History Main / ChristmasRushed

8th Feb '17 11:31:40 PM KBABZ
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* The [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet And Clank]] was given a meager 10 months to slam together the entire game so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank tie-in movie.]] Ironically, the game didn't turn out rushed at all and its production was surprisingly smooth, and it became a critically acclaimed title and the fastest selling game in the series.


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* Initially invoked with the [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet & Clank]], which was given a meager 10 months to so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank film it tied into]] during the holidays (most games take two years these days). In the end the game turned out great and its production was surprisingly smooth (thanks to access to the original PS2 assets), and it became a critically acclaimed title and the fastest selling game in the series. Averted twice thanks to the movie's release being a few months later than anticipated, giving a skeleton crew extra time to patch bugs and add in new features.
19th Dec '16 5:23:19 PM tclittle
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* According to president Tatsumi Kimishima, Creator/Nintendo is attempting to avert this with the [[UsefulNotes/NintendoSwitch Switch]] in order to give it a stronger/more consistent lineup following launch.

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* According to president Tatsumi Kimishima, Creator/Nintendo Creator/{{Nintendo}} is attempting to avert this with the [[UsefulNotes/NintendoSwitch Switch]] in order to give it a stronger/more consistent lineup following launch.
19th Dec '16 5:22:39 PM tclittle
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* According to president Tatsumi Kimishima, Creator/Nintendo is attempting to avert this with the [[UsefulNotes/NintendoSwitch Switch]] in order to give it a stronger/more consistent lineup following launch.
17th Dec '16 9:21:25 PM MyFinalEdits
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* ''CarTycoon'' was literally Christmas Rushed for Christmas 2001. It ended up not simply having a few bugs, but being borderline unplayable, something that even two bugfixes couldn't repair. For example, the cars sold by the competing companies clogged the streets so it became impossible to even deliver new cars to the stores because the number of cars in the game, their lifespan, and the overall length of the streets were badly balanced.
* FinalFantasyXV was released worldwide on November 29th, and a week later the Director Hajime Tabata announced an unprecedented series of updates, intended to improve the game. These include event scenes that should make the story and characters more coherent “What happened to Ravus?”

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* ''CarTycoon'' ''VideoGame/CarTycoon'' was literally Christmas Rushed for Christmas 2001. It ended up not simply having a few bugs, but being borderline unplayable, something that even two bugfixes couldn't repair. For example, the cars sold by the competing companies clogged the streets so it became impossible to even deliver new cars to the stores because the number of cars in the game, their lifespan, and the overall length of the streets were badly balanced.
* FinalFantasyXV ''VideoGame/FinalFantasyXV'' was released worldwide on November 29th, and a week later the Director Hajime Tabata announced an unprecedented series of updates, intended to improve the game. These include event scenes that should make the story and characters more coherent “What happened to Ravus?”



** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was hit by this, with the game rushed out for Christmas 2002 in Japan and some important content cut out to reach the deadline; namely, two whole dungeons were cut out and replaced with the Triforce Hunt (fortunately, according to [[WordOfGod Aonuma]], the dungeons found their place in later titles). Also very uncharacteristic of Nintendo is the sheer amount of unused content left on the disc, probably due to not having enough time to wipe it before sending it in for production; notably, there are more unused rooms than there are islands on the entire Great Sea.

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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' was hit by this, with the game rushed out for Christmas 2002 in Japan and some important content cut out to reach the deadline; namely, two whole dungeons were cut out and replaced with the Triforce Hunt (fortunately, according to [[WordOfGod Aonuma]], [[RefittedForSequel the dungeons found their place in later titles).titles]]). Also very uncharacteristic of Nintendo is the sheer amount of unused content left on the disc, probably due to not having enough time to wipe it before sending it in for production; notably, there are more unused rooms than there are islands on the entire Great Sea.



* Inverted when Creator/{{Nintendo}} delayed two major WiiU releases (''VideoGame/WiiFit U'' and ''VideoGame/DonkeyKongCountryTropicalFreeze''), originally planned for the 2013 holiday season, to instead be released in the first few months of 2014. The official reason was for the games to have more time to be polished up, but gaming journalists and commentators have speculated that it was more so they wouldn't be overshadowed by ''VideoGame/SuperMario3DWorld'' and so there wouldn't be a first-half-of-the-year game drought like in 2013 that would once again kill momentum for hardware sales (indeed, sales analysts have noted that February 2014 hardware sales for Wii U were significantly up over February 2013 thanks to ''Tropical Freeze'').

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* Inverted when Creator/{{Nintendo}} delayed two major WiiU UsefulNotes/WiiU releases (''VideoGame/WiiFit U'' and ''VideoGame/DonkeyKongCountryTropicalFreeze''), originally planned for the 2013 holiday season, to instead be released in the first few months of 2014. The official reason was for the games to have more time to be polished up, but gaming journalists and commentators have speculated that it was more so they wouldn't be overshadowed by ''VideoGame/SuperMario3DWorld'' and so there wouldn't be a first-half-of-the-year game drought like in 2013 that would once again kill momentum for hardware sales (indeed, sales analysts have noted that February 2014 hardware sales for Wii U were significantly up over February 2013 thanks to ''Tropical Freeze'').



* The ''Franchise/TalesOf'' games have had this happen before.

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* The ''Franchise/TalesOf'' games ''Franchise/TalesSeries'' have had this happen before.
17th Dec '16 12:58:01 AM tvtropeseditor
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*FinalFantasyXV was released worldwide on November 29th, and a week later the Director Hajime Tabata announced an unprecedented series of updates, intended to improve the game. These include event scenes that should make the story and characters more coherent “What happened to Ravus?”
7th Dec '16 6:52:37 PM Varia_Heimt
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* ''Innuendo'' by Music/Queen was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.

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* ''Innuendo'' by Music/Queen {{Music/Queen}} was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.
7th Dec '16 6:50:18 PM Varia_Heimt
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* Music/Queen 's ''Innuendo'' was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.

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* Music/Queen 's ''Innuendo'' by Music/Queen was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.
7th Dec '16 6:48:57 PM Varia_Heimt
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* Music/Queen's ''Music/Innuendo'' was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.

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* Music/Queen's ''Music/Innuendo'' Music/Queen 's ''Innuendo'' was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.
7th Dec '16 6:47:53 PM Varia_Heimt
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* Music/Queen's ''Music/Innuendo'' was originally supposed to be this for the Christmas season of 1990 but instead got pushed back to the February of 1991 due to issues Music/FreddieMercury's health, despite the famous story behind the one-take vocals for "Mother Love" on that album.
23rd Nov '16 9:14:13 AM dmeagher13
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It can also apply to any product that is rushed for release by a certain date, or in time for a certain event (such as the deadline for an award nomination or convention appearance). Whatever the case, the fact that the product was rushed often leads to a poorly made product. TheProblemWithLicensedGames and PortingDisaster usually occurs due to this, as the developers are rushed to have the game released at the same time as the licensed property's premiere/launch/kickoff.

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It can also apply to any product that is rushed for release by a certain date, or in time for a certain event (such as the deadline for an award nomination or convention appearance). Whatever the case, the fact that the product was rushed often leads to a poorly made product. TheProblemWithLicensedGames TheProblemWithLicensedGames, ObviousBeta, and PortingDisaster usually occurs due to this, as the developers are rushed to have the game released at the same time as the licensed property's premiere/launch/kickoff.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChristmasRushed