History Videogame / TheLegendOfZeldaALinkToThePast

24th Jan '17 5:33:01 AM zaphod77
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* ButThouMust: Many times during the game, you are asked if you understand. Each time you must say Yes to continue. When you are asked if you wish to find the pendants, your choices are "Yes." and "Of course!"
22nd Jan '17 6:31:55 AM HappyMan
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* BossOnlyLevel: The Pyramid of Power, the place in which you face Ganon.
19th Jan '17 2:08:10 PM Lego3400
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** This is the only Zelda game to have each bottle share an inventory spot. Later games in the series tend to have them as separate items. In addition, they are called "Magic Bottles" in this game (while future games simply called them "bottles").

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** This is the only Zelda game to have each bottle share an inventory spot. Later games in the series tend to have them as separate items. items (though this is changed in the GBA release, being given an entire row in the inventory with their old slot filled by the shovel.) In addition, they are called "Magic Bottles" in this game (while future games simply called them "bottles")."bottles")
5th Jan '17 8:19:49 PM KingArgorok
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** This is the first ''Zelda'' game to feature the Sacred Realm, but due to Nintendo's censorship policies at the time, the translation refers to it as the "Golden Land", which carries over to the GBA remake apart from one early mention of it as ''a'' "sacred realm". Later games and ''A Link Between Worlds'' use the proper translation.

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** This is the first ''Zelda'' game to feature the Sacred Realm, but due to Nintendo's censorship policies at the time, the translation refers to it as the "Golden Land", which carries over to the GBA remake port apart from one early mention of it as ''a'' "sacred realm". Later games and ''A Link Between Worlds'' use the proper translation.
4th Jan '17 11:29:51 PM Scabbard
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* AlienGeometries: in the lower right corner of Hyrule's Death Mountain is a cave with a non-bottomless pit inside. Falling into it, however, lands you in front of a cave exit even ''higher up'' than where you entered.

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* AlienGeometries: in In the lower right corner of Hyrule's Death Mountain is a cave with a non-bottomless pit inside. Falling into it, however, lands you in front of a cave exit even ''higher up'' than where you entered.
17th Nov '16 10:40:09 AM Owlorange1995
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* RedOniBlueOni: Ganon was a bloodthirsty king of thieves, while Agahnim gains the trust of the King before [[TheUsurper killing him]] and sacrificing the Maidens. [[spoiler: It becomes funnier once the player learns that Agahnim is the alter ego of Ganon.]]
15th Nov '16 2:01:46 PM LEDbullet
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* AlienGeometries: in the lower right corner of Hyrule's Death Mountain is a cave with a non-bottomless pit inside. Falling into it, however, lands you in front of a cave exit even ''higher up'' than where you entered.
12th Nov '16 10:19:03 AM LEDbullet
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* InterspeciesRomance: The instruction manual states that the Hylia are an extinct race by this time, replaced with the identical-looking Hyruleans. An excerpt from Hyrule Historia implies that this is the reason why (which also explains why the Sage's descendants all appear to be humanoid)
27th Oct '16 3:34:44 PM Prfnoff
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'''''The Legend of Zelda: A Link to the Past''''' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had more of an emphasis on puzzles rather than fighting.

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'''''The ''The Legend of Zelda: A Link to the Past''''' Past'' was the third game in [[Franchise/TheLegendOfZelda the series]]. A {{prequel}} to the [[UsefulNotes/NintendoEntertainmentSystem NES]] installments, ''A Link to the Past'' (''Triforce of the Gods'' in UsefulNotes/{{Japan}}). It returned to the top-down adventure format of the [[VideoGame/TheLegendOfZeldaI first game]]. It had more of an emphasis on puzzles rather than fighting.
18th Oct '16 7:15:31 PM SirVancelot131
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** Unlike within later games in the series, Link doesn't automatically heal when he takes a full heart container after defeating the boss. Instead, he heals after obtaining the relevant PlotCoupon.

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** Unlike within later games in the series, Link doesn't automatically heal when he takes a full heart container after defeating the boss. Instead, he heals after obtaining the relevant PlotCoupon. Also of note, the PlotCoupon won't appear until after collecting the heart container, while in later games both appear at the same time and the heart container can be skipped.



** It's the only game where boss keys are necessary to open chests containing a dungeon's special item. In later games, boss keys only open doors leading to the boss' chamber.

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** It's the only game where boss keys are necessary to open chests containing a dungeon's special item.item, while some of the boss rooms aren't even locked if the item in the dungeon is crucial to reaching the boss. In later games, boss keys only open doors leading to the boss' chamber.
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