History Videogame / TheLegendOfZeldaALinkToThePast

30th Apr '16 2:48:22 PM LEDbullet
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** Due to a misprint in the instruction manual, some fans were led to believe that there was an upgrade to the bow called the "silver bow". This wasn't helped by a unique enemy, Octoballoon, being situated over a bow-shaped patch of dirt.
30th Apr '16 2:41:30 PM LEDbullet
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* MissingSecret: A cave in dark Death Mountain has a screen of narrow pathways in a cross pattern, with two clear exits South and West, and two "bombable wall" tiles North and East. The North passage doesn't lead to much, just some fairies in a pond. The East passage, however, cannot be broken down by any means and doesn't lead anywhere. While not the only case of this happening in the game, other instances are more clearly meant for decoration. Here, the narrow hallway and similarity to other paths in the room strongly suggest it *is* supposed to lead to something.
29th Apr '16 4:41:09 AM aye_amber
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* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.

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* CanonImmigrant: The Mirror Shield, as a physical object. The concept existed in [[ZeldaIITheAdventureOfLink [[VideoGame/ZeldaIITheAdventureOfLink Zelda II]] with the Reflect spell, but multiple media associated with it were(understandably) squeamish about depicting Link's Magical Shield with a crucifix on it, and changed it to a triangular shield with a completely flat, already mirrored surface. This kind of shield would go on to become an actual object in the series, starting with this game.
25th Apr '16 6:56:37 AM jnv11
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* BladderOfSteel: Admittedly not as bad as some other examples of the trope. But if you want to have a file with "000" for the "Total Games" count, you'd better have a few hours of time set aside. Dying and saving; saving and quitting both increase the count.
** The UsefulNotes/VirtualConsole version makes this task much easier, thanks to save states whenever you quit out of the game using the UsefulNotes/NintendoWii's Home button.
** It's completely fixed in the GBA version. In that version only dying raises the count.
25th Apr '16 6:53:02 AM jnv11
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* LaResistance: Link, Sahasrahla, and Zelda form this after Link helps Zelda escape her castle after TheCoup that assassinated the king.
25th Apr '16 6:46:41 AM jnv11
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* TheCoup: Hyrule falls victim to this shortly before the game.
14th Apr '16 2:01:11 PM WaxingName
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* EarlyGameHell: You only start with three hearts at the start of the game, and there are a scant amount of Heart Pieces you can go out and obtain. Hyrule Castle and the Eastern Palace aren't particularly hard, but after that, there are a surprising amount of enemies that do a whole ''two'' hearts worth of damage. It can be stressful until you've gotten to the Dark World and likely have received much more Heart Containers.
5th Apr '16 4:42:30 PM Schrau
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** You can also take the aforementioned talking fish to the Bottle Seller, who will reward you handsomely for bringing him something that he's heard is "brain food."
16th Mar '16 2:16:57 AM aye_amber
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* DeathMountain: The TropeNamer returns and even has a DarkWorld counterpart that it shares a name with.[[note]]Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the DarkWorld's locations, naturally it was the DarkWorld version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.[[/note]] (Unlike the Light World counterpart, the DarkWorld counterpart has more ominous (but still [[SugarWiki/AwesomeMusic catchy]]) music than the rest of its world's overworld to go with its more twisted nature.)

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* DeathMountain: The TropeNamer {{Trope Namer|s}} returns and even has a DarkWorld counterpart that it shares a name with.[[note]]Well, except in the Japanese version. In it, only one was called Death Mountain, and considering the names of the DarkWorld's locations, naturally it was the DarkWorld version. The Light World mountain was called Mt. Hebra instead, despite being the one of the two that contained the Spectacle Rock feature that was present in the Death Mountain incarnations in the previous two games.[[/note]] (Unlike the Light World counterpart, the DarkWorld counterpart has more ominous (but still [[SugarWiki/AwesomeMusic catchy]]) music than the rest of its world's overworld to go with its more twisted nature.)
16th Mar '16 2:12:31 AM aye_amber
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There is also a [[Comicbook/TheLegendOfZeldaALinkToThePast comic adaptation.]]

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There is also a [[Comicbook/TheLegendOfZeldaALinkToThePast [[ComicBook/TheLegendOfZeldaALinkToThePast comic adaptation.]]



* AndIMustScream: Some of the trees in the Dark World are ''actually people'' (and not to mention, they talk to you).

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* AndIMustScream: Some of the trees in the Dark World DarkWorld are ''actually people'' (and not to mention, they talk to you).



* AntlionMonster: Antlion-like enemies called Devalants in Hyrule's desert area. They bury themselves and create sand vortexes that they're visibly at the center of, and they try and get you to fall into. Some also shoot fireballs. You defeat them by attacking their heads while exposed.

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* AntlionMonster: Antlion-like Antlion like enemies called Devalants in Hyrule's desert area. They bury themselves and create sand vortexes that they're visibly at the center of, and they try and get you to fall into. Some also shoot fireballs. You defeat them by attacking their heads while exposed.



* ArtifactTitle: The international title, "''A Link to the Past''", refers to how the game is a prequel to the NES installments (which were the only other ''Zelda'' games at the time). Since then, many other games have been made, some of which predate ''[=ALttP=]'' in the timeline (with ''VideoGame/TheLegendOfZeldaSkywardSword'' being the first one chronologically).

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* ArtifactTitle: The international title, "''A Link to the Past''", Past,''" refers to how the game is a prequel to the NES installments (which were the only other ''Zelda'' games at the time). Since then, many other games have been made, some of which predate ''[=ALttP=]'' ''A Link to the Past'' in the timeline (with ''VideoGame/TheLegendOfZeldaSkywardSword'' ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' being the first one chronologically).



** WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that ''A Link to the Past'' (and by extension, the ''Oracle'' games, ''Link's Awakening'', the now ''Link Between Worlds'', the first ''Legend of Zelda'', and ''The Adventure of Link'') occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.

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** WordOfGod stated in the timeline included in the [[AllThereInTheManual Hyrule Historia]] that ''A Link to the Past'' (and by extension, the ''Oracle'' games, ''Link's Awakening'', Awakening,'' the now ''Link Between Worlds'', Worlds,'' the first ''Legend of Zelda'', Zelda,'' and ''The Adventure of Link'') occurred had Link failed to defeat Ganondorf in the Adult Timeline of ''Ocarina of Time''. Time.'' While the sages still manage to seal Ganondorf away, presumably the Imprisoning War cost many more lives than would have been lost if Link had won.



** The UsefulNotes/VirtualConsole version makes this task much easier, thanks to save states whenever you quit out of the game using the Wii's Home button.

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** The UsefulNotes/VirtualConsole version makes this task much easier, thanks to save states whenever you quit out of the game using the Wii's UsefulNotes/NintendoWii's Home button.
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