SeptimusHeap
MOD
(Edited uphill both ways)
Oct 21st 2020 at 12:23:14 AM
•••
Re cut request: Can this be salvaged somewhere?
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
I have devised a way for calculating the tendency for certain character types to be good or evil. The key is to take the Face Turn Score minus the Heel Turn Score. A positive result means the character type leans towards good, a negative result means leaning towards evil.
For example, humans and animals have an average chance of going either way, so the alignment score is 3-3=0.
Males have a Face Turn Score of 2 and a Heel Turn Score of 4, so the result is 2-4=-2, which means males tend to lean towards evil. Females on the other hand have a result of 4-3=+1, which means they have a slight tendency to be good.
Ambiguous gender: 1-5=-4, so expect them to be Always Chaotic Evil. Genderless but outgoing: 5-1=+4, so expect them to be Always Lawful Good. Sex shifters are highly unlikely to turn either way, so the alignment score is 2-2=0, which means they can be either good or evil. Same goes with one gender races, who can go either way.
Then there are the different age groups: Children: 2-1=+1, Teens: 5-4=+1, Young adults: 4-5=-1, Middle aged: 3-3=0, Older: 1-2=-1. That means children are mostly innocent, and you can expect to see more Evil Old Folks.
Morality: Black and white: 2-2=0 (no one is likely to turn), Grey and gray: 3-4=-1 (slightly on the evil side), Morality kitchen sink: 4-3=+1 (slightly on the good side).
Other results: Freelancers: 5-4=+1 (slight tendency towards good), Pretty: 5-1=+4 (always lawful good), Plain or ugly: 3-3=0 (can go either way). Love and loyalty is usually a cause for redemption (5-2=+3). Blue and orange morality is usually an evil thing (2-4=-2). Worldview can influence people either way (3-3=0).
Edited by kkj12345