History Main / ChristmasRushed

25th Mar '17 9:44:13 PM Mineboot45
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->''"We don't usually keep set release dates. A delayed game is eventually good, but a bad game is forever bad."''

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->''"We don't usually keep set release dates. A delayed game is eventually good, but a bad rushed game is forever bad."''
16th Mar '17 6:08:20 PM BlueGuy
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** ''VideoGame/SonicBoom: Rise of Lyric'', which suffered, among other things, from underpowered hardware, trouble with CryEngine 3, and limited development time. To say that the game had a turbulent production period is an understatement. It was released mid November 2014 (reports say it went gold in Mid-July) and since [[ObviousBeta it's obvious the game wasn't finished]], gamers and fans have already been calling it the next ''Sonic 2006''. It was critically trashed; it currently has the worst Metacritic score for any Sonic game (even trumping the infamous Sonic 2006), and it was a total flop at retail, outsold by Sega's own ''VideoGame/AlienIsolation'' and ''VideoGame/FootballManager 2015'', and not even breaking into the top 40 sales chart in the UK.
** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega has decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016/ delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''.
** Also averted with ''VideoGame/ProjectSonic2017'', due to the same problems '''06'' and ''Rise of Lyric'' had.

to:

** ''VideoGame/SonicBoom: Rise of Lyric'', which suffered, among other things, from underpowered hardware, trouble with CryEngine 3, and limited development time. To say that the game had a turbulent production period is an understatement. It was released mid November mid-November 2014 (reports say it went gold in Mid-July) and since [[ObviousBeta it's obvious the game wasn't finished]], gamers and fans have already been calling it the next ''Sonic 2006''. It was critically trashed; it currently has the worst Metacritic score for any Sonic game (even trumping the infamous Sonic 2006), and it was a total flop at retail, outsold by Sega's own ''VideoGame/AlienIsolation'' and ''VideoGame/FootballManager 2015'', and not even breaking into the top 40 sales chart in the UK.
** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega has decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016/ com/2015/09/14/sonic-boom-fire-ice-moves-to-2016 delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''.
**
Lyric''. Also averted with ''VideoGame/ProjectSonic2017'', ''VideoGame/SonicForces'', due to the same problems '''06'' and ''Rise had; instead of Lyric'' had.debuting in 2016 for Sonic's 25th anniversary, it came out the following year.
8th Feb '17 11:31:40 PM KBABZ
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* The [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet And Clank]] was given a meager 10 months to slam together the entire game so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank tie-in movie.]] Ironically, the game didn't turn out rushed at all and its production was surprisingly smooth, and it became a critically acclaimed title and the fastest selling game in the series.


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* Initially invoked with the [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet & Clank]], which was given a meager 10 months to so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank film it tied into]] during the holidays (most games take two years these days). In the end the game turned out great and its production was surprisingly smooth (thanks to access to the original PS2 assets), and it became a critically acclaimed title and the fastest selling game in the series. Averted twice thanks to the movie's release being a few months later than anticipated, giving a skeleton crew extra time to patch bugs and add in new features.
19th Dec '16 5:23:19 PM tclittle
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* According to president Tatsumi Kimishima, Creator/Nintendo is attempting to avert this with the [[UsefulNotes/NintendoSwitch Switch]] in order to give it a stronger/more consistent lineup following launch.

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* According to president Tatsumi Kimishima, Creator/Nintendo Creator/{{Nintendo}} is attempting to avert this with the [[UsefulNotes/NintendoSwitch Switch]] in order to give it a stronger/more consistent lineup following launch.
19th Dec '16 5:22:39 PM tclittle
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* According to president Tatsumi Kimishima, Creator/Nintendo is attempting to avert this with the [[UsefulNotes/NintendoSwitch Switch]] in order to give it a stronger/more consistent lineup following launch.
17th Dec '16 9:21:25 PM MyFinalEdits
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* ''CarTycoon'' was literally Christmas Rushed for Christmas 2001. It ended up not simply having a few bugs, but being borderline unplayable, something that even two bugfixes couldn't repair. For example, the cars sold by the competing companies clogged the streets so it became impossible to even deliver new cars to the stores because the number of cars in the game, their lifespan, and the overall length of the streets were badly balanced.
* FinalFantasyXV was released worldwide on November 29th, and a week later the Director Hajime Tabata announced an unprecedented series of updates, intended to improve the game. These include event scenes that should make the story and characters more coherent “What happened to Ravus?”

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* ''CarTycoon'' ''VideoGame/CarTycoon'' was literally Christmas Rushed for Christmas 2001. It ended up not simply having a few bugs, but being borderline unplayable, something that even two bugfixes couldn't repair. For example, the cars sold by the competing companies clogged the streets so it became impossible to even deliver new cars to the stores because the number of cars in the game, their lifespan, and the overall length of the streets were badly balanced.
* FinalFantasyXV ''VideoGame/FinalFantasyXV'' was released worldwide on November 29th, and a week later the Director Hajime Tabata announced an unprecedented series of updates, intended to improve the game. These include event scenes that should make the story and characters more coherent “What happened to Ravus?”



** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was hit by this, with the game rushed out for Christmas 2002 in Japan and some important content cut out to reach the deadline; namely, two whole dungeons were cut out and replaced with the Triforce Hunt (fortunately, according to [[WordOfGod Aonuma]], the dungeons found their place in later titles). Also very uncharacteristic of Nintendo is the sheer amount of unused content left on the disc, probably due to not having enough time to wipe it before sending it in for production; notably, there are more unused rooms than there are islands on the entire Great Sea.

to:

** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was hit by this, with the game rushed out for Christmas 2002 in Japan and some important content cut out to reach the deadline; namely, two whole dungeons were cut out and replaced with the Triforce Hunt (fortunately, according to [[WordOfGod Aonuma]], [[RefittedForSequel the dungeons found their place in later titles).titles]]). Also very uncharacteristic of Nintendo is the sheer amount of unused content left on the disc, probably due to not having enough time to wipe it before sending it in for production; notably, there are more unused rooms than there are islands on the entire Great Sea.



* Inverted when Creator/{{Nintendo}} delayed two major WiiU releases (''VideoGame/WiiFit U'' and ''VideoGame/DonkeyKongCountryTropicalFreeze''), originally planned for the 2013 holiday season, to instead be released in the first few months of 2014. The official reason was for the games to have more time to be polished up, but gaming journalists and commentators have speculated that it was more so they wouldn't be overshadowed by ''VideoGame/SuperMario3DWorld'' and so there wouldn't be a first-half-of-the-year game drought like in 2013 that would once again kill momentum for hardware sales (indeed, sales analysts have noted that February 2014 hardware sales for Wii U were significantly up over February 2013 thanks to ''Tropical Freeze'').

to:

* Inverted when Creator/{{Nintendo}} delayed two major WiiU UsefulNotes/WiiU releases (''VideoGame/WiiFit U'' and ''VideoGame/DonkeyKongCountryTropicalFreeze''), originally planned for the 2013 holiday season, to instead be released in the first few months of 2014. The official reason was for the games to have more time to be polished up, but gaming journalists and commentators have speculated that it was more so they wouldn't be overshadowed by ''VideoGame/SuperMario3DWorld'' and so there wouldn't be a first-half-of-the-year game drought like in 2013 that would once again kill momentum for hardware sales (indeed, sales analysts have noted that February 2014 hardware sales for Wii U were significantly up over February 2013 thanks to ''Tropical Freeze'').



* The ''Franchise/TalesOf'' games have had this happen before.

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* The ''Franchise/TalesOf'' games ''Franchise/TalesSeries'' have had this happen before.
17th Dec '16 12:58:01 AM tvtropeseditor
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Added DiffLines:

*FinalFantasyXV was released worldwide on November 29th, and a week later the Director Hajime Tabata announced an unprecedented series of updates, intended to improve the game. These include event scenes that should make the story and characters more coherent “What happened to Ravus?”
7th Dec '16 6:52:37 PM Varia_Heimt
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* ''Innuendo'' by Music/Queen was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.

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* ''Innuendo'' by Music/Queen {{Music/Queen}} was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.
7th Dec '16 6:50:18 PM Varia_Heimt
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* Music/Queen 's ''Innuendo'' was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.

to:

* Music/Queen 's ''Innuendo'' by Music/Queen was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.
7th Dec '16 6:48:57 PM Varia_Heimt
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* Music/Queen's ''Music/Innuendo'' was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.

to:

* Music/Queen's ''Music/Innuendo'' Music/Queen 's ''Innuendo'' was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChristmasRushed