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Discussion History WMG / SortingAlgorithmOfFaceHeelTurning

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[006] kkj12345 Current Version
Changed line(s) 17 from:
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That means children are mostly innocent, and you can expect to see more evil old men.
to:
That means children are mostly innocent, and you can expect to see more EvilOldFolks.
Changed line(s) 7 from:
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Ambiguous gender: 1-5=-4, so expect them to be always chaotic evil.
Genderless but outgoing: 5-1=+4, so expect them to be always lawful good.
to:
Ambiguous gender: 1-5=-4, so expect them to be AlwaysChaoticEvil.
Genderless but outgoing: 5-1=+4, so expect them to be AlwaysLawfulGood.
Changed line(s) 1 from:
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Seconded if their folder is past the 40k limit.
to:
Seconded if their folder is past the limit.
Changed line(s) 9 from:
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Sex shifters are highly unlikely to turn either way, so the alignment score is 0, which means they can be either good or evil. Same goes with one gender races, who can go either way.
to:
Sex shifters are highly unlikely to turn either way, so the alignment score is 2-2=0, which means they can be either good or evil. Same goes with one gender races, who can go either way.
Changed line(s) 20 from:
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Black and white: 0 (no one is likely to turn),
Grey and gray: -1 (slightly on the evil side),
Morality kitchen sink: +1 (slightly on the good side).
to:
Black and white: 2-2=0 (no one is likely to turn),
Grey and gray: 3-4=-1 (slightly on the evil side),
Morality kitchen sink: 4-3=+1 (slightly on the good side).
Changed line(s) 25 from:
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Freelancers: +1 (slight tendency towards good),
Pretty: +4 (always lawful good),
Plain or ugly: 0 (can go either way).
to:
Freelancers: 5-4=+1 (slight tendency towards good),
Pretty: 5-1=+4 (always lawful good),
Plain or ugly: 3-3=0 (can go either way).
Changed line(s) 12 from:
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Children: 2-1=+1
Teens: 5-4=+1
Young adults: 4-5=-1
Middle aged: 3-3=0
Older: 1-2=-1
to:
Children: 2-1=+1,
Teens: 5-4=+1,
Young adults: 4-5=-1,
Middle aged: 3-3=0,
Older: 1-2=-1.
Changed line(s) 20 from:
n
Black and white: 0 (no one is likely to turn)
Grey and gray: -1 (slightly on the evil side)
Morality kitchen sink: +1 (slightly on the good side)
to:
Black and white: 0 (no one is likely to turn),
Grey and gray: -1 (slightly on the evil side),
Morality kitchen sink: +1 (slightly on the good side).
Changed line(s) 25 from:
n
Freelancers: +1 (slight tendency towards good)
Pretty: +4 (always lawful good)
Plain or ugly: 0 (can go either way)
Love and loyalty is usually a cause for redemption (5-2=+3)
Blue and orange morality is usually an evil thing (2-4=-2)
Worldview can influence people either way (3-3=0)
to:
Freelancers: +1 (slight tendency towards good),
Pretty: +4 (always lawful good),
Plain or ugly: 0 (can go either way).
Love and loyalty is usually a cause for redemption (5-2=+3).
Blue and orange morality is usually an evil thing (2-4=-2).
Worldview can influence people either way (3-3=0).
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