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1The various characters of Cryptic's Neverwinter MMORPG, including [=PCs=] and [=NPCs=]. A work in progress:
2----
3[[foldercontrol]]
4
5[[folder:Races]]
6!!Dragonborn
7* AlwaysLawfulGood: The rare Metallic Dragonborn variant are usually honorable and just, like their metallic dragon ancestors.
8* CriticalHitClass: Their Dragonborn Fury trait boosts their Power and Critical Strike stats by 3%.
9* DownloadableContent: One of the races that must be purchased to play. The even rarer Metallic Dragonborn can only be acquired through a lootbox.
10* DraconicHumanoid: One of the original examples, having the features of a dragon but a humanoid shape.
11* MasterOfAll: Sort of. They're the only race that can stick their racial bonuses in any two stats of their choice, allowing them to fit any class rather easily.
12* VoluntaryShapeshifting: Not in game, but the Dragonborn are a particular subset of dragonblood who were originally of other races before being willingly transformed to serve the Dragon God Bahamut.
13
14!!Drow
15* AlwaysChaoticEvil: Subverted. A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil. There are WhiteSheep among the Drow (since it's a possible race for the player), and Good Drow [=NPCs=] discuss their evil brethren with contempt for all the prejudice and hardship it's caused them.
16* ArmorPiercingAttack: Their racial trait, Darkfire, gives them a 5% chance to reduce their targets defense by 10% [[ObviousRulePatch (it doesn't stack of course)]]. The Renegade variant, Faerie Fire, also lowers the target's attack power, but doesn't cut through as much defense as a trade off.
17* DefectorFromDecadence: The Menzoberranzan Renegade variant of Drow are specifically defectors from the hedonistic Drow lifestyle.
18* DownloadableContent: The Menzoberranzan Renegade variant is only available as premium content.
19* HealThyself: Sort of, their other racial trait, Trance, let's them heal twice as fast at campfires compared to other races.
20* OurElvesAreDifferent: Many of the Drow [=NPCs=] fit the stereotypical eugenics-obsessed, evil goddess worshiping, evil-doers, but others are more neutral or even do-gooders (such as the Mysterious Drow who spies on House Xolarrin for Lord Neverember).
21* WhiteHairBlackHeart: A stereotype amongst Drow (which is rightfully earned) is that the majority of its members are evil and can be born with naturally white hair (though darker hair colors are also commonplace). This is averted on the player's part of course.
22
23!!Dwarf
24* CarpetOfVirility: As per the usual, male dwarves are absolutely covered in hair. Can possibly cross with ManlyFacialHair if the player so chooses.
25* [[ImplacableMan Implacable Man/Woman]]: Their racial trait, Stand Your Ground, reduces knockback effects by a sizable amount, making Fighter or Paladin dwarves incredibly difficult to remove from the front lines.
26* StoutStrength: They're dwarves, the trope practically synonymous with the name at this point. They get an automatic +2 to Constitution and possibly to Strength as a result, making them an excellent race for the Fighter classes.
27
28!!Half-Elf
29* BornLucky: Their Knack for Success racial trait gives them a minor +1% to their deflection (blocking[=/=]dodging), critical severity, and gold acquisition rates.
30* BornWinner: Described as "naturally good at everything" due to their heritage. This has no particular in-game effect of course.
31* DumpStat: Their Dilettante racial trait puts a put into one of these depending on your class. That said, it's not a total loss.
32* HalfHumanHybrid: One of the most common types in all of fantasy fiction.
33
34!!Half-Orc
35* FaceOfAThug: Half-Orcs aren't very pretty to look at, but several are actually pretty decent people in contrast to their brutish heritage (the player included).
36* LightningBruiser: They get a bonus to their run speed for a few seconds after they enter combat to encourage them to charge into the fray. Their race bonuses are also optimized for the Fighter classes and Rogues.
37
38!!Halfling
39* FragileSpeedster[=/=]GlacierWaif: Their racial traits and class bonuses are optimized for the Fighter, Paladin, and Rogue classes thanks to their higher than average dodge rates and resistance to Crowd Control.
40* {{Hobbits}}: They're ''D&D''[='=]s [[LawyerFriendlyCameo version]] of the TropeNamer; the name derives from the fact that they look like half-sized humans.
41* PintSizedPowerhouse: Like their dwarven ancestors they're very short but many of them look child-like throughout their years. That said, don't be surprised if you find a few at the front-lines as Fighters, Paladins, and Rogues.
42
43!!High Elf (Moon Elf and Sun Elf)
44* DownloadableContent: Moon Elves are only available as downloadable content.
45* SquishyWizard: Their race bonuses optimize them for the casting classes to the point of being outright stated in the character selection.
46* FantasticRacism: Sun Elves are notorious for this according to the lore, even calling their Moon, Wood, and Dark kin "lesser beings". Inverted with Moon Elves, who are described as quite open and friendly by comparison and find diversity to be enlightening.
47* SolarAndLunar: They have this dynamic with the Moon Elves having lighter skin and eye colors as well as darker hair colors while the Sun Elves are more tan with brighter hair colors. Their personalities are polar opposites as well, with Moon Elves being open and welcoming as the most tolerant of the Elves while the Sun Elves are the most racist and arrogant of them all.
48
49!!Human
50* JackOfAllStats: They're not really optimized for any particular class but can fit any role well with a few good stat rolls.
51* HumansAreSpecial: They only get a single +2 bonus compared to other races (who get two +2 bonuses), but they can put the bonus anywhere they want in addition to getting three extra feat points to stick in their basic feat tree, allowing them to fit practically any class.
52
53!!Tiefling
54* FaceOfAThug: Like Half-Orcs and Drow, they have a bad reputation due to their race's tendency to make contracts with and serve the denizens of the Nine Hells and their resulting demonic appearance. That said, many tiefling are perfectly respectable and even heroic in comparison to their villainous brethren, with a notable example being Xalliana, a Harper agent who would loves nothing more than dishing out justice to evildoers.
55* KickThemWhileTheyreDown: Their racial trait, Bloodhunt, gives them a damage boost once their health drops below half health.
56* SquishyWizard: You'll find that almost ''every'' Tiefling player picks a casting class due to just how perfect the Tieflings' racial bonuses are for them. With few exceptions the only other classes you'll find people playing Tieflings as are Rogues and Warlocks.
57
58!!Wood Elf
59* CriticalHitClass: They get an additional 1% crit chance due to their racial trait, Elven Accuracy. Their racial bonuses also optimize them for the Wizard, Rogue, and Ranger classes.
60[[/folder]]
61
62[[folder:Classes]]
63!!Barbarian
64* {{BFS}}: what the class is all about, wielding enormous swords with ease. However, later weapon skins allow you to wield an axe or a greathammer instead.
65* BladeSpam: Flourish has the fighter wind up for a second before delivering a stab which results in a circle of additional stabs around the unlucky target, stunning them.
66* HeroicResolve: Determination is meant to invoke this, with the meter filling up with damage taken (and dealt with the appropriate build) before being unleashed to send you into a swinging frenzy that's immune to crowd control effects and has increased health and defense.
67* HeroesPreferSwords: Wields the biggest swords in the game.
68* ImplausibleFencingPowers: They're apparently able to stab a foe once before repeating the motion at all angles in seconds with a single attack, locking down the target all the while. They're also able to strike several enemies from the front before slashing them again from behind a second later.
69* LightningBruiser: Their "dodge" has them sprint at high speed, allowing them to keep up with ''mounts'' with enough movement bonuses added. They are also the third-toughest class in the game in terms of armor (behind Fighters and Paladins) while dishing out extreme damage with their combo and At-Wills.
70* NoHoldsBarredBeatdown: Crescendo inflicts this, rendering the target helpless as you smash their face into the pavement with a flurry of attacks.
71* NoSell: Their Determination ability allows them to completely ignore control effects for as long as it's active while ramping up their defense and providing temporary HP to soak up attacks.
72* SpinAttack: Several attacks involve spinning or circling their target.
73* {{Stripperific}}: Females are more scantily clad than males with some armors.
74
75!!Cleric
76* ChainmailBikini: Actually averted. The girls wear proper chainmail that covers their entire bodies.
77* CombatMedic: Their primary role on the battlefield is healing and buffing allies, but they're more than capable of holding their own in a fight.
78* HolyBurnsEvil: Many of their spells burn targets with white flame.
79* HolyHandGrenade: Many of their offensive spells act like this.
80* WhiteMage: Their role in a party. However, they're face stiff competition from the Paladins and Warlocks, who can potentially match or ''surpass'' Clerics in healing capacity. They're still the undisputed champions at buffing their allies and making sure they actually stay alive though. ''Together'' a Cleric, Warlock, Paladin combo is nearly impossible to kill, allowing for easy dungeon raids with the help of a few damage dealers to speed things up.
81* WhiteMagicianGirl: If you so choose. The example in the trailer is one.
82
83!!Fighter
84* DynamicEntry: Prone to these with their dash and double knockback combo in [=PvP=]
85* LuckilyMyShieldWillProtectMe: Their shield can reduce if not outright negate damage and crowd control effects from the front, but they're vulnerable if attacked from behind.
86* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor tanking and dishing out as much damage as their much larger fellows.
87* HeroesPreferSwords: Wields one-handed longswords alongside their shields.
88* MightyGlacier: Incredibly tough and always on the front lines but they lack a dash-dodge skill thanks to their shield. Their damage is nothing to sneeze at either.
89* NotTheIntendedUse: A paragon feat allows Fighters to deal additional damage based on how much of their Guard Meter is left was created with the intent of allowing them to do more than sit behind their shield all day. This became quickly exploited in [=PvP=] however, as the skill could ''double'' a Fighter's damage output with a full shield meter. Combined with their low cooldown dash and powerful knockback abilities they were doing more single-target bursting than the Trickster Rogues!
90
91!!Paladin
92* BadassCreed: This class ''runs'' on this trope, with their Divine Call power changing based on which oath you took (represented by your Paragon Path).
93* CombatMedic: Can also heal but is ''the'' frontline fighter and damage soak.
94* GlacierWaif: Any halfling or dwarf is going to look like this when they're covered from head to toe in plate armor tanking and dishing out as much damage as their much larger fellows.
95* HolyHandGrenade: Divine Punishment, Templar's Wrath, and Burning Light all work this way.
96* MundaneUtility: Their Sanctuary ability, which protects themselves and their allies, just happens to draw a perfect circle with a 15-foot radius on the ground, making it useful to judge distances and attack range on the fly.
97* MightyGlacier: While they have a spammable short-ranged dash in the form of Radiant Strike, they generally aren't go much of anywhere in the thick of things due to lacking high-speed movement of any kind. That said, they usually don't ''need'' to, slowly advancing towards their targets to slam with with surprising amounts of single-target burst while keeping their allies protected and topped up.
98* TakingTheBullet: While Fighters did it first, Paladins do it better with their Divine Protector daily, which redirects all incoming damage to your allies to you instead, effectively rendering them invulnerable. Luckily for the Paladin, this incoming damage can be reduced by up to 80%! With the right build and with some Devoted Cleric backup, it is entirely possible to maintain this indefinitely while keeping one's health always topped up, rendering your party effectively invincible in dungeons and raids!
99
100!!Ranger
101* BowAndSwordInAccord: They're archers who use a variety of traps and keep a pair of shortswords handy should the enemy get too close.
102* GlassCannon: The ability to have two different skillsets give them monstrous sustained damage that put them on par with the once undisputed damage kings the Trickster Rogues. That said, their defenses are just as thin but this is compensated somewhat by having four short dashes, a variety of retreating skills, and abilities that allow them to dodge a single attack with impunity.
103* GreenThumb: Can grow plants to slow down foes and leave them vulnerable targets for the Ranger's arrows or their blades.
104* RainOfArrows: Has a skill named exactly that.
105* {{Ranger}}: [[ExactlyWhatItSaysOnTheTin Duh.]]
106* StanceSystem: Can swap between the typical longbow shooting and swift blade attacks with a button press, giving them an additional set of Encounter powers as a consequence.
107
108!!Rogue
109* BladeSpam: Duelist's Flurry starts off slow, but land that final hit and you'll be dealing number after number of damage.
110* CombatPragmatist: They have no problems eliminating their enemies from the safety of stealth.
111* CriticalHitClass: They're capable of massive burst damage with a single skill, making them the bane of Wizards and Clerics who don't have the armor necessary to survive them. End-game Rogues have been known to deal upwards of 100,000 damage or more with a single critical strike, ending all but the toughest of foes in [=PvP=].
112* GlassCannon[=/=]FragileSpeedster: Is a top contender for the highest [=DPS=] in the game, but have paper thin defenses as a trade off. They compensate for this with their stealth mechanic and teleporting skills.
113* SmokeOut: The aptly named Smoke Bomb encounter.
114* StealthExpert: The whole point of the class. Several [=PvP=] specs specialize in allowing the Rogue to remain stealthed for a ''minute or more'' under optimal conditions, wreaking havoc on the enemy team at the same time.
115* TeleportSpam: Can be right behind you in an instant before slinking back into the shadows.
116* ThrowingYourSwordAlwaysWorks: Their default secondary skill has them throwing their daggers at a target.
117
118!!Warlock
119* CastingAShadow: Has numerous darkness-based powers.
120* DamageIncreasingDebuff: Can inflict this with their Class Feature, Lesser {{Curse}}, on up to three targets, with the damage bonus being split among them.
121* DarkIsNotEvil: Very much on the side on Neverwinter despite their devilish powers.
122* DealWithTheDevil: The source of their powers.
123* SummonMagic: Can summon various kinds of demons to help out in a fight. Particularly emphasized by the Damnation tree.
124* TechnicolorFire: Uses green {{hellfire}} straight from Phlegethos to deal Necrotic (as in melt the flesh of your bones) element damage.
125* YourSoulIsMine: Killing a target with the Killing Flames spell rips the target's soul out, forcing it to fight for you for a short period. The Soulbinder Paragon Path (especially the Damnation path) furthers this, allowing the Warlock to receive Soul Sparks when they land critical hits and defeat foes in combat to bolster themselves or fuel powerful attacks. Conversely, the Warlock gains their power from making a pact with Belial, who threatens to do the same to them should they ever break the terms of their pact.
126
127!!Wizard
128* BlackMage: To a T aside from an emphasis on control effects over pure damage.
129* BlownAcrossTheRoom: They have several knockback powers that push foes a fair distance, including Repel, Shield Pulse, and Ice Storm.
130* ElementalPowers: Their specialty.
131** AnIcePerson: A multitude of ice spells which include generating localized blizzards, shooting shards of ice, and dropping a giant icicle the size of a car on your opponent.
132** PlayingWithFire: The Master of Flame Paragon path can set foes ablaze for additional damage with its duration being lengthened by ice spells thanks to a mix of fire and frost burns.
133** ShockAndAwe: Sudden Storm, Storm Pillar, and Maelstrom of Chaos are essentially localized lightning storms.
134** UnrealisticBlackHole: They have many singularity-based powers.
135* FireIceLightning: See above.
136* ForceChoke: Entangling Force inflicts this for a rather long duration, making it a staple of [=PvP=] focused Wizards.
137* FrictionlessIce: Can inflict this with the aptly named Ice Floor.
138* SignatureMove: Spell Mastery invokes this, allowing you to slot an additional spell that has boosted effects compared to normal.
139* SquishyWizard: As per standard of the trope.
140* TimeMaster: Steal Time allows them to slow enemies to a crawl before stunning them for a few seconds.
141* TeleportSpam: With enough Recovery this becomes possible.
142[[/folder]]
143
144[[folder:[=NPCs=]]]
145!!Private Wilfred
146->"VALINDRA!"
147----
148* ForgottenFallenFriend: Averted. When you run into Valindra mid-game she taunts you over his death, [[spoiler: and you meet him again in the Dread Ring.]]
149* LeeroyJenkins: Charging the FinalBoss and her giant zombie minion on his own was brave, but not very smart.
150* [[spoiler:ReforgedIntoAMinion]]
151* SacrificialLamb
152* WeHardlyKnewYe: Killed off in the same chapter he's introduced.
153
154!!Sergeant Knox
155->"Protector's Enclave needs your help!"
156----
157* AlmightyJanitor: Seriously, he's only a ''sergeant''?
158* BadassNormal: No magic powers, just takes an axe and starts swinging. Naturally, hordes of undead fall in his wake.
159* EyepatchOfPower
160* MissionControl: He starts most of the major quest lines and serves as the field commander during the Dread Ring campaign.
161* SeriousBusiness: According to the summer event, he takes his barbecue ''very'' seriously, to the point of slaughtering entire orc tribes should they intrude during his vacation.
162--> "No one messes with '''MY''' barbecue!"
163
164!!Rival Adventuring Party
165A party of recurring [=NPCs=] that often gets in the [=PCs=] way. Made up of Marigold Tarmikos (ranger), Dross't Delzunson (fighter), Shaek Trueblood (cleric), and Samulkin Farcaster (wizard).
166----
167* HoistByHisOwnPetard: Inverted. During their second appearance, the entrance to the chamber they're in has a convenient instant death pit located to the side. If the player is not careful, the rival adventuring party can knock him or her into the spiked pit. This can come as quite a surprise to players used to doing the same to countless enemy monsters in previous dungeons.
168* QuirkyMinibossSquad: This group appears as a moderately difficult boss battle in the Cragmire Crypts dungeon delve as well as the Crypts of Kelemvor quest in Ebon Downs.
169* VillainsOutShopping: During the 2013 Summer Festival, these four can be found eating and drinking at a table in the main festival grounds.

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