It's not as bad as FE 4, where the first half only has a single axe-user and the second half has two. Okay, technically there are three axe-users in the second generation, but two of them are mutually exclusive. To be fair, I'm not counting promoted classes here, if only because it takes a while to get them.
De Romanīs, lingua Latina gloriosa non fuī.Crits do not override hits. They never have. The rng roll for crits always happens after a successful roll for hit. If the system detects that the hit roll fails and the attack will miss, then it doesn't even bother to roll for a crit. That's how it was before, after and in FE6.
edited 28th Mar '17 7:24:17 AM by RangerJackWalker
To be fair, Lex kicks so muc ass that he fights for 3 guys.
Where there's life, there's hope.how does lugh fair actually, he had some pretty stellar gains, but i also know liliana is like Magic Hector which appeals to me as well
And then there was silenceLugh vs Lilina is a pretty heated debate, but they're bascally Red/Green Mages.
Or you could split the difference and use Hugh, but he doesn't join until pretty late on.
Heart of Stonei thought hugh was a druid though? guess i was wrong, i'm assuming he's the guy canas mentions in his death quote
edited 28th Mar '17 9:19:27 AM by Trip
And then there was silenceIt's a pretty heated debate, yes, but if we go by Hard Mode, then Lugh is the choice of the Anima mages since Lilina is very dependent upon getting Roy supports fast in that mode (+ Lugh has a headstart on being trained in all cases), and competes with other units for them as well.
edited 28th Mar '17 9:20:55 AM by Folt
Fantastic Supreme Ãœberkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!Hugh's a mage, and Canas's son. IIRC his support with Niime is her bitching about him not learning Dark magic.
edited 28th Mar '17 9:26:25 AM by asterism
Heart of Stonepfffft
alright here's praying there's a Druid besides
hfff
sophia...
And then there was silenceYou get Rai in Chapter 12
Also Niime's a Druid, but she's a better healer than attacker.
edited 28th Mar '17 1:21:46 PM by asterism
Heart of Stonei'm starting to consider using Lugh regardless because hot damn he hasn't had a single bad gain yet
Nino's son he is
And then there was silenceBTW, I don't know if people know or already figured it because of the way I doing but the Awakening playthrough is on hard. Unless I already said something about it.
EDIT: New Echoes video. Any translation?
edited 28th Mar '17 7:22:51 PM by mariovsonic999
Fire Emblem Heroes Code: 4547311645 Fate/Grand Order Code: 188037115There might be a translation at /feg/ or serenes-forest.
While I don't hate TMS #FE I think I'd rather play this
Every accusation by the GOP is ALWAYS a confession.Speaking as someone who's not very skilled in Japanese at all but is pretty familiar with the source material, most of that trailer was on the plot and game mechanics that, while unusual for the series, were in the NES original.
There's definitely some new stuff in there that I can't comment on, though.
I sure said that!Based on edits to the character page, one character was given a Gender Flip.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I just checked and sure enough, the girl at 6:00 is apparently Nuibaba.
This song needs more love....
Wow.
Trans rights are human rights.Cosmetic magic is leaps and bounds ahead in the Echoes universe.
I sure said that!Probably a glamour.
You cannot firmly grasp the true form of Squidward's technique!The new playable character designs we in the trailer are Catria, Jessie, and Atlas. There's also a mysterious redheaded cavalier shown saving Celica, who's new to the game. People are speculating that he's her long-lost relative or possibly Cain.
Awakening Female-Only Playthrough: Paralogue 15
On the barracks, Anna gets 18 xp, Lucina gets 19 xp, Lucina and Kjelle talks, Sumia gets a Tree Branch, and Vaike and Gregor talks.
On to the supports, Robin and Cynthia gets a C, Panne and Robin gets an A, Sully and Miriel reaches an A, and Kjelle and Severa reaches a C.
One of the merchant had a Elixir so I bought it alongside with an Iron Axe.
On to the chapter, Lissa, Robin, Anna, Nowi, Cordelia, and Maribelle are not being used in this chapter.
I had everyone move to help out Noire. Both Kjelle and Sully (paired with Severa and Panne, respectively) are blocking the bridge to prevent the wave of cavalry from reaching us. Eventually, the wave is dwindled and the fliers and Say'ri finish the remaining units.
Noire decide to take her time picking off some of the fliers. But as soon as the flying wave begin and the Paladins got close, I had Miriel rescue her.
When Olivia dances for Noire, she has some weird animation (I think that's apply to female archers since I know Virion doesn't do it). Maybe it's unique to her or the class, maybe... Vengeance is going to be a bit annoying since it's going to activate a lot.
Cynthia got a Aether with a Luna crit on a Paladin.
After those waves are done, I went to the bottom of the map to meet the enemies and the boss. Lucina and Cynthia are getting into range because apparently, the fliers doesn't move until you get a bit closer. After Kjelle's Rally Defense, I ended my turn and they came in. The two Falcon Knight with Spear both killed themselves from Lucina and Cynthia combo.
On to the boss, I had Sully and Say'ri catch his attention and she told the boss "To hell with you!" twice and killed him.
Heroes: I forgot, maybe Sully and Panne or Kjelle and Severa, I skipped too quick. Chrom Pair-Up of the Battle: Olivia
You know, screw having to remember her Level 10 stats, what insolence...
Wonderful indeed, Chrom.
Grandmaster's Report:
- Robin Level 16 Grandmaster (52/28/30/24/30/20/26/16)
- Lissa Level 8 Sage (40/7/18/19/21/26/11/15)
- Sully Level 13.52 Great Knight (51/24/6/27/22/17/32/10)
- Miriel Level 14.80 Sage (41/6/26/28/26/21/13/16)
- Sumia Level 8.89 Dark Flier (40/16/15/29/35/24/14/23)
- Maribelle Level 11 Valkyrie (38/5/19/16/23/28/11/22)
- Panne Level 27.96 Taguel (49/22/3/25/27/16/16/7)
- Cordelia Level 8 Dark Flier (47/23/13/30/24/14/19/16)
- Nowi Level 23.88 Manakete (41/19/8/12/16/22/14/15)
- Tharja Level 12.99 Sorcerer (46/13/26/17/27/14/24/14)
- Anna Level 5.84 Trickster (38/14/20/26/24/29/11/10)
- Olivia Level 20 Dancer (34/11/7/19/21/18/7/6)
- Cherche Level 11 Wyvern Lord (54/34/8/25/24/21/27/5)
- Lucina Level 12.75 Great Lord (49/27/7/31/34/28/17/17)
- Say'ri Level 8 Swordmaster (47/21/8/26/30/22/17/14)
- Kjelle Level 7 General (53/27/4/20/20/18/30/8)
- Cynthia Level 7.63 Dark Flier (44/20/13/25/33/32/17/21)
- Severa Level 7 Hero (45/22/6/30/25/11/21/10)
- Noire Level 15 Archer (34/15/9/20/20/12/15/8)
Binding Blade Update
Chapter 5: Fire Emblem, complete.
with that i win the game
lmao nah
chapter wasn't TOO tough on paper, but rutger kept getting hit by attacks that had less than 35 accuracy and subsequently kept getting chipped to death
plus all the rooms that you unlocked but HAD A LOT OF ENEMIES INSIDE LMAO
that sure as hell taught me to bring pals to back up chad in case something goes wrong
annoying thing, there was a set of reinforcements coming through a room in the bottom-right, and on one of my attempts i got clever and tried to block it with Alan
a knight then proceeded to walk further than it should on spawn, through alan, and then kill ellen
so yeah that happened
thankfully the level had loot/10
i'm sad that dorothy's real cute but is basically just a minor improvement to the hiroshima-esque disaster that is wolt, and is introduced in the same level as HORSE ARCHER
as always, rutger/clarine and alan/lance carry the team while lugh does some stuff too, roy got a few kills i think
boss sure was disappointing, just a normal druid with flux
rutger carried again
is the Gant Lance one of those items i need for the TRUE ENDING
edited 29th Mar '17 4:11:55 AM by Trip
And then there was silenceThe general rule in Binding Blade is that Sacaeans are pretty rad.
Poor Dorothy, being stuck with Requisite Inferior Dude Healer and joining at the same time as Sue.
edited 29th Mar '17 4:41:04 AM by Pulse
I sure said that!
7 did the same thing. And so did 8. And 9. And 10. IDK about Shadow Dragon through Awakening. Fates did it for Swordmaster, Spearmaster, Sniper, and Berserker (then again, Radiant Dawn did that for all of them, too).
The crazy thing 6 did was make the boost 30 percentage points and calculate crit before hit, meaning a successful crit roll could overwrite a missing hit roll. Everything afterwards toned down the crit boost and calculated it after hit instead.