History Main / ChristmasRushed

17th Jan '16 12:28:20 PM Kid
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* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the {{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, felt it was ready. The system flopped, though Yokoi nonetheless stayed longer than he was planning on so it didn't look like he was admitting defeat by the system's failure (He was planning on leaving Nintendo anyway, and had planned the Virtual Boy to be a parting gift).
to:
* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the {{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, felt it was ready. The system flopped, though Yokoi nonetheless stayed longer than he was planning on so it didn't look like he was admitting defeat by the system's failure (He (he was planning on leaving Nintendo anyway, and had planned the Virtual Boy to be a parting gift).
17th Jan '16 12:25:53 PM Kid
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* The 1977 ''Franchise/StarWars'' [[http://theswca.com/index.php?action=disp_item&item_id=39696 Early Bird Certificate]], which was basically a cardboard display and a ticket with the ''promise'' of getting ''Star Wars'' action figures. Surprisingly, this ''worked''- it allowed time to develop quality action figures, and ''Star Wars'' was so blindingly popular that no one seemed to mind.
to:
* The 1977 ''Franchise/StarWars'' [[http://theswca.com/index.php?action=disp_item&item_id=39696 Early Bird Certificate]], which was basically a cardboard display and a ticket with the ''promise'' of getting ''Star Wars'' action figures. Surprisingly, this ''worked''- it ''worked''--it allowed time to develop quality action figures, and ''Star Wars'' was so blindingly popular that no one seemed to mind.
10th Jan '16 8:37:28 AM Midna
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** However this was played straight with ''[[VideoGame/MarioTennis Mario Tennis: Ultra Smash]]''. After Nintendo delayed two of their most anticipated 2015 Wii U releases, ''The Legend of Zelda Wii U'' and ''VideoGame/StarFoxZero'', to 2016, they were left with only a small amount of Wii U games for the holiday 2015 season (like ''VideoGame/YoshisWoollyWorld'' and ''VideoGame/XenobladeChroniclesX''). As such they pushed to get ''Ultra Smash'' out before Black Friday 2015, which resulted in a game many consider SoOkayItsAverage on the basis that, while a functional game and probably fun in short bursts, it is severely lacking in content (the fact the eShop download isn't even one whole gigabyte, which is smaller than a Gamecube game, raised some flags about this early on).
to:
** However this was played straight with ''[[VideoGame/MarioTennis Mario Tennis: Ultra Smash]]''. After Nintendo delayed two of their most anticipated 2015 Wii U releases, ''The Legend of Zelda Wii U'' and ''VideoGame/StarFoxZero'', to 2016, they were left with only a small amount of Wii U games for the holiday 2015 season (like ''VideoGame/YoshisWoollyWorld'' and ''VideoGame/XenobladeChroniclesX''). As such they pushed to get ''Ultra Smash'' out before Black Friday 2015, which resulted in a game many consider SoOkayItsAverage on the basis that, while a functional game and probably fun in short bursts, it is severely lacking in content (the fact the eShop download isn't even one whole gigabyte, which is smaller than a Gamecube game, raised some flags about this early on).
9th Jan '16 7:57:47 PM SunriseWarrior
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** ''Sonic the Hedgehog 3''. the developers were simply too ambitious for both their time limits and the limitations of the system they were making the game for, so the game had to be split into two, the first part being released on February 2nd, 1994, or "''Hedgehog Day''", and the second part, ''Sonic & Knuckles'', released eight months later, allowing players to combine the two parts to play the two back-to-back (with a few added features) as ''VideoGame/Sonic3AndKnuckles''.
to:
** ''Sonic the Hedgehog 3''. the The developers were simply too ambitious for both their time limits and the limitations of the system they were making the game for, so the game had to be split into two, the first part being released on February 2nd, 1994, or "''Hedgehog Day''", and the second part, ''Sonic & Knuckles'', released eight months later, allowing players to combine the two parts to play the two back-to-back (with a few added features) as ''VideoGame/Sonic3AndKnuckles''.
7th Jan '16 8:33:45 PM MyFinalEdits
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Natter
*** In fact, Sonic 06' is often cited as ''the'' game that killed the Christmas Rush phenomenon in the 2000s (at least among the big companies). Notice how most of the entries on this page are for games that came before it. Only foolish devs rush their games onto the shelves for the Christmas season these days. If anything, that's one thing we can thank Sonic 06' for.
7th Jan '16 4:21:46 PM mhj0808
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Added DiffLines:
*** In fact, Sonic 06' is often cited as ''the'' game that killed the Christmas Rush phenomenon in the 2000s (at least among the big companies). Notice how most of the entries on this page are for games that came before it. Only foolish devs rush their games onto the shelves for the Christmas season these days. If anything, that's one thing we can thank Sonic 06' for.
4th Jan '16 1:15:19 PM Quanyails
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Small numbers get spelled out.
* While it would eventually get 52 episodes, the production of the 1st 3 episodes of the Nicktoon ''WesternAnimation/SpeedRacerTheNextGeneration'' were rushed heavily in order to be released at nearly the same week as the release of the [[Film/SpeedRacer live-action movie]], and the franchise's 40th anniversary. It didn't hinder the quality of it compared to the rest of the show, but the characters' shading was scrapped except for scenes with dramatic lighting, and there are a few Aftereffects layering errors.
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* While it would eventually get 52 episodes, the production of the 1st 3 first three episodes of the Nicktoon ''WesternAnimation/SpeedRacerTheNextGeneration'' were rushed heavily in order to be released at nearly the same week as the release of the [[Film/SpeedRacer live-action movie]], and the franchise's 40th anniversary. It didn't hinder the quality of it compared to the rest of the show, but the characters' shading was scrapped except for scenes with dramatic lighting, and there are a few Aftereffects layering errors.
4th Jan '16 1:09:24 PM Larkmarn
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[[folder: Web Video]] * Averted with WebVideo/FolieADonteven, Kax had two halloween specials in 2015, neither of which came out until Novemvber, specifically because she didnt want to rush them. [[/folder]]
19th Dec '15 10:00:04 AM bowserbros
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* Charles Schulz & Bill Melendez were given only six months to complete ''WesternAnimation/ACharlieBrownChristmas'' in time for the holiday season, and Melendez couldn't start animating it until the third. As a result, the special is rife with stiff animation that goes OffModel several times (most notably Lucy phasing ''through'' her phsychiatric booth and Linus's head vanishing in one frame) and voice acting that was very clearly stitched together from a few takes. Luckily, the special was appealing enough to remain a holiday classic since it premiered; in fact, the shoddy quality of the special was able to gather a certain [[NarmCharm appeal]] that permanently stuck with the ''ComicStrip/{{Peanuts}}'' franchise.
8th Dec '15 4:15:49 PM totoofze47
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Ironically, Nintendo is equally misblamed by this entry.
* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the {{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, felt it was ready. The system flopped and Yokoi was [[{{Misblamed}} given the blame]] and [[KickedUpstairs demoted to a desk job]] before leaving the company.
to:
* The UsefulNotes/VirtualBoy was rushed for different reasons, as Nintendo didn't want to waste anymore resources with further development with them wanting to focus on the {{Nintendo 64}}. It was released far before its creator, GunpeiYokoi, felt it was ready. The system flopped and flopped, though Yokoi nonetheless stayed longer than he was [[{{Misblamed}} given planning on so it didn't look like he was admitting defeat by the blame]] and [[KickedUpstairs demoted to a desk job]] before system's failure (He was planning on leaving Nintendo anyway, and had planned the company.Virtual Boy to be a parting gift).
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