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Gosicrystal Since: Jun, 2016
09/05/2016 10:58:18 •••

Zero Improvement Installment

Virtues Last Reward set us up an epic adventure in which we would try and stop the almighty virus from spreading. Did the interquel fulfill my expectations? Well... The short version is "no"; as to the long version:

The good

  • As always, awesome plot twists and reveals (except one; we'll talk about that later)
  • They explained Phi's origins and Luna's reason for existing in VLR in the first place. Both are great.
  • Some songs from 999 and VLR were included and remixed. Among those, some are awesome, such as Ambidexterity and Clarification.
  • Delicious memes for everyone — though that's an Audience Reaction, not part of the real work.
  • The return of young Akane and Junpei, though she acts like she's not a sadistic mastermind and he kinda acts like a jerkass
  • Continuity Nods like the Funyarinpa and Phi's informed breast size (which is a Blatant Lie)

The bad

  • No immersive narrative whatsoever, which we were used to read in 999 and VLR
  • Stiff and uncanny animations of all characters. I especially laughed hard in an instance where Eric looked like he badly needed to take a shit while threatening the other characters.
  • Horrible Tomato Surprise. The camera just hides the most important person in the game just out of sight. The explanation for the reveal comes out of nowhere, and is plain insufficient. There's foreshadowing for this, but ridiculously subtle.
  • Unsettling retcon about Free the Soul's intentions. Are they the bad guys or the good guys? I have no idea.
  • No information on the Greater Scope Villain. They are there, but not a single thing is revealed about them other than they are going to cause an apocalypse.
  • Huge amounts of cuts to the ceiling whenever someone was screaming or doing something that would require a character animation. Maybe due to the low budget, but it's still annoying.
  • The reason for Radical-6 being created and spreaded is... Well, the latter is decent, I guess (though it creates a Plot Hole). The former, on the other hand, is an Anti Climax. Very questionable reason to wipe out 6 billion people, and I'm not talking about Free the Soul's intention to wipe out humanity (which, again, is dropped in this game).
  • Overuse of iconic songs like Blue Bird Lamentation and Trepidation, which unfortunately destroys the reason they were spectacular and special in the first place: being played only in a few situations. Special mention goes to the former song.
  • An Ambiguous Ending that feels... well, incomplete, as you would expect from the trope. I don't really like works whose ending I have to guess myself.
  • Weird characterization of Zero. Has Pet The Dog and Kick The Dog moments alike, and you ultimately don't know what their deal is.

Overall, this game is the low point in the series for me. Even VLR, which I liked far less than 999, does a better job in almost everything than ZTD.

KarkatTheDalek Since: Mar, 2012
09/05/2016 00:00:00

A few things:

  • I don't think Akane is really all that sadistic, at least not to people who haven't wronged her. She strikes me more of a very pragmatic person, one who is willing to do anything to achieve her goals - she will not, however, necessarily enjoy it. That said, she definitely has a vindictive side, as we see in timelines where Junpei dies.

  • I have no idea what you mean by "no immersive narrative".

  • The subtle foreshadowing is why I liked the Q/Delta twist. It reminds me of the twist surrounding Sigma's true age in VLR - subtle hints that the player will probably overlook the first time through, and limiting what the player can see for themselves, though I'll agree that the latter bit isn't quite as well handled here. This one might have benefited from the more Visual Novel style of the past games - have Carlos and Diana's segments be shown from a first person perspective like 999 and VLR were, with them not having portraits in dialogue, and only showing up properly in cutscenes. "Q", on the other hand, would always have his portrait appear in dialogue scenes, hinting that you were really playing from Delta's perspective. A pretty big change, sure, but I think it would work better (like you said, the animation can be somewhat stilted, although I think there were times were it did work - I think you'd be all right if you had a few fully animated cutscenes here and there).

  • I don't think those songs were overused at all, personally - for instance, the incinerator scene really made good use of it.

  • I'll admit that this is definitely a case of an Ambigious Ending, though I'm wondering what bits in particular you wanted to know more about (personally, I just want to know what Sigma, Phi and Diana are doing).

  • Zero's weird, yeah. Well Intentioned Extremist and Lack of Empathy aren't exactly a match made in heaven. If they wanted to go with the former, then I'd recommend having the latter be a façade, especially since family are involved, though I suppose he wouldn't necessarily have an emotional attachment to them.

As for the whole thing with Radical 6, I agree that it should have been in focus a bit more (the Outbreak ending was the first one I got - after Payoff, that is - so after that, it felt strangely missing). That said, I think there definitely needed to be considerably more to the plot than "stopping the outbreak", so I don't really mind the idea of the twists that were used - I just think that some of them could have been better executed.

Anyway, I understand where you're coming from, and I'll agree that ZTD won't ever be my favorite game in the series, but I still enjoyed my time with it overall. 999's still probably my favorite, but I think that VLR and ZTD are probably tied for me - VLR as a stronger overall plot, but I feel like ZTD has stronger individual scenes (even if the ending was rather weak), and I felt like the fragments added an interesting twist to the whole "multiple timelines" thing (though the way I ended up doing them meant that there were less "dropped in the middle of it" moments than I was hoping for - I'm beginning to think that maybe they shouldn't have showed you what the fragments looked like if you could just look at the flow chart to find out where they were. Maybe it would have been better if they had started you with an empty flow chart, then had you slowly fill it in as you worked through the fragments).

Still, when all's said and done, it sounds like we were lucky to get this game at all, so if nothing else, I'm thankful for that.

Oh God! Natural light!
Gosicrystal Since: Jun, 2016
09/05/2016 00:00:00

  • I'm not really fond of Akane. I never was to begin with after completing 999. Basically because I disagree with the The End Justifies The Means thing. Maybe I overdid it when I said she was sadistic, but she just doesn't care to traumatize people (and kill them in alternate timelines) to get two things done when there were other, more ethical options. That's why I have mixed feelings about her.
  • By "immersive narrative" I meant reading the events as they happened and what was going through the player character's mind. We lost that with the cinematic narrative style, and I missed it.
  • Yeah, Blue Bird Lamentation worked fine in the incinerator scene. My complaint is that the song gets used in other scenes that really are not worth it. It kills the very purpose of BBL in the first place: to highlight an extremely emotive scene, not just any shallow emotional scene.
  • Did Carlos shoot Delta, or not? What happened to D-Team after Pay-off? Who is the religious fanatic, and do they fulfill their goal of wiping out humanity or not? There are lots of unanswered questions — you just have to think about them.

I also think that having this game is better than having none at all, but it greatly disappoints. The potential was there, and they didn't squeeze all the juice off it.

KarkatTheDalek Since: Mar, 2012
09/05/2016 00:00:00

Well, I can certainly understand missing a character's internal monologue. Still, I think they managed to convey what the characters were thinking pretty well without it.

I'll agree with the bit about D-Team. I don't think you needed to show whether Carlos shot Delta or not, however - it's a relatively inconsequential detail, in the grand scheme of things, and I don't feel the need for the game to tell me everything.

As for the religious fanatic, I'd definitely like to know about that, but I think just casually revealing how they did it in one of those epilogue notes would be rather anti-climatic. It can be a And The Adventure Continues, I think. And who knows - maybe one day, they'll decide to make another sequel...

Oh God! Natural light!

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