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1CharacterCustomization is an increasingly common element of modern video games. It can also be an extremely time-consuming process (especially with how complex character generation has become) that gives the game an extremely slow start. So game developers will occasionally give players the best of both worlds by teasing them with an introductory bit of gameplay to give them an idea of the core gameplay loop before plopping them into the character generation screen to spend the next hour or two making sure their character looks and plays just right.
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3Naturally, this requires some clever tricks to mask the fact that your protagonist essentially has no appearance. If the game is in first person, this is easy enough, but some developers will do things like [[AndNowForSomeoneCompletelyDifferent put you in control of a completely different character]], or cover the protagonist from head to toe, so the player can't make out any details about them. If there are several voices available for the PlayerCharacter, the game may require you to pick one of them before the introductory gameplay section (often combined with picking their gender), or just render them mute for the duration or equip them with a voice changing gadget.
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5Often overlaps with ATasteOfPower and DiegeticCharacterCreation. Compare also CrutchCharacter.
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7----
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9!!Examples:
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11[[foldercontrol]]
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13[[folder:Fighting Game]]
14* ''VideoGame/DragonBallXenoverse'' opens with the player controlling Goku throughout history battling Frieza, Cell, and Kid Buu. It then lets you create your own, fully-customized superpowered fighter to play as for the rest of the game.
15[[/folder]]
16
17[[folder:Interactive Fiction]]
18* Most ''Creator/ChoiceOfGames'' stories begin InMediasRes with the player character dealing with an immediate, very specific problem that sets the scene. Only after that does the narration stop to ask the player what their name, gender, and any other identifying features may be, sometimes in the form of a flashback to allow the player to establish the character's backstory.
19[[/folder]]
20
21[[folder:Mecha Game]]
22* The starting economy of the ''VideoGame/ArmoredCore'' games is usually heavily weighted against the player (particularly due to the need to pay for ammo restock and armor damage), so playing with a stock AC is necessary for a couple of missions to build up the capital to start buying nicer parts.
23* It is tradition for ''VideoGame/GundamBreaker'' to start the first mission with some kind of default Mobile Suit--denying the player customization by virtue of not having picked up any parts to customize with yet, or not being able to access the parts store with all those shiny, high end Gunpla.
24* Most ''VideoGame/MechWarrior'' games start the player with a default version of one of the game's various HumongousMecha for at least one mission before allowing customization, either by unlocking the option directly or actually having enough money in the bank to afford the parts and labor for tinkering. Older games would start the player with a light 'Mech to keep costs down, while newer games will start players with medium 'Mechs to bump the survivability up.
25[[/folder]]
26
27[[folder:Platform Game]]
28* ''VideoGame/SonicForces'' begins with a Sonic stage. After clearing that stage, you get a series of cutscenes before you get to create your own PlayerCharacter.
29[[/folder]]
30
31[[folder:Racing Game]]
32* ''VideoGame/CarsRaceORama'': Lightning [=McQueen's=] alternate parts have to be unlocked, so the player has to do a race or two with his default design to start off.
33[[/folder]]
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35[[folder:Roguelike]]
36* ''VideoGame/SunlessSkies'': The game's first playable captain is introduced as one of Captain Whitlock's officers, serving aboard the Orphean when it returns from a dangerous mission into the Blue Kingdom. Whitlock's injury means that the player character takes command, but it's not until the locomotive reaches New Winchester and Whitlock succumbs to her injuries that you inherit the Orphean and decide exactly who your character is.
37[[/folder]]
38
39[[folder:Role-Playing Game]]
40* ''VideoGame/DarkSoulsII'' allows the player, clad in completely concealing clothing[[note]]which you can take off in the menu, but it does not change the visible model[[/note]], to wander about an intro area before entering the Firekeepers' house where customization takes place. It's not only possible to fall to your death here, but there's even a branching path leading to a fight with an ogre (this is before you even have access to any weapons or equipment, so most players will simply meet a grisly death.)
41* In ''VideoGame/DragonAgeII'', you start by selecting Hawke's sex and class, but not appearance. You then begin the intro scene, with the default/iconic version of Hawke effortlessly slaughtering waves of bad guys. The game then cuts to its FramingDevice, where it's revealed that this is a story being told by one of your future party members while under interrogation, and his interrogator suspects he's making it up. He admits he's exaggerating to play up to the legend that Hawke has become, and the scene restarts, this time allowing you to select what Hawke 'really' looks like.
42* ''VideoGame/DragonsDogma'' has the player control a completely different Arisen [[spoiler:who will eventually go on to become the [[FinalBoss Seneschal]]]] in a segment occurring years before the events of the game.
43* A frequent occurance in ''Franchise/TheElderScrolls'' series:
44** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' starts with you waking up on a prison ship and being ordered to speak to a sequence of Imperial officials who ask you questions about your background, allowing you to customize your character. Notably, you cannot toggle the third-person view until you've picked your appearance. The most noticeable effect is that the camera height in first person will move up or down if you pick one of the taller or shorter races.
45** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''[='s=] tutorial level, you select your [[FictionalZodiac Birthsign]] and Class, which convey innate abilities and skill specialties, when the Emperor and his bodyguard ask the player character about them partway through. The bodyguard might lampshade it if your Class is completely at odds with the skills you've used thus far.
46** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' opens with you in a cart taking you towards your execution by beheading. You cannot move freely, but you can look around and trade a few phrases with fellow prisoners, before an Imperial official in charge of the execution asks you about your race and name for the records.
47* ''VideoGame/MassEffect2'' opens with a surprise attack on the ''Normandy'' where you control Shepard, clad from head to toe in N7 armour, rushing to the cockpit to save Joker. Only after that you get to customise their appearance (before then you could only pick their gender).
48* ''VideoGame/MeteoChronicles'': You start out with only one class, the Freelancer, but quickly get more as the game progresses. By the end of Chapter 7 you are sure to have all of them.
49* In ''VideoGame/PillarsOfEternityIIDeadfire'', you first gain control of the protagonist in The Inbetween, the place where souls go when they're separated from the body. Here, the Watcher appears as a vaguely humanoid blob of purple light and mist as they wander along a path while the previous game is briefly recapped, then chat with a psychopomp who handles the chargen process. Once that's done, your soul form changes to a transparent purple version of the selected character model, and shortly afterwards you wake up in your customised body.
50[[/folder]]
51
52[[folder:Tabletop Games]]
53* ''TabletopGame/DungeonsAndDragons'':
54** Some modules, like ''[[TabletopGame/VecnaTrilogy Vecna Lives!]]'', start the players off with a group of premade characters, then replace them with characters made by the players.
55** There are also campaigns featuring a "funnel system" where you start off as zero-level peasants with no class skills and, should you survive, get to roll up a level one adventurer based on the original character.
56* Character generation in most ''TabletopGame/NewWorldOfDarkness'' game lines starts with a {{Muggle|s}} and then adds the appropriate [[{{Splat}} supernatural template]]. These games propose an optional "prelude" chapter to play out how said Muggle got [[TabletopGame/VampireTheRequiem bitten by a vampire]], [[TabletopGame/MageTheAwakening Awakened to magic]], had their [[TabletopGame/WerewolfTheForsaken First Change into a werewolf]], and so on.
57* ''TabletopGame/ShadowsOverCamelot'' suggests a ChallengeRun where players begin the game as "squires" and only unlock their knights' unique abilities after successfully completing their first quest.
58[[/folder]]
59
60[[folder:Wide Open Sandbox]]
61* ''Franchise/FarCry'':
62** Downplayed in ''VideoGame/FarCry5''. You're asked to pick a gender for the Deputy, but play the prologue where you and your team attempt to arrest Joseph Seed after that. The Deputy is wearing a uniform that reveals no skin from the neck down, and wears black gloves. Only once Dutch asks the Deputy to change clothes is the player given the option to customize the Deputy in greater detail.
63** A similar situation happens as well in ''VideoGame/FarCryNewDawn'', where the customization screen pops up after the intro.
64* Utilized in both ''VideoGame/SaintsRowTheThird'' and ''VideoGame/SaintsRow4''. The former has The Boss and their underlings all dress up in Johnny Gat outfits (complete with gloves and oversized bobbleheads) and use voice modulators while they rob a bank and get into a massive shootout with the police. The latter includes a mission where The Boss infiltrates a military facility to kill Cyrus Temple from the previous game, this time dressed in full-body combat armor with helmet and being unable to say anything due to a broken radio. And even before this is a cutscene showing The Boss sitting on a massive ornate throne wearing a suit of PoweredArmor [[spoiler: that they acquired just before the FinalBoss battle.]]
65[[/folder]]

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