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SeptimusHeap MOD (Edited uphill both ways)
Mar 21st 2021 at 7:04:33 AM •••

Linking to a past Trope Repair Shop thread that dealt with this page: Ambiguous Name, started by Snow_Fire on Mar 7th 2020 at 11:53:07 PM

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
HarpieSiren Since: Jan, 2001
Aug 15th 2010 at 2:01:39 AM •••

I removed the giant ugly wall of spoiler text in the Fallout 3 example and I'm putting it here, maybe someone can find some salvageable info in it.

Here's a few examples, spoiler tag for those not wanting it ruined:

  • When you get to Megaton, the very first city you come across in the game, you are offered a chance to disarm or detonate a nuke inside the city. This action results in an EXTREME karma shift, be it for good or evil. After this event, you'll have a bounty on your head (from either bad guys irritated at your goodness or citizens rightfully scared of you) and bounty hunters will start hunting you down. You can get VERY good equipment from these guys.]]
    • Actually thanks to the sandbox specifics of the game Megaton can be one of the last cities you come across, because there's not much business to go near starting point later in the game. This troper found Megatone accidentally running after some critter at level 15.]]
  • Find Fort Independence. It's the main headquarters for the Outcasts, an offshoot of the Brotherhood Of Steel. Break in, clean house, reap the rewards of insane weaponry and oodles of ammo.]]
  • Many of the game's unique weapons are fairly easy to find at level 2-3. This includes Fisto! the unique power fist in the Power Station north of Minefield, Ol' Painless in a safe in the Republic of Dave and Lincoln's Repeater in the Museum of History. For small arms specialist, the later 2 are essentially all you will ever need]]
  • If you head towards the Northwest part of the map, it's a given you'll eventually run into an Enclave patrol. They're much easier to handle at low levels than the above trick in Fallout 2, allowing you to score Tesla Armor and plasma rifles early on. Normally you can't wear powered armor until you reach a certain point in the plot, but it's possible to reach that point in the plot without gaining much in the way of levels, and then ignoring the plot in favor of the same amount of massive exploration players who ignore the plot from the get-go have. Completing Operation Anchorage at any time will grant the power armor perk early.]]
  • : Operation Anchorage itself is a pretty big Disk One Nuke. It is a somewhat short side quest that can be completed straight out of the vault. Once you arrive at the Brotherhood Outcasts Hideout you can loot the place for some random items and a laser pistol. Subsequently the entire simulation hands you all the weapons and ammo you'll need making those experience levels essentually free to the player. After completing the quest, on top of the experience the player has gained, you get access to a somewhat helpful bonus perk, and the ability to wield the aforementioned power armor. Then the player gets access to a cache filled with advanced weaponry and a suit of power armor. The in-fighting between the Outcasts that follows will likely net the player several more suits and additional weaponry that normally won't become available until two-thirds of the way into the game.]]
  • Once you make it to Rivet City, which isn't hard at any point in the early game if you can dodge a few supermutants, you can do the sidequest to find the human-mimicking android. If you find him and tell him you'll take care of the doctor from the institute looking to bring him back against his will, he'll give you his unique plasma rifle. Plasma rifles are pretty good to begin with, but this unique one is easily one of the best weapons in the game. You can further manipulate the quest, telling the doctor who the android is to a get a perk that substantially increases VATS accuracy, but if you kill him before he exits the room, the negative-karma impact part of the quest won't follow through, and it ends on the positive note while you get both an excellent weapon and an excellent perk.]]
  • Let's not forget that the game all but gives the player a Fat Man as soon as you make it to the GNR building. One-hit-kill on anything you're likely to encounter short of a Behemoth... and this one's a literal nuke, albeit a very tiny one.]]
    • Ammunition for this weapon is rare and expensive, but it's a point very well-made.]]
  • With a hunting rifle and good sneaking skills, you can kill a guaranteed spawning Deathclaw the moment you leave the vault, near the Dunwich Building by sneak attacking it manually from atop a cliff, and then running away until it forgets about you, and repeating the process a few dozen times. Once you kill it, you can search the area it was guarding for schematics to make the Deathclaw Guantlet, and search its corpse for one of the ingredients, giving you an unstoppable Unarmed weapon that can one-hit kill most enemies until the end of the game, on the hardest difficulty, before you even make it to Megaton.]]
    • It is highly recommended that you pick up some Bottlecap Mines from places such as the Super-Duper Mart and trick the Deathclaw into running over them. The enemy is a lot easier to shoot when it can't leap at you from ten feet away. At any rate this weapon is so powerful not so much because of its raw damage but because of the fact that it ignores opponents' armor resistance completely. Ever wonder why a Deathclaw was always able to slash through your Power Armor like it was made out of paper?]]
    • Combining this with the Chinese Stealth Armor makes the Deathclaw Gauntlet even more powerful. The CSA grants the user a + 5 Stealth Field while sneaked, which is more than adequate to evade detection even when up close. Not only will you almost always get sneak attack crits and one-shot most enemies, but other enemies won't even take notice that their buddies are exploding into red mist around them, allowing you to casually sneak around and kill them one by one.]]
  • Mothership Zeta adds in Disc One Nukes for the Energy Weapons player. Simply board Mothership Zeta, even at level 1, and the enemies will drop Alien Atomizers and Alien Disintegraters. Even better, these already incredibly powerful weapons, also have unique versions. And they all run on ammo that can be replenished with a little bit of time.]]

Edited by HarpieSiren Hide / Show Replies
ZaklogtheGreat Since: Sep, 2010
Nov 11th 2010 at 6:48:01 AM •••

I'm not sure how related this is, but when I was playing the original Bard's Tale, it was a neat trick to attach a more experienced character to a party of complete newbies. With his help they could survive encounters that should otherwise have shredded them and gain levels ridiculously quickly. . . . Is this the same thing, or is there another place where that belongs?

24.127.233.151 Since: Dec, 1969
Jun 8th 2010 at 3:15:11 PM •••

I really don't think this should include new game + items/abilities/features. Pretty much every new game + mode is this by definition

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AnonymousMcCartneyfan Since: Jan, 2001
Jun 8th 2010 at 3:33:28 PM •••

Agreed...

There is a fine line between recklessness and courage — Paul McCartney
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