Follow TV Tropes

Following

Discussion History Main / DarknessInducedAudienceApathy

Go To

[002] joeyjojo Current Version
Changed line(s) 4 from:
n
that\'s not really true. it\'s more when gameplay and story fail to intersect resulting in MoralDissonance. like In BadCompany you own firing on you to make the [[FakeDifficulty game harder]] the like in RPG where [[KleptomaniacHero no minds you nicking stuff]].
he like [[GodOfWar games]] where the [[{{prototype}} hero]] is a bastard and the game knows it.
to:
that\\\'s not really true. it\\\'s more when gameplay and story fail to intersect resulting in MoralDissonance. like In BadCompany where your own side are firing on you just to make the [[FakeDifficulty game harder]] or like in RPG where [[KleptomaniacHero no minds you nicking stuff]]. He likes [[GodOfWar games]] where the [[{{prototype}} hero]] is a bastard and the game knows it.
Changed line(s) 4 from:
n
that\'s not really true. the examples given when gameplay and story fail to intersect resulting in MoralDissonance. like In BadCompany you own firing on you to make the [[FakeDifficulty game harder]] the like in RPG where [[KleptomaniacHero no minds you nicking stuff]].
he like [[GodOfWar games]] where [[{{prototype}} hero is a bastard and the game knows it.
to:
that\\\'s not really true. it\\\'s more when gameplay and story fail to intersect resulting in MoralDissonance. like In BadCompany you own firing on you to make the [[FakeDifficulty game harder]] the like in RPG where [[KleptomaniacHero no minds you nicking stuff]].
he like [[GodOfWar games]] where the [[{{prototype}} hero]] is a bastard and the game knows it.
Top