unable to be recruited.
396** Similarly, if you do not clear Nuibaba's Abode and speak to Tatiana before reaching the Rigel Plains, Zeke will remain hostile on the map and must be killed to clear it, preventing his recruitment. His death also removes Tatiana from Nuibaba's Abode, preventing her recruitment as well.
397* PointOfNoReturn:
398** Once Act 2 ends, a landslide separates Alm and Celica's parties. Celica cannot access the continent further south from Zofia Castle from that point on. Alm can freely traverse his half of the map for the rest of the game, however, including the same area Celica is cut off from. {{Justified}} for Alm's case, in that the landslide is specifically to the east of Zofia Castle rather than the south.
399** In Act 4, [[spoiler:once Celica ascends Duma Tower and talks to Jedah at the summit, she and her party cannot be used again until Alm meets with her for Act 5. Further compounding this is that Alm will face a roadblock at Mount Dragonsblight that he cannot cross until Celica's half of Act 4 is completed.]]
400** In Act 5, [[spoiler:once Alm enters Duma Temple, his party is stuck there until the FinalBoss is defeated. The game even warns you before entering that you won't be able to leave.]]
401* PoisonedWeapons: The Venin weapons can inflict the Poisoned status effect to units they strike.
402* PowerAtAPrice:
403** Cursed weapons like the Shadow Sword have incredibly high Might stats, but they also have a chance to not deal any damage and instead hurt the user.
404** The Duma Faithful are given vast magical and summoning powers by Duma but they must willingly offer up their souls.
405** [[spoiler:Berkut]] sacrifices [[spoiler:his fianceƩ Rinea's soul]] to obtain the power to exact his revenge on Alm midway through Act 5.
406* ThePowerOfFriendship: ''Echoes'' brings Support bonuses and conversations into the mix.[[note]]Support bonuses were introduced in ''The Binding Blade'', 4 games after ''Gaiden''[[/note]] By standing within 3 spaces of each other, units can receive bonuses to their stats in battle, with characters that share special relationships like lovers or family giving each other the biggest bonuses.
407* PowerUpLetdown:
408** At forges, some weapons can be completely changed in exchange for highly rare gold coins (typical stat upgrades for weapons usually only require silver coins, with a few exceptions). The potential weapons you can make, however, can turn out weaker or less efficient than the weapon it initially was; an example being that the [[DiscOneNuke Brave Sword]] can be converted into a Rapier. Not only is the Rapier far weaker with a lower crit rate to boot, but its extra damage to armored units rings hollow if you're either playing Act 4 onward (where most of your enemies at that point are Terrors, especially on Celica's route) or have Mages and Clerics that have had good level-ups.
409** Combat Arts that are effective against certain units can end up much weaker than expected due to weapon effectiveness being lower compared to the other games and using them prevents the user from being able to naturally double attack. Critical hits or Arts that adds up stats to the damage output are much more useful.
410* PrecisionFStrike: Done by Mycen in the beginning of the remake:
411-->'''Mycen:''' Before you dream of changing the world, learn your damned place on it.
412* PreexistingEncounters: Enemies can be found roaming in dungeons. If the player runs into them a normal battle begins, but if the player attacks them first, the party's initial position will be closer to the enemy, and some of the enemy units will start the battle with partial damage. On the other hand, if the roaming enemy catches the player from behind, then the enemies will get the first turn in battle.
413* PrestigeClass: Units can promote to a higher-tier class after reaching a certain level and going to a Mila Statue, depending on the class.
414* PunctuatedForEmphasis: Done by Faye in the beginning of the remake: "I'm staying with you no matter what! End! Of! Discussion!"
415[[/folder]]
416
417[[folder:Q-R]]
418* QuieterThanSilence: On the 10th floor of Thabes Labyrinth, before the final showdown in the dungeon.
419* RainOfArrows: The black magic spell Sagittae conjures a flurry of arrows to skewer the target. The Longbow's Encloser weapon art also fires a hail of arrows down on the enemy, blocking movement for one turn.
420* RagtagBunchOfMisfits: In contrast to Alm's party, which is comprised mostly of actual members of the military, the team Celica assembles has her mage friends, a few mercenaries with their own agenda, the former ally of a thief leader, three sisters from a foreign country, a regular lumberjack...
421* RandomLootExchanger: After saving a little girl from the Sylvan Shrine in the ''Echoes'' remake, she will return to her home in the Forest Village and ask for cute items (e.g. dolls, pearls) to cheer her up. Obliging her will reward you with random items from a small list, with one of them being a rare Cog to power up Mila's Turnwheel. This can be done up to seven times, as by then you'll receive every possible reward.
422* RareRandomDrop:
423** There are three lances that can be very rarely obtained from certain monsters. Sol negates enemy terrain bonuses, Luna has 20 Might, higher than the actual legendary weapon Gradivus, and Astra boasts an extremely high 50% critical hit rate; additionally, [[RegeneratingHealth all three grant the wielder 5 HP recovery per turn]]. They have a 0.25%, 0.055%, and 0.014% chance of dropping, respectively.
424** The remake retains the incredibly low drop rates, but changes the weapons themselves. Astra is changed into a sword, and its Art is the same as what the skill of its namesake does (5 hits for half damage), Luna is changed into a bow, though its Might is halved, and has an Art where it fires an arrow that is guaranteed to hit (+500 to Hit), and Sol remains the same.
425** The Angel Ring, which also grants RegeneratingHealth, elevates the wielder's Luck to the maximum, and doubles the stats earned from level ups, can be dropped by enemy Brigands at a 0.014% chance. Unlike the lances, though, an Angel Ring is obtained during the story, so this is only an issue if you're after extras. The remake nerfs the ring by only giving it a +20 luck increase and the Recovery ability.
426* RazorWind: The [=DLC=] Overclasses, Conqueror and Rigain, for Alm and Celica, respectively, utilize a shock wave from their swords in their attacking animations.
427* ReadingsAreOffTheScale: If an enemy has a high amount of health (over the cap of 52), their HP total will only be listed as question marks.
428* RealMenEatMeat: In ''Echoes'', characters have a preference for provisions which determines how much Fatigue they recover when consumed. When it comes to "Meaty" provisions, the majority of characters who enjoy them are the most masculine of the cast.
429* RealMenHateSugar: While Sweet provisions are often liked by girls, the vast majority of characters who dislike them are males.
430* RecurringRiff: Melodies from ''Echoes'' credits song, "Heritors of Arcadia", appear in several other tracks made for the remake, including the opening, title screen theme, Alm's second map theme, and the final map theme.
431* RelationshipValues: ''Echoes'' adds Support Conversations, which weren't present in the original game.
432* ReligionOfEvil: {{Subverted|Trope}} with the Church of Duma. The religion isn't inherently evil, it's just that the head priest is extremely cruel and forcibly took control away from a benevolent leader.
433* RequiredPartyMember: Most of the party members can be potentially passed up if the player wishes. The only ones that are required for the plot to progress are [[BigBrotherMentor Lukas]], [[PluckyComicRelief Gray]], [[PunchClockHero Tobin]], [[LadyOfWar Clair]], [[SupportingLeader Clive]], and [[CoolOldGuy Mycen]] for Alm's route and [[GenkiGirl Mae]], [[LovableCoward Boey]], [[SourSupporter Saber]], and [[spoiler:[[BigBrotherInstinct Conrad]]]] for Celica's route, with the latter being exclusive to ''Echoes''.
434* RewardingVandalism: See any pots or boxes in a dungeon? Smack 'em. They probably contain food or silver.
435* RoyalBlood: Excerpts from the Valentian Book of Revelations found in amiibo dungeons make reference to royalty given divine dragon blood and powers associated with it.
436** The true power of the Falchion is stated to be granted only to "those who carry the divine dragon's blood and bear her mark," and that it's a royal power. [[note]]As there is more than one Falchion and Japanese doesn't have gendered pronouns, it's unknown whether this strictly refers to Naga's blood or divine dragon blood in general, nor solely the Archanean Falchion or both it and the Valentian Falchion.[[/note]]
437** Duma and Mila, after they split the territory, granted their own divine blood to two champions, and "allowed their respective nations to prosper." Presumably, these refer to the first royalty of Rigel and Zofia, [[spoiler:although only Alm and Celica are stated to bear a brand like that which Naga gave to the Ylissean royal bloodline.]]
438[[/folder]]
439
440[[folder:S]]
441* ScratchDamage: Unlike most ''Fire Emblem'' games, characters will always receive at least 1 point of damage if they get hit, even if their corresponding defensive stat is higher than the opponent's attack. Only the skill Phalanx (which can only be obtainable via DLC) can outright change ScratchDamage to NoSell.
442* SequenceBreaking: Contrary to the intention of the writers, it is possible to rescue Est from Grieth's dungeon before meeting and recruiting her sisters (who are supposed to give the player the mission of rescuing Est in the first place) if the player either ignores the sisters or doesn't notice them in Zofia Harbor.
443* SelfMadeOrphan: At the end of act 4, [[spoiler:Alm is a tragic example.]]
444* ShieldBash: Classes that have a shield visible even if they don't have a shield equipped like Knights and Barons use their shield in some of their attacks, but these are just aesthetic qualities.
445* ShiftingSandLand: Act 3 of Celica's path forces her to cross paths with the pirate king Grieth, who has stationed himself and many of his men in a large desert near the Temple of Mila.
446* ShipSinking: Genny and Saber were often shipped together in ''Gaiden'' to the point of being considered {{Implied Love Interest}}s on the basis that they were the only two characters who got unnamed lovers in their endings (even though those endings didn't change upon the other's death), with the fact that they never speak easily ignored since almost nobody got much development. ''Echoes'' gave them no interactions, which is much more glaring when every OfficialCouple now has supports, memories, or mourning quotes, revealed that Genny's only 15 whereas Saber is 34 and old enough to be her father, and added endings where several other characters find love with someone unknown, removing the only thing that could imply Saber/Genny. However, it did have Genny state she likes older men in what many interpret as a nod to the fan pairing.
447* ShootTheShaggyDog: Implied in Sonya's ending in the remake. In the original, it was just stating that she's Jedah's daughter and having her sisters sacrificed for Duma by him explaining her hatred to him. In the remake, [[spoiler:she attempts to find a cure for Witches, only to disappear after a lot of traveling, and it's implied she became a Witch herself taking residence in Nuibaba's Fear Mountain. Her ending is pretty much the only ending that changes from neutral to worse (though it is unknown whether her becoming a witch is bad or not, since after Duma's death it isn't known if witches lose their souls).]]
448* SoulEating:
449** The Duma Faithful frequently offer people's souls to Duma, in exchange they gain great magical prowess. The souls themselves are essentially Duma's lunch.
450** Nuibaba also captures women and sacrifices them to Medusa in order to maintain her youth.
451* SpellBlade:
452** The Lightning Sword plays a similar role to the Levin Swords of the other games, allowing non-mage units to deal magic damage and boosting the user's range.
453** The Ladyblade has two unlockable combat Arts, Hexblade and Flamberge, that allow the weapon to target enemy Resistance.
454* SprintMeter: ''Echoes'' adds a Fatigue system, something that hasn't been seen in the series since ''[[VideoGame/FireEmblemThracia776 Thracia 776]]''. If a character gets used too much, they'll become tired and suffer a penalty to their max HP. However, this is only in dungeons, and can be remedied with food.
455* StatusEffects:
456** Poison causes the afflicted character to lose 10 HP at the start of each turn, but it cannot directly kill them. It's inflicted by Venin weapons.
457** Stun prevents any movement and lowers Avoid by 20 for one turn.
458** Silence prevents the use of any magic for a turn. It can be inflicted with the aptly-named Silence spell or the Silver Bow's "Ward Arrow" Art.
459* StealthSequel: ''Echoes''' post-game content is a stealth prequel to [[spoiler:''VideoGame/FireEmblemAwakening''. The BonusDungeon explains Grima's origins, and Grima is the {{Superboss}}.]]
460* StellarName: The weapons Sol, Luna and Astra are named after the sun, moon and the stars respectively. These names would eventually be carried over to other ''Fire Emblem'' titles as the names for certain skills.
461* StoryBreadcrumbs:
462** In ''Echoes'', one may find items called Memory Prisms lying around. They unlock the ability to see flashbacks of past events that give some optional context to the story, including: how Zeke and Tatiana met, how Mycen rescued little Celica from Slayde, how Berkut and Rinea met, how [[spoiler:Rudolf entrusted baby Alm to Mycen]], etc.
463** Also in ''Echoes'', [[spoiler:Grima's origin story]] is done this way, with various tidbits being revealed on stone tablets scattered through the above-mentioned post-game dungeon. [[spoiler:They contain an explanation on how an alchemist named Forneus wanted to create a perfect creature and raise an army of the dead, and how Grima [[GoneHorriblyRight grew beyond]] what he originally intended.]]
464* StupidityIsTheOnlyOption: {{Downplayed|Trope}} in Alm's half of Act 4. [[spoiler:You don't technically ''have'' to fall for Nuibaba's obvious trap, and are free to continue west towards the castle. However, doing so loses you two potential units as well as the loot to the east, so springing the trap is the objectively better option.]]
465* SummonMagic:
466** The Invoke spell conjures a number of NPC phantom soldiers to fight for the one that calls them.
467** Cantors have a unique spell that summons Terrors. While it varies from Cantor to Cantor, each one will summon a type of Terror specific to them (usually either Bonewalkers or Gargoyles). The Guru overclass has a variant of the spell where they summon random Terrors.
468* {{Superboss}}: At the bottom of the below-mentioned BonusDungeon, you get to have a match with [[spoiler:the Fell Dragon Grima himself]].
469* SwordAndFist: Some of the higher tier classes like Dread Fighter and Baron add kicks and punches to their attacks and counterattacks, but these are merely aesthetic.
470[[/folder]]
471
472[[folder:T-Z]]
473* TacticalRockPaperScissors: {{Averted|Trope}} in ''Shadows of Valentia''. While previous ''VideoGame/FireEmblem'' remakes added the Weapon Triangle system when it wasn't present in the originals, ''Shadows of Valentia'' doesn't - largely to stay faithful to the unique mechanics of ''Gaiden'', and likely also because neither the Deliverance nor Celica's pilgrims have axe users among their ranks.
474* TakeYourTime: {{Averted|Trope}} in the original ''Gaiden'': [[spoiler:during Alm's final dungeon crawl, you'll get constant reports of the damage Celica's party is taking in battle; take too long, and her forces will be in dire shape when he joins the battle]]. Played straight in the remake due to the altered dungeon mechanics, though the story was tweaked to accommodate this.
475* TemporaryOnlineContent: When the 3DS eShop went offline in 2022, the DLC features of the game, including extra characters, new classes, new maps, and exclusive items, became unavailable for players who had not purchased them already.
476* TemptingFate: The opening sequence before the title screen begins with Alm and Celica as children promising never to fight like Duma and Mila did in the legends. Come actually starting the game, the first thing the player sees is a shot of Celica having been fatally impaled by Alm, apparently in a duel. [[HowWeGotHere Then we rewind to ten years prior...]]
477* ThanatosGambit: [[spoiler:Rudolf's]] plan relies on his own death as a necessary price for his actions, which would [[ZeroApprovalGambit make Valentia hate him]] enough for many to wish for his death. Exactly who would end his life was out of his hands, but [[spoiler:his own son]] being the one to do so makes it a MercyKill in his perspective.
478* TogetherInDeath: [[spoiler:[[AllThereInTheManual In the Valentia Accordion art book]], both Mila and Duma were buried on the highest peak of Valentia. When the trees grew there, the two conjoined together and became a massive tree which would later be known as the "Mila's Tree."]]
479* TrademarkFavoriteFood: ''Echoes'' features an expansive list of Provision items that serve as healing items in place of vulneraries. To compliment this, each character has specific provision foods that they particularly favor and dislike, and will reap greater Fatigue recovery if they eat a Provision they like (like giving Mae cookies, or handing Leon yogurt or honey). The characters will even respond positively (or negatively) if they eat their favorite (or least favorite) food.
480* TreacherousQuestGiver: One of the questlines in ''Echoes'' features a merchant who asks you to provide him with goods to sell to your enemy. [[spoiler:Alessio asks Celica to give him some coral to make a ring to sell to Desaix, but Alm defeats Desaix before the deal can be made, so Alessio sells the ring to Alm instead. Then Alessio offers a deal to Celica to buy lances from her; any lances that she sells him will be equipped by Slayde and his men when they fight Alm.]]
481* TurnUndead: The sole function of the Expel spell is to [[OneHitKill instantly kill]] Terrors.
482* TwoLinesNoWaiting: The story consists of two separate plot threads. One follows Alm as he leads [[LaResistance the Deliverance]] against Rigel, while the other follows Celica as she searches for the missing goddess Mila. The game will switch between the two threads at fixed points until they converge late into the story.
483* UnbreakableWeapons: ''Gaiden'' was the first -- and for a very long time, only -- game in the ''VideoGame/FireEmblem'' series where weapons don't break after a set number of uses.
484* UnbuiltTrope: Several elements of ''Gaiden'''s plot look like radical deconstructions or subversions of typical ''VideoGame/FireEmblem'' conventions, but the game was only the second in the series and thus they had yet to be codified.
485** Zofia and Rigel deconstruct the BlackAndWhiteMorality of a small, peaceful nation being invaded by a [[TheEmpire warmongering evil empire]] before it became a fully established trope in the series. While Rigel is militaristic, [[GreyAndGreyMorality Zofia isn't squeaky-clean either]]: their peaceful, prosperous lifestyle led to them becoming [[TheHedonist decadent and corrupt]] and actually pushed Rigel to the point where they had to resort to war to not starve to death from their famine. You end up fighting antagonists from both countries, and if anything the Zofian villains come off worse.
486** Rudolf was the first TinTyrant in the series. To people who have played later games, it comes as a major shock that [[spoiler:he's actually an AntiVillain and AFatherToHisMen, whose villainy was a ZeroApprovalGambit to create a hero who would unite the world by killing him]].
487** Duma, the series' first true GodOfEvil [[spoiler:isn't really all that evil. He [[GracefulLoser accepts his defeat by the heroes gracefully]] and wishes them luck for the future, imploring them to not make the same mistakes he did.]]
488** While Duma's faith ''seems'' like a series-standard ReligionOfEvil at first, with the ObviouslyEvil Jedah as its head priest, it later turns out that [[TyrantTakesTheHelm Jedah took over by force]] and the former High Priest of Duma, Halcyon, is actually benevolent and even helps the heroes. [[spoiler:The faiths of Mila and Duma end up united in the ending.]]
489* UriahGambit: Lukas's brother sees him as a rival, so Lukas was told to join the Deliverance on the reasonable chance that he would die fighting. [[XanatosGambit Not that Lukas surviving would be bad for his brother anyway...]]
490* UselessUsefulSpell:
491** Silque's Invoke spell falls into this in the main game by being ''too strong''. Unlike Genny and Tatiana having super weak meatshields that primarily exist to draw the AI's attention, Silque has Dread Fighters that are more than capable of holding their own in combat. Which, in turn, means that they eat lots of kills and deprive you of experience and makes you less prepared for later fights. This is averted in the postgame due to the sheer level of annoying, strong enemies, however.
492** Should you make him a mage, Grey learns Sagittae one level ''before'' he learns Lightning, the former of which is an upgrade to the latter. As he also has a massive HP pool in the class line to offset the higher cost from Sagittae, it's very rare you'd ever have any reason to ever use Lightning on him.
493* VictoryPose: Every playable character has a unique victory pose after killing an enemy.
494* VillainousBadlandHeroicArcadia: Zofia, where TheHero Alm hails from, is blessed by the goddess Mila to have lush, fertile vegetation and a comfortable climate. Meanwhile, her brother Duma is the patron god of the militaristic Rigel, which is cold and barren to force its inhabitants to grow strong or die. Rigel invades Zofia at the outset of the story, prompting Alm and his friends to join a rebellion to push back the Rigelian forces.
495* WakeUpCallBoss: Well, BossInMookClothing at any rate. Ram Valley features an enemy Mercenary with a Leather Shield, boosting his Defense to the point where most physical fighters only inflict ScratchDamage, and he's fast enough to double-attack almost anyone. You're supposed to use magic to bypass his Defense, teaching you that you probably should make one of your starting Villagers a Mage at the nearby Thieves' Shrine. Silque's (and Faye's, if she's reclassed into a Cleric) Nosferatu spell also works, but its hit rate is unreliable.
496* WeaponOfXSlaying: The Blessed Sword/Lance/Bow and the Seraphim spell deal triple damage against Terrors.
497* WeCannotGoOnWithoutYou: If Alm or Celica die, it's GameOver. In the remake, they are the only units that Casual Mode's removal of {{Permadeath}} does not apply to. Interestingly, there are some cut lines for Celica dying that show there were at least plans to be able to continue without her.
498* WhamLine: At the end of Act 4 on Alm's path, right after the battle against Emperor Rudolf:
499-->'''Rudolf:''' [[spoiler:You've... done well... I'm proud of you... [[LukeIAmYourFather my son]].]]
500* WhamShot: In Act 6 of ''Echoes'', after fighting your way to the bottom of the BonusDungeon, the final door [[spoiler:bears the [[VideoGame/FireEmblemAwakening Brand of the Defile, the Mark of Grima]]]].
501* WhatTheHellHero:
502** If Mathilda is killed during the siege of Desaix's Fortress, Clive will rip Alm a new one for costing him his best friend Fernand ''and'' his lover. In turn, Clair will tear into [[ThoseTwoGuys Tobin and Gray]] for attempting to call-out Clive when he rips into Alm.
503** Palla, Catria, and Atlas join Celica's party on the condition that she takes them to fight Grieth. If Celica tries to go Mila's Temple before defeating Grieth, the three will get upset about her not honoring the deal and will leave the party.
504** If Zeke is killed on the Rigel Plains (which also locks out the player from recruting Tatiana), the villagers in the Rigelian Village will be hostile to the cast and hope they'll get eaten by a necrodragon. Plus an old man explains the IHaveYourWife deal with them.
505** If Valbar is killed off before being recruited, Leon will ''angrily'' curse Celica before offering to join her so Valbar's death won't be in vain. If refused, he'll get even angrier and warn Celica that [[GodSaveUsFromTheQueen she'll be a cruel Queen if she's not careful.]]
506* XanatosGambit: Lukas's older brother told him to join the Deliverance so one of two things could happen: either the Deliverance loses and he could claim Lukas acted on his own (which would let him escape any guilt and potentially kill Lukas off), or the Deliverance wins and he would be seen as one of its benefactors. Even Lukas admits it was clever.
507* YouBastard: If any of the player's units are defeated, [[PyrrhicVictory but they still win the battle]], the remaining units' post-battle dialogue is changed to have them mourn, with some specific units having special dialogue for when their lover and/or family members are killed. [[https://www.youtube.com/watch?v=--76tTcsyOU Here's all of them compiled in a single video.]] Of course, playing on Casual adjusts this to less serious banter about how others get knocked out easily. Most of the time.
508* YouFightLikeACow: Characters in ''Echoes'' are much more talkative during combat compared to previous games, and several of them will mock their opponents when they dodge or block their attacks.
509-->'''Saber:''' Saw that comin' a mile away!\
510'''Gray:''' I thought ''I'' was the funny one!
511* ZeroApprovalGambit: Rudolf has one spanning decades. [[spoiler:He abandoned his son, ruled Rigel with an iron fist, and attacked Zofia unprovoked... all so that his abandoned son would unite Valentia against him, win his crown by force of arms, and be in a position to kill Duma.]]
512* ZombieApocalypse: Due to Rigel's invasion of Zofia breaking the gods' covenant of peace, all throughout the continent, the dead are cursed to rise from their graves as Terrors (zombies, basically) and attack the living.
513[[/folder]]

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