I can\'t remember the last time I played a game so engaging that it took over my life from the moment I started it to the moment I finished it. I marathoned DanganRonpa over the course of a long weekend, barely eating or sleeping because I was so obsessed with finishing the story. And that has led me to two conclusions. A) DanganRonpa is one of the most gripping games I\'ve ever played. B) I never want to play another DanganRonpa game in my entire life. This isn\'t just a story about my lack of self-control; DanganRonpa is a game in which you are a student, trapped forever alongside 14 other students in Hope\'s Peak Academy, which is run by a psychotic robot teddy bear and the only way to leave is to kill someone and not get caught at the following class trial. The bear then very forcefully... motivates the students by implying that their loved ones are in peril, threatening to reveal their darkest secrets, and generally doing anything he can to ensure that they kill each other. Given the murders, investigations and trials, the comparison to Ace Attorney is inevitable. DanganRonpa\'s overarching storyline means you truly care more about the characters who die and kill, and they have more depth; every murderer is sympathetic, because you are almost literally being forced to kill each other. But this also really sucks, because in Ace Attorney, the victims are strangers, but the crime is still fun to solve, and the murderers are usually antagonistic assholes and it\'s fun to watch them break down when caught. In DanganRonpa, you\'re gutted that someone died, uncovering the killer is painful, and once caught, the psychotic teddy robot brutally murders the culprit in what I can only describe as ironic anime Final Destination traps. I found the plot addictive, but unrewarding. I liked the story, but every time I advanced it, things just got even more depressing as my senseless battle against an invincible Complete Monster continued to get worse. You do eventually get to make progress on this front, but only after more than half of the charming, likeable cast have been savagely murdered. This does tie in to the game\'s overarching theme of Hope VS Despair, the power of not giving up, no matter how bleak the situation, but to be totally honest with you all... I wasn\'t having fun. I was hooked, but I didn\'t really enjoy much of it; actually, I felt like shit. And I\'m not sure if I can recommend a 25 hour visual novel where I spent 20 hours legitimately depressed, and 5 hours repeatedly combing the school for Monokuma Coins I could use to buy gifts for the other students, which rarely mattered because so many of them died. I can see why people like these games so much, but if I wanted to slog through a neverending journey of despair where my victories were short-lived and ultimately just brought about more misery, I\'d start speaking to my family again.
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