History Main / DiscOneNuke

14th Mar '17 9:04:53 AM CouchAlmark
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* In ''VideoGame/SuperRobotWarsZ'':
** Save your money until stage 10. Full upgrade [[Anime/SuperDimensionCenturyOrguss Kei's Bronco II weapons after this stage.]](upgradeing his Bronco is cheaper) When you get him back in his Orguss a few stages later, congratulations! [[GameBreaker You now have the most powerful character in the entire game.]]
** Setsuko's route lets you get the [[Anime/MobileSuitZetaGundam Mega Bazooka Launcher]] and [[Anime/GreatMazinger Great Booster]] attacks MUCH earlier, as well as most her early stages giving you AcePilot [[Anime/MobileSuitZetaGundam Kamille]] [[PsychicPowers Bidan]].
** Aside from the CrutchCharacter in ''VideoGame/SuperRobotWarsL'', Anime/KotetsushinJeeg started with Jeeg Bazooka and the Mach Drill, both of which is an extremely powerful CombinationAttack beetwen Jeeg and Big Shooter that cost Ammo instead of EN. Just like the Mazingers in ''R'', they acquired their final MidSeasonUpgrade midway through the game in form of slightly more powerful (Old)Jeeg which comes with an even more powerful CombinationAttack with beetwen both Jeeg. Put simply, the only thing that stopped them from being the best unit in the game is [[Anime/GaikingLegendOfDaikuMaryu Gaiking The Great]], and [[Anime/{{Mazinkaiser}} Koji/Tetsuya]].
** While Kaiking is a relatively mediocre mecha, its first early game upgrade, Gaiking is a powerful L Size mecha with Armor/Hit/Evasion/Critical boosting ability, essentially turning it into a LightningBruiser. Midway through the game (unlike ''K'' where it is a late game upgrade), you can combine it with Raiking and Vulking into Gaiking the Great, who is even more powerful, has S Rank on every terrain, and have amazing stats, well worth the deployment slot that you need to spent to deploy it.

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* In ''VideoGame/SuperRobotWarsZ'':
The nature of the upgrade system in ''VideoGame/SuperRobotWars'' games means any unit can become a DiscOneNuke with enough investment of early funds, as most games reward investing extensively in the player's favorite characters rather than spreading funds around between many units. That said, nearly every game has at least one early unit that's a cut above the rest or provides a higher return on early investment than normal:
** Save your money until stage 10. Full The OriginalGeneration character created for the game is usually somewhere in the top ten units, available from the start of the game, and the only character guaranteed to be with you regardless of story routes, but [[VideoGame/SuperRobotWarsJ Granteed]] and [[VideoGame/SuperRobotWarsCompact3 Ialdabaoth]] are noteworthy standouts as units that can solo the entire game with ease due to simply being much more powerful than nearly anything else. The [[Anime/MartianSuccessorNadesico Nadesico]] in ''J'' is also commonly considered a candidate due to its unusual strength for a battleship and the tendency for enemies to try and ZergRush it.
** ''VideoGame/SuperRobotWarsZ'' gives the player one opportunity to
upgrade [[Anime/SuperDimensionCenturyOrguss Kei's Kei]] while he's still flying the Bronco II II, before it becomes the titular Orguss. Upgrading the Bronco II's weapons after this stage.]](upgradeing his Bronco is cheaper) When you get him back in his considerably cheaper than doing so for the Orguss a few stages later, congratulations! [[GameBreaker You now have later.
** In
the most powerful character in same game, three units ([[Anime/AfterWarGundamX the entire game.]]
** Setsuko's route lets you get the
Gundam X Divider]], [[Anime/MobileSuitZetaGundam Mega Bazooka Launcher]] Gundam Mark II]] and [[Anime/GreatMazinger Great Booster]] attacks MUCH earlier, as well as most her [[Anime/MobileSuitGundamSeedDestiny Impulse Gundam]] copy any money invested into them over to their successors, the Double X, Zeta, and Destiny Gundams, while still allowing you to keep the original units to give to new pilots. Spending early stages giving you AcePilot [[Anime/MobileSuitZetaGundam Kamille]] [[PsychicPowers Bidan]].
** Aside from
cash on these units gives the CrutchCharacter in ''VideoGame/SuperRobotWarsL'', Anime/KotetsushinJeeg started with Jeeg Bazooka and the Mach Drill, both of which is an extremely player two powerful units for the price of one.
** ''VideoGame/SuperRobotWarsW'' offers a truly outrageous degree of upgrade carryover, with one unit potentially mirroring its upgrades onto as many as five or even six other units. Just utilizing some, not even all, of the instances allows the player to have an army of nineteen units fully upgraded for the cost of four.
** ''VideoGame/SuperRobotWarsL'' features early access to Anime/KotetsushinJeeg, who comes by default with two
CombinationAttack beetwen Jeeg and Big Shooter moves that cost Ammo instead of EN. Just like the Mazingers in ''R'', they acquired their final energy while also being substantially more powerful than other moves available so soon. Jeeg is also a plot-central character and thus gets a number of MidSeasonUpgrade midway through the game in form of slightly more powerful (Old)Jeeg which comes with an events that make him even more powerful stronger, and because of the game's unusual pacing he gets these endgame abilities merely halfway through. Gaiking is another early standout due to its plethora of CombinationAttack moves with beetwen both Jeeg. Put simply, its supporting cast, and the only thing that stopped them from being the best unit in the game is [[Anime/GaikingLegendOfDaikuMaryu Gaiking The Great]], and [[Anime/{{Mazinkaiser}} Koji/Tetsuya]].
** While Kaiking is a relatively mediocre mecha, its first early game upgrade, Gaiking is a
powerful L Size mecha with Armor/Hit/Evasion/Critical boosting ability, essentially turning Flame skill that boosts its all-around performance as the pilot's level rises beyond what its stats suggest. Again thanks to ''L'' having unusual pacing, you get the ability to combine it into a LightningBruiser. Midway the LightningBruiser Gaiking the Great halfway through the game.
** ''VideoGame/SuperRobotWarsV'' presents the [[Anime/SpaceBattleshipYamato2199 Yamato]] as an obvious contender for the trope, but it's actually the CrutchCharacter, and the story soon takes the ship away after the introductory stages with the whole next arc of the
game (unlike ''K'' where it being about retrieving it. The actual DiscOneNuke is a late game upgrade), you can combine it [[Anime/TheBraveExpressMightGaine Might Gaine]], the first super robot the player gets that stays with Raiking the party once obtained. He's much more powerful than the horde of Gundams the player has had up until that point, comes with a number of advantages to incentivize his deployment, and Vulking into Gaiking using him enough in the Great, who is early stages even more powerful, has S Rank on every terrain, rewards you later with [[EvilKnockoff Black Might Gaine]], who's like having a second copy of him. While there are two other super robots given to the player sooner than Might Gaine, the story takes them away at the same time as the Yamato and have amazing stats, well worth the deployment slot that you need to spent to deploy it.doesn't give them back until much, much later.



* The nature of the upgrade system in ''VideoGame/SuperRobotWarsV'' means any unit can become this with enough investment, but the standout is [[Anime/TheBraveExpressMightGaine Might Gaine]]. It's the first unit the player gets that has two pilots without being a battleship, higher attack power than anything previously available except the Yamato, good attack ranges, the money-doubling Fortune command, Might's "C.E.O." skill that hands out free Tac Points just for deploying him,[[note]]His Tac Points even gets doubled when [[AcePilot Aced]].[[/note]] and the earliest / SP expense-friendly pilot to use the "Courage" buff. While there are better units, there are none that are both available so early and stay in the party permanently once obtained. At the tail end of what might be considered Disc One are [[Anime/Daitarn3 Daitarn 3]], which has the strongest finisher of any unit for a massive chunk of the game, and the return of the Yamato, which is every bit as good as when it was the CrutchCharacter.
13th Mar '17 3:09:03 PM josh6243
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* The nature of the upgrade system in ''VideoGame/SuperRobotWarsV means any unit can become this with enough investment, but the standout is [[Anime/TheBraveExpressMightGaine Might Gaine]]. It's the first unit the player gets that has two pilots without being a battleship, higher attack power than anything previously available except the Yamato, good attack ranges, the money-doubling Fortune command, Might's "C.E.O." skill that hands out free Tac Points just for deploying him,[[note]]His Tac Points even gets doubled when [[AcePilot Aced]].[[/note]] and the earliest / SP expense-friendly pilot to use the "Courage" buff. While there are better units, there are none that are both available so early and stay in the party permanently once obtained. At the tail end of what might be considered Disc One are [[Anime/Daitarn3 Daitarn 3]], which has the strongest finisher of any unit for a massive chunk of the game, and the return of the Yamato, which is every bit as good as when it was the CrutchCharacter.

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* * The nature of the upgrade system in ''VideoGame/SuperRobotWarsV ''VideoGame/SuperRobotWarsV'' means any unit can become this with enough investment, but the standout is [[Anime/TheBraveExpressMightGaine Might Gaine]]. It's the first unit the player gets that has two pilots without being a battleship, higher attack power than anything previously available except the Yamato, good attack ranges, the money-doubling Fortune command, Might's "C.E.O." skill that hands out free Tac Points just for deploying him,[[note]]His Tac Points even gets doubled when [[AcePilot Aced]].[[/note]] and the earliest / SP expense-friendly pilot to use the "Courage" buff. While there are better units, there are none that are both available so early and stay in the party permanently once obtained. At the tail end of what might be considered Disc One are [[Anime/Daitarn3 Daitarn 3]], which has the strongest finisher of any unit for a massive chunk of the game, and the return of the Yamato, which is every bit as good as when it was the CrutchCharacter.
13th Mar '17 3:08:38 PM josh6243
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* The nature of the upgrade system in ''VideoGame/SuperRobotWarsV means any unit can become this with enough investment, but the standout is [[Anime/TheBraveExpressMightGaine Might Gaine]]. It's the first unit the player gets that has two pilots without being a battleship, higher attack power than anything previously available except the Yamato, good attack ranges, the money-doubling Fortune command, Might's "C.E.O." skill that hands out free Tac Points just for deploying him,[[note]]His Tac Points even gets doubled when [[AcePilot Aced]].[[/note]] and the earliest / SP expense-friendly pilot to use the "Courage" buff. While there are better units, there are none that are both available so early and stay in the party permanently once obtained. At the tail end of what might be considered Disc One are [[Anime/Daitarn3 Daitarn 3]], which has the strongest finisher of any unit for a massive chunk of the game, and the return of the Yamato, which is every bit as good as when it was the CrutchCharacter.
5th Mar '17 7:50:57 PM Deathhacker
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* In ''TabletopGame/MagicTheGathering'', a number of cards exist which allow you to play stronger cards on much earlier turns than you normally would be able. Examples include [[http://magiccards.info/us/en/330.html Tolarian Academy]], [[http://magiccards.info/cmd/en/261.html Sol Ring]], and [[http://magiccards.info/cedi/en/234.html Black Lotus]]. Most of these cards are now on the banned list for this reason.

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* In ''TabletopGame/MagicTheGathering'', a ''TabletopGame/MagicTheGathering'':
** A
number of cards exist which allow you to play stronger cards on much earlier turns than you normally would be able. Examples include [[http://magiccards.info/us/en/330.html Tolarian Academy]], [[http://magiccards.info/cmd/en/261.html Sol Ring]], and [[http://magiccards.info/cedi/en/234.html Black Lotus]]. Most of these cards are now on the banned list for this reason.reason.
** Some 1-mana cost cards and 0 mana cost cards, espeically in Black and Red colors, give you this for major early turn advantage. They do this by either providing you a creature with ridiculous stats for the low cost (Such as Vexing Devil or Kird Ape) or an effect that normally would cost much more (such as Sign in Blood). While they usually come with some sort of drawback to not make the completely overpowered, once they hit the field they are no different than any other late-game creatures or spells you can play for a higher cost (and no other drawbacks). Hence why these type of decks need to win as fast as possible; as soon as the game progresses past "disc one", they're as good as dead. Fortunately, with the right set up, they can win quite easily before then (hence the "nuke").
5th Mar '17 4:36:40 PM nombretomado
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* ''{{Crackdown}}'' has two major Disc...erm...Island One Nukes. First off, [[BribingYourWayToVictory buying the DLC]] gives your character some ridiculously powerful weapons accessible at any time - including your first loadout screen. However, you can also get the most powerful weapons in the game by driving to the third island first and killing basic street thugs that have them - once you reach a Supply Point with them in hand, they're yours for the rest of the now significantly easier game.

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* ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' has two major Disc...erm...Island One Nukes. First off, [[BribingYourWayToVictory buying the DLC]] gives your character some ridiculously powerful weapons accessible at any time - including your first loadout screen. However, you can also get the most powerful weapons in the game by driving to the third island first and killing basic street thugs that have them - once you reach a Supply Point with them in hand, they're yours for the rest of the now significantly easier game.
1st Mar '17 1:20:14 PM Prinzenick
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* ''VideoGame/MegaManX1'':
** It's tricky, but far from impossible to beat Storm Eagle first (without the ability to dash against his wind) so long as you know where and when to start running. The reward, Storm Tornado, rips through stages like nothing.
** If you have the guts to take on Sting Chameleon and Storm Eagle second and third (after Chill Penguin) and get the Buster upgrade from Flame Mammoth's stage soon after, you're rewarded with the ability to constantly turn yourself invincible for the rest of the game, and all for relatively little ammo consumption to boot!
1st Mar '17 1:17:03 PM Prinzenick
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* VideoGame/BanjoKazooie:
** The Wonder Wing move in the first game. You learn it as early as Clanker's Cavern, and it effectively makes you invincible against enemies and kills all of them, even normally invincible enemies like the Mummies and Skeletons. The only catch is that you can only hold 10 feathers at a time for the move, and refilling it isn't easy due to how scarce the feathers are.
** Banjo-Tooie gives us Kazooie's dragon transformation. All you need to do is grab the Ice Key in Jinjo Village once you learned the move to reach it, and then learn the Talon Torpedo from Jolly Roger Bay, which lets you access an area in Glitter Gulch Mine, granting you the Mega Glowbo. Trading it in to Humba Wumba in Isle O Hags lets her turn Kazooie into a dragon, which replaces the Rat-A-Tat with a fire breath attack that can one-hit kill any enemy and even scare most enemies away (and it works for Kazooie's standalone form as well) and gives you infinite ammo for Fire Eggs, which is a huge help. On top of that, the transformation can be used for as long as you like for the entire game!
1st Mar '17 1:07:22 PM Prinzenick
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* Franchise/RatchetAndClank:
** Played with in VideoGame/RatchetAndClankGoingCommando. The RYNO II, a fast firing homing missile launcher than can mop the floor with most enemies and even kill the bosses in mere seconds, can be accessed as early as Tabora, barely a quarter into the game--but it costs a million bolts, making it unlikely that the player will be able to afford it until after a huge chunk of the game has been played.
** VideoGame/RatchetAndClankIntoTheNexus gives us the Fusion Grenade, once it hits V3 and becomes the Fusion Bomb, which explodes into [[RecursiveAmmo Pyrocidic Nitroballs]]. It gets better when you use your Raritanium to increase the amount of Nitroballs that fly out.
27th Feb '17 9:02:35 PM PeppermintTwist
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* In the very first level of ''VideoGame/BlenderBros,'' you can find Puwape, a [[{{Mons}} Mini Bro]] who lets you walk on water. This isn't gamebreaking itself at all, but if you know the music to use, Puwape can be [[EvolutionaryLevels evolved]] into Cyupy, who can steal health from enemies and give it to Blender. This takes the form of a never-miss attack (so long as you're in range) which you get five charges for a level. This is powerful in normal levels and makes the normally-difficult bosses ''much'' easier.
26th Feb '17 4:55:19 PM nombretomado
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* All the various ''VideoGame/LegoAdaptationGame'' titles all have several unlockable characters that can be accessed by entering a cheat into the extra menu (some also have cheats to unlock red bricks). Usually at least a couple of these characters will have abilities you aren't supposed to access until ''much'' later, allowing you to access secrets in the Hub World and Free Play modes earlier than intended. The Laser Swat (lets you break gold bricks much earlier) from ''Film/TheLegoMovie'' and [=InGen=] Hunter 1 (has the shoot and grapple abilities) from ''Film/JurassicWorld'' are even borderline {{Game Breaker}}s for what they give you access to and are both unlockable via a cheat code.

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* All the various ''VideoGame/LegoAdaptationGame'' titles all have several unlockable characters that can be accessed by entering a cheat into the extra menu (some also have cheats to unlock red bricks). Usually at least a couple of these characters will have abilities you aren't supposed to access until ''much'' later, allowing you to access secrets in the Hub World and Free Play modes earlier than intended. The Laser Swat (lets you break gold bricks much earlier) from ''Film/TheLegoMovie'' ''WesternAnimation/TheLegoMovie'' and [=InGen=] Hunter 1 (has the shoot and grapple abilities) from ''Film/JurassicWorld'' are even borderline {{Game Breaker}}s for what they give you access to and are both unlockable via a cheat code.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.DiscOneNuke