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X2X You'll never see it coming. Since: Nov, 2009
You'll never see it coming.
May 16th 2022 at 11:56:04 PM •••

Just finished up cleaning up the page along with alphabetizing the entries in each section (save for the Other folder) and leaving a comment for other Tropers to put their examples in the right place.

Also, there's evidence from a few months ago that the page quote credited to Miyamoto was, in fact, Wrongfully Attributed. Jason Schreiber of GT Interactive gave a nearly identical line ("A late game is only late until it ships, a bad game is bad forever") when discussing the long development cycle of Unreal in 1998 and a GamePro feature about Blasto from one year earlier states that's an "industry catch phrase."

I'm going to edit the quote description accordingly (or rather, add a note summarizing the above), but I wanted to give everyone a heads up beforehand.

Edited by X2X "Oh no, Sanji's Chronic Simprosis!" - Kou The Mad
MyFinalEdits (Ten years in the joint)
Jun 21st 2016 at 11:22:52 PM •••

It fits, yes. Make sure to explain in detail the example to prevent violation of Weblinks Are Not Examples.

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tlz444 Since: Jun, 2016
Jun 22nd 2016 at 10:54:52 AM •••

During EA's Investor Day briefing, EA Studios boss, Patrick Söderlund addressed the much-criticised omission:

"The one thing that we got criticized for was the lack of a single-player campaign", he said. "It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact."

MyFinalEdits (Ten years in the joint)
Jun 22nd 2016 at 9:45:26 PM •••

You have to mention the game's name as well, obviously. Something like this:

  • The single-player mode in Star Wars: Battlefront was removed during development because of the theatrical release of The Force Awakens. During EA's Investor Day briefing, EA Studios boss (Patrick Söderlund) addressed this much-criticised omission:
    Patrick Söderlund: The one thing that we got criticized for was the lack of a single-player campaign. It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact.

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ike755 Since: Dec, 2013
Apr 11th 2016 at 1:27:25 PM •••

I noticed some real-life, non-media examples of this trope, such as Space Shuttle missions before the Challenger tragedy. NASA's top priorities were to be safe AND stay on schedule - and these priorities often came into conflict. Should these be added?

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