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Pokemon X And Y back to reviews
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A bit of mess, but still quite excellent
I picked up both X and Y, and while I absolutely love them, they're also a bit disappointing.

The chiefest failure is the story. Game Freak has attempted to make the plot less of an excuse, but after the excellent plot of Black and White, X and Y are plagued by a predictable villain with motives that aren't reflected by the game's world, poor character development, and many wasted opportunities. However, the ending is satisfying, and the character of AZ has a poignant story to tell.

The difficulty is also problematic. Pokemon games aren't known for being tough, but the game flat out hands you an item that will cause you to be ridiculously overleveled even with a full team of six. I didn't grind, but after a while I was at least ten levels higher than all my opponents.

Also, while I love the concept of Mega Evolution, I find the designs tend to focus too much on being generically "awesome", with random spikes and such thrown in with no thought to what made the original designs so appealing. And while I was still eager to play around with Mega Pokemon, over half of them are only available in the post-game, and the method of finding their stones is needlessly obtuse and has no reason to exist.

That's not to say I don't adore the game. While lack of readily available numbers hampers Super Training, it makes EVs more accessible than ever before, and Pokemon amie makes me really attached to my mons. As well, improvements to the GTS make it actually useful for completing the Pokedex, and Wonder Trade has to be one of the greatest ideas to ever grace the series.

Also, I feel that the new mons are some of the best aesthetically. Despite the general dearth of them, I love nearly every one of them and am eager to try them out on my teams. And many of the old mons look better than ever in 3D graphics. The mons make for gorgeous looking battles.

At the end of the day, it's not everything I'd hoped it would be, but it's still pretty enjoyable, and contains tons of improvements to the formula. Oh hey, there's always Hoenn (totally confirmed by the way) to improve even further, right?
The difficulty is also problematic. Pokemon games aren't known for being tough, but the game flat out hands you an item that will cause you to be ridiculously overleveled even with a full team of six. I didn't grind, but after a while I was at least ten levels higher than all my opponents.

Then why not just not use the item?
comment #21908 doctrainAUM 7th Nov 13
Because if you don't, everyone else overlevels you.
comment #21909 Lightflame 7th Nov 13
But being overleveled by NPCs happens in every Pokemon game. I still vividly remember the jump of 10 levels between the 8th gym leader and the Elite Four in D/P, despite the only things between them being a short water route and Victory Road.
comment #21911 MFM 7th Nov 13
Pretty much everything about this game is half good and half bad. But I too love it.
comment #21933 JobanGrayskull 8th Nov 13
Yeah, this sums it up pretty well. The story is a a bit hit or miss, but just about all of the gameplay elements it adds were solid, and it made the transition to 3D really well. Although like doctrain pointed out, the difficulty level issue becomes pretty much a non issue if you switch the exp share off after you get it. That's what I did, and after the first few gyms I was never severely overleveled and there were actually a few good challenges.
comment #21935 JapaneseTeeth 8th Nov 13
Well the story wasn't as good as Black and White, but there were enough improvements that I didn't care (unlike with BW 2)

comment #21939 ElectricNova 9th Nov 13
Black and White's story was melodramatic and cheesy. I'm glad they didn't go the same direction in X and Y.
comment #22031 CrimsonZephyr 15th Nov 13
Well, I certainly didn't think so. But I didn't hate the X and Y story either, so I guess it all boils down to personal preference.
comment #22350 RuTsuna 2nd Dec 13
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