History VideoGame / MafiaTheCityOfLostHeaven

10th Dec '16 6:17:31 PM Saveelich
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* TeensAreMonsters: Billy, the son of the City Councilor, leads a gang that terrorizes the Salieri family's neighborhood and would have raped Sarah had Tommy not protected her. Don Salieri responds by sending Tommy and Paulie to "take care of them".
* TranquilFury: Most characters get at least one. Morello gets a particularly creepy one partway through the game.
** That's mostly due to limited face rigging capability at the time, but still.

to:

* TeensAreMonsters: Billy, the son of the City Councilor, leads a gang that terrorizes the Salieri family's neighborhood in Little Italy and would have raped Sarah had Tommy not protected her. Don Salieri responds by sending Tommy and Paulie to their hideout in Chinatown to "take care of them".
* TranquilFury: Most characters get at least one. Morello gets a particularly creepy one partway through the game.
** That's mostly
game (mostly due to limited face rigging capability at the time, but still.still).
30th Nov '16 9:54:27 AM Saveelich
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Added DiffLines:

* TeensAreMonsters: Billy, the son of the City Councilor, leads a gang that terrorizes the Salieri family's neighborhood and would have raped Sarah had Tommy not protected her. Don Salieri responds by sending Tommy and Paulie to "take care of them".
28th Nov '16 11:00:07 AM Saveelich
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''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the [[UsefulNotes/CzechRepublic Czech]] development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and so on) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many [[PlotTwist sudden revelations]], intense gunfights, and adrenaline-laden {{Car Chase}}s.

to:

''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed created by the [[UsefulNotes/CzechRepublic Czech]] development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and so on) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many [[PlotTwist sudden revelations]], intense gunfights, and adrenaline-laden {{Car Chase}}s.
25th Nov '16 1:15:32 PM Saveelich
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''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the [[UsefulNotes/CzechRepublic Czech]] development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many [[PlotTwist sudden revelations]], intense gunfights, and adrenaline-laden {{Car Chase}}s.

to:

''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the [[UsefulNotes/CzechRepublic Czech]] development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) so on) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many [[PlotTwist sudden revelations]], intense gunfights, and adrenaline-laden {{Car Chase}}s.
25th Nov '16 1:14:43 PM Saveelich
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''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the Czech development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many [[PlotTwist sudden revelations]], intense gunfights, and adrenaline-laden {{Car Chase}}s.

to:

''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the Czech [[UsefulNotes/CzechRepublic Czech]] development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many [[PlotTwist sudden revelations]], intense gunfights, and adrenaline-laden {{Car Chase}}s.
25th Nov '16 1:14:11 PM Saveelich
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''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the Czech development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many sudden revelations, intense gunfights, and adrenaline-laden car chases. The sequel, ''VideoGame/MafiaII'', came out in August 2010 and features the new setting of Empire Bay, a new protagonist and a supposedly DarkerAndEdgier storyline, plus UsefulNotes/NewRomanLegions and UsefulNotes/NazisWithGnarlyWeapons in the opening. ''VideoGame/MafiaIII'' came out in 2016 and is set in New Bordeaux.

The game featured many unique features for its genre and time, including storing the aftermath of player actions in the city, even if the player left the location for a long time: e.g. if you shot at a car in Free Ride, it is possible to run into that same car later on in a different part of the city; abandoned cars and weapons stay where they are, instead of disappearing after a while as in ''VideoGame/GrandTheftAuto'', etc. The game was noted for exceptional graphics for its time and a sophisticated police AI.

to:

''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the Czech development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many [[PlotTwist sudden revelations, revelations]], intense gunfights, and adrenaline-laden car chases. The sequel, ''VideoGame/MafiaII'', came out in August 2010 and features the new setting of Empire Bay, a new protagonist and a supposedly DarkerAndEdgier storyline, plus UsefulNotes/NewRomanLegions and UsefulNotes/NazisWithGnarlyWeapons in the opening. ''VideoGame/MafiaIII'' came out in 2016 and is set in New Bordeaux.

{{Car Chase}}s.

The game featured had many unique features for its genre and time, including storing the aftermath of player actions in the city, even if the player left the location for a long time: e.g. if you shot at a car in Free Ride, it is possible to run into that same car later on in a different part of the city; abandoned cars and weapons stay where they are, instead of disappearing after a while as in ''VideoGame/GrandTheftAuto'', etc. The game was noted for exceptional graphics for its time and a sophisticated police AI.
AI.

The sequel, ''VideoGame/MafiaII'', came out in August 2010 and features the new setting of Empire Bay, a new protagonist and a supposedly DarkerAndEdgier storyline, plus UsefulNotes/NewRomanLegions and UsefulNotes/NazisWithGnarlyWeapons in the opening. ''VideoGame/MafiaIII'' came out in 2016 and is set in New Bordeaux.
25th Nov '16 1:08:20 PM Saveelich
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''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many sudden revelations, intense gunfights, and adrenaline-laden car chases. The sequel, ''VideoGame/MafiaII'', came out in August 2010 and features the new setting of Empire Bay, a new protagonist and a supposedly DarkerAndEdgier storyline, plus UsefulNotes/NewRomanLegions and UsefulNotes/NazisWithGnarlyWeapons in the opening. ''VideoGame/MafiaIII'' came out in 2016 and is set in New Bordeaux.

to:

''Mafia: The City of Lost Heaven'' is a 2002 ThirdPersonShooter developed by the Czech development studio Illusion Softworks (later renamed 2K Czech), which combines an [[SatireParodyPastiche affectionate pastiche]] to the classic mafia movies (''Film/{{Scarface|1932}}'', ''Film/TheGodfather'', ''Film/TheUntouchables'' and co.) with a ''VideoGame/GrandTheftAuto''-like gameplay to produce a sweeping storyline with many sudden revelations, intense gunfights, and adrenaline-laden car chases. The sequel, ''VideoGame/MafiaII'', came out in August 2010 and features the new setting of Empire Bay, a new protagonist and a supposedly DarkerAndEdgier storyline, plus UsefulNotes/NewRomanLegions and UsefulNotes/NazisWithGnarlyWeapons in the opening. ''VideoGame/MafiaIII'' came out in 2016 and is set in New Bordeaux.
24th Nov '16 9:10:08 AM Saveelich
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* {{Collection Sidequest}}s: Lucas Bertone's missions are essentially this, towards the end of some of the campaign's main missions. He rewards Tommy by teaching him how to steal rare cars, and gives him their location so he can steal them. Once brought back to Salieri's restaurant, they are parked alongside those Ralphie provides to Tommy.

to:

* {{Collection Sidequest}}s: Lucas Bertone's missions are essentially this, towards the end of some of the campaign's main missions. He rewards Tommy by teaching him how to steal rare cars, and gives him their location so he can steal them. Once brought back to Salieri's restaurant, they are parked alongside those Ralphie Ralph provides to Tommy.
24th Nov '16 9:08:13 AM Saveelich
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** A good chunk of the soundtrack uses Creator/DjangoReinhardt's music made in the mid-1940s, while the game ends in 1938. Not only that, it's Gypsy jazz, which was popular in Europe and not in the USA.

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** A good chunk of the soundtrack for Lost Heaven's various districts uses Creator/DjangoReinhardt's music made in the mid-1940s, mid-1940s music, while the game ends in 1938. Not only that, it's Gypsy jazz, which was popular in Europe and not in the USA.
24th Nov '16 9:06:59 AM Saveelich
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** A good chunk of the soundtrack uses Creator/DjangoReinhardt's music made in the mid-1940s, while the game ends in 1938.

to:

** A good chunk of the soundtrack uses Creator/DjangoReinhardt's music made in the mid-1940s, while the game ends in 1938. Not only that, it's Gypsy jazz, which was popular in Europe and not in the USA.
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