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1[[quoteright:616:https://static.tvtropes.org/pmwiki/pub/images/lamplightersleague_1.jpeg]]
2 [[caption-width-right:616:Come now, don't look so glum. You're going to help me save the world.]]
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5-> ''"I'm in a race against this darkness. A race to locate an ancient ruin. A tower of unspeakable power. I need the best of the best. But they're all dead. So I'll use you. Scoundrels. Thieves. Cutthroats. The best of the worst."''
6-->-- '''Locke'''
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8The Lamplighter's League is a a mix of a realtime StealthBasedGame with TurnBasedCombat.
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10Sneak, steal, and shoot your way through a world of pulp adventure in The Lamplighters League! Globetrot across a variety of exciting locales around the world and outwit your enemies in strategic turn-based combat - and, if you play your cards right, you might just save the world.
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12Unfortunately, the best of the best are all gone, so now it's up to the best of the worst.
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14Recruit a team of misfits and scoundrels with unique abilities and unforgettable personalities, and chase the Banished Court to the ends of the earth in a mix of real-time infiltration, turn-based tactical combat, and a character-driven story of adventure and intrigue.
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17!!The game provides examples of:
18* AffectionateNickname: Eddie and Ingrid develop these for each other fairly quickly, with Ingrid calling him 'Ace' and Eddie calling her 'Slugger'.
19* ArmyOfThievesAndWhores: The Lamplighter's League is in such desperate need of recruits that Locke is willing to hire criminals ranging from assassins to thieves, mob enforcers to spies and revolutionaries to vigilantes.
20** By far the weirdest however, is Nocturne: a spectrophysicist who escaped from an alternate dimension.
21* BadBoss: The Banished Court sacrifices many of their minions for power.
22* BackToBackBadasses: A number of the characters have achievements for completing missions with other specific characters. Most of the achievements depict the characters standing back-to-back.
23* CardsOfPower: In the tutorial mission the Lamplighters retrieve a deck of blank playing cards. They turn out to be The Undrawn Hand. A deck of cards that empower the agents as the game goes on.
24* DarkAndTroubledPast: Many of the Agents have these.
25* EldritchAbomination: The Banished Court uses all sorts of monsters, but House Nicastro embodies this the most worshipping the Sea God.
26* ElementalRockPaperScissors: The monsters of each house are vulnerable and immune to different types of attacks. House Marteau's are immune to shock damage, but vulnerable to fire damage, House Strum's are immune to fire damage, yet vulnerable to poison damage and House Nicastro's are immune to poison damage and vulnerable to shock damage.
27* EvilMakesYouMonstrous: A priest for the Sea God will defect from House Nicastro realizing the cost.
28* EvilOverlord: Strum's goal is to become TheEmperor of the world.
29* FauxAffablyEvil: Marteau will call the Lamplighters [[spoiler:after hacking into their radios during his heist and treat it like a tour of his factory. He throws a tantrum when the Lamplighters actually manage to defeat the last of his guards and successfully steal an ingot of his precious [[FantasyMetals Persephonite]]]].
30* FireForgedFriends: Despite the majority of the Agents joining the Lamplighters League due to a significant payday, they work together, learn about each others lives, offer to team up on other jobs after defeating the Banished Court, and eventually [[spoiler:will argue over who should [[HeroicSacrifice enter the Bright Storm]] rather than let each other die.]]
31* GasMaskMooks: The Banished Court soldiers are fond of this.
32* HeroicSacrifice: At the very end of the game, [[spoiler:one member of the heist team must enter the Bright Storm to make the Ascendant Scion vulnerable again.]]
33* HiddenDepths: Despite many of the Agents claiming they're only involved for the money, each of them is willing to die for the mission by the end of the game.
34* HumanSacrifice: The source of different Scions' powers come at different prices.
35* InterfaceSpoiler: Patch 1.2 added [[LoreCodex The Archives]] to collect all the scraps of lore, newspaper articles, enemy descriptions, and tutorials encountered by the player for later reference. It also lists all the status conditions, hazards, and environmental effects before they're encountered, which gives away a good two-thirds of The Undrawn Hand cards and namedrops several characters and enemies before the player would normally become aware of them.
36* MacGuffinLocation: The Tower at the End of the World (A.K.A the World Tree, the Tower of Babel, the Axis Mundi, etc.,) a mystical location that once served as a travel nexus before it became displaced in another dimension. At the top of the Tower is the Bright Storm, a powerful arcane force that can shape the world to the Scions' whims if they get the opportunity to harness it.
37* MadScientist: Marteau is an American Industrialist and inventor. Lord Strum represents this as well.
38* MultinationalTeam
39* OnlyInItForTheMoney: Most Agents start out this way. Although when they learn the risks involved they are prepared to give their all to save the world.
40* PhysicalMysticalTechnological: The three factions of the Banished Court lean into these groups. The militaristic Lord Wolfram Strum represents the physical. Lady Zorana Nicastro who receives her powers from a dead and dreaming god represents the mystical. And the industrialist Trace Marteau represents the Technological.
41* ProfessionalKiller: Lamplighter agents include a [[MurderInc Sanguine Club]] [[FriendlySniper assassin]], a hitman, and a magically trained assassin.
42* PulpMagazine: The game's aesthetic.
43* RagtagBunchOfMisfits: The game starts with a [[GentlemanThief gentleman thief]], a [[FemmeFatale blonde]] [[SilkHidingSteel knockout]], and a [[FromCamouflagetoCriminal World War 1 veteran turned bank robber]]. Additional agents include a [[TheOathbreaker pacifist nun who took up arms]], a [[DeviousDaggers magical knife wielding assassin]], an engineer blowing up factories to fight a CorporateConspiracy, a [[ProfessionalKiller sniper who would kill Lamplighters if they made her rate]], a [[ProfessionalKiller bodyguard and hitman]] who doesn't ask questions, and a [[SummonMagic Scholar]] who betrayed the Banished Court after they stiffed them on their rate.
44* ShieldBash: Judith's knockdown ability.
45* TheEndOfTheWorldAsWeKnowIt: What will happen if any of the Houses complete their doomsday clock and the Lamplighters League fail to stop them in a desperate last stand. Nicastro summons her Sea God and renders the world a watery graveyard, Strum turns the [[ForeverWar entire world into a neverending warzone]] with himself as [[TyrantTakesTheHelm emperor]], and Marteau [[IndustrialWorld industrialises the entire planet]] and [[SlaveRace enslaves all of humanity]] to work in his factories. And after his workers die? [[FateWorseThanDeath He sets]] [[AnimateDead their souls]] [[UndeadLaborers to work]].
46* WhatTheHellHero: Downplayed, but [[TheHeart Ana]] gives an absolutely blistering one to Locke after he expresses that she could have been a member of the Lamplighters League of yore rather than the current agents who he looks down upon as "selfish, loutish, or low of character".

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