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Renovating the Player Headquarters in some cases, if the village you're building could at all count as the player's headquarters.
I admit, there does seem to be a trope missing for stuff like the faerie village in Breath of Fire 3, the similar ant village in Breath of Fire: Dragon Quarter, rebuilding the towns in Dark Cloud, and whatnot. None of those are quite "player headquarters", but they do have growing populations and amenities and whatnot.
Incidentally, Dark Cloud currently has An Interior Designer Is You potholed as "An Exterior Designer Is You", which is a no-no per How to Write an Example.
Edited by KDWhile that's close, it's not quite right. A central aspect of this trope is that the player character explicitly does not have control over the village. It belongs to the NP Cs that populate it. The PC is a visitor only.
Please Select New City Name might have some examples
Edited by Malady Disambig Needed: Help with those issues! tvtropes.org/pmwiki/posts.php?discussion=13324299140A37493800&page=24#comment-576
As you progress through the game, or an element of the game, more villagers are added to a town or village and the place starts to grow. As in, more buildings are there, there's bigger bustle and interesting interaction with NP Cs.
Examples include: - Deltarune: as you recruit more monsters, Castle Town becomes more lively - Legend of Zelda: Breath of the Wild: you recruit people to join Tarrey Town, and it gains more shops and interesting people as you do so. The quest culminates in a happy marriage, with the promise of a thriving community - The Logical Journey of the Zoombinis: as you bring the Zoombinis to Zoombiniville, you get more monuments to your achievement and a bigger town - Kirby and the Forgotten Land: Saving Waddle-Dees builds up the town, and you get more shops and stuff
I love this video game trope a lot. It fills me with joy when I see my little guys thriving out there.