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*** In Book 2, if Fire*Wolf goes to a particular passage in the Guild of Alchemist's ordeal, he can find a Power Battery which allows him to store excess Life Points as Power for his magic (for example if the Doomsword absorbs enemy lifeforce or you get healed by someone when you're already at full Life Points). Otherwise Fire*Wolf has to undergo dngerous ordeals to recharge his Power stat.

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*** In Book 2, if Fire*Wolf goes to a particular passage in the Guild of Alchemist's ordeal, he can find a Power Battery which allows him to store excess Life Points as Power for his magic (for example if the Doomsword absorbs enemy lifeforce or you get healed by someone when you're already at full Life Points). Otherwise Fire*Wolf has to undergo dngerous dangerous ordeals to recharge his Power stat.
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* ''VideoGame/PunchOut'' on the UsefulNotes/NintendoWii [[MercyMode takes pity on you]] and gives you a set of protective headgear that reduces all the damage you take if you lose 100 matches. Yes, the same set of headgear [[WarmUpBoss Glass Joe]] gets to wear after ''he'' loses his 100th match against you. Nothing other than your sense of pride, and perhaps your patience, is stopping you from just losing 100 matches on purpose to nuke the rest of the game (save for Last Stand mode, where it doesn't work).

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* ''VideoGame/PunchOut'' on the UsefulNotes/NintendoWii Platform/NintendoWii [[MercyMode takes pity on you]] and gives you a set of protective headgear that reduces all the damage you take if you lose 100 matches. Yes, the same set of headgear [[WarmUpBoss Glass Joe]] gets to wear after ''he'' loses his 100th match against you. Nothing other than your sense of pride, and perhaps your patience, is stopping you from just losing 100 matches on purpose to nuke the rest of the game (save for Last Stand mode, where it doesn't work).
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*** As early as level 30, you can gain access to Mount Olympus, an optional side dungeon intended to be a challenge for a full group of people at level 30. Here, you are guaranteed to get a drop of the powerful wand, Sky Iron Hasta, which most people carry all the way until level 100. It gives +10% damage to all schools, making it useful regardless of school, on top of the fact that you start with a power pip, which functions as 2 pips for your own school. This effectively allows you to start with 3 pips, so if you have a 4 pip AoE (which can be acquired on any school from a pet as mentioned previously assuming you don't already have one trained from your own school), you could use your first turn to use a blade and then unleash a powerful attack as early as the second turn. There's also a chance to get Senator's and Zeus gear, so if you get a combination of these, you'll be set for a very long time.

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*** As early as level 30, you can gain access to Mount Olympus, an optional side dungeon intended to be a challenge for a full group of people at level 30. Here, you are guaranteed to get a drop of the powerful wand, Sky Iron Hasta, which most people carry all the way until level 100. It gives +10% damage to all schools, making it useful regardless of school, on top of the fact that you start with a power pip, which functions as 2 pips for your own school. This effectively allows you to start with 3 pips, so if you have a 4 pip AoE [=AoE=] (which can be acquired on any school from a pet as mentioned previously assuming you don't already have one trained from your own school), you could use your first turn to use a blade and then unleash a powerful attack as early as the second turn. There's also a chance to get Senator's and Zeus gear, so if you get a combination of these, you'll be set for a very long time.
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* ''VideoGame/{{Terraria}}'' has loads of them.
** Shuriken can be bought very early in the game as soon as the Merchant shows up. The merchant is usually the second [=NPC=] to appear in the player's house. Shuriken are inexpensive, do decent damage, have high attack speed, high range, go through any enemy they hit, hitting large enemies twice or three times in the process, and have a chance to be able to be recovered and used again.
** {{Molotov Cocktail}}s. With a little Sand, Stone, Wood, Gel, Cobwebs, and Iron, you can make these fairly early. [[labelnote:Crafting information]]Use the Iron to make some Chains, which can be used to make a Sawbench, which gives you access to the Keg and Loom. Smelt the Sand into Glass, shape it into Mugs with a Stone Furnace, and then fill them at the Keg, spin the webs into Silk with the Loom, and craft some Torches with the wood and Gel by hand. Each piece of Silk and Torch for every ten mugs of Ale makes ten Molotovs.[[/labelnote]] They do a ''lot'' of damage for the early game, and the only consumable ingredients you need for the molotovs themselves are the wood, gel, sand, and cobwebs. [[labelnote:Material hints]]Woods can be farmed by planting trees, Sand can be generated by either using Antlions that spit Sand Blocks, or by using the Sandgun to fire Sand Blocks while using ammo-saving equipment and buffs, gel can be farmed from Slimes and Slime Statues, and Cobwebs spawn endlessly inside Spider's Lair Biomes underground.[[/labelnote]] These improvised firebombs make short work of pretty much every monster and even some bosses before you enter Hardmode. The 1.3 Big Update adds Pink Gel to the ingredient list and reduces the raw damage, but molotovs still remain a powerful tool in pre-hardmode Terraria.
** The floating islands early on. You could find the indispensable, fall-damage-removing Lucky Horseshoe, the [[DeathFromAbove powerful Starfury]], or the jump-improving Shiny Red Balloon, as well as large amounts of Gold/Silver ore, from which you could make better armour out of in the early game. This is partially balanced out now by the existence of the harpy enemies who spawn at that level and attack player as long as they are up that high. 1.2 makes it even more worthwhile to raid Floating Islands, as you can now harvest ''actual clouds'' and Skyware deco furniture and bricks in addition to the loot in the chests.
** The Extractinator makes amassing ore and gems pre-hardmode practically effortless, as the extremely common slush and silt blocks tend to spawn in massive veins that are easy to clear out. Not only does it make getting some of the best armor and weapons early game easy but it also drops coins, up to and including the ''extremely'' rare ''platinum coins'', essentially making money a non-issue until hardmode. This is balanced out by the fact that the Extractinator can only be found in underground desert shacks, which can be [[BeefGate hard to navigate early on]] but once you do find one, the early game becomes significantly easier.
** Christmas Presents and Halloween Goodie Bags can give a serious headstart to any player's arsenal, in addition to seasonal random drops. Getting, say, the Red Ryder rifle from a present even ''before'' you go Underground for the first time is entirely possible, as is randomly getting the Machete from some mook at a similar time.
** Daring players can wade into the Ocean in hopes of finding a Water Chest with a Trident inside. That trident, with all the benefits of the Spear class of melee weapons, will have enough attack power to last you a good while in pre-hardmode Terraria. If you're even more prepared, you can even bring a Recall Potion (that is easily found in Surface wooden chests) and teleport straight out of the sea before you run out of breath and escape mostly unscathed with your loot.
** If you're canny enough to survive in the Marble Cave mini-biome, Hoplites drop Javelins, which are strong throwing weapons for the early game and are dropped in large stacks.
** Fishing can net you several helpful items as soon as you can get some bait and a rod together. In addition to items you can fish up (such as potion ingredients, explosive Bomb Fish, and a jump-enhancing Balloon Pufferfish), you can also get crates, which can contain further items like the Tsunami in a Bottle, which grants a second jump, or the Falcon Blade, a fast and powerful (if somewhat short) sword you can get well before you can craft anything that surpasses it, and if you hold off on opening a few crates until hardmode, you can get a fair bit of hardmode ores before you even break any of the alters, possibly ending up with the best set of armor and weapons as soon as you start hardmode if you're lucky. Fishing in the Ocean biome may nab you a Reaver Shark, a very powerful (pre-Hardmode-wise) pickaxe that can mine the first set of Hardmode ores.
** Ice Golems can be fought as soon as you enter Hardmode and enter a blizzard. They drop the Frost Staff, a decent magic weapon, Ice Feather, which are used to craft high-tier Frozen Wings, and Frost Core, which, with Adamantite, Titanium or Hallowed Bars (depending on the world and game version), allows you to craft Frost Armor.
** If you're lucky enough with Dungeon spawns prior to 1.4, it was possible to get a Water Bolt fairly early on, above the danger line in the Dungeon where the Guardian would promptly spawn to kill you. The Water Bolt is a great magic weapon that bounces off of walls for a set number of bounces. With a proper arena to abuse this, it can absolutely ''shred'' through bosses and is great for crowd control early game.
** If you're good enough and dodging corruption/crimson mobs, you can sneak down into the respective biomes to smash one of the orbs, which in turn lets meteors start spawning. The meteor set is a great early game armor and it's set bonus, the space gun costs no mana, is ''amazing'' early game, allowing you to tear through mobs and bosses rather handedly.
** Eaters of Souls in the Corruption have a small chance of dropping Ancient Shadow Armor, which is functionally identical to the Shadow Armor crafted with drops from the Eye of Cthulhu and Eater of Worlds and outclasses almost any armor you can craft early on. If you're good at dealing with the Eaters and get a bit lucky, you can basically get the entire Shadow Armor set without having to fight a single boss.
** The Daedalus Stormbow can be obtained as soon as Hardmode begins and it acts as a powerful source of damage for that point in the game. Combined with Holy Arrows, which are easy to farm, and every boss up to and including Plantera can be shredded.

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