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1[[center: [-[[Characters/{{Metroid}} Main Character Index]] | [[Characters/MetroidSamusAran Samus Aran]] | [[Characters/MetroidTheMetroids Metroids]] | [[Characters/MetroidSpacePirates Space Pirates]] | [[Characters/MetroidXParasites X Parasites]] | [[Characters/MetroidGalacticFederation Galactic Federation]] |\
2[[Characters/MetroidTheChozo Chozo]] | '''Bounty Hunters''' | [[Characters/MetroidOtherAntagonists Other Antagonists]] | [[Characters/MetroidOthers Others]] | [[Characters/MetroidNoncanonicalCharacters Noncanonical Characters]]]]-]
3----
4Samus isn't the only BountyHunter in the galaxy. Other aliens from different worlds take up the profession for wealth, power, or other personal reasons. They either serve as allies or rivals or even outright enemies to Samus.
5
6----
7[[foldercontrol]]
8
9!Alimbic Cluster Hunters
10[[folder:Sylux]]
11!!Sylux
12
13->''[[AC:"Sylux is a resourceful tracker, and a deadly sharpshooter who harbors an intense hatred for the Galactic Federation and for Samus Aran for assisting the Galactic Federation in the past."]]''
14-->--'''''Metroid Prime Hunters'' manual'''
15
16[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sylux_1.png]]
17
18* AmbiguouslyHuman: Due to his armor covering his entire body, his species is currently unknown.
19* TheBlank: Like Weavel, Sylux's armor gives no indication of any sort of face. ''Possession'' of said face probably won't be known until fans get a peek under that suit.
20* BountyHunter: A notorious one specifically opposed to the Federation and Samus Aran by extension since they frequently hire her.
21* TheCameo: He appears at the end of ''Metroid Prime 3: Corruption''[='=]s 100% ending in the Delano 7. He also appears at the end of ''Federation Force'' [[spoiler:to steal the Metroid egg.]]
22* ColorCodedForYourConvenience: The hunter, the shock coil, and the doors it opens are all blue.
23* CoolShip: Sylux has two vehicles capable of interstellar travel. The one introduced in ''Hunters'' goes by the Delano 7.
24* DeathFromAbove: In the intro cutscene, delivered to an unsuspecting Federation trooper.
25* TheEndOrIsIt: The appearance of the Delano 7 at the end of ''Prime 3'' counts. Likewise, his cameo at the end of ''Federation Force''.
26* EvilCounterpart: To Samus. It's heavily implied that the suit he stole was an attempt by the Federation to create a version of Samus's armor that a normal human being could use, with the similairites between the Morph Ball and Lockjaw being especially pronounced.
27* {{Irony}}: Sylux has a reputation for being a sharp shot despite primarily using a weapon that requires very little aiming. However, [[GoodBadBugs physics engine exploits]] make Sylux the second best sniper in ''Metroid Prime Hunters'' next to Spire and behind Trace.
28* LightningGun: The Shock Coil: its stream jumps to the nearest target, so little aiming is required, but it is sort of short ranged. Sylux can recover health when using it.
29* RoarBeforeBeating: In the intro, though Sylux had already beaten someone, presumably the fighting wasn't over.
30* RocketJump: So far the only example to rival, possibly even surpass Samus, taking this trope to NotQuiteFlight levels. The jumps you can make are impressive, and in low gravity, you really can fly in Sylux's alternate form, the Lockjaw.
31* SequelHook:
32** Again, the Delano 7 appearance, which fits in line with the Sequel Hooks from the first two games.
33** In ''Federation Force'', [[spoiler:he steals a Metroid egg in TheStinger]].
34* SequentialBoss: Your first fight with Sylux which culminates with the Delano 7 being called on you.
35* ShockAndAwe: The Shock Coil isn't really considered as such, but it takes the form of blue streams of electricity and its health-draining effects resemble those of the Grapple Voltage from ''VideoGame/MetroidPrime3Corruption''.
36* TheSpook: Very little is known about Sylux both in and out of universe.
37* TrapMaster: Sylux's altform uses bombs like Samus's Morph Ball, but rather than detonating after a few seconds, they connect in pairs to form tripwires which wrap around any non Sylux figure large enough to set them off and then explode. Laying three causes them simultaneously detonate, so they are known as tri bombs.
38* TronLines: Both on Sylux's armor and ship.
39* VoluntaryShapeshifting: The lockjaw compresses Sylux into a smaller form which hovers above the ground, moving at great speeds but having [[TooFastToStop inertial issues]].
40[[/folder]]
41
42[[folder:Weavel]]
43!!Weavel
44
45->''[[AC:"This cybernetic warrior is part of a Space Pirate special unit. Badly injured in a past battle with Samus Aran, Weavel's body has been reconstructed and fused with a Power Suit. The rebuilt Weavel has become a formidable and ferocious warrior."]]''
46-->--'''''Metroid Prime Hunters'' manual'''
47
48[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/weavel.png]]
49
50* AscendedExtra: He would have to be one of the pirates from the ''Zero Mission'' remake for his story to make any sense with the information we know. It is possible another game could occur during the time period though, as Metroid has been skipping around since Prime.
51* AtomicHate: The Battlehammer is fueled by a miniature nuclear reactor.
52* BladeBelowTheShoulder: He has an [[LaserBlade energy scythe]] built into his right arm.
53* TheBlank: Possibly. It's not entirely clear if that yellow section of his head where his face would be is a cybernetic face or just a visor. A fan theory is that he's a Ki-Hunter, which would make that yellow part his actual face if true.
54* BountyHunter: What he has been reduced to. It is unknown whether he retains any loyalty to the space pirates or has simply decided to work for his own benefit.
55* ColorMotif: Weavel's suit has a mild green tint and the battle hammer is green.
56* CoolShip: Though it's not as prominent as the Delano 7, it can be seen as Samus approaches [[spoiler:the Oubliette]].
57* CutscenePowerToTheMax: Is seen using guns and rounds he never uses in game play, as well as using his scythe independent of the half turret.
58* DetachmentCombat: He can be significantly weakened if one of his halves is disabled though he can also pick up power ups in this state and end up with a larger health bar than any other hunter can have until he recombines.
59* ElitesAreMoreGlamorous: He wasn't just an ordinary space pirate, but the highest ranking member of a special forces unit before his encounter with Samus.
60* FashionableAsymmetry: His pauldrons don't match.
61* FiringOneHanded: Unlike the other hunters, who all use some variety of arm cannon, his character model clearly shows that he's holding the Battlehammer.
62* FullConversionCyborg: After losing a fight with Samus, the only salvageable parts of his body left were his brain and spinal cord -- everything else had to be replaced with mechanical implants.
63* HalfTheManHeUsedToBe: Initially torn apart by Samus and since weaponized.
64* IWorkAlone: It is true that Weavel himself is a Space Pirate. It is implied, yet not outright stated, however, that his objectives are completely on his own terms since it is not confirmed if he originated from the Pirate Homeworld.
65* PartsUnknown: Said in the game's intro.
66* MarkOfShame: His new cybernetic body is a constant reminder of Weavel being completely wasted by Samus. In fact, it's the reason why he is no longer a high-ranking Pirate.
67* NonMammalianHair: All the pirates we've seen so far have been reptilian or insectoid with feathers at most, yet he has a ponytail.
68* RememberTheNewGuy: Apparently, Weavel lost his body while fighting Samus on Zebes in the first game. In Brinstar. Which never contained any Pirates at this point in the chronology, neither in the first game nor in ''Zero Mission''.
69* RobotHair: All that's left of the original body was some of the nervous system, yet he has a ponytail, presumably a artificial plume from his helmet/head.
70* SpacePirates: Been one, though it's not confirmed if he is still officially affiliated with them.
71* SwissArmyAppendage: He has the trademark Space Pirate scythe, which he only uses in his alt-form during game play. This one is actually a rather mild example as far as Pirates go, because while Weavel's scythe is merely ''attached'' to his arm, Pirates tend to ''replace'' their arms with such scythes.
72* SplashDamage: The battle hammer has a bigger blast radius when used by him.
73* SwordAndGun: Though he never makes use of it, he could use his energy scythe while holding the Battlehammer in the other hand.
74* TheTurretMaster: He can split his body in half and the lower half will become a turret.
75* WeCanRebuildHim: He was originally just a high-ranked space pirate (probably a Commando or Trooper) until he was completely blown to smithereens by Samus and rebuilt as a cyborg.
76[[/folder]]
77
78[[folder:Noxus]]
79!!Noxus
80
81->''[[AC:"Noxus is a member of the Vhozon, a proud and reclusive race that inhabits the outer rim of the galaxy. A spiritual being who walks a harsh, righteous path, Noxus has become a bounty hunter to administer justice to the galaxy's criminals and evildoers."]]''
82-->--'''''Metroid Prime Hunters'' manual'''
83
84[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/noxus_6.png]]
85
86* AreaOfEffect: Charging the Judicator creates a spherical blast centered on him that freezes any enemies.
87* AudibleSharpness: Heard whenever the Vhosythe attack connects.
88* BountyHunter: Though most of the industrial world considers bounty hunting to be a criminal activity, Noxus became a bounty hunter specifically to fight criminals and other forms of "evil". Times have really changed in the space age.
89* ColorCodedForYourConvenience: From the hunter himself, to his ice weapon, to the doors that can be opened once Samus gets his weapon, his main color is purple.
90* DramaticHighPerching: In the game's intro, his Vhoscythe sits atop a tall piece of ice before he unwraps himself.
91* ExtraEyes: He has four eyes.
92* FantasticRankSystem: In his order, he has reached at least the fifth level of the Vhozon Codex in order to earn the Judicator.
93* FreezeRay: Uses the Judicator. He can release a vapor wall that freezes enemies in place when he charges a shot.
94* HarmlessFreezing: Not against his own weapon, but he can survive in extremely cold environments without protective gear.
95* HeroAntagonist: His Plan A goal of [[NoManShouldHaveThisPower destroying the Ultimate Power so no one can have it]] is actually the same as Samus' Plan B, which she ultimately succeeded where he failed. (Her Plan A was to claim it for the Federation). While his reason for fighting Samus is never directly stated, it's likely he doesn't consider the Federation trustworthy and Samus by extension since she's on their payroll. [[spoiler:The Federation's actions in ''VideoGame/MetroidOtherM'' and ''VideoGame/MetroidFusion'' would support this view.]]
96* KnightErrant: While most Vhozon are reclusive, Noxus left his home world to go on a crusade against all evil in the universe.
97* LiterallyShatteredLives: Not in-game, but the official guide mentions this as a common tactic used by Judicator wielders.
98* NaturalWeapon: The Vhoscythe is just Noxus curling up and spinning. He can move just as fast as he can run in this state, in some situations faster, extend a blade from his body while in his state and the position prevents his head from being sniped.
99* PinballProjectile: Uncharged Judicator shots can bounce up to three times.
100* ReligiousBruiser: The Vhozon are described as a proud, monastic race.
101* SinisterScythe: He's not evil himself, but the blade that extends from his altform hits ''hard''.
102* SpectacularSpinning: His alt. form has him curl up and spin like a top.
103* SpinAttack: In his alternate form Noxus constantly spins, so he's spinning when he attacks.
104[[/folder]]
105
106[[folder:Kanden]]
107!!Kanden
108
109->''[[AC:"A lab experiment gone wrong, Kanden was created to be the ultimate soldier, immortal and relentless. He is a ferocious, deadly and dangerously unpredictable Hunter. To prove himself as the finest bounty hunter of them all, he now seeks to attain the ultimate power."]]''
110-->--'''''Metroid Prime Hunters'' manual'''
111
112[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/kanden_3.png]]
113
114* AxCrazy: Thanks to the combat programming being [[MySkullRunnethOver too much for his brain to handle]], Kanden is ''very'' unstable to say the least. Not only did he murder the scientists who originally created him -- and blow up their lab, for good measure -- but his main reason for hunting is not for money, but so he can make a profession out of killing.
115* BewareMyStingerTail: His alternate form shoots explosive stingers that detach from its tail.
116* BilingualBonus: His name means "electric shock" or "electrode" in Japanese. Could also come from "kandenchi," Japanese for "battery."
117* BloodKnight: He didn't choose bounty hunting for the money, but for the chance to hunt; and by extension, ''kill''.
118* BountyHunter: Though, he does it less for the "bounty" part and more for the "hunter" part.
119* BrainwashedAndCrazy: He had his original personality rewritten with combat programming. The scientists clearly DidntThinkThisThrough, because he snapped from the mental strain and killed them. The result is something whose entire personality is based on how to fight and kill without any sort of commanding force to reign him in.
120* BioAugmentation: Along with some cybernetics, this is what made him so dangerous.
121* TheBrute: He is one of, if not the largest, bounty hunters, and has one of the least sympathetic goals.
122* ColorCodedForYourConvenience: Though the hunter himself is green, his weapon, the Volt Driver, is yellow, as are the doors that Samus can open once she gets this weapon.
123* ExtraEyes: He has four eyes in biped form and lots of markings that superficially look like eyes. The Stinglarva appears to have seven eyes (or six, with one of those markings as a big eye spot) in official art.
124* ForTheEvulz: The main reason he became a bounty hunter, and the reason why he is searching for the Ultimate Power of the Alimbics, is because it gives him a chance to fulfil his killing potential.
125* FromNobodyToNightmare: As a result of a SuperSoldier project that went horribly wrong, Kanden went from an ordinary Enoema to a sadistic, NighInvulnerable killing machine.
126* GeneticAbomination: This is what you get when you combine an unnaturally augmented scientific experiment with a mind that is just barely holding onto its sanity.
127* TheGhost: No other Enoema are seen in the ''Metroid'' franchise, thus it's unknown what a normal, non-PsychoPrototype Enoema would look like.
128* GoneHorriblyWrong: Kanden was created by scientists to be the ultimate soldier. This involved enhancing his physical attributes tenfold and downloading data into his brain to make him ready for combat. The process overwhelmed his mind, raised his aggression and lead to Kanden destroying the lab where he was made, along with all those in it. Now there's a super strong, possibly biologically immortal, killing machine running around the galaxy; one that's too individualistic and erratic to be a good soldier.
129* HalfHumanHybrid: He started as an ordinary Enoema before being fused with various genetic strands in order to give him the Stinglarva.
130* HomingProjectile: The stinger bombs produced by the Stinglarva.
131* InHarmsWay: He'll hunt and kill until he dies, retirement be damned.
132* InterfaceScrew: His special weapon, the Volt Driver, can temporarily distort a target's vision from static electricity when they are hit by charged shots. It also homes in on the target when he fully charges it.
133* LightningGun: The Volt Driver shoots ball lightning.
134* MySkullRunnethOver: Kanden was given extensive combat encoding, but the information was more than he could handle and the process drove him insane.
135* NeuralImplanting: On top of having his physical abilities radically heightened, Kanden is said to have been given neural combat encoding to teach him to fight. Unfortunately this process drove him insane and made him extremely violent.
136* NighInvulnerability: One of the goals of the experiment was to create an unkillable super-soldier. It's unclear just how "unkillable" Kanden actually is.
137* NightmareFace: With all those eyes, let's just say that his face is rather unnerving.
138* PsychoElectro: His weapon of choice is the volt driver, which is sort of like a combination between Samus's power beam and electro lob. According to the logbook, whether it's coming from the weapon or Kanden himself, the voltage of the electromagnetic field is comparable to lightning storms. Charging a shot causes them to home in on targets when he uses it.
139* PsychoForHire: He has at least enough sanity to land him a career as a bounty hunter, keeping him funded while satisfying his own bloodlust.
140* PsychoPrototype: And because of it, we may never get to see the finished product.
141* RocketJump: How his Stinglarva form jumps, though not as good at it as the Morph Ball or Lockjaw.
142* ShockAndAwe: His weapon shoots lighting bolts, you do the math.
143* StuffBlowingUp: In Kanden's intro, a building is seen violent exploding behind him as he emerges from his Stinglarva form. It's most likely the facility he came from, and that being the case, would be the end result of Kanden massacring the scientists who modified him.
144* SuperSoldier: The reason the scientists made him in the first place, though their final product evidently has issues being controlled. [[GoneHorriblyRight They certainly succeeded at making their defective grunt a killer.]]
145* TronLines: Well, more like Tron ''Circles''.
146* VoluntaryShapeshifting: The Stinglarva he compresses into makes use of biological material from several predatory insectoid aliens
147[[/folder]]
148
149[[folder:Spire]]
150!!Spire
151
152->''[[AC:"Spire is the sole remaining member of the Diamonts, an ancient silicon-based life-form. He hopes that finding the Alimbics' source of ultimate power and solving the mystery of their lost race will help him solve the mystery of his own."]]''
153-->--'''''Metroid Prime Hunters'' manual'''
154
155[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/spire_mph.png]]
156
157* TheBigGuy: He has a sympathetic goal, making him one of the more heroic bounty hunters when they eventually team up. He's also bigger than all, with the possible exception of Kanden.
158* BeTheBall: When he becomes the Dialanche.
159* BountyHunter: To support his search for his kind, or find answers as to what happened to them.
160* CollisionDamage: The Dialanche, as seen in the intro. It has to be right when he transforms or at full speed, though, so you're better off using the attack button instead.
161* ColorMotif: From the hunter himself, to his magma weapon, to the doors that can be opened once Samus gets his weapon, his main color is orange.
162* CreatorInJoke: Retro Studios based his design off a creature from one of their canceled projects. Nintendo Software Technologies wrote his back story with that in mind.
163* HeroAntagonist: Very determined to find out what became of his species, even if it means fighting Samus.
164* HiddenDepths: In spite of his bulk making him a huge target, he's the second best imperialist user due to his high mobility...unless you exploit the physics engine, then Sylux is tied for second place.
165* LastOfHisKind: Indeed, the reason why he is seeking the Ultimate Power in the Alimbic system is because it may provide him with an opportunity to find out what happened to the rest of his species.
166* MagmaMan: In fact, according to his scans, his body contains "molten ferrous compounds normally found only in ''a planet's core''." His weapon of choice shoots lava grenades, and charged shots light things on fire, doing more damage when he uses it. He can also move through lava without taking damage (though he can still be harmed by the lava from his own weapon, presumably why the description emphasizes the lava is "super heated").
167* PinballProjectile: Be careful when firing the Magmaul in close quarters.
168* PlayingWithFire: Technically lava, in this case, as he's a MagmaMan who shoots super heated lava from his weapon.
169* RollingAttack: Seen the Hunters intro movie.
170* ShoutOut: Spire seems very similar to [[Franchise/TheLegendOfZelda Gorons]], in that both are rock-based creatures that roll up into boulder-like balls.
171* SiliconBasedLife: Which probably explains why he is at home in molten environments, one theory is that such creatures would have to live in incredibly hot environments or else move extremely slow.
172* SpinAttack: Pressing the attack button will cause the Dialanche to open up into two segments and reveal two titanium limbs that will batter anything close in a circular motion before it snaps shut.
173* WallCrawl: His Alternate form can do this.
174[[/folder]]
175
176[[folder:Trace]]
177!!Trace
178
179->''[[AC:"Trace is a Kriken, one of the most hated and feared races in the galaxy. His quest for the ultimate power consumes him, and his every thought is bent toward bringing supremacy to the Krikens and honor to himself."]]''
180-->--'''''Metroid Prime Hunters'' manual'''
181
182[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/trace_mph.png]]
183
184* AlwaysChaoticEvil: His race, the Kriken, thrives off of being as brutal and militaristic as possible, almost to the extent of putting the SpacePirates to shame.
185* BioAugmentation: The Triskelion is the result of this.
186* BladeBelowTheShoulder: While it's unknown how much of it is just his natural physiology, his left arm looks like a blade from the elbow down; and he gets to use it as part of his alt mode's lunge attack.
187* BountyHunter: He entered this field of work in hopes he would find suitable worlds for his kin to conquer, which makes you wonder how he ever gets work. That or technology that would revolutionize his empire.
188* ColdSniper: His weapon, the Imperialist, is a red laser that actually has a sniping scope of sorts. As such, it has the longest range of any of the hunters' weapons.
189* ColorCodedForYourConvenience: From the hunter himself, to his sniper weapon, to the doors that can be opened once Samus gets his weapon, his main color is red.
190* GlassCannon: Samus -- or at least, her scan visor -- suspects him of being one of these, relying on stealth rather than toughness for defense.
191* GlorySeeker: To advance in Kriken society, he has to be.
192* HumanLadder: He stands atop a mound of what can be presumed to be other Kriken in the intro.
193* {{Invisibility}}: What happens when he fires his weapon while standing still. His alternate form has invisibility when standing still as well.
194* FloatingLimbs: His head has no connection to his body.
195* RedAndBlackAndEvilAllOver: The character art looks almost entirely red, but his character model shows him as mottled red and black with the red becoming brighter around his eye, chest, and hands.
196* RiteOfPassage: His involvement in the story has him seeking the Octoliths as part of this. He fails, of course, but then again, [[spoiler:the "Ultimate Power" he was looking for didn't really exist in the first place]].
197* ScaryDogmaticAliens: The Kriken Empire appears to be a group of the conquistador flavor. Not much is known of them, but they're described as being imperialistic and young Krikens are exiled from their society until they locate a planet that would be suitable for invasion.
198* SecretAIMoves: In the strictly one-player mode, he can rapid-fire the Imperialist. We repeat; he is rapid-firing ''a sniper rifle''. Only during his very first appearance, though, and only if you provoke him into doing it. The order you're intended to do it in is to fight Noxus and hide away as Trace tries to snipe you; but if you're skilled and stubborn enough, you can defeat Trace first. He flees on his own after you beat Noxus, meaning going out of your way to knock out Trace is a pure BraggingRightsReward.
199* ShoutOut: Kriken society is a pastiche of the [[WesternAnimation/InvaderZim Irken]]'s.
200* SpidersAreScary: The Triskelion has a very creepy, spider-like look to it with its long legs and claws, and has a very nasty lunge attack on top of being able to turn invisible while standing still.
201* VoluntaryShapeshifting: He can become a [[TripodTerror three legged]] triskelion, which does not run especially fast but can move very quickly by jumping/lunging, giving him a different problem with inertia to Sylux's.
202[[/folder]]
203
204!Phazon Incident Hunters
205[[folder:In General]]
206* BountyHunter: Obviously. Though they are used more like HiredGuns sent to secure areas and clear out enemies in their sole appearance in the franchise, they are all officially bounty hunters like Samus.
207* BrainwashedAndCrazy: All three of them are corrupted by Dark Samus to the point that they becoming her slaves that carry out her will.
208* FaceHeelTurn: Not willingly mind you, but they are eventually turned into pawns for Phazon that will kill Samus when given the chance.
209* FighterMageThief: Besides representing the [[FireIceLightning three elements common to the Prime series]], each of the hunters also represent these archetypes. We have Ghor as the Fighter, being the largest and most physically-inclined of the three; Rundas as the Mage, given his preference for manipulating the battlefield to give himself tactical advantage and bombarding his enemies with all manners of icy projectiles from as much distance as possible; and Gandrayda as the Thief, as she utilizes agility, stealth and shapeshifting to maneuver around her foes as she whittles them down.
210* GuysSmashGirlsShoot: Subverted somewhat. On the guys' side, only Ghor is shown to be proficient in melee, his action debut showing him wrestling with a Berserker Knight and his boss fight having an equal number of physical and projectile attacks while Rundas is shown to be too reliant on his cryokinesis, with his only melee attack being an improvised ice sword. On the girls side, while it is played straight with Samus, Gandrayda is shown to enjoy getting close to her opponents, to the point that her weapon of choice is employed in close-quarters rather than at range.
211* KilledOffForReal: Unfortunately, there is no way for Samus to save a single one of them as Dark Samus absorbs every one of them soon after they're defeated.
212* OnlyInItForTheMoney: Unlike Samus who has personal ties to the Galactic Federation, the three bounty hunters are really only helping just for a paycheck. Though Ghor's bio states he may occasionally do jobs for free out of the kindness of his heart.
213* WeHardlyKnewYe: Downplayed in that they do get a few scenes to establish their personalities, but they don't last very long before being turned into dangerous and vile versions of themselves.
214* TheWorfEffect: They are all easily defeated and corrupted alongside Samus to establish what a threat Dark Samus has become to the galaxy.
215[[/folder]]
216
217[[folder:Rundas]]
218!!Rundas
219->''[[AC:"Subject is a native of Phrygis, a moon of Bes III known primarily for ice mining. The Phrygisian ability to manipulate and generate ice has come in handy in subject’s career as a Bounty Hunter. Intel suggests that he enjoys hunting, to the point where he keeps trophies from all of the targets he’s successfully captured or killed in his career. Subject is proud, cocky, and arrogant, and considers himself without rivals in his field."]]''
220-->--'''Galactic Federation Datafile RU-902'''
221
222[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1110px_rundas.png]]
223[[caption-width-right:350:''"That never would have happened if I'd been there."'']]
224-->''"Between the two of us, this should be a breeze."''
225--->'''Voiced by:''' Creator/ChristopherSabat
226----
227* AlasPoorVillain: Most people didn't want to kill him despite being corrupted by Dark Samus. Sad music plays as he is dying as well.
228* AmbiguousSituation: When he is beaten, he seems to look around, confused. He almost tries to speak, but is skewered to death by at least three giant icicles. It is uncertain whether he [[BetterToDieThanBeKilled euthanized himself]], [[PhlebotinumOverload his Phazon overloaded]], or [[YouHaveOutlivedYourUsefulness Dark Samus executed him by turning his own abilities against him]].
229* BigDamnHeroes: With only ''seconds'' to spare, Rundas [[CatchAFallingStar saves]] Samus from reaching the reactor of an energy shaft after she just dueled Ridley in a free-fall battle. This was his EstablishingCharacterMoment, and part of what made him so endearing to the fandom.
230* BondOneLiner: Gives one after shooting down two flying transports.
231* BountyHunter: Believes himself to be the best in this field, the scan visor says his threat level matches Aran's.
232* CruelAndUnusualDeath: Whatever the context of his death was, being impaled by at least ''three'' of his own giant icicles from underneath and then frozen is not a pleasant way to go.
233* DeadlyUpgrade: The P.E.D. makes some of his attacks almost impossible to dodge.
234* DemonicPossession: If you look closely when fighting him Dark Samus's image will periodically overlap his and he has some very faint audio clips that may play and they suggest he does not like what he is doing.
235* DestructibleProjectiles: He can stop certain shots with his powers, but given their nature, certain shots can stop his powers.
236* EarlyBirdBoss: He has the least amount of stamina and hypermode resistance of the three bounty hunters, due to him having spent the least amount of time after total corruption before fighting Samus. Even with more stamina and hyper mode resistance, he would be much less formidable if Samus had the plasma beam or even more energy tanks to fuel hyper mode, as Gandrayada and Dark Samus [[AIRoulette may]] find out. But as Samus doesn't have those, the strengths of Rundas overshadow his shortcomings.
237* EasterEgg: A few but one in particular, he can be seen watching Samus from afar after she leaves a downed Federation vessel on Bryyo if you look carefully. (as soon as you take any action beyond one step through the door he will take off).
238* ElementalArmor: Sometimes encases himself in it, other times uses it to provide cover. Normally Rundas is something of a {{fragile speedster}} without the P.E.D.'s hyper mode but his ice defenses are surprisingly durable. Not unbreakable but the easiest way to get rid of them is tricking him into helping you with it.
239* EpicFlail: In hyper mode he has a mix between this and a hammer toss. [[spoiler:A missile shot at him while doing this can possibly result in him dropping it on his head, which knocks him straight out of hyper mode]].
240* EvilSoundsDeep: Inverted. Oddly enough, his voice clips are actually become higher-pitched after his corruption.
241* {{Expy}}: He visually resembles Noxus and has ice powers (to Noxus's freeze gun). He fights much differently, however, and is fully on the Federation's side.
242* HandBlast: They have the same sound effect as the ''Prime'' ice beam.
243* HesMine: Kills his own men after being corrupted so he can battle Samus by himself. It may be that and/or he was fighting his own corruption and attacking the enemies for it.
244* HiddenHeartOfGold: Rundas is rough around the edges and more than a little boastful but he also saved Samus's life and out of the three Bounty Hunters, he makes the most genuine effort to bond with Samus while Ghor is more focused on getting the job done and Gandrayda is more content to try and outdo everyone else. It's backed up by how he credits Samus' abilities after saving her and how it's implied he was not happy about what happened on the GFS Valhalla ("That never would have happened if I'd been there."). [[spoiler:It only makes his eventual corruption and death hurt even more.]]
245* HomingProjectile: He's either got some advanced mapping technology on him, or some higher form of awareness, as Rundas has to manually guide his projectiles but can send them after you while doing something else, looking somewhere else.
246* AnIcePerson: He can generate ice and control the movement of the ice he creates.
247* ImpaledWithExtremePrejudice: He kills at least one enemy this way and later, himself.
248* {{Irony}}: When he is attempting to halt the argument Gandrayda and armored up Ghor are insisting on having in an elevator, he mentions that they are the good guys, justice will prevail, and all that stuff. This predates the corruption of their bodies, and by then all of them except Samus become evil.
249* IWorkAlone: According to Federation reports, this was his attitude before he met Samus (who he seems to bond with); it explains some of his actions on Bryyo too.
250* JusticeWillPrevail: He claims this as the hunters are all arguing: ''"Hey, relax. We're the good guys. Justice will prevail and all that stuff... right, Samus?"'' Headers the trope page, as well.
251* LiterallyShatteredLives: To any Pirate. You can see it in action while rolling through a tunnel beneath a hallway he runs through.
252* LittleNo: When his personal armor starts to break. So little you might not even recognize it.
253* MorphWeapon: He can create a variety of shapes to hit things with.
254* NotQuiteFlight: Like old school [[Comicbook/XMen Iceman]], but better at it, as he generally reabsorbs his generated ice rather than leaving behind long slides of it and can travel ''much'' faster.
255* PainfullySlowProjectile: He shoots out a whole bunch [[HomingProjectile to track a target]] and distract it while he zips off elsewhere; his serious shots are much faster.
256* SacrificialLion: The entire prologue is tailor-made to make the player like this guy. The first mission you take afterwards has you euthanizing Rundas after he succumbs to his Phazon infection.
257* SmugSuper: As what his log entry states, he's always full of himself. He is not far behind with Gandrayda in terms of this trope.
258* SpaceFighter: His "Phrygisian-class gunship".
259* SuperMode: After getting the P.E.D. suit and icon helmet.
260* SuperSliding: The bounty hunter Rundas uses his ice powers to create surfaces he can quickly slide on. He's able to do this in midair and even ice-surf up a vertical tunnel.
261* TragicMonster: Bonds with Samus at the start of the game, gets one third of the planetary defense system online (Samus still has to do most of the work since Gandrayda neglected to follow through) and directly helps Samus twice during the mission on Norion, the second time saving her life. Following his corruption, Rundas is [[DemonicPossession possessed]] by Dark Samus and loses all of his free will, being unable to even speak, unlike his fellow hunters. And when it looks like Samus has managed to [[BeatTheCurseOutOfHim free]] him from Dark Samus's influence, he is suddenly killed by his own powers.
262* TrophyRoom: Is rumored to keep trophies from all his successful hunts.
263* YouOweMe: He says this to Samus after saving her from falling to the bottom of the pit where she and Meta Ridley fought. [[spoiler:Having him killed to put him out of his misery from his uncontrolled Phazon madness might count.]]
264[[/folder]]
265
266[[folder:Ghor]]
267!!Ghor
268
269->''[[AC:"Subject is a veteran of the liberation war of Wotan VII. Only 6% of subject’s birth-body remains: the rest is state-of-the-art cyberware. Despite his career and heavy cybernetic modification, subject is known for his high level of empathy and compassion. Ghor is rather gentle and approaches situations logically, but is not the most skilled of fighters. Intel suggests he even has a sense of humor. Subject has often championed the weak, poor, and downtrodden, working for free or giving bounty money earned to the victims of his targets. Subject can merge his cybernetic body into larger mechanisms, including gunships and fightercraft. This merging will alter Ghor’s personality and he will become incredibly aggressive and violent. Data indicates a high proficiency with computer infiltration and manipulation. High level of mechanical empathy with artificial intelligence."]]''
270-->--'''Galactic Federation Datafile GH-673'''
271
272[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghor_rip.png]]
273[[caption-width-right:350:''"Don't you feel the power? Soon, everything will be corrupted. Including you!"'']]
274[[caption-width-right:350:[[labelnote:Click here to see his unarmored form.]]https://static.tvtropes.org/pmwiki/pub/images/401px_ghor_4.png[[/labelnote]]]]
275-->''[[MemeticMutation "That seems... inefficient."]]''
276--->'''Voiced by:''' Edwin Neal
277----
278* AmbiguouslyHuman: Being 94% machine, it is unknown what species Ghor was originally and his cyborg body is decidedly non human with an almost insectoid design.
279* ArmCannon: [[GunsAkimbo Two of them]] in his armor in addition to a ChestBlaster. He simply has a wrist launcher when not armored up.
280* AttackItsWeakPoint:
281** In his first phase, successfully causing him to slide out of control and slam into the arena walls leaves his back open, which can be shot at to both stun him and cause him to turn around to be shot in the face.
282** In his second phase, boosting between his legs with the Morph Ball when he launches his area-sweeping laser will similarly stun him and allow you to get free shots on his face.
283* BeamSpam: When desperate, he uses his smart bombs, missile salvos and plasma beams all at once
284* TheBigGuy: With his suit; outside of it, Rundas is larger than him and Ghor's potentially more relaxed.
285* BladeBelowTheShoulder: Power armor has two.
286* BountyHunter: Though Ghor is just as likely to be called for tech support. That goes a long way in explaining how he can afford to be so charitable with his bounty money...
287* CallingYourAttacks: Before trying to decapitate Aran with a plasma lance.
288-->''"This turn of events is insignificant. I'll show you what I mean. Observe!"''
289* CarFu: He hoists over his head then ''throws'' Samus' ''gunship'' at her...while using what counts as his own gunship.
290* TheChessmaster: He deduced the Aurora Unit's plan to destroy the Elysian Seed within moments of Samus's arrival. To thwart the plan he severed the AU's connections to [=SkyTown=] and then immediately tried to destroy Samus's ship. But what really earns him the part is that he sabotaged the Spire's escape pod first of all, to ensure that even if Samus succeeded in assembling the Theronian bomb she would get blown up along with it.
291* CoolShip: His suit ''is'' his ship.
292* CruelAndUnusualDeath: He's still alive and screaming for a couple of seconds when Dark Samus absorbs him following his defeat.
293* CyberneticsEatYourSoul: Downplayed. He's a FullConversionCyborg, but he's actually a pretty swell guy under normal circumstances. It's when he links up with his battlesuit, armed to the teeth with various weapons, that his personality does a 180 to being aggressive and belligerent.
294* DeadlyUpgrade: Emphasis on deadly; he seems to benefit the least from the P.E.D. Suit.
295* DeflectorShields: [[RammingAlwaysWorks He uses them offensively too]].
296* EvilLaugh: Lets out one at the start of his boss fight.
297* FromCamouflageToCriminal: Subverted. Much like Samus, he's a former military service member who became a bounty hunter. However, while bounty hunting would normally be seen as a criminal activity and Ghor does indeed hunt people for money, he's usually hired for tech work and often gives his bounty money to the victims of his targets, which also like Samus, implies he only hunts the worst of the worst. And the job he's hired for in-game is government-sanctioned.
298* FullConversionCyborg: The vast majority of his body -- 94%, specifically --is completely mechanical; the other 6% is what's left of his original body.
299* GeniusBruiser: He's quite clearly a rather clever intellectual, and he's a rather notable bounty hunter who links up with a massive battlesuit, both of these traits makes him quite the formidable foe.
300* GlassCannon: Without his suit. He is not particularly tough or fast but can still do a lot of damage.
301* GoodCounterpart: Ghor is a Federation fighter who, after being rebuilt, resembles a Space Pirate (at least the ones in ''Prime 3''). Compare to Weavel, a Space Pirate, who after being rebuilt ironically resembles a Federation soldier.
302* GrapplingHookGun: Strictly offensive; he doesn't need to building-swing since his suit flies.
303* GroundShatteringLanding: {{Invoked|Trope}} in his flying heavy suit.
304* MacrossMissileMassacre: From his armour suit's shoulders.
305* MalevolentMugshot: His level of malevolence is questionable, but his face was temporarily all over Sky Town.
306* MegaManning: Samus gets a plasma beam for defeating him.
307* NiceGuy: When not in his suit. His scans say that he occasionally works for free or even gives his bounty money to whoever has been harassed by his targets.
308* PlasmaCannon: What his main weapon is called. Ghor actually has four. One on his person and three situated in his larger armour.
309* PlayingWithFire: Not exactly ''fire'', but the plasma he shoots is hot enough to set some things ablaze and he even uses it to [[HotBlade heat up his blades]] in close quarters combat.
310* RammingAlwaysWorks: He'll try to charge Samus head-on with one attack in the first phase. If she freezes over the Fuel Gel spilled on the floor when he does, he'll slide out of control and crash into the arena walls, which leads him open to attack in the back.
311* ShoulderCannon: Two in large armor.
312* ShoutOut: His backstory, with him having to replace his body with a cybernetic one that alters his personality, seems inspired by [[Film/RevengeOfTheSith General Grievous]], except that Ghor isn't a villain. Not initially, at least.
313* ShowsDamage: As the boss battle against him continues, Ghor's battle suit gets more and more damaged, which is best shown with how the front of his armor starts breaking up.
314* TheSmartGuy: Without his suit. Despite bounty hunting being his preferred profession, he's often asked to crack or control computer systems.
315* SpinAttack: Both with his "attack claws" and sweeping around with his chest blaster.
316* StoneWall: With the suit, which is very durable compared to most suits in these games, very fast and heavily armed. It falls into this trope in that it doubles as Ghor's gunship and falls behind a few of them in maneuverability and firepower.
317* SuperMode: After getting two P.E.D. icons, the second one might be for his larger armour.
318* UnskilledButStrong: He logically assesses his situation and strikes with state of the art weaponry, but is still lacking in pure combat skill according to Federation reports on him. It shows in the boss battle too, where most of Ghor's attacks are launched with intent to cover as much area as possible, but are highly telegraphed, while protecting himself from counter attack goes no further than raising a shield, entering hyper mode when it's gone and trying to runaway when it's clearly too late. Rundas and Gandrayada are much more deft and adaptable.
319* WeCanRebuildHim: 94 percent of his body got blasted to bits in combat.
320[[/folder]]
321
322[[folder:Gandrayda]]
323!!Gandrayda
324
325->''[[AC:"Subject homeworld unknown. Possesses metamorphic ability similar to the biomorphs of Jovia XII. Can assume the form and abilities of most living things, including bioforms considerably larger than the subject. Scans are unable to determine subject’s age, but psych eval suggests a high degree of youthfulness. Intel suggests that bounty hunting is akin to a sport for her, one she enjoys considerably. Subject perceives the veteran Hunter Samus Aran as her chief rival, a rival she intends to surpass as soon as possible."]]''
326-->--'''Galactic Federation Datafile GD-202'''
327
328[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gandrayda_artwork.png]]
329[[caption-width-right:350:''"Space Pirate grey is definitely not my style."'']]
330
331-->''"You know, you should never trust strangers, Sammy. This is gonna' be fun!"''
332--->'''Voiced by:''' Claire Hamilton
333----
334* AxCrazy: After getting fully corrupted by Phazon and being turned into one of Dark Samus's lieutenants, she's become a lot more psychotic. According to Pirate logs, she not only goes around their homeworld [[BadBoss killing them indiscriminately]], she's incredibly giddy at the idea of gruesomely murdering Samus and presenting her bloody helmet to Dark Samus.
335* BountyHunter: Aspires to be the best.
336* CruelAndUnusualDeath: Like Ghor, she too is absorbed by Dark Samus while she's still alive. It's more unusual than cruel, but the process of absorbing their injured bodies sounded painful.
337* DeadlyUpgrade: The P.E.D. greatly enhances her amounts of ShapeShifterBaggage and stealth.
338* DeadlyDisc: Her signature weapon, as seen when she fights a Space Pirate aboard the GFS Olympus and Dark Samus on Norion, seems to be some kind of crystalline chakram with her same color palette. Interestingly enough, she doesn't use it the same way as her throwing blades, using it instead as a slashing weapon as part of a dash attack whenever Samus stays too close to her or as a way to focus energy into a large ball lightning projectile (which she showcased in the GFS Olympus.)
339* ElementalPunch: Strikes the ground when she wants space. Distinct among the many shockwave boss attacks. [[spoiler:Until Dark Samus takes it.]] She also seems to cloak her hands with electricity whenever she attempts to claw or pound Samus' helmet during the Shake Off Gandrayda segments of her fight.
340* EnergyBeings: It seems the reason Gandrayda is able to shapeshift is because her natural form isn't really physical to begin with.
341* FingerSnapLighter: Sparks to electronics rather than flames to a lighter, being the future and all. She is only shown doing this after getting the P.E.D. though and even shows a distaste toward mechanical systems before getting it.
342* GameplayAndStorySegregation: Any energy or projectile-based attack employed by her copies gives off purple sparks, seemingly indicating that Gandrayda [[MorphicResonance isn't completely able to replicate the energy required by those attacks]] and is subbing it with her own. However, no such effect is applied to the shots she fired when she copied the Space Pirate in Norion or [[spoiler:the Marine in the Pirate Homeworld.]]
343* TheGadfly: Her very first scene is turning into Samus for no reason other than to mess with her, who does do a DoubleTake in response.
344* GetBackHereBoss: The main reason that makes fighting her so frustrating is that she spends 95% of her time jumping around, stopping only to change shapes or when she has managed to latch on to you.
345* GreenSkinnedSpaceBabe: Or pink, purple. Whichever you prefer.
346* HiveMind: She is able to take the form of several swarm bots at once thanks to the P.E.D., and this is likely how she controls them all.
347* HomingProjectile: Air based blades and a ground based spark.
348* TheInfiltration: Is more interested in hunting bounties, but gets these kind of missions because of her abilities.
349* InnocentFanserviceGirl: Though, to what extent she is actually ''innocent'' is debatable.
350* {{Invisibility}}: She has a personal cloaking field.
351* LaughingMad: Just prior to fighting Samus, after she nearly shot Samus while her back was turned. And a more insane laughter toward the end of her ShapeShifterSwanSong, too.
352* LifeDrain: Grants this power via the Grapple Voltage. It can even be reversed for an OverClockingAttack.
353* ManChild: According to scans, her psyche has "a high degree of youthfulness." This shifts over into PsychopathicManchild after she's corrupted by Phazon. Not only does she seemingly toy with Samus before attacking her, [[https://www.youtube.com/watch?v=xUZYq9WBKZs some of her extra animations]] in the [[PersonalSpaceInvader "Shake Off Gandrayda"]] segments have her [[CameraAbuse playing with Samus's visor]] while beating her (such as tapping or breathing on it).
354* MegaManning: Samus gets the Grapple Voltage after putting her down.
355* MsFanservice: Her visually female shape stands out when all the other bounty hunters wear bulky armor, are barely biological cyborgs or have oddly proportioned bodies.
356* PartsUnknown: She is compared to Jovian creatures from where the Federation manufactures its steel but seems to surpass them in ability and little to nothing is known about where she really comes from or how her powers work.
357* PersonalSpaceInvader: During her boss fight, she'll try to grab on to Samus, attempting to either remove her helmet or [[NeckSnap snap her neck]], beat her, or [[ArsonMurderAndJaywalking mess with her visor]].
358* TheRival: She really wanted to prove herself a better bounty hunter than Samus, who in turn [[UnknownRival didn't even know who Gandrayda was]] until ''Metroid Prime 3.''
359* RubberForeheadAliens: Downplayed, as while she appears largely human compared to most other alien species in the ''Metroid'' series, she has a few decidedly non-human characteristics, such as the tentacle hair, transparent pink skin, weird bone structure, shapeshifting, and electric power.
360* SecretAIMoves: When copying Samus, she can uses some abilities much better than the player and some the player never has access to.
361* ShamelessFanserviceGirl: Also a possible personality trait.
362* ShapeShifterGuiltTrip: Her ShapeShifterSwanSong includes Rundas, Ghor, and most hauntingly Samus herself. She is effectively saying "You couldn't save them, you couldn't save me, and you can't save yourself".
363* ShapeShifterSwanSong: Her last moment has her lose control of her shapeshifting transforming into random Space Pirates and fellow hunters.
364* SheFu: Her fighting style is full of acrobatics meant to disorient Samus as she bombards her with throwing blades and discharges of lightning from her chakram or her ground pounds. Even her dedicated melee attack has her spinning gracefully while dashing forward to slash at Samus with her chakram.
365* ShockAndAwe: [[MorphicResonance It is her tell]]. She also seems to possess some talent for electrical manipulation, being able to operate machinery by simply clenching her fist or snapping her fingers and being able to throw around ball lightning as an offensive move.
366* SmugSuper: There is a reason why she considers Samus her rival and sees her profession as a bounty hunter being her hobby.
367* TheSpook: According to her scan, her backstory, including her homeworld and exact age, are unknown to the Federation. They don't even know anything definite about her species aside from its similarities to the inhabitants of Jovia XII.
368* SpottingTheThread: As part of her plan to bring down Samus, she poses as a [[spoiler:Federation Marine]] stuck in the Pirate Homeworld. However, there are several hints that observant players can pick up to deduce her identity:
369** Their identification code NZG-41 shares quite a few letter letters with Gandrayda's name. The G stands out the most, as Samus' Scan Visor identifies each form she copies by appending a -G to it (eg. Rundas-G, Samus-G, etc.)
370** Once Samus finds him, he's under assault not by Pirate Commandos or any of the other high-ranking pirates seen so far inhabiting Homeworld... but by a pair of [[TheGoomba Pirate Militia.]] If you avoid attacking them immediately and move a little closer, you can even see that they're missing their shots on purpose.
371** The way he speaks to Samus is quite off-putting, as he just seems to know exactly what Samus needs and how to get it. There's also the fact that when he reveals the existence of the Hazard Shield, he places too much emphasis on saying "if" (Samus) can acquire it, then she could "probably" make it to the Homeworld Seed.
372** The model used for this soldier is the same as regular Marines but if you pay close attention, the shots he fires at the Pirates are Hypermode shots, something that shouldn't be possible unless the Marine has their own source of Phazon like Samus or the Bounty Hunters.
373** Samus can scan him, but oddly enough the Scan Visor treats him as an unscanned object even if you have scanned Marines before in the Olympus or Norion. If you do scan him, the visor shows the regular Federation Marine flavor text, but [[InterfaceSpoiler it doesn't give her the option to see the full Logbook entry.]]
374** Most important of all... Why would the pirates allow a Marine to keep their full gear let alone remain alive?
375* StatuesqueStunner: Her default form seems similar in height to Samus' unarmored self (though it's not easy to tell), who has been cited as 6'3 in imperial measurements via the Super Metroid Players' Guide, though the Metroid II: Return of Samus manual states that the height measurement are for her Power Suit. Combine that with Gandrayda's psychological evaluation and she might not have been fully grown even!
376* SuperMode: When she receives a P.E.D. vest.
377* SuperStrength: Look closely up top in one cut-scene when you are shown a trooper attacked by drones, and you will see Gandrayda kick a Space Pirate - an armored being taller than a human - some distance. On Norion, she throws one of them very far while disguised. And that was before she got corrupted/augmented and without something like Ghor's battlesuit. This trait, though otherwise not mentioned, may just have been taken by her ability to imitate much larger organisms and their abilities.
378* TokenEvilTeammate: Downplayed during the prologue, in which her datafile suggests she is a BloodKnight, while her treatment of Samus barely conceals her any passive-aggressiveness. She sure seems to take things lightly and some fans have not liked her as much as they did the other hunters. This is reflected when all the bounty hunters are corrupted. While Ghor retains hints of sanity, and Rundas' apparent resistance forces Dark Samus to directly possess him, Gandrayda turns into a bloodthirsty maniac. Despite this negative quality, Samus has a high enough opinion of her to reminisce about her along with Ghor and Rundas after Phazon is destroyed once and for all.
379* UnknownRival: She has a critical view of Samus due to wanting to be better than her, but Samus had evidentially never even knew Grandaya existed until ''Prime 3''.
380* VoluntaryShapeshifting: She can fake Phazon corruption and even turn into things larger than herself or a group of much smaller things. [[ShapeshifterBaggage Conservation of mass what?]] The other characters in the game don't understand it either.
381[[/folder]]

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