History Main / DiscOneNuke

24th Jun '17 12:33:46 AM bupkis
Is there an issue? Send a Message



to:

[[folder:Role Playing Game]]
*''FinalFantasyVIII''. Weapons are not found or made but rather upgraded from your existing ones. While there are magazines that you get at certain parts of the game telling you which items you need to upgrade which weapon (the last magazine for the ulimate weapons not appearing until disc 3) you don't need them to upgrade your weapons so long as you have the right items. Thus you can get all but one characters' ultimate weapons as early as Disc 1 if you play enough triple triad [[labelnote:*]]The one exception being Irvine, who's final weapon cannot be made without an item you cannot acquire until Disc 3 (Disc 2 if you have a PocketStation).[[/labelnote]]. The downside is that you need to play 12+ hours of triple triad.
[[/folder]]
12th May '17 9:49:53 AM lluewhyn
Is there an issue? Send a Message

Added DiffLines:

** The Moon Circle Druid is this in 5th Edition. The sub-class focuses on the Druid using Wild-Shape primarily as opposed to being a caster. When hitting level 2, this allows the Druid to change into creatures like Lions, Bears or Dire Wolves, all CR 1. These creatures typically have HP over 30, when other fighter-type PCs at level 2 will only have around 20. Their Attacks also rival Fighter and similar classes of the same level as well, while having some nifty effect bonuses like Advantage if an ally is within 5', or the ability to automatically attempt to knock an enemy prone in addition to dealing damage. The real kicker is that their HP are also considered Temporary bonuses. Although the various animals don't have great ACs, having their 30+ HP chewed through will simply revert the Druid to their normal form at their original health, less any extra carried over from dropping the animal to 0. This power can be used twice before needing a Short Rest. This means that although the level 2 Fighter in the group might have an 18 AC and 20 HP, the Druid can shape-change into an animal with 32 HP and effectively gain 64 bonus HP before needing to rest to regain the power. Even if the Druid doesn't rest yet, they still have their normal complement of spells/powers. This disparity in power tends to taper off around level 5, when other party members tend to catch up.
9th May '17 9:04:04 PM SgtFrog1
Is there an issue? Send a Message

Added DiffLines:

** Even better, the Space Gun (which can be crafted from the same material as the Meteor Armor) is a fast-firing laser pistol that gains ''infinite ammo'' if you wear all three pieces of the Meteor Armor set!
30th Apr '17 12:52:31 PM nombretomado
Is there an issue? Send a Message


* ''Franchise/HarvestMoon'', surprisingly. In ''VideoGame/HarvestMoon64'', you can get Karen up to a pink heart in a matter of minutes, just by showing her your dog a couple hundred times. Also, this might be debatable as "early" depending on your priorities in the game, but by getting a seed maker in A Wonderful Life and a fruit tree you could sell fruit tree seeds and be easily set with money for the rest of the game. Another Wonderful Life tried to tone it down by making fruit tree seeds sell for less, but it was still a huge cash cow compared to... well, raising cows.

to:

* ''Franchise/HarvestMoon'', ''VideoGame/HarvestMoon'', surprisingly. In ''VideoGame/HarvestMoon64'', you can get Karen up to a pink heart in a matter of minutes, just by showing her your dog a couple hundred times. Also, this might be debatable as "early" depending on your priorities in the game, but by getting a seed maker in A Wonderful Life and a fruit tree you could sell fruit tree seeds and be easily set with money for the rest of the game. Another Wonderful Life tried to tone it down by making fruit tree seeds sell for less, but it was still a huge cash cow compared to... well, raising cows.
26th Apr '17 4:12:54 PM gophergiggles
Is there an issue? Send a Message

Added DiffLines:

* Level 3-1 of ''VideoGame/ResidentEvil5'' is a large area consisting of numerous islands where you can scrounge close to $25,000 worth of treasure as well as find a free rocket launcher in under 10 minutes of gameplay, and you're free to save and replay as many times as you like. Enemies only spawn when you do specific actions or enter specific areas, all of which can be easily memorized and avoided while helping yourself to enough money to beef up your weapons and saving up rocket launchers for the bosses. Spend a couple of hours in 3-1 and the game won't get difficult until pretty much the final mission.
18th Apr '17 12:17:27 PM AhBengI
Is there an issue? Send a Message


* ''Franchise/HarvestMoon'', surprisingly. In Harvest Moon 64, you can get Karen up to a pink heart in a matter of minutes, just by showing her your dog a couple hundred times. Also, this might be debatable as "early" depending on your priorities in the game, but by getting a seed maker in A Wonderful Life and a fruit tree you could sell fruit tree seeds and be easily set with money for the rest of the game. Another Wonderful Life tried to tone it down by making fruit tree seeds sell for less, but it was still a huge cash cow compared to... well, raising cows.

to:

* ''Franchise/HarvestMoon'', surprisingly. In Harvest Moon 64, ''VideoGame/HarvestMoon64'', you can get Karen up to a pink heart in a matter of minutes, just by showing her your dog a couple hundred times. Also, this might be debatable as "early" depending on your priorities in the game, but by getting a seed maker in A Wonderful Life and a fruit tree you could sell fruit tree seeds and be easily set with money for the rest of the game. Another Wonderful Life tried to tone it down by making fruit tree seeds sell for less, but it was still a huge cash cow compared to... well, raising cows.



** No ''Harvest Moon'' embodies the Disc One Nuke better than ''Harvest Moon DS''. With clever SaveScumming while mining, the right guides, and a fair bit of patience, it's possible to become a multi-millionaire who can work past exhaustion without penalty, have access to the ultimate crop-growing area, AND have all of the legendary tools ''within the first two days of the game.''

to:

** No ''Harvest Moon'' embodies the Disc One Nuke better than ''Harvest Moon DS''.''VideoGame/HarvestMoonDS''. With clever SaveScumming while mining, the right guides, and a fair bit of patience, it's possible to become a multi-millionaire who can work past exhaustion without penalty, have access to the ultimate crop-growing area, AND have all of the legendary tools ''within the first two days of the game.''
18th Apr '17 12:01:41 PM AhBengI
Is there an issue? Send a Message


* ''VideoGame/HarvestMoon'', surprisingly. In Harvest Moon 64, you can get Karen up to a pink heart in a matter of minutes, just by showing her your dog a couple hundred times. Also, this might be debatable as "early" depending on your priorities in the game, but by getting a seed maker in A Wonderful Life and a fruit tree you could sell fruit tree seeds and be easily set with money for the rest of the game. Another Wonderful Life tried to tone it down by making fruit tree seeds sell for less, but it was still a huge cash cow compared to... well, raising cows.
* ''VideoGame/RuneFactory'' does it one better by making it possible to mine high-quality sapphires in the second dungeon. The sapphires reset once you come out and go back in, leading to a lot of players becoming millionaires in no time at all. House and farm upgrades became an instant piece of cake.
* No ''Harvest Moon'' embodies the Disc One Nuke better than ''Harvest Moon DS''. With clever SaveScumming while mining, the right guides, and a fair bit of patience, it's possible to become a multi-millionaire who can work past exhaustion without penalty, have access to the ultimate crop-growing area, AND have all of the legendary tools ''within the first two days of the game.''

to:

* ''VideoGame/HarvestMoon'', ''Franchise/HarvestMoon'', surprisingly. In Harvest Moon 64, you can get Karen up to a pink heart in a matter of minutes, just by showing her your dog a couple hundred times. Also, this might be debatable as "early" depending on your priorities in the game, but by getting a seed maker in A Wonderful Life and a fruit tree you could sell fruit tree seeds and be easily set with money for the rest of the game. Another Wonderful Life tried to tone it down by making fruit tree seeds sell for less, but it was still a huge cash cow compared to... well, raising cows.
* ** ''VideoGame/RuneFactory'' does it one better by making it possible to mine high-quality sapphires in the second dungeon. The sapphires reset once you come out and go back in, leading to a lot of players becoming millionaires in no time at all. House and farm upgrades became an instant piece of cake.
* ** No ''Harvest Moon'' embodies the Disc One Nuke better than ''Harvest Moon DS''. With clever SaveScumming while mining, the right guides, and a fair bit of patience, it's possible to become a multi-millionaire who can work past exhaustion without penalty, have access to the ultimate crop-growing area, AND have all of the legendary tools ''within the first two days of the game.''
6th Apr '17 11:35:20 PM Karxrida
Is there an issue? Send a Message


** In ''[[VideoGame/FireEmblemTheSacredStones Fire Emblem 8]]'' there is a colosseum in the fifth stage. If you have Seth with you when you enter the stage have him go there. Its risky, as the opponents range from weak to insanely powerful, but played right you can grind the CrutchCharacter up to a ridiculous degree and reap a whole lot of cash in one go.

to:

** In ''[[VideoGame/FireEmblemTheSacredStones Fire Emblem 8]]'' ''VideoGame/FireEmblemTheSacredStones'' there is a colosseum in the fifth stage. If you have Seth with you when you enter the stage have him go there. Its risky, as the opponents range from weak to insanely powerful, but played right you can grind the CrutchCharacter up to a ridiculous degree and reap a whole lot of cash in one go.



** You can pull the exact same stunt in ''[[FireEmblemElibe Fire Emblem 7]]'', but thanks to a GoodBadBug involving Ninian, you can also have your character possess a godly defense boost virtually assuring they will never actually die in the arena. By only taking bets in the 700-730 gold area (Anything less is practically a waste of a turn, and anything more is pretty dangerous) you can easily level every single character to 20 (Even healers) if you care enough to spend all your time on it (Not only that, but you'll end up with far more money than you put in, especially considering that using the arenas doesn't use up weaponry and equips you with their weaponry.) The only exception being axe users, which are vastly unreliable against swords (The arenas almost always pit you against the type you're good at and it's essentially ElementalRockPaperScissors with swords and lances, and quite literally with magic, with the loser not being as likely to hit.) in that they won't have a good enough hit to do damage and will often get double attacked due to high speed sword users. Not only that but it's a recurring situation; there's arenas in levels 16x and 23 in ''[=FE7=]'', 5 and 12 in ''[=FE8=]'', etc.
** The "split story" nature of ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' makes for an interesting one. The second half of the game begins at Chapter 6 featuring the children of the characters from the first half, and their equipment will be determined by what their same-gender parent had in their inventory at the end of Chapter 5 (except for Briggid's kids, who inherit from their opposite-gender parent instead). If Lewyn's son is a magic-user like his father, he'll inherit the ultimate wind magic, Forseti, as long as Lewyn received it near the end of Chapter 4. Tailto's son Arthur is a mage who arrives in Chapter ''6'', so if '''she''' was paired with Lewyn... On another note, [[FutureBadass Shanan]] gets the Balmung almost as soon as he joins up at the start of Chapter 7 and will be able to dodge pretty much everything due to the massive speed boost it grants, making him your premiere boss-killer until other legendary weapons are obtained.

to:

** You can pull the exact same stunt in ''[[FireEmblemElibe Fire Emblem 7]]'', ''VideoGame/FireEmblemTheBlazingBlade'', but thanks to a GoodBadBug involving Ninian, you can also have your character possess a godly defense boost virtually assuring they will never actually die in the arena. By only taking bets in the 700-730 gold area (Anything less is practically a waste of a turn, and anything more is pretty dangerous) you can easily level every single character to 20 (Even healers) if you care enough to spend all your time on it (Not only that, but you'll end up with far more money than you put in, especially considering that using the arenas doesn't use up weaponry and equips you with their weaponry.) The only exception being axe users, which are vastly unreliable against swords (The arenas almost always pit you against the type you're good at and it's essentially ElementalRockPaperScissors with swords and lances, and quite literally with magic, with the loser not being as likely to hit.) in that they won't have a good enough hit to do damage and will often get double attacked due to high speed sword users. Not only that but it's a recurring situation; there's arenas in levels 16x and 23 in ''[=FE7=]'', 5 and 12 in ''[=FE8=]'', etc.
** The "split story" nature of ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'' ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' makes for an interesting one. The second half of the game begins at Chapter 6 featuring the children of the characters from the first half, and their equipment will be determined by what their same-gender parent had in their inventory at the end of Chapter 5 (except for Briggid's kids, who inherit from their opposite-gender parent instead). If Lewyn's son is a magic-user like his father, he'll inherit the ultimate wind magic, Forseti, as long as Lewyn received it near the end of Chapter 4. Tailto's son Arthur is a mage who arrives in Chapter ''6'', so if '''she''' was paired with Lewyn... On another note, [[FutureBadass Shanan]] gets the Balmung almost as soon as he joins up at the start of Chapter 7 and will be able to dodge pretty much everything due to the massive speed boost it grants, making him your premiere boss-killer until other legendary weapons are obtained.obtained.
** ''VideoGame/FireEmblemThracia776'': Finn starts off with a Brave Lance, a powerful weapon that allows him to attack twice in one turn, and joins in the first chapter. He can easily crush the beginning parts of the game using said Brave Lance.
2nd Apr '17 4:31:37 PM nombretomado
Is there an issue? Send a Message


** It's much easier to abuse the random dungeons in ''PhantomBrave'', mostly due to the entire fusion system. Getting to level 100 takes only a couple hours if you know what you're doing with your weapons, and in fact in that time you can also create a weapon that will demolish everyone up to and including the final boss, as once you have about level 70 or 80 and a good beefed-up weapon, you can pop a 'bad' title on a level 400-500 dungeon, stealing high mana items with your bottlemail, and supercharge that weapon to be totally invincible. Just remember to stay away from those fraggin' weapon-stealing mushrooms! (Or select a weapon whose final abilities have insanely large areas of effect to kill them all at once, like a bomb, egg, or vase. RES weapons work the best as they can complement Marona's own gigantic RES stat which renders her nigh-invulnerable to damage.) Also you gain much more experience for tilted-level kills, the only grinding necessary in the game is for facing down the final three EX bosses and building up the amount of attacks you can do. (Instead of SP your amount of attacks is tied to weapon experience level.) But with a + 28000ATK weapon in the first few hours of the game, who needs that! (At least to complete the initial game)

to:

** It's much easier to abuse the random dungeons in ''PhantomBrave'', ''VideoGame/PhantomBrave'', mostly due to the entire fusion system. Getting to level 100 takes only a couple hours if you know what you're doing with your weapons, and in fact in that time you can also create a weapon that will demolish everyone up to and including the final boss, as once you have about level 70 or 80 and a good beefed-up weapon, you can pop a 'bad' title on a level 400-500 dungeon, stealing high mana items with your bottlemail, and supercharge that weapon to be totally invincible. Just remember to stay away from those fraggin' weapon-stealing mushrooms! (Or select a weapon whose final abilities have insanely large areas of effect to kill them all at once, like a bomb, egg, or vase. RES weapons work the best as they can complement Marona's own gigantic RES stat which renders her nigh-invulnerable to damage.) Also you gain much more experience for tilted-level kills, the only grinding necessary in the game is for facing down the final three EX bosses and building up the amount of attacks you can do. (Instead of SP your amount of attacks is tied to weapon experience level.) But with a + 28000ATK weapon in the first few hours of the game, who needs that! (At least to complete the initial game)
14th Mar '17 9:04:53 AM CouchAlmark
Is there an issue? Send a Message


* In ''VideoGame/SuperRobotWarsZ'':
** Save your money until stage 10. Full upgrade [[Anime/SuperDimensionCenturyOrguss Kei's Bronco II weapons after this stage.]](upgradeing his Bronco is cheaper) When you get him back in his Orguss a few stages later, congratulations! [[GameBreaker You now have the most powerful character in the entire game.]]
** Setsuko's route lets you get the [[Anime/MobileSuitZetaGundam Mega Bazooka Launcher]] and [[Anime/GreatMazinger Great Booster]] attacks MUCH earlier, as well as most her early stages giving you AcePilot [[Anime/MobileSuitZetaGundam Kamille]] [[PsychicPowers Bidan]].
** Aside from the CrutchCharacter in ''VideoGame/SuperRobotWarsL'', Anime/KotetsushinJeeg started with Jeeg Bazooka and the Mach Drill, both of which is an extremely powerful CombinationAttack beetwen Jeeg and Big Shooter that cost Ammo instead of EN. Just like the Mazingers in ''R'', they acquired their final MidSeasonUpgrade midway through the game in form of slightly more powerful (Old)Jeeg which comes with an even more powerful CombinationAttack with beetwen both Jeeg. Put simply, the only thing that stopped them from being the best unit in the game is [[Anime/GaikingLegendOfDaikuMaryu Gaiking The Great]], and [[Anime/{{Mazinkaiser}} Koji/Tetsuya]].
** While Kaiking is a relatively mediocre mecha, its first early game upgrade, Gaiking is a powerful L Size mecha with Armor/Hit/Evasion/Critical boosting ability, essentially turning it into a LightningBruiser. Midway through the game (unlike ''K'' where it is a late game upgrade), you can combine it with Raiking and Vulking into Gaiking the Great, who is even more powerful, has S Rank on every terrain, and have amazing stats, well worth the deployment slot that you need to spent to deploy it.

to:

* In ''VideoGame/SuperRobotWarsZ'':
The nature of the upgrade system in ''VideoGame/SuperRobotWars'' games means any unit can become a DiscOneNuke with enough investment of early funds, as most games reward investing extensively in the player's favorite characters rather than spreading funds around between many units. That said, nearly every game has at least one early unit that's a cut above the rest or provides a higher return on early investment than normal:
** Save your money until stage 10. Full The OriginalGeneration character created for the game is usually somewhere in the top ten units, available from the start of the game, and the only character guaranteed to be with you regardless of story routes, but [[VideoGame/SuperRobotWarsJ Granteed]] and [[VideoGame/SuperRobotWarsCompact3 Ialdabaoth]] are noteworthy standouts as units that can solo the entire game with ease due to simply being much more powerful than nearly anything else. The [[Anime/MartianSuccessorNadesico Nadesico]] in ''J'' is also commonly considered a candidate due to its unusual strength for a battleship and the tendency for enemies to try and ZergRush it.
** ''VideoGame/SuperRobotWarsZ'' gives the player one opportunity to
upgrade [[Anime/SuperDimensionCenturyOrguss Kei's Kei]] while he's still flying the Bronco II II, before it becomes the titular Orguss. Upgrading the Bronco II's weapons after this stage.]](upgradeing his Bronco is cheaper) When you get him back in his considerably cheaper than doing so for the Orguss a few stages later, congratulations! [[GameBreaker You now have later.
** In
the most powerful character in same game, three units ([[Anime/AfterWarGundamX the entire game.]]
** Setsuko's route lets you get the
Gundam X Divider]], [[Anime/MobileSuitZetaGundam Mega Bazooka Launcher]] Gundam Mark II]] and [[Anime/GreatMazinger Great Booster]] attacks MUCH earlier, as well as most her [[Anime/MobileSuitGundamSeedDestiny Impulse Gundam]] copy any money invested into them over to their successors, the Double X, Zeta, and Destiny Gundams, while still allowing you to keep the original units to give to new pilots. Spending early stages giving you AcePilot [[Anime/MobileSuitZetaGundam Kamille]] [[PsychicPowers Bidan]].
** Aside from
cash on these units gives the CrutchCharacter in ''VideoGame/SuperRobotWarsL'', Anime/KotetsushinJeeg started with Jeeg Bazooka and the Mach Drill, both of which is an extremely player two powerful units for the price of one.
** ''VideoGame/SuperRobotWarsW'' offers a truly outrageous degree of upgrade carryover, with one unit potentially mirroring its upgrades onto as many as five or even six other units. Just utilizing some, not even all, of the instances allows the player to have an army of nineteen units fully upgraded for the cost of four.
** ''VideoGame/SuperRobotWarsL'' features early access to Anime/KotetsushinJeeg, who comes by default with two
CombinationAttack beetwen Jeeg and Big Shooter moves that cost Ammo instead of EN. Just like the Mazingers in ''R'', they acquired their final energy while also being substantially more powerful than other moves available so soon. Jeeg is also a plot-central character and thus gets a number of MidSeasonUpgrade midway through the game in form of slightly more powerful (Old)Jeeg which comes with an events that make him even more powerful stronger, and because of the game's unusual pacing he gets these endgame abilities merely halfway through. Gaiking is another early standout due to its plethora of CombinationAttack moves with beetwen both Jeeg. Put simply, its supporting cast, and the only thing that stopped them from being the best unit in the game is [[Anime/GaikingLegendOfDaikuMaryu Gaiking The Great]], and [[Anime/{{Mazinkaiser}} Koji/Tetsuya]].
** While Kaiking is a relatively mediocre mecha, its first early game upgrade, Gaiking is a
powerful L Size mecha with Armor/Hit/Evasion/Critical boosting ability, essentially turning Flame skill that boosts its all-around performance as the pilot's level rises beyond what its stats suggest. Again thanks to ''L'' having unusual pacing, you get the ability to combine it into a LightningBruiser. Midway the LightningBruiser Gaiking the Great halfway through the game.
** ''VideoGame/SuperRobotWarsV'' presents the [[Anime/SpaceBattleshipYamato2199 Yamato]] as an obvious contender for the trope, but it's actually the CrutchCharacter, and the story soon takes the ship away after the introductory stages with the whole next arc of the
game (unlike ''K'' where it being about retrieving it. The actual DiscOneNuke is a late game upgrade), you can combine it [[Anime/TheBraveExpressMightGaine Might Gaine]], the first super robot the player gets that stays with Raiking the party once obtained. He's much more powerful than the horde of Gundams the player has had up until that point, comes with a number of advantages to incentivize his deployment, and Vulking into Gaiking using him enough in the Great, who is early stages even more powerful, has S Rank on every terrain, rewards you later with [[EvilKnockoff Black Might Gaine]], who's like having a second copy of him. While there are two other super robots given to the player sooner than Might Gaine, the story takes them away at the same time as the Yamato and have amazing stats, well worth the deployment slot that you need to spent to deploy it.doesn't give them back until much, much later.



* The nature of the upgrade system in ''VideoGame/SuperRobotWarsV'' means any unit can become this with enough investment, but the standout is [[Anime/TheBraveExpressMightGaine Might Gaine]]. It's the first unit the player gets that has two pilots without being a battleship, higher attack power than anything previously available except the Yamato, good attack ranges, the money-doubling Fortune command, Might's "C.E.O." skill that hands out free Tac Points just for deploying him,[[note]]His Tac Points even gets doubled when [[AcePilot Aced]].[[/note]] and the earliest / SP expense-friendly pilot to use the "Courage" buff. While there are better units, there are none that are both available so early and stay in the party permanently once obtained. At the tail end of what might be considered Disc One are [[Anime/Daitarn3 Daitarn 3]], which has the strongest finisher of any unit for a massive chunk of the game, and the return of the Yamato, which is every bit as good as when it was the CrutchCharacter.
This list shows the last 10 events of 361. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.DiscOneNuke