1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mgd.jpg]] |
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3 | ''Mungyodance'' (or MGD, as it's also known) is a video game unlike other video games. Instead of a controller where you have to button mash, you stand on a panel with four arrows and follow the arrow that show up on the screen, by stepping on the matching arrows with your feet and hands. |
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5 | In short, Mungyodance is essentially what ''VideoGame/DanceDanceRevolution'' would be like with a UsefulNotes/FurryFandom [[RecycledInSpace facelift]]. The Mungyodance trilogy was created by an individual known as [[Creator/LapfoxTrax Renard (aka Ren Queenston)]], using ''VideoGame/StepMania'' as its engine, and the game takes many influences and features from fellow [=SM=] game ''VideoGame/InTheGroove''; such as mines, extremely difficult charts, and modes involving visual distractions and effects applied to the arrows themselves. |
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7 | Three games have been released in the series. The second (appropriately titled ''Mungyodance 2'', released in 2007) added almost 300 new songs, changed the scoring system to be just "hit/miss" like [[VideoGame/GuitarHero a certain popular American rhythm game from 2007]], and added two InterfaceScrew features (modbombs and Extra Mode, the former functioning much like the mines of ITG, but applying a visual distraction for a few moments when stepped on). ''Mungyodance 3: The Third Rave'' was released in August 2008, adding another 300 new songs, a new life system, different difficulty levels triggering completely different versions of songs, and a new unlock system. And yes, most of the artwork for the songs do involve anthros. |
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9 | !!This game provides examples of: |
10 | * AfterBossRecovery: On [=MGD3=], hold arrows give out lives when held. Boss Rush happens to have segments between songs that only consist of a rapid [=L/R=] run of holds. |
11 | * [[AwesomeMusic/VideoGames Awesome Music: Video Games]]: While the series does have its fair share of awesome songs, it does borrow awesome music from other video games (especially in 3), such as ''{{VideoGame/Rez}}'', ''VideoGame/JetSetRadio'', ''VideoGame/RidgeRacer''[[note]]Especially ''VideoGame/RidgeRacer''[[/note]], ''VideoGame/SonicRush'', ''VideoGame/{{Beatmania}}'', ''VideoGame/{{Tekken}}'', ''VideoGame/WanganMidnight'', ''Ollie King'' & ''VideoGame/MegaMan''. |
12 | * BossRush: One of the nonstop mixes on [=MGD3=] is in fact, a Boss Rush, [[ShapedLikeItself titled Boss Rush]]. |
13 | * {{Cluster Bleep Bomb}}: Nerd On Acid |
14 | * DownloadableContent: The second and third have had at least 1 expansion pack of additional songs. The third game had a second pack in the works, but it was canceled. |
15 | * EarnYourFun: On [=MGD3=], all the unlockable songs become visible and playable on every third song played. Beating a locked song while in this state will unlock it permanently. |
16 | * EasterEgg: Just ''try'' playing Dash Hopes III on Another, or Dash Hopes II with a speed of 6x on [=MGD3=]. Trust me. |
17 | ** The opening splash for [=MGD3=] is from ''[[VideoGame/FZero F-Zero GX]]''. |
18 | * {{Expy}}: The entire game is an expy of either ''VideoGame/InTheGroove'' or ''VideoGame/DanceDanceRevolution'', the Destination series is a parody of [=DDR=]'s constantly remixed boss songs (i.e. Paranoia, Trip Machine, etc), "Due in One Hour" and "Dis" are parodies, SuspiciouslySimilarSong, or influenced by "DUE_TOMORROW" (from VideoGame/{{beatmania}}) and Vertex (from [=ITG=]) respectively, etc |
19 | * UsefulNotes/FurryFandom: Masterminded by a promiment member of, Renard. So of course, expect a lot of anthro art. |
20 | ** The presence of "Move Your Dead Bones" on [=MGD3=] is in fact a reference to this too. However, it averts it by including its "actual" music video instead (which features scenes from ''Film/BeyondReAnimator''). |
21 | * IdiosyncraticDifficultyLevels: Easy, Medium, Hard, Pro, INSANE, Another) |
22 | * IHaveManyNames: Renard, who much like the average Bemani artist, has a thousand different pen names. [[note]] Adraen, Azrael, Darius, D-Mode-D, Emoticon/Furries in a Blender, Hecate, Jackal Queenston, Jaql, Kettu, Kitcaliber, Kitsune^2, Lollipop, Mayhem, MGD Assault Force, MGD-Crew, Mr. R, Neko, Negaren, Omicron Complex, Renard, Sigma, Sno.Lukav and Sonitus Vir. Whew![[/note]] |
23 | * InterfaceScrew: In two forms beginning on [=MGD2=], the Mod Bombs (similar to mines from ''VideoGame/InTheGroove'', except that they apply a modifier to the arrows when hit), and Extra Mode (Which is essentially Marathon Mode from ITG, but with just single songs instead of courses) |
24 | * LyricalDissonance: [=MGD2=] has a remix of "Cancer" originally by Music/MyChemicalRomance, set to happy hardcore dance music. |
25 | * RankInflation: Averted, as the evaluation has gotten progressively simpler throughout the series, starting with DDR-style letter grades, then a ranking out of 1-8 paws, and then just a straight "hits/misses" tally. The first game even used DDR-styled judgements per step, but these were dropped for hits/misses on the second. |
26 | * StealthPun: The [=MGD3=] data files have the .yif extension. |
27 | * UnexpectedGameplayChange: The "EX" songs on [=MGD3=], which invariably uses a remix of the song it is attached to, or ''a completely different one'' (case in point, [[Film/CB4 Dash Hopes III EX]]) |
28 | * {{Unwinnable}}: Dash Hopes III. Dash Hopes was supposed to be this, but someone cleared it. Then Dash Hopes 2 was at first considered this as well, but turns out some players are [[https://www.youtube.com/watch?v=ARaK7yJThpQ quite god tier]]. |
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