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1An interactive story game by Aaron A. Reed, where you play a wayfarer, an individual with the [[BlessedWithSuck superpower]] of travelling between worlds.
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3!!It provides examples of:
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5* AFriendInNeed: wayfarers get a Call when a fellow wayfarer somewhere needs their help.
6* ArtInitiatesLife: more or less. Every Wayfarer has some artistic gift they can use to travel.
7* ConvenientlyAnOrphan: After your adopted daughter left the nest and Rume left you for his/her own CallToAdventure, you can answer the Call and travel into the next world.
8* {{Cloudcuckoolander}}: Progue, even after healed.
9* FailureIsTheOnlyOption: whatever you answer to Progue's test questions, he takes it as a proof you are the Creeper.
10* FollowTheLeader[=/=]{{Homage}}: The game's world and atmosphere have more than a few things in common with the ''VideoGame/{{Myst}}'' series.
11* FreedomFromChoice: a shady dealer in the City offers prostitutes who control you.
12** Progue is relieved when the burden of choice between the two civilizations is off his shoulders.
13** People in the Forest pity the disabled civils who don't hear the Thinkers. When you tell the old woman your world doesn't have thinkers to watch over its people, she says she can't conceive such a sad fate.
14* GoMadFromTheIsolation: [[spoiler: Though losing his wife took Progue's mental health, losing his daughters worsened his state further. When you meet, he thinks you are a hallucination. Becoming convinced you are not, even if he mistakes you for the Creeper, makes him remarkably more coherent, befriending him brings back his long lost gift, romancing him starts bringing him back to completeness.]]
15* GoneHorriblyRight: After his wife's death, Progue wanted to start a new life in a world where he will be needed. [[spoiler: Here, even two civilizations need him, without him being aware of that.]]
16* HoldingHands: during your walk on the beach, bonding over former lovers and loneliness.
17* TheMadHatter: Progue introduces himself as two-thirds crazy.
18* MiseryBuildsCharacter: Progue's argument against the Forest: characters can't develop in paradise.
19* LightIsNotGood: [[spoiler: When visiting both civilizations, the Forest appears as a paradise, with nice, caring, happy people, the City as a CityNoir, busy with anarchist riots, not to mention the City representative's dry, sarcastic voice. That's why Progue chooses the City to help to the Lacuna.]]
20* TheLostLenore: Rengin.
21* ReversePsychology: Progue can't decide which side to pick until [[spoiler: you choose the Forest, which makes him fight for the City, and realize that's what you both knew is right in your heart.]]
22* SecondLove: You for Progue.
23* TakeMyHand: When Progue saves you in the tsunami.

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