History Main / ChristmasRushed

21st Nov '17 7:06:30 PM nombretomado
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* ''Film/CloseEncountersOfTheThirdKind'': Spielberg had expected the film to be released in the Summer of 1978, but a debt-laden ColumbiaPictures insisted he have it ready for Christmas 1977. The film was a success, but Spielberg was unhappy with the way it turned out because of its rushed production. He was given the chance to re-edit the film years later.

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* ''Film/CloseEncountersOfTheThirdKind'': Spielberg had expected the film to be released in the Summer of 1978, but a debt-laden ColumbiaPictures Creator/ColumbiaPictures insisted he have it ready for Christmas 1977. The film was a success, but Spielberg was unhappy with the way it turned out because of its rushed production. He was given the chance to re-edit the film years later.
21st Nov '17 2:24:18 PM comicwriter
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* One of the ''[[TroubledProduction many]]'' things that went wrong with ''Film/StreetFighter''. Even though filming was way behind schedule, the executives wouldn't delay the movie for fear of missing its lucrative December release date. This is at least in part because the accompanying action figures by Creator/{{Hasbro}} were due to hit shelves on Black Friday, [[MerchandiseDriven meaning the movie had to be ready for release just a few weeks later]].

to:

* One of the ''[[TroubledProduction many]]'' things that went wrong with ''Film/StreetFighter''. Even though filming was way behind schedule, the executives wouldn't delay the movie for fear of missing its lucrative December release date. This is at least in part because the accompanying action figures by Creator/{{Hasbro}} were due to hit shelves on Black Friday, [[MerchandiseDriven meaning the movie had to be ready for release come out just a few weeks later]].
21st Nov '17 2:18:42 PM comicwriter
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* One of the ''[[TroubledProduction many]]'' things that went wrong with ''Film/StreetFighter''. Even though filming was way behind schedule, the executives wouldn't delay the movie for fear of missing its lucrative December release date. This is at least in part because the accompanying action figures by Creator/{{Hasbro}} were due to hit shelves on Black Friday, meaning the movie had to be ready for release just a few weeks later.

to:

* One of the ''[[TroubledProduction many]]'' things that went wrong with ''Film/StreetFighter''. Even though filming was way behind schedule, the executives wouldn't delay the movie for fear of missing its lucrative December release date. This is at least in part because the accompanying action figures by Creator/{{Hasbro}} were due to hit shelves on Black Friday, [[MerchandiseDriven meaning the movie had to be ready for release just a few weeks later.later]].
21st Nov '17 2:18:21 PM comicwriter
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Added DiffLines:

* One of the ''[[TroubledProduction many]]'' things that went wrong with ''Film/StreetFighter''. Even though filming was way behind schedule, the executives wouldn't delay the movie for fear of missing its lucrative December release date. This is at least in part because the accompanying action figures by Creator/{{Hasbro}} were due to hit shelves on Black Friday, meaning the movie had to be ready for release just a few weeks later.
24th Sep '17 12:13:49 AM DastardlyDemolition
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* The Creator/FleischerStudios adaptation of WesternAnimation/GulliversTravels was given less than two years of development, starting May 1938 and with the deadline being Christmas 1939. The result was an enjoyable film that did well at the box office, but it had an obviously rushed, unpolished feel to the animation as a result.

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* The Creator/FleischerStudios adaptation of WesternAnimation/GulliversTravels ''WesternAnimation/GulliversTravels'' was given less than two years of development, starting May 1938 and with the deadline being Christmas 1939. The result was an enjoyable film that did well at the box office, but it had an obviously rushed, unpolished feel to the animation as a result.
11th Sep '17 11:47:46 AM Siempie
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** Also averted with ''VideoGame/SonicForces'' and ''Videogame/SonicMania'', which almost fell victim to the same problems '''06'' had. Having learned from their mistakes, Sega delayed both games, so that, instead of debuting in 2016 for Sonic's 25th anniversary, they came out the following year (Mania in mid-August, Forces around Christmas).

to:

** Also averted with ''VideoGame/SonicForces'' and ''Videogame/SonicMania'', which almost fell victim to the same problems '''06'' had. Having learned from their mistakes, Sega delayed both games, so that, instead of debuting in 2016 for Sonic's 25th anniversary, they came out the following year (Mania (''Mania'' in mid-August, Forces around Christmas).''Forces'' in early November).
10th Sep '17 4:32:00 PM Ferot_Dreadnaught
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** ''VideoGame/RatchetAndClankUpYourArsenal'' only had a year of development time and a good chunk of its development was spent on the new online multiplayer mode, and the rest of the games design just screams "Rush Job" as a result. The levels are much shorter and have very few branching paths, the enemy variety was extremely downsized to save on art and animation time, and a lot of content from the previous games (i.e. Clank sections, racing or fighting tournaments, space travel, grinding on rails, Giant Clank) got heavily scaled down or axed altogether. A few of the levels just flat out recycle the multiplayer maps to pad out the games length.

to:

** ''VideoGame/RatchetAndClankUpYourArsenal'' only had a year of development time and a good chunk of its development was spent on the new online multiplayer mode, and the rest of the games design just screams "Rush Job" as a result. The levels are much shorter and have very few branching paths, the enemy variety was extremely downsized to save on art and animation time, and a lot of content from the previous games (i.e. Clank sections, racing or fighting tournaments, space travel, grinding on rails, Giant Clank) got heavily scaled down or axed altogether. A few of the levels just flat out recycle the multiplayer maps to pad out the games length.
10th Sep '17 4:24:17 PM Prinzenick
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* Initially invoked with the [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet & Clank]], which was given a meager 10 months to so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank film it tied into]] during the holidays (most games take two years these days). In the end the game turned out great and its production was surprisingly smooth (thanks to access to the original PS2 assets), and it became a critically acclaimed title and the fastest selling game in the series. Averted twice thanks to the movie's release being a few months later than anticipated, giving a skeleton crew extra time to patch bugs and add in new features.

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* A couple of the ''Franchise/RatchetAndClank'' games have gone through this:
** ''VideoGame/RatchetAndClankUpYourArsenal'' only had a year of development time and a good chunk of its development was spent on the new online multiplayer mode, and the rest of the games design just screams "Rush Job" as a result. The levels are much shorter and have very few branching paths, the enemy variety was extremely downsized to save on art and animation time, and a lot of content from the previous games (i.e. Clank sections, racing or fighting tournaments, space travel, grinding on rails, Giant Clank) got heavily scaled down or axed altogether. A few of the levels just flat out recycle the multiplayer maps to pad out the games length.
**
Initially invoked with the [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet & Clank]], which was given a meager 10 months to so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank film it tied into]] during the holidays (most games take two years these days). In the end the game turned out great and its production was surprisingly smooth (thanks to access to the original PS2 assets), and it became a critically acclaimed title and the fastest selling game in the series. Averted twice thanks to the movie's release being a few months later than anticipated, giving a skeleton crew extra time to patch bugs and add in new features.
8th Aug '17 3:17:27 AM NiGHTS
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* ''Film/CloseEncountersOfTheThirdKind'': Spielberg had expected the film to be released in the Summer of 1978, but a debt-laden ColumbiaPictures insisted he have it ready for Christmas 1977. The film was a success, but Spielberg was unhappy with the way it turned out because of its rushed production. He was later given the chance to re-edit the film years later.

to:

* ''Film/CloseEncountersOfTheThirdKind'': Spielberg had expected the film to be released in the Summer of 1978, but a debt-laden ColumbiaPictures insisted he have it ready for Christmas 1977. The film was a success, but Spielberg was unhappy with the way it turned out because of its rushed production. He was later given the chance to re-edit the film years later.
24th Jul '17 7:46:23 AM Siempie
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** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016 delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''. Also averted with ''VideoGame/SonicForces'', due to the same problems '''06'' had; instead of debuting in 2016 for Sonic's 25th anniversary, it came out the following year.

to:

** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016 delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''.
**
Also averted with ''VideoGame/SonicForces'', due ''VideoGame/SonicForces'' and ''Videogame/SonicMania'', which almost fell victim to the same problems '''06'' had; had. Having learned from their mistakes, Sega delayed both games, so that, instead of debuting in 2016 for Sonic's 25th anniversary, it they came out the following year.year (Mania in mid-August, Forces around Christmas).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChristmasRushed