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1* ActingForTwo: Sonic and Metal Sonic are both voiced by Creator/RyanDrummond and Creator/JunichiKanemaru in English and Japanese, respectively.
2* {{Blooper}}:
3** One of Metal Sonic's lines during the final battle has a typo. He says "But '''that's''' was the past. Now you're nothing but a speck of dust to me." The line is spoken correctly, so the subtitles don't match. The infamous "Look at all those '''Eggman's''' robots!" from Tails suffers from a similar problem.
4** In the September 2003 prototype, Sonic's eyes are colored blue on the title screen.
5* ChildrenVoicingChildren: William Corkery, the voice of Tails, was about 10 when he recorded his lines, making him one of the youngest English [=VAs=] in series history, if not ''the'' youngest. His sister Emily, who voiced Charmy, was around 13 at the time of recording.
6* CreatorDrivenSuccessor: To ''VideoGame/KnucklesChaotix'' in some ways. Not only does ''Heroes'' reintroduce the Chaotix characters themselves, it is also the first major game in the series since ''Chaotix'' to feature a teamwork-style multi-character gameplay dynamic. And of course, it is the first game after ''Chaotix'' to feature Metal Sonic as a primary antagonist and involve a OneWingedAngel form of them as the FinalBoss.
7* CreatorsFavoriteEpisode: [[https://twitter.com/crush40/status/1219663944245100544 According to Jun Senoue,]] the theme for Seaside Hill was his favorite song to compose for the OST. Additionally, "What I'm Made Of" (the theme of the TrueFinalBoss) is one of his favorite Music/Crush40 songs, as well as the Crush 40 song he and lead vocalist Johnny Gioeli enjoy performing the most.
8* EndOfAnAge: ''VideoGame/SonicHeroes'' was the final console game to use the ''VideoGame/SonicAdventure''-era voice cast, as all subsequent games from ''VideoGame/ShadowTheHedgehog'' to ''VideoGame/SonicAndTheBlackKnight'' used a new Creator/FourKidsEntertainment-based voice cast (which would also end up being replaced [[VideoGame/SonicColors a few years later]]). It is also the last console game where [[ChildrenVoicingChildren a child actor voices Tails]].
9* FirstAppearance: Of E-123 Omega and the Egg Pawns.
10* KeepCirculatingTheTapes: Outside of a re-release on Platform/{{PlayStation Network}} in Europe and Japan, the game hasn't been ported elsewhere on other consoles and its 2004 Windows port is considered abandonware for many years. On the flipside, the game is backwards compatible on Platform/{{Wii}} and Platform/Xbox360 (but unfortunately not on Platform/XboxOne and Platform/XboxSeriesXAndS), and secondhand copies are floating around for a reasonable price.
11* KidsMealToy: In late 2004, UsefulNotes/McDonalds released a set of eight LCD games in the US. The first seven featured one or two characters from the game (Sonic, Tails, Knuckles, Amy and Rouge, Shadow and Omega, Cream, and Big), but the eighth one was based on ''VideoGame/BillyHatcherAndTheGiantEgg''. Pakistan received a slightly different promotion, this one featuring six LCD games (Sonic, Tails, Knuckles, Amy and Rouge, Shadow, and Cream).
12* NewbieBoom: As with ''VideoGame/SonicAdventure2'', which was the first ''Sonic'' game to be released on a Nintendo console, this game was the first ''Sonic'' game [[MultiPlatform to be released on Sony and Microsoft consoles]].
13* NoExportForYou: Re-released on the Platform/{{PlayStation Network}} in Europe (in 2012) and Japan (in 2014), but not in North America.
14* TheOtherDarrin:
15** After Creator/ShunYashiro's death the same year ''Heroes'' was being produced, Creator/TakashiNagasako took over as Big the Cat from this game on.
16** The role of Tails went from Connor Bringas, who voiced the character in ''VideoGame/SonicAdventure2'', to William Corkery. [[note]]As with Bringas taking over for his older brother Corey (who voiced Tails in ''[[VideoGame/SonicAdventure Adventure]]'' and ''[[VideoGame/SonicShuffle Shuffle]]''), this is presumably due to Bringas' voice being too deep to perform the role; he was already 13 when ''[=SA2=]'' was released for the Dreamcast and would've been in his mid-teens when ''Heroes'' went into production.[[/note]] In the Japanese version, his ''Anime/SonicX'' seiyuu Creator/RyoHirohashi takes over from Atsuki Murata and has voiced him ever since.
17* RealLifeRelative: The Corkery family all voice different characters in English: son William voices Tails, while his father Bill and sister Emily respectively voice [[TrueCompanions Chaotix members]] Espio and [[CrossdressingVoices Charmy]].
18* StillbornFranchise: ''Sonic Heroes'' was actually created to be a new independent SpinOff franchise for the Sonic series much like the ''Sonic Adventure'' games... but a weak Platform/PlayStation2 port and a lack of support put a quick end to any ideas of following up with a sequel.
19* TroubledProduction:
20** This was Sega's first attempt to make a multi-platform release and they were working with a new game engine to boot, so textures and lighting were cut back to the bare minimum so the graphics would render properly across the Platform/{{Xbox}}, [[Platform/NintendoGameCube GameCube]], and Platform/PlayStation2.
21** The game had only [[https://mynintendonews.com/2016/11/06/sonic-heroes-director-reveals-how-the-game-affected-his-general-health/ two level designers,]] one of whom became sick and passed all of his duties to Takashi Iizuka, who was forced to create the last few levels entirely by himself. The resulting crunch led to Iizuka losing ''20 pounds'' just to finish the game on time.
22* WhatCouldHaveBeen:
23** The game was going to be ''Sonic Adventure 3'', but the idea was scrapped to not lure away or confuse newcomers of the franchise when they decided to port the games to new consoles.
24** Frog Forest/Lost Jungle was originally planned to be [[https://vignette.wikia.nocookie.net/sonic/images/e/e0/Heroes_Concept_artwork_2.jpg a prehistoric-themed jungle]] [[AnachronismStew with dinosaurs]].
25** Final Fortress was originally [[https://vignette.wikia.nocookie.net/sonic/images/c/c5/Heroes_Concept_artwork_4.jpg conceptualized]] as a massive UnderwaterBase before being changed to a CoolAirship in the final game. The Final Fortress and the surrounding ships being aquatic-themed is a likely [[DevelopmentGag nod to this idea]].
26** One Zone that seemingly never made it past the concept art stage was [[http://info.sonicretro.org/File:SonicHeroes_ConceptArt_Unknown.jpg a pirate-themed Zone.]] The idea would be revisited and realized for ''VideoGame/SonicAndTheSecretRings'' as Pirate Storm. The lack of Knuckles and Tails in the concept art also heavily implies that ''Heroes'' was originally planned to have one character playable in a Zone as per previous titles as opposed to three at once.
27** In 2018, the director of the game, Creator/ShiroMaekawa, [[https://twitter.com/SonicJPNews/status/989898578595405826 tweeted the initial plan and roster.]] Team Sonic and Team Chaotix are identical to the final product, but Rouge was on the same team as Amy and Cream, Big was allied with [[VideoGame/SonicAdventure Chaos and a rebuilt E-102 Gamma]], and ''Heroes'' would have marked the first appearance of [[VideoGame/SonicTripleTrouble Fang]], [[VideoGame/SonicTheFighters Bark, Bean]], [[VideoGame/SegaSonicTheHedgehog Mighty, and Ray]] in the modern era, the latter two being on the same team as Metal Sonic. Omega was likely a replacement for Gamma, and Shadow's resurrection was not planned at the time. Ironically, the team of Fang, Bean, and Bark would later be made into AscendedFanon much later through the work of Creator/IanFlynn as the Hooligans, well before Maekawa revealed this intent to have been a thing at all.
28** In 2023, an early [[https://browniehideout.wordpress.com/2023/12/17/sonic-heroes-recording-script-story-summary/ script]] for ''Heroes'' got into the hands of fans, revealing that Robot Carnival and Robot Storm were going to be "Egg Hermit Crab" and an "Egg Sea Anemone", respectively, and that the Egg Emperor was going to be "Egg Mobile Force." It also mentions a [[ChristmasTown Christmas mountain]]-themed level in place of Lost Jungle.
29
30!!Other trivia
31* In early prototypes of the game, Jon St. John doesn't have any filters applied to his voice. Because of this, Omega speaks with a monotone human-like voice. Most stages are also missing their music in early prototypes.
32* The Nintendo [=GameCube=] version was released a few weeks early in North America.

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