Follow TV Tropes

Following

Context Main / EnemyRollCall

Go To

1%%This page's examples section is sorted alphabetically. Please keep it that way.
2%%
3[[quoteright:350:[[VideoGame/FullMetalFuries https://static.tvtropes.org/pmwiki/pub/images/enemy_roll_call_fmf.png]]]]
4[[caption-width-right:350: A couple of enemies on the TickertapeParade, complete with [[PunnyName punny names.]]]]
5After you beat a video game, the developers may be nice enough to entertain you during or after the credits by confirming the names of all the enemies you've faced on your journey. While there's no reason or point to it most of the time (other than avoiding AllThereInTheManual), it can be handy [[RewatchBonus if the player wishes to play the game again]].
6
7This was ''very'' prevalent in many action games during the 8-bit and 16-bit generation, largely because it was the only effective way to communicate this information to curious players. Printing it all out in the manual would spoil the later levels before you got to them, and the internet barely existed.
8
9Compare MonsterCompendium.
10----
11
12!!Examples
13
14[[foldercontrol]]
15
16[[folder:Action-Adventure]]
17* In the [[Platform/GameBoyAdvance GBA]] version of ''VideoGame/TheLegendOfZeldaALinkToThePast'', completing the Palace of the Four Sword presents a different credits sequence featuring the main bosses in each dungeon.
18[[/folder]]
19
20[[folder:Beat 'Em Up]]
21* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
22[[/folder]]
23
24[[folder:Eastern RPG]]
25* ''VideoGame/{{EarthBound|1994}}'' ends on a list of every main character and side character before the credits roll.
26[[/folder]]
27
28[[folder:Fighting Game]]
29* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries out of them also give one last line to each of them.
30* Most versions of ''VideoGame/StreetFighterII'' have credits at the end of Arcade Mode that show the names of two characters at a time
31* ''VideoGame/SuperSmashBrosBrawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
32* In ''VideoGame/Tekken4'', the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off
33[[/folder]]
34
35[[folder:First-Person Shooter]]
36* ''VideoGame/DoomII'' and ''VideoGame/Doom64'' show each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
37* The console ports of ''VideoGame/Wolfenstein3D'' have a "Meet the Cast" scene after the final level, showing off every enemy and boss.
38* As it runs on the ''Wolfenstien 3-D'' engine, ''VideoGame/Super3DNoahsArk'' does this as well, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
39[[/folder]]
40
41[[folder:Platformer]]
42* ''VideoGame/AtomicRunnerChelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the Platform/SegaGenesis version.
43* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the side characters (once the PopQuiz minigame near the end is won) and the enemies (after the defeat of the FinalBoss, Gruntilda). Its sequel, ''VideoGame/BanjoTooie'', only shows the main, side, and boss characters (and only after all Jiggies have been collected).
44* ''VideoGame/BuzzLightyearOfStarCommand'': After Buzz beats Zurg, the game's various mooks walk around the arena he fought Zurg in while the credits roll.
45* ''VideoGame/CastlevaniaBloodlines'' shows each boss animated with their name.
46* The credits in ''VideoGame/CaveStory'' list all the characters, then all the bosses, then all the regular stage enemies. Since it was entirely developed by [[Creator/StudioPixel one person]], there's nobody else to credit except some testers.
47* ''VideoGame/DonkeyKongCountry1'' has every enemy in the game run across the bottom of the screen, as well as their names showing up, before the credits roll. ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' does the same thing, and ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has a photo album serving the same purpose, but only in the SNES version, the GBA port omits the roll call. ''VideoGame/DonkeyKongLand 2'' and ''3'' do it as well.
48* ''[[VideoGame/GhostsNGoblins Ghouls 'N Ghosts]]'' does this with a computer controlling Arthur, revealing the enemy in question, and then fading the background out and showing the enemy's name. ''Super Ghouls 'N Ghosts'' continued the tradition.
49* ''VideoGame/GreyArea2023'' shows a list of all the game's characters, most of which are enemies, before the actual credits.
50* ''VideoGame/KendoRage'' lists the enemies and bosses in the ending credits. Even though in-game dialogue often plays off the bosses' names, some of them are only clearly named here.
51* ''Franchise/{{Kirby}}'' does this often.
52** ''VideoGame/KirbysDreamLand'' does this after the credits of Extra Game.
53** ''VideoGame/KirbySuperStar'' does a variation after you beat "Revenge of Meta Knight": it only showcases enemies in their Helper forms, with their corresponding Copy Abilities.
54** ''VideoGame/KirbysDreamLand2'' has one, but only if you don't reach the TrueFinalBoss after getting all the PlotCoupons. If you get the normal ending, you get to see Kirby and his friends taking a stroll in the rain while all the enemies appear below them... but then a mysterious, shadowy blob appears with the name "[[MyNameIsQuestionMarks !?]]" followed by "[[TheEndOrIsIt The End ?]]"
55** ''VideoGame/KirbysDreamLand3'' shows the names of all the enemies in the "incomplete" ending, as in the previous game. The "complete" ending instead shows Kirby's friends and a few bosses during the credits through drawings, presumably done by Adeleine.
56** The Japanese version of ''VideoGame/KirbyMassAttack'' has this with Kirby having a picnic, but this was removed in other versions for some reason.
57* ''Franchise/MegaMan'':
58** Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the Platform/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGame/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.
59** In an unusual variation, ''VideoGame/MegaManX'' displays the names of all the enemies from each level during the ending, but doesn't show their sprites during this sequence, leaving the player to guess which enemies correspond to which names.
60* ''VideoGame/MuteCrimson+'' uses this - in fact, since only two people developed the game, the entire staff share one title card and the whole rest of the credits are devoted to the roll call.
61* The first time you clear Twin Seeds in ''VideoGame/NightsIntoDreams'', you’ll get a credits sequence with the names of all the characters and Nightmaren in the game. After you clear it with both characters, the game just settles for a regular credits sequence.
62* ''VideoGame/NinjaSpirit'' has a review of bosses at the end of the Platform/TurboGrafx16 version. However, the names are in kanji even in the US version.
63* ''VideoGame/NoituLove 2: Devolution'' does this after the credits via a yearbook.
64* ''VideoGame/PharaohRebirth'' does this. But since in the Steam version, the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), the enemies appearing in that level are listed but with their pictures replaced by a "'''?'''".
65* ''VideoGame/PrehistorikMan'' names all enemies and adds a DogLatin "scientific name".
66* ''Franchise/SuperMarioBros'':
67** ''VideoGame/SuperMarioBros2'' does this, as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).
68** ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
69* ''VideoGame/{{Ticket}}'' gives you one of these after you finish the game, showing you every character and their respective name, including the many alternate versions of enemies in the levels that include an ArtShift.
70* ''VideoGame/{{Toki}}'' ends with a cast list in most versions of the game (but not the Platform/NintendoEntertainmentSystem port), starting with Toki himself and proceeding through the enemies and bosses.
71* At the end of ''VideoGame/{{Vectorman}}'', all the enemies are listed in the closing credits [[NoFairCheating if you beat the game without cheating]].
72* ''VideoGame/VolgarrTheViking'' features all the enemies and their names during the credits scene.
73[[/folder]]
74
75[[folder:Point and Click]]
76* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' Episode 5 {{Parodie|dTrope}}s this trope by listing the names off all the characters during the credits, even the ones with little importance.
77[[/folder]]
78
79[[folder:Puzzle Game]]
80* The closing credits of the Platform/SegaGenesis version of ''VideoGame/DoctorRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled, with Dr. Robotnik at the end. The same thing goes for ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.
81* ''Gomola Speed'' for the Platform/TurboGrafx16 has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
82* ''Pop'n Bounce'' for the Platform/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
83[[/folder]]
84
85[[folder:Rhythm Game]]
86* ''VideoGame/RhythmHeaven'' and its sequel, ''Rhythm Heaven Fever'' have a little section in thier credits called "Rhythm Heaven Cast", which shows the names of every character from every stage. In ''Fever'', as you might expect, most of them move to the beat of the music in some way.
87[[/folder]]
88
89[[folder:Real-Time Strategy]]
90* ''VideoGame/Pikmin2001'' has all its enemies mentioned by name in alphabetical order (except the Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player [[GoldenEnding collect all thirty Ship Parts]]. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.
91[[/folder]]
92
93[[folder:Roguelike]]
94* The original ''VideoGame/TheBindingOfIsaac'' showed the enemies crudely drawn on paper during the credits. ''Rebirth'' removed these, however.
95* ''VideoGame/CryptOfTheNecrodancer'' shows all the enemies dancing one by one during the credits.
96* ''VideoGame/RogueLegacy'':
97** In the first game, after defeating the FinalBoss and leaving the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down.
98** ''VideoGame/RogueLegacy2'' does the same as its predecessor, with the exception of adding any screen distortions from traits, and with the addition of roots from [[spoiler:the Tree of Immortality]] growing on the walls and overtop the FinalBoss' portrait.
99[[/folder]]
100
101[[folder:Shoot 'em Up]]
102* The ending of ''VideoGame/StarFox1'' shows all the bosses, along with their names, fought in the selected route.
103[[/folder]]
104
105[[folder:Western RPG]]
106* The "True Pacifist" ending of ''VideoGame/{{Undertale}}'' does this, and also shows [[WhereAreTheyNowEpilogue what happened to them after the events of the game]].
107[[/folder]]

Top