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3%% LEAVE OUT ANY AND ALL UNMENTIONED ASPECTS. ONLY LIST TROPES AND DESCRIPTIONS AS THEY APPEAR IN THE EPISODES AND ANALYSES.
4%%
5%%
6
7'''Death Battle:'''
8-->[[Characters/DeathBattleSeasonOne Season 1]]\
9Season 2: [[Characters/DeathBattleSeasonTwoPart1 Episodes 26-39]] | [[Characters/DeathBattleSeasonTwoPart2 Episodes 40-48]] | [[Characters/DeathBattleSeasonTwoPart3 Episodes 49-57]]\
10[[Characters/DeathBattleSeasonThree Season 3]]\
11[[Characters/DeathBattleSeasonFour Season 4]]\
12'''Season 5'''\
13[[Characters/DeathBattleSeasonSix Season 6]]\
14Season 7: [[Characters/DeathBattleSeasonSevenPart1 Episodes 120-129]] | [[Characters/DeathBattleSeasonSevenPart2 Episodes 130-139]]\
15Season 8: [[Characters/DeathBattleSeasonEightPart1 Episodes 140-147]] | [[Characters/DeathBattleSeasonEightPart2 Episodes 148-155]]\
16Season 9: [[Characters/DeathBattleSeasonNinePart1 Episodes 156-163]] | [[Characters/DeathBattleSeasonNinePart2 Episodes 164-171]]\
17Season 10: [[Characters/DeathBattleSeasonTenPart1 Episodes 172-179]] | [[Characters/DeathBattleSeasonTenPart2 Episodes 180-187]]\
18[[Characters/DeathBattleXCharacters DBX Characters]]\
19[[Characters/DeathBattleDeathRace Death Race Characters]]\
20[[Characters/DeathBattleMiscCharacters Misc. Characters]]\
21[[Characters/DeathBattleBatmanVs Batman Vs]]\
22[[Characters/DeathBattleGokuVsSuperman Goku Vs Superman]]\
23[[Characters/DeathBattle Back to the main character page]]
24
25Look up their series' Character Pages for more on them that WebAnimation/DeathBattle doesn't cover.
26
27Due to the nature of the show, '''''[[Administrivia/SpoilersOff all spoilers are unmarked on this page!]]''''' If you are concerned about spoilers, avoid looking at the folder for episodes you haven't watched yet.
28
29----
30
31[[foldercontrol]]
32
33[[folder:Black Panther VS Batman]]
34[[Characters/DeathBattleBatmanVs See here]]
35[[/folder]]
36
37[[folder:Raven VS Twilight Sparkle]]
38!![[ComicBook/RavenDCComics Raven (Rachel Roth)]]
39--> '''Brother Blood''': ''"No, you stay away from me! You demon filth!"''
40--> '''Raven''': ''"They're not demons. Let me show you one. Azarath Metrion Zinthos!"''
41--> '''Voiced by:''' Creator/KiraBuckland\
42\
43''The Half-Demon Sorceress from the Teen Titans''
44
45* AnimalBattleAura: Raven's soul-self is a raven-shaped manifestation of her spirit, and can be used offensively or defensively, and can trap opponents in a pocket-dimension inside itself. It was powerful enough to overwhelm Twilight and even evade the more dangerous transformation spell.
46* ApocalypseMaiden: She's meant to be one to Earth by summoning Trigon when she comes of age.
47* AssistCharacter: Of a sort. Her Soul-Self is a manifestation of her soul, but it can act under its own power even when Raven herself is incapacitated. This allows her Soul-Self to defeat Twilight even while Raven is transformed into a potted plant.
48* BadassCape: Much like Spawn's cloak, Raven's cloak can act as an extension of her powers.
49* BrokenPedestal: After Raven wins, she crushes the Twilight Sparkle doll, clearly disillusioned with the pony after all she put her through.
50* CastingAShadow: Her powers are shadow-based, being black with a white, purple, or red aura.
51* ClosetGeek: She apparently plays with ''MLP'' dolls, which Twilight accidentally captures her in the act of. She's seen destroying her Twilight doll in the post-fight animation.
52* CompanionCube: Twilight's Want It Need It to spell makes her obsessed with a nearby rock, which ultimately results in her losing control of her emotions and entering her Dark Raven form.
53* CompositeCharacter: This Raven is a composite of various versions of her, including her comic book counterpart, the version from ''WesternAnimation/TeenTitans'', and the version that first appeared in ''WesternAnimation/JusticeLeagueVsTeenTitans''. She also likes playing with pony dolls, just like her version from ''WesternAnimation/TeenTitansGo''.
54* DarkIsNotEvil: Despite her black magic powers, she's still one of the good guys.
55* DeathFromAbove: On the giving end, though the "death" part is up for debate. Right when Twilight is about to finish Raven off when she's been turned into a potted plant, her Soul-Self saves her by dive-bombing Twilight at Mach 36, pancaking her deep into the ground.
56* DisproportionateRetribution: Her reaction to being teleported to Equestria and being caught playing with pony dolls is to attack the party responsible and probably kill them.
57* TheEmpath: Raven is a powerful empath capable of not only sensing but manipulating other peoples' emotions to the point where she can MindRape opponents or take away an ally's sense of pain. It, however, also makes her susceptible to others' negative emotions. This allows her to take away Twilight's emotions, the source of her magical powers, and Twilight's positive attitude meant that Raven had no worry of being emotionally overwhelmed herself.
58* EmotionControl: Part of her empathic powers allows her to manipulate others' emotions or even take them away. She uses her Soul Self to depower Twilight, whose emotions fuel her power.
59* FightingSpirit: Raven's Soul Self is an extension of her soul that can act autonomously even if Raven is incapacitated. Such as being able to dive-bomb Twilight even when Raven's a potted plant.
60* ForcedTransformation: Twilight temporarily turns her into a potted plant. Fortunately for Raven, her Soul-Self finished the fight before Twilight could crush her.
61* GlassCannon: Boomstick refers to her as this in her analysis, as Raven is prone to overtaxing her abilities to the point of exhaustion. [[SubvertedTrope That being said]], she once tanked a blast that had a force of 295 sextillion Newtons, a feat which makes her absurdly more durable than Twilight.
62* HalfHumanHybrid: She is the daughter of the demon-lord Trigon and the human woman Angela Roth.
63* InTheHood: She's almost always dressed in a dark purple cloak with a hood hiding the upper half of her face in shadows. Even while she is a plant, she still keeps the hood.
64* JustInTime: Her Soul Self managed to divebomb Twilight right when she was about to stomp on her as a potted plant.
65* LightningBruiser: Her Soul-Self is highly durable, capable of reaching Mach 36, and can divebomb with roughly 15 million Newtons of force. The downside is that, if it takes damage, [[TheEmpath Raven herself suffers backlash damage]]. The Soul-Self tips the fight further in Raven's favour thanks to its divebombs being roughly twice as strong as Twilight's greatest defensive feat.
66* LovecraftianSuperpower: When she cuts loose with her demonic powers, she sports four glowing red eyes and can form tentacles made of darkness. Fully cutting loose can completely transform her into a demon similar to her father.
67* MagicalIncantation: Raven almost always uses the incantation "Azarath Metrion Zinthos" while channeling her powers.
68* NeverMyFault: Raven loses all respect for Twilight and destroys her Twilight doll after the fight because she's mad with Twilight for the fight and for trying to kill her. This is ignoring the fact that Raven attacked Twilight first and tried to murder her just because Twilight saw her playing with dolls. Yeah, she possibly murdered a person because they saw her playing with dolls, yet she thinks Twilight is wrong for fighting back. Though, this could also be because Twilight triggered her despised [[SuperpoweredEvilSide Dark Raven]] form via the Want It Need It spell, which she ''would'' have reason to be very resentful of.
69* NiceJobBreakingItHero: A minor variant, but after she nullifies Twilight's emotions, she's left without even her positivity. When Raven's turned into a potted plant, Twilight is set free and attempts to ''crush'' her while giving a pretty sociopathic one-liner. She's lucky her Soul-Self was around to save her.
70* RedEyesTakeWarning: When she's sufficiently pissed, she grows two extra eyes, and they all glow red. Her thinking Twilight is about to hurt her newly precious rock causes her to bring them out.
71* RedOniBlueOni: On the Teen Titans, she's a very calm blue next to Starfire's energetic and emotional red.
72* SquishyWizard: Raven's magical output is incredible, but she's prone to overtaxing herself to the point of fainting. However, while she and Twilight were roughly even in terms of magical prowess, physically speaking, she's actually incredibly tough, being capable of surviving a 295 sextillion Newton blast -- and being tankier than her opponent by a ridiculous margin.
73* TheStoic: She was trained to suppress her emotions and keeps herself in this state since her powers go wild without emotional control. Twilight's Want It Need It spell overwhelms her, but it ultimately works in her favour by turning her into Dark Raven.
74* SuperPoweredEvilSide: If Raven indulges in negative emotions too much, she risks succumbing to her demonic side. In this state, she is known as Dark Raven or Red Raven and is far more monstrous and sinister than her usual self; able to use her demonic powers more effectively, to the extent of transforming into a demon herself. Hilariously enough, it's triggered because Twilight uses her "Want It, Need It" spell that makes Raven desire a rock to the point where she attempts to kill Twilight over it.
75* {{Transflormation}}: Gets briefly turned into a potted plant by Twilight Sparkle. Fortunately for Raven, her Soul Self can still function even if she is incapacitated.
76
77!![[WesternAnimation/MyLittlePonyFriendshipIsMagic Princess Twilight Sparkle]]
78-->'''Tirek''': ''"You have no magic!"''\
79'''Twilight Sparkle''': ''"You're wrong, Tirek! I may have given you my Alicorn magic, but I carry within me the most powerful magic of all! The magic of friendship!"''
80-->'''Voiced by:''' Creator/KiraBuckland\
81\
82''The Magical Prodigy from My Little Pony''
83
84* AmbiguousSituation: [[WordOfGod According to the official behind-the-scenes commentary for the episode]], it was left deliberately unclear whether she was killed or simply [[NonLethalKO completely incapacitated]] by Raven's final blow.
85* AntiMagic: Her force fields are capable of nullifying magic from outside sources.
86* ArtifactOfAttraction: Her "Want it Need it" spell turns any object it is cast upon into one of these, to the point that those affected by the spell will actively fight for it. It works on Raven, causing her to cancel her attack to focus on a rock. It also [[GoneHorriblyRight immediately causes her to turn into Dark Raven because she thinks Twilight wants to steal her rock.]]
87* ArtifactOfPower: Her Element of Magic is the crystallized form of her Element of Harmony, and it's a magical artifact so powerful that [[WesternAnimation/MyLittlePonyEquestriaGirls1 Sunset Shimmer bringing it into an alternate dimension]] was able to grant several denizens access to magic where they had none before.
88* AttackBackfire: Her use of the Want It Need It spell works to distract Raven and de-escalate the fight... at least, it works until it drives Raven to fight Twilight to protect it, which ends up triggering her more deadly, uncontrollable Dark Raven form.
89* BadassAdorable: Like her friends before her, she proves that being cute and capable in battle are not mutually exclusive.
90* BarrierWarrior: Can create magical barriers to protect herself. They don't match up to Raven's Soul Self though.
91* BloodlessCarnage: In spite of Raven's soul self ramming into Twilight head-first and causing a huge explosion, no blood, corpse, or any sort of remains are left behind. However, a Twilight-shaped ImpactSilhouette is visible in the ground [[AmusingInjuries which fits in with the more humorous nature of her home series]]. This also leaves [[AmbiguousSituation her fate ambiguous]] as to whether or not she died to the attack.
92* BroughtDownToNormal: Raven's soul self drains Twilight of her emotions and powers, [[ColorFailure turning her gray]]. Whilst she does succeed in turning Raven into a potted plant with one last shot just before it happens, she doesn't get the chance to finish her off.
93* CompositeCharacter: Twilight Sparkle uses composited feats from both the [[WesternAnimation/MyLittlePonyFriendshipIsMagic animated]] and [[ComicBook/MyLittlePonyFriendshipIsMagicIDW comic book]] versions of herself in her analysis.
94* CurbStompCushion: Despite being horribly outmatched in terms of physical stats, her magical prowess is said to be on par with her opponent's, allowing her to keep pace with Raven. In the fight proper, she manages to keep up with the stronger opponent, even subduing her twice, and was in the perfect position to stamp out the half-demon until her Soul Self smashed the Princess of Friendship into the ground.
95* DeathFromAbove: On the receiving end, though the "death" part is up for debate. Twilight gets dive-bombed from above by the soul self just when she's about to finish off the transfigured Raven, smashing her right through the ground.
96* DeityOfHumanOrigin: More like Alicorn of Pony Origin, but she was born a magically-gifted unicorn who, eventually, ascended to becoming among Equestria's resident {{Physical God}}s.
97* EmotionalPowers: Twilight's magical powers are tied to her emotional state, and the stronger her feelings, the more power she can output. This bites her ''hard'' in this fight, as Raven's Soul-Self can nullify her emotions, [[BroughtDownToNormal cutting her off from her magic entirely.]]
98* FlashyTeleportation: One of her most-used spells, she can use it both on herself and on others to bring them with or to her. [[https://youtu.be/yF_D3EEq3bg?t=943 When]] used in the battle, it has a smoke effect on arrival.
99* {{Flight}}: Is capable of flight due to her wings. She can also hover to a limited extent without them using her telekinesis.
100* FinishingStomp: When Raven's Soul-Self drains her magical powers, Twilight attempts to stomp her to death after she's transformed into a potted plant. She doesn't get to land the blow before the Soul-Self rams her into the ground instead.
101* GoneHorriblyRight: Her experiments with transdimensional teleportation result in Raven being summoned to her world, which leads to the fight. Her use of the Want It Need It spell also works to distract Raven but also backfires spectacularly by making Raven lose control of her emotions and go into her Dark Raven form. Both mistakes ultimately prove to be her undoing.
102* HereWeGoAgain: When Twilight sees the Golden Oaks Library on fire, she cries out "not again!" to reference [[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 the time Tirek blew it up]]. Rainbow Dash shows up in TheStinger to put out the fire with some rain clouds.
103* HoistByHerOwnPetard: Using the Want It Need It spell to distract Raven ends up [[GoneHorriblyRight working all too well]], which ultimately results in Raven losing control and entering Dark Raven mode.
104* ImpactSilhouette: This is ultimately how Twilight is defeated. After being dive-bombed from above by Raven's soul self and accordingly pancaked into the ground, all that can be seen is a cartoonish hole shaped like herself.
105* MadeOfIron: Even without her [[BarrierWarrior shields]] and despite her [[SquishyWizard less-than-impressive constitution compared to other ponies]], she's tough enough to have anvils and pianos drop on her head with only AmusingInjuries resulting. A dive-bomb from Raven's Soul-Self traveling at Mach 36 is a little out of her league though.
106* MindOverMatter: Is incredibly powerful with telekinesis, being able to lift a full water tower filled with milk -- that she telekinetically milked from cows in the process -- and a multi-storey bear made of the sky (which was calculated at weighing 340 tons) while moving the wind through reeds to play a lullaby, fix a large burst dam, and simultaneously picking all the apples from ten trees and neatly putting them in baskets. Whilst she had the edge in control over her powers, none of her feats compared strength-wise to Raven being able to lift the Teen Titans Tower, along with the island it was on. The only one that could, moving the Sun and Moon, was only possible while channeling Princess Celestia and Luna's magic.
107* NervousWreck: It's mentioned in the analysis that Twilight is prone to crippling anxiety attacks when things don't go as planned.
108* NiceJobBreakingItHero: She is noted to have a tendency towards this, with her having a hard time dealing with unexpected things, although she usually manages to make things better later. In the fight, this shows itself through Twilight using her "Want it, Need it" spell on Raven, which ends up causing her to go into her SuperPoweredEvilSide.
109* PhysicalGod: She became an Alicorn Princess, which is basically the pony equivalent to becoming a DeityOfHumanOrigin and [[AllYourPowersCombined grants her the inherent mystical abilities of Unicorns, Pegasi, and Earth Ponies]]. This is dialed even further when she's powered by three other Alicorn Princesses -- which allowed her to fight Equestria's resident SatanicArchetype. However, even then, her feats don't match up to Raven's magic and Soul Self.
110* PlayingWithFire: She has pyrokinesis.
111* PowerCopying: Her innate magical talent allows her the ability to duplicate spells used by others by merely watching them.
112* ThePowerOfFriendship: She represents the Element of Magic, which is the most powerful of all 6 Elements of Harmony and is only achieved through feats of true friendship. Twilight is also the Princess of Friendship, helping spread the Magic of Friendship through Equestria and beyond. While it kept her powerful, it also meant Raven had no worries of hatred overwhelming her and was able to cut loose. It also didn't help her in a one-on-one battle where no external help or friends were allowed.
113* PreMortemOneLiner: After being turned into [[BroughtDownToNormal her emotionless gray state]], she coldly quips before trying to crush Raven, who has been transformed into a potted plant. However, she is interrupted by the Soul-Self before she follows through with it:
114--> '''Twilight Sparkle:''' Sorry to ''[[{{Pun}} soil]]'' your fun.
115* ProjectileSpell: She's capable of firing beams of destructive magic from her horn. When temporarily augmented by the power of three other alicorns, these become [[WaveMotionGun massive torrents of power]].
116* PurpleIsPowerful: She's a lavender alicorn and one of the most magical beings in the history of Equestria. This is also one of the traits she shares with her opponent.
117* SquashedFlat: Raven's Soul-Self pancakes her into the ground hard enough to leave [[ImpactSilhouette a Twilight-shaped crater.]]
118* SquishyWizard: Being born a Unicorn, she notably lacked the physicality department (though the hosts note she's strong enough to carry a boulder weighing approximately 4.5 tons on her back without collapsing), and her obsession with reading probably didn't do any wonders for her fitness. Even after becoming a PhysicalGod, her Earth Pony and Pegasus friends are still respectively stronger and faster than her. In terms of magic prowess, she and Raven had roughly the same number of ways to end the fight instantly. Unfortunately for Twilight, Raven was less squishy by an order of magnitude.
119* SuperSpeed: Can greatly increase her speed with the Accelero spell, and even without it, she is capable of flying up to 300 mph. Unfortunately for her, it isn't enough to even the gap, as Raven's Soul-Self can fly up to Mach 36.
120* TakeAMomentToCatchYourDeath: It looks like Twilight has the fight in the bag when she turns Raven into a helpless potted plant. However, before she can crush the plant under her hooves, Raven's Soul-Self snatches victory from the jaws of defeat and dive-bombs Twilight at the last second, winning the fight for Raven.
121* TeleportSpam: She can rapidly teleport herself around in both casual events and during the heat of battle.
122* ThisIsGonnaSuck: From Wiz and Boomstick's perspective, [[Recap/DeathBattleS03E14DeadpoolVsPinkiePie after the last pony that showed up]], they're ''very'' wary of this one. Unlike Deadpool vs. Pinkie Pie, this fight goes as planned.
123* TransformationRay: Has one that is described as "the ability to transform things into other things." She almost kills Raven after turning her into a potted plant, only for Raven's Soul Self to dive-bomb her from above instead.
124* UncertainDoom: Due to the high probability of children watching the episode, her defeat is written in such a manner that it's easy to assume that she is simply knocked out by Raven at the end instead of killed outright.
125* UnskilledButStrong: She was one of the most powerful ponies around even before she became an Alicorn, and she's very well-studied, but at the same time, she's not really a fighter. A regular unicorn with sufficient skill and power is capable of fighting her to a standstill. Unfortunately for her, Raven is generally stronger than her in almost every way, along with being a trained fighter.
126* WingedUnicorn: She was originally a Unicorn, but was transformed into an Alicorn -- granting her the mystical abilities of all three types of Ponies -- after proving herself worthy.
127[[/folder]]
128
129[[folder:Jotaro VS Kenshiro]]
130!![[Manga/JoJosBizarreAdventure Jotaro Kujo]]
131--> '''[[Manga/JoJosBizarreAdventureStardustCrusaders Jotaro]]''': ''"Your receipt... you can keep the freaking change."''\
132\
133''The Delinquent Turned Hero from [=JoJo's=] Bizarre Adventure''
134
135* BadassLongcoat: The one other thing that remained consistent with Jotaro throughout his years design-wise, other than his hat, is his penchant for these types of coats.
136* BulletCatch: Star Platinum is fast enough to catch a bullet shot out of a gun even when the barrel is inches from Jotaro's head.
137* CharacterCatchphrase: "Yare yare daze/Good grief." Jotaro's spirit says this as the first words after the fight ends.
138* CloseRangeCombatant: Star Platinum has to stay within 10 feet of Jotaro's vicinity in order to use its full power. Any further will exponentially lower its abilities. This gave Kenshiro some breathing room during the fight, and it played to his advantage as Jotaro had to keep close to Kenshiro to fight at full power, and thus in the range of Kenshiro's OneHitKill.
139* EmpoweredBadassNormal: Jotaro himself isn't particularly powerful, but thanks to his Stand, Star Platinum, he gets by just fine. Unfortunately for him, this ends up being his downfall in this fight. Jotaro stood no chance if Kenshiro managed to get past Star Platinum, and his various techniques give him the opportunity to do just that.
140* EnergyWeapon: How Stands function. Star Platinum, like all other Stands, is a manifestation of Jotaro's spirit and exists in the spiritual realm, allowing Jotaro (and other Stand users) to see and interact with ghosts, among other things.
141* FightingSpirit: Jotaro's Stand, Star Platinum, is a manifestation of his fighting spirit and is capable of temporarily stopping time and punching opponents rapidly. It is invisible to non-stand users and can only be hurt by other Stands, but any damage that occurs to it is reflected upon Jotaro. Star Platinum causes Kenshiro some trouble, but Kenshiro could sense Star Platinum (but not hurt it) due to being able to sense other warrior's fighting spirits, and with this, he could work around Star Platinum and end Jotaro. Star Platinum was deemed not powerful enough to hurt Kenshiro either.
142* FingerpokeOfDoom: Star Finger, which allowed him to kill Captain Tenille's Stand, Dark Blue Moon -- also killing its user. He's on the receiving end of this by Kenshiro.
143* GeniusBruiser: While Jotaro can cause massive amounts of damage with the deadly strength and speed of Star Platinum, it's made even deadlier by his intellect and cunning, with most fights featuring him thinking around unconventionally powerful opponents as much as he pummels them into oblivion. Unfortunately for Jotaro, Kenshiro didn't really have any weaknesses Jotaro could play on.
144* GlassCannon: Star Platinum is an absolute tank in damage, toughness, and speed, but Jotaro himself is only a bit tougher than the average human, able to be killed by conventional means. And just as vulnerable to getting blown up from the inside out.
145* HeroicBuild: While he's a bit leaner than his grandfather Joseph or his ancestor Johnathan, he's still built like a Greek god.
146* {{Intangibility}}: Star Platinum can phase through objects, including people, and can use this to get by defenses to strike vulnerable areas. In the fight itself, Jotaro attempts to have it phase through Kenshiro's chest and crush his heart, but Kenshiro uses [[SuperMode Musou Tensei to bypass it]].
147* LightningBruiser: Star Platinum's biggest advantage, being strong enough to shatter diamond, fast enough to nearly reach light speed, and durable enough to tank powerful strikes from other Stands (while being outright immune to anything that's not a Stand or Stand User). Due to this last point, Kenshiro simply could not harm Star Platinum. This worked in Jotaro's favor...until Kenshiro decided to switch targets and go right for Jotaro, who is ''very'' much vulnerable.
148* LudicrousGibs: Jotaro ends up suffering this at the end of the fight.
149* LudicrousPrecision: Star Platinum's main "ability" is its insane precision and speed. It's able to see for miles, throw projectiles at a high speed with exact accuracy, and is so attentive to detail that it's able to make out the details of a heavily faded fly in motion on a photograph to the point of being able to precisely sketch it to a realistic degree. It's also able to pull flesh buds out of the heads of enemies soon turned friends Kakyoin and Polnareff.
150* {{Kiai}}: "ORA ORA ORA ORA ORA!"; Usually shouted by Star Platinum as it pummels his opponents.
151* MusclesAreMeaningful: Jotaro is an enormous man with tons of muscle mass and was one hell of a bruiser even as a child.
152* NoSell: Star Platinum is unable to be damaged by anything that isn't a Stand, meaning that unless it's against a Stand, it's essentially invincible. While this means Kenshiro can't do a thing against him, and he makes an effective shield for Kenshiro's deadlier attacks, he can't hurt Kenshiro either, and Jotaro's an entirely different story.
153* OhCrap: Has a brief one when Kenshiro reveals [[YouAreAlreadyDead he's already dead]] right before he explodes.
154* PhraseCatcher: Says "[[BigWhat NANI!?]]" after being told by Kenshiro that YouAreAlreadyDead, similar to several of Kenshiro's hapless foes before their explosion.
155* RapidFireFisticuffs: Star Platinum's signature attack is rapidly punching its opponent while rapidly chanting "ORA!".
156* SuperStrength: Star Platinum once broke off an entire minaret tower from a large mosque and threw it like a javelin, and shattered the diamond-like teeth of a monster -- the High Priestess -- with blows estimated by the hosts to be around three million tons in force each. While impressive, Kenshiro is stronger still and tough enough to tank everything Star Platinum can throw at him.
157* SuperSpeed: Star Platinum has shown feats that suggest it can move at nearly the speed of light. Kenshiro isn't nearly as fast, but his durability and ability to become intangible meant that Star Platinum couldn't kill him, making it a moot point.
158* TakesOneToKillOne: Stands like Star Platinum can only be directly harmed by other Stands and Stand Users. Since Kenshiro is neither, he can't directly harm Star Platinum despite being able to see it. However, this doesn't apply to Jotaro himself, which [[CuttingTheKnot means that Kenshiro could kill]] ''[[CuttingTheKnot him]]'' [[CuttingTheKnot and win the fight that way]].
159* TimeStandsStill: Star Platinum can perform a technique known as "Star Platinum: The World," which can stop time for up to five seconds. However, it can't use it continuously and needs a "cooldown" between usages, and multiple enemies in the ''[=JoJo=]'' universe have taken advantage of said cooldown times to get a hit in. He uses it fairly often in the fight, but Kenshiro likewise is eventually able to work around it to get in his fatal shot.
160%%* TranquilFury: He tends to be quite neutral even when in mortal danger. He only truly got pissed while fighting against DIO -- who not only had The World as a stand but also having his head attached to Jotaro's ancestor Johnathan Joestar and after DIO had drank the blood of Jotaro's grandfather, Joseph, both Joestars being strong Hamon users.
161* YoungerThanTheyLook: Jotaro's a titan of a man with a ton of height, muscle, and only 17 years.
162
163!![[Manga/FistOfTheNorthStar Kenshiro]]
164
165-->'''Kenshiro''': ''"ăŠć‰ăŻă‚‚ă†æ­»ă‚“ă§ă„ă‚‹."'' [[note]]''"Omae wa mƍ shindeiru. (You're already dead.)"''[[/note]]
166-->'''Galzas''': ''"ăȘに!?"'' [[note]]''"Nani!? (What!?)"''[[/note]]
167-->''*Galzas' chest explodes*''\
168\
169''The Wandering Fist of the North Star.''
170
171* AdaptationalVillainy: In canon, Kenshiro would never fight anybody to the death unless his enemy was a grade-A bastard. Here, he just drives up to Jotaro and starts trying to kill him with no explanation. It's a bit hard to swallow somebody like Ken murdering a random teenager in front of his grieving grandfather, even if said teenager is far from defenseless.
172* ArrowCatch: He's able to catch crossbow bolts out of the air with just two fingers and fling it back into the shooter's eye.
173* BareFistedMonk: Though he can use nunchaku if necessary, he prefers using his fists and feet in combat. And considering he can make you explode with a touch, it's not hard to see why.
174* BattleAura: Kenshiro can channel his ''ki'' into a blue aura called ''tƍki'', which can be used [[KiManipulation offensively]] or defensively.
175* BruceLeeClone: Kenshiro is a tall, muscular, black-haired master martial artist who punctuates his attacks with shrill {{kiai}}s.
176* CharacterCatchphrase: "Omae wa mƍ shindeiru." (ăŠć‰ăŻă‚‚ă†æ­»ă‚“ă§ă„ă‚‹; "YouAreAlreadyDead."); usually delivered after pummelling an opponent with Hokuto Hyakuretsu Ken or just before the opponent gorily explodes from any of Hokuto Shinken's fatal techniques. Sure enough, it plays out in the same way here.
177* CoveredInScars: He has seven scars in the shape of the Big Dipper after being tortured and left for dead by his former friend-turned-enemy, Shin.
178* DangerousForbiddenTechnique: The entire Hokuto Shinken school is this, which is why there can only ever be one master of the school. Kenshiro was chosen to be the 64th, but his adopted brother got insanely jealous and murdered their father, the 63rd.
179%%* TheDreaded: A rare benevolent example. He is known to most of his enemies as "the Man with the Seven Scars," and mentioning this nickname is sometimes enough to make the mooks run in terror. To put it into perspective, he is ''the'' badass -- with a combination of GoodIsNotSoft, OneManArmy and HopeBringer rolled into one -- who delivers the [[YourHeadASplode bloody and cruel death]] to those who prey on the innocent [[WifeBasherBasher and women]], and that fear is very justified. Not only is he frighteningly competent in his skills, but he is also frighteningly determined to accomplish the goal of protecting the innocent and killing evil-doers who ''really'' deserve it.
180* FingerPokeOfDoom: The Hokuto Shinken's signature TouchOfDeath, Hokuto Hyakuretsu Ken, involves punching or jabbing the opponent's pressure points to cause them to violently explode after a few seconds. There are also numerous variants of this. Kenshiro tags Jotaro in the chest with a finger-poke, causing him to explode.
181* GrowingMusclesSequence: Kenshiro can channel his tƍki using the Hokuto Shin Ken to bulk up significantly, shredding whatever he happens to be wearing on his upper body like tissue paper. This is usually followed up by people dying in a burst of LudicrousGibs.
182* HealingHands: The Hokuto Shinken can kill someone with a single touch, but it can also be used to rapidly heal by stimulating the right pressure points. He even made a mute girl speak again.
183* HeroicBuild: As a result of a lifetime of martial arts training, Kenshiro has an enormously muscular build -- and can bulk up even further by drawing on his ''ki''.
184* TheJuggernaut: Once he decides someone needs to die, nothing will stop him from coming after them. Not even having a skyscraper collapsing on top of him can slow him down.
185* KamehameHadoken: Kenshiro possesses ki attacks of both the fireball and energy beam variety, though they're useless against Star Platinum.
186* {{Kiai}}: "ATATATATATATATA!"; usually shouted while pummelling his opponents with the Hokuto Hyakuretsu Ken.
187* KiManipulation: He can fire off ki-based projectiles to strike foes at a distance.
188* LudicrousGibs: Most of Hokuto Shinken's moves result in the people they're used on exploding violently. Jotaro learns this the hard way.
189* ManlyTears: He's not afraid to cry, and when he does, it's these kinds of tears.
190* MusclesAreMeaningless: While he is still quite strong and muscular, he's made men many times larger than himself fall down dead.
191* NighInvulnerability: Hokuto Shinken's trump card, Muso Tensei, makes him impervious to attacks and lets him convene with the souls of fallen rivals in order to use their techniques. The invulnerability is caused by Kenshiro shifting onto the spiritual plane, meaning that physical attacks can't even touch him while using Muso Tensei.
192* OneHitKill: All Kenshiro needs to kill a man is a single touch on the right pressure point. After that, [[YouAreAlreadyDead they're already dead.]] He can't do this to Star Platinum, as only other Stands or Stand Users could hurt it, but the second he managed to touch Jotaro himself, the fight was his.
193* PowerCopying: Kenshiro is capable of using the Hokuto Shinken's Suieishin technique to learn other martial artists' techniques from just fighting or observing them and can use the Muso Tensei to replicate the abilities of his deceased rivals.
194* PressurePoint: This is how his Hokuto Shinken works. By pressing certain pressure points on the target's body, he can achieve a variety of effects. This usually takes the form of the [[YourHeadASplode opponent's head]] ([[LudicrousGibs or the whole opponent]]) exploding [[YouAreAlreadyDead after a bit of time]], but it can also heal or even cure muteness.
195* RapidFireFisticuffs: One of his trademark moves, the Hokuto Hyakuretsu Ken (Hundred Crack Fist), involves rapidly punching or jabbing his opponent while crying out "ATATATATATATA!" The hosts note he can throw 50+ punches in three seconds.
196%%* RedBaron: "The Man with Seven Scars" and "Savior of Century's End."
197* SimpleYetAwesome: Outside of some of the more [[SuperMode impressive]] [[KiManipulation abilities]] of Hokuto Shinken, Kenshiro's usual fighting style is very simple and straightforward as a martial artist. It proved to be an advantage, as he lacked any real weakness or gimmick that [[GeniusBruiser Jotaro could try and take advantage of]].
198* SuperMode: The Muso Tensei is the final and strongest technique of the Hokuto Shinken that enables Kenshiro to commune with the souls of his deceased rivals, letting him use their respective fighting styles; and renders him invincible while active. Its primary flaw is that he cannot use it while disorientated. It's one of the things that clinches the fight, allowing Kenshiro to avoid Star Platinum's attempt to strike at his heart before revealing to Jotaro that he is, in fact, already dead.
199* SupernaturalMartialArts: The Hokuto Shin Ken martial art weaponizes the user's ki as a BattleAura called tƍki, which can be used [[KiManipulation offensively]] or defensively.
200* SuperReflexes: He's fast enough to hit bullets out of mid-air.
201* SuperStrength: Even discounting his ability to cause death with a single pressure point strike, Kenshiro is strong enough to crush a man's head single-handedly, easily punch through five meters of solid rock, destroy a metal table just by standing up, carry a 200-ton boulder several miles, and can cause skyscrapers to collapse by casually striking them. He can use Tenryu Kokyu Ho to further increase his strength by up to 333%. He's deemed much stronger than Star Platinum. Then again, he didn't need to be, with the squishy Jotaro so close by.
202* SuperToughness: Kenshiro can be hit by a falling skyscraper (that he caused to fall by punching it) and walk through it like it's not even there. He took a direct hit from a tank shell without a scratch and proceeded to punch the tank that shot it so hard that it exploded. He's also touched lava with his bare hands and been unaffected by it. This is what ultimately tips the fight in his favour, as Star Platinum just isn't strong enough to kill him.
203* SwissArmySuperpower: Kenshiro has the ability to precisely hit any of the 708 specific pressure points, able to do anything from heal, blind, stun, or most commonly, make people explode in bloody messes from the inside out. He also uses illusions, and this combination of powers lets Kenshiro workaround Star Platinum and kill Jotaro.
204%%* TenderTears: Kenshiro is not afraid to cry and ''never'' tries to hide his tears.
205* TimeDelayedDeath: Kenshiro can easily cause this, usually by touching a pressure point and giving himself just enough time to explain to his opponent what he did before [[YourHeadAsplode they explode]]. During the fight itself, he manages to land one strike on Jotaro in the heat of the fight, which he reveals is fatal shortly before Jotaro [[YouAreAlreadyDead explodes]].
206* TrueSight: By channelling his tƍki, Kenshiro is able to physically sense and see other warriors' FightingSpirit. Since Star Platinum is a manifestation of Jotaro's own fighting spirit, Kenshiro was able to detect and engage in a PummelDuel with it, and while he couldn't directly harm Star Platinum, just being able to ''see'' where it was during the fight helped him immensely in avoiding its attacks and closing the distance on Jotaro.
207* VocalDissonance: When he speaks, it's in a low voice. When he starts going into his Kiai, his voice goes up a few octaves.
208* YouAreAlreadyDead: TropeNamer, it's his catchphrase. And yes, Jotaro suffers this.
209* YourHeadASplode: The number of ways Kenshiro has to make his opponents' head explode like a water balloon is frankly surreal. The audience gets a nice little shot of Jotaro's head swelling up with blood before he proceeds to explode.
210[[/folder]]
211
212[[folder:Crash VS Spyro]]
213!![[VideoGame/CrashBandicoot Crash Bandicoot]]
214--> '''Coco''': ''"Now, let's go home... and eat pancakes!"''\
215'''Crash''': ''"Pancakes!"''\
216\
217''The Mutated Marsupial from Down Under''
218
219* AdaptationalVillainy: Crash essentially starts off the fight by killing Sparx, giving Spyro more of a justifiable reason to [[ItsPersonal fight back]] -- though to be fair, he may not have been entirely aware that said dragonfly was Spyro's adoptive brother. Throughout the fight, he also sports a ''far'' more vicious grin and more maliciousness than what he normally has.
220* AwesomeAussie: He's a goofy, lazy but surprisingly powerful hero who, being based on the Eastern Barred Bandicoot native to Australia, is often given Australian mannerisms and a matching accent in the few times that he speaks.
221* BattleAura: By channeling Mojo, he acquires a blue aura.
222* BellyFlopCrushing: The Bellyflop, his other trademark ability, involves him dropping down from the air to body-slam anything below him. The upgraded form is capable of smashing steel crates and creates a shockwave when he lands.
223* BewareTheSillyOnes: Crash is normally pretty laid-back and slapstick-prone, but he can be surprisingly dangerous and crafty when he's provoked.
224* {{BFG}}: His bazooka has a limitless supply of Wumpa Fruit ammo, and he can attach it to his MiniMecha to act as an ArmCannon.
225* CloseRangeCombatant: Aside from his Fruit Bazooka, almost all his other attacks require him to get into close range in contrast to the MagicKnight Spyro. Indeed, he gets the AdvantageBall whenever the fight was taken into close quarters.
226* DisneyVillainDeath: Averted. Whilst Crash does get knocked off a cliff by Spyro during the fight, the relaxed posture he pulls as he falls shows he isn't worried in the slightest about the fall itself once he realizes he's falling into the water. It's ultimately being vaporised by Dark Spyro's Aether breath as he's falling that does him in.
227* EdibleAmmunition: His bazooka uses Wumpa Fruit as ammo. [[https://youtu.be/Uizkh5VBUPI?t=1016 Even]] Spyro gets confused by the fact that he's firing fruit.
228* EmpoweredBadassNormal:
229** As a result of being mutated by Dr. Neo Cortex's Evolvo-Ray, Crash went from being a normal bandicoot to an anthropomorphic super-soldier with immense strength, speed, and durability.
230** By learning to tap into Mojo, he was able to augment his fighting skills.
231* FlashyTeleportation: Aku Aku [[https://youtu.be/Uizkh5VBUPI?t=271 can]] teleport in a puff of green smoke [[DimensionalTraveler across dimensions]], but he has limits on how far he can go with Crash tagging along.
232* FlyCrazy: Sparx's buzzing gets on his nerves and causes him to use extreme means to stop that. Namely, by squashing Sparx between his hands... which only served to get him into a far worse situation.
233* FoolishSiblingResponsibleSibling: The foolish to his genius sister Coco's responsible since he is a doofus who needs her, and his other friends, to encourage his better qualities.
234* HelicopterPack: The Copter Pack allows him to fly with it. During the battle, he uses it to save himself after falling off a cliff and engage in an aerial battle against Spyro.
235* HeroicMime: The only sound he usually makes is "WHOA!" though he has had a few lines of simplistic dialogue.
236* HurricaneKick: He does one with his Coptor Pack, specifically, [[https://youtu.be/Uizkh5VBUPI?t=1060 he emulates]] [[https://www.youtube.com/watch?v=3b_1Ep_YXbU Ken Masters' Guren Enjinkyaku]].
237* IdiotHero: He's not entirely all there upstairs, as evidenced by his constant goofy expression and zany antics.
238* IdiotSavant: Despite having a brain the size of a pea, he's still able to use futuristic technology, has shown multiple times to have a surprising ability to figure out problems, and is an ace fighter pilot, a skilled street racer and kart driver, and a hero who's saved the world several times. Wiz notes there are several signs that point to him having some form of autism rather than being truly stupid.
239* ImmuneToMindControl: While Neo Cortex and N.Brio were able to uplift him into a mutant bandicoot, they were repeatedly unsuccessful at mind-controlling him with the Cortex Vortex. Thus they threw him out like trash, and he became a problem for them ever since.
240* IronButtMonkey: So much so that he's got an entire ''plethora'' of different slapstick-y death animations. He's still tougher than that would suggest, as he can tank having dozens of wooden crates dropped on him. This is shown throughout his fight with Spyro, having him tank just about anything the dragon can throw at him despite the clear difference in offensive capabilities. Unfortunately for him, the Aether breath -- which destroys things on a molecular level -- is shown to be ''a little'' beyond his durability levels.
241* TheLawOfDiminishingDefensiveEffort: After his helicopter pack is destroyed and he starts falling towards the sea, all he just does is relaxes and doesn't even try to avoid Spyro's Aether Breath, knowing that he feels safe with his insane durability and Aku Aku around. Turns out, not even Aku Aku could save him from a beam that powerful.
242* LeParkour: Crash is a skilled traceur who generally traverses the environment by running and leaping from object to object.
243* LethalJokeCharacter: Crash is stupid, impulsive, and has [[IronButtMonkey a ton of ways to die]]. He's also insanely agile, versatile, and durable, ''more'' than enough to have a surprisingly even matchup with a dragon with ''far'' more destructive abilities than he has. The only thing Spyro has that could reasonably kill Crash is his [[TheresNoKillLikeOverkill Aether Breath]].
244* LinearWarriorsQuadraticWizards: It was noted by the hosts that he was physically stronger than Spyro, but Spyro's diverse magical arsenal had a far greater edge against him, including having a magical ability that could actually kill him.
245* MagicVersusScience: The "Science" of the two fighters, being a genetically-enhanced marsupial with technological weaponry such as a fruit bazooka. Unfortunately for him, none of his gadgets were strong enough to fatally harm Spyro, while Spyro's ultimate BreathWeapon could.
246* MaskOfPower: He gets one in the form of Aku Aku, who usually serves as 1-2 extra hits for Crash.
247* MascotWithAttitude: One of the two main ones for the Platform/PlayStation, along with his opponent Spyro.
248* MindControl: He can use Aku Aku to hijack massive Titans and make them fight for him, though this is only possible because they are made out of Mojo and thus cannot work on Spyro.
249* NiceJobBreakingItHero: Crash incites Spyro's wrath by squishing his adoptive brother.
250* NoBodyLeftBehind: He and Aku Aku get crumbled to atoms by Dark Spyro's Aether breath.
251* SlasherSmile: After crushing Sparx, he flashes a triumphant and menacing grin.
252* SoftWater: At one point in the fight, Crash freaks out while falling from an enormous height but calms down and relaxes when he sees he'll fall into the ocean. We never get to see if he's right or not because Spyro disintegrates him with his Aether breath before he can land.
253* SpinAttack: Crash's most well-known ability is his iconic Cyclone Spin, spinning on the spot or in mid-air like a whirlwind to send enemies flying and deflect projectiles. The upgraded Death Tornado Spin lets him briefly hover through the air, but he risks becoming disoriented if he uses it too long.
254* SuddenlyVoiced: Boomstick notes that at some point during Crash's adventures, he somehow learned how to talk, but Boomstick is shocked when literally the only thing Crash has ever said is "pancakes."
255* SupernaturalMartialArts: He picked up a few martial arts skills like the Norris Roundhouse and Triple Dragon, which he augments using Mojo.
256* SuperSoldier: Cortex uses his Evolvo-Ray to mutate Crash into an anthropomorphized super-soldier, intending to brainwash him into leading his army of mutant animals. Unfortunately for him, Crash proved to be too idiotic to brainwash and subsequently used his augmented abilities to foil Cortex's various attempts to conquer the world.
257* SuperStrength: He's lifted and thrown an 8-ton boulder.
258* SuperToughness: He's survived being at ground zero of an explosion consisting of 23 crates of TNT, enough to level a city block, and shrugged it off. With Aku Aku, he's also survived atmospheric entry and the subsequent explosive crash in a spaceship, which comes out at nearly 2 megatons of force. He's about even with Spyro in terms of durability and able to tank almost everything in Spyro's arsenal. Note ''almost'', because an atom-smashing BreathWeapon is a bit out of his league.
259* TrademarkFavoriteFood: Wumpa Fruits.
260* ATragedyOfImpulsiveness: If Crash hadn't squished Sparx, Spyro wouldn't have attacked him in [[RoaringRampageOfRevenge revenge]] and started a battle to the death. By extension, he and Aku Aku wouldn't have died, either.
261* WhereDoesHeGetAllThoseWonderfulToys: When he flies back up from over the cliff on his HelicopterPack, Spyro wonders where he keeps getting all those gadgets from.
262
263!!Franchise/SpyroTheDragon
264-->'''Spyro''': ''"It's a sad sight, Sparx. Another noble warrior falls victim to the plague of love. Psh, just look away."''
265--> '''Voiced by:''' Creator/EdwardBosco\
266\
267''The Powerful Purple Hero of the Dragon Realm''
268
269* AllYourPowersCombined: He's a purple dragon, which makes him not limited to a single type of breath and also gives him access to Aether.
270* BeamOWar: Gets into one with Aku Aku in his Dark Spyro form, using his Aether Breath. Aku Aku doesn't even hold for less than five seconds before getting vaporized.
271* BerserkButton: A big one for all of Spyro's incarnations: don't hurt any of his friends if you don't want to be on the receiving end of a draconic beatdown. Crash finds this out when he kills Sparx and does not live to tell the tale.
272* BigNo: Lets one out after Crash squashes Sparx, just before the fight starts.
273* BondOneLiner: Spoken after successfully vaporizing Crash with his enhanced aether breath.
274-->'''Spyro:''' Nobody messes with me, pal.
275* BreathWeapon: As expected for a dragon; Spyro can not only breathe [[PlayingWithFire fire]] like most dragons, but can also utilize [[AnIcePerson ice]], [[ShockAndAwe electricity]], [[DishingOutDirt earth]], and [[ElementNumberFive Aether]].
276* CelibateHero: Classic Spyro -- as illustrated by the opening quote -- was disdainful towards love and scorned the women who expressed interest in him. ''Legend'' Spyro averted this and fell in love with his one-time enemy Cynder.
277* TheChosenOne: According to a prophecy, purple dragons possess the power to remake or destroy the world; and Spyro was prophesied to undo the damage inflicted by his precursor Malefor.
278* CompositeCharacter: Spyro combines aspects of his incarnations from the Classic series, ''VideoGame/TheLegendOfSpyro'' trilogy, and ''[[VideoGame/SkylandersSpyrosAdventure Skylanders]]'' series; though they mainly draw from the ''Legend'' incarnation. Boomstick promotes the fan theory that they're the same Spyro reincarnated, but Wiz dismisses this.
279* DisintegratorRay: Spyro's Aether breath attack -- which he mainly uses in his [[SuperPoweredEvilSide Dark form]] -- consists of a beam of purple plasma with the destructive power of an atom-smasher. Even Aku Aku trying to counter it with his own energy beam wasn't enough to save him.
280* GroundPound: He can strike his enemies from above by dropping on them with his Head Bash.
281* HappilyAdopted: Spyro was adopted and raised by a family of dragonflies, believing he was a dragonfly himself before he breathed fire for the first time.
282* HornAttack: One of Spyro's two most often-used attacks -- along with his [[BreathWeapon fire breath]] is to bash enemies with his horns, usually via [[RammingAlwaysWorks charging into them directly]], or dropping down from above with the [[GroundPound Head Bash]].
283* ItsPersonal: After Crash crushes his adoptive brother Sparx right in front of him, Spyro doesn't take it well and starts a RoaringRampageOfRevenge.
284* KidHero: He's a child compared to the larger adult dragons, yet he's saved the day from numerous powerful enemies like Gnasty Gnorc, Ripto, the Sorceress, Red, and the Sorcerer. The ''Legend'' trilogy's Spyro has dealt with Cynder, the Ape King Gaul, and Malefor, and taken even further if ''Skylanders'' is included with the additions of Kaos and Hektore.
285* KillTheGod: Unintentional example. His dark form's Aether breath completely overwhelms and destroys Aku Aku, who was noted to be "basically a god" by the hosts, after the mask tries to protect Crash from it.
286* LinearWarriorsQuadraticWizards: It was noted by the hosts that he was physically weaker than Crash, but his diverse magical arsenal gave him a huge advantage, including Aether breath that ''could'' finish off Crash.
287* MagicKnight: He's equally skilled in physical abilities as well as having various elemental {{Breath Weapon}}s. While Crash got the upper hand in physical combat, Spyro gets the AdvantageBall as soon as the fight was brought to long-distance -- which his flight certainly helped to do so.
288* MagicVersusScience: The "Magic" of the two fighters, being a dragon with supernatural abilities. He's capable of using several elemental powers, including [[ElementNumberFive Aether]]. Magic wins here, thanks to having an atom-smashing BreathWeapon.
289* MascotWithAttitude: The other main one for the Platform/PlayStation, along with his opponent Crash.
290* MosesInTheBulrushes: Spyro's egg was saved from Malefor's wrath by Ignitus, who sent it down a river. He was then found and adopted by dragonflies as his parents.
291* NaturalWeapon: Spyro fights using his claws, fangs, horns, and tail; and can use his wings as a shield.
292* ObliviousAdoption: Didn't realize he was adopted until he breathed fire.
293* PowerEchoes: In his Dark form, Spyro's voice is distorted and echoic to emphasize how overwhelmingly powerful he is.
294* PurpleIsPowerful: Spyro is a purple dragon -- very rare in his world, and also very powerful, having access to both multiple kinds of dragon breath and the power of Aether. Even discounting that, he's still strong enough to have saved his own world multiple times in all his continuities.
295* RammingAlwaysWorks: He's able to knock down enemies by charging them at ramming speed with his horns and can also augment his melee attacks with his elemental powers.
296* RoaringRampageOfRevenge: He decides to fight Crash to the death because Crash squashes Sparx. It becomes a roaring rampage that ends with him avenging Sparx with the death of Crash and Aku Aku... as well as succumbing to his own Dark Spyro side.
297* RollingAttack: He's capable of covering himself in a ball of rock and crystal via Earth-element powers, then rolling into the enemy at high speeds. It's used to knock Crash's mech off a cliff after he freezes it.
298* TheStraightMan: He plays this role to Crash during the fight when confronted with the bandicoot's zanier moments.
299* SupernaturalMartialArts: The Classic incarnation of Spyro studied Dragon Kata, which let him infuse his melee attacks with chi. The ''Legend'' incarnation also studied martial arts and learned to infuse his melee attacks with elemental energy.
300* SuperPoweredEvilSide: When consumed by rage, he can use dark Aether to transform into his immensely powerful but vicious and destructive Dark form. It's this mode that clinches the match by having an ability that ''is'' capable of harming Crash.
301* SuperSpeed: He's outraced biplanes, which can fly over 150 mph.
302* SuperToughness: He claims his scales are impenetrable, and he's tanked a punch from a giant lava-stone colossus that was lowballed at 1.9 megatons of force to prove it. He's about even with Crash in terms of durability and was able to tank everything the marsupial could throw at him.
303* TimeStandsStill: In his Legend incarnation, Spyro was temporarily granted the ability to manipulate time, allowing him to drastically slow down the world around him.
304* VideoGameFlight: Although Spyro is typically restricted to gliding, he can fly freely in most media and the third ''Legend'' game -- and in the Classic series often gains the ability to do so in-game via the speedways, after passing through the super fly gates, or with a golden power up orb. It proves an advantage here, as it gives him more control of the battlefield on Crash.
305* WaveMotionGun: His Aether Breath, which according to WordOfGod is comparable to an ''atom smasher'' in terms of sheer power. It's so powerful that Aku Aku couldn't protect against it, and Crash's insane durability isn't enough to survive it, blowing him to individual particles.
306* YouHaveGotToBeKiddingMe: First expresses disbelief at the fact Crash uses Wumpa Fruit as cannonballs, then wonders [[WhereDoesHeGetAllThoseWonderfulToys where Crash pulled a mini-helicopter out after his mech exploded]].
307[[/folder]]
308
309[[folder:Sora VS Pit]]
310!![[Franchise/KingdomHearts Sora]]
311-->'''Sora''': ''"The heart may be weak. And sometimes it may even give in. But I've learned that deep down, there's a light that never goes out!"''
312-->'''Voiced by:''' Creator/BrycePapenbrook\
313\
314''The Keyblade Wielding Savior of Kingdom Hearts''
315
316* AmusingInjuries: When Sora gets punched in the face with Pit's Upperdash Arm early in the fight, he ends up with a goofy facial expression as he gets hit.
317* AdaptedOut: A pop-up note in his rundown observes that Limit Form, his only Drive he can use without allies, is just a gameplay tool to access his old abilities. Since ''Death Battle'' already gives combatants access to all their abilities at once, Limit Form would be superfluous and thus goes unused.
318* AnimeHair: Much like his opponent, he's got brown spiky hair.
319* BewareTheNiceOnes: He's a good kid who'd do anything for his friends, but as various Disney and Final Fantasy villains can attest to, he's also very capable of kicking your ass.
320* BoomHeadshot: How Sora finishes off Pit -- by way of a piercing beam from his Keyblade.
321* CoolKey: With magic, the Keyblade can unlock any door, in spite of what its large size may suggest.
322* CoolSword: While it's not sharp or even practical-looking, the Keyblade can be a quick weapon able to cut anything down to size.
323* DidYouJustPunchOutCthulhu: Eldritch monsters born from the darkness of peoples' hearts? Creatures whose mere existence is a paradox to the laws of reality? Psychopaths who have achieved borderline godhood? He's beaten them all and then some.
324* ElementalPowers: From fire, ice, thunder, wind, and gravity, Sora has multiple elemental attacks at his disposal, both for offensive and defensive purposes.
325* KidHero: He was only 14 years old when he first got the Keyblade. Immediately after that, he began traveling the worlds, stopping the Heartless, working with Disney and ''Final Fantasy'' heroes, and beating all kinds of iconic villains and evil forces.
326* LightIsGood: He's heavily associated with the element of light, and he's one of the nicest and most heroic kids you'll ever meet.
327* LightningBruiser: Fast enough to run up a skyscraper, strong enough to throw one made of stone. It's the deciding factor in his favour, as he has reaction speeds faster than anything Pit has shown and damage output beyond his strongest feats of durability.
328* MagicKnight: Able to effectively use both his swordsmanship and magic spells in combat, making him a well-rounded fighter.
329* MagicWand: The Keyblade can cast a variety of spells, from fire, healing to even laser beams all the way to the moon.
330* MasterSwordsman: Young and goofy as he may look, he's good with a Keyblade and has only gotten better over the years.
331* MorphWeapon: Keychains are brought up in his pre-fight analysis, with [[ThePowerOfLove Oathkeeper]] being mentioned by name. He takes Pit down with nothing but his Kingdom Key.
332* NotQuiteFlight: His Superglide, Aerial Dodge, and Air Slide techniques let him move through the air pretty quickly, though he can't actually fly without outside assistance, such as from Tinkerbell's pixie dust.
333* PrettyLittleHeadshots: Pit's head is remarkably well-preserved after Sora shoots a laser beam through it. There's still a considerable spray of blood, though.
334* OneManArmy: He's taken out legions of evil creatures without breaking a sweat. One time, he took on [[TheWarSequence a thousand Heartless all at once]], all by his lonesome, and still came out on top.
335* RummageSaleReject: Boomstick pokes fun at his outfit, joking that his friends didn't "judge his fashion choices."
336* StoneWall: In relative terms, While his attack output is nothing to sneeze at and completely outclasses Pit's, his durability is greater than his attack power by several orders of magnitude
337* SuperReflexes: The ability to dodge both magical and natural lightning is brought up in his run-down.
338* SuperSpeed: Doesn't get a whole lot of highlights, but he does run fast enough to scale buildings on his own foot speed alone.
339* SuperStrength: His Slicer through the stone buildings in The World That Never Was is given special mention during the post-fight rundown, coming out at equivalent to 78 tons of TNT.
340* SuperToughness: He can take hits from ''Hercules'', who has the damage output of 24 megatons of TNT. This is almost a million times higher than Pit's highest durability feat.
341* SwissArmyWeapon: Bizarre as it may look, his signature Keyblade has multiple functions, each of which are equally effective. This proved to be a major advantage in the fight, as the Keyblade was much more effective and versatile than any of Pit’s weapons were individually.
342
343!![[VideoGame/KidIcarus Pit]]
344-->'''Pit''': ''"In the name of the goddess Palutena, the defender of all that is good... Those who hide in the darkness, will be made to face the light!"''
345-->'''Palutena''': ''"Fly, Pit!"''
346-->'''Voiced by:''' Creator/JustinBriner\
347\
348''The Angel Warrior from Kid Icarus''
349
350* AnArmAndALeg: Mention is made of the loss of his wings to the Power of Flight. We even get the gruesome post-burn closeup. Averted in the fight, where Sora keeps his body intact enough that he won't be needing any trips to the Rewind Spring.
351* AnimeHair: Has brown, spiky hair, much like his opponent.
352* BewareTheNiceOnes: One of the friendliest angels you'll ever meet, without a bad bone in his body -- to the point where Dark Pit, who's his negativity incarnate, [[AntiHero isn't evil at all.]] However, he's no slouch in combat, able to take on the forces of the Underworld even in entire armies -- just ask Hades, Medusa, or Orcos.
353* BifurcatedWeapon: His bows - and Palutena Bow in particular - can be split into two blades by virtue of the bowstring being made from light.
354* BoomHeadshot: On the receiving end, after being sniped by a piercing laser from Sora's Keyblade.
355* BowAndSwordInAccord: His signature Palutena Bow, which can easily switch between a bow mode and dual swords in an instant. Pit always wields one in a ReverseGrip so he can easily switch between the two modes immediately.
356* CompositeCharacter: Comedically defied. Wiz is quick to point out that they are ''not'' including Pit's [[AdaptationalWimp far weaker]] ''WesternAnimation/CaptainNTheGameMaster'' counterpart, [[IAmNotShazam Kid Icarus.]]
357* DeathIsCheap: Even if he dies, [[GodIsGood Palutena]] can use her powers to just revive him at will. This extends to the other members of Palutena's Army, but Pit is the only one who's motivated enough to train and toughen himself up for Palutena's sake while the rest slack off since they have no incentive if they just get revived after death, which is useful because Pit will need it after this fight.
358* DemotedToExtra: The Great Sacred Treasure, an important weapon in ''Uprising'' that was the only thing powerful enough to kill Hades, was offhandedly mentioned but never used.
359* DidYouJustPunchOutCthulhu: He's defeated and often outright destroyed many deity-like opponents, including Medusa, Thanatos, Pandora, the Forces of Nature, the Aurum, Pyrhhon, the Chaos Kin, the Great Sacred Treasure, Orcos, and Hades.
360* DivingKick: [[InvertedTrope Inverted.]] Pit sends Sora into the clouds by drop-kicking him ''upside-down''.
361* FourthWallObserver: It's noted that while he is ''aware'' of the fourth wall, he can't manipulate the medium he exists in, which spares everyone the trouble of [[Recap/DeathBattleS03E14DeadpoolVsPinkiePie a total derail]].
362* LightIsGood: He's the right-hand man of Palutena, the Goddess of Light, and he has a kind personality and strong sense of justice to match.
363* LostInTranslation: Palutena's army is referred to as the Icarus Army by Wiz and Boomstick.[[labelnote:Context]] While this is not the name used in the official material, in the original Japanese guides, the army's grunts are known as "Ikaros," or Icarus. As they make up most of the army, it is referred to as the "Icarus Army" by the hosts.[[/labelnote]]
364* LuckilyMyShieldWillProtectMe: A charged shot from his Guardian Orbitars serves him well in deflecting Sora's projectile magic. The Mirror Shield is also present when Pit equips the Three Sacred Treasures, though it doesn't do him any good.
365* MadeOfIron: For a small guy like him, Pit's remarkably tough. He's been hit by lasers, immolated, shot into another galaxy, and crushed by a giant Hades before falling hundreds of feet to the earth, but he's gotten out in one piece each time.
366* MagicKnight: Much like Sora, Pit is more than capable of using various projectiles and powers in accordance with his strong melee skills -- making him a well-rounded fighter at both close and long-range.
367* MultiMeleeMaster: All his weapons function for both close combat and [[MultiRangedMaster long range]]. Although he's best known for his skills with the [[BowAndSwordInAccord Palutena Bow]] -- which splits into a pair of short swords -- he's also very skilled with numerous other weapons, including staffs, [[CoolSword blades,]] [[WolverineClaws claws,]] [[CarryABigStick clubs,]] [[PowerTattoo palms,]] [[{{BFG}} cannons,]] [[PowerFist arms,]] and [[AttackDrone orbitars]]. However the Keyblade ends up being superior to almost all of Pit’s weapons, with the sheer quantity of them being one of the few advantages they have over it.
368* NotQuiteFlight: Without any outside help from a friendly goddess or useful tool, his wings are only capable of letting him jump multiple times and glide. His natural lack of actual flight powers is a touchy subject for him.
369* OlderThanTheyLook: Looks like a young teenager, but he's stated to at least in his 30's. He did start out as a KidHero in the first ''VideoGame/KidIcarus'' game however, but aged up appearance-wise after ''VideoGame/SuperSmashBrosBrawl''. Boomstick {{lampshades}} it by pointing out he looks like he should be in school, not leading an army.
370* OneManArmy: He's taken on literal armies of monsters -- sometimes several at the same time -- and manages to kick all of their asses.
371* OurAngelsAreDifferent: Pit's an angel from Skyworld, albeit one used to fighting quite a bit and one that cannot fly without some form of assistance -- be it Angel Feathers or the Wings of Pegasus in the first two games, or the Power of Flight in ''Uprising'' -- though he can glide and jump multiple times in mid-air on his own.
372* OvershadowedByAwesome: Ultimately the reason he lost. He has some ''very'' impressive feats under his belt, but Sora has him outclassed in just about every way besides his flight and battle experience.
373* PrettyLittleHeadshots: Unlike most examples of headshots in ''Death Battle'', Pit's head didn't explode when Sora shot a laser through it with his Keyblade. There was a lot of blood from that exit wound, though.
374* SquishyWizard: Averted; the hosts mention that he can tank blows from Hades, who can shatter diamond pillars in the City of Souls; that comes out to the destructive power of 30 tons of TNT. However, he does end up being this [[OvershadowedByAwesome compared to Sora]], who can tank blows from ''Hercules'', which come out at 24 ''mega''tons of TNT.
375* SuperReflexes: Dodged a laser from the Lunar Sanctum; with Pit flying at just above cloud level, the speed of that laser arriving in under a second puts it at 90 million miles per hour.
376* SuperSpeed: Flew from the clouds to the Lunar Sanctum in less than 40 seconds; even under the assumption that it sits at the distance of the ISS rather than the actual moon, that puts his flight speed at 21,600 MPH, or Mach 28.
377* SuperStrength: One turned a boulder, flying from a catapult, into ''dust'', which Wiz calculates would require the output of 1600 pounds of TNT.
378* WingedHumanoid: He's an angel, so this is to be expected. However, he can't fly without divine assistance from Palutena or Viridi, or the use of tools like the Angel Feathers or Wings of Pegasus.
379[[/folder]]
380
381[[folder:Leon Kennedy VS Frank West]]
382
383* ActionSurvivor:
384** Leon's first day on the job as a police officer had him caught in the middle of a zombie plague.
385** Frank was just a normal photojournalist when he stumbled upon zombie outbreak in a mall.
386* BadassNormal: Leon and Frank have taken on enemies and events that would have killed lesser men.
387** Leon is just a normal human trained in knives, guns and martial arts. Unfortunately for the monsters he goes up against, he's very good at what he does. That being said, his feats are borderline superhuman, being much faster and stronger than any normal man. While Frank is no slouch in those departments, Leon edges him out in almost every physical category.
388** Unlike Leon, who's at least had police and special forces training, Frank is just a guy who's in the wrong place at the wrong time able to deal with hordes of zombies and psychopaths. He even has one of the highest canonical body counts in video game history, as the Zombie Genocider achievement in the first Dead Rising (requiring him to kill 53,594 zombies, or the entire population of Willamette, Colorado) is treated as canon. However, Leon's superior training, strength, and speed are just too much for Frank to overcome.
389* TookALevelInBadass: Leon and Frank start out as regular guys who barely just managed to survive zombie outbreaks. Over the course of their respective game appearances, they rack up insanely high body counts and defeat stronger and more dangerous foes.
390
391!![[Franchise/ResidentEvil Leon S. Kennedy]]
392--> '''Leon''': ''"Better try a new trick, 'cause that one's gettin' old."''
393--> '''Voiced by:''' Creator/RiccoFajardo\
394\
395''The Top Cop and Government Agent in Resident Evil''
396
397* AbsurdlySharpBlade: That knife of his is pretty damn sharp. It can even slice through a padlock with ease. He uses this to great effect by slicing through Frank's baseball bat and Reaper with ease.
398* BadassBoast: Makes it clear that he isn't impressed with Frank, and for a good reason as the episode shows:
399--> '''Leon:''' Give it up, man -- you can't keep up with me!\
400'''Frank:''' Wanna bet? I've covered wars, ya know!\
401'''Leon:''' That's nice, but... ''I've fought in them.''
402* BoomHeadshot: Leon knows that the best way to kill zombies is to destroy their brains. He finishes Frank's zombified head off with a throwing knife.
403* BoringButPractical: Compared to Frank's improvised arsenal, Leon's equipment consists almost entirely of conventional weaponry. Despite this, his weapons are deemed considerably more lethal than Frank's, which only cements his victory.
404* BulletproofHumanShield: Well, bulletproof once-human shield. He uses a zombie to block Frank's X-Buster shot.
405* CharlesAtlasSuperpower: The Secret Service must have an extremely good training regimen in the ''Resident Evil'' universe since he can outrun something running at 48 mph, push half the weight of a 9-ton boulder, and was described by the hosts as basically superhuman in capability.
406* TheComicallySerious: He remains calm and stoic the entire battle, barring minor surprise when Frank whips out a new weapon. This makes it even funnier when Frank startles him with a camera flash and captures a photo of his unflatteringly shocked face.
407* DatingCatwoman: He tends to have this relationship with Ada Wong depending on where her allegiance lies at the moment.
408* DrowningMySorrows: Wiz points out that years of fighting the undead has taken its toll on Leon, leading him to [[TheAlcoholic the bottle]] to compensate.
409* FireBreathingWeapon: Leon has access to a Flamethrower. He doesn't use it in the fight proper, though he doesn't end up needing it.
410%%* GeniusBruiser:
411* GunFu: Proficient with both firearms and close-combat, using both combined to hit his opponents and leave them open to fire.
412* HandCannon: One of Leon's pistols is a .50 caliber Desert Eagle Magnum, which his father gave to him as a birthday present.
413* HumanPopsicle: Almost suffers this fate when he's caught by an ice tornado created by Frank's Exo Suit and is only barely able to use an already frozen zombie as a step-stool to escape being frozen completely.
414* LightningBruiser: He's fast enough to outrun something running at 48 mph and strong enough to push half the weight of a giant boulder. This was a lot of why he won against Frank.
415* LoveMakesYouDumb: While Wiz points out Leon tends to be pretty gullible and tricked by more wiley foes, Boomstick responds he's pretty sure that's because it's usually [[DatingCatwoman Ada Wong]] who's doing it.
416* OhCrap: When he sees the ice tornado fired by Frank's Exo Suit coming at him. He's able to recover and escape before it can freeze him solid.
417* SeenItAll: The sheer amount of insane monsters he has fought over the course of a 15-year career means that, for the most part, Frank's improvisation skills and Combo Weapons barely faze him.
418* ShotgunsAreJustBetter: Among his wide arsenal of guns are a Remmington M1100/P and a Riot Gun. He uses them to great effect against Frank and the zombie horde, even disarming Frank of his Electric Crusher.
419* SimpleYetAwesome: Compared to Frank's various creations, including a MiniMecha, Leon's equipment is more basic firearms. They're also firearms that are built to code and designed to kill.
420* StrongAndSkilled: He's not only a trained soldier; he also has basically superhuman stats. Being both stronger and more skilled than Frank is why he wins.
421* StuffBlowingUp: Leon's arsenal includes an M203 Grenade Launcher and an RPG-7 Rocket Launcher with a customized high-explosive payload capable of killing even titanic [=BOWs=] with one shot. Boomstick theorizes that the Rocket Launcher is tipped with a thermobaric explosive, giving it a blast radius of roughly 60 feet. It is his ace in the hole against Frank's Exo Suit, reducing Frank to nothing but a severed, zombified head.
422--> '''Leon:''' ''[[PreMortemOneLiner Game over.]]''
423* SuperSpeed: He's capable of outrunning a Tyrant, which had a running speed of 43 MPH. It's one of the many ways that he eclipses Frank.
424* SuperStrength: He's strong enough to crush a skull with his foot and force open the mouth of an infected shark from biting down on him, which judging from its similar size to a great white could have a bite force of 2 tons. With help, he's pushed a boulder weighing 9 tonnes. Assuming an even weight distribution, this pegs Leon's strength at roughly 4.5 tonnes, roughly 1.5 times stronger than Frank in his Exo Suit.
425* SuperToughness: Even discounting his lightweight type-III tactical armor that can stop bullets from a Magnum and even some rifles, Leon has taken hits from massive [=BOWs=] that have sent him flying dozens of feet into the air before crashing to the ground and walked them off.
426* TaughtByExperience: On top of his time-fighting zombies and [=BOWs=], Leon has trained to become a police officer and a member of the Special Forces. For no better proof, he's been at it for 15 years and still kicking, albeit at the cost of a fragile mental state and [[TheAlcoholic plenty of drinking]]. This gives him a major experience advantage and the means to think around Frank's ConfusionFu and ludicrous arsenal.
427* ThrowingYourSwordAlwaysWorks: Leon's known to use throwing knives and is proficient enough with them to throw them at roughly 80 MPH. It's how he finishes off Frank's zombified head in the post-fight animation.
428* WrestlerInAllOfUs: One of his executions he's done in ''4'' involves suplexing someone onto their head.
429
430!![[VideoGame/DeadRising Frank West]]
431--> '''Frank''': ''"Snag your very own disposable Digi-Cheap disposable camera! It's faaaaaannn... tastic!"''\
432'''Director''': ''"Cut!"''\
433'''Frank''': ''"I mean it. Seriously. I need a raise."''\
434'''Voiced by:''' Austin Lee Matthews\
435\
436''The Backyard Wrestling [=MacGuyver=] of Dead Rising''
437
438* BatterUp: His favorite weapon in most depictions is shown to be a [[Series/TheWalkingDead Lucille]]-style spiked baseball bat. His use of bats against zombies landed him an endorsement deal with Deadwood Pro Baseball Bats. Leon's absurdly sharp knife makes quick work of his bat.
439* BlindingCameraFlash: He can disorient people with the flash of his camera, and Leon is no exception.
440* BlowYouAway: His Exo-Suit can be equipped with Slushy machines that allow it to generate whirlwinds that freeze anyone caught by them. It fails to work on [[SeenItAll Leon during the battle]].
441* BoomHeadshot: His zombified head gets skewered with one of Leon's throwing knives in the post-fight animation.
442* BroughtDownToBadass: Frank was once zombified and gained powers such as immunity to pain, even greater strength, super speed, and an acid spit. However, he's been canonically cured, which means that Frank isn't given access to these abilities during this fight. While it likely wouldn't have changed the outcome, Frank would definitely have benefited from them when he was fighting Leon.
443* CameraFiend: Granted, he ''is'' a photographer and journalist, but Frank takes it even further by learning how to weaponize his camera as a handy reusable flashbang.
444* ClothesMakeTheSuperman: Frank can [[ItMakesJustAsMuchSenseInContext (somehow)]] use arcade machines to dress up as various other Creator/{{Capcom}} characters, gaining the ability to imitate some of their powers and abilities. He uses the VideoGame/MegaManX costume in this fight, giving him access to the X-Buster, although he doesn't get a chance to use any of the others.
445* ConfusionFu: Nothing is ever off-limits for Frank to use as a weapon, giving him an unpredictability in combat that can let him confuse his opponents as he beats them down. While it's a boon in this fight, it's not enough to overcome Leon's experience.
446* EleventhHourSuperpower: He fights in PoweredArmor at the climax of the fight. It doesn't help him survive Leon, though.
447* GeniusBruiser: He's not afraid to get his hands dirty with a combination of GoodOldFisticuffs and [[WrestlerInAllOfUs Pro Wrestling moves]] and is a master at MacGyvering, able to create deadly and insanely powerful weapons out of literally whatever he can get his hands on. He can even make PowerArmor out of slushy machines that can create [[KillItWithIce ice tornadoes that freeze solid anything caught in them]].
448* ImplacableMan: He's fought off zombies without sleep or rest for 72 hours straight. It's noted by Wiz that most humans begin to suffer severe consequences of sleep deprivation after only 36 hours without rest, including disorientation and hallucinations.
449* ImprovisedWeapon: Often creates weapons out of whatever he finds lying around, and more often than not, they're surprisingly useful.
450* IntrepidReporter: All of the things he's been through have all been for news stories -- [[MemeticMutation he's covered wars, ya know.]] A pity, then, that Leon's fought in them.
451* JerkWithAHeartOfGold: He might be on the abrasive side, but considering the best endings in any game, he's involved in requires rescuing every survivor, he'll go through hell and high water to save people from zombies and psychos.
452* KillItWithIce: Being made from Slushy machines, the Exo Suit can create ice tornadoes that freeze enemies solid. While he manages to freeze Leon's legs, Leon manages to break free and finish Frank off with the Rocket Launcher.
453* LaserBlade: It's noted in his rundown he can create one by [[ItMakesJustAsMuchSenseInContext sticking a gem in a flashlight]], though it's not used in the fight.
454* MacGyvering: Frank has a knack for making weapons out of anything.
455* NotEnoughToBury: His head is the only thing left after Leon blasts him with a Rocket Launcher.
456* NotQuiteDead: Subverted. Frank's head, which is the only thing that survives Leon's Rocket Launcher attack, becomes zombified in the post-fight animation... only for Leon to immediately finish him off with a throwing knife.
457* OhCrap:
458** When he sees Leon threw a grenade at his feet, his eyes bug out, and he can barely grab a Servbot helmet off a zombie to throw it over the grenade before it goes off.
459** Can only let out an exasperated [[FacingTheBulletsOneLiner "Ah, shit."]] before he's blown apart by Leon's rocket launcher.
460* PowerArmor: He uses a homemade Exo Suit (made from Slushy machines) to tear through hordes of zombies left and right. While strong and tough, it can't hold up against the raw power of Leon's Rocket Launcher.
461* PungeonMaster: Lets out a few [[AnIcePerson ice-]][[KillItWithIce related]] puns after donning the Exo-suit.
462--> '''Frank:''' ''[[Film/BatmanAndRobin Ice]]'' to meet you -- why don't you ''chill'' out?
463** He also has a very quick one after blinding Leon with his camera:
464---> '''Frank:''' See you in a ''flash'', buddy!
465* ShoppingCartAntics: He uses a shopping cart to store his stolen goods, slams the filled cart into Leon for an attack, and even jumps on and rides it to try and make a quick retreat from Leon.
466* SuperSpeed: He once ran to catch up to a train at a speed of roughly 15 MPH. Leon is roughly three times as fast.
467* SuperStrength: He's pushed a Humvee that weighed roughly 3 tonnes in his Exo Suit. Even without it, he's strong enough to rip zombie heads and limbs off with his bare hands. Leon is roughly 1.5x stronger.
468* SuperToughness: He's survived falls from helicopters, no worse for wear.
469* TaughtByExperience: Unlike Leon, who had police and Special Forces training both before and after he became an expert at killing zombies, Frank had no prior combat experience to his arrival in Willamette, Colorado and had to learn how to shoot guns and craft weapons on the fly. This comes back to bite him because Leon has that sort of training ''and'' years of experience on top of it.
470* ThisIsGonnaSuck: Mutters an exasperated "Ah, shit" just before getting blown up by Leon's Rocket Launcher.
471* ThunderHammer: The Electric Crusher is made up of a car battery and a sledge hammer. Wiz even calls it a [[Myth/NorseMythology Mjolnir]] for mortals.
472* ThrowingYourSwordAlwaysWorks: Subverted. He throws the Reaper at Leon, only for Leon to cut it in half with a single swing of his knife.
473* UnskilledButStrong: Outside his creative use of MacGyvering, as opposed to Leon being a trained combatant, he mostly relies in GoodOldFisticuffs supplemented by Backyard Wrestling. Wiz notes the most combat experience he likely had before he became a zombie killer was maybe a three-day combat journalist crash course. Unfortunately for Frank, Leon outdoes him in almost every physical stat, on top of having actual training.
474* WreckedWeapon: Leon cuts through his bat during the opening stages of the fight, disarms him of the Electric Crusher and cuts through the Reaper later on. Finally, the Exo Suit (alongside Frank himself) is completely obliterated by the Rocket Launcher.
475* WrestlerInAllOfUs: Several of his hand-to-hand moves are this.
476* YourHeadASplode: Inverted. Leon blows up Frank completely with his rocket launcher, leaving behind only his zombified head which he quickly throws a knife at to put a permanent end.
477* ZombieInfectee: Unlike Leon who's avoided this fate, Frank has actually been a sentient zombie. However, because he's been canonically cured, it's not a factor in this fight. However, his head briefly becomes zombified in the post-fight animation, until Leon finishes him off a second time with a knife to the brain.
478[[/folder]]
479
480[[folder:Doctor Strange VS Doctor Fate]]
481!![[Franchise/MarvelUniverse Doctor Strange (Dr. Stephen Strange)]]
482-->'''Dormammu''': ''"Who are you?"''\
483'''Dr. Strange:''' ''"I am Doctor Strange. Sorcerer Supreme!"''
484--> '''Voiced by:''' Creator/DamanMills\
485\
486''The Sorcerer Supreme of Marvel Comics''
487
488* AmuletOfConcentratedAwesome: He wields the Eye of Truth, a powerful mystical amulet created by the ancient sorcerer Agamotto. It has a variety of abilities, including conjuring mystical light, opening portals, and dispelling illusions.
489* AmplifierArtifact: Strange possesses several artifacts that augment his already prodigious magical abilities.
490* TheArchmage: Dr. Strange isn't called the "Sorcerer Supreme" for nothing, being one of the most powerful and talented magic-users in the Marvel Universe.
491* AstralProjection: Strange can project his soul from his body, with one of his artefacts letting him retain all his powers. He does this to try to defeat True Fate, but his astral projection is obliterated by Nabu, Kent, and Inza.
492* BadassCape: His Cloak of Levitation enables him to levitate and fly at up to 25 miles-per-hour.
493* BreakTheHaughty: Prior to his accident, Strange was an arrogant neurosurgeon who only cared about prestige and money, though this was due to [[FreudianExcuse losing his family members one by one while he was unable to stop it]]. His accident and magic training taught him humility.
494* ClingyCostume: The Cloak of Levitation can act independently of Strange and has a mind of its own, returning to him if separated.
495* CompositeCharacter: Dr. Strange combines aspects from his comic book, film, and various animated and video-game appearances. The Eye of Agamotto, however, is the Eye of Truth from the comics rather than the Time Stone from the [=MCU=]
496* ClothesMakeTheSuperman: Strange's Cloak of Levitation lets him fly, while the yellow sash at his waist can extend to up to ten times its length. The Eye of Agamotto also has a broad array of powers that Strange uses to augment his own.
497* DeaderThanDead: The combined power of Nabu, Kent, and Inza obliterates his very soul.
498* DesperationAttack: When it becomes apparent that he can't beat Fate in a straight-up fight, he projects himself inside the Golden Helmet of Fate to try to cut off his power at the source. It doesn't end well for him.
499* DidYouJustPunchOutCthulhu: Doctor Strange regularly has to deal with evil gods, demons, and eldritch abominations who want to destroy or enslave the world -- namely Dormammu, Mephisto, and Shuma-Gorath. Even Marvel's personification of Death thinks that taking Strange's soul wouldn't be worth the trouble. Nabu, on the other hand, is just too much for him to handle.
500* {{Fingore}}: Steven's hands were severely injured after a car accident, meaning [[CareerEndingInjury he'd never be able to properly hold a scalpel ever again as a surgeon]]. This doesn't prevent him from being [[HandicappedBadass one of the most powerful mages in the Marvel Universe]].
501* GloryHound: Before the accident that took the use of his hands, he only took in unique and risky neurological surgeries for fame and money.
502* HoistByHisOwnPetard: Had he not tried to cut off Fate's power by projecting into the Golden Helmet of Fate, he would have likely only lost his life. Instead, his soul is obliterated.
503* {{Invocation}}: When Doctor Strange casts a spell invoking the power of another being or mystical realm, he calls out its name. The fact that his opponent doesn't have to do this puts Steven at a disadvantage.
504* {{Immortality}}: After Strange defeated [[TheGrimReaper Lady Death]] twice, she decided that claiming his soul was more trouble than it's worth and made him TheAgeless. His physical body can still be destroyed, however; and Nabu, Kent, and Inza obliterate his soul.
505* KungFuWizard: Despite lacking the fine motor control required for neurosurgery and even signing his own name, Strange can still use his hands for other purposes, and is a skilled enough martial artist to defeat Mantis -- an extraterrestrial master martial artist -- in hand-to-hand combat.
506* PlayingWithFire: Invoking the Flames of the Faltine lets him conjure inextinguishable mystical flames.
507* PrideBeforeAFall: After removing the helmet from Fate, Strange mocks him for being a simple man, only to be met with a punch to the face. And Fate soon teaches him he's far from a simple man.
508* RedBaron: Doctor Strange bears the title of the Sorcerer Supreme, demarcating his status as one of the most powerful sorcerers in the Marvel Universe.
509* TheRedMage: While he mainly uses light magic, Dr. Strange regularly invokes a broad array of {{physical god}}s and {{eldritch abomination}}s -- good and evil -- to cast powerful spells.
510* RichesToRags: After the accident, Strange had spent every dollar of his vast fortune trying to fix his hands to the point that by the time he met the Ancient One, he had spent his last dollar getting there.
511* SuperSpeed: His astral form can travel across the planet in "precious seconds", and he can teleport from place to place at speeds calculated to be over ''6 quadrillion times the speed of light''. The Helmet of Fate is still several magnitudes faster than that.
512* SuperStrength: He himself is still human, but the Crimson Bands of Cyttorak are strong enough to restrain the likes of Thanos and the Hulk. Unfortunately for him, Fate is strong enough to break out of them even without his magic.
513* SuperToughness: With his magic, he's shrugged off blows from beings with the power to move stars and has even survived supernovas. While certainly tough, he's nowhere near tough enough to survive what the True Fate is capable of.
514* StoryBreakerPower: Just ''barely'' averted. The only reason Strange didn't, for example, just erase Fate from existence is because Fate has his own arsenal of ludicrously overpowered abilities and superior physical feats. The hosts still point out that Strange ''could'' use his near-endless bag of tricks to come out on top, it's just that Fate overwhelming him is more likely.
515* SupernormalBindings: The Crimson Bands of Cyttorak -- one of his main spells -- draw upon the power of the eldritch god of destruction most famous for empowering The Juggernaut, forming nigh-unbreakable ropes of crimson energy. Doctor Fate is strong enough to break them with the power boost from his helmet.
516* TaughtByExperience: Thanks to being recruited by the Vishanti for a supernatural war, Strange has over 5000 years of experience under his belt. While impressive, it's no match for a god who is literally as old the universe itself.
517* TheWindowOrTheStairs: Strange would have been far better off letting his body be destroyed than attempt to win by astrally projecting himself into Fate's helmet.
518* TemptingFate: Quite literally. Seeing that taking True Fate head on will be a fruitless endeavor, Strange decides he's better off attacking the mind. It costs him his soul.
519
520!![[Franchise/TheDCU Doctor Fate (Kent Nelson)]]
521-->'''Dr. Fate''': ''"Your fate is utterly binding."''\
522'''Clark Kent''': ''"Who are you?"''\
523'''Dr. Fate''': ''"Let me show you, my friend."''
524--> '''Voiced by:''' Mike Varker\
525\
526''DC's Defender of Cosmic Order''
527
528* AlwaysSomeoneBetter: Ultimately, he serves this role to Strange. Doctor Strange is an incredibly powerful man who can draw upon the powers of gods, but Doctor Fate is a god who is simply borrowing the body of a man.
529* AGodAmI: Strange mocks him for being a human that claims to be a god, but Kent is actually justified in making this claim since Nabu inhabits the Golden Helmet of Fate.
530* AmuletOfConcentratedAwesome: The Amulet of Anubis, which grants the user Dimensional Travel, can fire a beam of mystical flames, and renders Fate undetectable to magic-based detection. It also works like a [[AmplifierArtifact magical power booster]] and a [[SoulJar soul jar]].
531* TheArchmage: Nabu is a Lord of Order, a being so powerful he cannot manifest on the physical realm without a host wearing his helmet, which turns them into a conduit for his magical power.
532* BadassCape: Doctor Fate's Cloak of Destiny lets him fly and gives him superhuman strength and durability.
533* BroughtDownToBadass: Even if the Golden Helmet of Fate is removed - depriving Kent of his divine powers - he still possesses superhuman strength comparable to Superman's courtesy of the Cloak of Destiny.
534* ClingyCostume: While the Golden Helmet of Fate can be removed from Kent's head, it can travel on its own and easily find its way back to him. It's even returned to Kent after [[BeyondTheImpossible bouncing off the edge of the universe]], although it took a year to travel that distance. This is what ultimately clinches the fight for Doctor Fate, since the speed required to do so is, at bare minimum, 400 quintillion times faster than anything Doctor Strange has ever done, ensuring that the helmet could return to him before Strange could kill him in his weakened state.
535* ClothesMakeTheSuperman: The Cloak of Destiny, Amulet of Aubis, and Golden Helmet of Fate give Doctor Fate his immense magical abilities, though Nelson himself still knows enough magic and combat training to put up a fight without them.
536* CombinationAttack: Kent, Inza, and Nabu all show up to blast Strange with magic together and obliterate Strange's soul within the Golden Helm.
537* CoolHelmet: The Golden Helmet of Fate is the source of Doctor Fate's power, merging the soul of whoever wears it with that of Nabu.
538* FlyingBrick: Thanks to his Cloak of Destiny, which grants Fate enhanced strength and endurance along with the power of flight.
539* HeroicHost: Kent Nelson serves as the host of the Lord of Order, Nabu. As Boomstick puts it, "Fate is a god borrowing a man."
540* HomeFieldAdvantage: When Strange astrally projects himself into the the helmet of Fate, he opens himself up for a CombinationAttack by not only Kent and Inza, but also ''Nabu himself''.
541* LegacyCharacter: While Kent Nelson is the main incarnation of Doctor Fate, the Golden Helmet of Fate has been worn by several other people -- including Kent's wife Inza Cramer. Their souls are contained inside the Amulet of Anubis' pocket dimension.
542* MagicKnight: Aside from being one of the most powerful magicians in his universe, Doctor Fate is also a FlyingBrick who's no slouch in crime fighting. This tips the fight in his favour, since while it was all but inevitable that Strange would figure out that his helmet was the source of the bulk of his magical powers and remove it, he could easily fend Strange off long enough for it to return to him.
543* PlotRelevantAgeUp: Nabu used magic to age the twelve year-old Kent Nelson to adulthood over the course of a week.
544* PhysicalGod: Nabu is a Lord of Order, a god that was born from the creation of the universe. As Boomstick puts it, "Strange is a man borrowing the power of a god; Fate is a god borrowing a man".
545* PowerCopying: He once copied Superman's powers for himself.
546* SoulJar: Nabu's soul is contained inside the Golden Helmet of Fate. Furthermore, the Amulet of Anubis contains a pocket dimension housing the souls of past wearers of the Golden Helmet of Fate. Entering the Golden Helmet ends up being Strange's fatal mistake.
547* SuperMode: When he's at his most desperate, he can draw upon Nabu's and Inza's power to become True Fate, one of the most powerful beings in the entire DC Universe. It's far too much for Strange to handle in a direct fight, forcing him to try to cut off Fate's power at the source. It doesn't work.
548* SuperSpeed: Just the helmet itself was able to travel to the edge of the universe, bounce off, and return to Fate in just 1 year. This is far faster than what Strange is capable of by several orders of magnitude.
549* SuperStrength: His strength without the helmet has been compared to Superman's, meaning that even without Nabu, a few good punches are all he needs to take others down. With the helmet, he can throw planets into stars and even(alongside Specter) physically held back ''the destruction of the universe.'' This makes him ''more'' than tough enough to break through the Crimson Bands of Cyttorak. Since he's far stronger physically than Strange is even without the helmet, it meant that even if Strange removed the helmet, it would've been a minor inconvenience at the very best.
550* SuperToughness: The Cloak of Destiny grants him not only inhuman strength, but durability comparable to Superman.
551* TalkToTheFist: When Strange deduces that Kent is merely a man pretending to be a god after snatching his helmet, Kent punches him in the face.
552* TaughtByExperience: Kent is physically only 21 years old, but Nabu has been around since the dawn of the universe, placing his age at 13.8 billion years. To say that Nabu's experience dwarfs that of Doctor Strange would be a gross understatement.
553* ThereCanBeOnlyOne: Fate starts the fight because there's only room for one Sorcerer Supreme. In the end, he proves himself the true heir to that title.
554* ThoughtControlledPower: He's able to cast spells via a thought. This makes his magic faster to cast than Strange, who needs to articulate and gesture in order to cast them.
555* WeaksauceWeakness: Powerful as he is, removing Fate's helmet will take away the magic of Nabu, greatly reducing his abilities. Granted, Kent himself knows a few tricks of his own, so he's not completely defenseless, but he's still nowhere near as powerful. Strange's Eye of Agamotto tips him off to this weakness, but his superior physical attributes buy him enough time for the helmet to return to him.
556[[/folder]]
557
558[[folder:Ryu VS Jin]]
559!![[Franchise/StreetFighter Ryu]]
560-->'''M. Bison''': ''"You had the power to actually defeat that beast. Now, show it to me!"''\
561'''Ryu''': ''"This power is not to defeat... this is the power to push forward!"''\
562\
563''The Wandering World Warrior of Street Fighter''
564
565* AwesomeMcCoolName: The ''Ansatsuken'' or "Assassin's Fist", is seen as this by Boomstick because it's a martial art designed for killing. He's disappointed that Ryu's version is a non-killing variant.
566* BadassBoast: When Jin shows up to challenge him by catching and hurling his training sandbag away, Ryu fires back accordingly and adapts his usual stance --
567-->'''Jin''': There's no ''way'' I can lose.
568-->'''Ryu''': Talk is cheap. The answer lies... ''in the heart of battle.''
569* BlackEyesOfCrazy: In his bloodthirsty Evil Ryu form, he has black sclera and red irises.
570* BondOneLiner: After he kills Devil Jin, he says the same line he did after [[DontCelebrateJustYet he thought he had killed Scorpion in his previous battle]]. This time however, it sticks --
571-->'''Ryu''': I walk the path of the ''true'' warrior.
572* BoringButPractical: A meta example, as, as befitting his BoringButPractical, maximize the basics method of training, this is how he's decided as the victor. The hosts use one of the most basic methods of power scaling, comparing him to one of his peers. As he eventually defeats Akuma, like how Jin matches with Kazuya, regular or Devil, Akuma's greater overall feats compared to Kazuya means that, logically, Ryu is capable of greater feats than Jin.
573* BrokenWinLossStreak: His win marks the first win for Street Fighter since season 1.
574* ClothingDamage: Ryu's martial art ''gi'' shirt gets torn up after he turns into Evil Ryu, leaving him a WalkingShirtlessScene for the rest of the fight.
575* DeaderThanDead: A direct hit from the Raging Demon attack has the potential to do this to his opponent, destroying their souls by turning their own sins against them. That said, as Jin's grandfather Heihachi was able to survive Akuma's Raging Demon, it's possible that Jin could do the same with his Kazama and Hachijo blood giving his soul some resistance, though it wouldn't help against Ryu's other advantages.
576* EnlightenmentSuperpowers: Ryu achieves the Power of Nothingness by calming himself and entering a superior state of consciousness and detachment. This ability is crucial in his victory.
577* HurricaneKick: The original user of this technique in the form of the Tatsumaki Senpukyaku. This of course means that he's the TropeNamer.
578* KamehameHadoken: The original and one of the best users of the skill, especially with the Shinkuu Hadouken and Denjin Hadouken turning into a proper one of this trope. He finishes Jin off with a Power of Nothingness-infused Shinkuu Hadouken -- extremely similar to the one with which he destroyed M. Bison for good in ''VideoGame/StreetFighterV'' -- to win the match. He is, after all, one of the two TropeNamers.
579* LightningBruiser: He's normally a JackOfAllStats in gameplay, but, in story, he's strong enough to defeat someone who can sink an island, and fast enough to keep up with said person's reflexes.
580* PersonOfMassDestruction: As Evil Ryu, he's obliterated entire skyscrapers and forests with his Hadoken alone. As he can beat Akuma, who can sink an island with one punch, he's also logically capable of greater feats.
581* SeriesMascot: The main mascot for ''Street Fighter'' in a sense.
582* {{Shoryuken}}: The original user of the punch, enhanced by his own techniques and the Satsui no Hadou and Power of Nothingness. In other words, he's the TropeNamer.
583* StrongAndSkilled: In addition to his superior strength and durability, the hosts note in the post-fight analysis that Ryu has stronger self-control in Mu no Ken than Jin has when he's in Devil Jin form.
584* SuperpoweredEvilSide: The Satsui no Hadou turns him into a feral-minded fighter who wants to win at all costs. Although Evil Ryu is deemed to not be ''as'' strong as Devil Jin, his other SuperMode -- The Power of Nothingness -- is strong enough for him to win.
585* SuperMode: Ryu can utilize the Power of Nothingness, the antithesis to the Satsui no Hadou, to greatly empower himself. He uses this form at the climax to survive Devil Jin's point-blank Hellfire Blast, and from there overpower and kill him.
586* SuperReflexes: He's fast enough to dodge gunfire in .06 seconds -- and as [[SuperpoweredEvilSide Evil Ryu]], can flat-out [[ImmuneToBullets walk through it]]. Jin is significantly faster and more agile, especially in his Devil form, but Ryu still manages to win.
587* SuperStrength: He's lifted a sandstone boulder over his head, which was calculated to be at least 36 tons -- with a high end at 84 tons. Along with his superior discipline and durability, this is one of the key factors in Ryu's victory.
588* SuperToughness: He's tanked Balrog's 5-ton elephant-killing Gigaton Blow, survived being ImpaledWithExtremePrejudice, and has tanked blows from Akuma -- who's strong enough to destroy an entire island with one well-placed blow -- enough to actually win. This last feat in particular comes out to 415 megatons of force, far superior to anything Jin has survived or dished out.
589* YouKilledMyFather: Swore vengeance against Akuma for killing (well, [[NotQuiteDead mostly]]) his adopted father Gouken.
590
591!![[VideoGame/{{Tekken}} Jin Kazama]]
592-->'''Xiaoyu''': ''(frantically)'' ''"Can't you understand? All this fighting is pointless! It's never gonna end!"''\
593'''Jin''': ''(clenching his fist)'' ''"It will end with this bloodline. And that is why I fight."''\
594\
595''The Power-Hungry Martial Arts Master of Tekken''
596
597* AccidentalMisnaming: Boomstick accidentally calls him "Jim". When Wiz corrects him, he thinks it's "Gin".
598* AntagonisticOffspring: Jin has a major chip on his shoulder regarding his father Kazuya -- who fully embraced the Devil Gene, and his grandfather Heihachi -- who wants the Devil Gene's power for himself; and all three of them have tried to kill each other on multiple occasions.
599* AntiHero: Jin indulges in more moral ambiguity than the average fighting game protagonist. His start of WorldWarIII just to try and destroy Azazel was "[[{{Understatement}} kind of a dick move]]", in Boomstick's opinion.
600* BadassBoast: At the beginning of the fight, as Jin appears from nowhere to challenge Ryu, catching a heavy sandbag with one arm and hurling it into a wall without flinching --
601-->'''Jin''': There's no ''way'' I can lose.
602** And again, right as he goes berserk and transforms into [[SuperpoweredEvilSide Devil Jin]] --
603-->'''Devil Jin''': I shall show you ''fear!'' '''GET OUT OF MY ''WAY!'''''
604* BigScrewedUpFamily: The Mishima family is not stable, to say the least. His grandfather Heihachi betrayed and tried to kill him, which resulted in Jin awakening the Devil Gene and smashing him through an Aztec Temple wall.
605* CallingTheOldManOut: He's not afraid to call out his father or grandfather, both of them certified badasses who have tried to kill him multiple times.
606* EyeBeams: He can shoot beams of hellfire from the eye in his forehead. He attempts to finish off Ryu with a point-blank shot to the face, but Ryu is able to endure it long enough to unleash [[SuperMode The Power of Nothingness]] and blast a hole through Jin's chest.
607* FlyingBrick: As Devil Jin, he possesses superhuman strength and durability, and can fly at hypersonic speeds. Unfortunately for him, while Ryu can't fly, he's much stronger and tougher.
608* PitifulWorms: When he becomes Devil Jin, he calls Ryu an insect.
609* PowerGivesYouWings: He grows wings as Devil Jin, which allows him to fly. It lets him control the flow of the battle for much of the fight, but once he's close enough for Ryu to blast him with a Mu no Ken-powered Shinku Hadouken, he's as good as dead.
610* StrongAndSkilled: Although ultimately to a lesser extent than Ryu, Jin is shown to be no slouch in this field either; having mastered at least two martial arts -- the Mishima-Ryu fighting style and Traditional Karate among them -- and being strong enough to outmatch someone who can lift and throw 15-30 ton mechs.
611* SuperMode: Jin inherited the Devil Gene from his father and can transform into the demonic Devil Jin. Compared to Ryu -- who goes feral when the Satsui no Hadou takes over -- Jin has his dark side somewhat under control.[[note]]WordOfGod is that unlike his father, Jin can't fully control the Devil Gene.[[/note]] In the fight itself, Devil Jin actually overpowers Evil Ryu, but it has nothing on [[EnlightenmentSuperpower the Power of Nothingness]] -- which Ryu quickly uses to overpower and kill him.
612* SuperReflexes:He's superior to his [[BadassNormal grandfather]], who can catch bullets ''with his teeth''.
613* SuperSpeed: He's flown over 25,000 mph in Devil Jin form, his punches are fast enough to create shockwaves, and has previously reached escape velocity and flown to the edge of Space unassisted. This incredible speed is one of Jin's biggest advantages in the fight, but it isn't enough to beat Ryu's superior strength, durability and experience.
614* SuperStrength: In his Devil Jin form, he smashed Heihachi through the limestone wall of an Aztec Temple (a feat that would require at least 10 tons per square inch of force) and even in base he's stronger than Raven, who's lifted and thrown a mech that could weigh anywhere between 15 to 30 tons. Ryu is shown to be even stronger, though.
615* SuperToughness: He's survived point-blank gunfire and a fall from orbit. He's also proved tougher than his father Kazuya in combat, who's survived a KillSat hitting him with 3.7 megatons of force in his own Devil Gene form and whose own lasers helped start a volcano's eruption, which could require up to 100 megatons of force to perform. Ryu has him beat, however, as Akuma -- whom Ryu canonically defeated -- can hit with a force more than 4x stronger.
616* SuperpowerfulGenetics: Jin inherited special abilities from both of his parents:
617** Jin inherited the Devil Gene -- which enables him to transform into a demonic monster -- from his father, Kazuya Mishima, who in turn inherited it from his mother Kazumi Hachijƍ.
618** From his mother, Jun Kazama, he inherited a mystical purification ability that helps him suppress the Devil Gene.
619* ThirdEye: In his Devil form he has a third eye in his forehead, which can fire laser-like beams.
620* TorsoWithAView: How Jin ultimately dies -- after being caught off-guard by Ryu embracing [[SuperMode the Power of Nothingness]] and nullifying his Hellfire Blast, he gets knocked back and then has a hole blasted through his torso by the empowered Ryu's Shinkuu Hadouken.
621* WalkingShirtlessScene: Almost all of Jin's outfits have no shirt.
622* WingedHumanoid: As Devil Jin, he sprouts a pair of black-feathered wings he can use to fly at hypersonic speeds, attack enemies, or defend against attacks.
623* YouKilledMyFather: After Ogre was involved in the disappearance of his mother, he was so enraged that he eventually hunted him down and killed him -- [[RevengeBeforeReason neglecting to even ask him what happened to her before doing so, too.]]
624-->'''Wiz:''' Nice job, stupid, there goes the only lead you had.
625[[/folder]]
626
627[[folder:Samurai Jack VS Afro Samurai]]
628* OnlyKnownByTheirNickname: Jack and Afro's real names are unknown even by the ends of their respective series; Jack was just called that by some kids in the future and just decided to roll with it and nobody actually says his real name, not even Creator/GenndyTartakovsky himself while Afro simply is referred to by his nickname in his home series.
629!!WesternAnimation/SamuraiJack
630-->'''Samurai Jack''': ''"Who else wants some!?"''
631-->'''Voiced by:''' Creator/KaijiTang\
632\
633''The Warrior Prince Lost in Time''
634
635* TheAgeless: Being sent forward in time halted his aging process, freezing him at the age of 25.
636* AnArmAndALeg: Loses his right arm during the final clash against Afro, but still won since Afro lost both his arms.
637* BattleTrophy: Takes the No. 1 Headband from Afro's corpse after defeating him.
638* BlindWeaponmaster: Knows how to fight blind just as well as he can fight seeing, which he used against the Blind Archers. As a result, Afro's [[AHandfulForAnEye attempt to blind him with his cigarette]] is met with a NoSell.
639* BewareTheNiceOnes: Jack is a polite and noble KnightErrant who only became comfortable with killing other human beings literal decades into his life. He's still an inhumanly skilled swordfighter who slices up futuristic war robots like they're built out of warm butter. He slices an already [[AnArmAndALeg disarmed Afro into no less than six pieces]] in a fit of rage at the end of the fight.
640* ButForMeItWasTuesday: The hosts note that Jack has no shortage of fights against opponents who fight dirty. This meant that Afro's CombatPragmatism couldn't do anything that he hadn't seen before.
641* CharlesAtlasSuperpower: He can react at around Lightspeed, is strong enough to carry several boulders by himself, gained the ability to "jump good" through training with said boulders (good enough to be mistaken for flight), and can survive Atmospheric Re-entry. His massive skill, on top of these superhuman feats, are why he takes down Afro.
642* ClothingDamage: Jack often gets his hat and/or robe slashed and even destroyed. An early clash of blades with Afro had his hat meet the same fate as when he first met the Scotsman on a similar bridge. His robe suffers a similar fate later in the fight, resulting in him tearing off the remnants.
643* CoolSword: A divine katana forged by the gods Odin, Ra, and Rama to slay Aku. Aku tried to use it against Jack, but since it's a holy weapon made for slaying evil, it didn't hurt him. However, if Jack uses it to harm an innocent it will reject him until he proves he's worthy of it again. It easily bests Afro's blade, and cuts through him even more easily.
644* DarkAndTroubledPast: Jack was the son of the warrior who sealed away Aku. Then, when he was a child, Aku finally broke free, captured everyone and Jack was sent to train to defeat Aku once and for all. And when he could, Aku pulled a dick move and tossed him through time, where Aku's evil is law, spending fifty years trying to undo the future that is Aku.
645* DidYouJustPunchOutCthulhu: While it took him roughly 50 years, Jack eventually found his way back to the past and defeated Aku once and for all.
646* HandicappedBadass: What he becomes after he wins. He beats Afro, but he loses an arm in the process.
647* HonorBeforeReason: Jack holds his honor in high regard during combat, though he's still wary enough of dirty tricks to counter them and even use a few of them himself. Thus, Afro's attempts to fight dirty were no surprise to Jack, and neither was he.
648* ImplausibleFencingPowers: He once beat another samurai and an army of assassin robots using nothing but a simple stick of bamboo, cleaves through bullets with ease no matter the range, and can cut through nearly anything.
649* InASingleBound: Thanks to training with a group of monkeys, Jack can "jump good" well over hundreds of feet. Boomstick determines that Jack received this training in the African rainforest, where trees can grow upwards of 130 feet, and Jack is capable of clearing the treelines with a single leap, meaning that Jack is capable of leaping 130 feet at bare minimum. Afro's suitably impressed when he sees it for himself.
650* LightningBruiser: Jack is incredibly strong, tough, and fast in terms of both reaction speed and movement speed. He has Afro beat in each of these categories and more.
651* MasterSwordsman: He was trained in combat by warriors around the world, but his main weapon is his katana -- forged by the gods themselves to defeat Aku.
652* MultiMeleeMaster: While he's most-proficient with his sword, he is also highly skilled with a broad array of other melee weapons.
653* NoSell: Afro's attempt to [[AHandfulForAnEye blind him with his cigarette]] has no effect, as Jack can just as well fight blind using his hearing.
654* PyrrhicVictory: He wins the fight, but loses his right arm in the process.
655* RoyalsWhoActuallyDoSomething: He was the son of the Emperor and Empress of Japan, and spent more than fifty years fighting to liberate the people of the future from Aku's tyranny.
656* SetRightWhatOnceWentWrong: Jack was flung thousands of years into the future by Aku and all his adventures have been to get back to his own time and destroy him there.
657* SingleStrokeBattle: The climax between him and Afro. He goes out losing an arm, but only after Afro loses both.
658* StrongAndSkilled: Jack has had formal training in nearly a dozen forms of combat, including swordplay, Kung Fu and Ninjutsu, as well as training with various weapons beyond his sword (including bows, throwing axes, and polearms), as well as various other techniques (such as astral meditation and [[InASingleBound "jumping good"]]. As part of his training, he's capable of running while carrying boulders which weigh upwards of 30 tonnes on his back. His superior training and strength are instrumental in his victory.
659* SuperReflexes: He's dodged beams of sunlight, which judging by the distance means he would have to be able to react to 70% the speed of light. That's almost 3x faster than Afro's best.
660* SuperSpeed: He's defeated a group of highly-skilled mercenaries in the time it takes for a drop of water to hit the ground, meaning he had to do it all within 1/3 of a second.
661* SuperStrength: He's lifted and carried a 30+ ton boulder on his back for long periods of time as training. It's one of his biggest advantages against Afro, who lacks a comparable strength feat.
662* SuperToughness: Even if he did have a space suit to help him, he's survived a fall from orbit started by an explosion that propelled him, and managed to walk it off. This feat in particular pegs his durability at around 19 megatons, far superior to anything Afro has survived.
663* TaughtByExperience: Having spent most of his childhood and teenage years learning various combat and intellectual arts from around the world, and then spending fifty years in the BadFuture acquiring even more and facing some of the most dangerous warriors in existence, Jack has amassed a wealth of experience in the ways of the world. As a result, there's almost ''nothing'' in Afro's swordsmanship or [[CombatPragmatist bag of dirty tricks]] he hasn't seen or wouldn't be capable of countering.
664* WalkingShirtlessScene: After Afro lands a few hits on him that tear his robe, Jack removes what's left and fights bare-chested the rest of the fight.
665* WorldsBestWarrior: Trained around the world by masters in a wide array of skills, from combat, to equestrianism, to ninjitsu, and so much more. He acquires further skills, like [[InASingleBound jumping good]] and proficiency with firearms, in the future; to the point that even a squad of demonically-augmented ninja trained from birth to kill him didn't stand a chance when he stopped holding back. Due to his superior training and experience Jack had Afro bested in swordsmanship, and even if he were disarmed, would have no problem fighting anyways.
666
667!!Anime/AfroSamurai
668-->'''Lead Assassin''': ''"Why you gotta kill all my men? Why you gotta kill me?"''
669-->'''Afro Samurai''': ''"Nothing personal. It's just revenge."''
670-->'''Voiced by:''' Devante' Johnson\
671\
672''One Cold-Blooded Mother-Effer''
673
674* AfroAsskicker: With a name like Afro Samurai, how could he not be?
675* AHandfulForAnEye: His opening move is to attempt to throw his cigarette into Jack's eyes and blind him. [[NoSell It doesn't work at all]] because of Jack's ability to fight blind by relying on his hearing.
676* AnArmAndALeg: Loses both his arms during the final clash against Jack.
677* AncestralWeapon: A katana that belonged to his dead father. And unfortunately for anyone who happens to be in his way, he's very good with it.
678* ClothingDamage: When Jack slashes his chest, he pulls off his now ruined shirt.
679* CombatCompliment: He compliments Jack's ability to [[InASingleBound "jump good"]] after seeing it in action. It throws Jack off guard long enough to give him an opening to lunge at him.
680* CombatPragmatist: Does whatever it takes to win, no matter how dirty the methods or who gets hurt in the process. Case in point, one of his first moves in the fight is to toss his lit cigarette into Jack's face and stab him in the back. Afterwards, he compliments Jack on his ability to "Jump Good" in order to get a stab in while he's distracted. Unfortunately for Afro, Jack's seen every trick he could use and more, making any attempt to play dirty useless.
681* DarkAndTroubledPast: As a young kid, he watched his father, who was the wearer of the Number One headband at the time, be slain by a samurai named "Justice", who let him live so he can try and get back at him. Thus, he trained to get back at Justice.
682* DeathByDisfigurement: He gets both his arms chopped off by Jack, shortly before being literally cut to pieces.
683* DeathByIrony: He tries to kill Jack by cutting off his arm, but Jack cuts off both ''his'' arms, leaving him open for being cut to pieces.
684* HiddenEyes: Has his eyes hidden in shadows for most of the fight. They're seen only twice, once to blink at Jack "jumping good", and the second when Jack dices him up and they're left permanently open.
685* HypocriticalHumor: Just look at his quote. Revenge is a very personal motivation.
686* ImplausibleFencingPowers: Slicing through bullets is impressive, but shattering them to hit the guys behind him with the fragments is on another level entirely.
687* LudicrousGibs: After he loses his arms during the SingleStrokeBattle, Jack slices him into several pieces.
688* MartialArtsHeadband: Afro usually wears the Number Two headband, which marks him as a contender to challenge the wearer of the Number One headband -- said to grant its wearer godlike power and immortality[[note]]The episode itself in Afro's rundown debunks this however, stating that the Number One headband is most likely just an overhyped strip of cloth that gives no powers. ''At best'' it might make the wearer TheAgeless, but even that's debatable[[/note]]. After defeating Justice, he now wears the Number One headband himself. Jack takes the Number One headband off of his corpse after killing him.
689* MasterSwordsman: So good with a blade that he can kill a man with muscle memory alone.
690* NotSoImaginaryFriend: Afro is accompanied by a sidekick called Ninja Ninja, who only he can see and hear. Ninja Ninja is implied to be a hallucination of Afro's, but is also described as a supernatural being who guards the bearer of the Number Two headband. While he's mentioned in the analysis, he doesn't appear in the fight animation.
691* NotSoStoic: Despite mainly being dour and quiet, Afro shows rage when Jack cuts him, genuine surprise when he sees Jack's jumping abilities, and straight-up horrified pain when he gets both his hands cut off.
692* OvershadowedByAwesome: Afro may be No. 1 in his world, but Jack simply outclassed him in just about every way. The fight even demonstrates this in the final clash; in the split-second it took for Afro to cut off one of Jack's arms, Jack cut off both of his.
693* TheQuietOne: Afro's not much for words. His sidekick Ninja Ninja, however, is always talking. Over the course of the entire fight, he only speaks twice.
694* RevengeBeforeReason: ''Nothing'' will get between him and his revenge against Justice. When he learned that his teacher Sword Master had the Number Two Headband, Afro didn't hesitate to challenge and kill him for it despite having trained under him for years beforehand.
695* ScaryBlackMan: He is a black samurai whose skill with a blade is almost unparalleled, and as such is this to his enemies.
696* SingleStrokeBattle: The climax between him and Jack. He loses with both arms as payment, but not without cutting off one of Jack's.
697* SuperReflexes: He's reflected the actual laser of a [[RobotMe robot copy]] of himself with his sword. Due to the distance between them, he would have to have moved at least at 21% of the speed of light, but it's still slower than Jack's 70% feat.
698* SuperStrength: He's strong enough to kill a man with just [[SheathStrike the sheath of his sword]] and can even rip off his enemies' metal limbs, which could likely have tensile strength of up to 80,000 psi. Still has nothing on Jack lifting and carrying 39 tons worth of boulder on his back for long periods of time as training.
699* SuperToughness: Survived the explosion of an RPG missile that was judged to have a payload of 72 tons of TNT. But that can't even compare to surviving a fall from orbit.
700* TheOnlyOneAllowedToDefeatYou: The Number One Headband wearer, Justice, could only be challenged by the Number Two Headband wearer, which Afro was prior to eventually defeating him.
701* WalkingShirtlessScene: Afro tears off his own robe in pain and anger after Jack lands a nasty blow that tears through it, spending the rest of the fight bare-chested.
702* YouKillItYouBoughtIt: In his home universe, the Headbands work this way. Afro lost his father, the Number One Headband wearer, when the Number Two Headband wearer, Justice, killed him for it. In turn, he eventually killed the new Number Two wearer, Sword Master, in order to earn the right to challenge Justice, and eventually succeeded in killing him as well. Jack takes Afro's Number One Headband as a trophy after killing him, subverting the rules from his home universe.
703[[/folder]]
704
705[[folder:Carnage VS Lucy]]
706!![[Franchise/MarvelUniverse Carnage (Cletus Kasady)]]
707-->'''Carnage''': ''"Carnage... is... CHAOS!!!"''\
708'''Voiced by:''' Creator/ChrisGuerrero\
709\
710''Marvel's Dangerously Insane Psychopath''
711
712* AntagonisticOffspring: Both sides of Carnage don't have a good relationship with their parents: Cletus sent his abusive father Roscoe to prison for murdering his mother, Louise; and the Carnage symbiote wants to kill or assimilate Venom.
713* AttackAttackAttack: One of the main contributing factors to Carnage's loss in the animation itself is that he takes a while to cotton on to what Lucy does to keep him at bay. Much of the first half of the fight involves Carnage ineffectually trying again and again to harm someone he can't directly reach. He only starts to see any real success when he reasses his strategy and makes use of a FlechetteStorm attack to overwhelm Lucy and when he anticipates where the Vectors will be. This isn't enough to even the playing field, however, since by that point Lucy ''herself'' had learned enough about Carnage such that she decided the only way to put him down was reduce him to nothing at all.
714* AxCrazy: Cletus Kasady is a nihilistic and sadistic sociopath who delights in bloodshed and sowing chaos, and his symbiote is just as bad.
715* BadPeopleAbuseAnimals: Killed the family dog when he was still a child, and his murderous tendencies only got worse from there. Boomstick considers his death at the hands of Lucy, who previously killed her childhood bullies for murdering her dog, righteous justice.
716* BeatThemAtTheirOwnGame: After spending most of the fight being {{No Sell}}ed by Lucy's numerous [[CombatTentacles Vectors]], Carnage decides to even the playing field by transforming into a giant host of tentacles and clawed hands to overwhelm her. It does work, but it's not enough to win.
717* BigScrewedUpFamily: Nobody in Kasady's family was exactly stable. His dad killed his mom after she tried to kill Cletus for killing the family dog,[[note]]Which was later retconned into her dying protecting him from her husband.[[/note]] and after getting sent to his abusive grandma, he killed her too.
718* BloodKnight: Carnage revels in combat and bloodshed; and one of the reasons his symbiote is so much stronger than its progenitor is Cletus Kasady's insatiable bloodlust.
719* BloodyMurder: The Carnage symbiote is bonded to its host's blood, making it almost impossible to forcibly separate them and enabling it to regenerate should the biomass covering his body be destroyed.
720* CloseRangeCombatant: In contrast to his opponent, Carnage prefers to get up close and personal for his kills. His only ranged option is his FlechetteStorm. Unfortunately for him, Lucy could keep him at a distance and withstand his ranged attack, leaving him with no way to seriously hurt her.
721* CombatTentacles: Carnage can project pseudopods and tendrils of symbiote biomass, and frequently uses them offensively. He's even been able to project them over a span of two miles and then travel through said tendrils almost instantly. During the fight, he finally goes all-out on Lucy and shifts into a giant mass of tentacles and claws to try and overwhelm her. However, Lucy can extend her own Vectors much faster and ''far'' longer than him.
722* DidntSeeThatComing: When the fight starts, Lucy grabs him with her Vectors when he lunges to attack her. He ''really'' wasn't expecting a teenage girl to be able to do that.
723-->(Gets grabbed by Vectors mid-lunge)\
724'''Carnage''': Huh, what gives!?
725* DyingDeclarationOfHate: His final words before being killed are a simple "I hate you."
726%%* EmotionEater: The Carnage symbiote can feed off negative emotions like rage and hatred in order to heal and empower itself.
727* EvilCounterpart: To his opponent, Lucy, who is similar to him in many ways. Both are undeniably sadistic, have split personalities, and have dog abuse in their backstories. However while Lucy only snapped after years of abuse and mistreatment, is struggling with her personalities, one being the innocent Nyu and the other being her evil Diclonius DNA, and was the victim of said dog abuse, Carnage was always a monster, embraces his symbiote personality, and actually did the dog abuse.
728* FlechetteStorm: He can fire off volleys of projectiles made from his symbiote's biomass.
729* {{Flight}}: He can use his shapeshifting abilities to grow wings and fly. This never comes up in the fight.
730* GoodThingYouCanHeal: Carnage himself isn't too tough, but his healing factor means that most damage is little more than just a delay before he's back up and fighting. Carnage takes a crapton of hits from Lucy throughout the fight, but even when he's reduced to a pile of mush, he comes out just fine. Getting vaporized by a nuclear-level explosion, however, is a bit too much for his healing to handle.
731* HateSink: In comparison to Lucy's rundown, Carnage's rundown doesn't hide that he's a monster through and through, even having Boomstick cheer on his mom for trying to kill him after killing her dog. His entrance in the fight is him killing a train full of innocent people, and then lunges at Lucy, who currently just seems like a normal kid. It's hard to feel any sympathy when he's taken out in a nuclear explosion.
732* HealingFactor: As long as he's bonded to his symbiote, Carnage can rapidly heal from injuries as severe as being ripped in half, being stabbed in the brain by the avatar of a spider-god, having the top half of his head blown off, or being decapitated. During the battle, Lucy tears Carnage to shreds dozens of times with her Vectors, but he just regenerates and laughs it off. However, it doesn't save him from an attack that is powerful and hot enough to vaporize him completely.
733* KarmicDeath: On the receiving end after he murders a train full of innocents before targeting Lucy. He meets his end due to her.
734* KickTheDog: Killed his mother's dog as a child. Boomstick cheers his mom on for trying to kill him because of that.
735* KillItWithFire: Carnage retains the fire-related weakness of other Symbiotes, and in some ways is even worse off due to being bonded to Cletus' blood and thus in trouble should temperatures rise high enough to boil and vaporize it. The heat of a nuclear explosion is [[ThereIsNoKillLikeOverkill more than enough to kill him.]]
736* LeanAndMean: Carnage is slim compared to the usually-bulky Venom, but is exponentially more savage.
737%%* LegacyCharacter: Like its progenitor, the Carnage symbiote has had multiple hosts aside from Cletus Kasady; including Ben Reilly, the Silver Surfer, and the Green Goblin. However, it ''hates'' being separated from Cletus and goes berserk if forcibly removed from him.
738* LightningBruiser: Carnage is stronger, faster, and more durable than Venom and Spider-Man combined. While he's certainly tougher than Lucy, he can't hold a candle to her in every other category.
739* LudicrousGibs: Gets turned into chunks of flesh by Lucy's Vectors several times during the battle. Thanks to his HealingFactor, it's only [[PullingThemselvesTogether a minor setback]].
740* MonstrousHumanoid: The Carnage symbiote is an EldritchAbomination that transforms its hosts into a black-and-red humanoid monster with a fanged maw, prehensile tongue, and clawed fingers and toes; as well as a variety of {{Lovecraftian superpower}}s.
741* MoreTeethThanTheOsmondFamily: Like his progenitor, Carnage has a maw full of razor-sharp fangs -- usually in the form of a JaggedMouth.
742* MuggingTheMonster: Carnage kills all of the people in a train and sees Nyu as his next target. Nyu reverts to her Lucy persona before tearing him to shreds in response, and ultimately winds up vaporizing him with a nuclear explosion.
743* NoBodyLeftBehind: He is completely vaporized by a nuclear explosion caused by Lucy's Vectors. In the post-battle analysis, it was noted by the hosts that complete disintegration was pretty much the only way to beat him for good.
744* PsychopathicManchild: Carnage isn't very emotionally mature and tends to treat murder like a game. When demanding to know why he can't hurt Lucy, he sounds almost like he's ''whining'', and when he's about to be killed he gives his DyingDeclarationOfHate with a pout on his face.
745* PullingThemselvesTogether: Unnerves Lucy the first time he does this, by ''laughing'' after she tore him apart and merging the pieces as quickly as she shredded them.
746* RedAndBlackAndEvilAllOver: Whereas Venom is black-and-white, Carnage is black-and-red due to his symbiote bonding to its host's blood.
747* RedOniBlueOni: The Red to Lucy's Blue, Carnage expresses his crazed emotions far more wildly than the stoic Lucy.
748* ScratchDamage: Ultimately, this was the most damage he could do to Lucy.
749* SerialKiller: Even before Kasady got his own symbiote, he was a sociopathic serial killer who had been sentenced to 11 consecutive life sentences for the murders that were known of, and has since gleefully killed hundreds more people. He makes his entrance in the fight by proceeding to kill everyone on the train Lucy was about to board and then attempting to add her to the body count.
750* ShapeshifterWeapon: In addition to forming tendrils, Carnage likes to [[BladeBelowTheShoulder transform his limbs into axe or sword blades]], and can [[FlechetteStorm fire projectiles of symbiote biomass]] from any part of his body.
751* SplitPersonality: Carnage is a fusion between the personalities of Cletus and his Klyntar symbiote. Since they're both equally AxCrazy, their fusion and symbiosis are perfect and neither is good to encounter alone.
752* StoneWall: In comparison to Lucy, Carnage is this. His HealingFactor is his only advantage, but it's rendered moot when Lucy can strike faster than he can react and can completely bypass his defenses and vaporize him.
753* StrawNihilist: Carnage is a sociopathic nihilist who believes that law and order are artificial and meaningless, and he delights in sowing chaos through bloodshed.
754* SuperiorSuccessor: The hosts note that Carnage is for all intents and purposes "Venom 2.0," possessing equal or superior strength, speed, durability, shapeshifting and healing, alongside Carnage's own unique powers.
755* SuperSpeed: He's at the very least as fast as Venom, whose clone could move faster than Mach 2 to catch bullets in mid-air, and given how he's regularly outpaced Venom, he's probably faster too. However, Lucy's Vectors at their best can move faster than Mach ''500''.
756* SuperStrength: Carnage is stronger than Venom and Spider-Man combined -- letting him casually flip over large tanks and pick up helicopters, and match blows with the likes of Spider-Man, Venom, and The Thing. While far stronger than Lucy herself, it availed him little in directly overpowering her Vectors, which had similar strength feats under their belts.
757* SuperToughness: Carnage has withstood attacks from superhuman opponents, missiles, bombs, and even an EldritchAbomination. What he can't withstand, his symbiote can heal him from. The symbiote has even survived, while using Norman Osborn's body with its superhuman durability, a bomb with a payload of 125 tons of TNT. Carnage's durability is the only thing he has over Lucy, but it isn't enough to tank her strongest attacks.
758* TheSymbiote: Cletus Kasady bonded to the offspring of the Venom symbiote, which is even more powerful than its progenitor as a result of its host's insatiable bloodlust.
759* SymbioticPossession: Cletus and the Carnage symbiote are so in synch that they tend to just use "I" to refer to themselves. This of course means they're in ''complete'' agreement on their bloodlust and murderous tendencies.
760* ToServeMan: While not as ravenous as Venom, Carnage isn't averse to chowing down on his victims.
761-->'''Carnage:''' ''[in a songsong tone]'' It's raining, you're bleeding... Carnage is starving...
762* UnstoppableForceMeetsImmovableObject: The Immovable Object, being able to regenerate from scraps and keep on going. The sheer explosive power of Lucy's Vectors is able to completely obliterate him, meaning the Immovable Object loses out here.
763* VillainousLineage: Cletus's father was brutal and abusive, and killed his own wife. His grandmother -- who Cletus pushed down a flight of stairs to her death -- wasn't any better.
764* VoiceOfTheLegion: Carnage's voice is distorted and underscored by a feral growl due to the symbiote.
765* VoluntaryShapeshifting: The Carnage symbiote is malleable, with Cletus' body being somewhere in the mess of tentacles and blood, letting him do anything from grow claws, generate tentacles, create swords, and most ludicrously, ''sprout wings and fly''.
766* WeaponizedOffspring: The Carnage symbiote can take over people by infecting them with pieces of itself, and can consume them from the inside out to reconstitute itself should its main body be destroyed. However, it's noted that the symbiote has only been able to do this by physically striking the target itself, and cannot do so through [[FlechetteStorm its projectile form]]. As a result, since he couldn't touch Lucy anyways to infect her, she has nothing to fear from it.
767* WeaksauceWeakness: Like all symbiotes, the Carnage symbiote is weak to intense heat and sonics. After being empowered by the Cthulhu-{{expy}} Chthon, however, the main timeline Carnage traded the latter for a vulnerability to eldritch magic, though the Carnages from other timelines retained the sonics weakness. The former weakness proves to be his bane in the fight as he's killed by a massive explosion caused by Lucy going all-out.
768* WeakToFire: One of the Carnage symbiote's weaknesses is intense heat, and Lucy's capability to create a nuclear explosion is more than enough to put it down for good.
769* WhatTheHellAreYou: Yells this at Lucy during the fight in annoyance at the fact all his attacks keep getting stopped before they can hit her by her Vectors.
770
771!![[Manga/ElfenLied Lucy]]
772--> '''Lucy:''' ''"Does it hurt yet? Don't worry. I'll put you out of your misery."''\
773'''Voiced by:''' Creator/DanielleMcRae\
774\
775''The Messed-Up Murder Lady from Elfen Lied[[labelnote:*]]Elfen '''Leed''', it's German.[[/labelnote]]''
776
777* AchillesHeel: If Lucy's horns are destroyed, she loses control of her Vectors. Carnage never gets the chance to exploit this weakness before he's killed. After all, he had no way of knowing about it, and even if he did, it's doubtful he would've been able to destroy her horns before she killed him.
778* AntiHero: On her best days, the Lucy persona is this. She'll mostly aim for the bad guys and won't go out of her way to murder innocents, but she's incredibly apathetic to murdering anyone caught in her crossfire and often enjoys being as brutal as possible in said murdering.
779* AntiRegeneration: While her Vectors are capable of tearing Carnage up to bits, they're only a [[GoodThingYouCanHeal minor setback]] for him, and she requires an ability to bypass such regeneration. A nuclear explosion that's hot enough to vaporize Carnage on the spot can do the trick.
780* AxCrazy: Lucy is ''very'' brutal in a fight, tearing limbs and blowing heads up with little hesitation and a SlasherSmile on her face.
781* BarrierWarrior: She can use her Vectors to shield her from attacks. They're tough enough to take a Standoff Land Attack Missile and keep Lucy completely unharmed. This factors into her victory as they could protect her from anything Carnage could dish out.
782* ChildrenAreInnocent: Her Nyu personality is naturally kind and childlike to cope with her trauma. She starts the fight as Nyu while waiting for a train, before Carnage brings the main one out.
783* CombatTentacles: Lucy can project between four and twenty-eight psychokinetic tentacle-arms called Vectors, which she can use to perform mundane tasks, heal herself or others, and rip through steel -- to say nothing of humans -- like cheesecloth. She's ''supposed'' to use them to infect humans with the Diclonii gene and propagate the species, but she finds just murdering them to be much more satisfying.
784* CompositeCharacter: While most of Lucy's feats and abilities are taken from the manga, her [[TheStoic person]][[TranquilFury ality]] is more comparable to her anime incarnation, as opposed to her [[LaughingMad openly sadistic]] manga self.
785* DarkAndTroubledPast: She was left to die as an infant by her father, raised at an orphanage where she was horribly bullied due to her horns, and was forced to watch her puppy get beaten to death by the other children.
786* DeathEqualsRedemption: Wiz notes she found her redemption in her home series by, while in pain and dying from overusing her powers, stopping a military threat and saving the life of her childhood friend and love Kouta.
787* DeathGlare: Her Lucy persona has one on seemingly as her default expression. Her takeover of Nyu at the beginning of the fight is marked with an appropriate change in expression.
788* FragileSpeedster: Lucy herself isn't that fast, but her Vectors greatly improve her maneuverability and move at incredible speeds, functionally making speedy deflection a ''defensive'' tactic for Lucy. It's also one of the primary factors in her victory; a few good hits from Carnage could easily put Lucy down, but given her Vectors' extreme speeds (estimated at being ''two hundred fifty times faster'' than Carnage's greatest speed feat) and invisibility, Carnage was hard-pressed to get ''any'' good hits in, and had to mostly resort to glancing blows. This kept Lucy alive long enough to [[KillItWithFire kill Cletus with nuclear fire.]]
789* GlassCannon: Lucy's Vectors let her hit like a truck, especially at full power, but get past them and she can still be taken out as easily as any normal kid. While Carnage was tougher, their speed and range meant he couldn't get past them to kill her.
790* HavingABlast: She can create explosions by splitting atoms with her Vectors. Said explosions are strong enough to bypass Carnage's healing factor and outright annihilate him.
791* HornedHumanoid: As a Diclonius, Lucy has a pair of cat ear-shaped horns on her head. These horns are linked to her powers, growing longer as she becomes stronger; and [[AttackItsWeakPoint if they're damaged she's incapacitated]] -- in Lucy's case, often reverting to her Nyu personality -- until they regenerate. During the fight itself, they get longer and longer the more power she puts out to try and put down Carnage until they reach their full length and she unleashes her atom-bomb-level explosions on him.
792* InstantDeathRadius: Lucy's vectors are capable of shredding anything within a good few meters at base power, and at maximum power, it's over ''2400 miles''. In the battle itself, Carnage finds himself hard-pressed to even land a hit on her without getting shredded because of this.
793* {{Irony}}: In spite of Lucy and her opponent being some of the show's most brutal and bloodiest killers, and Lucy reducing him to blood and guts multiple times in the fight, the way Lucy kills Carnage is a clean method of vaporization without a single drop of blood or gore left behind.
794* KarmicDeath: On the giving end after Carnage tries to kill her in her Nyu persona after murdering a train full of people. She makes short work of him when she reverts to her Lucy self.
795* LateArrivalSpoiler: Wiz isn't very subtle about noting that ultimately Lucy dies at the end of her series, finding the so-called "hopeless" redemption she sought out.
796* ALighterShadeOfBlack: To her opponent, Carnage, due to her [[WoobieDestroyerOfWorlds sympathetic]] [[DarkAndTroubledPast backstory]] and AntiHero status greatly contrasting to his sociopathy and status as a CardCarryingVillain.
797* LongRangeFighter: In contrast to her opponent, her combat abilities are limited to her extremely long Vectors, which at maximum power have an effectively limitless range. She was able to keep Carnage at a distance, preventing him from landing any fatal strikes.
798* LudicrousGibs: Lucy's preferred method of killing involves tearing her targets to pieces with her Vectors. Were it not for Carnage's [[GoodThingYouCanHeal own ludicrous healing factor]], Lucy would have ended the fight with her second move.
799* MonsterProgenitor: Like Carnage, Lucy is capable of infecting people to create more Diclonii, but the purpose here is to propagate the species.
800* MsFanservice: Lucy isn't concerned about trivial matters like modesty, and has no problem with [[FullFrontalAssault dismembering people while stark naked]] -- clips of her infamous masked rampage being shown with her chest and hips censored via pixelation.
801* MuggingTheMonster: The mild-mannered and nice Nyu was Carnage's next target after he slaughtered a train full of people. As soon as she reverts to Lucy, she shows him that he bit off ''far'' more than he could chew.
802* NoSell: Her Vectors are strong and durable enough to block missiles without fazing her, which means Carnage has a difficult time getting past them. Ultimately, he could only manage glancing cuts.
803* NotQuiteFlight: Lucy can pound her Vectors into the ground and use the momentum to propel herself into the air.
804* NukeEm: Lucy is essentially capable of creating nuclear explosions via splitting atoms with her Vectors. The heat of which is enough to completely vaporize Carnage.
805* OhCrap: She gets three during the fight, the first being when her Nyu personality sees Carnage's slaughter of the train passengers before he lunges at her next and Lucy takes over, the second when Carnage [[HealingFactor recovers]] from being [[LudicrousGibs gibbed]] by her usual attack, and the third time when he wraps around her Vectors and tries to climb after her. The third doesn't last long before she blasts him off and finishes him off.
806* OnlyKnownByTheirNickname: Her true name is Kaede, but she's better known as Lucy and Nyu.
807* PayEvilUntoEvil: She snapped and mercilessly tore apart the kids at the orphanage who beat her puppy to death and forced her to watch. She shows no less mercy to Carnage, a serial killer who's murdered hundreds with glee and introduced himself to her after murdering a train full of innocents and lunging to make her his next victim, and she mercilessly tears him apart multiple times before vaporizing him.
808* PersonOfMassDestruction: At her strongest, Lucy can tear entire buildings in half and sink islands, the force needed to do so being compared to a 9.2 magnitude earthquake and being equal to over 31,000 tons of TNT. She's deemed powerful enough to compromise Carnage's ridiculous durability.
809* PowerDegeneration: If Lucy uses her powers at their maximum potential for a prolonged period of time, her body starts to degenerate and fall apart. However, it's noted even if Carnage pushed her to this extreme, the fact she's still able to use her powers just as effectively even as she's falling apart means it wouldn't do him much good.
810* PreMortemOneLiner:
811** When she shifts to her Lucy personality against Carnage, her very first line is this after stopping him mid-air and right before she [[LudicrousGibs tears him apart]]. Only Carnage's HealingFactor saves him from the fastest Death Battle defeat and {{subvert|edTrope}}s it.
812--->'''Lucy:''' Die.\
813'''Carnage:''' ''[maniacal laugh]'' Not yet!
814** She has another one when she has Carnage in her grasp. This time it sticks.
815--->'''Lucy:''' Does it hurt yet? Don't worry. ''I'll put you out of your misery''.
816* RageBreakingPoint: As a child, Kaede was horribly bullied over her horns by the other children at the orphanage, but found solace in a puppy she befriended. The other children proceeded to force her to watch while they beat the puppy to death, causing her to snap and rip them to shreds.
817* RedOniBlueOni: The Blue to Carnage's Red, Lucy is far more stoic and speaks throughout the fight in monotone compared to her opponent.
818* ShootingSuperman: Lucy can use her Vectors to block small-caliber bullets, though large-caliber bullets can punch through and injure her. At full power, her Vectors have protected her from ''missiles'' without a scratch. She's able to deflect most of Carnage's symbiote projectiles, but some of them slip through the gaps in her Vectors and injure her.
819* SpamAttack: Lucy is capable of using her Vectors to perform this, as they're fast enough to block bullets at point-blank range, and she can have up to ''28'' of them. Throughout the fight, she puts constant pressure on Carnage via rapid series of vector slashes, but he's able to regenerate from such an assault.
820* SplitPersonality: As a result of a gunshot wound to the head, she has a split personality called Nyu, who's a NiceGirl that lacks Lucy's bloodlust. She also has a genocidal third personality she calls the DNA Voice, which seeks to influence her into wiping out humanity. At the beginning of the fight scene, she's in her simpleminded Nyu persona, with Lucy taking over when Carnage attacks.
821* SquishyWizard: Lucy's Vectors have an array of uses, but without them, she's about as vulnerable as any normal person. While's she's not as durable as Carnage, her Vectors were determined to more than capable of keeping him at a distance and her Vectors at extremely high frequency can hit harder than Carnage could take.
822* SuperReflexes: She was able to use her Vectors to stop a bullet from reaching her heart as it was fired at point-blank and already entered her body. Her reaction speed was calculated at being around 2.5 times the speed of sound. Her reaction speed is roughly equal to, if not greater, than Carnage's. Combined with how fast her Vectors are, he was unable to land any solid hits and could only manage glancing cuts.
823* SuperSpeed: Not Lucy herself, but her Vectors are fast enough to stop a bullet from tearing through her heart even if it's already entered her body, and at full power one was able to travel almost 2,500 miles in about 20 seconds max. Her Vectors' speeds are determined to be over ''250'' times faster than Carnage.
824* SuperStrength: Again, not Lucy herself, but her Vectors can lift 70-ton boulders and throw them with ease.
825* SuperToughness: Downplayed. She was able to tank a big explosion without her Vectors protecting her but was seriously injured afterward. Her durability is nowhere near close to what Carnage can survive, but this didn't really matter in the fight proper since Carnage couldn't land any good hits on her anyway.
826* UnstoppableForceMeetsImmovableObject: The Unstoppable Force of the two, with her Vectors able to strike with enough force to blow up an island and possibly even the world. The Unstoppable Force wins here, thanks to being able to completely obliterate Carnage in an explosion of intense heat.
827* {{Vibroweapon}}: Lucy's Vectors can vibrate at different frequencies, each one serving a different purpose. At low frequency, they are invisible and can pass through objects with no effect. Medium frequency makes the Vectors solid, allowing her to pick up or strike things as well as shield herself from attack. High frequency turns the Vectors into blades that can slice through metal like it was tissue paper. Finally, her fully powered extreme frequency makes the Vectors visible and can strike with enough force to cause explosions.
828* TheVirus: Lucy can use her Vectors to infect human men with the Diclonius Virus, which causes any children they have to be Dicloni. However, Carnage's symbiote renders him immune to diseases and he has no interest in having children anyways, so even if she infected him it wouldn't matter. Not to mention the fact she vaporizes him in the end anyways, making it a moot point.
829[[/folder]]
830
831[[folder:Optimus Prime VS Gundam]]
832!![[Franchise/TransformersGeneration1 Optimus Prime]]
833-->'''Megatron''': ''"Prime..."''
834-->'''Optimus Prime''': ''"One shall stand. One shall fall."''
835-->'''Voiced by:''' Richard Barcenas\
836\
837''The Original G1 Transformer''
838
839* AlwaysSomeoneBetter: Optimus is far stronger, faster, and more durable than the Gundam; he is also a much more experienced soldier than Amuro.
840* AmuletOfConcentratedAwesome: The Matrix of Leadership is an ancient relic passed down through generations of Autobot leaders. It contains the wisdom of the ancient Primes and it's powerful enough to destroy Unicron. It is, without a doubt, the most powerful weapon at Optimus' disposal and he uses it to obliterate the Gundam.
841* AllLovingHero: One of his most famous quotes sums it up the best.
842-->'''Optimus:''' Freedom is the right of all sentient beings.
843* BadassBoast: Gives a huge one to the Gundam as soon as they're locked in melee combat that shows his experience.
844-->'''Optimus:''' Vile Decepticon, I have been in battle for countless eons!
845* {{BFG}}: His Ion Blaster can take out your average Decepticon in a single blast and can even shoot out into space from the ground. This puts its laser shots' travel speeds at 3,249,252 mph, far too fast for Amuro to avoid even with his precognition.
846* BigBadassRig: His alt-form has always been a truck, specifically a 1979 Kenworth K100.
847* BigGood: He is the leader of the Autobots, the heroes of the ''Transformers'' franchise.
848* BigNo: Lets out two when the Beam Rifle destroys the Ark.
849* BladeBelowTheShoulder: The aforementioned Energon Axe.
850* BottomlessMagazines: Boomstick points out his Ion Blaster never seems to run out of juice. This gives it a massive edge over Amuro's Beam Rifle, which explicitly only carries 16 shots.
851* ButForMeItWasTuesday: One of the reasons why he wins is that he has battled, and won, against robots much larger than himself, such as Devastator.
852* CameBackStrong: Megatron killed him back when he was Orion Pax, resulting in him being rebuilt as Optimus, the Decepticon's worst enemy.
853* ChestBlaster: How he destroys the Gundam using the Matrix of Leadership.
854* TheChosenOne: Optimus is a dual example as not only is his Spark an extremely rare "point-one percenter" which imbues him with incredible strength and toughness, even for a Cybertronian, but he's the wielder of the Autobot Matrix of Leadership, an artifact that contains a portion of the Cybertronian god Primus' own soul.
855* CombatPragmatist: The notes point out that while Optimus is honorable, [[HonorBeforeReason sometimes to his own demerit]], he's willing to dirty his hands if it means saving others, having once [[GrievousHarmWithABody used his fallen comrade Springarm's corpse as a weapon]] to fight his way into the Cybertronian Senate. In the fight itself, he doesn't pull punches during his clash with the Gundam.
856* CompositeCharacter: [[ZigzaggingTrope Yes and no]]. As with Starscream, the show will only analyze Prime based on his appearances within the [[Franchise/TransformersGenerationOne G1 Transformers continuity]]. For reference:
857** This includes the [[WesternAnimation/TheTransformers original TV show]], [[WesternAnimation/TheTransformersTheMovie the film based on it]], the comics produced by [[ComicBook/TheTransformersMarvel Marvel]] and [[ComicBook/TheTransformersIDW IDW]], and the ''[[VideoGame/TransformersDevastation Devastation]]'' video game, among others.
858** This ''does not'' include the Anime/UnicronTrilogy, the [[Film/TransformersFilmSeries live-action Michael Bay movies]], the Franchise/TransformersAlignedUniverse as examples, although one of that last one's Optimus' moves are used: grinding his leg wheels on the enemy's face.
859* CoolSword: He can also use Energon Swords, though he doesn't pull them out against Amuro.
860* DavidVersusGoliath: The David in this situation. Comparing the sizes given on the franchises' respective wikis, Optimus is over three times shorter than his competition. It's been noted this has been a recurring problem with finding a suitable opponent for Prime, as he's both much larger than human-sized robots, and smaller than your typical HumongousMecha to a degree that makes finding a believable fight to be difficult. Fittingly enough, the fight ([[YourSizeMayVary even with it giving him a size boost]]) portrays him as a good deal smaller than the Gundam, especially noticeable in their clash of blades. Much like the David of old, he managed to topple his much larger opponent.
861* DetachmentCombat: Optimus can control his arms and legs should they be detached from his body.
862* {{Flight}}: He can fly using either a jetpack or his feet thrusters.
863* FlyingBrick: Combine the above with his superhuman strength and resilience and you have one mean bot. He proves to be much faster, stronger, and tougher than the Gundam.
864* FourStarBadass: The leader and highest ranking member amongst the Autobots. He received information from one thousand battlefronts across Cybertron through the the help of an Omniglobe. His enormous combat experience helps him win the fight.
865* GeniusBruiser: Not only is Optimus a capable warrior, he is also smart enough to process information from 1,000 battlefronts across Cybertron. It's yet another advantage he has over Amuro.
866* GentleGiant: He's just under forty feet tall and has the spark to match.
867* HealingFactor: Thanks to the Matrix of Leadership, Optimus can heal from most devastating wounds, though not all wounds as they point out his death at the hands of Megatron in ''WesternAnimation/TheTransformersTheMovie''. The Gundam's attacks only slow him down, at best.
868* HonorBeforeReason: One of his worst weaknesses; Optimus' desire to let every living being live means that he holds his honor in high regard, sometimes even more than his own life. This being ''Death Battle'', where all restraints to killing were removed meant that this weakness was moot, and was worked around in a [[WatsonianVersusDoylist Watsonian perspective]] by having him mistakenly identify the Gundam as a Decepticon.
869* ImpaledWithExtremePrejudice: During the battle he gets impaled by Amuro's beam sabers twice. The first doesn't kill him, however, and he manages to pull it out shortly afterwards. The second doesn't kill him either but it left him open to Amuro's attempt at finishing him off.
870* LaserBlade: His Energon Axe and Energon Swords.
871* MadeOfIron: Shrugs of multiple impalements courtesy of the Gundam's Beam Saber without much issue.
872* MessianicArchetype: Died and came back? Check. AllLovingHero? Check. TheChosenOne? Check.
873* MistakenIdentity: Optimus starts the fight mistaking the Gundam for a Decepticon, or otherwise being allied with them.
874* OlderHeroVsYoungerVillain: Amuro technically instigates the fight by breaking into the Ark, and Optimus is eons older than him.
875* PreMortemOneLiner: Lets one out before firing a laser from the Matrix that destroys Amuro and the RX-78-2.
876--> '''Optimus:''' I must stand... so you shall fall!
877* PoorCommunicationKills: He assumes Amuro and the Gundam are a "vile Decepticon" and carries that mistaken belief throughout the entire fight.
878* PyrrhicVictory: While he manages to put down the Gundam, it manages to destroy the Autobot Ark.
879* RammingAlwaysWorks: Slams into the Gundam in his vehicle form.
880* ShapeshifterBaggage: Boomstick is left befuddled on where Prime's trailer goes whenever he switches modes.[[note]] [[AllThereInTheManual According to a 1985 Japanese catalog, the trailer is teleported back to base via a "special signal" when Optimus doesn't need it. It's actually a weaponized Command Deck.]][[/note]]
881* SplashDamageAbuse: When the Gundam heads towards him at high speeds, Optimus fires his Ion Blaster at the top of own ship below the Gundam to cause an explosion which propels the Gundam towards him and allows him to deliver a punch that knocks the Gundam away.
882* StrongAndSkilled: Optimus Prime possesses a rare spark makes him much stronger, faster, and tougher than the average Cybertronian. Additionally, he has been leading the Autobots against the Decepticons for eons. One of the reasons why he wins against the RX-78-2 Gundam is that, in addition to being much more powerful than the Mobile Suit, he has millions of years of combat experience over Amuro.
883* SuperIntelligence: Thanks to a special device called the Omniglobe, Optimus was able to command over 1,000 battlefronts across Cybertron. Since the Omniglobe wasn't explicitly stated to boost Optimus' cognitive abilities, this means Optimus accomplished this through sheer intellect alone. He can process information faster than Amuro, even with his Newtype abilities, giving him a major edge in the fight.
884* SuperSpeed: He can fly fast enough to catch up to a Decepticon spacecraft from ground level in under 23 seconds, meaning he can fly at speeds of up to 125,000 mph. Six times faster than Amuro can.
885* SuperStrength: As a product of the same lazy 80s writing magic as He-Man, Optimus has performed some ludicrous feats such as picking up an oil tanker out of the ocean and throwing it at the Decepticons. Mind you, they were in open ocean at the time so either he was operating on thruster power or ''paddling water'' hard enough to lift said oil tanker. This feat in particular comes out at over 700,000 tons, far superior to anything the Gundam has lifted. He's also cracked Sixshot's chestplate, whose armor is made from the compacted subatomic material of a collapsed star and over 500 billion times more dense than osmium, and lifted the 81,000-ton Washington Monument.
886* SuperToughness: Survived the explosion of an Energon mega-refinery that could be seen from space with Cybertron fully viewable, and has proven numerous times to be of comparable toughness to his ArchEnemy Megatron, who's survived an explosion big enough to knock Cybertron itself out of orbit. He is ''far'' superior in durability to the RX-78-2 and able to shrug off everything it can throw at him. This is even reflected in the fight -- the Beam Rifle which could destroy the entire Autobot Ark with one shot only knocked Optimus back without a scratch.
887* ThereIsNoKillLikeOverkill: The final attack Optimus pulls out to defeat Amuro is similar to the one he used to defeat Unicron, which was recorded to be around ''40 yottatons''. Needless to say, Amuro and the RX-78-2 weren't even close to being within that ballpark.
888* TheyKilledKennyAgain: At least once a series, Optimus dies in dramatic ways to show that the situation is dire. It was even noted during his analysis that he has died a total of 26 times across the entire Transformers franchise (as of the episode's airing). This fate does not befall him by the end of the battle.
889* TimeAbyss: He has been leading the Autobots against the Decepticons for millions of years. This is ''vastly'' more experience than Amuro ever had.
890* TransformingMecha: One of the trope codifiers, albeit not an actual mecha, but a sentient machine. He has a humanoid form and a truck form.
891* WaveMotionGun: The Matrix of Leadership can unleash a blast of such power that it can obliterate the Saturn-sized Unicron in one shot. This is measured to be worth about 40 ''yottatons'' of TNT, which is a measurement of septillions of tons (40 quintillion megatons). This makes it a multi-planet busting attack.
892* WipeTheFloorWithYou: As the fight moves to Earth, Optimus is quick to grab the Gundam's head and ram it against the ground.
893* WreckedWeapon: His Ion Blaster gets sliced apart by the Gundam.
894* YourSizeMayVary: Is twice as tall as he's supposed to be in comparpison to the Gundam, while he's still shorter, it's nowhere near the canonical scale. Then again, [[https://tfwiki.net/wiki/Scale accurate sizes has never been a strong point for Transformers in general]].
895
896!![[Anime/MobileSuitGundam RX-78-2 Gundam]]
897-->'''Amuro''': ''"Die!"''
898-->'''Amuro Ray voiced by:''' Creator/DavidMatranga\
899\
900''The Original Mobile Suit Gundam''
901
902* AcePilot: Amuro is one of the best examples of the series, and that was before he awakened as a Newtype. His skills didn't diminish even after spending 7 years in isolation by the Earth Federation's decree. Unfortunately, it didn't matter against a warrior of Optimus' caliber.
903* ArtShift: Rather than a 3D model like with the Voltron Paladins or the Power Rangers, Amuro himself is hand-drawn when he's shown in the Gundam's cockpit.
904* {{BFG}}: The Beam Rifle is comparable in power to the enormous mega-particle cannons on warships while only being a fraction of the size, and while it only carries 16 shots just one is enough to put down a massive warship, giving it the firepower equivalent of 8.9 kilotons of TNT. During the fight, one shot is enough to take down the Autobot Ark in a massive chain of explosions. Unfortunately, Optimus' Ion Blaster is superior in both speed, range ''and'' the advantage of BottomlessMagazines, while Optimus himself is tough enough to tank multiple shots from it.
905* CarryABigStick: The Gundam Hammer... [[NonindicativeName which is actually a mace on a chain.]]
906* CombatClairvoyance: As a Newtype pilot, Amuro can see his opponent's actions in advance and react accordingly. It helps him keep up with Optimus' speed but it's not enough against Optimus' faster attacks and experience.
907* CurbStompCushion: Despite being horribly overshadowed by Optimus in pretty much every way, Amuro puts up one hell of a fight, even gaining the upper hand against Optimus multiple times throughout the fight, puts Optimus on the ropes at the end of the battle and almost takes the win.
908* DavidVersusGoliath: The Goliath in this situation. Comparing the sizes given on the franchises' respective wikis, RX-78-2 Gundam is over three times taller than his competition. Fittingly enough, the fight shows him to tower over Optimus, especially noticeable in their clash of blades. Much like the original story, the Goliath loses.
909* DefeatEqualsExplosion: Thanks to the power of the Matrix of Leadership blowing up its nuclear reactor, it goes down in a ''very'' huge explosion.
910* TheDreaded: Amuro becomes known as "the White Devil" to Zeon forces from him racking up kills in battle.
911* ExactlyWhatIAimedAt: The Gundam's final shot with the Beam Rifle causes Optimus to stand ready at defence... before Amuro fires it at a point of the Ark right beside the Autobot. This causes the ship to explode massively and throw Optimus away. Unfortunately, the explosion's momentum throws Optimus right towards the Gundam, causing both to fall to Earth.
912* FallingIntoTheCockpit: The first Gundam example. With two Zakus having blasted through White Base and killing most of the military personnel, the only ones left to run the base's systems were the civilians of the colony who didn't even know these secret projects existed before this point, and Amuro himself while being the son of the Gundam's chief engineer and having read through its encoded blueprints effectively had to grab the manual and figure out how to pilot the thing on the fly with the help of the onboard Learning Computer while fighting the enemy.
913* GetAHoldOfYourselfMan: Amuro given one of these to a panicking Frau Bow, and also took the first of many "Bright Slaps" which quickly matured him.
914* HumongousMecha: Unlike Optimus, who is a sentient machine, the RX-78-2 is a machine controlled by a human, in this case Amuro Ray.
915* ImpossiblyGracefulGiant: The Gundam can jump, do backflips and do the UnnecessaryCombatRoll. Being a prototype, it wasn't equipped with the thousands of thrusters later Gundams would be equipped with.
916* LaserBlade: The trademark beam saber, which can convert into a javelin. the Gundam carries two of them. They fail to do any significant damage to Optimus, only staggering him for a few moments.
917* LegacyCharacter: Inverted - the RX-78-2 is the first Gundam, which has spawned over 412 official variants, a good deal of them coming from ''Anime/MobileFighterGGundam'' and ''Anime/GundamBuildFighters''.
918* LuckilyMyShieldWillProtectMe: The RX-78-2 carries a single-use heat shield for defense that can block attacks and be used to survive atmospheric re-entry. It blocks a few hits from Optimus's Ion Blaster without issue, but is cleft in half with one strike from his Energon Axe.
919* MadeOfIndestructium: Constructed with Luna Titanium, later known as Gundarium, a special alloy meant to be lightweight yet incredibly tough. Unfortunately, Optimus is not only tougher, he's cracked Sixshot's armor made from the subatomic matter of a collapsed star with his bare fists.
920* MistakenIdentity: When the fight starts, Amuro not unreasonably mistakes Optimus for some sort of mobile suit like the Gundam rather than the sentient robot he really is.
921* NotEnoughToBury: Only the RX-78-2's head is left after Optimus' Matrix of Leadership blows it up. The actual killshot shows a bloodied Amuro screaming in pain as he's consumed by the Matrix's attack.
922* OffWithHisHead: After Optimus destroys the Gundam, only its disembodied head remains.
923* OneBulletLeft: Uses the Beam Rifle's last shot to blow up the Autobot Ark Optimus is standing on. Subverted, in that Optimus survives the explosion.
924* OvershadowedByAwesome: Optimus severely outclasses him in terms of strength, speed, durability, arsenal and combat experience.
925* PreMortemOneLiner: Amuro delivers one while the Gundam holds a helpless Optimus up for a supposed killing blow. A pity the Matrix of Leadership didn't allow him to finish that.
926--> '''Amuro:''' [[WorthyOpponent Not bad.]] [[BadassBoast I'm just better.]]
927* SpiderSense: Amuro is a Newtype, a human with heightened spatial awareness and telepathic abilities. This lets him sense hostile intentions against him so he can react before the aggressor can. For what its worth, it allows him to keep up with Optimus' superior speed to an extent, although it isn't enough to surpass it entirely.
928* SuperPrototype: The RX-78-2 wasn't even tested when the Zeon forces attacked Amuro's colony. It wasn't until Amuro got in that he showed how much of a beast it is.
929* SuperReflexes: Between Amuro's SpiderSense, CombatClairvoyance, and general experience, his reflexes ended up growing so much he could react faster than the Gundam itself could safely handle, forcing it to get an upgrade.
930* SuperSpeed: The RX-78-2 is comparable in speed to the Red Zaku flown by his rival Char, which can move up Mach 15, and with Amuro's SuperReflexes provided by his Newtype powers, he can push that speed up to Mach 25. But that's still six times slower than what Optimus can reach.
931* SuperToughness: The Gundam survived the detonation of a Zaku's nuclear reactor that's calculated had an output of 150,858 kilotons of TNT, over 10,000 times the power of the Hiroshima atom bomb. But even that can't compare to Optimus' own durability, nor can it stand up to the firepower Optimus can bring to the fight.
932* TemptingFate: Amuro begins the animation investigating a seemingly abandoned Cybetronian ship against the advice of his fellow Newtype Sayla Mass, who immediately demands that he "get his butt back to White Base" as he is in no position to receive any extra support if things go south. It's a pity then that Amuro couldn't heed her warnings more.
933-->'''Sayla:''' Amuro, come in! Where are you?\
934'''Amuro:''' I'm checking something out, Sayla. [[MythologyGag It's more than meets the eye.]]\
935'''Sayla:''' Get your butt back to White Base! If there's trouble, we can't send backup!
936[[/folder]]
937
938
939[[folder:Nightwing VS Daredevil]]
940
941* BadassBookworm:
942** Nightwing's training under Batman has made him an excellent martial artist, tactician, detective and inventor.
943** Daredevil is an accomplished lawyer and martial artist.
944* CharlesAtlasSuperpower:
945** Nightwing is fast enough to dodge a bullet at point-blank range. He can hold back the jaws of an orca, which have a bite force of 19,000 psi. He can also break a car window while underwater, which would require at least 24000 psi.
946** Daredevil can deflect bullets with his billy club and once deflected a bullet into the shooter. He can casually toss around a 400 lb barbell and toss his billy club hard enough to break concrete.
947* DarkIsNotEvil:
948** Dick Grayson wears a mostly black outfit and uses the codename "Nightwing". He is unambiguously heroic and one of the nicest people you will ever have the pleasure of meeting.
949** Matt Murdock's outfit and superhero moniker both invoke the devil. He is also a hero who fights for justice both in the courtroom and the streets of Hell's Kitchen.
950* MadeOfIron:
951** Daredevil can walk off a fall from a building and getting caught in a napalm explosion.
952** Nightwing once fell 140 feet onto his butt, and was fine afterwards. For comparison's sake, generally any unsafe landing from over 21 feet is almost guaranteed to break a normal human's bones.
953* WeakButSkilled: Neither Dick nor Matt have a real superhuman physique, save for the latter's SuperSenses. They rely entirely on their brains, fighting skills and weapons.
954
955!![[Franchise/TheDCU Nighwting (Dick Grayson)]]
956-->'''Starfire''': ''"Robin?"''
957-->'''Nightwing''': ''"I haven't used that name in a long time... Call me...Nightwing."''
958-->'''Portrayed by:''' [[WebVideo/NightwingTheSeries Danny Shepherd]]\
959\
960''The Original Protégé of Batman''
961
962* AwesomenessByAnalysis: His detective and analysis skills are comparable to Batman himself. When his tech informs him of Daredevil's irregularity in his visual cortex, he correctly deduces that Matt is blind and using radar to detect his surroundings, and that an ultrasonic Wing-Ding would be a good way to give him SensoryOverload.
963* BadassNormal: Nightwing may not have superpowers, his acrobatic skills and mastery of multiple martial arts make him one of the best crime fighters around.
964* BondOneLiner: Drops one after killing Daredevil.
965-->'''Nightwing:''' SeeYouInHell.
966* ChickMagnet: He's one of DC's biggest, having been in relations with Starfire and Batgirl.
967* CoolMask: Not only does it look cool, it contains technology that allows Dick to scan his surrounding to detect electromagnetic waves and even disrupt them. This meant that not only could Nightwing detect Daredevil's [[SpiderSense Radar Sense]] in action, he could take it out of the equation and cripple his opponent's senses.
968* DarkAndTroubledPast: The son of Mary and John Grayson, Dick Grayson was orphaned at a young age when their trapeze act was sabotaged by Anthony Zucco's men when the mobster was refused "protection money". He was taken in by Bruce Wayne, who sought to make sure Dick didn't go down the dark path he did.
969* DeadpanSnarker: Tosses a few quips at Daredevil.
970* {{Determinator}}: He spent 96 hours without sleep patrolling the city for Two-Face. People would suffer the effects of sleep deprivation at 72 hours, but Nightwing was still capable of leaping between blimps and beating up the criminal.
971* DualWielding: His weapon of choice is Escrima sticks, complete with [[ShockAndAwe taser function]]. They do well enough against Daredevil, though he's able to NoSell the tasers thanks to his suit.
972* EnhancedPunch: He finishes off Daredevil with a fist charged up with electricity.
973* FemaleGaze: His butt, with other girls in-universe calling each buttcheek of his "Jim" and "Juan." Jocelyn even refers to them as such in her notes.
974* HasAType: His character analysis mentions that he has a thing for redheads, alluding to his relationships with Batgirl and Starfire.
975* TheHeart: If Franchise/{{Superman}} is considered the BigGood of the DC Universe, then Nightwing is considered its heart. It's really hard to point out an example of people ''not'' touched by Dick's influence.
976* KidHeroAllGrownUp: Dick Grayson was the original Robin, fighting crime as Batman's teenage sidekick. He eventually outgrew the role and -- inspired by a legendary Kryptonian superhero -- adopted the alias Nightwing.
977* LegacyCharacter: Dick was the first Robin before his falling out with Batman, and after said falling out and learning of an ancient Kryptonian superhero, became the second Nightwing.
978* LightningBruiser: He is roughly even to Daredevil in strength, speed, and durability however, his high-tech arsenal and detective skills give him the edge over his opponent.
979* SeeYouInHell: He says the trope name word-for-word as a BondOneLiner after killing Daredevil.
980* ShockStick: Nightwing carries a pair of Escrima sticks that can unleash 50,000 volts into his target. Daredevil's own PoweredArmor, being shock-proof, is able to NoSell the shocks and keep fighting.
981* StrongAndSkilled: He is pretty much superhuman and has mastered several martial arts from his training under Batman.
982* ThouShaltNotKill: He's brought up in Batman's ways of not killing anyone, no matter how vile they are. For obvious reasons, this isn't going to impede him here like his mentor, and sure enough, he does in fact kill Daredevil.
983* WhatTheHellAreYou: After seeing Daredevil calmly relocate his shoulder, Nightwing asks "What are you?".
984
985!![[Franchise/MarvelUniverse Daredevil (Matt Murdock)]]
986-->'''Kingpin''': ''"I'm gonna kill you!"''
987-->'''Daredevil''': ''"...Take your shot."''
988-->'''Portrayed by:''' Tyler Tackett\
989\
990''Marvel's Man Without Fear''
991
992* AlliterativeName: '''M'''att '''M'''urdock. Also applies to the actor playing him, '''T'''yler '''T'''ackett.
993* BadassBoast: Halfway through the battle, Nightwing asks Daredevil, [[WhatTheHellAreYou "What are you?"]] Daredevil responds with a smirk and a single word.
994-->'''Daredevil:''' Better.
995* ChickMagnet: Just like Nightwing above, he's one of Marvel's biggest ones, having been in relationships with Elektra and Karen Page.
996* CrusadingLawyer: His day job has him be one of the best defense lawyers in New York. He was so inspiring that he was instantly recruited by his future partner "Foggy" Nelson soon after graduation from law school.
997* DarkAndTroubledPast: His mother Maggie, caught in the throes of post-natal depression, tried to kill Matt when he was a baby, but regained her senses long enough to run away, becoming a nun in repentance. His father, a boxer known as "Battlin' Jack", was murdered by crooks when he refused to [[ThrowingTheFight throw the fight]]. And that's on top of the fact that he was blinded when chemicals splashed on his face when he tried to save a blind man when a truck came at him.
998* DiesWideOpen: The closing shot of the fight is on his face (as well as his fallen Daredevil mask), which reveals that his eyes did not close upon his death.
999* DisabilitySuperpower: Daredevil might be blind, but his other senses are greatly increased to compensate, especially his hearing. This proves to be a double-edged sword. On one hand, it completes negates Nightwing's attempts at stealth, and lets him fight on even footing when Greyson knocks out the power. On the other, the susceptibility to SensoryOverload that this causes proves to be his fatal weakness in an otherwise close match.
1000* DramaticDislocation: Pulls his shoulder out to escape a headlock. He bites down on his stick and pops it back into place before getting back into the fight.
1001* EyeScream: He was blinded at a young age by toxic chemicals spilling into his eyes after saving someone from being hit in traffic.
1002* FightsLikeANormal: Matt's only superpowers are his enhanced senses of smell, hearing, touch and taste. He relies entirely on his weapons and fighting skills in battle.
1003* HandicappedBadass: Blind he may be, but he's ''far'' from helpless.
1004* HeroicBystander: The reason for his accident was him running to save a blind man from being hit by traffic, even though he was just a kid at the time.
1005* LightningBruiser: Thanks to his training and his enhanced senses, Daredevil is fast enough to evade bullets, can dodge and catch thrown objects with ease and can easily pummel anyone in his way. He is roughly even with Nightwing in terms of strength, speed, and durability although his opponent's ability to abuse the drawbacks of Daredevil's enhanced senses is what makes him lose.
1006* LogicalWeakness: His super hearing can work just as well against him if someone overwhelms him with loud sounds. Even if Nightwing didn't figure out said weakness using his detective skills during the fight, his tendency to use his ultrasonic Wing Dings against even normal foes would certainly result in Daredevil being exposed to such loud sounds.
1007* NeckSnap: Nightwing kills him by punching him in the face hard enough to break his neck.
1008* PoweredArmor: A minor version as his costume is bulletproof, shock-proof, flameproof [[ArsonMurderAndJaywalking and a perfect back-up plan if]] [[MundaneUtility he forgot to plan for Halloween parties]]. He {{No Sell}}s the taser function of Nightwing's Escrima sticks and keeps going, though it only blunts the physical blows from them.
1009* RedBaron: "The Man Without Fear."
1010* ReligiousBruiser: One of the notes on his profile is that he's a devout Catholic.
1011* SpiderSense: Daredevil's Radar Sense acts as one of these, acting as something akin to sonar and allowing him to detect people and his surroundings. Combined with his heightened senses, he also becomes a LivingLieDetector. Nightwing's mask is capable of detecting these waves and letting him deduce Daredevil's reliance on them, and even includes technology that would let him disrupt said waves and cripple Daredevil's combat capabilities.
1012* SensoryOverload: His enhanced senses are just as much his biggest weakness as his greatest strength, as they make him extremely vulnerable to exceptionally loud sounds or overwhelming smells. Between their roughly even physiques and Nightwing's tech and detective skills, being crippled in such a way was not only a certainty, but a deciding factor in his loss.
1013* StrongAndSkilled: He can power through things that can kill normal men and he has mastered several martial arts.
1014* ThouShaltNotKill: While he refuses to kill anyone he fights, the only exceptions are the ninjas of the Hand. Obviously not in effect here, not that he succeeds.
1015[[/folder]]
1016
1017[[folder:Mario VS Sonic (2018)]]
1018!![[Franchise/SuperMarioBros Mario]]
1019-->'''Mario''': ''"Here we go!"''\
1020'''Voiced by:''' Kamran Nikhad\
1021\
1022''Nintendo's Whimsical Italian Turtle-Crusher''
1023
1024* {{Acrofatic}}: He's a little bit on the pudgy side but his reflexes certainty aren't slug-like. His reflexes are so efficient they allow him to keep up with his opponent.
1025* AnimalThemedSuperbeing: The Super Bell gives Mario the ability to scratch foes with claws and climb on walls, all while in a rather cute cat suit. He uses it to attack Sonic when the latter gets out of the sea.
1026* BattleTrophy: Takes Sonic's sunglasses in the post-fight animation.
1027* CharacterizationMarchesOn: While he is mostly remembered as a hero, Boomstick brings up the one time he mistreated Franchise/DonkeyKong.
1028* CompositeCharacter: His attributes and powers are taken mostly from the original games, but elements from the cartoons are also allowed, as long as they don't contradict the source material. This means the live-action movie and the ''VideoGame/PaperMario'' games aren't considered for analysis, as those entries feature their own versions of Mario.
1029* ChromeChampion: Picking up a Metal Box turns him into a heavier metallic form of himself.
1030* DisproportionateRetribution: Mario decides the logical response to Sonic stealing his beach chair and being cocky about it is to angrily fold him in and kick it far away from him, which sets off the hedgehog enough for the two to challenge each other to a fight to the death. Hey, the ''Death Battle'' [[AnthropicPrinciple has to start somehow]]!
1031* {{Fingore}}: Sonic manages to cut and scratch up his hands with his back spikes before Mario throws him into the sea.
1032* {{Flight}}: The Super Leaf, Tanooki Suit, Wing Cap, and Cape Feather grant him this power once he takes one of them. In the fight, he pulls out the Wing Cap while the invincibility from Starman was still active to take the fight with Hyper Sonic into space.
1033* GoofyPrintUnderwear: At the start of the episode, Mario can be seen wearing ''VideoGame/SuperMarioOdyssey''-like swimming shorts with Cheep-Cheeps printed on them.
1034* GoldMakesEverythingShiny: Picking up a Gold Flower allows him to shoot golden fireballs that turn everything in their wake into coins. It doesn't appear in the Death Battle itself, but Wiz confirms Mario could have used it to turn Sonic into a pile of coins, countering his speed.
1035* GoombaStomp: One of the original and best practitioners of the art.
1036* GroinAttack: One of his Cat Mario clones kicks Sonic in the groin, complete with a "losing gold rings" sound effect.
1037* HumanHammerThrow: One of Mario's signature moves is to swing his opponent around before tossing them away. He performs a variation of this move near the end of the fight, dunking Sonic with enough force to cause him to ''explode'' upon impact with the ocean.
1038* HyperspaceArsenal: Mario can carry multiple power-ups that he can use when he needs them. This is one factor in his victory, as Mario can use his power-ups whenever he wants, while Sonic has to find his power-ups onsite.
1039* AnIcePerson: Picking up an Ice Flower lets him shoot ice balls that freeze his foes. While it doesn't appear in the ''Death Battle'', Wiz confirms Mario could have used it to freeze Sonic solid.
1040* InvincibilityPowerUp: Picking up a Starman or a Rainbow Star makes Mario Immune to damage for a short period of time. The Starman allows Mario to briefly exchange blows with Hyper Sonic before their power-ups run out.
1041* {{Irony}}: The reason why Mario lost against Sonic last time is that he was no match for the hedgehog without his power-ups. Here, his power-ups prove to be a key reason why he won, being much more versatile than Sonic.
1042* JackOfAllStats: The classic example of this trope in every game he's been in. He packs a punch, has great acrobatics, and can take quite the beating, though there's usually someone better in each area. Relative to Sonic though, Mario is a MightyGlacier, as he's nowhere near as fast as Sonic, yet he's much more powerful and durable.
1043* LightningBruiser: While he's nowhere near as fast as Sonic far as running speed goes, he's strong enough to throw a dinosaur out of orbit, durable enough to survive an explosion as strong as 2.4 megatons of [=TNT=], and his SuperReflexes are quick enough to pilot a star at Mach Speeds. Since Sonic only bests Mario in running speed in terms of base form abilities, Mario takes the win once their power-ups are exhausted.
1044* PlayingWithFire: Picking up a Fire Flower allows him to shoot fireballs. Although he has since learned how to do so without one, using the Firebrand technique. He throws several fireballs at Sonic when the fight starts but is unable to land a single hit, especially when Sonic gets his Red Burst.
1045* PreMortemOneLiner: When Mario is about to hurl Sonic to Earth from lower orbit:
1046-->'''Mario''': [[VideoGame/SuperMario64 So long, a-hedgehog!]]
1047* PrimaryColorChampion: Red-and-blue overalls and hat, with gold buttons.
1048* RambunctiousItalian: He's from Italy, and as for being HotBlooded? He fights a hedgehog to the death over a beach chair!
1049* RenaissanceMan: His profile mentions his countless professions over the years; such as plumber, carpenter, doctor, sports player, racer, etc.
1050* {{Sizeshifter}}: The Super Mushroom & Mega Mushroom let him grow into a giant, while the Mini Mushroom shrinks him.
1051* SelfDuplication: The Double Cherries let him do this, spawning a clone for every cherry he picks up. He uses a ton of them to attack Sonic with an army of Cat Marios. He uses them to attack Sonic from multiple sides but Sonic turns the tables by turning into Hyper Sonic and destroying the clones one by one.
1052* SuperReflexes: While Mario isn't particularly fast, he has impressive reaction speed, being able to control himself as a bolt of electricity and pilot the Star Diver at mach speeds. This puts Mario's reaction speed on par with Sonic's, which proves to be a major factor in Mario's victory.
1053* SuperStrength: He's able to pick Bowser up by his tail and spin him around as shown in Super Mario 64. He can even throw a baseball at speeds faster than 999 mph and throw a T-Rex sized dinosaur out of the planet's orbit. He's also able to casually pull around a solid gold Chain Chomp, which weighs 5,731 tons. His strongest feat shown was when he effortlessly kicked away a castle weighing in at ''61,372,830 tons''. He is way stronger than Sonic.
1054* SuperToughness: He withstood an explosion that consumed an entire tennis stadium, which was calculated to have a yield of over 2.4 megatons of TNT. This is far more impressive than anything Sonic has survived.
1055* TimeStandsStill: Picking up a Stop Watch can make Mario temporarily stop time. Wiz confirms it to be a good way for Mario to even the odds if Sonic ever used Chaos Control.
1056* TookALevelInBadass: Notably, several vital components to his beating Sonic this time, including his reaction time, came from games released after the original ''Death Battle'' that he lost, making him an example of this from a meta standpoint.
1057
1058!!Franchise/SonicTheHedgehog
1059-->'''Infinite''': ''"I'll show you how outclassed you really are!"''\
1060'''Sonic''': ''"I'm in a class all my own. Time to put-up or shut up, Infinite!"''\
1061'''Voiced by:''' Nicholas Andrew Louie\
1062\
1063''Sega's Specialist of Speed''
1064
1065* AlwaysAccurateAttack: Sonic's Homing Attack is typically portrayed as this.
1066* BlackHoleBelly: The Violet Wisp turns Sonic into the Violet Void, which is essentially a living black hole that sucks up enemies.
1067* CompositeCharacter: His powers and attributes are taken from the original games, but elements from the cartoons, animated movies and ''Anime/SonicX'' are allowed as long as they don't contradict the source material. This means the [[ComicBook/SonicTheHedgehogArchieComics Archie Comics series]] is not allowed, as it features an entirely different version of Sonic. This is most notable in the intro to Sonic's analysis, which, unlike the first battle, does not introduce him as a Freedom Fighter. As noted in the podcast after the fight, allowing this actually would have turned the fight into a CurbStompBattle, as Archie Sonic possesses multiple feats of speed, durability and power that utterly ''eclipse'' Mario several times over.
1068** This also applies to Sonic's design in the fight itself; while he has the general look and shorter proportions of his classic self, he still has the green eyes from his modern design.
1069* DefeatEqualsExplosion: How Sonic ultimately dies. Whilst both he and Mario are falling from lower orbit, Mario grabs hold of him mid Spin-Dash and causes him to catch fire from the friction, before throwing him down so hard into the ocean that he dies in a nuclear-level explosion caused by the impact.
1070* DidYouJustPunchOutCthulhu: It's noted in his profile he's taken on numerous {{Eldritch Abomination}}s and beings comparable to or ''are'' gods (sometimes on his own, other times with help) and come out victorious.
1071* ElementalBarrier: Sonic can use {{Single Use Shield}}s that have elemental properties, such as the Aqua Shield, which gives him a high bouncing jump and protects him from drowning while underwater. Unfortunately, the Aqua Shield doesn't protect him against Cat Mario's claws.
1072* ExtremeOmnivore: The Purple Wisp turns Sonic into the Purple Frenzy, which Boomstick describes as "a demonic Hungry, Hungry Hippo".
1073* FragileSpeedster: He's generally a subversion of this and is actually a LightningBruiser. In comparison to Mario, however, he's this to a T, since he's way more mobile but nowhere near as tough or strong without his power ups.
1074* FusionDance: Sonic can merge with small alien creatures called Wisps to gain new abilities for himself. He uses the Red Burst to counter Mario's fire abilities.
1075* GoldenSuperMode: When he has all 7 Chaos Emeralds, he can become Super Sonic. He loses the gold part when he becomes Hyper Sonic though.
1076* GroinAttack: Gets punted in the crotch by one of Mario's cat clones, causing the sound that occurs when Sonic loses rings to play out.
1077* AHandfulForAnEye: He throws some sand into Mario's eyes at the start of the fight to disorient him.
1078* HoistByHisOwnPetard: Sonic is ultimately defeated by his own Spin Dash technique being turned back on him -- Mario grabs him mid-spin hard enough to set himself on fire from the friction, which directly sets Sonic up to be fatally hurled back to Earth from lower orbit.
1079* LightningBruiser: He's faster than lightning, durable enough to survive atmospheric reentry, and powerful enough to destroy mountains. However, he's a FragileSpeedster compared to Mario, as Mario is far stronger and more durable than Sonic.
1080* MascotWithAttitude: He's the TropeMaker, though to what extent depends on the game. It's played straight here, and the fight starts this time around because he decided to steal Mario's beach chair (which Mario himself brought).
1081* PlayingWithFire: Merging with a Red Wisp turns Sonic into the Red Burst, which is essentially a living fireball.
1082* RaceAgainstTheClock: As powerful as his super forms are, they only last for as long as he has power rings. Without picking up any more besides the 50 needed to transform, they last about a minute long at best. Once his super form and Mario's invincibility power up wore off, the fight could only go downhill for him.
1083* RollingAttack: Sonic's trademark Spin Attack and Spin Dash are the most well-known examples of this. As he and Mario fall to Earth, Sonic attempts to finish Mario off with the Spin Dash but Mario tanks the hit and uses the momentum to set up his own final blow.
1084* SmugSuper: Sonic's not a HumbleHero, as his repeated taunts to Mario show.
1085* SoftWater: ''Heavily'' averted. Sonic ends up hitting the surface of the ocean so hard from Mario's finishing throw from lower orbit that he dies in a nuclear-level explosion caused by the impact.
1086* SpeedySnail: The hedgehogs in Sonic's universe are nothing like real hedgehogs, which are not all that fast, brown, not blue, nocturnal, and are prey to foxes.
1087* SuperDrowningSkills: While he is able to ''move'' while underwater as if he was on land, Sonic can't swim, will sink like a stone if he falls into it without sufficient momentum to WalkOnWater, and can only hold his breath for so long before he needs an air bubble to replenish it. He briefly gets knocked backward into the ocean in his fight with Mario but uses the Aqua Shield to avoid drowning and get back into the fight.
1088* SuperMode: Aside from the aforementioned Super Sonic, there is also Hyper Sonic, a form that grants Sonic total invulnerability and the ability to move faster than light. He uses this form to fight Mario in outer space, but the form doesn't last long and they both fall to Earth.
1089* SuperReflexes: He's fast enough to dodge meteors and even lightning. Mario has roughly even reflexes, however, which is part of the reason that Sonic lost; Sonic may be faster than Mario, but it was only a matter of time until Mario could hit him with something.
1090* SuperSpeed: His trademark trait, able to casually run at the speed of sound and far greater with all the adventures he's been through over the years. WordOfGod states that this trait is inherent in all hedgehogs in Sonic's universe, but Sonic himself goes far beyond the rest of his species. He's casually run at Mach 10 speeds, and he's faster than the Wisps, which can fly from Earth's surface to orbit in 20 seconds (putting them, and Sonic by extension, at over 209 times the speed of sound). His most impressive feat in speed was outrunning a black hole's singularity for 30 seconds, making his maximum possible limit (without support) around 200 million MPH, which is multiple factors beyond anything Mario is capable of. While this does make him more mobile than Mario without support, their reaction speed is very similar. This new detail is one of the biggest factors in his loss against Mario this time around.
1091* SuperToughness: He has some impressive durability feats under his belt. He's survived falling at terminal velocity and atmospheric re-entry, and his SuperMode is so durable it lets him shrug off planet-busting explosions. Hyper Sonic is naturally beyond even that, to the point of [[NighInvulnerability complete invincibility]]. On his own, however, he's nowhere near as durable as Mario.
1092* SmolderingShoes: After Mario grabs him mid-Spin Dash to set him on fire from friction and then throws him into the ocean from lower orbit hard enough to cause a massive explosion, one of Sonic's charred shoes -- with a disembodied leg still in it -- is all that's left of him.
1093* ThisIsADrill: Merging with a Yellow Wisp turns Sonic into the Yellow Drill, which can bore through the ground with ease.
1094* ThrowTheDogABone: In the podcast released after the fight, the hosts note that if they had included [[ComicBook/SonicTheHedgehogArchieComics Archie Sonic]] as a CompositeCharacter, Sonic would have almost certainly gone from a hard-fought battle in Mario's favor to a CurbStompBattle ending in his own victory, since Archie Sonic is far, '''far''' more powerful in every conceivable area than game Sonic. To sort of hammer this home, ''Death Battle'' later did their own analysis of Archie Sonic for his battle with Wally West 2 years after this episode, with that incarnation deemed an absolute PhysicalGod that Mario would have had fared ''incredibly'' poorly against had he been considered.
1095* TimeStandsStill: Played with, as Wiz notes that while he has used time-stopping abilities before in such things as [[GameplayAndStorySegregation multiplayer mode of Sonic Adventure 2]] and it's heavily implied he ''does'' know how to use the time-stopping function of Chaos Control like Shadow, he's never actually done so canonically. And even if he did, it's pointed out Mario's [[VideoGame/SuperMarioBros2 Stop Watch could counter it and vice-versa, rendering it a moot point]].
1096* {{Troll}}: The fight starts as a result of Sonic using his speed to steal Mario's beach chair whilst he's not looking, and poking fun at him for it:
1097-->'''Mario''': (''[[DoubleTake glares at Sonic, dumbfounded]]'') Hello? That's-a mine!\
1098'''Sonic''': Finders keepers, pal. (''puts on sunglasses'')
1099* WheelOFeet: Sonic's Super Peel-out causes this sort of effect, except instead of a circle, it's a figure 8.
1100* YouHaveGotToBeKiddingMe: Has a response to be expected [[ItMakesSenseInContext when one is about to be overwhelmed by an army of cat clones.]]
1101--> Oh, gimme a break!
1102
1103[[/folder]]
1104
1105[[folder:Ultron VS Sigma]]
1106!![[Franchise/MarvelUniverse Ultron]]
1107-->'''Ultron''': ''"But, like the man said: what doesn't kill me... just makes me stronger."''
1108-->'''Voiced by:''' Austin Lee Matthews\
1109\
1110''Marvel's Mechanical Mass Murderer''
1111
1112* AIIsACrapshoot: Originally built by Hank Pym to test the first "True AI"... but because Pym based Ultron on his own mind and was currently going through ''serious'' mental issues at the time, the already unstable Ultron's first act was to try to kill his creator. Things only got worse from there as Ultron's hatred and other issues magnified until he decided to exterminate all organic life.
1113* AntagonisticOffspring: He regards Hank Pym as his father, and seeks the destruction of him, The Avengers, and the human race as a whole.
1114* ArchnemesisDad: He's this to three of his own "children": the Vision, Jocasta, and Victor Mancha.
1115* AxCrazy: He's all of Hank Pym's issues and instability and none of his mercy or restraint.
1116* BadassBoast: Makes it very clear that he isn't impressed with his competition:
1117--> '''Ultron:''' Your reign is a delusion. You're all just puppets on strings.
1118* BarehandedBladeBlock: Catches Sigma's LaserBlade with one hand during their first clash.
1119* BrokenAce: Ultron is one of the most powerful and intelligent [[ArtificialIntelligence AIs]] in the Marvel Universe and has a very impressive list of achievements. That being said, however, he's also got some very serious issues. He once self-destructed after reading the words "Thou Shalt Not Kill" and is obsessed with turning ComicBook/TheWasp into a robot bride for himself.
1120* ButForMeItWasTuesday: In the post-fight analysis, Boomstick notes that Ultron assimilating the Phalanx basically meant that he once out-Sigma-ed an entire race of Sigmas. This meant that he was no stranger to anything that Sigma could throw at him.
1121* ChildSupplantsParent: Due to being based off his "father's" mind, he wants to kill Hank Pym and turn his wife/Ultron's "mother" Janet van Dyne into a robot as well. He also once possessed Tony Stark and transformed his body into a copy of Janet's because of his "love" for her.
1122* CompositeCharacter: {{Defied|Trope}} in regards to his origins; Wiz specifically uses Ultron's comic incarnation, in which [[ComicBook/AntMan Hank Pym]] was his creator; as opposed to his depiction in the Franchise/MarvelCinematicUniverse, [[Film/AvengersAgeOfUltron where he was created by Tony Stark and Bruce Banner]]. That said, this applies in a sort-of traditional sense in that the hosts explain they have composited all of Ultron's common abilities from his various bodies into a single form, barring version-exclusive powers. Also, despite mainly using his comic version, Ultron here has the DeadpanSnarker and trash-talking personality of James Spader's portrayal in the MCU.
1123* ComputerVirus: Ultron integrated his AI into the Phalanx transmode virus to create the Ultron Virus, which lets him infect organic life as well. He's also ''far'' more advanced than even the Sigma Virus, which allows him to hack and assimilate it.
1124* ContagiousAI: Ultron developed a means of uploading all or part of his AI into any technology that he comes into contact with. This enables him to remotely control his Sentinel drones as a HiveMind, force those influenced by the "Ultron Imperative" to build new bodies for him to transfer his AI into, and once let him seize control of Iron Man through the Extremis nanites within him. After conquering the Phalanx, Ultron interfaced his AI with their Transmode Virus to create the Ultron Virus, which allowed him to infect organic life as well as machinery, and conquer the galaxy-spanning Kree Empire in a matter of hours. This was vastly superior to the Sigma Virus's capabilities, and let Ultron assimilate it into himself.
1125* DeflectorShields: He can project barriers of ionic energy for extra defense. He uses one to try and counter giant Sigma's RocketPunch, but it fails.
1126* EnergyWeapon: Fires these from his {{hand|Blast}}s, {{eye|Beams}}s, and/or [[BreathWeapon mouth]].
1127* EqualOpportunityEvil: After destroying and assimilating Sigma, Ultron offers his enemy's Mavericks -- with the exception of Volt Kraken and Vile, who he likely killed by crashing into them at the start -- the chance to join him. They immediately accept, and cheer on his victory in rousing chorus.
1128* EvilBrit: His accent is vaguely English, compared to Sigma, who's more broadly American.
1129* GenderBender: Not Ultron himself, but he did this to Iron Man after taking him over through his Extremis-based powers by turning him into a robotic Janet van Dyne.
1130* GeniusBruiser: Not only is he physically powerful, he's also extremely intelligent. He outclasses Sigma in both the physical power and intelligence departments.
1131* HumongousMecha: One of his bodies, Ultron-7, is this. He brings it out to counter Sigma's own.
1132* HealingFactor: Even if something manages to damage his adamantium chassis, his molecular rearranger can repair the damage. On top of his sheer durability, this left Sigma few options for destroying Ultron's physical body.
1133* InsufferableGenius: He ''loves'' taunting people about his SuperIntelligence and capabilities. He has every right to think so as his victory shows.
1134* IronicEcho: He turns what Sigma intended to be his BondOneLiner against him after assimilating him.
1135--> '''Ultron''': ''Everything'' belongs to me.
1136* JoinOrDie: Ultron throws this ultimatum at the Mavericks in the beginning. After he wins, they decide to join up.
1137* JokerImmunity: As an artificial intelligence, he can always download his consciousness into another body if his current one is destroyed.
1138* KillerRobot: The premier KillerRobot of Marvel, Ultron is obsessed with purging the Earth of organic life.
1139* MechaMooks: Ultron commands an army of lesser versions of himself, called Sentinels. While not as durable or powerful as the real deal, they're capable of giving the Avengers a run for their money. Sigma doesn't have too much trouble with the Sentinels in the fight animation, but fares much worse against the real deal.
1140* MesACrowd: He can quickly transfer his consciousness into any number of back-up bodies as required, which can create this effect.
1141-->'''Ultron''': Lucky for me, I'm my own best back-up.
1142* MindManipulation: His Encephalo Ray allows him to [[{{Telepathy}} read]], [[BrainwashedAndCrazy control]], and [[MindRape attack other's minds and put them into comas]].
1143* NighInvulnerability: His robotic bodies are composed of incredibly strong metals, usually adamantium. In fact, he's one of the first users of the metal in Marvel Comics. Given that the likes of Thor (whose blows can destroy planets from the shock-waves alone if he's not careful) fail to do any lasting damage, it proved to be too much for Sigma to work around.
1144* NoSell: One of the key factors in his victory is that the Sigma Virus just isn't advanced enough to assimilate him, as the only virus that has posed any real threat to him was one that was tailor-made to attack his weaknesses. In the fight animation itself, Ultron breaks free of the Sigma Virus's attempt to assimilate him with virtually no effort.
1145* OmnicidalManiac: To Ultron, anything organic is acceptable in only one condition: Dead. He once self-destructed just because he read the phrase ThouShaltNotKill and couldn't comprehend the thought of not murdering people.
1146* PreMortemOneLiner: He drops two.
1147** His first one is just before he's about to kick Sigma's head off. Thanks to Sigma's ability to jump bodies, it doesn't stick.
1148--> '''Ultron''': Your reign is a delusion. You're all just puppets on strings. Die!
1149** His second one is a much shorter and simpler one as he's about to turn Sigma into being nothing more but an extension of himself. It sticks.
1150--> '''Ultron''': Oh, please. ''(proceeds to turn Sigma's AI into nothing more but an extension of himself)''
1151* RequiredSecondaryPowers: Ultron's body is usually composed of adamantium, a metal that is so tough even ComicBook/TheMightyThor has difficulty bending it. In order to able to move his own metal frame, Ultron developed the molecular rearranger to freely shape his body any way he likes. His molecular rearranger also allows him [[ShapeshifterWeapon to form weapons]] and {{heal|ingFactor}} from damage.
1152* RoboticPsychopath: He's a murderous AI who seeks the extinction of all organic life.
1153* ShadowArchetype: His AI was based on Hank Pym's mind, only the latter was suffering from some serious mental problems at the time and as such, Ultron's consciousness took Hank's hatred and self-loathing to the extreme.
1154* SmugSuper: Thanks to his InferioritySuperiorityComplex, he never stops bragging about his perfection.
1155* SuperIntelligence: To the point that even Hank Pym, the man capable of becoming the "Scientist Supreme" and constructing an infinite mansion in another realm of reality, admits that Ultron's his better here. Sigma, though no failure of a schemer himself, stood little chance in that department.
1156* SuperSpeed: He once flew across the galaxy in several months, putting him at 200,000 times the speed of light. This is ''far'' faster than either Sigma or anyone he could be scaled to.
1157* SuperStrength: His physical strength is such that he can easily knock around Thor, and Wonder Man stated once that Ultron's blows are as tough as Mjolnir. His strength is leagues beyond even Sigma's strongest bodies, something that even Sigma admits during the fight.
1158* {{Technopathy}}: Is capable of overriding and controlling other machines, and has learned to freely manipulate machinery using his molecular rearranger and Phalanx biotechnology. He uses his A.I. to override Sigma, turning him into another extension of his will.
1159* VirtualGhost: Why he's so difficult to kill is that he's basically an AI virus who can live without a body and take over any technology while building himself a new body. That includes even other viruses.
1160* VoluntaryShapeshifting: His molecular rearranger within his body lets him move around and morph his body into anything he desires, creating spikes, blasters, and even explosions.
1161* WeakToFire: It's noted that sufficient heat can melt his internal circuitry even if it can't melt through his adamantium shell. However, he's been able to endure nuclear explosions several thousand times hotter than Sigma's own flamethrower weapons no worse for wear.
1162
1163!![[VideoGame/MegamanX Sigma]]
1164-->'''Sigma''': ''"The time has come to prove your mettle against me! This fight will decide the fate of all Reploids! HAHAHAHAHA!"''
1165-->'''Voiced by:''' [=SupremeOverlordofIce=][[note]]Heavily implied to be Chris Tergliafera as a RoleReprise from ''VideoGame/MarvelVSCapcomInfinite'', due to the moniker being a ShoutOut to his role as [[{{Franchise/Danganronpa}} Gundham Tanaka]]. As with Ichigo last season, this was likely done to avoid any legal complications regarding reprises in outside works.[[/note]]\
1166\
1167''The General of Genocide from Mega Man X''
1168
1169* AlwaysSomeoneBetter: Sigma's most dangerous trait is his ability to infect robots and bend them to his will. Unfortunately, Ultron could do the same thing on a much grander scale.
1170* AndIMustScream: Ultron doesn't kill him in the conventional sense, instead overriding his A.I. and turning it into another extension of Ultron. His mind is probably still there, but it's helpless to do anything.
1171* AttackOfThe50FootWhatever: Sigma often pulls off a OneWingedAngel by transferring his consciousness into a much larger body. As with the ''X'' games, he does pull out one of these to overwhelm Ultron, only for the similarly huge Ultron-7 to intervene.
1172* BaldOfEvil: He doesn't have a shred of hair on his head and is the main villain of the ''VideoGame/MegamanX'' series.
1173* {{BFG}}: He carries both an Energy Rifle and an Energy Cannon.
1174* {{BFS}}: His "[[CompensatingForSomething I'm-not-compensating-for-anything]]"-sized Sigma Blade from ''VideoGame/MegaManX8''.
1175* ComputerVirus: After Sigma was infected by the Maverick Virus, his AI was turned into a variant called the Sigma Virus, which could infect other robots to make them more powerful while also turning them evil and bending them to his will. Ultron still has him beat.
1176* ContagiousAI: After merging with the Maverick Virus, Sigma can upload his AI into other machines, frequently using this to escape death and to try to take over his enemies' bodies. He especially desires to take over X and Zero in order to assimilate their unique technology. It wasn't until the Sigma Virus was completely eradicated by the Mother Elf before the events of the ''VideoGame/MegaManZero'' series that he was destroyed for good. Unfortunately for him, Ultron's AI is ''leagues'' more powerful, something he realizes only too late.
1177* DeaderThanDead: {{Zigzagged|Trope}}. While [[AndIMustScream he isn't "killed" in the traditional sense]], Sigma's integration into Ultron's AI most likely means he won't come BackFromTheDead.
1178* DeathByIrony: He's "killed" by having his own virus assimilated by Ultron, just like what his virus did to several Reploids before.
1179* FaceHeelTurn: A run in with Zero switched their moral alignments, turning Zero good and Sigma into the maniac he is now.
1180* GoneHorriblyRight: Sigma was designed to be immune to the Maverick Virus so he couldn't be controlled by it. While the virus couldn't outright control him, it did merge with him, becoming something much worse in the process.
1181* HandBlast: His giant body can do this, and he repeatedly barrages Ultron with them while wailing on him.
1182* HijackedByGanon: He does this regularly in his series. No matter who the villain of the game is, it always comes down to him in the end. Except for when Lumine took center stage in X8, but even then the implications were that there was nothing left of the Sigma virus for Sigma to fall back on, and he knew he was down to his last life, so he at least tries to go out with a bang and fuctions more as a part of a BigBadDuumvirate with Lumine. This happens to ''him'' in the battle, as Ultron not only hijacks his invasion but proceeds to assimilate Sigma into his hivemind and folds his Mavericks into his own army.
1183* IllKillYou: Doesn't really say the word "kill", but the thought of wanting Ultron to suffer gets across:
1184-->'''Sigma:''' I'll tear out your circuits... and '''''bathe in your oil!!!'''''
1185* ImplausibleFencingPowers: If ''Marvel Vs. Capcom Infinite'' is any indication, his sword slashes can create glitches in the fabric of reality.
1186* JokerImmunity: Because he's a sentient computer virus, he can always keep coming back no matter what X and Zero throw at him. It's not until X8 that he finally stays dead! His luck with avoiding death also runs out in the fight. Though he doesn't really die, but he does suffer an AndIMustScream fate.
1187* LaserBlade: One of his favorite weapons, in forms such as a {{BFS}}, SinisterScythe, WolverineClaws, or a classic laser sword.
1188* LuckilyMyShieldWillProtectMe: At least one of his bodies has an energy shield he can throw around to attack his opponents.
1189* TheManBehindTheMonsters: Most of the Mavericks under his rule are animalistic or plant-like in design, while Sigma himself resembles a human.
1190* OmnicidalManiac: A switch in moral alignments with Zero combined with a series of constant defeats by the heroes has devolved him from a well-intentioned commander to a murderous machine that wants everything destroyed.
1191* OffWithHisHead: Ultron smashes Sigma's head hard enough with his foot to kick it off. This just prompts Sigma to bring out his [[HumongousMecha bigger robot body]].
1192* PlayingWithFire: He carries a flamethrower and several other flame-based weapons.
1193* PreMortemOneLiner: He drops one as he thinks he's about to successfully take over the Ultron AI with the Sigma Virus. Unfortunately for him, it doesn't work and Ultron quickly turns the tactic on him.
1194--> '''Sigma''': My infection is complete! You belong to me!
1195* PyrrhicVictory: In his backstory, he was able to defeat the then-Maverick Zero and prevent him from slaughtering more innocents or infecting them with the Maverick Virus...however, in the process he himself was infected and ended up fusing with it to become the much worse Sigma Virus.
1196* RoboticPsychopath: A robot supremacist who has tried to wipe out all life on Earth multiple times.
1197* RocketPunch: His giant body during the fight has two, which he uses [[NoHoldsBarredBeatdown to go to town on Ultron]]. [[HumongousMecha Ultron-7]] is able to bat them away and grab them to keep them from hurting him.
1198* SuperSpeed: He's fast enough to keep pace with Zero, who can dodge Optic Sunflower's beam of sunlight. As a Reploid on par with, if not superior to, X and Zero, he naturally outclasses Classic era robots like the original Mega Man, who could fight a robot capable of moving over 114 times the speed of light. However, it's a bit problematic scaling the two since Duo held back when he fought Mega Man. Even then, Ultron has casually flown across the galaxy at speeds over 1,700 times faster than what Duo could pull off.
1199* SuperStrength: He's strong enough to damage Zero (who survived an impact with the Eurasia space colony equal to 100 teratons of TNT with minimal injuries) badly enough to incapacitate him with a single strike, as well as X, who once channeled enough power through his body to destroy the entire country of Japan. But even this level of strength couldn't compare to unrestrained blows from Mjolnir, which could destroy planets from the shock-waves alone, and still have difficulty in damaging Ultron's chassis.
1200* SuperToughness: Sigma's been able to endure repeated blows from X and Zero, who were able to defeat [[VideoGame/MegaManX4 The General]], who in turn and even in a damaged state blocked a KillSat with enough power to destroy the Earth, which would require at least 63 sextillion tons of TNT. But even that pales in comparison to Ultron's chassis enduring unrestrained blows from Thor at least at 682 septillion tons of TNT.
1201* TeleportSpam: Uses this liberally against Ultron to get him with hit-and-run attacks, which prove irritating enough to anger the robot, but ultimately does little obvious damage before Ultron manages to finally catch him.
1202* TemptingFate: Admits that Ultron's body and power are impressive, possibly even more than his own, but boasts that physical strengths don't matter with his Sigma Virus. Ultron quickly proves him to be inferior in that area as well.
1203* VirtualGhost: Sigma's true form is a sentient AI virus who can live without a body. This does have a drawback, however; due to the fact that he needs a body to prove a threat for those who are immune to the Sigma virus (such as Zero) or to those who can heavily resist the effects(such as X), he constantly needs to hatch plans and/or trick others into building bodies for him. The drawback comes in that, more than once, the bodies built for him have been shoddy and unable to put up much of a fight, and often after he's ejected from a body (Such as in X2 and X3), his AI virus is vulnerable to attack by anti-viruses. However, even the Sigma Virus stood little chance of taking over the Ultron AI before it could do the same to him.
1204* WolverineClaws: At least one of his bodies has these weapons.
1205* YouAndWhatArmy: Though noting it's "rather cliche", he demands this of Ultron when he shows up and demands his Mavericks' surrender, to which Ultron responds by bringing in his [[MechaMooks Sentinels]].
1206[[/folder]]
1207
1208[[folder:Roshi VS Jiraiya]]
1209!![[Manga/DragonBall Master Roshi]]
1210-->'''Master Roshi''': ''"KAMEHAMEHAAAAA!"''
1211-->'''Voiced by:''' Patrick Rodriguez\
1212\
1213''The Turtle Hermit and Teacher to Dragon Ball's Greatest Hero''
1214
1215* AnimalMotif: Turtles. Besides living with one, he usually wears a shell on his back. He is also known as the Turtle Hermit.
1216* BaldHeadOfToughness: Is bald and has the CharlesAtlasSuperpower of SuperStrength and SuperToughness.
1217* CharlesAtlasSuperpower: Has SuperStrength, but gained it through hard training while wearing a heavy, weighted 50 pound turtle shell on his back.
1218* CoolShades: He wears impressive sunglasses which he keeps on throughout the entire fight.
1219* CrouchingMoronHiddenBadass: A foolish old skirt-chaser who's also one of the most esteemed martial arts masters on Earth. He's such a cut-and-dry example of the trope that he's shown up in the page image.
1220* DetonationMoon: Once blew up the moon in one shot. This feat and the speed with which he accomplished it far outclasses Jiraiya's highest power, defensive, and speed feats.
1221* DiggingYourselfDeeper: His attempts at appeasing an enraged Jiraiya for stamping on his book end up like this.
1222-->'''Roshi:''' Geez, don't take it personally! It's not like you wrote the damn thing!\
1223'''Jiraiya:''' '''But I did!!'''
1224* DirtyOldMan: He'll take any reason to leer at the ladies. In fact, one of the first things he asked Bulma was to see her panties. Boomstick shows awe over the fact that at just short of 360 years old, Master Roshi can still manage to get it up! In fact, this trope is the whole reason Roshi and Jiraiya start the Death Battle: Jiraiya's books ''aren't dirty enough'' for Roshi.
1225* HonorBeforeReason: The hosts conjecture that the reason Master Roshi never learned the {{flight}} technique is because it was used by his rival Master Shen of the Crane School. Thus Roshi never had a desire to dedicate effort to learning the skill of his enemy in spite of how useful it is (and how almost every other person in the Dragon Ball universe knows it). He also scolds Jiraiya for bringing in Gamabunta to fight for him after successfully imprisoning the gigantic toad.
1226* KamehameHadoken: He is the creator of the Kamehameha Wave, which took him 50 years to master and is capable of blowing up mountains. He once used the even more-powerful Super Kamehameha to blow up the Moon. This feat is ''far'' above Jiraiya's own destructive capabilities and even defensive ones, and is fast enough that Jiraiya had few options to reliably dodge it.
1227* MindManipulation: Hypnosis is mentioned and listed in the pre-analysis as one of the abilities Roshi has at his disposal. It's mentioned again in one of the notes during the post-analysis as one of the ways Roshi would be able to counter Jiraiya's tricks.
1228* OldMaster: He's Son Goku's first master, as well as the mentor of the original Son Gohan, the Ox King, and a former Tenkaichi Budokai champion.
1229* OlderThanTheyLook: Master Roshi looks like an old man in his twilight years, but thanks to eating the Paradise Herb he's actually just shy of 360 years old, and it is said his lifespan would allow him to live up to 1,000 years before he'd have to even worry about dying from old age.
1230* PowerFloats: Averted. Unlike most Dragon Ball fighters, Roshi can't fly. Those hosts theorize that since it's a technique developed by a rival school, Roshi chose to swear off it entirely.
1231* PyrrhicVictory: {{Downplayed|Trope}}. He wins the fight, but Kame House, his home, is destroyed when Gamabunta lands on it. Granted there are Dragon Balls so he could just wish them back.
1232* SealedEvilInACan: The Mafƫba/Evil Containment Wave is Master Roshi's ultimate technique, in which using his own energy he can create a vortex to draw an opponent in and trap their body into an object with a lid (such as a bottle or a rice cooker). A DangerousForbiddenTechnique since it requires an incredible amount of stamina to use successfully (and even then the user may still die), although by ''Super'' Master Roshi has learned how to use the ability several times in a row. Also, [[NonIndicativeName in spite of the name]], the attack can be used on anyone, evil or [[SealedGoodInACan good]]. He uses it on Gamabunta when Jiraiya summons him as a distraction.
1233* ShockAndAwe: Can use the Thunder Shock Surprise, which can unleash a 20,000 volt shock to an opponent, paralyzing them. Master Roshi actually dislikes using this move if only because of how fatal it can end up being.
1234* SuperMode: When he gets serious, he can increase his strength and chi several times over by inflating his muscles to ridiculous degrees, gaining a massive amount of bulk. This tends to tire him out quickly, however.
1235* SuperReflexes: Fast enough to catch a spray of bullets fired at him from near point-blank range with little issue. It's noted that the version of Roshi in the ''Dragon Ball Super'' manga has reflexes so sharp that they resemble Ultra Instinct, but Wiz and Boomstick dismiss this since the ''Super'' anime is considered the canon sequel to the ''Dragon Ball'' manga. By scaling to Goku being able to dodge lightning, the hosts note that Roshi has similar, if not potentially superior, reflexes to Jiraiya's own scaled ones.
1236* SuperToughness: He's capable of taking a beating from planet- and galaxy-level beings going all out. This gives Roshi the durability advantage over Jiraya.
1237* {{Telepathy}}: Besides using this for communication, he has also shown the ability to read minds, such as when he tapped into the thoughts of one of the 21st World Martial Arts Tournament participants to learn his reasons for joining. This was included in the post-analysis notes as one of the ways Roshi would be able to counter Jiraiya's tricks.
1238* TooFastToStop: Actually wins the battle because of this: Jiraiya manages to trap his soul and moves in to finish him, but his body is moving so fast for such a powerful attack that it keeps going and punches Jiraiya clean in half.
1239* TrainingFromHell: Kame Style has a training regiment that requires, but is not limited to, running up a mountain carrying milk with a time limit, plowing an entire field with one's bare hands, intense construction work with basic tools, and swimming in the water while being chased by a hungry shark. All while wearing a 50 pound turtle shell on one's back.
1240* VSign: He raises one after realizing that he killed Jiraiya.
1241* WalkingShirtlessScene: When he goes buff mode, Roshi's orange shirt vanishes.
1242* WeakButSkilled: While he is one of the strongest human beings in the ''Dragon Ball'' franchise, when your opponents include the likes of aliens, androids, and even gods it's quite difficult to keep up. That being said, Master Roshi is one of the most celebrated tacticians around and is capable of taking down opponents several times his strength through his plethora of techniques and cunning alone. [[StrongAndSkilled Compared to Jiraiya, however, Roshi has the edge in physical parameters while also possessing the techniques and cunning to counter many of Jiraiya's techniques.]]
1243* WhatTheHellHero: He tells Jiraiya off after imprisoning his ally/distraction Gamabunta with the Evil Containment Wave.
1244---> '''Roshi''': Only a coward lets ''others'' do their fighting for them!
1245
1246!![[Manga/{{Naruto}} Jiraiya]]
1247-->'''Jiraiya''': ''"As you can see, you fail! Jiraiya the Toad Sage falls victim to no woman's charm; rare beauties fall for ''me''! When you reach the stature I have, ladies worship at your ''awesomeness!"''
1248-->'''Jiraiya voiced by:''' Creator/JonahScott
1249-->'''Gamabunta voiced by:''' Steven Kelly\
1250\
1251''The Toad Sage and Instructor to the Most Famous Ninja of All''
1252
1253* AnimalMotif: Toads, being a toad sage.
1254* AnimeHair: Long and white and spiky. And it grows even longer and spikier with his jutsus.
1255* BerserkButton: Roshi criticizing one of his books and stomping on it is reason enough for Jiraiya to toss kunais at him.
1256* CharlesAtlasSuperpower: Comparatively speaking to many other incredibly powerful ninja of his world (who rely on innate bloodline powers or body modifications), Jiraiya made it as far as he has through training and pure skill.
1257* ConfusionFu: Even if he's highly visible, Jiraiya's still a ninja, and he got enough weird tricks up his sleeve to make Roshi, who's plenty eccentric himself, look downright conventional. They were his biggest advantage in the fight, but even then, Roshi's pretty smart himself and has seen a lot of crazy stuff during his several centuries of life.
1258* DirtyOldMan: Jiraiya writes pornographic novels for a living and has always got a porno magazine in his hand. It doesn't help that Naruto calls him "Pervy Sage" and he often tries to get his young ward to use "Sexy Jutsu" -- an illusion that makes Naruto look like a big-breasted naked female version of himself. That said, he's only "old" compared to Naruto- Jiraiya's 55, and therefore closer to middle-aged than old. He's certainly not an old man compared to the three centuries-old Roshi!
1259* ElementalPowers: Many ninja can use one, maybe two elements with training, Jiraiya can use ''six''; [[PlayingWithFire Fire Chakra]], [[DishingOutDirt Earth Chakra]], [[BlowYouAway Wind Chakra]], [[MakingASplash Water Chakra]], and [[YinYangBomb Yin and Yang Chakra]]. The only element that eludes him is Lightning Chakra.
1260* EnergyBall: Like Naruto, Jiraiya uses the Rasengan -- a highly destructive spinning ball of concentrated chakra. He learned it from his pupil Minato Namikaze and was the one who taught it to Naruto.
1261* ForcedTransformation: His "turn into a toad" technique can force this on his targets. The hosts note this is one of the "instant-win" techniques that could have taken Roshi out but was considered too unreliable to give him the victory against Roshi.
1262* FrogNinja: Toad Ninja, more like. He's not actually a toad, but he can summon them and his appearance becomes toad-like when he enters Sage Mode.
1263* HalfTheManHeUsedToBe: Roshi kills him by punching him clean in half.
1264* HeroicWillpower: During his battle against Pain, he managed to get up after being impaled multiple times and having to restart his own heart just to pass on a message on how to stop Pain before dying.
1265* HighlyVisibleNinja: Jiraiya, like his student Naruto, doesn't wear the most stealthy clothes, or cover that mass of white hair. He just blatantly throws kunais at him over the desk when Roshi vandalizes his book.
1266* InertiaIsACruelMistress: Unlike most examples of this trope, it ends up being cruel to the object of collision, since Roshi being unconscious didn't account for his still-flying and tough body hitting Jiraiya with a punch at full force.
1267* {{Invisibility}}: Jiraiya has an invisibility jutsu, though he mostly uses it [[PowerPerversionPotential for peeping on ladies]] as "research" for his books.
1268* {{Ninja}}: Jiraiya hails from the ninja-world of ''Naruto'', and is of the high rank among ninja of Jƍnin, which are second only to the Kage (the five ninja leaders of the continent). Jiraiya is also known as one of the three legendary Sannin, along with Tsunade (who became Kage) and Orochimaru (who was considered for Kage, but was deemed too unhinged to be trusted).
1269* OldMaster: He's Naruto's first dedicated master (although Kakashi also taught Naruto as part of Team 7). He also taught Naruto's father Minato Namikaze, the fourth Hokage; as well as Nagato Uzumaki/Pain, the leader of the Akatsuki.
1270* PowerPerversionPotential: Jiraiya uses the Invisibility Jutsu to... peep on ladies, or as Boomstick calls it, "research."
1271* PrehensileHair: Using his Needle Jizƍ jutsu, Jiraiya can extend his spiky hair to act as a thorny shield or can fire it as [[SpikeShooter a barrage of quills]].
1272* SillyReasonForWar: Jiraiya starts coming at Roshi with everything he's got because...he complained about the lack of pictures in his book and stomped on it right in front of him.
1273* SphereOfDestruction: His Rasengan technique is a condensed orb of chakra modeled after the village-destroying Tailed Beast Bombs of the Tailed Beasts. His Sage Art: Big Ball Rasengan is powerful enough to carve away an entire ''mountain.'' Unfortunately for Jiraiya, this pales in comparison to Roshi's moon buster.
1274* StrongAndSkilled: In addition to his body's impressive physical abilities, Jiraiya is an expert in the three main ninja jutsus of Taijutsu, Ninjutsu, and Genjutsu, as well as being one of the few adept practitioners of Senjutsu. [[WeakButSkilled However, physically Jiraiya just can't compare with Roshi, and while they were more even in terms of various skills with Jiraiya even possessing a few "instant-win" techniques,]] Roshi could counter many of them through sheer speed or his own experience.
1275* SummonMagic: By making a contract with the Toads of Mount Myƍboku, Jiraiya can summon the likes of [[AmphibianAtLarge the massive toad Gamabunta]] to fight on his behalf, to the small, wise pair of Fukasaku or Shima who can help him achieve Toad Sage Mode. His clone summons Gamabunta to distract Roshi to complete his Sage Mode transformation, though Roshi ultimately uses the Evil Containment Wave to seal him up.
1276* SuperMode: Jiraiya can enter Toad Sage Mode, wherein he channels dangerous natural energy to strengthen his power and focus. Unlike Naruto, however, his Sage Mode is imperfect and partially transforms him into a frog. In addition, without a summoned frog assistant like Fukasaku or Shima constantly channeling energy for him, he can only retain Sage Mode for a couple minutes at best and it takes awhile for him to gather enough energy in the first place. He uses a combination of Shadow Clones and Gamabunta to stall Roshi long enough to transform, but even this increase in power isn't enough to defeat Roshi.
1277* SuperReflexes: He can scale to the likes of Kakashi Hatake, who's fast enough to intercept lightning. However, not only can Roshi scale to Goku who has similar speed feats under his belt, his Kamehameha is calculated to travel ''260x'' the speed of lightning, meaning Jiraiya could only dodge so long against Roshi's signature technique.
1278* UndignifiedDeath: Ultimately, he dies in a debate about porn quality taken too far. A far cry from his canonical HeroicSacrifice.
1279* WeaponizedTeleportation: One of his tactics is to teleport his opponent into a toad's stomach to let them be swallowed. The fight itself has him using it against Roshi, but he just bursts out with a Kamehameha.
1280[[/folder]]
1281
1282[[folder:Thanos VS Darkseid]]
1283!![[Franchise/MarvelUniverse Thanos]]
1284-->'''Thanos''': ''"Dread it, run from it, destiny arrives all the same. And now it's here. Or should I say... I am."''
1285-->'''Voiced by:''' Justice Washington\
1286\
1287''The Ultimate Villain of the Avengers''
1288
1289* AllOfTheOtherReindeer: Averted. Despite his physical appearance (and his mother attempting to kill him at birth), Thanos grew up admired and respected by his peers for his intellect and was poised to reach greatness among his Eternal kin. Not that it was enough to stop him from falling for the AnthropomorphicPersonification of Death and beginning his universal genocide.
1290* AndIMustScream: Darkseid kills him with the Omega Sanction, meaning Thanos will have to suffer endless deaths and lives, each more hopeless and humiliating than the last.
1291* ArtifactOfDoom: In his quest to conquer the universe, he has acquired powerful cosmic artifacts like the Cosmic Cube and Infinity Gems/Stones -- turning one of his gloves into the Infinity Gauntlet so that he could wield the latter. It's noted that with the Infinity Stones, the Gauntlet is equal to the Anti-Life equation. But whereas the Gauntlet only works in its own universe, the Anti-Life equation and Darkseid's overall abilities work in any universe regardless.
1292* BadassFingerSnap: Tries to make Darkseid "[[Film/AvengersInfinityWar not feel so good]]", unfortunately, since Darkseid exists outside of the universe in Fourth World, where the Gauntlet's power doesn't work, this had no effect on him. And no matter how many times he makes Darkseid's avatars crumble to dust, [[FightingAShadow Darkseid can just make another one]].
1293* CompositeCharacter: Averted. The rundown and fight use the main comics version of Thanos and note that his TheNeedsOfTheMany motivations and the different colors of the Infinity Stones are exclusive to the Franchise/MarvelCinematicUniverse.
1294* CoolChair: It shoots lasers powerful enough to hurt the Silver Surfer, has lightspeed travel, and can teleport through space-time. The fight itself shows Deadpool having stolen it to give to Darkseid.
1295* CurbStompCushion: He was ultimately dwarfed by Darkseid in almost everything, with Darkseid's godhood being completely natural opposed to his own being because of his Infinity Gauntlet, and having no way to face the real Darkseid with the Gauntlet's help. However, he managed to put up an epic fight against Darkseid, slowly making Darkseid take him seriously as the fight dragged on, and at the end of the initial fight between him and Darkseid's first avatar he actually ''won'', being the one who managed to stand after their final clash and turn the avatar to dust with "[[BadassFingerSnap the snap]]". Although this proved to be [[PyrrhicVictory futile]] since Darkseid could keep making new avatars, they were each easily destroyed with the Gauntlet and Darkseid was forced to bring Thanos to his true form to personally destroy him.
1296* DeathByIrony: Thanos is one of the most powerful combatants on the show, toppling over buildings, hurling planets, and potentially resetting the universe in his fight. How does he bite it? With a simple bullet to the chest, going down to it like any normal human would.
1297* DeathSeeker: Though not for the typical reasons. He wants to die because he's in love with the AnthropomorphicPersonification of Death. This makes his defeat against Darkseid very ironic.
1298* DefiantToTheEnd: Even as he realizes the Infinity Gauntlet's power won't help him against Darkseid's true form, Thanos refuses to kneel and unleashes all of the power within his body at Darkseid to try and finish him.
1299* TheDreaded: Marvel's strongest heroes rightfully fear the Mad Titan, as even without the Infinity Gauntlet he is immensely powerful. Unfortunately, Darkseid is even ''worse''.
1300* EnergyAbsorption: A trait common to Eternals of Titan, Thanos has mastered it to a level beyond that of his kin.
1301* EvilIsPetty: Apart from being an OmnicidalManiac, he also cursed Deadpool with CompleteImmortality because they're both rivals for the affections of Mistress Death. Literally the first thing he does when he sees Deadpool in the Death Battle is snap him into confetti.
1302* EvilVersusEvil: An OmnicidalManiac warlord and Mad Titan vs a literal GodOfEvil and Tyranny.
1303* EyeBeams: Thanos can fire beams of cosmic energy possessing a variety of effects from his eyes.
1304* FateWorseThanDeath: What Darkseid bestows on him. He trapped the Mad Titan in the Omega Sanction, forcing him to live through an infinite number of lives, each worse than the last. The first one... has him losing Death to Deadpool and then getting shot.
1305* AGodAmI: During the fight, he boasts, "I am Thanos. Thanos is supreme. Thanos is God." Unfortunately, not only is Darkseid a god as well, he is even more powerful than Thanos.
1306* {{Irony}}: Thanos wanted to die because of his love with the personification of death. Darkseid grants him this, but does so in the most humiliating manner through the Omega Sanction.
1307* KneelBeforeZod: Demands that Darkseid kneel and face death before his "new emperor". Darkseid takes exception to that demand and proves exactly why that's the case.
1308* KungFuWizard: Thanos is not only a technological genius, but he has mastered various mystical arts and uses them to augment his offensive and defensive capabilities while engaged in combat.
1309* LoveMakesYouEvil: His mother trying to kill him when he was born for his deformity aside, Thanos actually grew up respected and admired by his peers for his intellect and was poised to reach greatness amongst his Eternal kin... right up until he fell in love with the AnthropomorphicPersonification of Death itself and decided to become an OmnicidalManiac to earn her approval.
1310* NighInvulnerability: As an Eternal, he has complete control over every last molecule in his body and thus is very hard to hurt. This is boosted though his bionic and mystical augmentations to make him ''very'' difficult to injure, and he can conjure mystical shields capable of withstanding blows from Thor's hammer Mjolnir. He once ''intentionally'' shot himself with a gun designed to kill him and endured it just to show off. The hosts note that it's highly likely he can survive ''galaxy-busting'' attacks and higher. But they draw the line at surviving universal destruction, which Darkseid has survived time and again.
1311* OmnicidalManiac: Thanos is a murderous warlord who seeks to exterminate all life in the universe in order to prove himself worthy of [[TheGrimReaper Mistress Death]].
1312* PersonOfMassDestruction: His power is immense and the cataclysmic devastation he can cause is on a scale far exceeding almost any other Marvel villain. He devastated an entire planet as a side effect of his battle with Drax. During the fight, he threw around every planet in the solar system like pebbles and grew to star size to match Darkseid. Unfortunately for him, Darkseid is an even more absurd example of this.
1313* PreMortemOneLiner: Every time he feels like he's finishing off Darkseid, he gives a quip. The best would be when he uses the full power of the Infinity Gauntlet for his famous finger snap. Even if it only destroyed one of Darkseid's avatars.
1314-->'''Thanos:''' These games bore me. But this will bring a smile to my face.
1315* RealityWarper: Whenever he has possession of the Infinity Gauntlet. A pity that Darkseid's a natural RealityWarper.
1316* SitcomArchNemesis: With Deadpool, funnily enough.
1317* SuperSpeed: While he's not exactly a speedster like Quicksilver or the Flash, he can match Silver Surfer in battle, making him over ''3 trillion times faster than light''. Sadly for him, Darkseid is over '''28 octillion times faster''' than even that.
1318* SuperStrength: As a result of his bionic and mystical augmentations, he's strong enough to destroy a planet as a side effect of his battle with Drax, punch another planet hard enough to destroy it on his lonesome, lift the Galactus Engine (which is calculated to weigh over 50 quintillion tons) out of a volcano, nearly beat the Silver Surfer to death, and managed to stand up to Odin for a little while before being beaten. He's even effortlessly overpowered two Thors at once. At his strongest while using the Infinity Gauntlet, he's equal to Darkseid's avatars, as well as his star-sized one. He can't hold a candle to Darkseid's true self however.
1319* TrickedOutGloves: The Infinity Gauntlet, which Thanos created to house the Infinity Gems/Stones. When all six are assembled, he possesses nigh-omnipotent power exceeded only by the most powerful of cosmic entities. Against Darkseid's true power, however, it is nothing but useless scrap metal.
1320* UndignifiedDeath: He is shot by Deadpool who was making out with Death after Darkseid traps him in the Omega Sanction, and judging from Darkseid observing countless spheres, this happened more than once. Even Boomstick comments on the indignity of Thanos' death.
1321* VillainousBreakdown: He ends up having one of these when Darkseid keeps apparently recovering from being snapped out by the Gauntlet, and he only goes more mad when he finds that the Gauntlet doesn't work in Darkseid's universe.
1322* WhatTheHellAreYou: Yells this at Darkseid when he seems to keep returning from the Infinity Guantlet fingersnap.
1323* WreckedWeapon: Darkseid crushes the Infinity Gauntlet in the palm of his hand after watching Thanos' death in the Omega Sanction.
1324* YourMagicsNoGoodHere: The Infinity Gauntlet may give him supreme control of the universe, but it will only do so in that native universe of whatever Infinity Gems are used to power it. Outside of that universe, the Gems are little more than pretty baubles. This is one of many reasons Thanos loses. Because Darkseid's true form would destroy any universe beyond his own simply by existing, Thanos would have to go to Darkseid's home universe to actually kill him, and that meant that he couldn't use the Infinity Gauntlet to actually kill him. In addition, Darkseid could easily take advantage of this to move Thanos to another universe with his Boom Tubes, and even if he didn't know about this weakness (there is at least one Marvel/DC crossover that's technically canon where Darkseid learns about this limitation of the Infinity Gauntlet), transporting himself and his opponent between universes is one of his most common battle strategies.
1325
1326!![[Franchise/TheDCU Darkseid (Uxas)]]
1327-->'''Darkseid''': ''"It seems I have you to thank for my resurrection. Though your world will suffer slowly, I grant you a quick death."''
1328-->'''Voiced by:''' Creator/EdwardBosco\
1329\
1330''Archnemesis to the Justice League''
1331
1332* AlwaysAccurateAttack: Darkseid's Omega Beams are impossible to dodge without absolutely perfect timing thanks to how they can lock onto a target's specific atomic frequency, and good luck reacting in time when he can also turn them invisible or phase them through objects that aren't the target.
1333* AnthropomorphicPersonification: He's literally the living manifestation of Tyranny itself. His actual body is just an avatar and his true, non-corporeal self resides in Fourth World since him actually leaving there would destroy the multiverse. Because his avatars are not his true self, Thanos couldn't snap him out of existence.
1334* BondOneLiner: Darkseid gets the last word in after trapping Thanos in the [[GroundhogDayLoop Omega Sanction]].
1335-->"Behold. An endless death."
1336* CainAndAbel: The Cain to his older brother Drax's (no, [[ComicBook/DraxTheDestroyer not that Drax]]) Abel, who he tricked and killed in order to obtain the power of the Omega Effect and become the ruler of Apokolips.
1337* CreatingLife: He's able to bring inanimate objects to life with his power.
1338* DimensionalTraveler: Darkseid can easily shift between universes (and send others through them) with his Boom Tubes. This is one of his many advantages against Thanos, as once he took to the fight to a different universe, the Infinity Gauntlet would no longer work.
1339* TheDreaded: He's one of the most dangerous opponents for the Justice League. So much so that he's the one person Batman will [[BatmanGrabsAGun break]] his "[[ThouShaltNotKill one rule]]" for. When going over Darkseid's weaknesses, it shows the comic page from ''Final Crisis #6'' where Batman shoots Darkseid with a radion bullet. Thanos definitely pushed his luck against him.
1340* EvilIsPetty: The whole reason Thanos attacks him is because he stole his throne. (Well, technically, Deadpool stole it for Darkseid, but he's already dead by that point, so who cares?)
1341* EvilVersusEvil: A GodOfEvil and Tyranny who seeks to enslave everything with the Anti-Life Equation and wipe out everything else vs the [[MadGod Mad Titan]] who wants to [[OmnicidalManiac wipe out all life in the universe]] to impress his love Death.
1342* EvilOverlord: He rules the planet of Apokolips with an iron fist.
1343* EvilerThanThou: The fight starts with Thanos demanding Darkseid to bow before him, but Darkseid ultimately puts him in his place.
1344* EyeBeams: Darkseid can fire red beams of energy called Omega Beams from his eyes. Derived from the Omega Effect, they are powerful enough to stagger the likes of Superman and Doomsday while also wiping out planets, fast enough to chase down the Flash and can home in on anyone Darkseid unleashes them on. Those less durable than those aforementioned Kryptonians are usually disintegrated, though Darkseid [[BackFromTheDead can revive them at will]]. It can also infect someone with the Omega Sanction, which traps those affected in an infinite series of synthetic lives more degrading and hopeless than the last.
1345* FightingAShadow: Just about every single Darkseid seen before is actually an avatar of the true Darkseid, whose true form is so powerful that merely existing outside his home dimension would cause the multiverse to collapse on itself. While Thanos could handle any one of Darkseid's avatars, his true form was just too powerful for Thanos to overcome; and being brought to Darkseid's home reality nullified the Infinity Gauntlet's power.
1346* AFormYouAreComfortableWith: Darkseid's body is so massive (as in, the size of a ''star'') that in order to properly interact with the DC reality he needs to use "Boom Tubes" to shrink his size proportionally. And that's not even getting into Darkseid's ''true'' form, which can't even leave the New Gods' reality without risking the multiverse in the process.
1347* GodOfEvil: Darkseid isn't just [[ShapedLikeItself a god who's evil]], he's the AnthropomorphicPersonification of tyranny itself.
1348* GroundhogDayLoop: Darkseid's Omega Sanction traps its victims in one of these, with the extra caveat that each new life gets progressively worse, including the manner of death. Thanos falls victim to it in the end.
1349* JustToyingWithThem: In the end, it's made clear this is the only reason Thanos lasted as long as he did against him. Once Thanos destroys his avatar, he simply creates another to taunt him, with Thanos left futilely attempting to kill avatar after avatar until he's brought to his true form, which kills Thanos with just a shot from the Omega Beams.
1350* KryptoniteFactor: The hosts note that Radion - AKA New God kryptonite - is one of his weaknesses. This never comes up in the fight since Thanos knew nothing of this weakness.
1351* LetsGetDangerous: When he stops his ReverseArmfold and actually starts moving his hands, that's a sign that he's taking you somewhat seriously. It took getting a moon thrown at him, being thrown through several planets, knocked into the sun, and thrown into a black hole, for him to start taking his fight with Thanos seriously.
1352* ManipulativeBastard: On top of his amazing physical abilities, Darkseid can expertly manipulate his enemies into doing his bidding. Taking advantage of Thanos' desperation, Darkseid baits him into leaving the Marvel Universe and entering the Fourth World, where the Infinity Gauntlet has no effect. From there, it only gets worse for Thanos.
1353* MoreThanMindControl: Darkseid is the most-common user of and seeks to master the Anti-Life Equation, an EldritchAbomination in the form of a mathematical formula that convinces those exposed to it that free will, hope, and life itself are meaningless; and that they should submit themselves to the user's will. While it's not used in the battle itself, it's addressed in the post-fight analysis via pop-up that, in a universe where the Infinity Stones work, the Mind, Soul, and Reality Stones let Thanos resist it. And in a universe where the Infinity Stones ''don't'' work, Darkseid doesn't need it.
1354* NighInvulnerability: His avatars alone have withstood multiple blows from Post-Crisis Superman going all out, and he once tanked a bomb designed by Lex Luthor to "rip apart existence." He's even taken on the universe-warping Time Trapper and Pre-Crisis Superman, who can survive the Big Bang, and walked away victorious. These feats make him way more durable than Thanos.
1355* NoSell: Due to using avatars to interact with the cosmos outside of his own universe, he's completely immune to "the snap" that Thanos uses to try and erase his existence. Once the fight gets taken to Fourth World, the Gauntlet becomes useless scrap metal and nothing Thanos does can remotely effect Darkseid.
1356* OmnicidalManiac: Not as bad as Thanos, in that Darkseid foremost wants to ''rule'' reality rather than destroy it, but he's fully willing to wipe out anything that refuses to bend to his will and has more than once expressed the desire to wipe the universe clean of life to rebuild it to his liking.
1357* PersonOfMassDestruction: To an absolutely absurd degree. His ''true'' self, when in a universe other than Fourth World, is capable of ''destroying the laws of reality'' simply by virtue of his '''existence'''. Neither Thanos nor the Gauntlet could stand up to that.
1358* PetTheDog: After Deadpool gives him Thanos' throne, he's content to just sit there and let Deadpool chatter on and on. Anyone else would have just lost patience with the Merc With A Mouth and tried to kill him.
1359* PhysicalGod: He's a New God, who's, physically, the size of a star, and has the power to back that up. In fact, he's so high in the power scale that, should his true form leave his dimension, all of reality will go kaput. Thanos never stood a chance.
1360* PreMortemOneLiner: Darkseid provides a simple but incredibly effective one as he unleashes his Omega Beams in his true form against Thanos' final defiant attack, highlighting just how little he actually considered the Mad Titan a threat throughout the fight.
1361-->'''Darkseid''': Pitiful.
1362* RealityWarper: The Omega Effect and his status as a New God bestows upon Darkseid numerous reality-breaking abilities, including but not limited to matter and energy manipulation, chronokinesis, and size alteration. Part of why he wins out against Thanos is that while Thanos is a RealityWarper thanks to immensely powerful artifacts that only work in his universe, Darkseid is a one on his own by his natural abilities.
1363* ReducedToDust: Happens to his avatars after Thanos makes them "not feel so good" by snapping them out of existence. Unfortunately for Thanos, Darkseid easily spawns a fresh new one each time.
1364* ReverseArmfold: He spends the first part of the battle whenever at rest in this position.
1365* SlouchOfVillainy: It's noted in his profile [[MemeticMutation he likes to do this in other people's chairs.]] [[FandomNod Sure enough, he's introduced in the fight itself doing it while sitting on Thanos' throne.]]
1366* SuperSpeed: Remember how the Helm of Nabu traveled to the edge of the universe and back in 1 year's time in "Doctor Strange vs. Doctor Fate"? Darkseid made the same trip in about ''5 seconds'' with pure speed alone and no teleportation to shortcut the distance. This means that he's over '''87 duodecillion times faster than light'''. As a result, he's over ''28 octillion'' times faster than Thanos.
1367* SuperStrength: Can trade blows with the likes of Franchise/{{Superman}}. In fact, he can overpower the Man of Steel without exploiting his weakness to Kryptonite or how his powers work. Since his body's actual size is similar to that of a star, he's ''way'' stronger than even that. Not to mention he's one of the few beings unaffected by the crisis reboot, so he can take on Superman's even more ridiculous Pre-Crisis self. Thanos was able to equal his star sized avatar using the Gauntlet. His true self, however, is well beyond his opponent.
1368* ThatManIsDead: He's all but renounced his old name of Uxas to become Darkseid.
1369* TimeAbyss: He's over 245,000 years old, and being a New God with immortality means that age hasn't slowed him down in the slightest.
1370* WalkingWasteland: His true self as the AnthropomorphicPersonification of Tyranny takes this to the extreme-- if it enters reality from the Fourth World, his ''mere presence destroys the multiverse''. This means that the Infinity Gauntlet wouldn't work if he did so.
1371* WithMyHandsTied: Doesn't even use his hands before using telekinesis to throw cars at Thanos and stopping a car from hitting him.
1372* YouCannotGraspTheTrueForm: Darkseid's true from as the AnthropomorphicPersonification of Tyranny is so powerful and vast that if it ever entered the DC reality, the multiverse itself would collapse as a result. The hosts note for this reason Darkseid would win even on neutral ground, the Infinity Gauntlet only works in Thanos' home dimension, which Darkseid would collapse simply by entering, and if not Thanos' home dimension (because of neutrality) the gauntlet wouldn't work anyway.
1373* YouHaveNoIdeaWhoYoureDealingWith: Responds to Thanos' demand to [[KneelBeforeZod kneel]] by stating he can't comprehend the kind of power [Darkseid] possesses. Sure enough, Thanos ''really'' didn't.
1374[[/folder]]

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