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TuefelHundenIV
topic
02:04:41 PM Sep 14th 2013
Hi folks I need a bit of help with an example(s) from a Special Efforts thread. See InstantDeathBullet Sandbox for more details Links to threads are in the description.

Any help, suggestions, or other info can be posted to The Special Efforts thread

The examples shown here could perhaps be salvaged with more context or used in other tropes.

What game mechanics, if any, make instant death possible with these games? Please be specific. For example weapons, hit locations, critical damage, direct one shot one kill weapons (like the Golden Gun in GoldenEye)

Does an Instant Death Bullet Occur in cut scenes, gameplay, or anywhere else in the game?

  • Partially averted in Mafia: The player can tell when an enemy is out of health by them dropping their weapons and giving a particularly lengthy cry of agony before collapsing. Occasionally, some of the enemies will not stop moving completely, but crawl around helplessly for a little while before laying down for good. If the player so wishes, a couple of shots can speed this up.
Koveras
02:06:53 AM Sep 15th 2013
Hey. It's been a long time since I played the game, but I don't recall any particular examples of Instant Death Bullet in this game.
lu127
moderator
topic
08:06:15 AM Nov 2nd 2012
edited by lu127
Pulled a Zero-Context Example:

  • Anti-Hero: Tommy is Type III most of the time.
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