Reviews Comments: Actually a good game—-but easy to see why it failed.

Actually a good game—-but easy to see why it failed.
I've heard a lot of bad rap about this game, from the TORTANIC memes to the fact that it failed as a MMO. I admit that I tried it to see just how bad it is and actually excepted an unpleasant experience that would make me quit in about a week—-I was surprised that it wasn't bad as the internet and the press claims it to be, but not a truly innovative product either.

what I got was an "interesting" case. Turns out the game itself was pretty good, but the accusations against it were justified. The storyline and class quests were interesting. The companions were fun to have around, the graphics were good and so were the instances/flashpoints. I am a prefered status player and the content isn't that restrictive, and you can do most of the quests in the vanilla game.

However, at the same time, most of the accusations against it were justified, especially from a MMO standpoint. The problem with SWTOR is that it tries to be both a single player game AND a World of Warcraft-style MMO that wants to kill World of Warcraft at the same time. This game has been in development in some form or another in 7 years—-since then, many p2p MM Os tried to repackage the World of Warcraft model with neater graphics, but failed —it is clear the developers didn't pay attention to this.

A major problem is that The Single player content dosen't mesh with the MMO content. Why the hell should you go to a class trainer to improve yourselves in the Force? Furthermore, Bioware thinks they can use the class quests to keep people around for a lng time, but since A LOT of people Play the Game, Skip the Story, everyone simply space bared all the dialog options, so no one will value the effort in the storyline, and all the twinks and power levelers got to the top fairly quickly. There wasn't simply enough endgame content to offset this.

Also I really HATE the Foundry mission, not spoiling anything but take a look at who the final boss is and how that goes against canon, I think most people, even the fans do too.

They could have decided to take all the features and concepts and make this into KOTOR 3 with all the good singleplayer content, they could have also made a decent MMO that wouldn't draw so much flak without the Singleplayer stuff, or do both games, or release SWTOR as f2p from the Get-go. But they didn't, they wanted to kill World of Warcraft, they failed spectacularly, and the game suffers for it.

Comments

How does the Foundry go against canon? It meshes perfectly, it's just that Revan had been driven completely insane from 300 years being mind-raped my an Omnicidal Maniac. Most fans agree with how it's done [even if they don't like the outcome]. It's just that the people who shout the loudest are who people listen to.
comment #23054 goldenalex 29th Jan 14
This game's actually doing pretty well financially. The F 2 P restrictions are pretty ridiculous, yeah, but that hasn't stoped TOR from out-competing games such as Team Fortress 2. It's still outclassed by World of Warcraft, though.
comment #23616 Mistermister 29th Mar 14
^Everything in the MMO market is going to be outclassed by World of Warcraft, though. SWTOR in 2011 was a Small Name, Big Ego game that boasted about being a World of Warcraft-killer while offering very few unique options to distinguish itself. SWTOR in 2014 at the very least has plenty of endgame content and a pretty solid playerbase.
comment #23727 CrimsonZephyr 7th Apr 14
"A major problem is that The Single player content dosen't mesh with the MMO content. Why the hell should you go to a class trainer to improve yourselves in the Force? Furthermore, Bioware thinks they can use the class quests to keep people around for a lng time, but since A LOT of people Play the Game, Skip the Story, everyone simply space bared all the dialog options, so no one will value the effort in the storyline, and all the twinks and power levelers got to the top fairly quickly. There wasn't simply enough endgame content to offset this."

I am having the exact opposite problem. I want to play the game to experience the story of the class quests. I do not do flashpoints, I do not do Pv P, I do not hunt for groups to get into heroic quets and only focus on the story... yet I am forced to stop and grind for hours on every planet anyway because otherwise I never get to a high enough level to complete the storyline. Sure, some of the side-quests are amusing enough to justify the side-track and the voice acting is good, but I am paying on average two hours of monotonous grind from my life for about five minutes of story-content, which is not a good ratio at all.
comment #27242 Gborr 11th Dec 14

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