I've heard a lot of bad rap about this game, from the TORTANIC memes to the fact that it failed as a MMO. I admit that I tried it to see just how bad it is and actually excepted an unpleasant experience that would make me quit in about a week—-I was surprised that it wasn't bad as the internet and the press claims it to be, but not a truly innovative product either. what I got was an "interesting" case. Turns out the game itself was pretty good, but the accusations against it were justified. The storyline and class quests were interesting. The companions were fun to have around, the graphics were good and so were the instances/flashpoints. I am a prefered status player and the content isn't that restrictive, and you can do most of the quests in the vanilla game. However, at the same time, most of the accusations against it were justified, especially from a MMO standpoint. The problem with SWTOR is that it tries to be both a single player game AND a World of Warcraft-style MMO that wants to kill World of Warcraft at the same time. This game has been in development in some form or another in 7 years—-since then, many p2p MM Os tried to repackage the World of Warcraft model with neater graphics, but failed —it is clear the developers didn't pay attention to this. A major problem is that The Single player content dosen't mesh with the MMO content. Why the hell should you go to a class trainer to improve yourselves in the Force? Furthermore, Bioware thinks they can use the class quests to keep people around for a lng time, but since A LOT of people Play the Game, Skip the Story, everyone simply space bared all the dialog options, so no one will value the effort in the storyline, and all the twinks and power levelers got to the top fairly quickly. There wasn't simply enough endgame content to offset this. Also I really HATE the Foundry mission, not spoiling anything but take a look at who the final boss is and how that goes against canon, I think most people, even the fans do too. They could have decided to take all the features and concepts and make this into KOTOR 3 with all the good singleplayer content, they could have also made a decent MMO that wouldn't draw so much flak without the Singleplayer stuff, or do both games, or release SWTOR as f2p from the Get-go. But they didn't, they wanted to kill World of Warcraft, they failed spectacularly, and the game suffers for it.
In order to post comments, you need to