1 | Survios, Inc. is an early pioneer in VirtualReality gaming. Their focus is primarily on "active VR" - games that don't just have you sit or stand around while wearing a headset, but vigorously move your whole body to engage with the virtual experience. |
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3 | Survios was founded in 2013 by Nathan Burba, James Iliff, Alexander Silkin and Graham Matuszewski after they worked together at the University of Southern California, where they produced Project Holodeck, a student research project exploring motion-input based VR gaming. The Platform/OculusRift Consumer Version 1 would not release until 2016, so in effect Survios was developing for VR even before VR headsets came onto the consumer market. |
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5 | The company and its products stand out for several reasons - first, they're one of the rare game companies that develops exclusively for VR. Second, their work has unusually high production values for the VR market, which is plagued by projects with NoBudget. Third and most remarkable - despite the obvious challenge of only making expensive games for the niche market of people who buy virtual reality equipment, they're highly successful. ''Raw Data'' [[https://www.fastcompany.com/3063747/how-to-make-a-million-dollars-in-vr-release-an-expensive-game made over $1,000,000 in the first month since its release]], and over 20% of Platform/HTCVive owners have a copy. |
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7 | !!Games developed include: |
8 | * ''VideoGame/RawData'' (2016) |
9 | * ''VideoGame/SprintVector'' (2018) |
10 | * ''VideoGame/{{Electronauts}}'' (2018) |
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