History Main / DiscOneNuke

15th Oct '17 10:07:45 AM wolftickets1969
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* ''VideoGame/MetroidPrime'', at least the original, non-Players' Choice version, allows you to cheat the system and get the Space Jump Boots right as you land on Tallon IV. As a result, you can skip every single boss in the initial run of the Chozo Ruins except for the Incinerator Drone. It also allows skilled players to skip right through the Magmoor Caverns without the Varia Suit, a feat considered impossible otherwise. Basically, once you land on Tallon IV, you can snag the [=SJBs=], speedily grab the weapons and Energy Tanks, and be in the Magmoor Caverns faster than you can say "Metroid".

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* ''VideoGame/MetroidPrime'', at least the original, non-Players' Choice version, allows you to [[SequenceBreaking cheat the system system]] and get the Space Jump Boots right as you land on Tallon IV. As a result, you can skip every single boss in the initial run of the Chozo Ruins except for the Incinerator Drone. It also allows skilled players to skip right through the Magmoor Caverns without the Varia Suit, a feat considered impossible otherwise. Basically, once you land on Tallon IV, you can snag the [=SJBs=], speedily grab the weapons and Energy Tanks, and be in the Magmoor Caverns faster than you can say "Metroid".
14th Oct '17 4:05:57 PM Malady
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** The off-track betting place can serve a similar purpose if you bet on the horse with the longest odds and abuse the save/reload system. Similarly, the drug-trading mini-game in ''ChinatownWars'' can effectively render the in-game economy meaningless after a good hour or so of savvy trading.

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** The off-track betting place can serve a similar purpose if you bet on the horse with the longest odds and abuse the save/reload system. Similarly, the drug-trading mini-game in ''ChinatownWars'' ''VideoGame/GrandTheftAutoChinatownWars'' can effectively render the in-game economy meaningless after a good hour or so of savvy trading.
31st Aug '17 4:39:27 AM HalcyonDayz
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** The Moon Circle Druid is this in 5th Edition. The sub-class focuses on the Druid using Wild-Shape primarily as opposed to being a caster. When hitting level 2, this allows the Druid to change into creatures like Lions, Bears or Dire Wolves, all CR 1. These creatures typically have HP over 30, when other fighter-type PCs at level 2 will only have around 20. Their Attacks also rival Fighter and similar classes of the same level as well, while having some nifty effect bonuses like Advantage if an ally is within 5', or the ability to automatically attempt to knock an enemy prone in addition to dealing damage. The real kicker is that their HP are also considered Temporary bonuses. Although the various animals don't have great ACs, having their 30+ HP chewed through will simply revert the Druid to their normal form at their original health, less any extra carried over from dropping the animal to 0. This power can be used twice before needing a Short Rest. This means that although the level 2 Fighter in the group might have an 18 AC and 20 HP, the Druid can shape-change into an animal with 32 HP and effectively gain 64 bonus HP before needing to rest to regain the power. Even if the Druid doesn't rest yet, they still have their normal complement of spells/powers. This disparity in power tends to taper off around level 5, when other party members tend to catch up.

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** The Moon Circle Druid is this in 5th Edition. The sub-class focuses on the Druid using Wild-Shape primarily as opposed to being a caster. When hitting level 2, this allows the Druid to change into creatures like Lions, Bears or Dire Wolves, all CR 1. These creatures typically have HP over 30, when other fighter-type PCs [=PCs=] at level 2 will only have around 20. Their Attacks also rival Fighter and similar classes of the same level as well, while having some nifty effect bonuses like Advantage if an ally is within 5', or the ability to automatically attempt to knock an enemy prone in addition to dealing damage. The real kicker is that their HP are also considered Temporary bonuses. Although the various animals don't have great ACs, [=ACs=], having their 30+ HP chewed through will simply revert the Druid to their normal form at their original health, less any extra carried over from dropping the animal to 0. This power can be used twice before needing a Short Rest. This means that although the level 2 Fighter in the group might have an 18 AC and 20 HP, the Druid can shape-change into an animal with 32 HP and effectively gain 64 bonus HP before needing to rest to regain the power. Even if the Druid doesn't rest yet, they still have their normal complement of spells/powers. This disparity in power tends to taper off around level 5, when other party members tend to catch up.
25th Aug '17 7:08:07 PM Ferot_Dreadnaught
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** The infamous Pun-Pun, a kobold (or other reptilian creature, but kobolds are traditional) "SquishyWizard" who is able to have any special ability, and has "arbitrarily high" stats -- most players treat this as Pun-Pun having ascended to ''godhood'', and for good reason. Strict mechanics allow this as early as 11th-level, but technically it ''could'' be done as early as 1st with the right magic item, or [[GenreSavvy demonic knowledge]]. The key to this is one random (but official) splatbook for the Forgotten Realms setting.

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** The infamous Pun-Pun, a kobold (or other reptilian creature, but kobolds are traditional) "SquishyWizard" who is able to have any special ability, and has "arbitrarily high" stats -- most players treat this as Pun-Pun having ascended to ''godhood'', and for good reason. Strict mechanics allow this as early as 11th-level, but technically it ''could'' be done as early as 1st with the right magic item, or [[GenreSavvy demonic knowledge]].knowledge. The key to this is one random (but official) splatbook for the Forgotten Realms setting.
20th Aug '17 9:36:01 PM XanderVJ
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' had the Champion's Tunic. It's the most powerful piece of armor in the game[[note]]maxed out, it offers a level of defense of 32, while most other pieces of armor give only 20, and the few ones that come close only go up to 28. This difference is repeated in all the lower levels[[/note]], and it's very easy to find it very early in the game since, despite being an open world game, the main storyline heavily nudges you into it. Plus, it's also pretty easy to max out if you know what you're doing, at which point the vast majority of enemies will barely damage you at all. Not even at the end of the game, if you combine it with... ''any'' other piece of armor.
15th Aug '17 7:02:28 AM Rytex
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* In ''VideoGame/KingdomHeartsChainOfMemories'', the Maleficent Enemy Card (increases damage for the next 30 attacks at the cost of deck reload speed) is obtained extremely early in ''Reverse/Rebirth'' since Maleficent is the first boss of that mode. Because ''Reverse/Rebirth'' doesn't have the card reload speed mechanic of the main story and all Enemy Cards are permanently part of your deck after being obtained instead of taking up the limited deck space, the Maleficent card can be used from the get-go without any real penalty.

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* In ''VideoGame/KingdomHeartsChainOfMemories'', the ''VideoGame/KingdomHeartsChainOfMemories'' and its remake feature a few:
** Jafar's Enemy Card prevents cards you use from being broken, even by zero cards. This extends to sleights, meaning you can use low-value sleights like Ars Arcanaum to your heart's content.
** The
Maleficent Enemy Card (increases damage for the next 30 attacks at the cost of deck reload speed) is obtained extremely early in ''Reverse/Rebirth'' since Maleficent is the first boss of that mode. Because ''Reverse/Rebirth'' doesn't have the card reload speed mechanic of the main story and all Enemy Cards are permanently part of your deck after being obtained instead of taking up the limited deck space, the Maleficent card can be used from the get-go without any real penalty.
14th Aug '17 4:30:56 AM crazyrabbits
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[[folder:Role Playing Game]]
* ''FinalFantasyVIII''. Weapons are not found or made but rather upgraded from your existing ones. While there are magazines that you get at certain parts of the game telling you which items you need to upgrade which weapon (the last magazine for the ulimate weapons not appearing until disc 3) you don't need them to upgrade your weapons so long as you have the right items. Thus you can get all but one characters' ultimate weapons as early as Disc 1 if you play enough triple triad [[labelnote:*]]The one exception being Irvine, who's final weapon cannot be made without an item you cannot acquire until Disc 3 (Disc 2 if you have a PocketStation).[[/labelnote]]. The downside is that you need to play 12+ hours of triple triad.
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[[folder:Role Playing Game]]
* ''FinalFantasyVIII''. Weapons are not found or made but rather upgraded from your existing ones. While there are magazines that you get at certain parts of the game telling you which items you need to upgrade which weapon (the last magazine for the ulimate weapons not appearing until disc 3) you don't need them to upgrade your weapons so long as you have the right items. Thus you can get all but one characters' ultimate weapons as early as Disc 1 if you play enough triple triad [[labelnote:*]]The one exception being Irvine, who's final weapon cannot be made without an item you cannot acquire until Disc 3 (Disc 2 if you have a PocketStation).[[/labelnote]]. The downside is that you need to play 12+ hours of triple triad.
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13th Aug '17 6:05:11 PM rjd1922
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* In ''VideoGame/Kirby64TheCrystalShards'', combining Cutter with bomb gives you the exploding shuriken ability. You can get it by spitting the second & third enemy at each other in the second level. The ability is infinite, you only lose it if you die or quit or it gets knocked out of you & you fail to get it back quickly enough (but that's extremely easy), & if that happens you can just go back to the second level & get it again. The attack can kill enemies from about a screen & a half away, most enemies only have 1HP, & minibosses are stunned by it long enough for you to do massive damage before they even get near you. You can also miss pretty badly & still kill enemies with the explosions. It makes the first few worlds really easy even by Kirby standards. It won't be so helpful though when you're going for 100% completion because you need to use a variety of abilities for that.

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* The hidden [[EasterEgg HAL Rooms]] in ''Franchise/{{Kirby}}'' titles often contain Copy Essences for abilities that either can't be gotten until the late game (such as Fighter and Wing) or are exclusively gotten from mid-bosses (Hammer being the only one). While their power depends on the user, being able to get them early on is very nice.
** [[https://www.youtube.com/watch?v=uAAvTHWwnns A well-hidden room]] in ''VideoGame/KirbysAdventure'' lets you get the powerful UFO ability in the very first level. You can't take it into later levels, though.
**
In ''VideoGame/Kirby64TheCrystalShards'', combining Cutter with bomb gives you the exploding shuriken ability. You can get it by spitting the second & third enemy at each other in the second level. The ability is infinite, you only lose it if you die or quit or it gets knocked out of you & you fail to get it back quickly enough (but that's extremely easy), & if that happens you can just go back to the second level & get it again. The attack can kill enemies from about a screen & a half away, most enemies only have 1HP, & minibosses are stunned by it long enough for you to do massive damage before they even get near you. You can also miss pretty badly & still kill enemies with the explosions. It makes the first few worlds really easy even by Kirby standards. It won't be so helpful though when you're going for 100% completion because you need to use a variety of abilities for that.that.
** ''VideoGame/KirbyPlanetRobobot'' allows you to get the [[VideoGame/SuperSmashBros Smash Bros.]] ability in secret rooms hidden throughout the game, one of which is located in the fourth stage of the first world. Smash Bros. is an absurdly versatile and powerful ability, and it can't be gotten anywhere else, barring the ability testing area (which only opens up after beating the final boss). Additionally, [[BribingYourWayToVictory buying]] certain Toys/{{amiibo}} allows you to gain specific abilities at will; this includes the aforementioned Smash Bros. (''Super Smash Bros.''-line Kirby) and the famous GameBreaker of U.F.O. (''Kirby''-line Kirby), which isn't obtainable in-game ''period'' [[spoiler:until you beat the game 100%]].



* The hidden [[EasterEgg HAL Rooms]] in ''Franchise/{{Kirby}}'' titles often contain Copy Essences for abilities that either can't be gotten until the late game (such as Fighter and Wing) or are exclusively gotten from mid-bosses (Hammer being the only one). While their power depends on the user, being able to get them early on is very nice.
** ''VideoGame/KirbyPlanetRobobot'' allows you to get the [[VideoGame/SuperSmashBros Smash Bros.]] ability in secret rooms hidden throughout the game, one of which is located in the fourth stage of the first world. Smash Bros. is an absurdly versatile and powerful ability, and it can't be gotten anywhere else, barring the ability testing area (which only opens up after beating the final boss). Additionally, [[BribingYourWayToVictory buying]] certain Toys/{{amiibo}} allows you to gain specific abilities at will; this includes the aforementioned Smash Bros. (''Super Smash Bros.''-line Kirby) and the famous GameBreaker of U.F.O. (''Kirby''-line Kirby), which isn't obtainable in-game ''period'' [[spoiler:until you beat the game 100%]].
12th Aug '17 4:24:36 AM crazyrabbits
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** For those who enjoy lethal methods of accomplishing their objectives, the Collector's Edition gives a handful of Rank 2 weapons, which normally won't be developed until around the time the player gets to Africa. These weapons (which include a double-barrel shotgun, [[VideoGame/MetalGearSolid3SnakeEater Adamska Special]] revolver, machine pistol and handgun) can all make mincemeat out of the early enemies, and can come in very handy during the early missions. However, they lose their effectiveness quickly as enemies become more resilient, due to having no upgraded variants.

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** For those who enjoy lethal methods of accomplishing their objectives, The [[MetalGearSolid3SnakeEater Sneaking Suit (Naked Snake)]] fatigues ([[BribingYourWayToVictory initially from the Collector's Edition gives a handful of Rank 2 weapons, which normally won't be developed until around DLC]], later included in the time the player gets to Africa. These weapons (which include a double-barrel shotgun, [[VideoGame/MetalGearSolid3SnakeEater Adamska Special]] revolver, machine pistol and handgun) can all make mincemeat out of the early enemies, and can come in very handy during the early missions. However, they lose their effectiveness quickly as enemies become ''Definitive Experience'' release) has even more resilient, due benefits, can be acquired right after you get Mother Base and is also extremely cheap to having no upgraded variants.upgrade.
3rd Aug '17 3:42:26 PM crazyrabbits
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