History VideoGame / BattleForWesnoth

13th Jun '18 8:42:11 PM NineTailedCat
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* DiscardAndDraw: Certain advancements take away one or more of a unit's abilities, but improve the unit in other ways. For instance, a Spearman who becomes a Swordsman or Pikeman grows much stronger in melee at the cost of his ranged attack, and an Elvish Shaman who becomes a Sorceress gains a powerful arcane attack in place of her healing ability.
27th May '18 3:46:01 PM t209
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* AfterTheEnd / CrapsackWorld: ''Under the Burning Suns'' takes place long after the fall of men and elves. The only groups fit enough to survive in a world where the days are scorching hot and the nights are hauntingly cold are the orcs, who use brute force to occupy areas with more favourable conditions, small groups of elves, who had to abandon their old habitats and adapt to the climate, the occasional human wanderer who moves from ghost town to ghost town, scavenging whatever one can find and playing a losing game of hide-and-seek with the undead that roam the land, the rest of humankind being suriving as sparsely populated settlements with a few turned to raiding and [[spoiler: a Eloh/Yechnagoth worshipping cult with well-organized army]], and the dwarves and trolls who may have evaded the suns' wrath in their underground tunnel networks, but have become ensnared in a ForeverWar against each other. The user-made campaign ''Invasion from the Unknown'' and its sequel, ''After the Storm'', take this UpToEleven, adding [[spoiler:strange [[{{Cyborg}} biomechanical]] aliens (the Shaxathal), [[TheLegionsOfHell demons]], and a NighInvulnerable BigBad, the Master of Darkness, [[BiggerBad who is, in fact, only a minion of a greater evil: Uria the ruler of Hell.]]]]

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* AfterTheEnd / CrapsackWorld: ''Under the Burning Suns'' takes place long after the fall of men and elves. The only groups fit enough to survive in a world where the days are scorching hot and the nights are hauntingly cold are the orcs, who use brute force to occupy areas with more favourable conditions, small groups of elves, who had to abandon their old habitats and adapt to the climate, the occasional human wanderer who moves from ghost town to ghost town, scavenging whatever one can find and playing a losing game of hide-and-seek with the undead that roam the land, the rest remains of humankind being suriving as who are eeking out on sparsely populated settlements with a few turned to raiding and [[spoiler: a Eloh/Yechnagoth worshipping cult with a well-organized army]], and the dwarves and trolls who may have evaded the suns' wrath in their underground tunnel networks, but have become ensnared in a ForeverWar against each other. The user-made campaign ''Invasion from the Unknown'' and its sequel, ''After the Storm'', take this UpToEleven, adding [[spoiler:strange [[{{Cyborg}} biomechanical]] aliens (the Shaxathal), [[TheLegionsOfHell demons]], and a NighInvulnerable BigBad, the Master of Darkness, [[BiggerBad who is, in fact, only a minion of a greater evil: Uria the ruler of Hell.]]]]
27th May '18 3:42:43 PM t209
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* AfterTheEnd / CrapsackWorld: ''Under the Burning Suns'' takes place long after the fall of men and elves. The only groups fit enough to survive in a world where the days are scorching hot and the nights are hauntingly cold are the orcs, who use brute force to occupy areas with more favourable conditions, small groups of elves, who had to abandon their old habitats and adapt to the climate, the occasional human wanderer who moves from ghost town to ghost town, scavenging whatever one can find and playing a losing game of hide-and-seek with the undead that roam the land, and the dwarves and trolls who may have evaded the suns' wrath in their underground tunnel networks, but have become ensnared in a ForeverWar against each other. The user-made campaign ''Invasion from the Unknown'' and its sequel, ''After the Storm'', take this UpToEleven, adding [[spoiler:strange [[{{Cyborg}} biomechanical]] aliens (the Shaxathal), [[TheLegionsOfHell demons]], and a NighInvulnerable BigBad, the Master of Darkness, [[BiggerBad who is, in fact, only a minion of a greater evil: Uria the ruler of Hell.]]]]

to:

* AfterTheEnd / CrapsackWorld: ''Under the Burning Suns'' takes place long after the fall of men and elves. The only groups fit enough to survive in a world where the days are scorching hot and the nights are hauntingly cold are the orcs, who use brute force to occupy areas with more favourable conditions, small groups of elves, who had to abandon their old habitats and adapt to the climate, the occasional human wanderer who moves from ghost town to ghost town, scavenging whatever one can find and playing a losing game of hide-and-seek with the undead that roam the land, the rest of humankind being suriving as sparsely populated settlements with a few turned to raiding and [[spoiler: a Eloh/Yechnagoth worshipping cult with well-organized army]], and the dwarves and trolls who may have evaded the suns' wrath in their underground tunnel networks, but have become ensnared in a ForeverWar against each other. The user-made campaign ''Invasion from the Unknown'' and its sequel, ''After the Storm'', take this UpToEleven, adding [[spoiler:strange [[{{Cyborg}} biomechanical]] aliens (the Shaxathal), [[TheLegionsOfHell demons]], and a NighInvulnerable BigBad, the Master of Darkness, [[BiggerBad who is, in fact, only a minion of a greater evil: Uria the ruler of Hell.]]]]
3rd May '18 9:00:02 PM Patcher
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* OurFairiesAreDifferent: The elves who get better at Faerie magic and harness it to it's full potential grow Faerie [[WingedHumanoid wings]] and gain a limited flight ability. The maximum-level advancements of the Elvish Shaman are the only units in-game who undergo this change.

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* OurFairiesAreDifferent: The elves who get better at Faerie magic and harness it to it's its full potential grow Faerie [[WingedHumanoid wings]] and gain a limited flight ability. The maximum-level advancements of the Elvish Shaman are the only units in-game who undergo this change.
2nd May '18 5:06:24 PM MetalKing1417
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''The Battle for Wesnoth'' is a free, open-source TurnBasedStrategy computer game, [[http://www.wesnoth.org available here]]. It boasts heavy community development, being almost entirely developed by people who are essentially just dedicated fans. Wesnoth has a large and active multiplayer community, including a competitive ladder, with skirmishes or custom-made scenarios being the main multiplayer game types. Apart from that, there are lots of single player campaigns, both 'mainline' (i.e. shipped with the version available for download) and user-made, available from the add-on server, giving it impressive replay value for a freeware game.

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''The Battle for Wesnoth'' is a free, open-source TurnBasedStrategy computer game, [[http://www.wesnoth.org available here]].here]] or on Steam. It boasts heavy community development, being almost entirely developed by people who are essentially just dedicated fans. Wesnoth has a large and active multiplayer community, including a competitive ladder, with skirmishes or custom-made scenarios being the main multiplayer game types. Apart from that, there are lots of single player campaigns, both 'mainline' (i.e. shipped with the version available for download) and user-made, available from the add-on server, giving it impressive replay value for a freeware game.
29th Jan '18 2:27:01 PM Discar
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* '''Loyalists:''' Composed of [[HumansAreAverage human]] soldiers from the [[TheKingdom Kingdom of Wesnoth]], and [[OurMermaidsAreDifferent mermen]].

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* '''Loyalists:''' Composed of [[HumansAreAverage human]] soldiers from the [[TheKingdom Kingdom of Wesnoth]], Wesnoth, and [[OurMermaidsAreDifferent mermen]].



* TheKingdom: Wesnoth, most of the time.
18th Jan '18 2:20:17 AM NineTailedCat
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* AnyoneCanDie: In the final scenarios of ''Dead Water'', ''The Eastern Invasion'', ''Liberty'', ''The South Guard'' (on the outlaw branch) and ''Under the Burning Suns'', you don't need to keep anyone alive except your leader. Even allies you've had to protect for the entire rest of the campaign, such as Nym, are expendable.

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* AnyoneCanDie: In the final scenarios of ''Dead Water'', ''The Eastern Invasion'', ''Liberty'', ''The South Guard'' (on the outlaw branch) and ''Under the Burning Suns'', you don't need to keep anyone alive except your leader. Even allies you've had to protect for the entire rest of the campaign, such as Nym, are expendable.
14th Jan '18 12:12:03 AM Piterpicher
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It was designed to feel a lot like a console-style TacticalRPG (such as ''[[http://en.wikipedia.org/wiki/Master_of_Monsters Master of Monsters]]'' and ''{{Langrisser}}''), but while taking advantage of the PC's inherent user interface advantages. It differs from them notably by having a large luck-based component, and by being extremely well balanced. The game's setting is [[StandardFantasySetting traditional]] HighFantasy, heavily Tolkien-inspired, by the admission of the dev team.

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It was designed to feel a lot like a console-style TacticalRPG (such as ''[[http://en.wikipedia.org/wiki/Master_of_Monsters Master of Monsters]]'' and ''{{Langrisser}}''), ''VideoGame/{{Langrisser}}''), but while taking advantage of the PC's inherent user interface advantages. It differs from them notably by having a large luck-based component, and by being extremely well balanced. The game's setting is [[StandardFantasySetting traditional]] HighFantasy, heavily Tolkien-inspired, by the admission of the dev team.






15th Dec '17 8:03:32 PM Perey
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* AuthorityEqualsAsskicking: Somewhat present. A unit with the leadership ability will only confer bonuses on units of lower level, so a leader unit is stronger than any of the units under its command. However, a combat unit that is not a leader will be stronger than a leader of equal level. For example, a General (lvl 3) is stronger than a Swordsman (lvl 2) but lesser than a Royal Guard (lvl 3).

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* AuthorityEqualsAsskicking: Somewhat present. A unit with the leadership ability will only confer bonuses on units of lower level, so a leader unit is necessarily stronger than any of the units under its command. it "leads". However, a for balance reasons, having the leadership ability means trading off some other combat ability, so a non-leader unit that is not a leader will be stronger kick more ass than a leader of equal level. For example, a General (lvl 3) is stronger than a Swordsman (lvl 2) but lesser than not as strong as a Royal Guard (lvl 3).
24th Sep '17 2:00:17 PM Theriocephalus
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* {{Treants}}: Woses, large humanoid trees allied with the elves and thought to be wardens of nature. Their ambush skill also makes them effectively invisible in woodlands.
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