Videogame The Legend Of Zelda A Link To The Past Discussion

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09:31:23 AM Mar 3rd 2015
Sequence Breaking: Wait, ending in 7, 5, 8? Are you sure it's not 5, 7, 8?

5 allows getting the Golden Sword, and 7 allows going directly to 8 afterwards (rather than leave the mountain for stage 5, and then do all the trek to 7 again to reach 8)...
12:36:49 PM Nov 8th 2011
The paragraph explaining the story states that Link's uncle dies. However during the credit sequence one of the screens says 'your uncle recovers' (and he raises his sword with Link). Seems like a common misconception...
12:54:57 PM Nov 8th 2011
I was under the impression that the triforce brings said uncle back to life at the end.
08:02:22 AM Nov 8th 2011
Is there anyone who can tell me how you get into that one room in Ganon's tower? I believe it's on the second or third floor adjacent to the long room with canons firing on the walls. At the east end of the room, there are the stairs north which lead up one level and to the south is a gap with an explodable wall, but no means to cross. So if anyone knows how to get into that room, thanks.
11:52:25 AM Sep 17th 2011
The following entry relating to this game is on Prison Episode:
  • A Link to the Past had a prison sequence, but made you break in to save the princess.

Now, bear in mind that Prison Episode is defined as a prison-centered installment of a series not otherwise about prison; this is more along the lines of a level. In that trope's discussion page, on the other hand, battosaijoe claimed that a level should count if it makes up a significant enough portion of the gameplay, and kjnoren claimed to have looked through the video game section removing the more obvious non-examples.

In any case, would you say it qualifies?
11:19:06 AM Dec 22nd 2010
Nowhere on the Guide Dang It page does it indicate that it is a YMMV trope, so I'm confused as to how this is still an issue.
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