Punishing players for using high level weapons is dumb. I say neither durability nor debufs are good decisions.
Here's the thing: If we go back to the incredibly stupid durability system, named weapons should be indestructible.
That would be similar to Genealogy. Brave weapons are king and practically limitless.
Where there's life, there's hope."Here's this amazing legendary weapon blessed by THE GODS THEMSELVES but it'll break if you bop people with it 20 times"
Song of the SirensI guess do what Heroes with Brave weapons which reduce -5 speed and can only double when attacking.
edited 26th Feb '17 8:33:53 PM by mariovsonic999
Fire Emblem Heroes Code: 4547311645 Fate/Grand Order Code: 188037115I don't see that as a problem. It can go either way as far as I'm concerned. Giving legendary weapons limited uses is a great balancing method.
But weapon durability was great. Fates' system is more unbalanced than durability ever was. The legendary weapons being available early and giving no drawback at all while the rest of your cast struggles with weapon debuffs the while game is stupid.
Thracia without weapon durability is unimaginable, for example. Your lack of weapons and equipment is very closely tied to the story.
edited 26th Feb '17 8:41:16 PM by RangerJackWalker
The Divine Weapons aren't all that broken by themselves (though they are really good); stats and abilities are important factors to consider. Xander is a tank on a horse with a decent personal while Ryoma and Takumi have amazing personals (plus Ryoma has Vantage and Astra for lulz). Give them weapons like Siegfried and Raijinto and that's when you get the overkill.
Leo is a good unit with another decent personal, but he's hardly a god despite having probably the best tome in the game because his stats aren't as optimized.
edited 26th Feb '17 8:49:38 PM by Karxrida
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I like Fates's current system. I just think that the game needs to be balanced a bit better.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-Maetoday i just learned that its Eirika and not just Erika
my life is a lie
"Have a good day. Have a good week. Have a good month. Have a good year. Have a good life." ~CiviaActually they are. Raijinto's range is what makes Ryoma a murder machine on Enemy Phase. If I give it to Silas, he would perform similarly (without dodge, of course.)
edited 26th Feb '17 9:01:25 PM by RAlexa21th
Where there's life, there's hope.The question is- Does that extra i do anything?
Is her name pronounced more like eye-ri-kah than eh-ri-kah?
Yeah, penalty-free 1-2 reach is always handy.
edited 26th Feb '17 9:02:11 PM by Pulse
I sure said that!And? That's nine games in the past. I see no reason we should be forever beholden to what worked then.
You're still only testifying to why the execution needs to be improved, not how the concept is irredeemably flawed.
edited 26th Feb '17 9:01:46 PM by Perseus
Trans rights are human rights.So far most people's complaint is how useless Fates' Silver weapons are. Even though I don't have much of a problem with that, it should be relatively simple to rebalance one class of weapon (that people rarely reach A rank for).
Where there's life, there's hope.Yes, the system that worked perfectly for 9 games is worse and needs to be removed. Makes sense.
Experimentation is fine. But this experiment failed hard. You say that people are only pointing out how the execution of Fates' weapon system failed. Well, the thing is, the execution of weapon durability has worked in every game it has appeared in except Genealogy (which is noticable different because you can repair weapons and thus not really comparable) and Awakening (because you can buy as many game breaking weapons as soon as chapter 4 or 5. Compare that to no durablity which has had incredibly flawed execution in both games it has appeared in.
edited 26th Feb '17 9:20:35 PM by RangerJackWalker
I believe saying it "failed hard" is an overstatement, and I don't believe weapon durability is a factor that added as much to previous games.
But I have no actual desire to argue anything with you so. We'll just see what they do when they do it.
edited 26th Feb '17 9:27:55 PM by Perseus
Trans rights are human rights.Feel like you're assuming too much by thinking he meant "need to be removed."
I can see faults in the current system of debuffs, but not enough to make me think it can't be refined.
Legendary weapons aside, I thought Fates's implementation of unbreakable weapons was great. Fairly balanced overall, and it made everything more of an investment. Could be improved of course, but I'd like to move along that path for the next mainline game.
Not that regular durability is bad really aside from a few edge cases. But I don't think it added much, so I have no qualms about seeing it gone.
I think there's a place for systems that do not use durability, but Fates's system needs to be rebalanced because at the moment, it's "why would you not use Iron (and maaaaayybe Steel) weapons for the entire game" than actually having strategy around it.
If it isn't rebalanced then I'm sorry to say this, but it needs to go for the next FE.
edited 26th Feb '17 9:34:40 PM by Folt
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!Honestly, I like the lack of the durability feature in Fates. While the only thing I have against the durability feature is that legendary weapons can only be used a certain number of times before being lost forever (at least Awakening had the "Infinite Regalia" DLC to remedy this, as well as provide a fun level against the Deadlords), I didn't feel like Fates was lacking anything without weapon durability.
I guess we could just make the Bronze-Iron-Steel-Silver weapon be upgrade to might but downgrade to hit. Maybe some reduction of avoid. I say keep the price just so you don't buy Silver weapons to everyone, depending on whether you could grind for gold. Brave could lose speed and can only attack twice when you attack first.
I think people focus on more on the Steel and Silver weapons rather than say other specialized weapons like Dual weapons and Magic weapons.
Honestly, the weapon system could be refined but other than that, it was nice.
edited 26th Feb '17 9:48:51 PM by mariovsonic999
Fire Emblem Heroes Code: 4547311645 Fate/Grand Order Code: 188037115this guy gets it
"Have a good day. Have a good week. Have a good month. Have a good year. Have a good life." ~CiviaIf Fates had a Glamour system for the weapons, nobody would EVER use Silver.
I'm of the opinion that in execution, Fates' no durability was actually pretty decent... But it's definitely something that could afford to be refined for the next game. I actually saw one suggestion of making the weapons have durability, but letting their uses get restored between battles for free, as opposed to say, Geneology where you had to take them to shops and use gold. I guess something like X-Com's grenades or, and I really hate to make this comparison but, the durability and magic systems in Dark Souls II to III. This might present it's own issues, like the potential of weapon uses hitting a series low, situations where you start breaking all your weapons, and staves essentially placing an EXP cap on healers but I find it a very interesting concept, and one that might be a nice mix of systems.
A corpse should be left well enough alone...A lot of those worst-case scenarios are resolved to a degree by the standardization of the supply being an invisible backpack the main Lord always has.
I sure said that!
Hector mode. DO EET
edited 26th Feb '17 7:22:54 PM by Balmung