1 | '''Basic Trope''': An animal is motivated to move by dangling food in front of its face on a stick. |
2 | * '''Straight''': Alice has a mule. She rides it around, using a carrot on a stick to keep it going. |
3 | * '''Exaggerated''': Alice's mule goes from 'refuses to move' to 'faster than light' the second it sees the carrot. |
4 | * '''Downplayed''': ??? |
5 | * '''Justified''': The mule is dumb enough not to realize that it won't get the carrot. |
6 | * '''Inverted''': Alice uses a scary object on a stick to make the mule go the other direction. |
7 | * '''Subverted''': The mule was walking forward of its own free will, as the TalkingAnimal explains before eating the carrot mid-walk. |
8 | * '''Double Subverted''': But later it turns out the mule was trying to save face for being tricked so easily. |
9 | * '''Parodied''': Alice rides around on a {{Kaiju}}. She has an elaborate setup to dangle an appetizing human in front of it. |
10 | * '''Zig Zagged''': ??? |
11 | * '''Averted''': Alice uses some other means to motivate her mule. |
12 | * '''Enforced''': RuleOfFunny |
13 | * '''Lampshaded''': "Would you do it for a carrot on a stick?" |
14 | * '''Invoked''': ??? |
15 | * '''Exploited''': The mule feigns unwillingness so it can get a chance at the carrot. |
16 | * '''Defied''': The mule refuses to be fooled and stays where it is. |
17 | * '''Discussed''': ??? |
18 | * '''Conversed''': ??? |
19 | * '''Deconstructed''' |
20 | ** The mule streches out its neck and eats the carrot. |
21 | ** The mule realizes eventually that it will never get the carrot. |
22 | * '''Reconstructed''' |
23 | ** Alice gets a longer stick to hang her next carrot from. |
24 | ** Alice occasionally lets the mule have its carrot, which ensures that it will continue. |
25 | ---- |
26 | Back to MotivationOnAStick |
27 | ---- |
28 | |
29 | %% Optional items, added after Conversed, at your discretion: |
30 | %% |
31 | %%* '''Implied''': ??? |
32 | |
33 | %%* '''Intended Audience Reaction''': ??? |
34 | %%* '''Played For Laughs''': ??? |
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FollowingContext PlayingWith / MotivationOnAStick
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