Okay, Revised revised Trapinch line article in 3... 2... 1...
Morphs [Oak Catalog #]
- Trapinch [#328]
- Vibrava [#329]
- Flygon [#330]
The Trapinch line are known for being one of the oddest pokemon native to the Hoenn region. Firstly, despite the first and second morphs resembling insects, the line is primarily ground typed, and secondarily, the three forms bear very little resemblance to each other. The later morphs are known for being two of the most common Dragon-types in it's native land, due to the ready availability of Trapinch.
This line, despite their typing, actually has more in common with bug-types physiologically. The first two morphs have an exoskeleton, and their 'goggled'-eyes are similar to the compound eyes of pokemon like Beautifly, Venomoth or Mothim. The solid, goggle-like covering is unique to this line, shielding their eyes from sandstorms. All three morphs use copper-based hemolymph in place of blood, so trainers should not panic when their pokemon begins to bleed green or grey instead of red.
Trapinch, the first morph, are easily identified by their round, red bodies with a white underside and stump-like legs. Wing cases can be seen on their backs, but these are immobile. Their head is at least as large as their body, and their nutcracker-like jaws make up three-quarters of their heads. Their eyes are small and covered in a clear part of their exoskeleton. This gives them a noticeable sheen.
Something for prospective trainers to note is Trapinch's digging reflex. If a Trapinch feels something on it's head or near its jaws, it will flick it's head back in such a way as to dislodge the disturbance, either bringing it into range of the nutcracker-like jaws or flung away. Due to this reflex, allowing your Trapinch to move at its own pace is recommended.
Vibrava have an elongated, pale yellow body, similar to that of a Yanma. The wing cases they had as Trapinch have now matured into two pairs of green, rhomboid wings. These are still weak, and do not allow extended flight, though they can be vibrated at supersonic rates. Two projections on the end of it's tail assist with steering. The lenses that cover the eyes are now green, and much more apparent. The pokemon's legs have also become longer and thinner, as has its exoskeleton. In fact, Vibrava has the same amount of exoskeleton as Trapinch, stretched over a larger frame.
Vibrava's wings are, in fact, its primary means of subduing prey. Using various techniques referred to in the trainer community as "Supersonic", "Screech" and "Sonic Boom
(sic)", Vibrava will use its wings to generate vibrations near the resonance frequency of prey's tissues, inflicting minor but numerous wounds that can result in internal bleeding. Thankfully, these vibrations usually only result in a headache in humans.
Flygon hardly resembles the previous two morphs. Now much larger, Flygon now appears more reptilian. Flygon's body is even more elongated, with a clearly defined head, neck and tail. The muscular hind legs of this morph are used to provide an initial burst of lift, as well as allowing the Flygon to stand upright. Its forelimbs are still small, but have sharp claws. The lenses over its eyes are now red, the single pair of wings are now fully developed, and its tail now has three rudder-appendages.
It is common knowledge that the sound of a Flygon on the wing is very similar to that of a woman singing, but what is less well-known is that each Flygon has a song as exclusive to them as a human's fingerprint. The thin exoskeleton of Vibrava has been replaced with a tough skin similar to that of many other Dragon-types.
As mentioned earlier, this line is a native of Hoenn's route 111. This desert is almost constantly assailed by a vicious sandstorm, and many of the creatures there have adapted to the weather. Trapinch and it's line have adapted by thickening their exoskeletons. Trapinch is most easily found, due to their large, conspicuous traps. Vibrava are small, and Flygon are often only heard.
This line has been successfully introduced into Route 228 in Sinnoh's Battle Zone, as well as Unova's Desert Resort and Rebirth Mountain, both areas where sandstorms are known. Trapinch have also been imported to Johto's Safari Zone as well as mountains in the previously-devastated Orre region, providing evidence that this line can survive in mountainous areas.
TRAINERS' NOTE: If you plan on travelling through any of these areas, have on hand both a grass- or water-type pokemon and a flight-capable pokemon to escape pit traps. See Hazards for more details.
All three members of this line are carnivorous, each having a distinct method of catching prey. Trapinch are well known for their pit traps, dug into the sand of the desert. These pits can be dug very quickly, some specimens able to create them on the battlefield.
These pit traps are constructed by the Trapinch walking backwards and flinging sand off the back of its head up out of the pit. The Hoennian nickame of 'doodlebug' comes from the pattern these pokemon make while digging a hole. Once the pit can support its own weight, the Trapinch will lie in wait at the bottom point. When something stumbles into the pit, be it a Sandshrew, Cacnea or unaware trainer, the sides give way, the prey then sliding uncontrollably to the Trapinch's waiting jaws.
Vibrava abandons the stationary traps for a more active lifestyle, following prey and disabling them with precisely targeted soundwaves. It also retains the ability to dig, and can be found lurking under a thin layer of sand to ambush prey animals. It can also use venom, but this is often unnecessary for mature Vibrava.
The final morph, Flygon, adopts a predatory niche similar to that of Swellow and Altaria in other regions, swooping down to disable prey with a combination of claws and impact. These attacks have been refined by into the "Dragon Tail" and "Dragon Claw" techniques. If injured, a Flygon will revert to the ambush tactics favoured by its preevolutions, hiding under a thin layer of sand and bursting out when prey is near.
The obvious one is Trapinch's jaws. Capable of crushing granite boulders, they are more than capable of cutting through flesh and pulverizing bone. It is also a very dense pokemon, though not as heavy as a rock or steel type, it is still more than capable of fracturing bone if it falls onto someone.
The second one is the pit itself. These pits are very unstable, and are often large enough to swallow a young trainer. The Trapinch at the bottom will usually attack, in an effort to clear its carefully-maintained burrow, and trainers must be prepared for this. An Ice-type is recommended, as it may also defend you from the evolved forms. A grass or water type may also suffice. A flight-capable pokemon is the only way to escape from the pit without potentially burying yourself alive.
Despite losing it's prevolution's jaws, Vibrava is more than capable of injecting a toxic cocktail of venoms that can cause severe sickness, or even death in those allergic to it. Trained Vibrava may also be capable of causing bruising or migraines in adults, due to their supersonic waves reaching the resonance frequency of human tissues.
The same attributes that make Flygon such an effective battler also make it extremely dangerous if not properly trained. A collision with a Flygon flying at full speed can have an effect on the human body equivalent to that of a minor vehicle accident. This is ignoring the sharpness of its claws and the power Flygon can put behind its tail or kicks; easily enough to shatter stone.
Also, a Flygon will always kick up a sandstorm when flying in a sandy area. Slateport City and Dewford Town have therefore both banned Flygon on their renowned beaches, and a trainer may face a severe fine. Other regions don't have such laws, but the polite trainer will put their walking Flygon into a pokeball while in the area.
Courting and Childrearing
While capable of breeding even in the Trapinch stage, breeding in the wild takes place between Flygon. The female will stir up a sandstorm, producing a mating song with her wings. This song can carry for miles on the wind, and every male within earshot will fly towards her. The female will fly erratically through this sandstorm. The first male to catch her will be her mate.
The female will later lay 3-4 eggs in the sand and abandon them. Interestingly, the gender of the Trapinch will be determined by the temperature of the sand they're in, much like the Sandile line. These Trapinch, once hatched, will burrow off in seperate directions.
Mostly solitary, except during mating season, there have been instances of Trapinch working together to create massive tunnel complexes. Swarms of Vibrava have been reported, but these are hard to verify. Flygon are hardly ever seen interacting outside of mating behaviour, but they seem to circle each other once, possibly registering each other's wing-songs.
In Human Culture
This line has one of the longest relationships with humans of any pokemon, though comparatively little of it has been spent domesticated. Ancient pictograms discovered in the Desert Ruins have shown villages surrounded by what appear to be Trapinch pits. Archaeologists theorise the Trapinch were fed by the villagers, causing them to inadvertently provide an extra layer of defense with their pit traps.
A more recent use of this line in warfare was during the Hoennian Civil War, where captured Flygon were used by both sides to obscure their numbers by making use of the Mystic Pokemon's powerful downdrafts to throw up dust during troop movements. Trapinch's sturdy exoskeleton was also harvested for use as shields and armour.
Nowadays, the line's ready availability (as Trapinch) compared to other dragon-type pokemon has led to Flygon becoming an iconic pokemon for Route 110, Lavaridge Town and Hoenn in general. Flygon also makes an appearance in the popular card game Aura: the Collection as a creature type, associated with evasion and card-drawing effects.
I'm obviously such a cuddly,inoffensive soul.