History Main / DiscOneNuke

8th Feb '16 7:32:07 PM Xenodile
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Crosswicking to the Daily Life with Monster Girl Online page; entry is under Card Games, but might need to be moved to a different genre, wasn't completely sure where to put it.
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* VideoGame/DailyLifeWithMonsterGirlOnline does this intentionally by giving you Miia as your very first character. She's significantly weaker than other characters of similar rarity, but she's strong enough to carry you through most of the early game maps until you get stronger characters from the gacha.
12th Jan '16 9:02:47 PM TheNerfGuy
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* Encouraged in the ''VideoGame/{{Skylanders}}'' games; your Skylanders' stats are saved to their figures instead of the game's save file, so after you beat a game once you can play it again with your now around level 10 Skylanders, breeze through most of the game and get them to the level cap along the way. After that, you can now take your max-level and fully upgraded Skylanders to the next games in the series (or the previous games, if they're compatible with them) and go on a rampage. You'll get similar results with the more powerful trappable villains in ''Trap Team'', particularly [[BigBad Kaos]] who is a GameBreaker in and of himself. Also encouraged with the PurposefullyOverpowered Eon's Elite figures, which go up to level 30 and have massively boosted stats.
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* Encouraged in the ''VideoGame/{{Skylanders}}'' games; your Skylanders' stats are saved to their figures instead of the game's save file, so after you beat a game once you can play it again with your now around level 10 Skylanders, breeze through most of the game and get them to the level cap along the way. After that, you can now take your max-level and fully upgraded Skylanders to the next games in the series (or the previous games, if they're compatible with them) and go on a rampage. You'll get similar results with the more powerful trappable villains in ''Trap Team'', particularly [[BigBad Kaos]] who is a GameBreaker in and of himself. Also encouraged with the PurposefullyOverpowered PurposelyOverpowered Eon's Elite figures, which go up to level 30 and have massively boosted stats.
9th Jan '16 4:27:57 PM gophergiggles
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* ''VideoGame/SuperMarioWorld'' has the Top Secret Area, found in only the second world and easily accessable [[GuideDangIt if you're aware of how to unlock it]]. Each time you enter it provides two fire flowers, two feathers, and a Yoshi egg. Being able to come here as often as you like to easily gather items is good enough, but the ''true'' nuke comes from the free 1-up you get ''every time'' you come here with Yoshi.
28th Dec '15 3:31:07 PM MyFinalEdits
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Bad idea
* ''[[TabletopGame/Pathfinder]]'' has a few classes that qualify. A notable example is the Magus, a semi-hybrid that sacrifices the higher-level magic and versatility of a Wizard to gain the martial prowess of a Fighter. They gain the ability to enhance their weapon with their own arcane power, giving them a boost to their accuracy and damage for minutes at a time. The ability only grows from there, gradually allowing them to add special effects to their weapon instead of just a flat bonus to attack and damage rolls. Taking it a step further is the "Bladebound" Magus archetype, which trades in some of their normal class features for an intelligent magic sword that automatically grows in power with them without even needing to spend resources to improve.
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* ''[[TabletopGame/Pathfinder]]'' ''TabletopGame/Pathfinder'' has a few classes that qualify. qualify. ** A notable example is the Magus, a semi-hybrid that sacrifices the higher-level magic and versatility of a Wizard to gain the martial prowess of a Fighter. They gain the ability to enhance their weapon with their own arcane power, giving them a boost to their accuracy and damage for minutes at a time. The ability only grows from there, gradually allowing them to add special effects to their weapon instead of just a flat bonus to attack and damage rolls. Taking it a step further is the "Bladebound" Magus archetype, which trades in some of their normal class features for an intelligent magic sword that automatically grows in power with them without even needing to spend resources to improve.

*** The Summoner also has the Synthesist archetype, where their summoned eidolon takes the form of an armor-like covering rather than a separate creature. A Synthesist uses their eidolon's Strength, Dexterity, and Constitution instead of their own, on top of gaining all of the evolutions given to their eidolon. With this archetype, a Summoner can [[DumpStat focus exclusively on boosting their Charisma (since Charisma is the stat all of their abilities run off of)]] and ''still'' trounce most enemies in a straight fight.
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*** ** The Summoner also has the Synthesist archetype, where their summoned eidolon takes the form of an armor-like covering rather than a separate creature. A Synthesist uses their eidolon's Strength, Dexterity, and Constitution instead of their own, on top of gaining all of the evolutions given to their eidolon. With this archetype, a Summoner can [[DumpStat focus exclusively on boosting their Charisma (since Charisma is the stat all of their abilities run off of)]] and ''still'' trounce most enemies in a straight fight.
27th Dec '15 8:39:09 PM Grounogeos
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* ''[[TabletopGame/Pathfinder]]'' has a few classes that qualify. A notable example is the Magus, a semi-hybrid that sacrifices the higher-level magic and versatility of a Wizard to gain the martial prowess of a Fighter. They gain the ability to enhance their weapon with their own arcane power, giving them a boost to their accuracy and damage for minutes at a time. The ability only grows from there, gradually allowing them to add special effects to their weapon instead of just a flat bonus to attack and damage rolls. Taking it a step further is the "Bladebound" Magus archetype, which trades in some of their normal class features for an intelligent magic sword that automatically grows in power with them without even needing to spend resources to improve. ** The Summoner can function as this as well. While the character themselves will likely not be any more powerful than another person of the same level, Summoners come with an eidolon companion: an outsider with decent stats and a pool of evolution points that the Summoner can spend to improve them with things like additional and more powerful attacks, increased defenses, and special abilities like flight and utility spells. While they eventually fall behind actual player characters due to the way their power scales with their master's, a properly-built eidolon can easily take the roll of a party's main damage sponge or melee combatant at low levels, especially if their master focuses on buff spells to further increase their power. *** The Summoner also has the Synthesist archetype, where their summoned eidolon takes the form of an armor-like covering rather than a separate creature. A Synthesist uses their eidolon's Strength, Dexterity, and Constitution instead of their own, on top of gaining all of the evolutions given to their eidolon. With this archetype, a Summoner can [[DumpStat focus exclusively on boosting their Charisma (since Charisma is the stat all of their abilities run off of)]] and ''still'' trounce most enemies in a straight fight.
22nd Dec '15 10:39:46 PM LucaEarlgrey
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Don't use past tense for existing works. In this case, it implies something can be done in a particular game, but not anymore.
* ''VideoGame/SonicTheHedgehog2'' had a way for determined players to get hold of all seven Chaos Emeralds - and therefore, gain the Super Sonic ability - in the very first Act of the very first Zone through judicious use of the reset button. ** And even without the reset button, it's possible, [[UnstableEquilibrium with skill and patience]], to get all 7 before the end of Act 2 of the first zone. * ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' had a continually spawning enemy whenever you stood between two alarm points. It suicide dived at said alarm. Put yourself into a Spin Dash, but don't release and it'll rack up the points to eventually give you loads of lives. Not really a Disc One Nuke as it occurs in the last zone of ''Sonic 3'', but if you're playing ''Sonic & Knuckles'' connected you can breeze through ''Sonic & Knuckles'' with tons of lives.
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* ''VideoGame/SonicTheHedgehog2'' had has a way for determined players to get hold of all seven Chaos Emeralds - and therefore, gain the Super Sonic ability - in the very first Act of the very first Zone through judicious use of the reset button. ** button. And even without the reset button, it's possible, [[UnstableEquilibrium with skill and patience]], to get all 7 before the end of Act 2 of the first zone. * ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'' had ''VideoGame/Sonic3AndKnuckles'': ** The final Zone of ''Sonic 3'' (or the first half of ''[=S3&K=]'') has a continually spawning enemy whenever you stood stand between two alarm points. It suicide dived dives at said alarm. Put yourself into a Spin Dash, but don't release and it'll rack up the points to eventually give you loads of lives. Not really a Disc One Nuke as it occurs in the last zone of ''Sonic 3'', but if you're playing ''Sonic & Knuckles'' connected you can breeze through ''Sonic & Knuckles'' with tons of lives.

*** This was also possible in ''Sonic & Knuckles''. Both acts of Mushroom Hill combined have at least 7 giant rings. It was much harder to do as Sonic (but still possible), and much easier to pull off as Knuckles (due more to the amount of special stages available on Knuckles' unique routes than the difference in abilities.)
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*** ** This was is also possible in ''Sonic & Knuckles''. Both acts of Mushroom Hill combined have at least 7 giant rings. It was is much harder to do as Sonic (but still possible), and much easier to pull off as Knuckles (due more to the amount of special stages available on Knuckles' unique routes than the difference in abilities.)abilities).
21st Dec '15 9:55:49 PM gophergiggles
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* ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' introduced the Skills mechanic. For every 1000 points you earn with a given [=CO=] they rank up and gain a new set of equippable skills as well as a new empty skill slot. However, points earned in the non-canon War Room count as well, so with patience you can beef your preferred [=CO=] up before even starting the main game. Not only do said abilities stack, but ones like Soul Of Hachi (turns ''every'' city into a deployment spot for units) and Sandscorpion (+20% attack during sandstorms, in a game where ''every'' difficult mission takes place during one) make you practically unstoppable. It's no small wonder this mechanic was completely removed from ''Days of Ruin''.
21st Dec '15 9:40:31 PM gophergiggles
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* ''VideoGame/MegaManLegends'' has the Machine Buster arm, a laughably weak rapid fire weapon that you can get as soon as you save City Hall (About a half-hour in). If you spend about three hours grinding the little bird Reaverbots in the nearby ruin that drop surprising amounts of Zenny and max out every stat of the weapon except "Special", the weapon turns ''deadly''. It'll destroy the Marlwolf so quickly that the dialogue will glitch out, and mow down every boss up until Bruno in mere minutes. Even ''then'' it's not useless, just outclassed by other weapons and your now upgraded buster gun.
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* ''VideoGame/MegaManLegends'' has the Machine Buster arm, a laughably weak rapid fire weapon that you can get as soon as you save City Hall (About a half-hour in). If you spend about three hours grinding the little bird Reaverbots in the nearby newly accessable ruin (in the field before you fight the Marlwolf) that drop surprising amounts of Zenny and max out every stat of the weapon except "Special", the weapon turns ''deadly''. It'll destroy the Marlwolf so quickly that the dialogue will glitch out, and mow down every boss up until Bruno in mere minutes. Even ''then'' it's not useless, just outclassed by other weapons and your now upgraded buster gun.
13th Dec '15 6:41:17 PM gophergiggles
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* ''VideoGame/ResidentEvil'' had the shotgun which could be obtained ''very'' early in the game. Normally you are supposed to get the broken shotgun, which you can't get for a while, and swap it for the real one otherwise you set off a trap. However, you can go straight there as Jill and take it, and Barry will save you from the trap [[BigDamnHeroes at the last second]]. Since it can one-shot zombies (by aiming up and shooting ''right'' before they grab you), it lets you stock up on other ammo for everything else.
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* ''VideoGame/ResidentEvil'' had the two, though both were only available to Jill: ** The shotgun which could be obtained ''very'' early in the game. Normally you are supposed to get the broken shotgun, which you can't get for a while, and swap it for the real one otherwise you set off a trap. However, you can go straight there as Jill and take it, and Barry will save you from the trap [[BigDamnHeroes at the last second]]. Since it can one-shot zombies (by aiming up and shooting ''right'' before they grab you), it lets you stock up on other ammo for everything else.else. ** Right at the beginning of the game as soon as you and Barry split up, you can head upstairs and yoink the Bazooka from Forest's corpse. It comes pre-loaded with six grenade rounds, and Barry will give you six acid rounds not much later when you run into him in the main hall[[note]]They're extremely powerful against living things![[/note]]. The GameCube remake removed this one by locking the upstairs balcony door with the Armor Key, forcing you to wait until much later in the game (as well as face the zombified Forest) to find it.
29th Nov '15 2:52:06 PM Saber15
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** The ''Xtended'' GameMod for ''Terran Conflict'' adds in the ability for NPC craft to cause each other to bail out in combat ([[PlayerExclusiveMechanic previously exclusive to ships being attacked by the player]]). Normally one is just likely to find abandoned and heavily damaged Pirate scout ships that lost battles to the Border Control, but every once in a while you can find abandoned corvettes, station transporters, and ''capital ships''. However, claiming corvettes and larger ships requires a special piece of software that costs a half a million credits, as much as a kitted-out interceptor.
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