1 | * CreatorKiller: If ''VideoGame/TooHuman'' and ''VideoGame/XMenDestiny'''s poor commercial performances didn't kill them off, the spectacular backfire of their lawsuit against Creator/EpicGames certainly did. |
2 | * ExecutiveMeddling: Dennis Dyack would retroactively state that his relationship with Nintendo was a negative instance of this trope, deeming the Japanese company as too controlling. Meanwhile, [[https://kotaku.com/what-went-wrong-with-silicon-knights-x-men-destiny-5955223 others at Silicon Knights]] recall the collaborations more positively, stating that Nintendo's support and guidance was a major factor in the quality of their [=GameCube=] titles, while decrying Dyack's own management following the dissolution of that Nintendo partnership as being rather draconian and demotivating. |
3 | * MagnumOpusDissonance: ''VideoGame/TooHuman'' was Denis Dyack's baby, and he spent most of the company's lifespan trying to get it off the ground, but hardly any gamers shed a tear when the final game (intended to be the first in a longer saga) got ScrewedByTheLawyers. People were far more concerned about what this could mean about the potential future of ''VideoGame/EternalDarkness''. |
4 | * StillbornFranchise: |
5 | ** ''VideoGame/TooHuman'' was supposed to be a trilogy, but the poor sales of the first game combined with the company's implosion destroyed all chances for the series' future. |
6 | ** ''VideoGame/EternalDarkness'' had many fans clamoring for a sequel, which Silicon Knights was interested in providing and even began production work on, but it never manifested due to the Epic lawsuit spiraling the studio into bankruptcy. |
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