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1[[quoteright:338:https://static.tvtropes.org/pmwiki/pub/images/Polybius_9234.jpg]]
2[[caption-width-right:338:A game so fun, it's [[ExactWords to die for]]!]]
3->''"WARNING. This game contains INTENSE colour combinations, geometric patterns, and animated shapes that some users could find disturbing. This game contains STROBING visuals and flashing colour patterns at various frequencies that some users could find disturbing. If you or any of your relatives have a history of seizures or epilepsy or you ''suspect'' you may have, consult a doctor before playing."''
4-->-- Health warning from the '''Llamasoft implementation of ''Polybius'''''
5
6''Polybius'' is a fictitious 1981 arcade game, allegedly published by the shadowy Sinneslöschen[[note]]''very'' bad German for "Sense-Deletion" or "Sensory-Extinguishing," or alternatively, "senseless", a correct German would probably be "sinnlos"[[/note]] corporation and given a limited release in the suburbs of [[UsefulNotes/{{Portland}} Portland, Oregon]]. It originated as an {{urban legend|s}}, first documented in February 2000 but ''may'' have existed earlier than that.
7
8The legend of ''Polybius'' is, as legends tend to be, rather amorphous, and there are many different versions of the tale. The main ingredient is the game itself, a seemingly-innocent cabinet that popped up and hides sinister motives, from [[SubliminalSeduction subliminal messages]] to more [[GhostInTheMachine supernatural]] activities. Often, the game is described as playing like the 1980 classic ''VideoGame/{{Tempest}}'', but sometimes [[TheUnreveal the gameplay itself isn't actually described]].
9
10Early versions depict ''Polybius'' as a vague government experiment (presumably related to mind control, in the same vein as MKULTRA and similar experiments) and/or an extraterrestrial artifact (compare the plot of ''Film/TheLastStarfighter''). Kids lined up to play the strange game, with [[TheMenInBlack mysterious men in black suits]] either standing by and taking notes on clipboards, or coming by after hours to collect the data direct from the console.
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12Soon, the players started to experience disturbing symptoms -- nausea, migraines, memory loss, nightmares, and in some retellings even "an inability to become sad". Many players swore off games altogether, with one even becoming "a big anti-video game crusader or something".
13
14Others portray the game as more outright malevolent and possibly alive, with spooky details like occasionally not requiring coins to play, [[ItWontTurnOff continuing to work after being unplugged/shut down]], and other creepiness. At any rate, in nearly all versions it disappeared entirely off the face of the Earth after only a month or so.
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16Perhaps of note, the developers of ''Tempest'' are on record as saying that early versions of the game featured the tunnel spinning while the player's ship/lane remained in place, rather than the other way around as it was in the final release game. This was changed due to the spinning tunnel causing vertigo and motion sickness in some playtesters. If any test units of the early game were ever in public, or if talk of a "game that makes you sick when you play it" were to emerge from playtesting, this could be the kernel of mundane truth on which the wild stories were based. In such a scenario, the "men in black" / government agents would be nothing more than the game developers getting reporting data from the cabinets and feedback from the players for their game in testing.
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18More recently, the story has spread to a [[{{Creepypasta}} new generation of storytellers]]. NightmareDreams, [[DrivenToSuicide suicides]], and [[NightmareFuel other scariness]] ensue.
19
20A couple of websites have flash games based on ''Polybius'', and some claim to have [=ROMs=] of the game. Given the popularity of the legend, at least [[AscendedMeme three real implementations]] have been created - one for the Atari 2600, one [[LifeImitatesArt actual arcade machine]] by the arcade mock-up builder Rogue Synapse, and one commercial release for the Playstation 4, Playstation VR and PC by the same man that brought you ''Videogame/{{Tempest}} 2000'' and ''[=TxK=]''. But fear not, Tropers! The original game is [[https://youtu.be/_7X6Yeydgyg almost definitely fictional]] ... [[https://www.youtube.com/watch?v=VDXSr8jjpVk unless it's not.]]
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22Some Polybius researchers think that Cube Quest, a rare arcade game from 1983 that used 3D animated polygon-style graphics over the top of an image played back from a Laserdisc may be the source of the Polybius legend. Its gameplay is VERY similar to the descriptions of Polybius, not to mention the Laserdisc technology was faulty, so it needed to be repaired often by technicians, which explained the 'men in black' theory, leaving the possibility of faulty memories matching Cube Quest gameplay with the Polybius myth decades later. [[https://www.youtube.com/watch?v=xsfq2PXTxSA Seen here.]]
23
24''WebVideo/TheAngryVideoGameNerd'' explores this legend in his [[https://www.youtube.com/watch?v=x4hktqhBpzY 150th episode]] (also doubling as the series' HalloweenEpisode of 2017). UK Website/YouTube personality WebVideo/StuartAshen crowdfunded a film on Website/IndieGoGo called ''[[https://www.indiegogo.com/projects/ashens-and-the-polybius-heist-youtube#/ Ashens and the Polybius Heist]]'' about the game. In September 2017, {{WebVideo/Ahoy}} released an [[https://www.youtube.com/watch?v=_7X6Yeydgyg hour-long documentary]] on the Polybius myth, serving as probably the most comprehensive account of the subject, even coming to a conclusion on the legend's origin[[note]]An intentional hoax created by Kurt Koller, proprietor of retro gaming website coinop.org, to drive up site traffic[[/note]]. It was also given a short film treatment by [[https://youtu.be/vFi6Nqo93e0 Daywalt Horror.]]
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26This game has made cameo appearances in works like ''WesternAnimation/TheSimpsons'' and ''Series/Loki2021''.
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28The PC versions of the [[https://store.steampowered.com/app/906120/POLYBIUS/ Llamasoft implementation of Polybius]] is available to buy on Steam, heavily inspired by this UrbanLegendOfZelda. It's been around since 2018, so if Sinneslöschen ''did'' exist they would probably have turned up to sue these guys by now.
29----
30!!This game, and its legend, provide examples of:
31
32* TheEighties: One of the very few consistent details in many versions of the story is that it was released (and then quickly discontinued) in 1981.
33%%* AcidTripDimension: The logical setting for the game.
34* AmnesiaDanger: The Angry Video Game Nerd's version is innocent enough to start with, until he finds that while playing he ''locked himself in the warehouse with the game using a combination lock'', but has no memory of or intent to do so. And because he has no memory of it, he doesn't know the combination..
35* ArtifactOfAttraction: WebVideo/TheAngryVideoGameNerd's opinion of it shot from "mediocre ''VideoGame/{{Tempest}}'' clone" to "greatest game ever made" in just a few days under its influence, so it's probably this.
36* BeingWatched: Some versions involve TheMenInBlack watching players and collecting data as they play, with seemingly few people noticing.
37* BrownNote: Sometimes the game has no more evil goals than fucking with your sensory perception. Other times, free-flowing bowels are the ''least'' of your worries.
38* ContentWarnings: As quoted above in the Llamasoft version, and in the README file explaining how to activate the "higher functions" of the Rogue Synapse version. Add another page of warnings if you play with the VR headset. Could be scary, but could also prove how authentic it is..
39* CreatorThumbprint: The Llamasoft version contains rather more oxen that were mentioned in the original.
40* DependingOnTheWriter: Every aspect of the legend -- from the minute details of the backstory, to the gameplay itself -- greatly depends on the storyteller.
41* DrivenToSuicide: Some versions of the story have it that kids who played the game wound up committing suicide because of it. Maybe they were upset that they didn't make it to the high score list?
42* EpilepticFlashingLights: Polybius allegedly has just as many flashing lights as any old-school game, but the legends about it claim that seizures are the least of your concerns with this game.
43* GovernmentConspiracy: One of the many possibilities is that TheMenInBlack work for the government, and the game itself was either a creation of the government for some sinister purpose or was just something they sent the MIB to investigate.
44* GratuitousGerman: A commonality to the myth is the game's alleged developer, ''Sinneslöschen,'' which is inaccurate German for "Sense-Deletion".
45* JustOneMoreLevel: While some of the implementations may have had these addictive properties incidentally, the Angry Video Game Nerd's version of the story (which does not use any real implementation) suggested the original game had [[SerialEscalation escalated this]].
46-->It won't let me go.. IT WON'T LET ME GO!...
47* TheLittleShopThatWasntThereYesterday: In most versions, the game suddenly appears in small, suburban arcades, only to quietly disappear after a short period of time.
48* ManchurianAgent: One implied purpose of the game's mind control properties is to brainwash players for whatever purpose.
49* MaybeMagicMaybeMundane:
50** If one assumes for the sake of argument that the game ever existed at all, many of the negative side-effects players allegedly experienced are completely plausible in real life with nothing supernatural about them: staring closely at a huge screen full of bright, flashing lights for any amount of time would be a likely cause of headaches and eye strain. Doing so for hours on end would just as easily result in fatigue. The rapid movements and changes in perspective in combination with the aforementioned bright lights could very easily result in vertigo and motion sickness which, when combined with the greasy snack foods and sugary drinks commonly served in and around arcades, would make nausea and vomiting a highly likely outcome. The bright lights could also have caused seizures -- the trope is called EpilepticFlashingLights for a reason, after all.
51** The idea of TheMenInBlack hanging around arcades and closely monitoring the gamers' actions also has a kernel of mundane truth to it: arcades in the 1980s were commonly subject to police raids due to truancy, illegal gambling, and the sale of drugs and stolen goods, sometimes even worse such as child sex abuse or other cases of pedophiles soliciting sex from children.
52** Games appearing in out-of-the-way arcades and then quietly disappearing soon after could be because they were cheap bootleg games that turned out to be unplayable.
53* MeaningfulName: Polybius was a Greek historian and cryptographer, who was famous for pioneering the art... of fact-checking a story before reporting it as true. Plus, the aforementioned Sinneslöschen is a rough translation of "sense deletion," which legends say the game does.
54** Additionally, the name Polybius translates to "[[VideoGameLives many lives]]" and the historian was from ''Arcadia.''
55* MechanicalAbomination: More recent internet-spread stories with a more overt horror style imply that the arcade cabinet may be more alive than it lets on...
56* TheMenInBlack: Some versions of the story claim that mysterious men in black suits were seen around the game, either taking notes while people played it or collecting data from the console after hours. Other versions claim these mysterious agents even went so far as to abduct anyone who played the game.
57* TheMostDangerousVideoGame: If it existed, it definitely would be the most dangerous video game anyone ever played. The Angry Video Game Nerd's version definitely is.
58* NewMediaAreEvil: Has shades of this, as video games were [[https://www.smithsonianmag.com/history/children-80s-never-fear-video-games-did-not-ruin-your-life-180963452/ a major source of moral panic]] in the 1980s. It's entirely possible that this could have inspired the Polybius UrbanLegend.
59* NoPlotNoProblem: We never learn of the game's plot in any of the legends, so it presumably doesn't need one (and neither of the implementations have one); all we know is that it's a knockoff of ''Tempest.''
60* NothingIsScarier: The scariest versions of the tale are those where nothing truly horrific happens; for most, the mere thought of an arcade game being monitored by shadowy [[TheMenInBlack Men in Black]] is [[ParanoiaFuel more than enough]]. LifeImitatesArt on this - the vast majority of modern games, even on home machines, ''are'' monitored via metrics automatically reported over the internet.
61* UsefulNotes/TheOtherRainforest: Another one of the few consistent details is the setting of the Portland area, though some retellings are occasionally set in Ohio.
62* SchmuckBait: Admit it. If you saw one of these things in your local arcade, you'd probably be a little curious.
63* SensoryAbuse: According to some tellings, the game includes lots of flashing, colorful backgrounds. Some even add that the game includes some weird optical illusions, too.
64* SensoryOverload: What most implementations aim for, in a positive sense. [[https://www.youtube.com/watch?v=tGi_1V6DZFg&t=982s This clip]] shows a [=YouTuber=] playing the VR version reporting that "they can't feel the controller" and that they "drooled a little".
65* ShootEmUp: According to most versions (and both implementations), although in the Angry Video Game Nerd story it's a "Collect 'Em Up" instead.
66* SpiritualSuccessor: Many "Haunted Game" type {{Creepypasta}} stories share a lot of common traits with the Polybius legend. In particular is the [[Franchise/{{Pokemon}} Lavender Town Syndrome]] story which is also about a video game containing sounds/images that is said to drive anyone who plays it to insanity or even [[DrivenToSuicide suicide]].
67* SubliminalAdvertising:
68** Sometimes ''Polybius'' wants to mess with your mind, implanting [[DrivenToSuicide suicidal]] (or [[AxeCrazy homicidal]]) thoughts into your subconscious. Other times it just wants you to [[WesternAnimation/TheSimpsons join the navy]].
69** Both the Atari 2600 version and the Llamasoft version have "subliminal messages" that aren't subliminal at all. They're negative in the Atari 2600 version, and generally positive in the Llamasoft version (although your political opinion may change this, as one of the possible messages is "RESIST BREXIT") Other sources claim the subliminal messages incited people to be conformists.
70* UnPerson: Some versions of the legend have the players abducted by TheMenInBlack and spirited away to parts unknown.
71* VectorGame: A frequent claim about the legendary arcade machine was that it used both raster and vector graphics at the same time. The Rogue Synapse implementation simulates a vector display running the game with raster effect loops underneath, which would have been the only reasonable way of doing this in 1981. The real (but extremely rare) video game ''Star Rider'' used 3D animated polygon-style graphics over the top of an image played back from a Laserdisc, although it did not use a vector monitor as many such arcade machines did.
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