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Is there a trope for moment when, as the title describes, is so simple you wouldn't think to try it?
I was wondering if this trope existed after I went through this: At the beginning of a game I start out in a locked room and I need to find a way out. Maybe I needed to lure a guard close enough then k.o. him (nope, guard is completely unresponsive) Maybe the key is hidden in some food as a callback to the previous game! (nope) After a while of looking around, I notice the window is unlocked. All I had to do was go out the window onto a ledge then into another open window a couple feet away.
Another example (off the top of my head) Often times in games of dnd (or similar tabletop roleplaying games) there will be some puzzle that the players will go off in wild directions of how to solve. Often the puzzle will just have a simple answer or, in rare occasions, everything in that room is basically a decoration and all they had to do was open the door that didn't even have a lock on it.
Can apply to other forms of media with the main characters trying to figure out how to solve a problem and, eventually, somebody decides to state the obvious solution that nobody else even considered because they thought it would be way to easy only for it to actually work.
Edited by JonathanM