06:13:00 PM Dec 5th 2012
Removed the following Trope:
- Also, Magikarp Power: That same Shaman, though initially limited to the support role of healing and slowing, can be transformed into a direct-attack offensive spellcaster, the Sorceress, upon leveling up. She loses her healing ability in the process, but gains the ability to cast the arcane Faerie Fire spell, which is very strong against magical opponents (especially Undead). She can go all the way up to level 4 and become an Elvish Sylph with enough XP - which is one of the most powerful mainline-balanced units in the game.
- What makes this absurdly annoying is the prior trope's necessity. Since the Shaman is a passive support/debuff unit that does almost no attack damage, but can only level by fighting and killing. Specifically, she has to fight (presumably, entangle) 1-lvl units 22 times or 2-lvl units 11 times (without Intelligent trait) to turn into Druid or Sorceress. Or just, finish off three level 1s (8 XP each) who've been whittled down to just a few HP (possibly with the aid of another shaman), though it can be tedious due to the shaman's weak attack power.
11:18:59 AM Dec 8th 2012
I agree that the description makes it sound kind of like it's a different trope, one about healers becoming offensive, and shamans really aren't that useless, so I don't even think shamans qualify. If they work with another unit, they can be very effective, but they're just really weak alone. I don't believe there's another trope for this. Personally, I'd just leave it out.