History Main / ChristmasRushed

17th Aug '16 9:54:41 AM TheBuddy26
Is there an issue? Send a Message

Added DiffLines:

** Also averted with ''VideoGame/ProjectSonic2017'', due to the same problems '''06'' and ''Rise of Lyric'' had.
24th Jul '16 9:55:19 PM Pinokio
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/UltimaIX'' was given a Christmas release date by EA while still in development, with missing content that would have made it in if they had waited the following Christmas.
24th Jul '16 3:56:23 PM Miracle@StOlaf
Is there an issue? Send a Message

Added DiffLines:

-->'''Creator/{{Seanbaby}}:''' "History has shown that a blind rush to be first is a great way to send confused monkeys and dogs into space, but it's not always the best marketing strategy. First of all, it meant that only six Saturn games were available at launch, and all of them were made by Sega. When Sega told everyone the thing was coming out in September, that included ''the developers making video games for it.''"
20th Jul '16 6:32:22 AM Prfnoff
Is there an issue? Send a Message


* The UsefulNotes/SuperNintendoEntertainmentSystem version of ''VideoGame/FinalFight'' came out in Japan exactly one month after the console's 1990 launch and just four days ahead of Christmas. The CoOpMultiplayer mode and one of the three playable characters were lamentably removed, but it probably helped Creator/{{Capcom}} achieve this release date.

to:

* The UsefulNotes/SuperNintendoEntertainmentSystem version of ''VideoGame/FinalFight'' came out in Japan exactly one month after the console's 1990 launch and just four days ahead of before Christmas. The CoOpMultiplayer mode mode, one of the stages and one of the three playable characters were lamentably removed, but it such compromises probably helped Creator/{{Capcom}} achieve this their release date.
20th Jul '16 6:28:54 AM Prfnoff
Is there an issue? Send a Message


* ''[[Franchise/SpyroTheDragon Spyro: Enter The Dragonfly]]'' is to the ''SpyroTheDragon'' fandom what ''Sonic 2006'' would become to the Sonic fandom years later, with the added issue it was the first console game not done by Insomniac. The game was supposed to have 120 dragonflies instead of 90, feature both Gnasty Gnorc along Ripto as villains, over 25 levels with several homeworlds (instead of 9 levels and ''1'' home world), high framerates and low loading-times. It was rushed for Christmas and all we got was a glitchy mess with LoadsAndLoadsOfLoading ([[UpToEleven the loading screens have loading screens]]), bad animation, and tons of lag.

to:

* ''[[Franchise/SpyroTheDragon Spyro: Enter The Dragonfly]]'' ''VideoGame/SpyroEnterTheDragonfly'' is to the ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' fandom what ''Sonic 2006'' would become to the Sonic fandom years later, with the added issue it was the first console game not done by Insomniac. The game was supposed to have 120 dragonflies instead of 90, feature both Gnasty Gnorc along Ripto as villains, over 25 levels with several homeworlds (instead of 9 levels and ''1'' home world), high framerates and low loading-times. It was rushed for Christmas and all we got was a glitchy mess with LoadsAndLoadsOfLoading ([[UpToEleven the loading screens have loading screens]]), bad animation, and tons of lag.


Added DiffLines:

* The UsefulNotes/SuperNintendoEntertainmentSystem version of ''VideoGame/FinalFight'' came out in Japan exactly one month after the console's 1990 launch and just four days ahead of Christmas. The CoOpMultiplayer mode and one of the three playable characters were lamentably removed, but it probably helped Creator/{{Capcom}} achieve this release date.
8th Jul '16 11:42:28 PM DastardlyDemolition
Is there an issue? Send a Message

Added DiffLines:

* Bethesda's game before it, ''VideoGame/FalloutNewVegas'' clearly suffered from it as it was pushed out was too early, possible not to overshadow ''Skyrim'', their planned hit. As such, it recycled a lot from ''VideoGame/Fallout3'', reused a lot of ''VideoGame/Fallout1'' and ''VideoGame/Fallout2'' music, and was left with a ton of planned content cut out and it's story half-baked. It wasn't well-received by critics, and Obsidian was cut from it's bonus because it didn't do as well as Bethesda higher-ups wanted. It was, however, VindicatedByHistory and well loved by the fans despite it's many flaws.
6th Jul '16 10:47:20 AM AwSamWeston
Is there an issue? Send a Message

Added DiffLines:

[[folder:Web Video]]
* Creator/{{Fictosophy}}: [[https://www.youtube.com/watch?v=IE5hxnXivxI "The Best Case Scenario"]] was made in less than a week just to have something for April Fools Day.
[[/folder]]
28th May '16 10:06:04 AM nombretomado
Is there an issue? Send a Message


* The UsefulNotes/SegaSaturn release was pushed forward in an attempt to get a lead on Sony's (then) new console; the PlayStation. This however backfired as developers weren't told (or weren't told soon enough), leaving pretty much nothing (at least, nothing that also wasn't rushed) to actually play on it until four months later, when it was ''supposed'' to launch.

to:

* The UsefulNotes/SegaSaturn release was pushed forward in an attempt to get a lead on Sony's (then) new console; the PlayStation.UsefulNotes/PlayStation. This however backfired as developers weren't told (or weren't told soon enough), leaving pretty much nothing (at least, nothing that also wasn't rushed) to actually play on it until four months later, when it was ''supposed'' to launch.
21st May '16 5:19:49 PM nombretomado
Is there an issue? Send a Message


* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the {{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, felt it was ready. The system flopped, though Yokoi nonetheless stayed longer than he was planning on so it didn't look like he was admitting defeat by the system's failure (he was planning on leaving Nintendo anyway, and had planned the Virtual Boy to be a parting gift).
* The UsefulNotes/{{Xbox 360}} was rushed to market to give it a year's head start on the PS3 and Wii. Reports are conflicting, but it seems clear that its hardware problems were known (although their full scope might not have been) and it was pushed out the door anyway on the theory that a year unopposed would balance out the cost of manufacturer-warranty repairs. There was also the issue of nVidia's contract to produce the original Xbox's graphics chip expiring, so Microsoft had to rush its next-gen console or else go an entire year without any console on the market.

to:

* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the {{Nintendo UsefulNotes/{{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, felt it was ready. The system flopped, though Yokoi nonetheless stayed longer than he was planning on so it didn't look like he was admitting defeat by the system's failure (he was planning on leaving Nintendo anyway, and had planned the Virtual Boy to be a parting gift).
* The UsefulNotes/{{Xbox 360}} was rushed to market to give it a year's head start on the PS3 [=PS3=] and Wii. Reports are conflicting, but it seems clear that its hardware problems were known (although their full scope might not have been) and it was pushed out the door anyway on the theory that a year unopposed would balance out the cost of manufacturer-warranty repairs. There was also the issue of nVidia's contract to produce the original Xbox's graphics chip expiring, so Microsoft had to rush its next-gen console or else go an entire year without any console on the market.
18th May '16 8:22:38 AM Prinzenick
Is there an issue? Send a Message

Added DiffLines:

* The [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet And Clank]] was given a meager 10 months to slam together the entire game so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank tie-in movie.]] Ironically, the game didn't turn out rushed at all and its production was surprisingly smooth, and it became a critically acclaimed title and the fastest selling game in the series.
This list shows the last 10 events of 282. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ChristmasRushed