Reviews: Nine Hours Nine Persons Nine Doors
Ladders, and Funyarinpas, and Boats, oh my!
As yet another game that TV Tropes has led me to, I attempted to find out what happens by searching for videos on Youtube. I found some, but I still couldn't make much sense of the plot. Then in April 2012, (perhaps the 100th anniversary of the Titanic's sinking made me think of it?) I was led back. This time, I became determined to get the game. Unlike most players, I went in spoiled to the plot. However, this did not hinder my enjoyment of the game or its characters. I enjoyed watching the characters and wondering how their outward personalities related to their Hidden Depths. I decided to get all the wrong endings before I aimed for the Safe and True endings, just to make it more satisfying. This is definitely a game that loves to play with your expectations, both on the story and with the characters. None of the characters are what they seem at first glance; Not even Junpei, who isn't really hiding anything. That's one of the things I love about this game. Even though I went in knowing what was going to happen, it still surprised me. That's a good sign no matter how you look at it. I felt strangely proud when I read that the game sold better in the U.S. than it did in Japan and I was happy to see that a sequel has been made and is to be released in the U.S. I haven't yet decided if it's worth getting a 3DS or a Playstation Vita over. I'm leaning toward "Yes". EDIT: It was indeed a "yes".