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1For Non-Player Characters, go [[Characters/MarvelVsCapcomInfinite here]]. For the Marvel characters, go [[Characters/MarvelVsCapcomInfiniteMarvel here]].
2
3[[foldercontrol]]
4
5[[folder:Arthur]]
6!![[VideoGame/GhostsNGoblins Arthur]]
7->"He who hath no beard is less than a man."
8[[quoteright:237:https://static.tvtropes.org/pmwiki/pub/images/mvciarthur_4.png]]
9 [[caption-width-right:237:"I take my leave, for my princess awaits."]]
10-->'''Debut:''' ''Ghosts 'n Goblins'' (1985)
11-->'''Voiced by:''' Creator/DanWoren
12
13A gallant knight of unmatched courage, Arthur is the protector of the fair princess Guinevere. When the wicked forces of Astaroth besieged his realm and kidnapped Guinevere, Arthur leapt into action, fearlessly facing down hoards of demons and the undead to rescue his princess and deliver the kingdom from ruin, in spite of the odds against him and even when reduced to little more than his small clothes.
14----
15* ArchEnemy: Firebrand is his, as his greeting him in story mode indicates they have been dancing to this music for a while.
16* BadassCape: His Golden Armor hyper combo also gives him a flowing cape.
17* BlastingTime: When he prepares his Goddess Bracelet hyper, as well as summoning the Fire Dragon and the explosions in his level 3 hyper combo.
18* BoomerangComeback: His Scythe Toss move has his thrown scythe flying back towards him after going across the screen, hitting the enemy on the return path.
19* CompensatingForSomething: Iron Man asks Arthur this when pointing out that jousting lance of his.
20* CoolSword: Swings a bastard sword in some of his specials.
21* ClothingDamage: As part of his Golden Armor Hyper Combo: once the timer's up, Arthur will be flung backwards as his armor breaks down and he's left to fight on his underwear, just like in his origin series. In this state Arthur has reduced defense, and must use the Hyper Combo again to restore his basic steel armor.
22* CounterAttack: His Shield Deflect special places a shield in front of him that repels attacks, leaving the attacker stunned and open to his attacks.
23* DashAttack: His Lance Charge unique normal where he dashes forward while holding his lance.
24* DeadpanSnarker:
25** When Thor pokes fun at his height, Arthur responds with a backhanded complement of his own.
26** When Iron Man asks if his lance is CompensatingForSomething, Arthur responds that he's "compensating" for Tony's carelessness. Thor laughs and declares "I like him!".
27** When Morrigan chides him for his chivalry, saying that not all women are [[DamselInDistress princesses in need of rescuing]], Arthur pauses and grumbles "Tell that to the Princess..." under his breath.
28* DoubleJump: Like in his games, he can jump in the air. He can also [[LagCancel cancel his midair specials into his air jump]].
29* GroundWave: His Fire Bottle Toss move creates a wave of fire on the ground that can carry the opponent forward.
30* HomingProjectile: His Magic Sword move throws one sword that flies at an odd angle before tracking the opponent. In his Golden Armor mode, his crossbow shots will also home in to the opponents.
31* HyperspaceArsenal: Let's see...sword, shield, lances, knives, torches, axes, throwing discs... all keep somewhere inside that tiny armor.
32* JoustingLance: Being a knight, he sometimes pulls out his lance to stab enemies with, and also [[JavelinThrower throws it at his foes]].
33* KnightInShiningArmor: Has a noble and dignified personality befitting of an old-school knight.
34* LongRangeFighter: Many of his specials are long-ranged projectile attacks.
35* NonStandardCharacterDesign: In relation to everyone else's more realistic look, Arthur is very small and cartoony, and is frequently teased for his diminutive stature.
36* PoweredArmor: The Emperor Armor, which he uses in the Golden Armor Hyper Combo, is a magical-powered suit which increases the power of all his weapons.
37* SaveThePrincess: He still seems to have this mentality, even though his universe's princess is nowhere to be seen in this game.
38-->'''Morrigan''': Not all women are princesses in need of rescuing!
39-->'''Arthur''': Tell that to the princess...
40* ShieldBash: One of his normal moves is him smacking his foe with his shield.
41* SmartBomb: His level 3 Hyper Combo, Fire Dragon ("For the Princess"), causes explosions to cover most of the screen.
42* SpamAttack: His Goddess' Bracelet Hyper Combo makes him throw light orbs forward in a rapid rate.
43* SuperMode: His Golden Armor hyper combo decks him in [[GoldenSuperMode a golden armor]] from his games, that buffs his defense and projectile attacks. Beware, however, that when the hyper ends, he'll be reduced to his GoofyPrintUnderwear and have his defense drop.
44* SwordPlant: Lance Plant, but still, his air HK attack is him stabbing downward with his lance.
45* ThrowingYourSwordAlwaysWorks: Or your axe, or knives, or lance... funny enough, his sword is the ''one'' weapon he doesn't throw.
46* TransformationSequence: When using his Golden Armor Hyper.
47* WingsDoNothing: His Wave 1 alternate costume gives him wings in his normal state, but they're purely aesthetic and don't give him any additional abilities.
48* YouAreACreditToYourRace: When Thor pokes fun at his height, he retorts that Thor is "indeed mighty... for a heathen god".
49
50[[/folder]]
51
52[[folder:Chris Redfield]]
53!![[Franchise/ResidentEvil Chris Redfield]]
54->"We'll survive this battle if we look out for each other."
55[[quoteright:194:https://static.tvtropes.org/pmwiki/pub/images/mvcichris_8.png]]
56 [[caption-width-right:194:"Mission complete. Let's return to base."]]
57-->'''Debut:''' ''VideoGame/ResidentEvil1'' (1996)
58-->'''Voiced by:''' Creator/RogerCraigSmith
59
60A former member of the S.T.A.R.S. Alpha Team, Chris Redfield is now a captain of the Bioterrorism Security Assessment Alliance, an international organization dedicated to protecting the world from Bio-Organic Weapons. After uncovering the Umbrella Corporation's dark secret of developing B.O.W.s, Chris has been on the frontline of combating bioterrorists.
61----
62* AscendedMeme: Hulk's nickname for Chris Redfield is "Rock-Puncher", referring to the infamous scene in ''VideoGame/ResidentEvil5''[='s=] final battle where Chris dislodged a boulder by shoving and punching it.
63* BadassNormal: Aside from being strong enough to [[MemeticMutation punch boulders]], Chris is just a normal human being in a game filled with super soldiers, mutants, and demonic creatures. He compensates by being well-trained and well-armed.
64* BalanceBuff: On the 5th December patch, he gets some generous buffs that mainly increases his attacks' damage and frames, but especially his Magnum Shot: aside from being stronger, it can now punch through most projectiles.
65* BottomlessMagazines: Applies to all of his guns except for one: his revolver, which has to be reloaded manually if it's empty.
66* CommandingCoolness: Several characters refer to him as "Commander Redfield," which may or may not be his official BSAA rank in the ''[=MvCI=]'' universe. He's also leading his half of the team during the heroes' invasion of Xgard to retrieve Thanos.
67* CompositeCharacter: Chris's general look and voice actor are based on his depiction in ''VideoGame/ResidentEvil5'', as was the case in the last game, though his face and hairstyle bear some resemblance to how he appears in ''Anime/ResidentEvilVendetta''.
68* CrouchAndProne: He has a move where he goes prone to the ground. From there, he can either fire his gun or do a shoulder charge attack.
69* DefiantToTheEnd: The first story trailer ends with Ultron-Sigma having knocked out all the other heroes... and Chris [[DefiantStoneThrow shoots him in the back with his sidearm]]. [[BrokeYourArmPunchingOutCthulhu This only draws his attention, though.]] The Story Mode changes the scene, showing that Chris's attack was a [[WeNeedADistraction distraction]] to keep Ultron-Sigma from killing Thor.
70* FirebreathingWeapon: He can pull out a flamethrower and burn foes with it.
71* FireIceLightning: His Grenade Launcher Hyper Combo throws a freezing round which freezes the enemy in place, followed by an incendiary round and a electric one before blasting them away with a normal round.
72* GameplayAndStoryIntegration: Minor example. Along the climax, in a cutscene, he sees his own left hand turning metallic due to the Sigma Virus the group contacted earlier. In the gameplay battle after that, his model still has its left hand metallic.
73* GoodOldFisticuffs: Employs various punching attacks when he's not brandishing a ranged weapon, including his Combination Punch special from ''[=MvC3=]''.
74* GrenadeLauncher: He pulls out one as his Hyper Combo, like in the third game. It fires [[FireIceLightning ice, flame and electric]] grenades.
75* IWorkAlone: He tries to accomplish his missions by himself, which, naturally, leads to him getting annoyed when Spider Man and Frank show up unannounced to help out in the A.I.MBrella scenario. This is likely because of his experience of getting his men killed during battles.
76* NiceJobBreakingItHero: His blasting the symbiote with a rocket launcher caused some of it to get stuck onto Spider-Man and force him to fight Frank and Haggar.
77* MoreDakka: He's packing a lot of heat from HyperspaceArsenal, as he was in his games. His Sweep Combo hyper is him bombarding his foes with all of his weapons one by one - from a knife, then a taser, a shotgun, a SMG, a revolver and finally an RPG.
78* PunchedAcrossTheRoom: The L version of his Combination Punch special can be continued into a straight punch that sends the enemy to the wall.
79* PuppetGun: His level 3 Hyper Combo is his Satellite Laser, a carryover from the previous game where he pulls this out to call off aimable [[PillarOfLight laser strikes from above.]]
80* RevolversAreJustBetter: One of his specials has him shoot with one, which [[BlownAcrossTheRoom can send the foe flying.]]
81* ShockStick: His electric stund rod.
82* ShotgunsAreJustBetter: He pulls out one for his specials.
83* SlideAttack: He gains one (down-forward + HK) in this game.
84[[/folder]]
85
86[[folder:Chun-Li]]
87!![[Franchise/StreetFighter Chun-Li]]
88->"I'll take you on."
89[[quoteright:214:https://static.tvtropes.org/pmwiki/pub/images/mvcichunli_4.png]]
90 [[caption-width-right:214:"There's more to fighting than brute strength."]]
91-->'''Debut:''' ''VideoGame/StreetFighterII'' (1991)
92-->'''Voiced by:''' Creator/AshlyBurch
93
94Chun-Li is an Interpol agent who has doggedly pursued the Shadaloo criminal organization, whose ruthless leader, M. Bison, is responsible for the death of her father. Highly skilled in kung-fu and brimming with determination, she will stop at nothing to ensure Shadaloo's downfall.
95----
96* AirJousting: ''Infinite'' sees the return of her Shichisei Senkuukyaku (Seven Star Flashing Air Leg) Hyper Combo from [[VideoGame/MarvelVsCapcomClashOfSuperHeroes the first]] ''Marvel vs. Capcom'', last featured in ''VideoGame/TatsunokoVsCapcom'' and is renamed as Gekkou Senkukyaku (Moonlight Flashing Air Leg). Instead of simply [[DashAttack flying through her opponent with a single, devastating attack]], Chun-Li first [[LauncherMove kicks them to set up the move]], ''then'' drills through them with a soaring kick (this time slightly angular as opposed to perfectly straight). It's also a Level 1 instead of a Level 3, and no longer features kanji spelling out the name of the move after Chun-Li strikes.
97* AnimeChineseGirl: Complete with odango hair and UsefulNotes/{{Qipao}}.
98* BareFistedMonk: Like her fellow Street Fighter Ryu, Chun-Li fights unarmed and uses martial arts.
99* EnergyBall: Her Kikouken (Qigong Fist) special. Her Kikouanken (Qigong Shade Fist) is a shorter-ranged but more powerful version.
100* GoombaStomp: Her iconic Yousoukyaku (Hawk Claw Leg) command move is her doing a small stomp on her foe in midair, after which she'll jump off of them.
101* GrandfatherClause: Charge motions (hold back/down, then forward/up + attack button) have been mostly abandoned in this game, except for her Kikoanken and EX Spinning Bird Kick as in the original ''Street Fighter II'', where she's known for having moves with such commands.
102* HurricaneKick: Her Spinning Bird Kick, which also has a finisher named Hajinkyaku (Champion Leg) that wallbounces for extra combo possibilities. It has an EX version (AKA the Spinning Hornet Kick) where she stays in one place but it does more damage. In the story mode, she uses it to crush multiple drones at once.
103* KickChick: The TropeCodifier for fighting games, and featured in the trope's page image.
104* {{Shoryuken}}: Her Tenshoukyaku (Ascension Legs) special where she does rising spinning kicks.
105* SpamAttack: Her [[SignatureMove signature]] Hyakuretsukyaku (Hundred Rending Legs) special and Houyokusen (Feng Wing Fans) Hyper involve lots of kicks at high speed. New to ''Infinite'' is Chun-Li's ability to follow-up either version of the said Hyakuretsukyaku with unique finishers depending on if done on ground or in midair; grounded version allows for the [[LauncherMove Soutengeki]] (Brushing Heaven Strike) while the midair version's finisher is the [[MeteorMove Recchishuu]] (Rending Earth Leg). Also her Shichisei Ranka (Seven Star Wild Luster) Level 3 hyper, coming back from the previous game.
106* SpellMyNameWithAnS: Barring the romaji issues aside, her Recchishuu in the game is actually misspelled via missing an extra 'c' in-game, since it's supposed to be a cut-off for "retsu".
107* SphereOfDestruction: Her Kikoushou (Qigong Palm) hyper combo is her projecting a big sphere of energy from her hands, and also retains her Kikouanken from ''Ultimate Marvel vs. Capcom 3''.
108[[/folder]]
109
110[[folder:Dante]]
111!![[VideoGame/DevilMayCry Dante]]
112->"Ready for some fun?"
113[[quoteright:304:https://static.tvtropes.org/pmwiki/pub/images/mvcidante_5.png]]
114 [[caption-width-right:304:"Jackpot! I win again!"]]
115-->'''Debut:''' ''Devil May Cry'' (2001)
116-->'''Voiced by:''' Creator/ReubenLangdon
117
118One of the two sons of (Legendary Knight) Sparda, a demon who rebelled against his brethren and sided with humanity, Dante himself was born from him and the human woman Eva and shares his idea of protecting humanity from the demons. To that end he forms the agency he calls "Devil May Cry" as a hired gun to fight demons, backed with his signature Rebellion sword and Ebony & Ivory guns (mementos from his father), his demonic power and lots of skills.
119----
120* AwesomeButTemporary: In his DuelBoss against Jedah, [[spoiler: he has access to ''unlimited Devil Trigger''.]] It's gone after this fight.
121* BadassLongcoat: His signature red longcoat; while he may not have the same longcoats in his games, they're always red and flowing.
122* BatmanGambit: [[spoiler:At the end of the Story Mode, Dante pulls one on Ultron Sigma by allowing him to have the Soul Stone in the hopes that being a soulless machine would bite him in his shiny metal ass as it doesn't work if you don't have a soul. However, he didn't expect [[NiceJobBreakingItHero Ultron Sigma to go]] OneWingedAngel and grab Dante to drain his life in retribution.]]
123* {{BFS}}: His signature Rebellion, an AncestralWeapon from his father.
124* BladeSpam: His Million Stab unique move, where he stabs multiple times with Rebellion. His Jet Stream special has him doing multiple slash with Agni and Rudra while running, and his Crazy Dance (which can be cancelled from Jet Stream) has him slashing multiple times with Rebellion before doing a SpinAttack with his body and then doing a final slash.
125* CatchPhrase: "Jackpot!", a carryover from his games where he says it at critical points in the story; this time, he says it after performing his Million Carats hyper and after he wins.
126* DarkIsNotEvil: Dante is a half demon with a sarcastic personality and an assortment of demonic powers. He is also a hero in the heroes to fight against Ultron and Sigma.
127* DeadlyLunge: His Stinger command normal, which can be cancelled into Million Stab. His Level 3 Hyper Combo, Devils Must Die, is him doing multiple Stingers back and forth, ending with a final powerful stab that releases a burst of energy.
128* DeathFromAbove: His Acid Rain special done with [[ArmCannon Artemis]] is him firing shots upward which turns into a rain of small lasers. His Helmet Breaker move is him simply doing a falling chop with his Rebellion.
129* DemonSlaying: His day job is to hunt demons.
130* DivingKick: His Killer Bee special is a downward diving kick with his Beowulf.
131* DoubleJump: He can jump once again in the air, taken from his Air Hike technique from his games. In Devil Trigger he can jump twice in the air.
132* DualWielding: His Agni and Rudra weapon is a pair of scimitars, one with [[PlayingWithFire fire powers]] and the other with [[BlowYouAway wind powers]], that lets him do rapid attacks (Jet Stream) and form [[TornadoMove fiery tornadoes]] (Twister and Tempest).
133* ElementalWeapon: Aside from Agni and Rudra above, there's also Cerberus, an [[AnIcePerson ice elemental]] 3-pronged nunchaku, Nevan, an [[ShockAndAwe electric]] [[InstrumentOfMurder guitar-scythe]], and Beowulf, a [[LightEmUp light elemental]] [[PowerFist gauntlets and greaves]].
134* EnemyRisingBehind: Heroic version. [[spoiler:After being stabbed by Jedah, the latter mocks him while turning his back... and then Dante rises up and transforms into his Devil Trigger form.]]
135* EnergyBall: His Air Play special shoots a ball of electricity from Nevan downward. It can be [[ChargedAttack charged]] for more damage. His Multi-Lock special also shoots balls of pink energy that [[HomingProjectile homes in to enemies]] after a second, and also chargeable to create more balls.
136* FakeDefector: [[spoiler: Fakes defecting from the heroes at the climax of the story, by giving the Soul Stone to Ultron-Sigma. Unfortunately for Ultron-Sigma, they cannot harness the power of the stone because it only responds to the most noble of souls which Dante is counting on. Captain America calls him out on it by risking for his plan to work.]]
137* GroundPunch: His Volcano special (done with Beowulf) is him punching the ground to create a burst of light. In a variant, his Million Carats special is him smashing the ground with Cerberus to create a tall cage of ice around him.
138* GroundWave: His Crystal special (done with his Cerberus) is him creating a wave of freezing ice on the ground.
139* HalfHumanHybrid: Mom's a normal human, dad's a legendary demon.
140* HumanPopsicle: His Million Carats special can freeze the enemy in place.
141* HyperspaceArsenal: Other than his Rebellion and E&I, he can summon his weapons freely from Hammerspace and then put it back in after he's done.
142* ImpaledWithExtremePrejudice: [[spoiler: Jedah stabs him through the chest just before their fight. As usual, it doesn't work.]]
143* JackOfAllStats: He has average health, average damage output and average mobility. He can also play at any range.
144* LagCancel: Like in the third game, many of Dante's command normals and specials can be cancelled into another move. More specifically, he retains Bold Cancelling (jump-cancelling moves using his Bold Move command jump) from ''Marvel 3'', and it'll presumably be very versatile when used by a player with fast fingers.
145* MellowFellow: As per his ''DMC3'' characterization, he takes everything in playful stride.
146* MoreDakka: Many of his moves involve shooting his guns at his foes a lot, from his Cold Shower (normal move), Scatter Shot special and Rain Storm unique moves to his Million Dollars hyper combo.
147* MysticalWhiteHair: His white hair is from his demonic lineage.
148* {{Nerf}}: On the 5th December patch, he gets multiple nerfs across the board, mainly on his damage output and active frames.
149* PowerEchoes: His voice echoes while in Devil Trigger.
150* RapidfireFisticuffs: More like Rapidfire Kicks, but his Beehive special (done after Volcano) is him doing rapid kicks with Beowulf in the vein of Chun-Li's Hyakuretsukyaku.
151* RedIsHeroic: Heavily associated with red color and is a hero who fights demons.
152* RollingAttack: He has two: Revolver (done with Cerberus) and Sky Dance (done with Agni and Rudra).
153* SawedOffShotgun: One of his weapons that he carries with him; he's so skilled with it that (in his standing HK/Fireworks move) he can spin it around himself like a nunchaku while firing it rapidly.
154* SlideAttack: His Reverb Shock and Jam Session specials have him sliding forward while playing his Nevan guitar, covering him with electricity (the latter also sends a lightning column upward).
155* SuperMode: His Devil Trigger turns him into a full demon and increases his attack power, gives him triple jump, [[RegeneratingHealth regenerates his HP]], lets him [[{{Flight}} fly with a command]] and gives him 2 powerful special moves: Thunderbolt and [[DeadlyLunge Vortex]]. In the Story Mode, [[spoiler:it makes him powerful enough to take on Jedah Dohma -- one of the most powerful demons in the ''Darkstalkers'' series -- and win]].
156* SwordBeam: His Drive special has him throw a crescent beam from his Rebellion.
157* {{Teleportation}}: His Air Trick special where he teleports above and behind his opponent.
158* VideogameDashing: He's able to air dash once.
159* WalkingArmory: Being a devil hunter, Dante wields a large and varied arsenal. In addition to his {{BFS}} Rebellion and his twin guns, Ebony and Ivory, he has access to two swords, a rocket launcher, a sawed off shotgun, a triple nunchaku and an electric guitar/scythe hybrid weapon.
160[[/folder]]
161
162[[folder:Firebrand]]
163!![[Videogame/GargoylesQuest Firebrand]]
164-> Hrruagh! (Come get some!)
165[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mvcifirebrand.png]]
166 [[caption-width-right:350:"Graagh Rugh Gigguh Gagh Gagh Gagh! (Imbecile! That’s the last time you underestimate my fireballs!)"]]
167-->'''Debut:''' ''Gargoyle's Quest'' (1990)
168-->'''Voiced by:''' Creator/IanJamesCorlett
169
170Also known as the "Red Arremer", Firebrand is a devious gargoyle who is native to the Demon Realm. As tenacious as he is devious, he has long been a thorn in the side of the people of the human realm, especially the fair knight Arthur.
171----
172* AssistCharacter: His Chaos Tide hyper combo summons another Red Arremer to assist him in attacks.
173* BigRedDevil: Smaller than most examples of this trope. Hulk confuses him for a big red ''bird'' in his tag out quote.
174* BlowYouAway: Gains a new move in this game where he shoots a small tornado across the ground. If Firebrand shoots a fireball into it, it causes the tornado to become a small pillar of fire and shoot the opponent upwards.
175* DashAttack: His Demon Missile attack has him doing a flying tackle towards his enemy.
176* DubNameChange: He's just called Red Arremer in Japan, which is the name of his species. Everywhere else, he has an actual name.
177* EvilLaugh: Does a lot of high pitched cackle during his attacks.
178* {{Flight}}: As expected, he can fly around.
179* KingMook: Red Arremers are a recurring enemy in the ''Ghosts n' Goblins'' series, but Firebrand is considered to be the most powerful among them, and was the star of his own game.
180* MeteorMove: His new Level 3 hyper combo, Red Blaze, has him grabbing the foe and carrying them up high before driving them downwards to the ground like a meteor.
181* NothingButSkulls: His intro has him perched [[AtopAMountainOfCorpses atop a small mountain of skulls.]]
182* PlayingWithFire: Has his classic fireball attacks.
183** BreathWeapon: Along with his fireballs, he keeps his Dark Fire hyper combo which now has a dark red coloring rather than purple.
184* RedBaron: Goes by the title of “Red Blaze”, one of his victory screen quotes tells his fallen opponent to tell others of him.
185* SpikesOfVillainy: His DLC costume, which is the Ultimate Gargoyle form [[note]]itself a purple recolor of his Legendary Gargoyle form[[/note]] from ''Demon's Crest'', has them literally growing out of his shoulders and knees.
186* SuperMode: Luminous Body returns from [=UMVC3=], but in this game he has a purple-ish tint to his skin and his body is covered in veins in addition to turning his body white. It increases his already high speed.
187* TheUnintelligible: Like in his previous appearance, he doesn't actually speak, and communicates only through high-pitched squawks.
188** IntelligibleUnintelligible: His squawks are translated for his intro, victory, and post-match quotes.
189* VideogameDashing: His Hell Dive and Hell's Elevator specials are specialized dash moves that lets him catch after opponents in combos.
190* VillainTeamUp: He's allied himself with Dormammu.
191* VolcanicVeins: Gains them during Luminous Body.
192* WingedHumanoid: He resembles a gargoyle.
193* WipeTheFloorWithYou: One of his Demon Missile variants (which was the Bon Voyage special from the previous game) has him [[GrappleMove grab the opponent with his feet]] and drag them across the floor.
194
195[[/folder]]
196
197[[folder:Frank West]]
198!![[VideoGame/DeadRising Frank West]]
199->"Get the hell off me!" ''(kicks zombie away)''
200[[quoteright:171:https://static.tvtropes.org/pmwiki/pub/images/mvcifrankwest_5.png]]
201 [[caption-width-right:171:"Again? Oh well, it always ends like this."]]
202-->'''Debut:''' ''Dead Rising'' (2006)
203-->'''Voiced by:''' T.J. Rotolo
204
205A well-known photographer (he covered wars, y'know), Frank West found himself in the middle of a conspiracy when he broke into a mall in the sleepy town of Willamette, CO, under siege by zombies. While he isn't the greatest fighter, he knows how to improvise and dress snazzy doing it.
206----
207* AscendedMeme: He mentions his war coverage to Chris while infiltrating A.I.M Brella.
208-->'''Frank:''' I'm not some pup photojournalist, alright? I've covered wars, ya know!
209* BadassNormal: He's just a regular guy who fights using whatever weapons he can get his hands on.
210* BatterUp: Wields a baseball bat as one of his weapons. It can be upgraded into a nail bat. [[spoiler:In the story, he manages to save Spider-Man from the symbiote controlling him and drive the symbiote monster away from the others by setting off several car alarms with his bat.]]
211* BootstrappedTheme: Bootstrapped from two characters, actually. His theme is a mix of [[VideoGame/DeadRising Adam the Clown and Brock Mason's]] boss fight themes.
212* BoozeBasedBuff: He can drink some booze to increase his level-up rate. After a few seconds, he'll puke down on the ground.
213* CameraFiend: Brings his camera with him, and now uses a tripod as well.
214* ChainsawGood: His arsenal includes both a regular chainsaw and a [[VideoGame/DeadRising2 Paddle Saw]].
215* CompositeCharacter: His Level 3 is reminiscent of the Selfie Mode in ''4'', but his voice actor and personality are from pre-''4''. His outfit and facial features borrow mostly from his original appearance, but he wields several combo weapons that didn't appear until later games.
216* ContinuityNod:
217** During his Level 3 Hyper Combo, he throws a [[VideoGame/DeadRising2 Hail Mary]] at his opponent. Afterwards, he takes a snapshot of the explosion, which earns him a "Fantastic" PP ranking.
218** His Level 1 Hyper Combo references Steven, the supermarket boss from the first ''Dead Rising'' game.
219* DeathFromAbove: His knee drop move. Also a new unlockable move where he dives to the ground face-first while wearing a Servbot helmet.
220* DeployableCover: It's not the intended use, but his tripod can be used to block incoming attacks.
221* GrappleMove: He has two - his unlockable Funny Face Crusher Hyper Combo[[note]]where he grabs a midair enemy with the Servbot helmet, then does a Giant Swing before ending it with a running bulldog[[/note]] and his new Level 3 hyper, Say CHEESE![[note]]where he throws the enemy towards a bunch of zombies, then throws a grenade rugby ball at them before doing a selfie with the zombies that puts him to Level 5 instantly.[[/note]]
222* HumanHammerThrow: His Giant Swing special has him throw a zombie with this move, hitting his enemy with the spin and the throw. The Funny Face Crusher hyper has this as part of the move.
223* ImprobableWeaponUser: Plungers, brooms and running face first at an enemy with a Servbot mask on are all surprisingly effective.
224* IntrepidReporter: Not even the likes of Ultron-Sigma will keep him from getting the big scoop.
225* MagikarpPower: Frank's power is below average at the start of a battle, but by taking photographs of his opponent in mid-combo (every hit of his team's combo is treated as his "EXP" points), he can "Level Up" and become stronger.
226* PieInTheFace: One of his unique normals has him throwing a pie to the opponent. As he levels up, it will change into [[GrievousBottleyHarm a bottle of orange juice and then a bottle of beer.]]
227* PowerGlows: Gets a blue aura when he hits Level 5.
228* TheRival: To Spider-Man, due to both being photographers.
229* RoundhouseKick: One of his unlockable moves is a simple but strong roundhouse kick, either aimed straight or low.
230* ShoppingCartAntics: His Blue Light Special hyper combo has him rushing towards his foe with a shopping cart strapped with chainsaws.
231* SituationalDamageAttack: His Case West (Survival Techniques in the previous game) hyper combo's damage depends on the power level he's currently at, as upgrading his level upgrades the weapon he uses in it.
232* SlideAttack: His crouching HK attack is a slide kick.
233* ThrowTheMookAtThem: Some of his attacks involve throwing zombies at his opponent. One of them can [[TheParalyzer hold the enemy in place]] for a combo.
234* UseYourHead: Has a new attack where he puts on a Servbot mask and [[DashAttack charges]] (or [[DeathFromAbove dives]], in midair) head first into his opponent.
235* WeaponizedCamera: He can take a snapshot with his camera in order to level up. His tripod camera move does the snapshot twice, and delayed, allowing him to use it mid combo for better leveling potential. The snapshot can also [[AlwaysAccurateAttack hit enemies wherever they are]] and negate most projectiles, although it does low damage.
236* WhatTheHellHero: Frank is definitely not pleased when Iron Man tells him (the only normal guy in the room) to take on Thanos.
237[[/folder]]
238
239[[folder:Jedah Dohma]]
240!![[VideoGame/{{Darkstalkers}} Jedah Dohma]]
241->"My salvation is the answer to all your prayers."
242[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/mvcijedah_3.png]]
243 [[caption-width-right:244:"You shall live on as a part of me."]]
244-->'''Debut:''' ''Darkstalkers 3'' (1997)
245-->'''Voiced by:''' Creator/DavidKaye
246
247The "Distressed Lord of Death", Jedah Dohma is the lone remaining high noble of the demonic realm of Makai. Concerned that the Aensland clan would lead Makai to ruin, he is on a quest to usurp rule over Makai for himself and lead the realm to a glorious new era.
248----
249* AlwaysAccurateAttack: His Finale Rosso (Finale Red) hyper tracks the opponent's position on the ground, then [[DraggedOffToHell drags the opponent into his dimension]] to be tortured before throwing them up to the surface.
250* AristocratsAreEvil: The only remaining member of the Three High Nobles of Makai.
251* AxCrazy: True to form, he hides it better than most, but when he really gets going he becomes positively ecstatic over the prospect of evisceration.
252* BloodyMurder: He keeps this aspect from his home series, but the blood itself is [[{{Bowdlerization}} censored]] due to [[BlackBlood being recolored purple]] like in ''VideoGame/CapcomFightingEvolution'' and the [=PS1=] port of ''Darkstalkers 3''.
253* DarkMessiah: Views himself in this manner, believing that both the human and demon realms require saving. Ghost Rider even explicitly refers to him as this when tagging him in to battle. In the game's plot he also does the same, believing that [[SoulSavingCrusader sacrificing souls to the symbiote]] (in an homage to the Fetus of God in his game) is an act of saving the merged universe from Ultron Sigma.
254* DeadlyDisc: His Spirale Divina (Spiraling Divinity) special[[note]]which was "Dio Sega" (God Saw) in his home game[[/note]] has him throw spinning bladed discs that float in place for a few moments. It can be [[ChargedAttack charged]] for more hits and bigger size.
255* DarkIsEvil: Jedah is an EvilCounterpart to both Morrigan and Dante and is a demon.
256* DeathFromAbove: His Turbine dell'Ira (Wrath's Turbines) special[[note]]which was "Ira Spinta" (Wrath Thrust) in his home game and in the Japanese version[[/note]] has him diving downwards while drilling with his wing-turned-blade. Also has a command grab version called Falce Primordiale (Scythe Primordial)[[note]]actually called "Sangue Scarificio" (Bloody Sacrifice) in the Japanese version[[/note]] that acts like the original diving-from-midair-command-grab-version of the classic Ira Spinta, which makes him NeckLift his foe for his wings rapidly jab at them from around-behind him before tossing them away.
257* DemonLordsAndArchdevils: He's one of the strongest characters in his home series, only matched by Morrigan.
258* EvilCounterpart: To both Dante and Morrigan. While Dante and Morrigan are demons who work to fight against Ultron and Sigma and bring an end to the mad robot’s cruelty, Jedah is a demon lord who is willing to sacrifice humans, something that is too despicable, even for Morrigan.
259* EvilIsVisceral: Despite the censorship, his animations are the same as in the ''Darkstalkers'' series; mutilating himself and using his blood and tissue as weapons. The only thing that wasn't carried over was his winpose, which has been censored so that he doesn't claw out his own eyeballs to the point where they dangle from the sockets (although a tearing sound can still very clearly be heard). He also lacks his infamous self-beheading move (Spreggio; lit. Italian for "Contempt"), as well as his Sangue Passare (Bloody Passing) throw.
260* EvilLaugh: Not limited to his signature cackling.
261* EvilSoundsDeep: When he's not cackling maniacally, Jedah's voice is suitably deep and commanding.
262* ExtremityExtremist: He only attacks with his hands, although sometimes he also uses his wings.
263* FemmeFatalons: A male example of this trope.
264* {{Flight}}: He's capable of this for a short time.
265* GrappleMove: His Sangue Sacrificale (Bloody Sacrificial)[[note]]which was "Nero Fatica" (Black/Dark Fatigue) in his home game and in the Japanese version[[/note]] is him grabbing his foe into a bubble of blood, which he then slashes with his scythe. His Finale Rosso (Finale Red) hyper is also one.
266** [[GiantHandsOfDoom Giant Hand of Doom]]: His Level 3 hyper, Sigillo del Servo (Signet of the Servant)[[note]]which was "Prova di Servo" (Proof of Servant) in his home game and in the Japanese version[[/note]], has him grabbing with a big hand made of blood which then smashes the enemy all over the place before splatting them onto a giant contract letter that Jedah prepared.
267* GratuitousItalian: A prime staple of both his moveset, and some of his victory screen dialogue. In this game, however, Italian is used more appropriately than in his home series. An interesting note is that each move has a different name depending on which version of the game you're playing, localized English or Japanese.
268* TheGrimReaper: He's essentially the ''Darkstalkers'' series' take on this trope. [[spoiler:Which gives some sense to him teaming up with Marvel's portrayal of Death.]]
269* JapaneseDelinquents: His appearance and stances are based on this, down to his pocketed hands and his outfit, which has been given a slight redesign that combines this with trope with SinisterMinister, as it now resembles a clergyman's garment.
270* LaughingMad: True to form, he retains his signature cackle after performing his Finale Rosso super and during his winpose.
271* TheManBehindTheMan: [[spoiler: Jedah proves to be one of the greater masterminds behind the events of the story. He approached Lady Death with the prospect of bringing "equilibrium" to the balance between life and death, and Lady Death went with his plan, which led to Thanos receiving the Space stone and bringing Ultron to Sigma... leading to the latter two's FusionDance and their own plan for the worlds. Played with in that while the universes are merged as he planned, Ultron Sigma isn't an intended part of the plan, not to mention [[SpannerInTheWorks endangering it]], so he aims to defeat them in his own way.]]
272* NinjaPirateZombieRobot: [[JapaneseDelinquents Banchou]] [[Manga/{{Devilman}} Devil]] [[TheGrimReaper Reaper]] [[SinisterMinister Priest]].
273* PowerCreepPowerSeep: He's a demon lord who can get his butt kicked by mortals who have no special powers. Unlike Morrigan's species, who can literally die from boredom, there's no reason for Jedah to hold his power back.
274* PowerEchoes: Unlike in his latest appearance in ''VideoGame/ProjectXZone'' and in both dubs of ''VideoGame/CrossEdge'' (where he was still voiced by [[Creator/IsshinChiba his original Japanese voice actor]] in those two cases), Jedah retains his classic reverb-voice filter.
275* PsychoticSmirk: Very fond of these, as shown in story footage.
276* PureIsNotGood: His soul is noble enough for him to use the Soul Stone, but he's still a ruthless demon who sacrificed millions of souls to stop the threat at all costs.
277* PurpleIsPowerful: Not only is his body and clothes almost entirely purple, but the [[BloodyMurder blood]] in some of his attacks is purple as well.
278* ReallySevenHundredYearsOld: He's the youngest of Makai's Three High Nobles, which puts his age in the ''thousand'' digits.
279* RollingAttack: His Dolore Oscuro (Distress Obscure) special[[note]]which was "Ira Piano" (Wrath Plane) in his home game and in the Japanese version[[/note]] is him rolling forwards in midair with his wings turned into spinning blades. His Spirale Infernale (Spiraling Infernal)[[note]]actually "Spirale del Diavolo" (Spiral of the Devil) in the Japanese version[[/note]] hyper combo is its stronger version.
280* ShapingYourAttacks: He can shape his blood into multiple attacks, most notably blades and hands.
281* SlasherSmile: Makes a rather chilling one while laughing insanely during his winpose.
282* SinisterScythe: Shapes his wings into this for some of his attacks, either for one of his command normals, the Falce Mortale (Scythe Mortality)[[note]]actually "Falce Morte" (Scythe Death) in the Japanese and is the official Japanese name for his classic standing heavy kick[[/note]], or his new special move, the Falce Inizio (Scythe Inception).
283* UselessUsefulSpell: For most of the Story Mode, he comes armed with the Soul Stone. But since the game never gives him a partner to work with, the stone's Infinity Storm does nothing other than heal him for a slight amount.
284* VideogameDashing: he can do air dashes like in his home game.
285* VillainTeamUp: [[spoiler:He's allied himself with his Marvel equivalent, Death. Together, they manipulate Thanos into merging their two universes.]]
286* WellIntentionedExtremist: During the story proper he is trying to stop Ultron Sigma, but is willing to sacrifice millions of human souls to do it. Not that he considers it much of a sacrifice.
287* WingedHumanoid: And he can detach his wings and use them [[RazorWings as a sharp weapon.]]
288[[/folder]]
289
290[[folder:Mega Man X]]
291!!VideoGame/MegaManX
292->"I won't back down, no matter who shows up!"
293[[quoteright:296:https://static.tvtropes.org/pmwiki/pub/images/mvcimegamanx.png]]
294 [[caption-width-right:296:"As long as there's hope, we can change the future."]]
295-->'''Debut:''' ''Mega Man X'' (1993)
296-->'''Voiced by:''' Ted Sroka
297
298The last and ultimate creation of master roboticist Doctor Thomas Light, Mega Man X (usually called just X) was created to have a level of technical prowess that was unprecedented for any other robot of his kind -- possessing the ability to think and feel for himself. After [[FlingALightIntoTheFuture being placed into a stasis chamber for a full century]], X awoke to serve as as the protector of man and machine alike as the Maverick Wars began.
299----
300* AdaptationalBadass: Relatively speaking. X's playstyle in his home series can be summarised up as "gun down everything in sight," and [[VideoGame/MegaManX3 the few times he]] [[VideoGame/MegaManX6 did take part in melee combat]] involved him awkwardly using Zero's Z-Saber. Here, he shows considerable skill in hand-to-hand combat without it.
301* AscendedExtra: In ''VideoGame/MarvelVsCapcom3'', X was originally scheduled to be in the game, but ultimately had to be removed and replaced with [[SpotlightStealingSquad Zero]] due to difficulties implementing a unique moveset for him, before later being brought in as an DLC skin for Zero and a card in Heroes and Heralds Mode. This time, however, he appears as himself and as a fully-fledged character. Likewise, as an AuthorsSavingThrow for the above, he's an important figure in the game's narrative.
302* ArmCannon: Like his predecessor VideoGame/{{Mega Man|Classic}}, X has an arm cannon known as the X-Buster (Mega Buster Mk. 17), which fires bullets formed from compressed solar energy, and has both rapid-fire and [[ChargedAttack charge shot]] settings. Now with [[PistolWhipping smack-you-over-the-head]] maneuvers!
303* BlownAcrossTheRoom: His charge shot hyper sends his foe towards the back wall. [[SituationalDamageAttack It deals more hit and damage the further his opponent is from the wall.]]
304* BlueIsHeroic: He's clad in predominantly-blue armor, and he's an empathic and pacifistic hero.
305* BoomerangComeback: His Boomerang Cutter flies at an arc and then back to him.
306* ChargedAttack: X's iconic X-Buster special can be charged, and has a supercharged shot available as one of his [[LimitBreak Hyper Combos]] that works similarly to Ryu's Shinkuu Hadouken in the ''Street Fighter'' games--a bigger, faster and more powerful shot that hits multiple times. In Armor of Light mode, his charged X-Buster becomes even more powerful.
307* DoNotRunWithAGun: While Zero can move and fight around all willy-nilly while charging up his Z-Buster, X is forced to stand still while charging his X-Buster. Incidentally, these two contrasting behaviors recall how X's predecessor Mega Man charged up his Mega Buster in respectively his own ''Marvel vs. Capcom'' appearances and [[VideoGame/SuperSmashBros his overall previous fighting game appearance before this game's release]].
308* FoeTossingCharge: The story trailer shows X barreling at Ultron-Sigma with what appears to be the Ultimate Armor's Nova Strike... [[TheWorfBarrage and he winds up lying broken at the robot's feet seconds later]].
309* TheHeart: Expresses far more kindness and empathy than most of his teammates.
310* TheHero: Is this for the Capcom side of things. Beyond his role being a hugely substantial one, his ArchNemesis is one-half of the BigBad, he was first shown partnered with Ryu, Capcom's presently biggest star, promoted opposite of Iron Man, Marvel's current golden boy, and was first shown in the story alongside Captain America, the usually-acting leader of the Avengers and Marvel's ''other'' current golden boy. [[SarcasmMode Can you tell he's a pretty big deal here, yet?]] [[spoiler:And as expected, he's the one dealing the final blow to Ultron Omega with the Infinity Buster, aided by the rest of the heroes through Doctor Strange.]]
311* HumanPopsicle: His [[AnIceGun Frost Shield]] freezes enemy in place if it hits.
312* LagCancel: He can cancel his "special weapon" specials to itself or to another, once. He can also cancel his X-Buster to either a high attack, a [[SlideAttack low attack]], or [[VideogameDashing a dash move]].
313* Level1MusicRepresents: His theme is a remix of "Central Highway", the opening stage in ''VideoGame/MegaManX1''.
314* LongRangeFighter: He's primarily this, thanks to his multiple projectile attacks.
315* MoreDakka: His S.W.R. (Special Weapon Rush) super move has him firing off a [[SpreadShot truly ludicrous spread]] of Sonic Slicers and Boomerang Cutters.
316* NonstandardCharacterDesign: Most other characters are realistic humans, but he's more animesque.
317* PinballProjectile: His [[RazorWind Sonic Slicer]] can bounce off of the screen's edge, like what it does in his games.
318* PintsizedPowerhouse: It was never really noticeable in his games, but at 5'3 X is shorter than almost the rest of the cast. It doesn't stop him from being one of the strongest characters from the Capcom side.
319* PowerCopying: His main superpower involves him utilizing a Variable Weapon System based on that of the original Mega Man to copy weapons and abilities from Maverick bosses that he's defeated. [[AvertedTrope He doesn't do it here, though,]] instead getting a selection of weapons from his past adventures: the [[VideoGame/MegaManX1 Boomerang Cutter]], [[VideoGame/MegaManX2 Sonic Slicer]], [[VideoGame/MegaManX3 Frost Shield]], and [[VideoGame/MegaManX4 Rising Fire]].
320* PowerCrystal: A big red one on his forehead.
321* PoweredArmor: Much like [[VideoGame/DevilMayCry Dante and Vergil's]] Devil Trigger forms in ''(Ultimate) Marvel vs. Capcom 3'', X can summon the First Armor from the original ''VideoGame/MegaManX1'' to increase his repertoire of abilities. He can also access the [[InfinityPlusOneSword Ultimate Armor]] as his Level 3 Hyper, though it's not a SuperMode, instead X rushes in with an ascending [[FoeTossingCharge Nova Strike]] to send the enemy skyward, before polishing it off with a Unibeam-grade [[WaveMotionGun Plasma Buster]] finish!
322* PracticalTaunt: Normally his taunt (where he slowly performs a Hadouken motion) doesn't do anything, but in his Armor of Light mode, the Hadouken actually causes a brief flash of light to appear on his palms, dealing a single weak hit. It's a reference to the secret Hadouken powerup X can acquire in ''X1'', only available if he gets all the armor pieces.
323* PromotedToPlayable: Was a skin for Zero in the last game, but this time around he's one of the main protagonists of the story mode.
324* RidiculouslyHumanRobot: To be precise, a "Reploid". In fact, [[SuperPrototype most of the other Reploids in his home series were based on his design]] -- courtesy of roboticist Doctor Cain, who originally found him in his stasis chamber.
325* TheRival: Is this for Iron Man. Rocket Raccoon counts as well.
326* ScarfOfAsskicking: Wears one as part of his Command Mission alternate costume. A scarf made of energy, at that.
327* {{Shoryuken}}: Gains one based on his [[VideoGame/MegaManX4 Rising Fire skill.]]
328* SuperMode: He can get equipped with his First Armor (called "Armor of Light") to give himself an edge in combat. It increases his attack power and defense, as well as enabling Double Charge Shot hyper.
329* TransformationSequence: Happens briefly when he summons First Armor or Ultimate Armor.
330* VerbThis: X's response to [[spoiler: [[FinalBoss Ultron-Omega]] claiming they have [[AboveGoodAndEvil transcended good and evil]]]] is, "Yeah? Well, transcend this!"
331* VideoGameDashing: Thanks to acceleration systems mounted in his legs, X maintains his classic dash maneuver from the ''Mega Man X'' series to quickly close in on opponents and continue combos. He can even do it in midair, and do it after his X-Buster!
332* WaveMotionGun: [[spoiler:In the final boss fight, Iron Man gives X a massive cannon attachment that's powered by the Infinity Stones called the Infinity Buster. It's so powerful that it not only forces X to pull out the Ultimate Armor but also forces Dr. Strange and Morrigan to channel all of the heroes' energies together to stabilize it and get it to fire.]]
333* XMakesAnythingCool: Well, obviously. And even more so after a long absence!
334[[/folder]]
335
336[[folder:Mike Haggar]]
337!![[VideoGame/FinalFight Mike Haggar]]
338->"I'm gonna crush you like the bug you are!"
339[[quoteright:206:https://static.tvtropes.org/pmwiki/pub/images/mvcihaggar_7.png]]
340 [[caption-width-right:206:"I'll keep the peace in New Metro City!"]]
341-->'''Debut:''' ''Final Fight'' (1989)
342-->'''Voiced by:''' Matt Riedy
343
344A former wrestler, Mike Haggar hung up his wrestling pants to grapple with greater problems as mayor of Metro City. However, if his city (and ''especially'' his daughter Jessica) is threatened, he'll gladly pull those pants out, grab a steel pipe and show those who cross him why he was a champion in the ring.
345----
346* ActionPolitician: He's a former pro wrestler who is now the Mayor of Metro City, and he combats gang violence by going out and beating up criminals personally.
347* BadassInDistress: In the Story Mode, he ends up being captured and placed in an [=AIMBrella=] stasis chamber, but he's eventually saved by Chris, Spider Man, and Frank. However, Haggar thinks they were the ones who kidnapped him and [[NoGoodDeedGoesUnpunished attacks them right afterward]].
348* BadassNormal: He fights using just his natural strength, a metal pipe, and the occasional oil drum.
349* BellyFlopCrushing: His Giant Haggar Press hyper is a powerful body slam that causes an explosion on impact.
350* GrappleMove: Specializes in this. His Hoodlum Launcher has him throwing the enemy up as a LauncherMove (with an AntiAir version included), his [[HumanHammerThrow Wild Swing]] is an air grab that [[SituationalDamageAttack gets stronger the higher he is in the air]], his Flying Piledriver and Skyhigh Backdrop deal high raw damage, and his Level 3 hyper.
351* HeroicBuild: As expected of a former wrestler.
352* ImprovisedWeapon: His pipes and oil drums.
353* LargeHam: Haggar was a wrestler after all.
354* MightyGlacier: One of the slowest characters in the game, but also one of the strongest.
355* PipePain: One of his weapons is a good old metal pipe.
356* PunchedAcrossTheRoom: His Violent Axe special can send the enemy far back.
357* RapidfireFisticuffs: His [[ExactlyWhatItSaysOnTheTin Rapid Fire Fist]] hyper combo where he does a lot of body blows before finishing with a Violent Axe.
358* SealedGoodInACan: In the story mode, he gets kidnapped and placed in an A.I.M.B.R.E.L.L.A stasis tank.
359* SpinAttack: his Double Lariat move, where [[ImmuneToFlinching he can't be flinched]] during, good for defending himself or his partner. [[CastFromHP It consumes a bit of health]], however, like in his games.
360* SpinningPiledriver: His Level 3, the Final Haggar Buster, [[AwesomenessIsVolatile which creates an explosion upon impact.]]
361* ThrowABarrelAtIt: Has a new attack where he tosses oil drums. The barrel can also be an improvised shield. The barrel also [[RandomlyDrops sometimes drops items]] that recovers either his health or Hyper Meter.
362* UseYourHead: Once of his moves is an aerial headbutt.
363* WalkingShirtlessScene: He even does paperwork shirtless, as Frank points out. Averted in his DLC outfit, which makes him a SharpDressedMan instead.
364[[/folder]]
365
366[[folder:Monster Hunter]]
367!!VideoGame/MonsterHunter
368->"Don't worry. I'll just trap you."
369[[quoteright:218:https://static.tvtropes.org/pmwiki/pub/images/mvcimonsterhunter.png]]
370 [[caption-width-right:218:"Quest complete! Now let's return to camp."]]
371-->'''Debut:''' ''Monster Hunter'' (2004)
372-->'''Voiced by:''' Creator/MelissaHutchison
373
374Monster Hunters are trained warriors who use a variety of weapons, including swords, axes, lances, crossbows, and many more, to hunt the gigantic monsters that roam throughout their Earth. Using the parts of these great beasts, they make weapons and armor that greatly boost their power. The Monster Hunter featured in ''Marvel vs. Capcom: Infinite'' is a female one wearing armor crafted from the hide of the dreaded Rathalos, who acts as an assistant to ComicBook/BlackPanther in the fused land of Valkanda.
375----
376* AdaptationalBadass: Relatively speaking. In her home series, she'd only use one weapon type when in the field. Here, she's a MultiMeleeMaster that freely switches between multiple weapon types.
377* {{BFS}}: She wields a Golem Blade, a giant sword crafted from the bones of slain monsters. Her special costume wields a Kirin Thundersword.
378* BigBulkyBomb: Drops down a Large Barrel Bomb in one Super.
379* BladeSpam: One of her hypers (Demolisher Demon Dance) has her slashing multiple times with her dual blades that also puts her in a SuperMode.
380* BowAndSwordInAccord: She goes into battle armed with a Great Sword, Dual Blades, and a Bow.
381* DeadlyLunge: Her Lunging Strike move has her rushing forward with her 2 blades.
382* DownloadableContent: She appears only in the game's story mode as Black Panther's assistant, but is playable via DLC.
383* DualWielding: Also wields a pair of Demolition Blades in the Rathalos armor, and Dual Dragon in Kirin.
384* GlacierWaif: She may be short, but she's heavy due to her armor and giant blade, and [[MightyGlacier she deals high damage and tanks them well.]]
385* HyperspaceArsenal: She stores her dual blades and bow there.
386* ImmuneToFlinching: Some of her attacks render her completely immune to flinching, even when hit with some hyper combos.
387* LagCancel: She can cancel any of her specials into her dodge roll move (or the dodge dash move in SuperMode), which helps with her slower moves.
388* TheLancer: She's depicted as this for Black Panther.
389* MarthDebutedInSmashBros: The fact that charging the Greatsword makes you ImmuneToFlinching is something that originates in ''Monster Hunter World'', which hasn't released yet as of this game's release.
390* {{Multishot}}: Her bow special can be [[ChargedAttack charged]] to shoot a spread of arrows.
391* NoNameGiven: Most Monster Hunters go by their given names, but not this one. She is known simply as "Monster Hunter".
392* OriginalGeneration: Technically speaking, she isn't any specific character from ''Monster Hunter'', but rather a brand-new unique character that represents the series. Although, she may be based after the Monster Huntress drawn by artist Kinu Nishimura from promotional Capcom artwork.
393* PracticalTaunt: Her taunt has her doing shadow-boxing, which can hit the opponent for small damage [[ShoutOut much like it can in her original series]].
394* RainOfArrows: One of her specials has her shooting a multitude of arrows upward that then rains on her opponent. One of her hypers takes it up to eleven.
395* ReluctantWarrior: While she has no problems fighting monsters, she doesn't particularly like fighting other humans. In one of her intro quotes, she laments that her weapons aren't meant to be used on people even if she has no other choice.
396* ShownTheirWork: Many aspects of her design as a character are accurate references to her series. Her weapons are actual weapons in the games, her armor is actually Rathalos armor (with palette swaps as nods to the Azure and Silver Rathalos subspecies') or the Kirin armor (with Oroshi Kirin colors available), the weapon explosion in one of her moves is a nod to ''Tri''[='=]s [[GameBreaker infamous]] slime element, her being ImmuneToFlinching during the Greatsword charge is a CallForward to ''World'', her ground-based Dual Blade super is based on a move from the series, and even the dive at the end of her Level 3 is the dive move from the game. All things considered, either the devs heavily consulted the ''Monster Hunter'' team, or someone among the devs is a massive fan. Heck, to drive the point home, outside the fact that she uses a HyperspaceArsenal, actual ''Monster Hunter'' players have agreed that her gameplay is a faithful adaptation of the gameplay of her home series to a fighting game.
397** Another point to note is that her overall apperance may be based after the [[https://pbs.twimg.com/media/BIxOsV6CEAEtEum.jpg:large Monster Huntress drawn by Kinu Nishimura (who has done plenty of promotional artwork for Capcom before).]] You can tell they might be the same character or similar because of the blue eyes and black hair that they both share.
398* SpinAttack: She does double spin slashes with her dual blades for her standing Heavy Kick attack.
399* SticksToTheBack: Her greatsword goes like this when she isn't wielding it.
400* {{Stripperiffic}}: Her special costume is the infamous midriff-baring Kirin armor from her home game.
401* SuddenlyVoiced: Monster Hunters are normally completely silent, save for their grunts in battle, but the one featured here has full voice acting.
402* SwordAndFist: Sword And Foot actually, since one of her few non-weapon moves is a kick.
403* UnnecessaryCombatRoll: The franchise's dodge roll can be cancelled into. In her SuperMode, it's changed into [[VideogameDashing a dash-through move.]]
404
405[[/folder]]
406
407[[folder:Morrigan Aensland]]
408!![[VideoGame/{{Darkstalkers}} Morrigan Aensland]]
409->"Oh my! What a tasty looking treat!"
410[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mvcimorrigan_2.png]]
411 [[caption-width-right:350:"Let's play again sometime."]]
412-->'''Debut:''' ''Darkstalkers: The Night Warriors'' (1994)
413-->'''Voiced by:''' Siobhan Flynn
414
415Born with greater power than she could handle, Morrigan Aensland was taken in by the ruler of Makai, Belial, who split her soul into fragments until such a time that she would be able to fully control her power. Once her soul became whole once more, Morrigan would go on to take her late adoptive father's place as Makai's ruler. However, she finds her royal duties to be boring, and often absconds from her throne to travel to the human realm and indulge in her own desires.
416----
417* BattleAura: She's covered in a purple aura and what looks like holographic bats.
418* BraveScot: Hails from Scotland, maintaining her accent from ''Marvel vs. Capcom 3''.
419* CombatStilettos: Wears chunky heels that Morrigan makes good use of in several of her kicking attacks.
420* CuteLittleFangs: Her model in this game has them, but they're more noticeable in the Story Mode cutscenes.
421* DarkIsNotEvil: She is a succubus and a ruler of Makai, but she fights against Ultron and Sigma. She is also horrified by Jedah’s plan to sacrifice human souls to feed a deranged symbiote.
422** Some dialogue suggests that she isn't totally innocent. Ghost Rider is states that she is guilty of some sins and Dante implies that her "play" doesn't often end well for other people.
423* DoppelgangerAttack: Her Astral Vision hyper creates a double of her behind her opponent as a SuperMode, letting her attacking her opponent in FearfulSymmetry. Her Darkness Illusion Lv 3 is the NoHoldsBarredBeatdown version of this.
424* EveryoneHasStandards: She's a succubus (a lustful demon that feeds seducing humans and consuming their souls), but even she's horrified when she sees that Jedah has sacrificed millions of souls to feed his symbiote. It helps that, unlike what Jedah does, Morrigan prefers to feed on excitement and human dreams rather than souls.
425* EverythingsBetterWithSparkles: She periodically emits sparkles from her body.
426* {{Flight}}: She's capable of this for a short time.
427* TheGadfly: In the game's story mode, she flirts with and teases Ghost Rider when she first meets him, [[LetsYouAndHimFight attacking him when he ignores her]].
428* GroundWave: Her Shadow Servant hyper combo creates a rising wave in front of her.
429* HeartSymbol: Morrigan's bodysuit has a heart-shaped cutout in the upper torso area, just beneath her chest.
430* HimeCut: Fitting for the princess (and later queen) of Makai.
431* ImpossiblyLowNeckline: If it wasn't for the fact that her clothes are [[LivingClothes comprised from a swarm of magical, shapeshifting bats]], there would be no feasible way the top of Morrigan's outfit would ever stay up in normal circumstances, let alone a fight.
432* JetPack: Her wings can assume the form of verniers, which are utilized for Morrigan's various dashes.
433* MacrossMissileMassacre: Her Finishing Shower Hyper Combo is her launching multiple missiles from her wings.
434* ManaDrain: Her new Harmonious Spear special move puts her opponent in a status ailment that will drain their Hyper Combo gauge for hers if she hits them with Soul Fist.
435* MsFanservice: As per usual. Given how she's a [[SuccubiAndIncubi succubus]], this makes a lot of sense.
436* NavelDeepNeckline: Her default character design, as always.
437* OohMeAccentsSlipping: Siobhan Flynn does not keep up a consistent Scottish accent for Morrigan, flitting between Irish and even Welsh on occasion. Perhaps justified in that ''The Morrigan'' was a figure from Irish mythology, but still.
438* PowerCreepPowerSeep: Putting it simply, she's one of the strongest characters the Capcom verse has to offer. [[labelnote:Full story]] She was born an [[PowerLevels S-class]] Darkstalker nearly on par with her adopted father Belial (who, as a Class S+ Darkstalker, was the top demon in Makai and qualified for PhysicalGod status). It was actually feared that Morrigan, capable of [[RealityWarper creating and destroying entire realities]] in her sleep [[GooGooGodlike as an infant]], would end up not only [[SuperiorSuccessor surpassing her father]] but also [[PersonOfMassDestruction destroying Makai]] due to PowerIncontinence, leading Belial to split her soul into three parts so that she could properly learn to control her might. Despite this, Morrigan remained a very powerful combatant and continued grow in power throughout her series, basically becoming the new queen of the demons following the death of Belial. Furthermore, the ''Marvel vs. Capcom'' games imply that Morrigan ended up merging with her "younger sister" Lilith (born of the last third of Morrigan's soul) [[FullyAbsorbedFinale as seen in]] their ''Vampire Savior'' endings, which would put her back at full strength, if not ''stronger''.[[/labelnote]] But she chooses to make herself [[WillfullyWeak only as strong as she needs to be]] in order to derive pleasure from the fight. Boredom can be lethal for her.
439* PowerFloats: She doesn't walk, she just drifts around in the air.
440* SeriesMascot: One of the more ludicrous examples in video games. Not only has she made playable appearances in every ''Marvel vs Capcom'' game since ''[[VideoGame/MarvelVsCapcomClashOfSuperHeroes MvC1]]'', but she's appeared in crossover games ''more times than in her home series''. She may as well be the second face of the VideoGame/CapcomVs games after Ryu.
441* SexIsViolence: Has this fetish, apparently. When her flirting fails to work on Ghost Rider, she settles for the next best thing and attacks him instead, stating that it, too, is a form of pleasure for her.
442* ShapeshifterWeapon: Her wings, though certain normal attacks also make use of her boots.
443* {{Shotoclone}}: She has her [[EnergyBall Soul Fist]] and [[{{Shoryuken}} Shadow Blade]].
444* SpinningPiledriver: Her Vector Drain special.
445* SuccubiAndIncubi: Downplayed. In the world of ''Darkstalkers'', succubi [[LifeDrinker sustain themselves]] on stimulation, which can come from any source of entertainment. Morrigan is [[BloodKnight a particularly big fan of sustaining herself with combat]], but [[{{Stripperiffic}} dresses provocatively]] and [[SexIsViolence loves]] to [[DoubleEntendre pepper her dialogue with innuendo]]. In the story mode, she tries to seduce Ghost Rider, but he [[IgnoreTheFanservice completely ignores her]].
446* ThisIsADrill: Her Shell Kick has her legs being covered by a drill-like swirling energy that deals multiple hits.
447* VaporWear: Her "clothes" are her own bats, which she manifests with her powers. This is why Morrigan's [[NavelDeepNeckline usual]] [[ImpossiblyLowNeckline look]] doesn't fall off whenever she does so much as breathe.
448* WingedHumanoid: Besides the wings on her back, Morrigan also has [[MercurysWings a smaller pair on her head]].
449* {{Yandere}}: She has the [[{{Pun}} hots]] for Ghost Rider, and attempts to beat his skeletal ass when he turns her down.
450--> '''Morrigan:''' But if you will not give me what I need... I will ''take'' it from you.
451[[/folder]]
452
453[[folder:Nathan "Radd" Spencer]]
454!![[Videogame/BionicCommando2009 Nathan "Radd" Spencer]]
455->"Show me what you got!"
456[[quoteright:199:https://static.tvtropes.org/pmwiki/pub/images/mvcispencer_55.png]]
457 [[caption-width-right:199:"You fought, you lost. Now ''get'' lost!"]]
458-->'''Debut:''' ''Bionic Commando'' (1987)
459-->'''Voiced by:''' Creator/DameonClarke
460
461Losing his left arm to a grenade, Nathan Spencer took part in a special initiative by the FSA military to undergo cybernetic enhancement, granting him a specialized mechanical arm to replace the one he lost and becoming a "bionic commando". With his new bionic arm, Spencer single-handedly saved the world from the fascistic Imperial Army. Unfortunately, society had turned on him and his fellow bionics after the war, and he was falsely imprisoned for supposedly instigating rogue bionics to rebel, only to be pressed into service once again with the rise of the bionic terrorist organization known as "[=BioReign=]".
462----
463* AmbidextrousSprite: His bionic arm is shown to switch sides (from right to left or vice versa) whenever he does.
464* ArtificialLimbs: His iconic bionic arm, that gives him strong punches and lets him shoot his fist out on a rope to attack at a distance.
465* DreadlockWarrior: His dreadlocks show that he's a tough soldier.
466* FeedItABomb: As part of his new Lv3 Hyper Combo, he shoves a stick grenade in his enemy's mouth before zipping away.
467* GrappleMove: His Wire Grapple and Bionic Maneuvers hyper are long range, blockable grab moves, while his Jaw Breaker and Coup de Grace (Level 3 hyper) are close range, unblockable grab moves.
468* GroundPound: His Bionic Bomber special move has him falling straight down to smash the ground beneath him.
469* MegatonPunch: His Bionic Lancer hyper combo is him doing a simple, strong lunging punch.
470* MistakenIdentity: Gets confused for the Winter Soldier according to one of his post match quotes.
471--> "Sure, I spent years locked up, but cryogenic freezing and brainwashing? I think you've got the wrong guy."
472* {{Nerf}}: His Bionic Lancer doesn't have its [=MvC3=] invincibility frames.
473* PunchedAcrossTheRoom: His Armor Piercer special is a simple strong thrust with his bionic arm that sends the foe flying. His Smash Kick is a strong kick that does the same, following his Jaw Breaker.
474* ShoutOut:
475** His new Lv 3 Hyper Combo is identical to the cutscene in the ''Bionic Commando'' reboot where he finishes off Groeder.
476** When he pulls the opponent toward him with his bionic arm, he says [[Franchise/MortalKombat "Get over here!"]]
477* ThrowDownTheBomblet: New to this game is one of his moves where he throws a stick grenade at his enemy.
478* UseYourHead: His new Lv 3 hyper starts with him headbutting his opponent to make them dizzy.
479* UnnecessaryCombatRoll: His dash animation. In the 2009 ''Bionic Commando'' game, this was Spencer's dodge animation.
480* VideogameDashing: He can use his bionic arm to dash straight to eight directions, including towards enemies.
481* YouWillNotEvadeMe: One of the functions of his bionic arm is to reel enemies towards him.
482[[/folder]]
483
484[[folder:Nemesis T-Type]]
485!![[Franchise/ResidentEvil Nemesis T-Type]]
486->"'''''...S.T.A.R.S....'''''"
487[[quoteright:215:https://static.tvtropes.org/pmwiki/pub/images/mvcinemesis_6.png]]
488-->'''Debut:''' ''VideoGame/ResidentEvil3Nemesis'' (1999)
489-->'''Voiced by:''' Damon Dayoub
490
491Created by the European branch of the insidious Umbrella Corporation, the Nemesis Type-T is a Bio-Organic Weapon, a modified T-103 model Tyrant created to prove that those infected with the T-Virus could retrain their intelligence. During the zombie outbreak in Raccoon City, it carved a path of carnage in its pursuit of Jill Valentine and other members of S.T.A.R.S.
492----
493* AlienBlood: Bleeds green blood.
494* {{BFG}}: That bazooka isn't just for show. Now in this game he can fire it in rapid succession.
495* BodyHorror: Easily one of the most gruesome-looking characters in a ''Marvel vs. Capcom'' game.
496* BreakingTheFourthWall: Like in the previous game, he attacks the camera with his tentacle in his win pose.
497* CombatTentacles: Which he can use to stab or grab his opponent.
498* GrappleMove: His Tentacle Slam special move and Fatal Mutation hyper combo are unblockable grab moves.
499* GroundPound: In one of his hypers, after firing 3 rockets at the opponent, he'll then jump up and land onto the opponent, dealing high damage.
500* ImmuneToFlinching: During some of his moves, he'll ignore flinching and plow straight through attacks, especially his Biohazard Rush hyper.
501* MightyGlacier: Very slow moving, but makes up for it by hitting like a train and having some of the highest health in the game.
502* NoSell: One of of his notable traits is that he ''doesn't have a blocking animation'' - that is, whenever you command him to block, he will, but he just takes the hits unfazed. Considering he was one of these in [[VideoGame/ResidentEvil3Nemesis his debut game]], this makes sense.
503* OneWingedAngel: His Level 3, Fatal Mutation, has him turn into his final form from ''VideoGame/ResidentEvil3Nemesis''.
504* PoisonousPerson: The acid he spews in his OneWingedAngel form deals constant poison damage over time.
505* PunchedAcrossTheRoom: His Clothesline Rocket special is him doing a punch that sends the foe towards the back wall, which he may or may not continue with a rocket attack.
506* TheSpeechless: His vocalizations are limited to just roars and growls, with the exception of the occasional groan of "S.T.A.R.S."
507** He does, however, try to say [[Creator/StanLee "excelsior"]] in one of his win quotes.
508-->'''Nemesis:''' Urrrghselllghriorrr...
509* UnskilledButStrong: Most of his attacks are delivered with little finesse and rather straightforward functions, but they all do substantial amounts of damage.
510* VillainTeamUp: It's less of a team-up since Nemesis is really nothing more than a living weapon, but he's been experimented on and put to work for M.O.D.O.K.
511[[/folder]]
512
513[[folder:Ryu]]
514!![[Franchise/StreetFighter Ryu]]
515->"Show me your skill."
516[[quoteright:219:https://static.tvtropes.org/pmwiki/pub/images/mvciryu_1.png]]
517 [[caption-width-right:219:"It was a good fight."]]
518-->'''Debut:''' ''VideoGame/StreetFighterI'' (1987)
519-->'''Voiced by:''' Creator/KyleHebert
520
521Ryu was a Japanese orphan adopted by Gouken, who taught him the art of the Ansatsuken fighting style alongside his best friend and rival, Ken Masters. At the age of 23, Ryu set out into the world to test his might against other martial artists, participating in many tournaments and proving instrumental in dismantling the Shadaloo criminal organization. At the same time, however, he is also in a constant struggle to resist the "''Satsui no Hadou''", a sinister force that can greatly increase his strength, but eats away at his humanity.
522----
523* AdaptationalIntelligence: In the story mode, he's a part of a research mission with Bruce Banner, studying the anomalies of Convergence. It ''is'' vaguely implied he was there more to help keep Bruce calm and on task rather than doing any research himself, but it's still not something you'd expect Ryu to be a part of.
524* BattleAura: In his DLC costume (Evil Ryu), he's covered in a red aura, courtesy of Satsui no Hadou.
525* BloodKnight: Being a heroic fighter, Ryu puts more emphasis in the "Knight" aspect of the trope, [[SpiritedCompetitor seeing fighting as a method of self-improvement and communication]].
526* BroughtDownToBadass: Downplayed as he doesn't become a "muggle" fighter after that, but still, [[spoiler:Thanos steals the Satsui no Hado from Ryu near the game's climax. Because it has plagued him throughout the game, the act ends up helping him and gives him more focus.]]
527* CriticalStatusBuff: At low health, Ryu's Shin Shoryuken has a special animation and a damage boost.
528* GetAHoldOfYourselfMan: In his first appearance, he tries his best to make Hulk control his anger. Fitting since he himself is struggling the same way.
529* GrandfatherClause: Most attacks that would would've been performed with the "dragon punch" motion (forward, down, down-forward + attack button) are now performed with the simpler "down, down + attack button". Except for Ryu's Shouryuuken, because it's paying a tribute to his origin game.
530* HurricaneKick: His Tatsumaki Senpuukyaku (Tornado Whirlwind Leg) and its Hyper variant, [[WeaponsThatSuck Shinkuu Tatsumaki Senpuukyaku (Vacuum Tornado Whirlwind Leg)]].
531* KamehameHadoken: His [[SignatureMove signature Hadouken (Surge Fist)]], as well as its Hyper version, Shinkuu Hadouken (Vacuum Surge Fist). Unlike in previous games however, he can now hold down the punch button when doing his Hadoken to perform a Sen Hadouken (Flash Surge Fist), which shoots out a beam instead of a projectile. The Shinkuu Hadouken is still a giant sized beam that can be aimed as in ''3''. He also uses it in the story mode to finish off Dah'ren Mohran.
532* KiManipulation: Best seen with his [[SignatureMove signature attack]], the [[EnergyBall Hadouken]].
533* MartialArtsHeadband: A red one, stated to be a gift from his best friend and sparring partner, Ken. (It was originally Ken's hair tie in the ''[[VideoGame/StreetFighterAlpha Alpha]]'' games.)
534* PunchedAcrossTheRoom: His Joudan Sokutou Geri (High-Level Foot Edge Kick) special is him doing a simple back kick that knocks the enemy towards the wall.
535* TheRival: Carol Danvers is pitted against him in the trailer.
536* SeriesMascot: He's considered Capcom's face for [[VideoGame/CapcomVs the series]] and [[Franchise/StreetFighter his home series]].
537* {{Shoryuken}}: AKA, lit. the Rising Dragon Fist; his other signature attack. He also uses the Shin Shouryuuken (True Rising Dragon Fist). He uses the latter against Dah'ren Mohran to break its horn.
538* {{Shotoclone}}: Technically {{averted|Trope}} as he's the [[TropeMaker original]] ([[DivergentCharacterEvolution if not]] [[JackOfAllStats vanilla]]) version.
539* SuperpoweredEvilSide: [[DefiedTrope Defied]] with his Level 3 Hyper Combo, the Shin Shouryuuken. The attack has [[https://www.eventhubs.com/images/2017/jul/10/ryu-shin-shoryuken-new-animation/ a new animation]] where, upon connecting, a red aura surrounds him and he gets BlackEyesOfCrazy, signifying the Satsui no Hadou (Surge of KillingIntent) taking over. However, he eventually overcomes it, replacing the red aura with a blue one, before continuing with the attack. Played straight with his alternate costume, which depicts him as Evil Ryu (even though [[GameplayAndStorySegregation his Shin Shoryuken animation and dialogue remain the same even when he wears the alternate costume]]). In the story mode he comes close to succumbing to it a few times, and later [[spoiler:Thanos, intrigued with the power, uses a mechanized gauntlet to absorb the Satsui no Hado from Ryu's body.]]
540* VolcanicVeins: His Evil Ryu costume has glowing swirls on his arms.
541* WhiteHairBlackHeart: As Evil Ryu.
542[[/folder]]
543
544[[folder:Sigma]]
545!![[Videogame/MegaManX Sigma]]
546->"I will show you true despair!"
547[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mvcisigma_3.png]]
548 [[caption-width-right:350:"No one can match my power!"]]
549-->'''Debut:''' ''Mega Man X'' (1993)
550-->'''Voiced by:''' Creator/ChrisTergliafera
551
552[[TheParagonAlwaysRebels Once the leader of Dr. Cain's Maverick Hunters force]], Sigma turned traitor after he became infected by the Maverick Virus fighting the rampaging Zero. Convinced of humanity's need to be destroyed, Sigma began an uprising that also saw the dismantling of various groups, including Dr. Doppler's peaceful colony and the more militaristic Repliforce.
553----
554* AIIsACrapshoot: He was once benevolent, but being infected with the Maverick Virus turned him evil.
555* ArchEnemy: He's one for X and Zero.
556* BadassCape: He's rocking his original ''[[VideoGame/MegaManX1 X1]]'' form, which includes the red cape with the {{high collar|OfDoom}}. It's also there as Ultron-Sigma. He [[TheCoatsAreOff throws it away]] when he decides to get serious with the heroes in the story trailer.
557* BaldOfEvil: Most humanoid Reploids wear helmets (or some kind of headgear), sport human-like hair, or have a combination of the two. There is not a single hair to be found on Sigma's head.
558* BigBad: One of the two main villains of the game, he [[BigBadDuumvirate teams up with Ultron]] due to their shared goals.
559* BladeSpam: His other Level 1 Hyper Combo, Raw Divide, has him charging at the opponent with powerful swings from his LaserBlade.
560* CapeWings: When wearing his Final Sigma W armor, his intro has him wearing the cape that goes with it, which is designed to resemble a bird's wings.
561* TheCoatsAreOff: A staple for the character. His battle intro has him tossing his cape off before the fight. His victory animation has him putting it back on after the battle.
562* ColonelKilgore: A complimentary contrast to the more flowery, aristocratic Ultron, Sigma is a militia commander by origin, and he's kept that temperament even as he's transcended physical form to become the Sigma Virus.
563* CompositeCharacter: He's using his ''Mega Man X1'' body, but tells Ultron that it is one of many forms that he has taken, meaning that he has already become the [[VirtualGhost Sigma Virus]] from later games.
564* ContagiousAI:
565** Sigma is the avatar of an upgraded version of the [[ComputerVirus Maverick Virus]] called the Sigma Virus, and can infect other robots to make them more powerful at the cost of driving them insane. Here, the virus is powered up (presumably by the Infinity Stones) to infect organic beings as well, turning them into metallic monstrosities that are bent to their will.
566** In gameplay, this is his Level 3 Hyper Combo, Final Sigma, where he grabs the opponent and infects them with the Sigma Virus. In the opponent's mind, they are beaten up by four red holographic copies of Sigma, all of whom toss the opponent into the air and impale them on their laser blades.
567* CounterAttack: His Counter Teleport special has him blocking with his sword. If the opponent attacks, Sigma will teleport behind them to strike back. It can also [[AttackReflector reflect projectiles]].
568* DashAttack: One of his moves is to dash at his opponent while leaving afterimages of himself, which is based from his dashing move in ''X1'' which he can continue with his saber slash.
569* DownloadableContent: Regular Sigma is part of the DLC Season Pass.
570* EvilIsHammy: Chris Tergliafera is clearly having fun voicing Sigma as pretty much every single bit of dialogue that comes out of his mouth is either him [[NoIndoorVoice shouting at the top of his lungs]] or [[EvilLaugh laughing maniacally]]. Special mention goes to his Final Sigma Hyper Combo, where he's at his hammiest.
571-->'''Sigma:''' I will show you '''true''' despair! Now meet your end! '''''[[KneelBeforeZod BOW DOWN TO ME!]]'''''
572-->'''Sigma:''' I will unify the world! From alpha to omega! '''This''' is how the world should be!
573* EvilSoundsDeep: He has a fairly deep, gravelly voice. This contrasts with Ultron's voice, which is more electronic.
574* FacePalmOfDoom: His Final Sigma Hyper Combo starts with him grabbing the opponent by the face with his hand radiating energy from the Sigma Virus.
575* {{Foil}}: To Ultron, the other BigBad of the game. Both are powerful, sentient robots with a hatred for organic life and both have the ability to transfer their A.I into other machines and infect them. Both of their Level 3 Hyper Combos have them mobbing the opponent with copies of themselves. There are quite a few differences between them, however. Ultron is built as a pure robot while Sigma is a RidiculouslyHumanRobot. Ultron is eloquent and poetic in his speech while Sigma is gruff and militaristic. Even their fighting styles are polar opposites to each other. Ultron is a LongRangeFighter who [[{{Flight}} flies around]] and pelts opponents with Death Rays while Sigma is a CloseRangeCombatant who specializes in [[MasterSwordsman sword attacks]] and TeleportSpam. [[spoiler:What makes this unique is that their different fighting styles end up complimenting each other once they become Ultron-Sigma as the combination inherits both Ultron's {{Flight}} and Sigma's teleports while Ultron's energy blasts go quite well with Sigma's sword techniques, making them an unstoppable fighting machine.]]
576* FusionDance: Fuses with Ultron to become Ultron-Sigma using the Infinity Stones. [[spoiler:Before that, they first fused by having the Sigma Virus infect Ultron, bringing Sigma's mind into him, which is enough to beat Thanos.]]
577* GrappleMove: His Mirage Claw special has him grabbing his foe, then driving them over and behind him with his saber. Likewise, his Final Sigma Hyper Combo has him grabbing the opponent with his left hand radiating energy from the Sigma Virus.
578* HandBlast: He uses one of these for his Doom Buster Hyper Combo.
579* ImplausibleFencingPowers: His sword slashes can create glitches in reality.
580* {{Irony}}: His Mission 10 in Mission Mode involves him doing a combo with Soul Storm, alongside Ultron. If you've played Story Mode before, then you'd chuckle at how [[spoiler:Ultron Sigma got overwhelmed by the Soul Stone because they lack proper souls]].
581* KillAllHumans: Leads an army of Reploids known as "Mavericks" in rebellion against humankind.
582* LagCancel: His Arc Divide can be repeated for once more.
583* LaserBlade: He wields a long green one that turns {{purple|IsPowerful}} as Ultron-Sigma.
584* {{Leitmotif}}: He's represented by his battle theme from ''VideoGame/MegaManX2'' in this game, which is also arranged for the battle against [[FinalBoss Ultron-Omega]].
585* MacrossMissileMassacre: His Reflector Magnum special has him [[FingerFirearms fire missiles from his fingers]] that [[PinballProjectile ricochet across the screen]]. Be careful, as if the opponent blocks the missiles with Advancing Guard, [[HoistByHisOwnPetard they can hurt Sigma as well.]]
586* MightyGlacier: Like Thanos, Sigma is a powerful heavy hitter whose attacks can deal great damage, but his low mobility and large size make him an easy target for more mobile characters like Spider-Man, Strider, and Black Panther. And unlike Thanos, who can teleport himself as a special move, Sigma's teleport only serves as a CounterAttack.
587* MyDeathIsJustTheBeginning: [[spoiler: Sigma is physically killed by Ultron as soon as the two meet in reality -- but this is invoked by both of them. The point of killing Sigma's body was to bring him inside of Ultron, merging the two into one, and making Ultron's body powerful enough to beat down Thanos that they might claim the Space and Reality Stones.]]
588* MythologyGag:
589** Sigma emits a green glow when his energy's on display, similar to Belial Sigma's distilled form from ''Mega Man X8''.
590** Sigma mentions that he has multiple bodies for him to control should his current body is destroyed, referring to the number of times Sigma is brought back from the dead no matter how many times X and Zero defeat him.
591* OffscreenMomentOfAwesome: [[spoiler:When Ultron attempts to enter Sigma's lab in order to steal the Reality Stone, Sigma effortlessly defeated him]].
592* PlayingWithFire: His Level 1 Hyper Combo, called Doom Buster, has him tossing a large, slow moving fireball, similar to X's charged Buster Shot.
593* PowerCreepPowerSeep: Similarly to Ghost Rider's Penance Stare, his Final Sigma Hyper Combo has him infect the opponent with the Sigma Virus. In his home series, the virus can't affect humans unless [[VideoGame/MegaManX5 a significant amount of it is released into the atmosphere]]. Here, it can affect organics and machines alike.
594* PowerCrystal: His forehead crystal. His normal throw, his Overload Laser command normal and his Level 2 Hyper Combo, Blazing Line, have him fire a [[EnergyWeapon sweeping laser beam from it]], causing a trail of explosions in its wake, a move originally from the "Copy Sigma" of ''VideoGame/MegaManX8''.
595* RedOniBlueOni: He's the red to Ultron's blue. This is made evident in their fused self's forms. Ultron-Sigma's personality is clearly dominated by Ultron as they become incredibly calculating and remain composed even as the heroes fight against them. [[spoiler: Ultron-Omega, on the other hand, is dominated by Sigma, since his likeness takes up most of the form, his voice is more prominent, and they become significantly more aggressive and insane.]]
596* RidiculouslyHumanRobot: Just like Mega Man X, he is a Reploid. Something that Ultron lambasts him for, but Sigma claims that he has no personal attachment to his de facto manifestation.
597* ScarsAreForever: He retains his iconic scars across his eyes. As Ultron-Sigma, it's replaced with [[TronLines glowing lines]] [[FacialMarkings across his eyes]] (and purple paint across [[ExtraEyes the eyes]] [[EyesDoNotBelongThere on his chestplate]]).
598* ScreamingWarrior: Pretty much everything that comes out of his mouth is, either, an EvilLaugh or maniacal screaming (even by fighting game standards, he's a screaming maniac).
599* SicklyGreenGlow: His sword is colored green and he tends to radiate green energy for many of his attacks.
600* SpaceMaster: His Arc Divide has him [[SwordBeam swing his sword]] to create dimensional rifts in different points in space that damage the opponent on contact, similarly to Dormammu's Dark Hole, but they last longer and can be used [[TrapMaster as traps]]. Combine that with the Space Stone's ability [[YouWillNotEvadeMe to pull your opponent towards you and trap the opponent in a cube with its Infinity Storm]], and a skilled Sigma player can pretty much control the battlefield.
601* SpannerInTheWorks: [[spoiler: Ultron ''was'' set to follow Thanos' deal initially. Thanos gets the Infinity Stones (one being in Abel City), Ultron gets access to the ultimate future technology of Abel City. However, none of the parties involved, not even [[GreaterScopeVillain Death]] was aware that ''something else'' was lurking in Abel City's mainframe...]]
602* SpeedEchoes: Like in many of his boss fights in his home series, Sigma can move fast enough that he leaves green afterimages of himself.
603* SpikesOfVillainy: His body is adorned with spikes all over.
604* SwordPointing: He does this to Ultron when the two first met. [[spoiler:The context is that Sigma is threatening to kill Ultron because he's sneaking his way through Sigma's lab, but Sigma lowers it after the hostilities end.]]
605* TheVirus: This by default, but moreso than ever now. Ordinarily, the Sigma Virus is no threat to organic life, not unless the atmosphere is ''particularly'' rife with it as in X5. However, with the Reality Stone, that barrier is gone, and Sigma's effect has been upgraded to a [[TheMagicTouch Midas Touch]] that ''all'' forms of life cannot escape -- synthetic and organic alike.
606* VillainousFriendship: With Ultron, they even praise each other, something that's rare for both of them. [[spoiler:Interestingly, they're hostile to each other at first as Ultron was essentially trespassing into Sigma's territory, but soon they become friends without even fighting.]]
607[[/folder]]
608
609[[folder:Strider Hiryu]]
610!![[VideoGame/{{Strider}} Strider Hiryu]]
611->"I will eliminate all obstacles."
612[[quoteright:187:https://static.tvtropes.org/pmwiki/pub/images/mvcistrider_2.png]]
613 [[caption-width-right:187:"Hiryu to headquarters, mission accomplished."]]
614-->'''Debut:''' ''Strider'' (1989)
615-->'''Voiced by:''' T.J. Storm
616
617Hiryu is a member of the Striders, a clandestine mercenary group that protects the world in secret, and the youngest member to achieve the Special-A Class rank within the organization. While little is known of his past, Hiryu's expertise in assassination and sabotage, combined with his proficiency with his "Cypher" plasma blade, make him a force to be reckoned with.
618----
619* AssistCharacter: His Option robots, as usual:
620** AttackDrone: He deploys one in his Formation B special that he can later launch at the enemy as a missile-like projectile, as well as two in his Ouroboros Hyper that [[OrbitingParticleShield encircle him]] and shoot RingsOfDeath as he attacks.
621** NobleBirdOfPrey / PantheraAwesome: Option B and C, a robotic eagle and saber-toothed tiger respectively. He can deploy them to rush at the enemy in his Formation A1/A2 special, order the eagle to drop a bomb in his Formation C attack, or send a dozen of both to ZergRush the enemy in his Legion Hyper Combo.
622* BadassArmfold: During his victory pose.
623* BigDamnHeroes: In the story mode, he swoops in to teleport a defeated Thor out of danger while Chris distracts Ultron-Sigma.
624* BladeSpam: Hiryu's new Hyper Combo Brionac is inspired by a similar move in ''Strider 2'' (the Savage Slash/Midare-Giri), where he rapidly slashes all around him, creating a circular vacuum of RazorWind around his body. Can also only be done in midair.
625* BornAgainImmortality: Implied by Hiryu. He claims that he has been fighting Grandmaster Meio for a thousand years, "dying a thousand deaths", as he and Meio's fates are for some reason forever bound.
626* CoolSword: His tonfa-esque sword, the Light Sword Cypher.
627** AudibleSharpness: One of his most recognizable traits is the unique "SHWING" sound it produces with each strike.
628** HotBlade: According to supplemental materials, it uses plasma to achieve the effect. It can slice cleanly through Ultron Drones.
629* CrissCrossAttack: His Level 3, Ragnarok, has him grabbing his foe and carrying them up, then slashes him through multiple angles with his clones before doing a crossing slash with all 3 bodies at once.
630** Also does this with Gamora during the story, forming an X with their two sword slices.
631* CyberNinja: He's got the aesthetics and techniques of a ninja, with futuristic gadgets added.
632* DashAttack: His Excalibur special, where he lunges in a set direction in midair, hitting the enemy with his blade as he flies. In a different way, his Ame-no-Murakumo is him doing a running slash.
633* DivingKick: Can perform one together with TeleportSpam when using a strong Vajra, or off his WallCrawl.
634* DynamicEntry: His first appearance in the Story Mode is him slicing through several drones as he makes entrance.
635* FragileSpeedster: He's very fast, has teleport moves, but has low health.
636* GoodIsNotNice: If picked with [[TheHeart X]], tells him that "this is not the day for kindness."
637* HandSeals: He performs this before his Vajra, before summoning his Option A (Formation B and Ouroboros), and to activate Infinity Storm.
638* PunchedAcrossTheRoom: His Gram special is him doing a powerful slash with his Cypher that sends the enemy to the wall.
639* ScarfOfAsskicking: Rocks a long, red scarf which covers his neck and mouth.
640* SlideAttack: Retains his Slide Kick from previous entries/his origin series.
641* {{Teleportation}}: His Vajra special allows him to teleport across the stage. He also uses it in the story mode a number of times to transport himself or his allies around.
642* ThemeNaming: As in the first ''Marvel vs. Capcom'', almost all of his special moves and Hypers are Norse mythology references added with famous mythological weapon-names.
643* WallCrawl: Is able to cling to walls and scale them using his Climb Sickle.
644* WallJump: Can perform one off the edges of the screen, or from his climbing stance.
645* WeNeedADistraction: In the Knowmoon scenario, the group needs to distract Grandmaster Meio so they can retrieve the Power Stone from the Gravitron without much hostility. Hiryu, having his personal ties to Meio, volunteers to do it along with Gamora.
646* WolverinePublicity: Of all the ''Marvel Vs Capcom'' games that he's been eligible to appear in, he's only missed out on the original release of ''Marvel Vs Capcom 3''.
647[[/folder]]
648
649[[folder:Zero]]
650!![[VideoGame/MegaManX Zero]]
651->"Partnering with me is no cakewalk. I expect you to fight hard."
652[[quoteright:224:https://static.tvtropes.org/pmwiki/pub/images/mvcizero_3.png]]
653[[caption-width-right:224:"Target destroyed. Returning to base."]]
654-->'''Debut:''' ''Mega Man X'' (1993)
655-->'''Voiced by:''' Creator/JohnnyYongBosch
656
657The greatest creation of Dr. Albert Wily, Zero was awakened decades after his creation with an evil purpose, but after losing in a fight against a pre-Maverick Sigma, changes his ways and becomes a high ranking Maverick Hunter. He is a close friend of Mega Man X and the two fought to stop Sigma's forces of infected Reploids, known as Mavericks, from exterminating humanity. He's a die-hard warrior who doesn't hesitate to take action. However, behind his cold and emotionless attitude lies a wounded soul.
658----
659* ArmCannon: His Z-Buster. Its Hyper Zero Blaster technique can [[ChargedAttack be charged]] while moving, attacking and jumping for a stronger shot.
660* BlownAcrossTheRoom: His max-charged Hyper Zero Blaster can blow opponent to the far wall.
661* BrainwashedAndCrazy: When X encounters him in Grandmaster Meio's lair he exclaims the Grandmaster has "rewritten his core routines", apparently inducing this state on him, [[RedEyesTakeWarning red eyes and everything]].
662* ChargedAttack: His brand-new mechanic involves this, which effectively replaces his original ability from ''Ultimate Marvel vs. Capcom 3'' to LagCancel into his Hyper Zero Blaster-firing animation at max charge. While he can now do this cancel for a Level 1 and 2 shot, Zero instead can perform new moves whenever he releases a max HZB-charge during any of his special moves save for Hienkyaku.
663* DashAttack: His Shippuuga (Hurricane Fang) move is a simple attack where he dashes while slashing his foe in a turning slash, and his Raikousen special where he zips towards a direction in midair and then [[ShockAndAwe a line of lightning]] follows his path.
664** Also has this with his newly added Hisuishou (Flying Water Soar, aka F-Splasher), a water-ice-laced version of his Hienkyaku (from ''X5'') that's done as a followup input from the Sentsuizan mentioned below.
665* DeathFromAbove [[DivingKick Diving Slash]]: His Sentsuizan (Spinning Crash Slash) special has him do a diving slash that does a lot of flinch on enemies or (if they're in midair) brings them down to the ground. Also has his [[AnIcePerson Hyou]][[SwordPlant retsuzan]] (Ice Fury Slash) finisher from his Ryuuenjin.
666** The non-diving slash example would be his iconic [[GroundPunch Rekkouha]] (Rending Light Rule) Hyper Combo where he [[PillarOfLight summons multiple lasers from above.]]
667* DoppelgangerAttack: One of his Hyper Combos, the Sougenmu (Twin Phantasm, aka Twin Dream) where he creates a grey-colored copy body of himself that copies his moves as a SuperMode, doubling his assault.
668* FlashStep VideoGameDashing: Hienkyaku (Flying Swallow Legs), which can be done forward and upward on ground or in midair, or downward only in midair also.
669* GlassCannon: He has a wide variety of powerful moves, but he also has fairly low health.
670* GratuitousJapanese: All of his moves as usual. His voice actor even in English spouts out some clear-cut Japanese terms with legit pronunciation and vowel usage as well.
671* GroundPunch: Aside from his aforementioned Rekkouha, he also has his Rakuhouha (Falling Feng Crush) from ''X4'' that is a followup to his Hadangeki, where he sends a fanning-array of 3 energy shots forward from the ground upon punching it.
672* LaserBlade: His signature Z-Saber. Also unlike most laser blades, it displays AudibleSharpness whenever he cuts someone with it.
673* NonIndicativeName: The Youdantotsu (Leaf Severing Thrust) is an attack from ''X8'' where he thrusts forward with his saber. Here, he has an attack with that name, but what that attack does is a simple sideways slash (his standing M since ''Tatsunoko vs. Capcom'' which was based off of his neutral combo second input).
674* NonstandardCharacterDesign: Most other characters are realistic humans, but he's more animesque.
675* RedIsHeroic: Colored red, and is the other hero of his games. Interestingly, he wasn't built to be a hero but he ends up becoming one anyway.
676* RollingAttack: His jumping heavy-punch attack is his Kuuenzan (Air Circling Slash) move from ''X4'' where he does a 3-hit rolling slash in midair (with a command normal version of it making him face backwards and also calling out the name). Also has his down-forward HP command normal Koketsuga (Tiger Den Fang) as a single turning sweeping cut (originally his crouching heavy sweep) as well as its midair version (originally his midair air combo finisher).
677** Though new to this game, he has a followup version (from Raikousen) in the form of his Mikazukizan (Crescent/Three Day Moon Slash, aka C-Sword) from ''X5'' that is a more extended version with extra range (and gives off a flash of a crescent moon, true to its name).
678* SamuraiPonytail: He's got a long blonde hair styled like this and he's also a powerful swordmaster.
679* {{Shoryuken}}: He has a new Hyper Combo, the Raijinshou (Thunder God Rise) from ''X7'' where he does a jumping upward slash while being covered in [[TornadoMove an electric tornado.]]
680** Also retains his original Ryuuenjin (Dragon Flame Blade) attack (from ''X4''), and his Resshoukyaku (Rending Rise Leg) command normal which is a flip kick.
681* SwordBeam: His Hadangeki (Wave Severing Attack) special (from ''X7'') is him firing a small crescent from his saber.[[note]]The HP version of the attack is a crossed Sword Beam in reference to his boss-only move "Denharei" (Electric Wave Zero) in ''X5'' and ''X6'', only that it's only shot forward instead of aimed at the opponent's position.[[/note]] Also his Level 3 Hyper Combo, Genmu Zero (Phantasm Zero) where he throws out a ''huge'' crescent beam from his saber (and now does a few extra hits instead of a single one).
682[[/folder]]

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