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The issue is, someone who doesn't play Danganronpa won't know exactly what the Hangman's Gambit entails. Is it about hanging someone else? Yourself? The actual game of Hangman? What?
We don't change trope names simply on the basis of "I don't like it". There needs to be some issue caused by said name that can only be solved by changing said name, and your idea falls under Trope-Namer Syndrome.
Currently Working On: Incorruptible Pure PurenessWe don't rename tropes to sound cooler, in fact, if you can tell what the trope is about from the title then it's perfect. Also to change a name, a trope needs evidence of a problem with the current name, like chronic confusion with another trope. Also I don't know what Danganronpa has anything to do with it, Hangman's Gambit is just a name of one minigame.
Edited by Amonimus TroperWall / WikiMagic Cleanup
I feel like the trope "Self-Sacrifice Scheme" is a bit of a mouthful and sounds more underwhelming than it often is.
At the same time, the name "Hangman's Gambit" sounds mysterious and interesting, but is used for a very mundane purpose: literally just a game of Hangman in Danganronpa.
Hangman's Gambit always sounded like a phrase perfectly suitable for those times when a character sacrifices their life, or pretends to do so in the case of faking their death, in order to increase the chances of a desired outcome in a different endeavor. For example, dying to rile up a crowd of people, or faking their death to make a targeted individual/group focus on something else. This is, by my understanding, exactly what a "Self-Sacrifice Scheme" seems to be.
With this in mind, would it be possible to request that we rename "Self-Sacrifice Scheme" to "Hangman's Gambit"?
If not, could it be made as a subtrope specifically referring to situations where the goal is uncertain and the death is meant as a means of manipulation rather than a direct path to that goal?
Edited by illeatyourself