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1A list of characters as they appear in ''VideoGame/ThiefTheDarkProject''. Garrett, other recurring characters and recurring faction descriptions can be found [[Characters/{{Thief}} here.]], or at the respective character pages for ''Characters/ThiefIITheMetalAge'', ''Characters/ThiefDeadlyShadows'' and ''Characters/Thief2014''.
2
3[[foldercontrol]]
4
5[[folder:The Nobility]]
6
7!! Lord Bafford
8
9* TheCaligula: Implied by the cutscenes where he makes his sole direct appearance, and by some of the readables.
10* TheMafia: Has semi-voluntary ties to Ramirez and his underlings.
11* OnlyOneName: Revealed to be [[LastNameBasis his family name]] in ''Deadly Shadows'', since he has a sister named Olivia Bafford.
12* PluckyComicRelief: Virtually every reference to him that you come across in the series has a comedic tone.
13* RecurringCharacter: He's mentioned throughout all three games on various occasions, usually in readables and correspondence. You never get to see him in person, though.
14* SmallNameBigEgo: He has a small mock-throne room deep inside his manor house, complete with throne and a rare, exquisite jeweled sceptre. Said piece of loot is why Garrett pays him a visit in the first proper mission of the series. While he's stealing the sceptre, he makes a snarky comment about Bafford's vanity.
15* TheUnseen: We never meet him in-game and outside of an image in a cutscene, we don't even get a glimpse of him.
16
17!! Lady Valerius
18
19From a wealthy family, she holds ownership of the Old Quarter Opera House.
20
21* LastNameBasis: The name's implied to be a family name, not her given name.
22* MeanBoss: She comes up with a scheme to get rid of Raoul as the chief manager of the opera house and replace him with her lover and lackey, Ian Cribs. After this, Raoul becomes homeless and slowly grows insane. Valerius also has a few lower-ranking employees fired, including Garrett's future homeless informant Giry, who worked as a ticket seller before she had him sacked.
23* PrimaDonnaDirector: Much is made in the various readables that she's an obsessive micromanager of the opera house's operations, with new director Cribs being her henpecked lackey.
24* RichBitch: She's wealthy and well-off, but still envies Raoul and makes sure he loses everything and becomes a pennyless beggar.
25* ShoutOut: She's another one of several references to ''Literature/ThePhantomOfTheOpera'', specifically Christine Daaé's adoptive mother who [[AdaptedOut rarely appears in adaptations]].
26* TheUnseen: We never get to see her at the opera house.
27
28!! Ian Cribs
29
30The new director at the Old Quarter Opera House.
31
32* {{Foreshadowing}}: In a simultaneous amusing and tragic coincidence, as much as Garrett scoffs at "Reginald and Conandra Forest Princess", a story of [[StarCrossedLovers doomed romance]] between a Hammerite Novice and a Pagan Dryad, [[spoiler: something [[DramaticIrony quite similar]] ends up happening by the end of the Metal Age between him and Viktoria.]] Garrett in the same game even dresses up as a Hammerite Novice in one of the missions to sneak into the local Hammerite Temple.
33* TheMistress: A rarer male example. He's the lover of Lady Valerius, and she did him some favours in the opera house's management, including getting rid of Raoul and other staff members.
34* ShoutOut: The latest play he's created "Reginald and Conandra Forest Princess", which seems to be a loose but blatant ''Theatre/RomeoAndJuliet'' analogue. However, Cribs is not exactly Shakespeare: Garrett ''scoffs'' at the cheesiness of the passage he read from the play's manuscript, after the player finishes looking at the readable. [[spoiler:(This proves something of an amusing bit of {{foreshadowing}}, given some of the events of the second game.)]]
35* SuckinessIsPainful: The reactions of theatre-goers to his works aren't encouraging, and some people have already expressed suspicions that he's being kept in his position purely because of his secret relationship with Lady Valerius.
36* TheUnseen: Like Lady Valerius, we never get to actually see him at the opera house. Justified when we learn from a note that he's at home, apparently recovering from a furuncle.
37
38!! Opera guests
39
40->'''Voiced by:''' Emil Pagliarulo, Karen Wolff
41
42* IdleRich: They're wealthy enough civilian {{NPC}}s that Garrett can expect virtually every single one of them to have a well-filled purse of valuables on their belts.
43* NeverHurtAnInnocent: As civilian characters, you're forbidden to kill them on higher difficulty levels. Knocking them out with a blackjack or a gas arrow is the player's best option.
44* UpperClassTwit: Their lines invoke this, though not necessarily in a negative way.
45
46!! Raoul
47[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/raoul_2161.jpg]]
48
49->'''Voiced by:''' Creator/StephenRussell
50
51Formerly the manager of the Old Quarter's opera house, he has become homeless and mad after Lady Valerius and her group of schemers in the theatre's management put him out of work and confiscated his property.
52
53* {{Cloudcuckoolander}}: A rather tragic example, since he has gone mad from all the injustices inflicted upon him in the recent past, joining the ranks of the CrazyHomelessPeople as a result.
54* ImpoverishedPatrician: The former opera house manager, no less...
55* PluckyComicRelief: He can sure sing and slyly comment on the corruption among the opera house's management.
56* RichesToRags: He's gone from a well-off and respected member of the opera house's management to a mad and poor homeless guy living in a shack in the caves beneath the opera house.
57* ShoutOut: His name is among several ''Literature/ThePhantomOfTheOpera'' references in the "Song of the Caverns" mission. In the RealLife musical, the character of Raoul is one of Christine Daaé's suitors. Also, game!Raoul living as an outcast in caverns beneath the opera house is a clear reference to the musical's main character.
58* TalkativeLoon: Probably the ultimate and funniest example in the whole series.
59[[/folder]]
60
61[[folder:Hired Guards and Mercenaries]]
62
63!! Dumb Guard/Benny
64
65->'''Voiced by:''' Creator/StephenRussell
66
67Member of an infamous [[RecurringCharacter recurring]] [[ThoseTwoGuys duo of guards]], one smart and cunning, the other... less so.
68
69* TheAlcoholic: Frequently seen drunk or only semi-sober. Even his normal voice has a slurred quality to it.
70* BookDumb: Of the lovable uneducated kind.
71* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Smart Guard]].
72* ComplainingAboutComplaining: A favourite pastime of his, especially on occasions when he's seen guarding alone. He likes to mumble complaints quite a bit, as well as often voicing his annoyance in front of his pal, Smart Guard.
73* EstablishingCharacterMoment: The by now [[MemeticMutation memetic]] "[[http://bearpits.ytmnd.com/ bearpits conversation]]". It's the very first debate he has with Smart Guard in the series, triggered and overheard by the player after exploring merely the first couple of meters in the first proper mission of ''The Dark Project''. The Dumb Guard is the first person you hear in the conversation.
74* TheFool: Quite a bit, especially in the eyes of his pal, Smart Guard.
75* HeterosexualLifePartners: Despite their contrasting personalities, he and Smart Guard are VitriolicBestBuds.
76* LargeHam: Even lampshaded by a barmaid in ''The Metal Age'', when he goes off on a drunk SmallNameBigEgo tirade in front of her.
77* {{Manchild}}: [[https://www.youtube.com/watch?v=2aH4coe_VYY Frequently displayed]]. Reaches childlike levels of naivete when a prostitute tries to flirt with him, but is eventually turned off when she realises what a numbskull he is.
78* MascotMook: Along with Smart Guard, thanks to the nature of their characters.
79* NewJobAsThePlotDemands: PlayedForLaughs. He and Smart Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
80* PluckyComicRelief: Probably the most famous example in the whole series.
81* RecurringCharacter: Throughout the whole series, along with Smart Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
82
83!! Smart Guard
84
85->'''Voiced by:''' Dan Thron
86
87Member of an infamous [[RecurringCharacter recurring]] [[ThoseTwoGuys duo of guards]], one smart and cunning, the other... less so.
88
89* BuddyCopShow: [[ThoseTwoGuys With his BFF]], [[OddCouple the Dumb Guard]].
90* CommanderContrarian: To Dumb Guard. He tends to patronize him for all sorts of bizarre, naive or hare-brained assumptions he makes.
91* DeadpanSnarker: Almost a SnarkKnight at times.
92* EstablishingCharacterMoment: The by now [[MemeticMutation memetic]] "[[http://bearpits.ytmnd.com/ bearpits conversation]]". It's the very first debate he has with Dumb Guard in the series, triggered and overheard by the player after walking forward the first couple of meters in the first proper mission of ''The Dark Project''. The Smart Guard is the second person you hear in the conversation.
93* HiddenDepths: That's why he's the Smart Guard.
94* HeterosexualLifePartners: Despite their contrasting personalities, he and Dumb Guard are VitriolicBestBuds.
95* MascotMook: Along with Dumb Guard, thanks to the nature of their characters.
96* NewJobAsThePlotDemands: PlayedForLaughs. He and Dumb Guard are seen as often in the ranks of private security guards as they are seen among the ranks of the City Watch.
97* PluckyComicRelief: Less obviously than Dumb Guard, but he tends to be a bit of a MilesGloriosus at times.
98* RecurringCharacter: Throughout the whole series, along with Dumb Guard, to the point that their funny conversations became the series' comedic ShowWithinAShow.
99* SmallNameBigEgo: He is certainly smarter and more cunning than his pal, but [[ModernMajorGeneral he's no mental athlete either]].
100* StraightMan: To Dumb Guard.
101* TheSmartGuy: Naturally. The street-wise, cynical, snarky friend of the almost childishly naive Dumb Guard.
102* SurroundedByIdiots: How he sometimes feels about Dumb Guard's stupid questions
103[[/folder]]
104
105[[folder:Thieves and the Criminal Underworld]]
106!!Cutty
107[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/250px-tg_b03_05_7493.jpg]]
108
109->'''Voiced by:''' Dan Thron
110
111Garrett's former associate. Recently imprisoned in Cragscleft Prison, some time before the start of the storyline of ''The Dark Project''.
112
113* BecauseYouWereNiceToMe: Cutty wasn't expecting to be rescued, and he knew he would not survive his sentence in Cragscleft. But the fact that Garrett tried to save him meant enough to him that he gave him some vital information about a particularly big score.
114* ConvenientTerminalIllness: When Garrett finds him and finally enters his cell, he's in really bad shape. He has acquired a lung condition from his imprisonment in the damp, cold cells of Cragscleft, and is barely holding on to life.
115* DisposableVagrant: He's not so much a side character as he is a talking "[[WebVideo/BrowsHeldHigh biological plot point initiation unit]]".
116* IncurableCoughOfDeath: To the point that the Hammerite guards can be overhead complaining about it. Garret will know he's in the right cell block when he can overhear Cutty hacking his lungs up.
117* WeHardlyKnewYe: He lives long enough to tell Garrett the info he wants to hear, but dies shortly afterward.
118
119!! Issyt "The Beggar"
120
121Garrett's and Cutty's associate in the thieving world. Imprisoned in Cragscleft Prison long before the events of ''The Dark Project''.
122
123* DisposableVagrant
124* HandOfGlory: Garrett lent him his lucky Hand of Glory and Garrett wants it back.
125* PosthumousCharacter: When you find his cell in Cragscleft, he's been dead for quite some time.
126
127!! Felix
128
129Distant acquaintance of Garrett and Cutty. Leader of a small local guild/group of thieves that specialize in robbing old tombs of the nobility on the outskirts of The City. Garrett follows the trail of Felix and his associates after no rumours came out about the group's return from a trip to find and seize "The Horn of Quintus", a priceless old musical artifact.
130
131* AdventurerArchaeologist: Well, a leader of a small gang of thieves that don't mind venturing into old tombs deep underground in order to loot treasures.
132* PosthumousCharacter: You find his body in the [[spoiler:Bonehoard]], along with his diary Amusingly enough, he died not too far from the entrance area of the ancient tombs. Becomes a minor case of {{Fridge Horror}} as you press on forward through the mission with Garrett, realising how far Felix and his associates were from the [[{{Macguffin}} Horn of Quintus]] that they were looking for.
133* WeHardlyKnewYe: Much like Cutty, he's more of an incidental character in the "retrieve the Horn of Quintus" arc in the first third of the game. He and his group are hardly ever mentioned again during the rest of the game.
134
135!!Bernard Farkus
136[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bernard_farkus_9556.jpg]]
137
138The elderly shopkeeper of the secret thieving gear shop "Farkus' Functionals", whom Garrett visits in the intro to a mission in ''The Dark Project''.
139
140* ArmsDealer: His shop sells various tools, cheaper weaponry and other related hardware. However, he also does under-the-counter sales of equipment and gadgets to professional burglars like Garrett.
141* ContinuityNod: He gets one in ''[[VideoGame/ThiefDeadlyShadows Deadly Shadows]]'', visible in Fort Ironwood. [[spoiler:It's his tombstone.]]
142* CoolOldGuy: He's a cheerful old entrepreneur secretly selling thieving gear in his little shop, besides regular weapons (which serve as a cover for his business).
143* KilledOffForReal
144* WeHardlyKnewYe: [[spoiler:He literally dies in the first SECOND of the "Assassins" mission.]]
145* WhereDoesHeGetAllThoseWonderfulToys: Garrett seems to be a frequent customer of his, so old Farkus' shop is probably where he usually bought them.
146
147!!Ramirez
148[[quoteright:181:https://static.tvtropes.org/pmwiki/pub/images/ramirez_2443.jpg]]
149
150->'''Voiced by:''' Dan Thron
151
152During the events of ''The Dark Project'', Ramirez is one of the wealthiest and most influential [[BlackmailIsSuchAnUglyWord "city wardens" (i.e. crime bosses)]] in The City. He repeatedly tried to lure Garrett into the fold of thieves and criminals that work for him, but Garrett, who hates the wardens, always refused. [[spoiler:After Garrett robbed from Bafford, Ramirez's pal, Ramirez decided to kill two birds with one stone and use Garrett's intrusion into Bafford's Manor as an excuse to assassinate him. Fortunately for Garrett, Ramirez's assassins miss him, arrow-sniping poor old Farkus instead. Naturally, Garrett then decides to take revenge on Ramirez for taking his bullying of independent thieves too far.]]
153
154* BigFancyCastle: His impressive abode, standing on an equally impressive and expansive estate.
155* BunnyEarsLawyer: He's a power warden and rightfully feared, but he keeps a few tamed burricks on his estate as pets and considers them his babies.
156* CarryABigStick: His in-game character is armed with a mace.
157* ContinuityNod: He gets one in ''Deadly Shadows'', visible in Fort Ironwood. [[spoiler: It's his tombstone. It has a brief mention that "[[EvenEvilhasLovedOnes he loved his burricks]]".]]
158* DamnItFeelsGoodToBeAGangster: And he has reason to believe it, given how filthy rich he is.
159* TheDon: During the early phase of the first game, he is one of undisputed rulers of The City's underground crime. Even nobles like lord Bafford have to cooperate with him, whether voluntarily or not.
160* TheSyndicate: Unlike the leaders of thieves' guilds, Ramirez is a general crime boss to whom hiring professional thieves is just one source of his major incomes.
161
162!!Reuben & Donal
163[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/donal_and_reuben_6701.jpg]]
164
165The two main bosses of the Downwind Thieves' Guild. At odds with each other after undergoing a row over a precious vase that the guild managed to steal recently. Garrett decides to use the infighting within the guild to his own advantage and secretly nab the vase from whichever of the bosses is currently keeping it.
166
167* FeudingFamilies: Well, [[MobWar two feuding factions within the Downwinders]], at any rate. One lead by Donal and one by Reuben, plus a few undecided neutrals caught inbetween. Counts, because the Downwinders consider themselves to be like a big extended family or community of professional thieves.
168* OutlawTown: The Downwind Thieves' Guild is a subterranean version of this, complete with living quarters, storage rooms and even an illegal gambling den for paying above-ground customers. The whole complex makes heavy use of the local sewers and is accessed via several secret entrances from an inconspicuous local tavern. It also has secret doors leading to the mansions of Reuben and Donal, the two main leaders of the guild.
169* SpellMyNameWithAnS: It's Donal, not Donald.
170* ThievesGuild: The leaders of the Downwind Thieves' Guild, aka [[AGoodNameForARockBand The Downwinders]].
171* TheUnseen: Outside of a mission briefing cutscene (in which the two of them are seen arguing), they don't appear in person and have no speaking roles.
172
173!!Thom
174[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/thom_7951.jpg]]
175
176Reuben's "number one man".
177
178* NumberTwo: To Reuben.
179* OnlyOneName
180* PhantasySpelling: That's not a nickname, it's his real name.
181
182!! Giry
183[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/thief_giry.jpg]]
184
185Garrett's homeless informant, squatting in cave tunnels beneath the local opera house.
186
187* AllWebbedUp: When Garrett finds him in the flooded cave tunnels under the opera house, he has been dead for quite some time, cocooned in spider webs.
188* DisposableVagrant: Dies after being killed by giant spiders, before Garrett gets to meet with him.
189* TheInformant: To Garrett, concerning the treasure heist of the Talisman of Water in the caverns under the opera house.
190* RedHerring: The mission briefing implies you might meet him on your way to find one of the Talismans in the cave below the opera house. Turns out he had already met his fate...
191* ShoutOut: His name is among several ''Literature/ThePhantomOfTheOpera'' references in the "Song of the Caverns" mission. Peculiarly, it's a GenderBender ShoutOut to the character of Madame Giry.
192* SoulSuckingRetailJob: he was formerly a ticket seller at the opera house, before getting fired by Lady Valerius.
193* WeHardlyKnewYe: No lines and only appears as a webbed-up corpse in the caverns beneath the opera house.
194[[/folder]]
195
196
197!!The Keepers
198[[folder:Keeper instructors]]
199
200->'''Voiced by:''' Josh Randall
201
202A pair of two Keeper characters, unique to the first game's tutorial mission. They act as Garrett's training instructors during the tutorial mission in the first game.
203
204* NonActionGuy
205* InTheHood:
206--> '''Instructor:''' Very good. I did not hear you traverse the room...
207* SternTeacher
208* TheStoic
209[[/folder]]
210
211!!Hammerites (The Order of the Hammer)
212[[folder:Brother Murus]]
213[[quoteright:182:https://static.tvtropes.org/pmwiki/pub/images/murus_6950.jpg]]
214
215->'''Voiced by:''' Randy Smith
216
217A friendly ghost of a long-dead Hammerite monk that Garrett meets in an extremely scary mission in ''The Dark Project''.
218
219* BarredFromTheAfterlife: His soul and the souls of his Hammerite brothers, Renault and Martello, cannot find peace until they get a proper burial. Garrett has to help him with that, and in return, Murus will be more than glad to help Garrett get out of his pickle.
220* CreatorCameo: Voiced by Randy Smith, who designed and built the scary level Murus appears in.
221* DeadPersonConversation: Though Garrett doesn't directly address him or tell him anything, he listens to Murus' explanations and follows his requests and instructions. This includes reading aloud out of a prayer book at one point (with Garrett sounding [[Funny/ThiefTheDarkProject rather bored]]).
222* FriendlyGhost: In stark contrast to the Hammerite Haunts and Apparitions he shares his lonely vigil with, Murus is quite a cheerful fellow.. although he isn't above strong-arming Garrett into helping free him. After being trapped in the Cathedral for an indefinite-but-lengthy period of time, it's hard to blame him.
223* GhostAmnesia: Played with. His initial conversation has him blithely welcoming Garrett as the Cathedral's newest initiate, heedless of the facts that all of his brothers are now shrieking undead and the Cathedral has long-since ceased to function. His subsequent conversations, however, make it clear that he's basically playing along so he doesn't need to attack Garrett, and is well-aware of his circumstances.
224* GoodShepherd: Despite being long dead, with his soul being cursed to exist in an extremely haunted place for many decades, he is a genuinely good-hearted and very cheerful fellow, even caring a lot for his deceased but unburied Hammerite brothers. He's one of the friendliest and most unambiguously good Hammerites you'll meet in the series.
225* HauntedFetter: To free his soul and the souls of his Hammerite brothers, you have to collect his former personal belongings and a few sacramental items and give all three a proper burial.
226* MagicalGuide: A genuinely helpful example.
227* MeaningfulName: His name is the Latin word for "Wall," and the prayer you read to put his soul to rest is called The Wallbuilder's Prayer. Presumably he had a hand in building the wall that contained the undead outbreak.
228* NiceGuy: Trust us, every single time you stumble upon him, the insanely scary mission where you meet him gets a lot less tense and overwhelming.
229* OnlySaneMan: Well, more like "Only Sane and Good-natured Creature". In the scariest mission of ''The Dark Project'', liberally infested with all kinds of horrific and intimidating undead monsters and just oozing a wholly malevolent atmosphere throughout, he is the sole NPC that offers a ray of hope and friendly advice to Garrett and aids him in his escape.
230* PluckyComicRelief: Always smiling and in a good mood and doing goofy animations when Garrett startles him. Randy Smith's adoption of a nearly grandfatherly-like voice during dubbing only adds to Murus' {{Manchild}}-like eccentricity.
231* ThePollyanna: He is very cheerful and polite throughout his conversations with Garrett, despite his soul having to suffer alone in spiritual limbo for so many years.[[/folder]]
232
233[[folder:Brother Renault]]
234
235->'''Voiced by:''' Dan Thron
236
237* {{Astrologer}}: Curiously, he's ''both'' a proper astronomer and something of an astrologer, since he lives in a society where a more advanced understanding of science is only just developing, and the series' fantasy setting itself allows for some weird natural phenomena. Renault worked studying the movement of heavenly bodies in the observatory in St. Jenel's tower. He discovered that the Lunar Pool he had installed in the observatory had the ability to bless hammers when moonlight was focused upon it through the telescope. This helped him discover a new way of making hammers into holy symbols. (Garrett realises this tidbit of information can prove useful to him during a sidequest of the mission.)
238* DeadPersonConversation: One-sided on Renault's part. If dropped into his grave before Martello, his thankful voice is heard, thanking Garrett and telling him of [[{{Sidequest}} the secret room in the winter tunnels]].
239* DueToTheDead: Murus asks Garrett to help him give a proper burial for Martello's body in the cloister graveyard.
240* PosthumousCharacter: Entirely, though he does speak once from beyond the grave.
241[[/folder]]
242
243[[folder:Brother Martello]]
244
245->'''Voiced by:''' Dan Thron
246
247* DeadPersonConversation: One-sided on Martello's part. If dropped into his grave before Renault, his voice is heard, thanking Garrett and telling him of [[{{Sidequest}} the secret room in the winter tunnels]].
248* DrowningMySorrows: Possibly. His body is found locked in the wine cellar, suggesting his response to the zombie outbreak might have been to simply barricade himself in the basement and drink himself to death.
249* DueToTheDead: Murus asks Garrett to help him give a proper burial to Martello's body in the cloister graveyard.
250* PosthumousCharacter: Entirely, though he does speak once from beyond the grave if buried first.
251* PunnyName: Italian for "hammer", [[MeaningfulName which is fitting]], given that he's a Hammerite.
252[[/folder]]
253
254!!Other Characters
255
256[[folder:The Hand Brotherhood]]
257[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/mages_9657.jpg]]
258
259->'''Voiced by:''' Ian Vogel and Fred Galpern
260
261-> ''From unknown origins they came. They live isolated beyond the city. The extent of their arcane power is unknown. We must be very cautious in dealing with them. Close observation must continue.''
262-->-- '''Keeper Xavier, Treatise on Mages'''
263
264An order of Middle Eastern-esque mages from an unnamed faraway land. Some of them have settled down on the outskirts of The City, in a purpose-built fortified complex called The Mage Towers. They were introduced in ''Thief Gold'' and only feature in two missions.
265
266* AdventurerArchaeologist: Implied in ''Thief Gold'', at any rate. You come across a small group of them while searching the ruins of The Lost City for the [[spoiler:Talisman of Fire]]. Turns out they came there for the same reason...
267* ColourCodedForYourConvenience: Their robes are colour-coded according to what elemental art they practice. Hence, you have [[http://images4.wikia.nocookie.net/__cb20081119232755/thief/images/0/06/Earth_mage.jpg Earth Mages]], [[http://images3.wikia.nocookie.net/__cb20081119185805/thief/images/f/ff/Air_mage.jpg Air Mages]], [[http://images1.wikia.nocookie.net/__cb20081119225824/thief/images/c/c7/Fire_mage.jpg Fire Mages]] and [[http://images3.wikia.nocookie.net/__cb20081119182330/thief/images/4/47/Water_mage.jpg Water Mages]].
268* ADayInTheLimelight: The "Mage Towers" mission in ''Thief Gold'', one of the three new missions added to ''The Dark Project'' in that UpdatedRerelease.
269* ElementalPowers: Their whole shtick. They dabble in this kind of magic and study its properties and potential uses in great detail.
270* FantasyCounterpartCulture: They're part ArabianNightsDays iconography and part RealLife medieval Persian and/or Middle Eastern mystics and scholars.
271* TheOrder: Of the ProudScholarRace variety.
272* PowerEchoes: The voice of every single mage includes an odd, echoey reverb. It's implied that this might have something to do with how their bodies (vocal cords?) or minds are altered by their elemental powers.
273* SquishyWizard: Ones casting elemental magical projectiles.
274* SufficientlyAnalyzedMagic: Their main method of study.
275[[/folder]]
276
277[[folder:[[AC:Spoiler Characters]]]]
278
279!!Constantine/The Trickster
280[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_trickster.jpg]]
281[[caption-width-right:350:''"Did you think those ancient phrases were mere words, Manfool? LOOK AT ME! I am The Woodsie Lord, The Trickster of legend! If you be thirsty, fleshthing, drink of me! If you be hungry, then feed for I am the Honeymaker, and the Jacksberry!"'']]
282
283->'''Voiced by:''' Joffrey Spaulding
284
285-->''Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.''
286-->--Hammerite Proverb
287
288Considered by his followers to be an Old God, a being of worship for the Pagans on one hand, and on the other hand considered the SatanicArchetype of the world by the Order of the Hammer, as the principle ArchEnemy deity that does battle with the Master Builder for the fate of the world. [[AmbiguousSituation Or maybe]] he's simply an extremely powerful sorcerer or being presenting himself as a deity. Whatever he really is, in the present he takes the form of Constantine, an eccentric old nobleman, who tasks his follower Viktoria with hiring a certain master thief for a particularly complicated and difficult task, [[SchmuckBait along with a sizable reward]], should he survive the job...
289----
290
291* AffablyEvil: Those unnerving ''[[StepfordSmiler smiles]]'' of his. Even while he is in his human disguise...
292* AlienGeometries: His mansion, once you slip past the mundane facade, is a madhouse of warped perspective and scale. It's a wonder Garret doesn't realize something is terribly wrong about Constantine just from the state of his house.
293* BadBoss: Towards Garrett. Lets his true colors show after the master thief painstakingly retrieves The Eye. Considering he's paid many of the city's contractors and builders ''very handsome sums'' in raw gold ore to construct his mansion, showing his wealth is in its abundance, he never even paid Garrett a penny, has one of his eyes ''ripped out'' [[KickTheDog and worse, left him for dead]]. It is implied he did this to Garrett for being able to accomplish a feat that [[EvilIsPetty he could not]]. It's also subtly implied through character design that he transformed the hapless guards of his mansion into the army of psychotic ape-men he uses to terrorize the city, or they were already Ape Beasts but magically disguised as humans.
294* BaldOfEvil: While in his human form, posing as art collector Constantine. Though he has a bit of silvery hair left, growing on some of the hind parts of his head.
295* BigBad: Of ''The Dark Project''. [[spoiler:Came from the ranks of the Pagans.]]
296* BondVillainStupidity: He leaves Garret tied up in Viktoria's vines, alive and unguarded, then has the gall to be shocked when he destroys his plans later. This after knowing full well what Garrett was capable of accomplishing for him.
297* BreakingLecture: Once he reveals his true identity to Garrett, he gives him an exalted rant about his foolishness and how he never saw his grand conspiracy coming. As if that wasn't enough, the appearance he has while using the Constantine persona [[ShoutOut is not unlike the appearance of Anthony Hopkins when he played Hannibal Lecter]] in ''Film/TheSilenceOfTheLambs''.
298* CompositeCharacter: He is basically a combination of Pan from Greek mythology and the Christian Satan. He looks like a combination of both (indeed, the common idea of Satan as looking like a HornedHumanoid is actually based on Pan) and has the nature/chaos parts of Pan and the evil parts of Satan (as well as being the enemy of [[CrystalDragonJesus The Hammerites]]). Additionally, both Pan and Satan are associated with trickery.
299* DeathByIrony: A trickster-god who is destroyed through the cunning trickery of the last man he played a cruel and lethal trick on. More specifically, [[spoiler: he's killed when his last victim swaps out the ArtifactOfDoom he spent half the game hunting down for him with a fake, provided by the Trickster's Builder worshiping Hammerite enemies, so that the ritual he'd been waiting decades to do literally blows up in his face]].
300* DrunkWithPower: He wants to rule the world and hardly cares for those who'd stand in his way.
301* EvilIsPetty: It is implied by one of the Keepers that the Trickster betrayed Garrett and tried to sacrifice him because he is resentful a lowly mortal like him was able to retrieve the Eye, where even the mighty Trickster couldn't.
302* EvilGloating: Brief instances of it towards Garrett, after he reveals his true identity and plans.
303* EvilLuddite: Linked directly to his EvilPlan.
304* EvilPlan: To wipe out all urban and technological civilization and replace it with a return to the primordial, untamed chaoticness of wild nature. To do this, he needs the Eye, which Garret delivers to him.
305* EvilSorcerer: And a very powerful one at that. Ironically, though he is the first main villain Garrett faces in the series, he is arguably still the most powerful of the three {{Big Bad}}s.
306* {{Foreshadowing}}:
307** A stylized and [[SinisterSilhouettes extremely creepy silhouette]] of The Trickster briefly appears in a lot of the cutscenes of the first game, prior to Constantine's [[TheReveal reveal of his true identity]]. This includes even bits of the game's intro cutscene, particularly its infamous DerangedAnimation finale.
308** Several things in the very first conversation Constantine has with Garrett hint at things to come, such as the strange green ichor that seems to seep from the drink he offers Garrett, his probing question about (and undisguised antipathy towards) The Hammerites and Garrett’s possible loyalty to them, and his casual observation that Garrett may be needing his new sword later. This is disregarding the blatant AlienGeometries of Constantine's manor.
309* AGodAmI: Never said out aloud by him, but there's little doubt he and his followers consider him this.
310* GodOfChaos: Embodies the chaotic aspects of nature.
311* HoistByHisOwnPetard: Had he just kept his word and paid Garrett the agreed-upon sum for retrieving the Eye, [[NearVillainVictory he]] [[TheBadGuyWins would have won]]. Instead, just to be a dick, he betrays Garrett and rips out his eye, leading directly to Garrett sabotaging his plans at the last possible second.
312* HumanoidAbomination: ''[[ShrugOfGod If it is his true form]]'', he looks like a rather monstrous version of a satyr.
313* IHaveManyNames: The Pagans call him by a wide range of various epithets and honorifics. The Woodsie Lord, the Honeymaker, and the Jacksberry are the most common among them.
314* KickTheDog: He allows Viktoria to pluck out Garrett's eye, leaves him for dead, and doesn't pay Garrett a cent of what he owes him. This is after the game makes it very explicitly clear that The Trickster most certainly ''does'' have the money to just pay Garrett off.
315* LouisCypher: Actually completely averted. There is nothing in the etymology of the alias he chose for himself (i.e. Constantine) that would suggest that he's an ObviouslyEvil figure.
316* NatureSpirit: ''Maybe''. His true origins and capabilities are left fairly open-ended.
317* NearVillainVictory: The only reason he doesn't pull off his civilization-destroying ritual is because Garrett swaps the Eye out with a fake at the last second.
318* OrderVersusChaos: Definitely on the Chaos side of things. Sadly, [[DrunkWithPower he takes it]] [[AlwaysChaoticEvil too far]] and his adversaries (including the Keepers) decide that he must be stopped at all cost, in order to preserve the BalanceBetweenGoodAndEvil in the world.
319* OutsideContextProblem: Part of the reason why it is so believable Garrett never suspects his true nature (in addition to Garrett's naturally skeptical nature, his desire for the [[{{Greed}} tidy sum]] Constantine promises him, and maybe the slightest bit of [[{{Pride}} arrogance]] on Garrett's part) is that, well, would ''you'' really ever come to suspect your mysterious employer is really ''Satan?''
320* {{Pluralses}}: Being affiliated with the Pagans, he speaks like this while not hiding his true form and identity.
321* RealityWarper: He can use his magic to reshape buildings and terrain at will.
322* TheReveal: The [[DerangedAnimation cutscene in which he reveals his true persona to Garrett]] is arguably one of the most disturbing plot twists in the history of video games.
323* TheBadGuyWins: If you fail to swap The Eye with a fake one during the final level, thus averting his NearVillainVictory.
324* SatanicArchetype: The Hammerites, being a CrystalDragonJesus medieval church that opposes the Pagans, consider the Trickster to be the embodiment of evil, chaos and corruption, making him the Thiefverse's equivalent of Satan. Furthermore, many of the nature spirits in the Thiefverse take inspiration from Myth/ClassicalMythology, with the creepiness ramped up -- in this case, the Trickster's physical form is that of [[FaunsAndSatyrs a satyr]], which happened to be a source of inspiration for depictions of the Devil during the Late Middle Ages.
325* ShapeshiftingTrickster: And definitely not of the nice kind.
326* ShroudedInMyth: It's left rather ambiguous whether he really ''is'' the god worshipped by the Pagans or just a very powerful and cunning sorcerer. There are certain hints that he might have had something to do with the destruction of Karath Din, the Lost City. In the third game, the newly encountered Kurshok are revealed to be victims of his revenge, which cost them the collapse of their once advanced civilization. Given the similarities with the fate of the Lost City, there might be a connection between the two events. However, it remains an unsolved question, leaving the Trickster the most mysterious of all the series' villains.
327* ThereIsNoKillLikeOverkill: In the last level of the game, once he spots you -- which renders the mission unwinnable anyway -- he will use a variety of powerful attacks against you, including launching fireballs, insect swarms, webs, summoning monsters[[note]]with the [=NewDark=] fan patch only[[/note]]... ''and'' just in case that weren't enough, your health will begin unavoidably dropping at an increasingly faster rate. All to rub it in that you'd have ''no'' chance whatsoever against him, if it weren't for your uncanny stealth abilities.
328* TitleDrop: The term "The Dark Project" appears in a text describing his plan, written down on a scroll found by Garrett.
329* VoluntaryShapeshifting: One of his many powers. It's how he hides his true appearance.
330* WickedCultured: His behaviour and general cover while he is posing as the wealthy and [[CollectorOfTheStrange eccentric art and artefact collector]] Constantine. During his first meeting with Garrett, [[InvokedTrope he even refers to himself almost verbatim]] as a ManOfWealthAndTaste.
331* YouHaveOutlivedYourUsefulness: Reveals his true form to Garrett and leaves him for dead once Garrett brings him the artefact he was supposed to retrieve for him, as part of their contract. However, he displays a bit of BondVillainStupidity in underestimating Garrett's abilities (and good luck) with getting out of even such a life-threatening situation and surviving.

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