History Main / ChristmasRushed

24th Jul '17 7:46:23 AM Siempie
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** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016 delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''. Also averted with ''VideoGame/SonicForces'', due to the same problems '''06'' had; instead of debuting in 2016 for Sonic's 25th anniversary, it came out the following year.

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** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016 delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''.
**
Also averted with ''VideoGame/SonicForces'', due ''VideoGame/SonicForces'' and ''Videogame/SonicMania'', which almost fell victim to the same problems '''06'' had; had. Having learned from their mistakes, Sega delayed both games, so that, instead of debuting in 2016 for Sonic's 25th anniversary, it they came out the following year.year (Mania in mid-August, Forces around Christmas).
27th Jun '17 4:18:09 PM nombretomado
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** ''Music/RubberSoul'' (according to TheOtherWiki, anyway) was rush-produced for Christmas 1965. However, [[TropesAreNotBad it is commonly thought of as one of their best works.]]

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** ''Music/RubberSoul'' (according to TheOtherWiki, Wiki/TheOtherWiki, anyway) was rush-produced for Christmas 1965. However, [[TropesAreNotBad it is commonly thought of as one of their best works.]]
11th Jun '17 8:37:08 AM Piterpicher
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* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the UsefulNotes/{{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, felt it was ready. The system flopped, though Yokoi nonetheless stayed longer than he was planning on so it didn't look like he was admitting defeat by the system's failure (he was planning on leaving Nintendo anyway, and had planned the Virtual Boy to be a parting gift).

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* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the UsefulNotes/{{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, Creator/GunpeiYokoi, felt it was ready. The system flopped, though Yokoi nonetheless stayed longer than he was planning on so it didn't look like he was admitting defeat by the system's failure (he was planning on leaving Nintendo anyway, and had planned the Virtual Boy to be a parting gift).
28th Apr '17 7:36:10 AM crazyrabbits
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* ''Film/AliensVsPredatorRequiem'' was timed to be released in 2007 on Christmas Day, and had an appropriately-themed marketing campaign ("This Christmas, there will be no peace on earth."). In addition, the film was NotScreenedForCritics, and debuted to negative reviews and box office apathy.
* ''Film/CloseEncountersOfTheThirdKind'': Spielberg had expected the film to be released in the Summer of 1978, but a debt-laden ColumbiaPictures insisted he have it ready for Christmas 1977. The film was a success, but Spielberg was unhappy with the way it turned out because of its rushed production. He was later given the chance to re-edit the film years later.
* ''Film/{{Cloverfield}}'' had to be rushed into production (which started in August 2007) to be ready in time for its stone-set date of January 18th, 2008 (the trailer, which was released a month earlier, came out while the film was still in pre-production).



* ''Film/Halloween5TheRevengeOfMichaelMyers'' was rushed through quickly to be released in time for Halloween the year after ''Halloween 4''. As a result, shooting started without a completed script, and numerous re-writes, cuts, and changes were made on the fly during production.
* ''Film/LastActionHero'' was rushed to open for the 1993 big summer movie season, to the point that post-production on the film was only finished a few weeks before its initial release.



* ''Film/LastActionHero'' was rushed to open for the 1993 big summer movie season, to the point that post-production on the film was only finished a few weeks before its initial release.
* ''Film/{{Cloverfield}}'' had to be rushed into production (which started in August 2007) to be ready in time for its stone-set date of January 18th, 2008 (the trailer, which was released a month earlier, came out while the film was still in pre-production).

to:

* ''Film/LastActionHero'' was rushed ''Film/LeatherfaceTheTexasChainsawMassacreIII'' began production in August 1989 in order to open for the 1993 big summer movie season, to the point that post-production on make a November 3rd release date (trailers shot before the film was only finished a few weeks were shipped out with that date before its initial release.
* ''Film/{{Cloverfield}}'' had to be rushed into
prints of ''Film/ANightmareOnElmStreet5TheDreamChild''). Despite finishing production (which started in August 2007) just days before the original date, issues with the MPAA forced a delay to be ready in time for its stone-set date of January 18th, 2008 (the trailer, which was released a month earlier, came out while 1990 and the film was still in pre-production).flopped due to said delays and the cuts to get an R rating being very obvious.



* ''Film/CloseEncountersOfTheThirdKind'': Spielberg had expected the film to be released in the Summer of 1978, but a debt-laden ColumbiaPictures insisted he have it ready for Christmas 1977. The film was a success, but Spielberg was unhappy with the way it turned out because of its rushed production. He was later given the chance to re-edit the film years later.

to:

* ''Film/CloseEncountersOfTheThirdKind'': Spielberg had expected ''Film/MuppetsFromSpace'' was planned for release in early 2000, but Creator/ColumbiaPictures wanted it to be part of their Summer 1999 lineup, resulting in this trope.
* Proving that this trope is OlderThanTelevision, ''Film/SonOfKong'' was put into production immediately after
the film success of ''Film/KingKong1933''. ''Son of Kong'' was released only nine months after the original and is one of the few Hollywood sequels to be released in the Summer same year as its predecessor. Needless to say, ''Son of 1978, but a debt-laden ColumbiaPictures insisted he have it ready for Christmas 1977. The film Kong'' is nowhere near as acclaimed as the original film.
* ''Film/StarTrekVITheUndiscoveredCountry''
was a success, but Spielberg was unhappy with the way it turned out because of its rushed production. He was later given into production for December 1991 to celebrate the chance 25th anniversary of the franchise as a whole. Thanks to re-edit its smaller budget the film years later.did relatively well at the box office, it was considered a [[SurprisinglyImprovedSequel massive improvement]] after the lackluster results of ''Film/StarTrekVTheFinalFrontier'', and rivals ''Film/StarTrekIITheWrathOfKhan'' for many fans as their favorite film in the series, proving that TropesAreNotBad.
** The rushed postproduction period may have been the reason the movie was changed slightly for home video. The VHS and laserdisc releases had remade end credits and included some explanatory dialog that was missing from the theatrical release (which wasn't seen again until 2009).



* ''Film/AliensVsPredatorRequiem'' was timed to be released in 2007 on Christmas Day, and had an appropriately-themed marketing campaign ("This Christmas, there will be no peace on earth."). In addition, the film was NotScreenedForCritics, and debuted to negative reviews and box office apathy.
* ''Film/LeatherfaceTheTexasChainsawMassacreIII'' began production in August 1989 in order to make a November 3rd release date (trailers shot before the film was were shipped out with that date before prints of ''Film/ANightmareOnElmStreet5TheDreamChild''). But despite finishing production just days before the original date, issues with the MPAA forced a delay to January 1990 and the film flopped due to said delays and the cuts to get an R rating being very obvious.
* ''Film/StarTrekVITheUndiscoveredCountry'' was rushed into production for December 1991 to celebrate the 25th anniversary of the franchise as a whole. Thanks to its smaller budget the film did relatively well at the box office, it was considered a [[SurprisinglyImprovedSequel massive improvement]] after the lackluster results of ''Film/StarTrekVTheFinalFrontier'', and rivals ''Film/StarTrekIITheWrathOfKhan'' for many fans as their favorite film in the series, proving that TropesAreNotBad.
** The rushed postproduction period may have been the reason the movie was changed slightly for home video. The VHS and laserdisc releases had remade end credits and included some explanatory dialog that was missing from the theatrical release (which wasn't seen again until 2009).
* ''Film/MuppetsFromSpace'' was planned for release in early 2000, but Creator/ColumbiaPictures wanted it to be part of their Summer 1999 lineup, resulting in this trope.
* ''Film/Halloween5TheRevengeOfMichaelMyers'' was rushed through quickly to be released in time for Halloween the year after ''Halloween 4''. As a result, shooting started without a completed script, and numerous re-writes, cuts, and changes were made on the fly during production.
* Proving that this trope is OlderThanTelevision, ''Film/SonOfKong'' was put into production immediately after the success of ''Film/KingKong1933''. ''Son of Kong'' was released only nine months after the original and is one of the few Hollywood sequels to be released in the same year as its predecessor. Needless to say, ''Son of Kong'' is nowhere near as acclaimed as the original film.



[[folder: Music ]]

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[[folder: Music ]]Music]]
23rd Apr '17 12:25:30 PM nombretomado
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* The ''Franchise/TalesSeries'' have had this happen before.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' have had this happen before.
14th Apr '17 8:18:51 AM Tacitus
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* ''WebVideo/SwordArtOnlineAbridged'' has an in-universe case of this, in that the eponymous game was hurried out as a launch title and thus has its share of bugs, from missing sound files for monsters, to tutorial [=NPCs=] that are able to wander off and get roped into player guilds, to {{Game Breaking Bug}}s like a boss monster glitching out and dying without unlocking the door to its boss room. [[spoiler:Even the [[TheMostDangerousVideoGame "if you die in the game you die in real life"]] aspect is a glitch that the lead programmer decided to [[IMeantToDoThat double down on]].]] But ''SAO'' was released anyway because the publisher decided no one would notice "a few overworld glitches."
-->'''[[BigBad Akihiko Kayaba:]]''' [[TakeThat Fucking]] Creator/{{Bethesda}}.

to:

* ''WebVideo/SwordArtOnlineAbridged'' has an in-universe case of this, in that the eponymous game was hurried out as a launch title and thus has its share of bugs, from missing sound files for monsters, to tutorial [=NPCs=] that are able to wander off and get roped into player guilds, to {{Game Breaking Bug}}s like a boss monster glitching out and dying without unlocking the door to out of its boss room. [[spoiler:Even the [[TheMostDangerousVideoGame "if you die in the game you die in real life"]] aspect is a glitch that the lead programmer decided to [[IMeantToDoThat double down on]].]] But ''SAO'' was released anyway because it had already been delayed twice, and the publisher decided "It's a big open world, no one would one's gonna notice "a a few overworld glitches."
glitches!"
-->'''[[BigBad Akihiko Kayaba:]]''' [[TakeThat Fucking]] Creator/{{Bethesda}}.Fuckin']] Creator/{{Bethesda}}...
9th Apr '17 2:40:20 PM Tacitus
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[[folder: Western Animation]]
* While it would eventually get 52 episodes, the production of the first three episodes of the Nicktoon ''WesternAnimation/SpeedRacerTheNextGeneration'' were rushed heavily in order to be released at nearly the same week as the release of the [[Film/SpeedRacer live-action movie]], and the franchise's 40th anniversary. It didn't hinder the quality of it compared to the rest of the show, but the characters' shading was scrapped except for scenes with dramatic lighting, and there are a few Aftereffects layering errors.
* Charles Schulz & Bill Melendez were given only six months to complete ''WesternAnimation/ACharlieBrownChristmas'' in time for the holiday season, and Melendez couldn't start animating it until the third. As a result, the special is rife with stiff animation that goes OffModel several times (most notably Lucy phasing ''through'' her phsychiatric booth and Linus's head vanishing in one frame) and stilted voice acting that was very clearly stitched together from numerous takes (remember that it was almost entirely done by real children at a time when child voice actors didn't exist, meaning that these kids lacked any professional experience). Luckily, the special was appealing enough to remain a holiday classic since it premiered; in fact, the shoddy quality of the special was able to gather a certain [[NarmCharm appeal]] that permanently stuck with the ''ComicStrip/{{Peanuts}}'' franchise.
[[/folder]]



* ''WebVideo/SwordArtOnlineAbridged'' has an in-universe case of this, in that the eponymous game was hurried out as a launch title and thus has its share of bugs, from missing sound files for monsters, to tutorial [=NPCs=] that are able to wander off and get roped into player guilds, to {{Game Breaking Bug}}s like a boss monster glitching out and dying without unlocking the door to its boss room. [[spoiler:Even the [[TheMostDangerousVideoGame "if you die in the game you die in real life"]] aspect is a glitch that the lead programmer decided to [[IMeantToDoThat double down on]].]] But ''SAO'' was released anyway because the publisher decided no one would notice "a few overworld glitches."
-->'''[[BigBad Akihiko Kayaba:]]''' [[TakeThat Fucking]] Creator/{{Bethesda}}.





to:

\n[[folder: Western Animation]]
* While it would eventually get 52 episodes, the production of the first three episodes of the Nicktoon ''WesternAnimation/SpeedRacerTheNextGeneration'' were rushed heavily in order to be released at nearly the same week as the release of the [[Film/SpeedRacer live-action movie]], and the franchise's 40th anniversary. It didn't hinder the quality of it compared to the rest of the show, but the characters' shading was scrapped except for scenes with dramatic lighting, and there are a few Aftereffects layering errors.
* Charles Schulz & Bill Melendez were given only six months to complete ''WesternAnimation/ACharlieBrownChristmas'' in time for the holiday season, and Melendez couldn't start animating it until the third. As a result, the special is rife with stiff animation that goes OffModel several times (most notably Lucy phasing ''through'' her phsychiatric booth and Linus's head vanishing in one frame) and stilted voice acting that was very clearly stitched together from numerous takes (remember that it was almost entirely done by real children at a time when child voice actors didn't exist, meaning that these kids lacked any professional experience). Luckily, the special was appealing enough to remain a holiday classic since it premiered; in fact, the shoddy quality of the special was able to gather a certain [[NarmCharm appeal]] that permanently stuck with the ''ComicStrip/{{Peanuts}}'' franchise.
[[/folder]]

25th Mar '17 9:44:13 PM Mineboot45
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->''"We don't usually keep set release dates. A delayed game is eventually good, but a bad game is forever bad."''

to:

->''"We don't usually keep set release dates. A delayed game is eventually good, but a bad rushed game is forever bad."''
16th Mar '17 6:08:20 PM BlueGuy
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** ''VideoGame/SonicBoom: Rise of Lyric'', which suffered, among other things, from underpowered hardware, trouble with CryEngine 3, and limited development time. To say that the game had a turbulent production period is an understatement. It was released mid November 2014 (reports say it went gold in Mid-July) and since [[ObviousBeta it's obvious the game wasn't finished]], gamers and fans have already been calling it the next ''Sonic 2006''. It was critically trashed; it currently has the worst Metacritic score for any Sonic game (even trumping the infamous Sonic 2006), and it was a total flop at retail, outsold by Sega's own ''VideoGame/AlienIsolation'' and ''VideoGame/FootballManager 2015'', and not even breaking into the top 40 sales chart in the UK.
** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega has decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016/ delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''.
** Also averted with ''VideoGame/ProjectSonic2017'', due to the same problems '''06'' and ''Rise of Lyric'' had.

to:

** ''VideoGame/SonicBoom: Rise of Lyric'', which suffered, among other things, from underpowered hardware, trouble with CryEngine 3, and limited development time. To say that the game had a turbulent production period is an understatement. It was released mid November mid-November 2014 (reports say it went gold in Mid-July) and since [[ObviousBeta it's obvious the game wasn't finished]], gamers and fans have already been calling it the next ''Sonic 2006''. It was critically trashed; it currently has the worst Metacritic score for any Sonic game (even trumping the infamous Sonic 2006), and it was a total flop at retail, outsold by Sega's own ''VideoGame/AlienIsolation'' and ''VideoGame/FootballManager 2015'', and not even breaking into the top 40 sales chart in the UK.
** Averted with ''Sonic Boom: Fire and Ice''. It was originally scheduled for a holiday 2015 release, but Sega has decided to [[http://blogs.sega.com/2015/09/14/sonic-boom-fire-ice-moves-to-2016/ com/2015/09/14/sonic-boom-fire-ice-moves-to-2016 delay the game to a 2016 release]], likely not wanting to repeat the same mistakes they made with ''Rise of Lyric''.
**
Lyric''. Also averted with ''VideoGame/ProjectSonic2017'', ''VideoGame/SonicForces'', due to the same problems '''06'' and ''Rise had; instead of Lyric'' had.debuting in 2016 for Sonic's 25th anniversary, it came out the following year.
8th Feb '17 11:31:40 PM KBABZ
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* The [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet And Clank]] was given a meager 10 months to slam together the entire game so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank tie-in movie.]] Ironically, the game didn't turn out rushed at all and its production was surprisingly smooth, and it became a critically acclaimed title and the fastest selling game in the series.


Added DiffLines:

* Initially invoked with the [[VideoGame/RatchetAndClank2016 2016 reimagining]] of [[VideoGame/RatchetAndClank2002 Ratchet & Clank]], which was given a meager 10 months to so that it could coincide with the release of the [[WesternAnimation/RatchetAndClank film it tied into]] during the holidays (most games take two years these days). In the end the game turned out great and its production was surprisingly smooth (thanks to access to the original PS2 assets), and it became a critically acclaimed title and the fastest selling game in the series. Averted twice thanks to the movie's release being a few months later than anticipated, giving a skeleton crew extra time to patch bugs and add in new features.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ChristmasRushed