Man. I'm really surprised how close the hair colours they had in my game are to those. Cynthia had blue hair, since Chrom was her dad, and Noire's was light blue, but overall they were really close.
"It's so hard to be humble, knowing how great I am."It appears Yarne is bugged; the official artwork has his Skunk Stripe as white, and that pink is more of a placeholder color; Robin can't get it, and Spotpass Morgan will appear with it if unrecruited in the file being played, from what I could gather.
Also, gotta brag about kids.◊ Even if only about 2 of them match the artwork colors.
What hair colour does Morgan have if he has a 2nd generation father? Does he inherit his grandfather's hair? Or Robin's?
"It's so hard to be humble, knowing how great I am."Morgan always gets the hair of the non-Robin parent. So yeah, grandfather's hair.
If Lucina!Morgan is one of the most common Morgans, it is quite noticeable.
It's Yeswi, the Lunatic time. Many kids are still in the early stages of their progression, so expect more votes for class changes. It's an army of swords thus far. >.>
FE: New Mystery Fresh Cart Lunatic 7PM PT Sun, Mon, Fri; Expert Unicorn Overlord 7PM PT Wed, Thurs: http://www.twitch.tv/kuroitsubasatenshiGerome without blonde hair looks so weird to me.
Live your life.If this thread encompasses ROMhacks, I'd happy to report that the latest version of Elibean Nights is humming along nicely. Still some crashes, still some scenes that need to be rewritten to accommodate the Matchmaker system, but overall the effort that went into it is pretty amazing.
What else...Awful Emblem is, contrary to its title, very much not awful, and I'm waiting with bated breath for the release of the full version. The same goons behind it are working on a revamped FE6 that's showing a metric ton of promise.
I send the thunder from the sky, I send the fire raining down!◊
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.I have completed Eliwood Mode in the original Fire Emblem and am playing Hector Mode.
The limitation of only having 5 Support Conversations per character bugged me until I realized A Supports are mutually exclusive and result in multiple endings based on who you A-Supported. Now it makes sense.
edited 10th Aug '15 10:30:57 AM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.Yeah, supports worked like that from FE6 all the way up until Awakening.
Hector Normal is quite a lot of fun. Hector Hard Mode is actually a mistranslation from the original; a more accurate translation might be "Intsys's Hatred for You, Personally".
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.It still doesn't really make sense. Because they could have done what Awakening eventually did and restricted it so you could only have one A support per character.
"It's so hard to be humble, knowing how great I am."From a character/story point of view, maybe. From a gameplay balance point of view, less so. Supports are potentially really, really powerful. Even a lone A-support often means you can double and kill opponents that you couldn't do so before; an A and a B support combined—or an A and two Cs—means bloody murder. Unlimited B-supports and a lone A would be quite overpowered even beyond what you'd normally get.
EDIT: of course, you could potentially add in additional limiters on which supports are "active" at any given time, but you have to remember that FE7 was released over ten years ago. Intsys was still figuring out what they could or could not do with supports.
edited 10th Aug '15 1:06:33 PM by SabresEdge
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.Meh. Just make the supports less powerful, then. Personally I never even notice the bonuses, anyway.
And yeah, sure, the game is old. Doesn't make it any less valid to be critical of things that make the game irritating to play today.
edited 10th Aug '15 1:09:15 PM by Mukora
"It's so hard to be humble, knowing how great I am."Sure, critical of implementation is one thing, but I'd argue it's hardly fair comparing it with Awakening, which came a long time afterwards and incorporates lessons learned from two generations of games. You could see how Intsys fiddles with the Support system generation after generation; in its current incarnation they were only introduced in FE6.
The additions are fairly small in and of themselves, but they add up fast. With the right affinities, five supports means +25 crit chance (among a long list of other bonuses), which if you stack with a Killer weapon or with a Berserker/Swordmaster means you effectively double your damage output.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.@Sabres Edge: Damn, that's some nice animation.
@Tobias: WELL ACTUALLY You probably know this, but Blazing Sword isn't really the "original" Fire Emblem.
Dang...there was like a week long gap for this thread, but my motivation to play Shadow Dragon got halted. I believe I'm on Chapter 5.
Shadow Dragon is Not A Good Game. The graphics are bland and charmless compared to the earlier sprites, the fighting animation is stiff, there is practically no characterization, you get truckloads of characters who are replaceable and easily forgettable...really, it's meant to be a nostalgia trip, which doesn't work so well if you don't have nostalgia for the original Fire Emblem.
So, to make things more hilarious, I suggest winnowing out the new recruits you'll be getting via the Trial By Devil Axe.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.What are the bonuses from Supports? I haven't really noticed, and the game doesn't do a great job explaining them.
Especially affinities. I see the affinity symbols but the game never actually tells you what those are or what purpose they serve.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.Here's the link again, and Artix does a fairly good job of explaining. It does look rather complex at first, but it boils down to "larger numbers = good". The chart of what affinities do what are near the top, by the way.
Kent, on the other hand, is an Anima, so he contributes Attack + 0.5, Defense + 0.5, Avoid + 2.5, and Critical Evade + 2.5.
So, with only one level of support, they'd both get a bonus of +1 attack, +2.5 acc, +.5 def, etc., as long as they're within three squares of each other. This isn't much, but it adds up quickly, especially since this is a passive buff that applies to every round of combat as long as the two units are within support range, and it stacks up to five times.
An A-support between Lyn and Kent would net both of them +3 attack, +7.5 acc, +1.5 def, +7.5 crit, +7.5 avoid, and +7.5 critical avoid as long as they're within three squares of each other.
Charlie Stross's cheerful, optimistic predictions for 2017, part one of three.Depending on the affinity, a certain stat is bolstered, IIRC, sacling with Support level. For instance, say that Fire boosts hit rate and Lightning boosts critical. So if you have two characters with those affinities and a B support within three tiles, they'll both get sizeable boosts to hit rate and critical. Certain combinations can then be used for minmaxing — as I recall, Neimi and Colm from Sacred Stones, besides being natural candidates for a Support, have awesome bonuses together.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.I think Shadow Dragon looks like a step up from Mystery of The Emblem.
Everything you said was subjective (and I heavily disagree with it, especially the part about it lacking charm) but this little bit is objectively wrong. The animations were more fluid than ever before, espcially compared to Path of Radiance and Radiant Dawn. Whether you like the animations or not is irrelevant.
edited 10th Aug '15 3:34:36 PM by RangerJackWalker
I mean...it might be irrelevant to you, but I guess it isn't to him if he wants to point it out. I would like the models to at least have a face.
edited 10th Aug '15 3:48:14 PM by IceAnt573
How much are FE 7 and SS on the Eshop?
"I have not failed. I've just found 10,000 ways that won't work." -Thomas EdisonSo just to clarify regarding Fates' third route, there's only three character unavailable, right? Crimson, Yukimura, and Izana. Everybody else, including capturable bosses, is around?
I can't find any handy chart clarifying this, so I figured I'd ask.
edited 10th Aug '15 8:32:30 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!
Mostly matched up to their mothers and their official artwork, though Kjelle, Yarne are surprises and Inigo's hair lacks the "pink" in "dusky pink".
I sure said that!