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18[[center:[-[[Characters/{{Metroid}} Main Character Index]] | [[Characters/MetroidSamusAran Samus Aran]] | [[Characters/MetroidTheMetroids Metroids]] | [[Characters/MetroidSpacePirates Space Pirates]] | [[Characters/MetroidXParasites X Parasites]] | '''Galactic Federation''' |\
19[[Characters/MetroidTheChozo Chozo]] | [[Characters/MetroidBountyHunters Bounty Hunters]] | [[Characters/MetroidOtherAntagonists Other Antagonists]] | [[Characters/MetroidOthers Others]] | [[Characters/MetroidNoncanonicalCharacters Noncanonical Characters]]-]]]
20----
21[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/gf_logo_wip3.png]]
22The primary government of the ''Metroid'' universe and Samus's primary employer throughout the series. They are generally concerned with keeping the peace of the galaxy and combating threats such as the Pirates and Metroids, but dark factions even within the Federation exist, engineering both the Metroids and Pirate technology for nefarious purposes. '''Be warned of spoilers.'''
23
24----
25[[foldercontrol]]
26
27[[folder:The Federation Military (Infrastructure Specialists / Marine Corps)]]
28[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fleet_troopers_1834.jpg]]
29[[caption-width-right:350:''"Wow! You're Samus Aran? It's an honour to meet you!"'']]
30[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/federation_3024.jpg]]
31[[caption-width-right:350:''"Know that we did our duty and fought well."'']]
32-> Debut: ''VideoGame/MetroidPrime2Echoes''
33-->''[[AC:"Welcome to the GFB Inter-Stellar Network. This state-of-the-art network links]]''
34-->''[[AC: to 98% of the Galactic Federation's 140,328 Permanent-Member Systems. From]]''
35-->''[[AC: Zebes to Corella 5, you'll have full access to the Federation's entire database."]]''
36The military part of the Federation.
37----
38* BigGood: It’s the closet thing the series has to one, but even ''that'' is called into question.
39* BreakoutCharacter: They debuted as {{Red Shirt}}s in ''Echoes'', being already dead by the time you find them. ''Corruption'' and ''Other M'' have you meeting and working with them, getting the most screen time and plot relevance short of [[TheHero Samus]]. They then get [[VideoGame/MetroidPrimeFederationForce their own spinoff game]].
40* CallForward: Their Stiletto-Class fighters and the gunship Samus designs in ''Prime 3'' using their technology resemble the ship they later give to Samus in ''Fusion''.
41* ChestInsignia: Most troopers in ''Prime 3'' carry the Federation symbol moulded in metal.
42* DropShip: Aries-class transport vessels.
43* EscortMission: You have to keep four of them alive during the final mission of ''Prime 3''. Lose too many, and it's game over.
44* TheEngineer: Fleet mechanics are highly sought after and often overpaid according to the scan visor.
45* TheFederation: It's right in the name.
46* FreezeRay: The secondary weapon of their army soldiers in ''Other M''.
47* GlassCannon: The Demolition Trooper armor has explosives built in it and they are used primarily for busting down barriers. Their armor isn't as good at handling direct attacks as a marine's and they lack P.E.D.s, so they don't last long in straight up fire-fights. Thankfully they know their role and mostly hang back so Samus does not have ''too'' hard a time protecting them in an EscortMission.
48* InvisibleAliens: Not so much in the entire series, but in the Galactic Federation specifically. The manual from the first game implied that the Federation was made up predominately by aliens, but we only see humans in every game until ''Prime 3'' and even the small percentage of the regular armed forces that are not human are presumably man made. This is most evident when MB in ''Other M'' announces her intentions to strike the Federation capital in order to punish "the humans" with no mention of any other species.
49* KineticWeaponsAreJustBetter: ZigZagged. "Echoes" shows their kinetic weapons far quicker at killing an enemy type then your power beam [[CutscenePowerToTheMax in cutscene]], but less powerful [[PlotArmor when turned on you]], and they have limited ammo. They develop a [[AppliedPhlebotinum Phazon powered]] weapon that's superior, but the destruction of Phazon after ''Corruption'' means they're back to kinetics by ''Other M''. Their version of Samus' [[PlasmaCannon Plasma Beam]] is much stronger than said kinetics, but has enough disadvantages (most notably slow fire rate) to make it [[AwesomeButImpractical situational at best]].
50* MauveShirt: The GF troopers in ''Corruption''; since they're already dead by the time you get there in ''Echoes'', they don't promote from the RedShirtArmy.
51* MiniMecha: The goal of Project Golem was to create suits capable of mimicking Samus's weapons and defensive capabilities. Their powered armor has to be plugged into larger robot suits to achieve this, though, and it seems a few of them need to work together to accomplish what Samus could probably do solo.
52* MirrorCharacter: To the Space Pirates. Both involve themselves in immoral bioweapons programs, specifically ones involving Metroids, and both attempt to reverse engineer Samus's Chozo tech for their own gain. Given Project Golem, the Lockjaw, equipment gained in ''Corruption'', and the weapons downloads in ''Fusion'', they're clearly better at the latter. Though given their less hostile status with Samus, that's almost a given.
53* PoweredArmor: They wear combat exoskeletons modelled after Chozo battle armor, but are vastly inferior to Samus's Power Suit.
54* RedShirt: Fleet Troopers have no protection from attack, besides the fact they work on war ships. If something gets inside, they are kind of helpless without other soldiers or turrets to protect them. They are often ignored, but really are the backbone of the navy.
55* RenegadeSplinterFaction: ''Other M'' explicitly states that the illegal bioweapons experiments on the BOTTLE SHIP are the work of a small rogue faction within the Federation. The [[https://reddit.com/r/Metroid/comments/p8kx25/a_mistranslation_from_fusion_has_finally_exploded/ original Japanese text]] for ''Fusion’s'' script also implies that the Metroid cloning lab on the [=BSL=] Station was also part of this same faction's purview within the Federation Army and not the Federation's higher-ups in general, as implied in the English localization.
56* ReligiousAndMythologicalThemeNaming: Their individually named space craft mostly follow this, with names from Greek, Norse, and Egyptian mythology showing up as well as ''Literature/TheEpicOfGilgamesh''. There is also a task force named Heracles in ''Echoes'' and mention of a Horus Rebellion in ''Corruption.'' Because the Space Pirates frequently steal from them, much of their junk also follows this motif.
57* SpaceFighter: Stiletto-class ships and presumably other Hunter-class gunships.
58* SpaceMarine: How the organization is divided is unclear. Besides "marines", we've been introduced to the navy and an admiral, then to the army and a former general. The army's soldiers seem to have sleeker combat armor than the marines, but it is not known if this is supposed to indicate whether they are a different type of troop or was just an artistic choice, as we've never seen the army and marines side by side in a single game.
59* SuperMode: The P.E.D. Marines had one to match the Space Pirates'.
60* {{Telepathy}}: According to ''Hunters'', there are telepaths in the Federation. Whether this refers to an extraterrestrial species within the federation or humans who developed the ability is unknown.
61* VideoGameCrueltyPunishment: The Halberd-class turrets that protect non combatants and come in three intensity levels. Don't shoot the fleet troopers. Even the otherwise brief period of invincibility provided by Hypermode won't save you from death at the hands of the third intensity level.
62* TheWorfEffect: They can't get through the Pirates in Zebes and one of their corpses is found by Kraid. Sylux smashes one in the intro to ''Metroid Prime: Hunters''. They are torn apart by Ing-possessed Splinters and then their dead bodies are possessed as well. One of their Olympus-class ships is taken by the pirates to show off how dangerous they are with Phazon. You can get points for saving them during the pirate raid at the start of ''Metroid Prime 3'', where they will die if you don't take action.
63* WeWillWearArmorInTheFuture: Most of those placed in personal combat anyway. It is apparently as much for using more potent weapons as it is for protection from enemies.
64[[/folder]]
65
66!!Military Leaders
67[[folder:General Adam Malkovich]]
68[[quoteright:157:https://static.tvtropes.org/pmwiki/pub/images/metroid_other_m_adam_malkovich.png]]
69[[caption-width-right:157:''"Any objections, Lady?'']]
70->'''Debut:''' ''VideoGame/MetroidFusion'' (mentioned-only), ''Manga/MetroidManga'' (in person)
71->''"You don't move until I say so. You don't fire until I say so."''
72-->'''Voiced by:''' Dave Elvin (English, ''Other M''), Creator/RikiyaKoyama (Japanese, ''Other M'')
73
74Samus Aran's commanding officer from her time in the Federation military.
75----
76* AdaptationalDumbass: From what we see in [[Manga/MetroidManga the manga]], ''VideoGame/MetroidFusion's'' description of Adam as the "perfect military mind" seems to be on point, considering he and his fleet stalled Ridley long enough for Samus to infiltrate Planet Zebes and stop Mother Brain and the Space Pirates. ''VideoGame/MetroidOtherM'', on the other hand, has him making such [[SarcasmMode brilliant decisions]] as de-authorizing even Samus's non-offensive upgrades, [[LetsSplitUpGang sending his men to different parts of the BOTTLE SHIP to get picked off one by one]], not assuring Samus that he's not the Deleter, not authorizing Samus's Varia Feature when she makes it to Sector 3, and shooting Samus in the back, right when there's clearly a Metroid in front of her (he had his reasons, and he does kill it off himself, but still).
77* AdaptationalJerkass: Also in the manga, Adam was AFatherToHisMen and could be considered Samus's ReasonableAuthorityFigure. He even holds no ill will towards her when she goes freelance as being under his employ would hinder her potential, even being the one to upgrade Samus's missile and bomb features when she returns to Planet Zebes. In ''Other M'', he doesn't even briefly mourn the losses of Ian in the past and his own soldiers on the BOTTLE SHIP, and treats Samus with disdain after she left.
78* TheCaptain: In ''Other M'' he leads his squad into the BOTTLE SHIP.
79* CharacterShilling: Samus puts him on a pedestal and often gushes about him being a genius or a father figure despite him making questionable decisions and treating her with indifference. This is more played up in the English localization-the Japanese version has her be more resentful of the way he treated her under his command and less openly reverent of him, though she still deeply respects him nonetheless.
80* ConsummateProfessional: Adam is a consummate soldier for the Galactic Federation, stoically sacrificing his own brother to complete a mission. When Samus requests to join his team's investigation of the BOTTLE SHIP in ''Other M'', Adam tells her she can only do so if she conducts herself as if he was her CO again and expects her to follow his commands to the letter.
81* DubPersonalityChange: One of the reasons why Adam seems to make questionable decisions is because the English dub had omitted a few lines that would have provided extra context, namely regarding the Pyrosphere run. In the original Japanese, Adam actually advises Samus to ''not'' go into the superheated rooms in his initial briefing--specifically, he says that Samus should limit herself to places she can maneuver with her current equipment until the situation becomes clearer--implying that Samus did this on her own accord and didn't turn on her Varia Feature just to rub it into Adam of "technically" following [[ExactWords his orders to the letter]]. Consequently, his order authorizing the Varia feature carries more urgency in the Japanese script. These lines were changed in English dub to the more open-ended command of ''starting with'' exploring rooms she could maneuver with her current equipment, and his subsequent authorization was more cold and matter-of-fact, making Adam appear more callous and dumb than he should be.
82* FrontlineGeneral: "General" Adam Malkovich leads a group of five men in a special-ops mission. Sometimes he is away in a command room, other times he is personally fighting with them.
83* HeroicSacrifice: Though it is questionable if it was even necessary, something the computer in ''Fusion'' even mocks him for.
84* IDidWhatIHadToDo: His sacrifice of Ian Malkovich, and himself.
85* InconsistentDub: He's simultaneously called both a "general" and "Commander" in the English dub of the game. The latter would probably be more accurate since he's on the mission himself, but at the same time that's a navy rank (assuming the Federation military is arranged similarly to NATO armed forces, the appropriate army rank for him should be Lieutenant Colonel).
86* InTheBack: Implied to happen to him via assassin in ''Other M'' but this was apparently a fake out scene. He later shoots Samus in the back and simply avoids the question when she wants to know why, only clarifying that he was not behind the BOTTLE SHIP experiments. It's implied he intentionally weakened Samus so she wouldn't be able to interfere with his planned HeroicSacrifice.
87* JerkWithAHeartOfGold: The character as portrayed in ''Metroid: Other M''. Samus Aran repeatedly notes that she views Adam Malkovich as a father figure, but he does very little to ensure her well-being and remains as distant as possible. The game even goes as far as to imply that ''he's'' the mastermind behind the BOTTLE SHIP incident, culminating in him shooting Samus InTheBack. His final moments reveal that he did so as part of a planned HeroicSacrifice, and that he always cared about and respected Samus and her ability to look after the galaxy, [[MoreExpendableThanYou better than he ever could]]. The exact reasons for his otherwise cold demeanor towards her, however, are left unexplained.
88* MissionControl: In ''Other M'', after telling Samus that if she wants in on his investigation of the BOTTLE SHIP then she'll have to conduct herself as one of his soldiers and obey his orders to the letter, he spends most of his time in the command center monitoring her progress and issuing commands. His helpfulness in this regard is questionable.
89* MoreExpendableThanYou: His reasoning for going to Sector 0 in Samus's place. Namely, he has no chance to defeat Ridley or any creature like him whereas Samus can.
90* NervesOfSteel: He ordered a ship to detatch, saving the lives of his crew while sacrificing his brother in the process. He does not break down at all.
91* NotSoAboveItAll: In the manga, he had already planned to direct an attack on Zebes and gave the rookie police officers a time table to get their business on the planet done before it started. Still, he couldn't resist pulling their chains when Keatz sent a distress signal.
92-->''"You will report your full name and rank immediately... Or I will take my @#*$ fleet and get the $#&%@ out of here."''
93* PercussivePrevention: He shoots Samus in the back to prevent her from entering the Metroid breeding lab. The problem is that he could have easily warned her verbally instead, and stunning her like that allowed a Metroid to get within attacking range before he took it down.
94* ReasonableAuthorityFigure: In the manga, Adam is portrayed as a supportive commanding officer to the troops under him and is particularly kind towards Samus in her early days, giving her 24 hours to save the Chozo before the Federation forces showed up to attack the Space Pirate-invaded Zebes colony. ''Other M'' {{retcon}}s him into a borderline stoic soldier who treats Samus coldly as a result of her having left his team to become a bounty hunter.
95* {{Retcon}}:
96** In the manga, Samus was never an army soldier under Adam's command. She was a police officer and part of an {{inter service rivalry}} with Adam since he was in the military, unlike in ''Other M'' where Samus was part of Adam's squad. Also in the manga, Adam encourages Samus to leave service and become a bounty hunter, and her first mission working for him is the one he hired her for. In ''Other M'', Samus becoming a bounty hunter was changed to be in defiance of Adam.
97** In the first ''Metroid'' game, Samus finds all of her suit upgrades. In the manga, Samus gets the bomb and missile upgrades from Adam. ''Zero Mission'' retcons it back; Samus finds the bomb and missiles herself again, along with all of her other power ups.
98* SiblingYinYang: Is much more stoic and gruff than his light-hearted younger brother, Ian.
99* SomethingOnlyTheyWouldSay: "Any objections, Lady?"
100* UnwittingInstigatorOfDoom: In ''Other M'', he is indirectly responsible for the ''entire plot''. [[spoiler:The report he wrote on Metroids arguing against trying to weaponize them was so thorough that a few of the higher-ups were able to use the information in it to ''start'' a Metroid weaponization project.]]
101* WhatTheHellHero: Adam gets called out by Samus for shooting her in the back and then letting her linger long enough to almost become food for a possibly invulnerable Metroid. He never explicitly clarifies why he did so, though it's implied that he deliberately sought to DePower Samus so she wouldn't be able to stop him from performing his HeroicSacrifice.
102[[/folder]]
103
104[[folder:Fleet Admiral Castor Dane]]
105[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/admiral_dane.png]]
106[[caption-width-right:350:''"Godspeed, Samus."'']]
107-> Debut: ''VideoGame/MetroidPrime3Corruption''
108-->''"Damn! They're targeting the planetary defense system!"''
109--->'''Voiced by:''' Timothy Patrick Miller
110An admiral of the Galactic Federation fleet who serves as your employer and general mission control in ''Metroid Prime: Corruption''.
111----
112* BirdsOfAFeather: Has a lot in common with our heroine; probably why they mesh so well.
113-->''"He is stern and aggressive, and has a strong dislike for the Space Pirates. Rumor has it they orphaned him at an early age, an act he still seeks to avenge."''
114--->--'''Samus Aran'''
115* {{Bowdlerisation}}: His PrecisionFStrike of ''"Damn!"'' was replaced with a ''"No!"'' in the ''Metroid Prime Trilogy''.
116* ComicallySerious: Doesn't take kindly to irreverent humour directed at an old foe.
117-->''"Aurora Unit 242 has been in service for 18 years, built in tandem with the battleship G.F.S. Olympus. As the AU for the flagship of the 7th Fleet, 242 has had a distinguished career. 242 maintains a positive relationship with many personnel on board the G.F.S. Olympus. Veteran crew members often refer to 242 as "Other Brain," a practice frowned upon by Admiral Dane."''
118* CoolShip: The G.F.S. Olympus.
119* FaceNodAction: Reserved for Samus alone, when the briefing concludes and the other hunters rush out. These two comrades-in-arms have worked together before.
120* ImprovisedUmbrella: Admiral Dane uses his [[ItMakesSenseInContext personal flagship as one]] in the Space Pirate Home-world, where the rain is lethally acidic.
121* MilitarySalute: To Miss Aran, when she's revealed to have survived the Phazon War. And ''by God'' does she deserve it.
122* MissionControl: During the invasion of Urtraghus he gives Samus intel and objectives.
123* TheStoic: As befitting a man of action and command. The only point where his [[NotSoStoic facade falls away for a moment]] is when worrying for the life of his good friend and finest free-lance soldier.
124* YouKilledMyFather: It is whispered among his crew that his dislike for Space Pirates comes from being orphaned by them at an early age.
125[[/folder]]
126
127[[folder:The Colonel]]
128[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/colonel.PNG]]
129-> Debut: ''VideoGame/MetroidOtherM''
130--->'''Voiced by:''' Stephan Weyte (English), Creator/KatsuhisaHouki (Japanese)
131A Federation military commander who arrives to mop up the BOTTLE SHIP incident. He is heavily implied to be involved with the group that created it and subsequently attempted to eliminate those who learned of it.
132----
133* ArmchairMilitary: Notes on his concept art indicate that he doesn't go out in the field very often.
134* BaldOfEvil: If he's part of the conspiracy rather than a jerk following protocol.
135* BullyingADragon: He mocks Samus to her face. If not for his position of authority, Samus could have easily beaten the snot out of him.
136* TheConspiracy: Presumed to be part of it due to his actions towards Samus, made more likely given how he shows up so soon with the premature knowledge that Adam's squad was wiped out, and is genuinely taken aback when Anthony turns up alive.
137* EvilIsPetty: Crushes MB's hairpin underfoot.
138* GracefulLoser: Not particularly happy about it, but he lets Samus leave with Madeline when Anthony turns out to be alive.
139* {{Jerkass}}: Extremely so. He embodies the Galactic Federation's corruption, having MB gunned down after she'd been incapacitated and deliberately antagonizing Samus.
140* JerkassHasAPoint: Standard military protocol wouldn't allow an outside group to just take a federal employee to who-knows-where, especially if that group was known to transport dangerous and illegal materials. Of course, he'd make his point better if he didn't throw in so many evil chuckles while he said it.
141* KickTheDog: Mockingly tells Samus about her experience with "illegal cargo", obviously taunting her about her adopting the baby Metroid.
142* LightIsNotGood: He wears all white and is either a jerkass bureaucrat or a member of a conspiracy.
143* ManBehindTheMan: If he's part of the conspiracy, he's probably this to the Deleter. Of course, that's not to say there's no one behind him...
144* NoNameGiven: Only his rank.
145* ObstructiveBureaucrat: If he isn't part of the conspiracy, he's just one of these.
146* ObviouslyEvil: The game does nothing to hide his motives when he shows up at the end of the game. He has his squad fire at an incapacitated Melissa Bergman, steps on her [[TragicKeepsake hair clip]] afterwards, somehow knows of Adam's passing at a time where Samus was the only one to see it, coldly forces Samus to leave the premises, is genuinely surprised to see Anthony (thus implying he sent the Deleter to assassinate Adam's crew), and is prone to SmugSmiler and GigglingVillain tendencies. The only thing missing is a big, neon sign that says "I am not a nice person!"
147* TokenEvilTeammate: Out of the major GF leaders, this guy's undoubtedly the most unambiguously sinister. Admiral Dane and Alex Miles are unquestioningly benevolent, and Adam Malkovich is still fighting for peace across the galaxy even in ''Other M.''
148[[/folder]]
149
150[[folder:General Alex Miles]]
151-> Debut: ''VideoGame/MetroidPrimeFederationForce''
152[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/alex_miles_0.PNG]]
153The commander of the Bermuda system expedition and the Operation Golem troopers.
154----
155* AFatherToHisMen: When one of the missions turns out to be a trap, they apologize to you and blame themselves for not anticipating it.
156* AmbiguousGender: Specifically invoked. Alex is a gender neutral name, and you don't get to see their face or hear their voice to decide one way or the other.
157* ArmchairMilitary: They don't get involved in the combat operations personally, though they do lead the fleet attack on the Pirates.
158* TheCaptain: Of the G.F.S. ''Aegis''.
159* CoolShip: They command the G.F.S. ''Aegis''.
160* {{Expy}}: As a Federation fleet officer who serves as the protagonist's mission control, they're one of these to Admiral Dane.
161* TheFaceless: Only the visor of their helmet is ever seen.
162* MissionControl: They dispatches you on various missions throughout the game.
163* MrExposition: To make up for the absence of the scan visor, most plot and background details come from them.
164* VoiceWithAnInternetConnection: Their role while on missions, feeding you intel and updating your objectives.
165[[/folder]]
166
167!!Military Personnel
168[[folder:Point Man. Anthony Higgs]]
169-> Debut: ''VideoGame/MetroidOtherM''
170-->''"I wanted to give you some cover, but this thing takes ''forever'' to charge. I'll save the next shot for you!"''
171--->'''Voiced by:''' Mike [=McGillicuty=] (English), Creator/KenjiNomura (Japanese)
172
173[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/anthony_without_helmet_5873.png]]
174[[caption-width-right:350:''"Ah... Fancy meeting you here, [[AffectionateNickname Princess]]. Remember me?"'']]
175The point man of Adam's squad and an old friend of Samus's. He is the only member of the group to survive the BOTTLE SHIP.
176----
177* AffectionateNickname: Anthony always called Samus "Princess" as a term of endearment, and still does so even after she left the Galactic Federation.
178* AwesomeButImpractical: He carries around a Plasma Cannon, which is the Galactic Federation's version of the Plasma Beam. Unlike the Plasma Beam, the Plasma Cannon is heavy, takes forever to charge one shot and has poor accuracy, which isn't really helpful when dealing with the likes of [[LightningBruiser Ridley]].
179* BackToBackBadasses: Him and Samus when confronted by Ridley.
180* BaldOfAuthority: Well, he would be leader of his squad as a breach trooper but a General is around, for some reason, so he's obviously outranked.
181* BigGuy: He's the biggest person in Adam's squad, taller even than Samus.
182* BigDamnHeroes: Saves Samus from Ridley. In a less awesome but still important one, he puts the brakes on the BOTTLE SHIP, preventing it from [[ColonyDrop smashing into the Federation HQ]] and giving Samus time to finish off the Metroid Queen. Finally, at the end, he interrupted the GovernmentConspiracy and rescued Samus by pulling rank.
183* {{BFG}}: The Plasma Cannon on his back.
184* DisneyDeath: Ridiculously averted with this gem.
185-->''"Crazy, how something ''good'' can come out of something bad."''
186* TheGiant: He's more than a head taller than Samus, who is herself a head taller than the civilians on the BOTTLE SHIP. He also carries around the squad's heavy artillery.
187* IShallTauntYou: To [[TheDreaded Ridley]] of all people. The fact that he manages to live to tell the tale only makes it more spectacular.
188-->''"HEY! HEY PUNK! DON'T YOU KNOW HOW TO TREAT A LADY?! You got no style. I better teach you a lesson about [[HypocriticalHumor subtlety]]! COME ON!"''
189* NiceGuy: An easy-going, cheerful man who’s always ready to support Samus whenever possible.
190* OddFriendship: He couldn't be more unlike Samus if he tried, yet she considers him one of her closest friends.
191* RememberTheNewGuy: In the [[UsefulNotes/ElectronicEntertainmentExpo E3]] 2009 trailer for ''Metroid: Other M'', a PowerArmor-clad man greets Samus and says "Remember me?", opening his visor. Samus may have, but ''Metroid'' fans did not. [[MemeticMutation A meme was born.]]
192* SomethingOnlyTheyWouldSay: Him calling Samus "Princess".
193* TokenMinority: Although he isn't the only one in the team. Also wonderfully [[BlackGuyDiesFirst subverted]] in that the character avoids all the tropes and stereotypes affiliated with the trope.
194[[/folder]]
195
196[[folder:Lyle Smithsonian]]
197->Debut: ''VideoGame/MetroidOtherM''
198[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lyle_smithsonian.PNG]]
199-->"I'm fine, but did it have to be bugs?"
200--->'''Voiced by:''' Mark Carr (English), Kazuhisa Tanaka (Japanese)
201The demolitions expert of Adam's squad on the BOTTLE SHIP. He is killed when he encounters Little Birdie's second form and is mauled to death.
202----
203* StuffBlowingUp: He's the squad's demolitions expert.
204* TriggerHappy: When confronted with a single bug he shoots it into a pulp and keeps shooting.
205* WeHardlyKnewYe: He's killed offscreen after the squad splits up.
206* WhyDidItHaveToBeSnakes: As seen in his quote, he ''really'' doesn't like bugs.
207[[/folder]]
208
209[[folder:James Pierce]]
210->Debut: ''VideoGame/MetroidOtherM''
211--->'''Voiced by:''' Aaron Thomas (English), Creator/TsuguoMogami (Japanese)
212[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/james_pierce.PNG]]
213The communications specialist of Adam's squad. He is killed by MB or one of her pet monsters.
214----
215* AllThereInTheManual: The ''Nintendo Official Guidebook for Metroid Other M'' reveals his role as [[spoiler:the Deleter]].
216* BeardOfEvil: [[spoiler:Has a notable mustache, and a chinstrap beard that is concealed by his helmet. He's also a merciless killer.]]
217* CellPhonesAreUseless: [[spoiler:The malfunctioning comms of the squad are likely his doing, which makes it easier for him to pick them off one by one. This is one of the hints to his identity.]]
218* CombatPragmatist: [[spoiler:He knows he can't face Samus in a fair fight so he only engages her with the help of a massive construction mech, fleeing as soon as it's disabled.]]
219* TheConspiracy: [[spoiler:Tasked with upholding it by keeping the Galactic Federation's corruption a secret.]]
220* CurbStompBattle: Receives one that leads to his death.
221* DiesWideOpen: When Samus finds his body.
222* DisposingOfABody: [[spoiler:He throws the corpse of one of his victims into a lava pit in Sector 3.]]
223* TheFaceless: [[spoiler:As the Deleter, his visor is always shut and opaque.]]
224* InTheBack: [[spoiler:Attempts this on Adam and MB, though the former survives to help Samus in Sector Zero, while the latter outright kills him either through her own strength or one of her Desbrachian lackeys.]]
225* TheKillerBecomesTheKilled: [[spoiler:His corpse is found late in the game, having run afoul of one of his intended victims.]]
226%%* KillItWithIce: [[spoiler:A firm believer of this, as seen by his weapon.]]
227* LeaveNoSurvivors: [[spoiler:His role as the Deleter is to eliminate anyone who knows about the BOTTLE SHIP, whether it's the scientists who worked there, his own squadmates, or the galaxy's most renowned warrior.]]
228* TheMole: [[spoiler:He served as this in Adam's squad.]]
229* OffscreenTeleportation: [[spoiler:After the Ferrocrusher boss fight, he manages to travel from Sector 2 to Sector 3 and murder another squad member in the space of time it takes Samus to ride an elevator located in the next room from the boss fight. This is the strongest evidence for the theory that there were 2 Deleters, but it's most likely just another example of poorly paced transitions.]]
230* PornStache: Seen in the few instances where his visor is up.
231* ScarsAreForever: He has a scar over his left eyebrow.
232* UndyingLoyalty: [[spoiler:Completely willing to kill his own teammates once ordered and even prepared to go up against Samus. Though that doesn't mean [[CombatPragmatist he'll fight fair]].]]
233* TheUnfettered: [[spoiler:He has no qualms about killing his fellow squadmates.]]
234* TheUnreveal: Downplayed; [[spoiler:the Deleter's identity is never directly stated in the game itself, but there is enough evidence to finger James as the most likely culprit, which the official guidebook confirms.]]
235* WeHardlyKnewYe: He has the same sparse encounters as the other squad members. [[spoiler:Interestingly, it's clear he's the Deleter who has been killing off the rest of the team one by one. However, he gets killed off-screen and [[AbortedArc nothing ever comes of the subplot.]]]]
236* WhatHappenedToTheMouse: [[spoiler:The Deleter subplot runs through most of the game before vanishing without an explanation. Even though his body is found later and the player can figure out their identity through deductive reasoning, Samus doesn't find it out for herself (partially justified by the fact that she herself doesn't have fully conclusive evidence of his identity and the only other potential suspect is listed as M.I.A. due to no one else witnessing the body disposal). With confirmation that that the Deleter was James Pierce and that the Deleter's last scene was attempting to execute MB, it's no stretch to assume that [[AssassinOutclassin the hunter became the hunted]].]]
237[[/folder]]
238
239[[folder:Maurice Favreau]]
240->Debut: ''VideoGame/MetroidOtherM''
241--->'''Voiced by:''' Hanley Smith (English), Manta Yamamoto (Japanese)
242[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/maurice_favearu.PNG]]
243The engineer of Adam's squad. He is shot and killed by the Deleter.
244----
245* DiesWideOpen: When Samus finds his body.
246* EtTuBrute: He was comfortable enough around the Deleter, or rather James Pierce, to converse with his visor raised. He was promptly shot and left to freeze.
247* TheEngineer: His official role within the squad
248%%* GadgeteerGenius
249* KillItWithIce: A victim of it. The Deleter killed him with a freeze gun and left his remains in the artic biosphere.
250* MrFixit: Implied by his rank, plus he's the only one able to get sensitive info out of the computer in the Exam Center.
251* RapidFireTyping: When trying to access the BOTTLE SHIP's files.
252%%* TheSmartGuy
253* WeHardlyKnewYe: Gets almost no character development before being [[{{Pun}} iced]].
254[[/folder]]
255
256[[folder:Keiji "K.G." Misawa]]
257->Debut: ''VideoGame/MetroidOtherM''
258--->'''Voiced by:''' Jeff Minnerly
259[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/keigi_misawa.PNG]]
260The scout of Adam's squad. He is killed by the Deleter.
261----
262* ArmyScout: His official role in the squad, not that it gets put to any use.
263* BarelyChangedDubName: For some reason, his name was changed from Keiji in Japan to K.G. in English-speaking countries. Note that the two names are pronounced the same and that there was no reason for it considering the existence of Keiji Okuda in ''VideoGame/MassEffect2'', which released roughly around the same time.
264* KillItWithIce: Like Maurice, the Deleter killed him with a freeze gun.
265* NeverFoundTheBody: The Deleter disposed of it in a pool of lava. As a result, he is officially listed as "Missing in Action" in the post-credits character log.
266* TheQuietOne: He doesn't really ''seem'' like the type who doesn't talk much, but nevertheless he only gets about two short lines in the game.
267* TokenMinority: Not completely token due to Anthony but the only squad member of Asian descent.
268* WeHardlyKnewYe: As with the others, we don't learn much about him before his demise.
269[[/folder]]
270
271[[folder:Ian Malkovich]]
272-> Debut: ''VideoGame/MetroidOtherM''
273--->'''Voiced by:''' Jamie Hunsdale
274[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ian_malkovich.png]]
275Adam Malkovich's younger brother.
276----
277* TheEngineer: He was the one sent to repair a damaged drive unit for a space ship.
278* ILetGwenStacyDie: His death, as well as Adam's refusal to let Samus rescue him in fear of putting more lives on the risk, is what caused Samus to leave the Galactic Federation in the first place.
279* HeroicSacrifice: He died holding off a drive meltdown long enough for the civilians to get away.
280* KillTheCutie: His concept art and few lines of dialogue paint him as a cheery, charismatic guy who was good friends with Samus. Turns out his idealism was his undoing.
281* PosthumousCharacter: He died while Samus was still a member of the Galactic Federation military under Adam Malkovitch's command, well before any of the games.
282* SiblingYinYang: Ian was more light-hearted and approachable than his stoic older brother, Adam. [[{{Irony}} Ironically]] they both sacrifice themselves for others, showing they are not so different after all.
283* SmallRoleBigImpact: He only has one short scene before dying, but it lead to the riff between Adam and Samus that's a driving force in ''Other M'' and the reason Samus spends the franchise as an independent BountyHunter.
284[[/folder]]
285
286[[folder:Task Force Herakles]]
287-> Debut: ''VideoGame/MetroidPrime2Echoes''
288[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gfmc_task_force_herakles.png]]
289The twenty-two strong crew of the G.F.S. Tyr who were hunting a group of pirates on Aether. Their efforts were put to an end when they came to the attention of the Ing, who soon overran their compound and killed the troopers.
290----
291* ApocalypticLog: Their various journal entries detail their efforts to hunt the pirates, which quickly give way to them attempting to hold their ground against the splinters until eventually the Ing overrun them.
292* FinalGirl: Gender-inverted with PFC Denys, who manages to escape the massacre at the landing site but gets killed before he can make it to the Luminoth building.
293* HeroWorshipper: SPC Angseth is this for Samus, excitedly talking about Samus's exploits over chow and griping in her data log that Samus would be out there getting the job done instead of wasting her time on monitor duty. Ultimately it just makes it sadder that she died days before her idol would show up and wipe out the Ing that had been plaguing the troopers.
294* LastStand: A number of them make one against the Ing at the landing site.
295* TheLeader: Captain A.C. Exter was the leader of the task force and the squad leader of Force 1.
296* PosthumousCharacter: They're all dead by the events of the story.
297* ReforgedIntoAMinion: Several of them get made into dark troopers through Ing possession.
298* SanitySlippage: PFC Haley took the constant splinter attacks the worst. He started talking to himself all the time, refused to sleep, and nearly shot another trooper while they were on watch. The only reason he wasn't taken off duty was because the crew needed as many hands in the field as possible to fight the splinters, though the others still had concerns that he would snap entirely and end up shooting them. And as for his data log...
299-->'''I hear.'''
300-->'''Them.'''
301-->'''Everywhere. They're coming.'''
302-->'''Can't sleep. Ever.'''
303-->'''They'll eat me.'''
304-->'''Eat.'''
305[[/folder]]
306
307[[folder:Project Golem Marines]]
308[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/federation_force.PNG]]
309-> Debut: ''VideoGame/MetroidPrimeFederationForce''
310An elite group of marines equipped with armor capable of matching Samus in power and versatility.
311----
312* ArmCannon: Their weapons systems take the form of a cannon that replaces their right hand and forearm.
313* AttackDrone: AI combat drones assist marines who don't deploy with a full squad.
314* AttackItsWeakPoint: The Scan Bolt reveals these.
315* BeehiveBarrier: The Shield Generator can deploy a spherical version of this to protect you and your teammates.
316* ChestInsignia: The missile symbol is painted onto their chests. It's even faintly visible with different paint schemes.
317* ColorCodedForYourConvenience: All the mechs are identical so they're differentiated by glowing visors and ''Film/{{Tron}}''-like lines.
318* DeathOfAThousandCuts: The standard energy shots aren't nearly as effective as the various special weapons, but they still pack a punch.
319* FireIceLightning: The Flame, Freeze, and Shock Shot.
320%%* FreezeRay: The Freeze Shot
321* HealingShiv: The Repair Capsules are launched like grenades.
322* {{Hologram}}: They can create a holographic decoy of Samus to draw the Space Pirate's fire.
323* HomingProjectile: Once the Scan Bolt has revealed the weak points.
324* ImprovisedZipline: They can use a grapple beam-like device to zipline on energy cables.
325* JumpJetPack: Each suit is equipped with jump jets for short bursts.
326* MiniMecha: At least twice the size of a normal trooper, though its hard to tell due to the art style.
327* ReligiousAndMythologicalThemeNaming: Named after artificial servants made of clay from Hebrew folklore.
328* MacrossMissileMassacre: The missile launcher
329* MauveShirt: They're the playable characters, which makes them more important than the usual marines, but they're still soldiers, which means there are always people to replace them. One of the cutscenes even shows a crowd of other marines who qualified for the same positions, just waiting for you to die so they can continue on in your place.
330%%* ShockAndAwe: The Shock Shot
331%%* StatusEffects: The Slow Shot.
332* StickyBomb: The Proximity Bomb can work like this or as a deployable landmine.
333[[/folder]]
334
335!!Civilian Personnel
336[[folder:Federation Official ('''UNMARKED SPOILERS''')]]
337[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/mf_dispatch.png]]
338-> Debut: ''VideoGame/MetroidFusion''
339
340A mysterious individual involved in the B.S.L station and the suppression of Adam's memories.
341----
342* AffablyEvil: If you sequence break to encounter a conversation with him, he's quite friendly towards Samus. He even offers to reward her ingenuity by letting her in on the plan, though Adam shoots the idea down.
343* TheConspiracy: Part of the one regarding the Metroids on the B.S.L station and controlling Adam. Presumably, this is part of the same conspiracy as the one around the BOTTLE SHIP and the Deleter.
344[[/folder]]
345
346[[folder:Dr. Madeline Bergman]]
347[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/madeline_bergman.png]]
348-> Debut: ''VideoGame/MetroidOtherM''
349--->'''Voiced by:''' Linda K. Morris (English), Miho Hino (Japanese)
350The head scientist of the BOTTLE SHIP.
351----
352* TheConspiracy: Her work in the BOTTLE SHIP was clearly part of it, but she's ignorant of its goals outside of the station. Based on the Deleter's actions, she clearly wasn't important enough in the hierarchy to be irreplaceable.
353* ItsAllMyFault: Her opinion of the BOTTLE SHIP incident.
354* MyGodWhatHaveIDone: She had this reaction when MB began slaughtering the crew of the BOTTLE SHIP.
355* NonActionGuy: When confronted with a threat, she flees rather than try to fight.
356* TheSmartGuy: She's clearly intelligent given that she was head of the facility that created MB, Nightmare, and cloned Space Pirates and Metroids.
357* SympathyForTheDevil: Cries over MB's death at the hands of the Federation, despite everything she did.
358* TragicMistake: Her hesitation to defend MB when they attempted to deactivate her [[EtTuBrute caused them to snap]] and cause the BOTTLE SHIP incident.
359[[/folder]]
360
361[[folder:Rodney and Virginia Aran]]
362-> Debut: ''Manga/MetroidManga''
363A married couple on a mining planet, whose [[Characters/MetroidSamusAran child]] far overshadowed them.
364----
365* AllThereInTheManual: They never appear in the games, largely due to being dead.
366* TheCameo: They and Old Bird appear briefly in chapter 8 of ''Manga/MetroidSamusAndJoey'', as Samus reminisces about people she has lost.
367%%* DeceasedParentsAreTheBest: Both are killed in a Space Pirate raid.
368* DoomedHometown: Their colony is destroyed by a Space Pirate attack.
369* GoodParents: They both seem to be good parents to their daughter. Hell, both of them are willing to die for her.
370* HappilyMarried: They clearly love each other in their brief appearance.
371* HeroicSacrifice: Virginia dies drawing Ridley's attention away from her daughter.
372* MamaBear & PapaWolf: They're both fiercely protective of their daughter.
373* TakingYouWithMe: Rodney dies when he detonates a fuel store, killing an invading pirate force and scuttling their ship.
374* {{Workaholic}}: Rodney, to the point where he occasionally ForgetsToEat.
375[[/folder]]
376
377!!Aurora Units
378[[folder:In General]]
379->Debut: ''VideoGame/MetroidPrime3Corruption''
380Techno-organic supercomputers created and used by the Federation for a variety of purposes. One of them is the FinalBoss of ''Metroid Prime 3: Corruption'', being controlled by Dark Samus.
381----
382* BrainInAJar: Their appearance, plus some mechanical parts.
383* EvilKnockoff: {{Inverted|Trope}}. They are the Good Knockoffs of Mother Brain. Since they weren't made with [[BenevolentPrecursors Chozo technology]], they're obviously inferior. The Space Pirates eventually build their own EvilKnockoff of the Aurora Units called Master Brain in ''Federation Force''.
384* HiveMind: They have one. Whether it's telepathic, mechanical, or some combination of the two has yet to be explained.
385* LegacyCharacter: Heavily inspired by Mother Brain both in and out of universe. According to an unused Log Scan in ''Prime 3'', some Federation Soldiers have gotten in trouble with Admiral Dane for calling Unit 242 the "Other Brain".
386* NoBiologicalSex: They're giant brains, what did you expect? The gendered voices are purely for user benefit.
387* OrganicTechnology: They're giant living supercomputers shaped like brains.
388* VoiceWithAnInternetConnection: One serves as this on Elysia.
389* WetwareCPU: They were originally made for research before being incorperated into business, government, and military roles. The Olympus-class ships reduce the crew requirements by using one to handle most non-combat roles, allowing them to carry more fighter craft and be armed with more weapons.
390* YouAreNumberSix: Each is identified by a three digit code that serves as a name. Being organic computers, they don't mind.
391[[/folder]]
392
393[[folder:Unit 242]]
394[[quoteright:210:https://static.tvtropes.org/pmwiki/pub/images/aurora_unit_242.png]]
395--> Debut: ''VideoGame/MetroidPrime3Corruption''
396The Aurora Unit assigned to the GFS Olympus.
397----
398* BenevolentAI: Generally helpful (and apologetic on behalf of the Federation when they get Samus into trouble with the PED suit).
399* MissionControl: The primary one in ''Corruption'', providing Samus with information and objectives.
400* VoiceWithAnInternetConnection: Samus's contact with the Federation while she's on her mission in ''Corruption''.
401[[/folder]]
402
403[[folder:Unit 313]]
404[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/au_313_model.png]]
405--> Debut: ''VideoGame/MetroidPrime3Corruption''
406The Aurora Unit assigned to the GFS Valhalla, stolen during an attack by the Space Pirates, and used by Dark Samus to control the planet Phaaze.
407----
408* AIIsACrapshoot: Tries to kill Samus at the end of the game, although this is the result of being BrainwashedAndCrazy by Phazon (and possibly its fusion with Dark Samus).
409* ApocalypticLog: Samus can view its final log on the Valhalla, where it explains that the crew's attempts to repel the Pirate attackers has failed, and that they're about to move it from the ship.
410* CallBack: Its final form flies around and uses shockwave attacks like the core form of Metroid Prime, which is appropriate, since it's being piloted by the very same being.
411* FinalBoss: Of ''Corruption'', after fusing with [[BigBad Dark Samus]].
412* HijackingCthulhu: Dark Samus and the Space Pirates wire this thing into [[GeniusLoci Phaaze]] as a control system, enabling them to weaponize its leviathan seeds in their war against the Federation.
413* LoadBearingBoss: Destroying it also causes the entire planet of Phaaze to begin exploding. This is explained in the scans by it being symbiotically linked to Phaaze.
414* RedAndBlackAndEvilAllOver: Appears primarily black with red highlights during the battle on Phaaze. Since other Aurora Units do not have this color scheme, it's likely a result of the Phazon corruption and/or modification by the Space Pirates since their technology in ''Corruption'' has a similar aesthetic.
415* VaguenessIsComing: The last sentence of its final log, where it simply says "Darkness coming.".
416* WalkingSpoiler: Due to being the key to Dark Samus' plan to take over the galaxy, and the FinalBoss.
417[[/folder]]
418
419!!Other Creations
420[[folder:ADAM]]
421[[quoteright:128:https://static.tvtropes.org/pmwiki/pub/images/ai_adam_dread.png]]
422->'''Debut:''' ''VideoGame/MetroidFusion''
423->''"One of them will understand. One of them must."''
424A Federation AI installed in the ship they provided to Samus after the destruction of her personal craft. Samus privately names it after her former commander Adam Malkovich, whom it reminds her of.
425----
426* AdmiringTheAbomination: He occasionally tells Samus how impressed he is at the [[ItCanThink surprisingly advanced tactics]] the X display as well as their ability to rapidly spread and adapt. [[spoiler:It's foreshadowing how the rogue Federation faction plans to capture and weaponize the parasites.]]
427* AIIsACrapshoot:
428** A subversion on at least two fronts. [[spoiler:While the ADAM is technically rogue for disobeying orders at the end of ''Fusion'', said orders were a spectacularly bad idea: he's taking the correct action, and siding with Samus to do so at the point a savvy player might expect him to start singing Daisy Bell. And on the other front, he likely doesn't qualify as a true AI, given his computer self is somehow his human self's uploaded mind.]]
429** In ''Dread'', [[spoiler:he starts becoming increasingly creepy as he reflects on Samus' BodyHorror transformation into a Metroid and insulting her abilities in a passive-aggressive way - [[SubvertedTrope because his terminals were actually under the control of Raven Beak]], and that's the Chozo warlord's impression of him gradually fading. The real ADAM is still the helpful AI he always was.]]
430* BrainUploading: [[spoiler:Supposedly it is fairly common for leaders and scientists in the Federation to do so.]]
431* BreakingTheFourthWall: A hidden EasterEgg can be found if you abuse the Shinespark to get Samus to a Navigation Room after defeating Nightmare but before getting the Diffusion Missiles. Doing so will cause ADAM and a mysterious figure to congratulate her, with ADAM musing: "I wonder how many players will see this message?"
432* CrypticConversation: [[spoiler:One reading of his actions toward the end of ''Fusion'' posits that he knows darn well who he is and agrees with Samus' assessment of the X Parasites, but for one reason or another isn't willing to openly rebel and/or reveal his identity. When his hints end up proving ''too'' cryptic for Samus to pick up on, he gives up and spells out his plan.]]
433* DeadpanSnarker: Some of his lines of dialogue have flavors of this.
434* DemotedToExtra: In ''Dread'', unlike ''Fusion'', ADAM has little direct influence on what Samus does. While he can briefly lock her in the Network Rooms to force her to listen to his advice, he isn't able to [[spoiler:trap her like he did in the climax of ''Fusion'',]] and she's still able to move about the various areas of the game freely rather than being stuck in a specific Sector by him. [[spoiler:And then it turns out the "ADAM" you talk to through most of the game is actually Raven Beak imitating him; the ''real'' ADAM is only encountered at the very beginning and end of the plot.]]
435* DoWrongRight: [[spoiler:At the end of ''Fusion'', Samus decides to openly defy the Federation's orders and blow up the research station. ADAM objects, not because he wants Samus to obey her superiors, but because her initial plan would not be effective in eliminating ''all'' X Parasites.]]
436* ExpositionFairy: He provides lots of information and lore about the X in ''Fusion''.
437* {{Expy}}: For most of ''Fusion'', he serves as one for Ash from ''Film/{{Alien}}''. Both are ostensibly allies of the female protagonist who provide assistance and exposition in regards to dangerous alien threats that have snuck aboard big spacecraft. [[spoiler:But they're secretly under orders from major corporate/governmental groups to keep the aliens alive and prevent the heroine from killing it. There are also twists regarding their true natures: Ash looks human but is actually an android, while ADAM is seemingly just an artificial intelligence but has the uploaded mind of a deceased human.]]
438* HeelFaceTurn: [[spoiler:ADAM begins ''Fusion'' secretly under the orders of the rogue Federation faction to mislead Samus so that they can (attempt to) capture and engineer the X as well as continue their secret Metroid cloning program. Once Samus learns about this and confronts ADAM about the plan, the AI realizes that Samus is in the right and switches its loyalties to her. This notably sticks for ''Dread'', where it quips that the Federation isn't paying Samus enough to investigate the EMMI disappearances.]]
439* IdentityAmnesia: [[spoiler:One reading of his actions towards the end of ''Fusion'' posits that he had most of his memories suppressed (presumably to increase his loyalty to the rogue Federation faction)]]. Picking up on this at some level, [[spoiler:Samus mentally nicknames the AI 'Adam;' when she [[FreudianSlip accidentally refers to him as such]], it leads to him regaining his memories.]]
440* IHatePastMe: [[spoiler:He prods at Samus by assuming the old Adam would lead her into danger from the safety of a command room; ''Other M'' shows us that he indeed acted this way at some point. Whether this criticism is hatred for another Adam or guilt from the same Adam is left unclear.]]
441--> '''ADAM:''' [[spoiler:"Did this "Adam" care for you? Would he sit in a safe Command Room and order you to die?"]]
442* MachineMonotone: On the ship in ''Dread'', ADAM speaks with a very robotic-sounding voice. [[spoiler: But Raven Beak's mimic voice within ZDR is even ''more'' deep and monotone]].
443* MissionControl: He guides Samus through most of ''Fusion'', and while not giving orders, he explains a lot of what's happening in ''Dread'' from his scans of the environment. [[spoiler:Subverted in the latter case; "ADAM" is actually [[BigBad Raven Beak]] manipulating Samus.]]
444* MissionControlIsOffItsMeds: [[spoiler:Towards the end of ''Dread'', ADAM [[DissonantSerenity very calmly and without any gravitas]] remarks on how Samus's Metroid DNA has now fully mutated her into a Metroid specimen, and begins creepily musing on the exact infusions of Chozo DNA she received to make this possible, something ADAM would have no way of knowing. It's when Samus backs away and shows reluctance to listen any further that the "ADAM" before her drops the act, revealing she's actually been talking to ''Raven Beak'' the entire time.]]
445* OhCrap: When ADAM sees that Samus has regained the Plasma Beam, the music abruptly cuts out as he expresses surprise before he catches himself and quickly sends her onto the next mission. [[spoiler:We later find out that the rogue Federation faction secretly didn't want her getting the Plasma Beam at all, as that would let her defeat the SA-X that they wanted to capture instead.]]
446* OutOfCharacterAlert: [[spoiler:ADAM in ''Dread'' sometimes talks in an uncharacteristic tone, having knowledge of things he shouldn't have, indirectly insulting Samus' own capabilities while speaking highly of her enemy, mentions concepts like fate and destiny and stops calling her "Lady". Eventually, Samus catches on and "ADAM" reveals himself to have been Raven Beak all along.]]
447* SnarkyNonHumanSidekick: [[spoiler:After "reawakening" to his old self near the end of ''Fusion'', he is noticeably mouthier than the rest of the game.]] In ''Dread'' he notes that Samus' bounty pay for the ZDR expedition isn't nearly high enough for the risks.
448* TheSpock: His diction when he gives Samus orders reads this way. He also explicitly tells Samus to be wary and take alternate routes in the event she finds a superheated room. As an A.I, it's understandable. [[spoiler:This contrasts with Samus' memories of his living self.]]
449* WalkingSpoiler:
450** [[spoiler:His attempts to keep Samus in the dark about the rogue Federation faction's plans involving the Metroids and the X, as well as his identity as Adam Malkovich in uploaded form, are late-game twists.]]
451** [[spoiler:The climax of ''Dread'', reveals the ADAM Samus has been speaking with the entire game was actually Raven Beak impersonating him]].
452* WhamLine:
453** [[SomethingOnlyTheyWouldSay "Any objections, Lady?"]] This convinces Samus that he's the real Adam and can therefore be trusted.
454** Inverted in ''Dread''. ADAM never saying [[spoiler:"Any objections, Lady" is an indication that it's actually Raven Beak]].
455[[/folder]]
456
457[[folder:Security Robot B.O.X.]]
458[[quoteright:164:https://static.tvtropes.org/pmwiki/pub/images/box_sprite.png]]
459->'''Debut:''' ''VideoGame/MetroidFusion''
460
461A heavily armored security robot used in Federation facilities, encountered by Samus on the B.S.L station in Sector 3. Is later infected by the X via its exposed organic processor, giving Samus the Wave Beam when defeated.
462----
463* AIIsACrapshoot: It's one of only two enemies that isn't infected by X (at least not until the second battle), [[AmbiguousSituation leaving it unclear as to why it attacked Samus]]. It may have mistaken her for SA-X or simply went haywire.
464* AttackItsWeakPoint: The central processing unit, located in the center of its body.
465* BrainInAJar: The nature of its central processor, possibly related to the Aurora Units.
466* CollisionDamage: It uses its body to fight just as much as the actual weapons it possesses.
467* EveryoneCallsHimBarkeep: The Adam AI only calls it a "Security Robot" in dialogue. The full title of "Security Robot B.O.X." (and therefore, the robot's name B.O.X.) is only mentioned in one of the game's map objectives.
468* FiveSecondForeshadowing: The door to B.O.X.'s starting location is already heavily damaged and inoperable when you first arrive in Sector 3. And after downloading the Super Missiles, B.O.X. comes online and starts rampaging through parts of the sector, leaving a significant trail of damage to investigate before you finally confront it.
469* HighVoltageDeath: The second fight with it takes place in a pool of water, which its damaged body electrocutes.
470* KillItWithFire: One of its attacks in the first battle with it is to launch a bomb that explodes into two flame pillars.
471* MacrossMissileMassacre: It can launch clusters of missiles in its second fight.
472* NiceJobBreakingItHero: The damage Samus inflicts on it in the first fight is what allows the X to infect it. [[MortonsFork It's not like she had a choice]], as the robot was already attacking her with lethal force ''before'' she blew the tank open.
473%%* StealthPun: Possibly. The standard naming nomenclature for X infected enemies would be to stick X on the end of the name. Since the B.O.X. already ends in X, one might decide to put it at the front instead. By this logic, the infected unit would be referred to as the [[UsefulNotes/{{Xbox}} X-B.O.X.]]
474%%StealthPun has been whited out because there isn't an official source that uses the "standard naming nomenclature" mentioned in this example, which appears to be a form of WordOfDante instead. If this can be proven otherwise, this example may be added back in.
475* WaterfrontBossBattle: In the second B.O.X fight, you're on an overhead ladder across the ceiling while it stays in the water, electrifying it, while occasionally jumping at you and shooting missiles.
476[[/folder]]
477
478[[folder:Nightmare]]
479[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/380px_nightmare_other_m_artwork.png]]
480[[caption-width-right:300:[[labelnote:Click here to see Nightmare unmasked.]] https://static.tvtropes.org/pmwiki/pub/images/nightmare_unmasked.png[[/labelnote]]Warning: [[NightmareFace It's not pretty]]]]
481->'''Debut:''' ''VideoGame/MetroidFusion''
482->''"The damage seems to have been caused by a creature kept here by the researchers, who named it the Nightmare. Apparently, it was a bio-mechanical organism designed for military applications... It possesses uncommon power and can manipulate gravity. We must assume that it's become an X-host. We have no choice. You must find it and defeat it. I can't confirm the location. This thing is out of control. Hurry before it destroys the entire station..."''
483-->-- '''ADAM'''
484
485A horrifying bio-mechanical weapon created by the Galactic Federation that can manipulate gravity. Fought in Sector 5 of the Biologic Space Laboratories and gives Samus the Gravity Suit when defeated. [[VideoGame/MetroidOtherM Prior to that]], it is fought in Sector 2 of the BOTTLE SHIP on the way to and from Sector 0.
486----
487* BodyHorror: As if its organic components weren't horrific enough already, as it takes damage in ''Fusion'', its face begins to melt off. The first sign you see of this is when it starts weeping through its eye-holes.
488* BreathWeapon: Has this in its second fight in ''Other M''.
489* BullfightBoss:
490** During its third phase in ''Fusion'', it will slowly approach from the right side towards you until it reaches the left wall. When it reaches the wall, it then flies around at a faster speed chasing you until it's lured in a path that makes it slow down near the right again, where it approaches slowly once more.
491** One of its attacks in ''Other M'' is to slide across the ground and charge into you.
492* ChekhovsGunman: The first time you see it, the Nightmare merely swoops around as a roaring silhouette in the background of Sector 5 beyond a glass plane. You later return to Sector 5 only to find the glass smashed to pieces and the main hallways nearly destroyed.
493* ClippedWingAngel: In ''Fusion'', it goes through multiple phases, but in each of those phases, it just ShowsDamage more and more.
494* CollisionDamage: It loves to collide with you, almost more than shooting at you.
495* EnergyBall: In ''Other M'', it can fire balls of [[CastingAShadow dark energy]] in various sizes.
496* EnergyWeapon: Can fire lasers from its arms. ''Other M'' has it use this for a SpinAttack.
497* EnfanteTerrible: Its death wails in ''Other M'' suggest Nightmare is a baby.
498* GeneticAbomination: Nightmare is an unholy bio-mechanical abomination with vaguely-explained gravity manipulation powers. And the worst part is that it's ''man-made''.
499* GravityMaster: It can slow Samus down, stop her ability to space jump and cause her missiles to prematurely crash before hitting it. ''Other M'' shows it can also create miniature ''black holes'' to absorb and redirect Samus' shots. It can not unload its full arsenal while doing this however.
500* MeaningfulName: Twofold.
501** In a literal sense, this thing is ''Fusion's'' biggest source of NightmareFuel, mostly because of its NightmareFace and build-up.
502** [[invoked]] On a meta level, it's [[ThatOneBoss one of the most challenging fights in the series]]. ''Fusion'' telegraphs the hell out of the impending DifficultySpike, with the computer unable to track its position and Sector 5 having been laid to waste by the time you show up. The Adam AI even theorizes it could destroy the entire station if not killed.
503* MeatSackRobot: It's a machine with organic components installed. Those organic components is what’s letting the X to be able to infect it, much like its fellow machine-with-organic-parts, the B.O.X. security droid.
504* MonsterThreatExpiration: {{Inverted| trope}} thanks to the series continuity but he is much more difficult in ''Fusion'' than in ''Other M'', ''especially'' if you fight him with the Gravity Suit in ''Other M''.
505* NightmareFace: Six horrid little yellow eyes and saggy, snot-green skin. In ''Fusion'', the face starts to ''melt'' as you shoot at it!
506* NotQuiteDead: In ''Other M'', it lies dormant after its first defeat until you backtrack through its area again, causing it to reanimate to fight you again. [[spoiler:Given that information, it's possible that it's ''still'' not dead after its final defeat. Just unable to do anything to fight you since you destroyed its only means of attack and locomotion.]]
507* PsychoPrototype: Even before it was infected by the X, Nightmare had attacked Samus on the BOTTLE SHIP and caused damage to Sector 5 on the B.S.L station.
508* RequiredSecondaryPowers: It's implied that it was built with replicated Gravity Suit technology to protect itself from being ripped apart by its own gravity-manipulation powers, as not only does the Core-X mimicking it give the Gravity Suit when absorbed, the room aboard the BOTTLE SHIP where the original Nightmare is encountered has a hologram that looks like the Gravity Suit pick-up item.
509* SealedEvilInACan: Downplayed and invoked with its stitched-up facemask, which covers up something far nastier.
510* TragicMonster: In ''Fusion'', the first sign of damage it shows is the eyes of its masking popping out and it starts to "weep" tears of green slime, giving the impression of something monstrously unhappy.
511* VocalDissonance: In ''Other M'', without the reverb of its mask and the drone of its gravity field, its voice sounds less like a looming bioweapon and more like a crying baby. In ''Fusion'', it sounds like wind through a forest canopy, which is a bit more dignified but still not quite as low pitched as you'd expect for something of its size.
512[[/folder]]
513
514[[folder:MB]]
515->[-Click [[Characters/MetroidSpacePirates HERE]] to see MB's true identity.-]
516[[/folder]]
517
518[[folder:E.M.M.I.]]
519[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/switch_metroiddread_emmi_01.png]]
520->'''Debut:''' ''VideoGame/MetroidDread''
521
522The Extraplanetary Multiform Mobile Identifiers, or E.M.M.I., were created by the Exelion Star Corporation and sent by the Galactic Federation to investigate Planet ZDR over rumors of an X-Parasite infestation. Unfortunately, the E.M.M.I. have gone rogue for mysterious reasons, and actively hunt Samus during her mission on ZDR.
523----
524* AbnormalLimbRotationRange: Being designed to maneuver around and investigate a great variety of terrain, the E.M.M.I.s are naturally capable of contorting their body and limbs around in all kinds of ways, allowing them to swivel to and fro through their legs and acrobatic their way across any wall or incline.
525* AdvertisedExtra: [[DownplayedTrope Downplayed]]. While they are a dangerous, overarching threat, they, contrary to what their overwhelming presence in the marketing and boxart would have you expect, have little to do with the main plot and function more as secondary antagonists unlike their direct predecessor, the SA-X.
526* AmbiguousSituation: Each E.M.M.I.'s serial number gives a hint as to what upgrade they are carrying. However, 01P does not yield any upgrades upon being defeated, nor does it show what it's capable of since it was already damaged beforehand, leaving it ambiguous as to what the "P" stands for, or if it even had any special abilities like the other E.M.M.I.
527* AICronym: '''E'''xtraplanetary '''M'''ultiform '''M'''obile '''I'''dentifiers.
528* AIIsACrapshoot: They were sent by the Galactic Federation to investigate ZDR, but have gone rogue and have become one of Samus's most threatening foes. [[spoiler:The reason for this is because Raven Beak reprogrammed them to capture and extract the Metroid DNA from her]].
529* AirVentPassageway: Averted with E.M.M.I.-02SM, which can't get through Morph Ball tunnels; played straight by the later E.M.M.I., which can, and in fact, the green E.M.M.I.-03MB once beaten will give Samus access to her Morph Ball form.
530* ArtificialBrilliance: The E.M.M.I. have much better pathfinding and traversal abilities, making them much more dangerous. They will also thoroughly search their environment when they lose sight of Samus.
531* BaitAndSwitchBoss: [[spoiler:E.M.M.I.-07PB is fought and beaten as a CutsceneBoss. However, before Samus can obtain the Power Bomb from it, a red Chozo Soldier that was watching the fight interrupts and leaps in, serving as the actual boss]].
532* BoomHeadshot: Their CyberCyclops faces are the only part of them that Samus can damage, first with an Omega Stream to melt their faceplate and then with an Omega Blaster shot to shatter their eye and shut them down.
533* BrightIsNotGood: More than half of the E.M.M.I. come in stark, bright colors emphasizing their high-tech design; 02SM is white, 03MB is lime green, 04SB is yellow, and 05IM is cyan. In spite of this, they're also some of the deadliest foes Samus has faced yet.
534* CloseRangeCombatant: While they can almost instantly kill Samus if they grab her, they don't have ranged attacks, so she should be safe if she keeps her distance. [[spoiler:At least that's the case for the earlier models; E.M.M.I.s -05IM and -06WB are capable of ranged attack, with the former capable of freezing Samus if it catches her in its lights and the latter firing orb shaped blasts that pass through walls while in pursuit of her. E.M.M.I.-07PB, meanwhile, is equipped with ''Power Bombs''.]]
535* ColorCodedForYourConvenience: Each of them are colored differently; in numerical order, they are gray, white, lime green, yellow, turquoise blue, purple and reddish orange.
536* CranialProcessingUnit: Their sensor eye in their head is the only part that Samus can damage to shut them down, and even then she needs to use the power of a fully-charged Omega Blaster shot to do so. Even so, all variants other than the damaged one have a shielding that must be overheated by sustained fire from the Omega Stream first.
537* CutsceneBoss: [[spoiler:E.M.M.I.-07PB is not engaged in combat with the Omega Cannon at all, nor do you get to navigate its territory. That being said, you do need to counter its attack at least once, which will lead to a cutscene where Samus manages to drain its energy with her newfound Metroid absorption powers. [[BaitAndSwitchBoss She does however have to fight]] a Red Chozo Soldier that interrupts her before she can obtain the Power Bomb.]]
538* CyberCyclops: The seven E.M.M.I. all have a sole large red eye on their silhouettes. The eyes are mostly covered with armor plates, which retract only when prepping their OneHitKO.
539* DeadlyGaze: E.M.M.I-05IM will temporarily freeze Samus if it manages to catch her directly in its scanning beams.
540* TheDreaded: They inspire fear and dread, hence the title of the game they first appear in.
541* DramaPreservingHandicap: The E.M.M.I.-02SM has much larger head fins than any other model. This prevents it from following Samus through a narrow space, allowing her time to move around its location.
542* EstablishingCharacterMoment: Each of them in their introduction cutscene shows off their special ability/gimmick and hinting at what can be expected of the future models.
543** -01P: Despite its damaged state, it's still strong enough to be able to grab Samus and attempt to deliver its OneHitKill, introducing the last-ditch counter move, and that despite failing to climb after her it will keep fruitlessly trying to showcase its [[SuperPersistentPredator mindset towards getting Samus]].
544** -02SM: It's introduced [[WallCrawl clambering along the walls]] and the first with the armor plating around its eye, showing that future E.M.M.I.s won't have the mobility issue and it'll take more than just shooting them in the eye to take them down. It's also the first clue to [[NighInvulnerable how tough]] they are when it shrugs off Samus' Power Beam and Missiles and she decides to [[ScrewThisImOutOfHere book it]].
545** -03MB: It's introduced unable to find Samus while she's using the Phantom Cloak and contorting its body through narrow spaces upon leaving, showing that future E.M.M.I. no longer have to follow the same paths as Samus to try and reach her and can take personal shortcuts, and driving home stealth will be the way going forward.
546** -04SB: When Samus runs from it, it suddenly boosts and quickly closes the distance on her, only foiled by Samus passing through a trap door that erects a wall when she steps on the trigger mechanism on the other side.
547** -05IM: It's introduced freezing a smaller drone in its scanning light and shattering it, showing what Samus will be in for if it catches her in its vision.
548** -06WB: It shoots through the Chozo mural Samus was initially observing with a burst of electricity without ever actually physically seeing her first, nicely reflecting what it will do to Samus if it detects her (and not even within its vision like previous models) [[spoiler:after it gets re-activated]].
549** -07PB: It instantly defeats Samus by obliterating the entire zone with the Power Bomb the moment it detects her, [[spoiler:after which she defeats it in a cutscene with her new energy-draining powers]].
550* EverythingIsAnIpodInTheFuture: They sport a sleek and shiny design with sterile black and white armor (though there are variations in bright colors such as green and yellow).
551* {{Expy}}:
552** To [[Film/RedPlanet AMEE]], starting with the extremely similar name that happens to be an acronym for an extremely similar purpose (Autonomous Mapping Exploration and Evasion).
553** Their manner of movement, from [[WallCrawl clinging on to ceilings and walls]], to using vents and narrow passages to reach their targets, makes them resemble something akin to [[Franchise/{{Alien}} robotic Xenomorphs]].
554* FluffyTheTerrible: Their acronymized name sounds like a shortened version of the name, "Emily" or "Emma". They also happen to be nigh invincible robots out for Samus's blood. Of course, the name "Emmi" also means "rival".
555* ForgotAboutHisPowers: Destroying E.M.M.I.-05IM and -06WB would be ''much'' harder if they simply remembered they're capable of stunning Samus with their abilities after obtaining the Omega Blaster from their Central Units. [[spoiler: This was likely intentional on Raven Beak's behalf, as part of his test to forcibly draw out Samus' Metroid powers, making them advance on her without using any of their abilities and giving her a chance to kill them with the Omega Cannon once she has it. The only exception is -07PB, which ''instantly'' defeats Samus without giving her a chance to reach the Central unit, likely because Raven Beak intended for it to be the end of Samus' test, [[DieOrFly one way or another]]]].
556* FreezeRay: E.M.M.I-05IM has access to a freezing shot that paralyzes Samus for a few seconds or so if it manages to spot her with its line of sight.
557* GenericDoomsdayVillain: On account of being robots with no agency of their own, they lack any personality or goals and serve more as obstacles that stalk certain portions of the map rather than characters.
558* GoneHorriblyRight: These machines were made with some of the strongest material in the universe and designed to investigate and take care of biological infestations like the X-Parasite. This spells very bad things for Samus Aran, who despite being the galaxy's greatest bounty hunter can't take on the E.M.M.I. without a limited-use weapon, and who has Metroid DNA that the E.M.M.I. are frighteningly well-designed to extract.
559* TheHeavy: Collectively, the E.M.M.I. are the overarching threat that relentlessly hunt Samus throughout ''Dread'' but they simultaneously lack any agency of their own.
560* HellIsThatNoise: They emit unsettling electronic tinkling noises as they patrol an area, and if they manage to catch Samus, their OneHitKill is punctuated with a harsh, shrill beep.
561* ImpaledWithExtremePrejudice: Their schematics show that they're equipped with a frighteningly sharp drill tucked away within the folds of their eye, and they will gladly use it on Samus should they manage to incapacitate her.
562* ImplacableMan: What makes the E.M.M.I. a dangerous enemy is not just its persistence and lethality, but its resilience. Nothing in Samus's regular arsenal can hurt them. For the most part, all she can do is RunOrDie until she can temporarily turn her Arm Cannon into the Omega Cannon and destroy them for good. [[spoiler:The only other thing they're shown to be vulnerable to is [[EnergyAbsorption having their energy sucked out]].]]
563* InvincibleBoogeymen: For a large part of the game, it's impossible to fight against them, as none of Samus's normal weapons have any effect on them and they will near-instantly kill her if they catch her. Even if she's not in their line of sight, they'll detect her nearby, forcing Samus to keep moving to prevent them from finding her. Only the Omega Cannon is able to damage them, but even then it's a temporary reprieve, as it goes away every time Samus destroys one, and energy refills necessary to charge it up again are very scarce.
564* LeParkour: All of them aside from the very first (due to its limbs being mangled) are capable of this, running, jumping, twisting and contorting themselves to take the shortest path to Samus they can manage.
565* LimpAndLivid: E.M.M.I.-01P, the first E.M.M.I. Samus encounters comes after her this way, plodding steadily towards her with its broken arms hanging slack.
566* LivingMotionDetector: They are equipped with motion detection. Even if Samus is nowhere near them, they'll detect her movement nearby, and will do a thorough search of the area even if Samus tries to hide with the Phantom Cloak.
567* LogicalWeakness: NighInvulnerable they might be, but [[spoiler:they still rely on an internal power supply as robots. This gets hammered home when E.M.M.I.-07PB has Samus in its grasp and it triggers her Metroid DNA to go into overdrive, causing her to [[EnergyAbsorption drain all its power within seconds]] with it helpless to do anything about it.]]
568* LuckilyMyShieldWillProtectMe: All of them besides E.M.M.I.-01P have armor plating around their eyes for extra protection. Even the Omega Cannon can't punch through it in one shot and Samus must lay down a [[MoreDakka constant stream of fire via the Omega Stream]] in order to melt through the plating to expose their eye, and this can take long enough that the E.M.M.I. is able to close the distance on Samus. Thankfully, the destruction of the plating will stun them for a second or two, allowing Samus time to get some distance to charge up the finishing blow.
569* MascotMook: E.M.M.I.-02SM (AKA the White E.M.M.I.) is present in most key artwork for ''Dread'' and even has its own Amiibo, despite technically only being the second E.M.M.I. encountered.
570* MeaningfulName: Most of their individual serial numbers indicate what order you defeat them in and what ability they have.
571** E.M.M.I.-02SM (White) -- Spider Magnet
572** E.M.M.I.-03MB (Green) -- Morph Ball
573** E.M.M.I.-04SB (Yellow) -- Speed Booster
574** E.M.M.I.-05IM (Blue) -- Ice Missile
575** E.M.M.I.-06WB (Purple) -- Wave Beam
576** E.M.M.I.-07PB (Orange) -- Power Bomb
577* NighInvulnerable: Their plating is made of a material that the first ''Metroid Dread'' Report states to be "the strongest stuff in the universe." E.M.M.I.-02SM’s introduction shows it not even reacting to receiving two Power Beam shots and a Missile to the face. The only thing that can destroy them other than [[spoiler:Raven Beak's own strength]] is the temporary Omega Cannon given by the Central Units, which disappears each time Samus kills one of the E.M.M.I., requiring her to go find another Central Unit to give her the power-up again. [[spoiler:Samus only manages to survive against the orange E.M.M.I.-07PB by utilizing a [[EnergyAbsorption power]] not even its armor can protect it from.]]
578* NoNonsenseNemesis: All of the E.M.M.I. qualify, with their AI being built to pursue Samus as efficiently as possible, including doubling back or taking alternate paths if she tries to catch them in a loop. 07PB, however, earns points for wasting no time: upon hearing Samus, [[WhyDontYouJustShootHim it immediately destroys the entire zone with the Power Bomb]].
579* OneHitKill: If they catch Samus and she fails both of the last resort desperation counters, they will instantly kill her in one strike, via impalement.
580* PrimalStance: They can be bipedal if they choose to be, but spend most of their time crawling on all fours.
581* PurpleIsPowerful: E.M.M.I-06WB is one of the most powerful E.M.M.I.s in the game, [[spoiler:being effectively the last one to be engaged in gameplay as the final orange E.M.M.I.-07PB is merely a CutsceneBoss.]]
582* RuleOfSeven: The Federation dispatched seven E.M.M.I. to ZDR, and now Samus must contend with them as some of her most powerful foes to date.
583* SmallRoleBigImpact: [[spoiler:E.M.M.I.-07PB only shows up for a few seconds before being killed, but it's what forces Samus to fully manifest her Metroid powers recontextualizing the game, if not whole series, as building up to that moment.]]
584* StalkerWithATestTube: [[spoiler:The spike they use to finish off Samus isn't merely a weapon, but a surgical tool they're using to fatally extract a sample of her Metroid DNA on behalf of Raven Beak.]]
585* SuperPoweredRobotMeterMaids: These relentless automatons, which are incredibly fast and agile, made of the strongest alloys in the cosmos, and capable of overpowering the galaxy's greatest warrior, were designed to be mere research drones. [[JustifiedTrope Justified, since the wildlife on alien planets can be dangerous enough before rewritten as super-predators by the X, and creating a robot that could be easily destroyed would defeat the purpose,]] not to mention be a waste of money. But it gets even more ludicrous with the later-encountered models, which are equipped with abilities or weapons that go way beyond the justification of exploration or defense from hostile wildlife and are more perfectly-suited for hunter-killer robots. E.M.M.I.-07PB, in particular, is equipped with ''[[SmartBomb Power Bombs]]''. It's unknown if Exelion Star Corporation built them with these abilities [[spoiler:or if Raven Beak modified them after reprogramming them to make them efficient killers]].
586* SuperSpeed: E.M.M.I-04SB has access to the Speed Booster, allowing it to close on Samus really fast.
587* SuspiciouslySimilarSubstitute: With their invulnerability to Samus' weapons that requires her to hide and/or run until she can get strong enough to fight them, the E.M.M.I.s fill the same niche that the SA-X did in ''Fusion'' and that the Zebesians did in the Zero Suit segment of ''Zero Mission''.
588* TerminatorImpersonator: The E.M.M.I. are imposing, NighInvulnerable androids with [[GlowingMechanicalEyes red glowing eyes]] that are relentless in their pursuit of Samus and will not stop ever until they've [[spoiler:extracted her Metroid DNA for Raven Beak to revive the Metroids with for his army]].
589* TwinTelepathy: Synchronization type. The E.M.M.I. have alerts linked directly to their Central Units, causing them to pursue Samus relentlessly once she acquires the zone’s Omega Cannon upgrade. [[spoiler: Samus draining 07PB causes its zone’s Central Unit to deactivate.]]
590* UnnecessarilyCreepyRobot: Despite being explicitly designed as research and surveillance drones, they have a rather intimidating appearance with their human-like build that can shift to an animalistic stance, clawed hands and feet, and their giant glowing eye. Which makes it all the more inconvenient when they go rogue.
591* WallCrawl: They can easily move on walls and ceilings and across short gaps in either, which gives them a peculiar form of locomotion that Samus has to work hard to stay one step ahead of. Defeating E.M.M.I.-02SM (the very first to display this since E.M.M.I.-01P is too mangled to manage more than a lumbering gait because of [[spoiler:Raven Beak's own strength]]) gives Samus access to the Spider Magnet, letting her do this to certain magnetized walls.
592* WhiteAndRedAndEerieAllOver: There are versions of many colors. But most of the marketing focuses on the white one for a reason!
593* TheWorfEffect:
594** Considering how much emphasis is put to how dangerous E.M.M.I. are, the fact that the first one seen, 01P, is in horrible shape suggests that there is someone in ZDR that can power through them. [[spoiler:One of the artworks you can unlock shows that it was Raven Beak who wrecked 01P, showing just how powerful he is]].
595** The last E.M.M.I. [[spoiler:isn't fought in the same manner as the previous ones, as it ends up being a demonstration of Samus' Metroid powers when it ambushes her, with her completely draining the robot of energy when it tries to attack her]].
596* WorfHadTheFlu: 01P, the first E.M.M.I. Samus encounters is already beaten to hell and back, missing its armor plating and [[AnArmAndALeg part of a limb]]. As a result it's a much slower pursuer and can't climb, allowing her to get past it, temporarily empower herself with the Omega Cannon, and blow it to pieces. Collecting all the items in Artaria reveals that [[spoiler:Raven Beak was the reason why it was so mangled, as a testament of his own strength.]]
597* XenomorphXerox: Their body shape and movement, their NighInvulnerability, persistent nature, and a giant needle concealed in their head (evocative of the Xenomorph's NestedMouths) makes them a mechanical version of this trope.
598* YouAreNumberSix: Each of the seven E.M.M.I. has a serial number that begins with the two numbers and ends with letters.
599[[/folder]]

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