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The Pokédex - Extended Fanon Edition:

 5126 Neo Crimson, Thu, 21st Apr '11 4:03:15 PM from behind your lines.
Your army sucks.
It isn't that implausible for Gliscor to become lighter upon evolution in order to become a more efficient flyer but a 30 pound drop is quite a drop.

That said, I still think who ever designed Gliscor didn't bother to look at Gligar's height/weight and just winged it.
Sorry, I can't hear you from my FLYING METAL BOX!
 5127 Anomalocaris 20, Thu, 21st Apr '11 4:04:38 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
ò‗ɕ︠
Maybe Gliscor's exoskeleton is thicker? Sorta contradicts the increase in Defense, but yeah...
The EYE is protecting Exor!!
 5128 Blissey 1, Thu, 21st Apr '11 4:11:19 PM from a random Pokècenter Relationship Status: I know
insert title here
just completely ignoring the change in evolution, I still think 3 feet and 140lbs is crazy for something that glides a lot.

also, Hippopotas weighs less than a Gligar. Think about that.

edited 21st Apr '11 4:12:01 PM by Blissey1

 5129 Silent Reverence, Thu, 21st Apr '11 4:11:28 PM from 3 tiles right 1 tile up
adopting kitteh
My opinion is that, if anything, Gliscor's weight is "more correct", whatever that means, and that Gligar's weight would be fixed accordingly. It does not mean that Gliscor can't be lighter, however, as evolution-wise it makes sense that a creature who has to glide a lot would aim to become lighter.

As for the units and numeric themselves, blissey brough up in the chatroom that Gliscor nearly doubles in size and the weight would have to be contrasted with that, but why? If we are disregarding a record of weight, we have no reason to give credence to the record of size instead. In particular because the Pokédex researchers (not us!) have no sense of scale. I mean, come on, Nidoking being barely as tall as a random schoolboy?

 5130 memyselfand I 2, Thu, 21st Apr '11 4:13:13 PM from The Biosphere Relationship Status: Squeeeeeeeeeeeee!
Brrr.
[up] Well, Nidoking isn't incredibly tall in the anime...what's the official height?

And if the heights and weights aren't accurate....should we just make them up based on what seems sensible?

edited 21st Apr '11 4:15:04 PM by memyselfandI2

Ice to meet you.
 5131 Silent Reverence, Thu, 21st Apr '11 4:13:38 PM from 3 tiles right 1 tile up
 5132 Anomalocaris 20, Thu, 21st Apr '11 4:14:41 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
ò‗ɕ︠
Hey, Excadrill is only a little over two feet tall. Some look like they should be large, but aren't.
The EYE is protecting Exor!!
 5133 Silent Reverence, Thu, 21st Apr '11 4:17:01 PM from 3 tiles right 1 tile up
adopting kitteh
There's also the matter of how are many of those figures calculated. Do they measure Gliscor from the head to the tip of the stretched tail? Or perhaps they took it wrong and recorded the wingspan. The "height" measure for Typhlosion, is it on bipedal or quadrupedal stance? What is the difference between a Steelix or Seviper's length and height, considering that if left "standing" they might have to support themselves on part of the rolled tail?
 5134 Anomalocaris 20, Thu, 21st Apr '11 4:18:23 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
ò‗ɕ︠
I presume that Gliscor is from head to stinger, as is Gligar.
The EYE is protecting Exor!!
 5135 memyselfand I 2, Thu, 21st Apr '11 4:19:22 PM from The Biosphere Relationship Status: Squeeeeeeeeeeeee!
Brrr.
[up][up] Well, I'd say the height measures are done the same way they'd be measured in real life. So Steelix's height is probably length. That's how I look at it anyways.

edited 21st Apr '11 4:19:33 PM by memyselfandI2

Ice to meet you.
 5136 Aussie Evil, Thu, 21st Apr '11 7:01:21 PM from The Whatever Zone
Dignity. Ease. Disease.
Has anyone called dibs on an article on Looker yet?
nine nine nine? nine nine nine?
 5137 rmctagg09, Thu, 21st Apr '11 7:03:12 PM from Brooklyn, NY Relationship Status: I won't say I'm in love
The Wanderer
[up] No, you're all clear.
Hugging a Vanilluxe will give you frostbite.

It's typed rmctagg09.
 5138 Blissey 1, Thu, 21st Apr '11 7:04:01 PM from a random Pokècenter Relationship Status: I know
insert title here
Do we really know enough about him to write an article? This seems like one of those things that should wait till we (hopefully) get more back story on it in Gray version.

edited 21st Apr '11 7:04:25 PM by Blissey1

 5139 Silent Reverence, Thu, 21st Apr '11 7:06:43 PM from 3 tiles right 1 tile up
adopting kitteh
We know enough from Platinum and the anime/manga to put something together that can be RollingUpdatesed, at least.
 5140 Waxing Name, Thu, 21st Apr '11 7:28:33 PM from The floor of the 54 Relationship Status: Armed with the Power of Love
Don't let it die
I'd love to do Feebas and Milotic. Anyone got it?
Please help out our The History Of Video Games page.
 5141 memyselfand I 2, Thu, 21st Apr '11 7:28:40 PM from The Biosphere Relationship Status: Squeeeeeeeeeeeee!
Brrr.
Hoppip Line rough draft.

Hoppip Line

Morphs [Oak Catalog #]

  • Hoppip (#187)

  • Skiploom (#188)

  • Jumpluff (#189)

Physical Description

Hoppip is a Grass-Flying-type Pokémon. It is .4 meters tall, and weighs .5 kilograms. Its body is round (Though not perfectly spherical) and covered in a soft pink fuzz, with four stubby legs (there is a small yellow spot on the back of each leg, scientists believe that this is used as an eyespot to deter predators) and an equally stubby tail. It has pointed, cat-like ears. Two large green leaves protrude from its head (These leaves have a notable similarity to those of dandelions). It has round, yellow eyes, and a small mouth (Hoppip, and all its evolutions, have tiny, needle-teeth, for the purpose of eating plants). Because of its small size and lightness, it can float on even gentle breezes, and in fact uses this skill to travel.

Skiploom looks very similar to Hoppip, although there are a few striking differences. First, and most obviously, it is now green. It is now .6 meters tall, and weighs 1 kilogram. Skiploom’s ears are larger and floppier, and can be flapped to gain altitude when a breeze is not strong enough to lift it. A large yellow flower has grown on its head (This flower is attached to a pivoting muscle, and can be spun like a propeller to produce a breeze). Its back legs have lengthened and widened, while its front legs have shrunken, meaning that Skiploom, when not flying (i.e. almost never), walks on two legs. Its eyes are now red, and its mouth has grown larger. Its tail has become rounder and shorter.

Jumpluff, again, has changed color, and it is now blue. It is .8 meters tall, and weighs 3 kilograms. Its body is a perfect sphere. The flower it wore as Skiploom has been replaced by four small, round leaves and a large sphere, made up of cotton spores. Its back legs have become round, and its arms have been replaced by two additional cotton puffs. Its eyes are the same as Skiploom’s, but its mouth now resembles that of a Hoppip. Its tail is, like all other aspects of it, perfectly spherical.

Similarities have been noted between the Hoppip line and the Unovan Cottonee line, in appearance, biology, and behavior, and many people, both scientists and laypeople, believe them to be related. If this is the case, the Hoppip line is doing far better than its Unovan counterpart, having expanded to every region except Hoenn (although it is not common in Unova).

The Hoppip line, like most Pokémon, contains an exceedingly rare genetic variation. Hoppip born with this mutant gene have green fuzz instead of pink, and their leaves are a lighter shade of green. They evolve into Skiploom with purple fuzz. Finally, the mutated Jumpluff are, oddly enough, the same shade of pink as a Hoppip without the mutant gene. Hoppip affected by this mutation are often sought out by collectors for their rarity.

Notable Biology

Members of the Hoppip line have only three internal organs; a pair of lungs, a tiny stomach (although it grows a lot during each evolution) and a small (Hoppip is not a very intelligent Pokémon) brain. Most of its systems (the primary digestive system, the circulatory system, and the reproductive system) are contained in its leaves and cotton (Hoppip and Skiploom have no reproductive organs, and they cannot breed). This is the main reason why they are so light (similarities between the biology of the Hoppip line and that of the Cottonee line in this regard has not gone unnoticed, and lends more weight to the theory that they may be related).

All three members of the Hoppip line have different methods of controlling their flight. Hoppip can move its legs and tail to act as rudders, steering itself through the winds. However, as Hoppip weighs only half a kilogram, strong winds can still blow it off course. Skiploom steers with its legs, tail, and ears, and as it weighs twice as much as Hoppip, it takes a stronger wind to disorient it. Jumpluff uses all three cotton puffs (particularly the ones on its arms, which are movable), in addition to its legs and tail, to steer itself, and due to a combination of the large, unwieldy cotton puffs and Jumpluff’s much greater weight, it can stay on course in all but the strongest winds.

Jumpluff constantly sheds and regrows its cotton, and this cotton can be farmed to make clothes. (See In Human Society)

Members of the Hoppip line contain hundreds of heat-receptor cells on their skin. Scientists have made several studies on these cells, and discovered that Hoppip (and, by extension, Skiploom and Jumpluff) have three different subtypes, all of which put the cells to different use. In the first subtype, when exposed to sufficient heat (such as that of a warm, sunny day), release adrenaline, enabling the Hoppip in question to move much more quickly. In the second subtype, the cells instead trigger the release of a curious substance, which can heal various ailments, such as poisons or confusion (Many people have attempted to extract this substance, see In Human Society for more information). The last (and by far the rarest) subtype actually lacks these cells (or at least the ability to use them), and is instead in the possession of an incredibly flexible and stretchy body, enabling it to slip through very small gaps.

Habitat

Hoppip are native to Johto, and are found almost everywhere (however, they are strongly diurnal, and will hide in trees at night). In Kanto, they have been sighted on Five Island, the Memorial Pillar, the Five Isle Meadow, Resort Gorgeous, and the Water Labyrinth. They are not found in Hoenn, possibly due to the strong volcanic presence (which creates a great deal of ash and smoke, deterring Hoppip). In Sinnoh, they are found in Fuego Valley (They enjoy playing near the windmills, in the breeze), and on Route 205. In Unova, they are only found in a small woodlands that has been named, “White Forest” by surrounding Unovans, probably due to Cottonee and Whimsicott already filling their biological niche.

Skiploom are found only on Route 14 in Johto, and, like Hoppip, hide during the night. They are not found in Kanto, Hoenn, or Unova. In Sinnoh, they are found, like Hoppip, on Route 205 and at the Ironworks. During a period of time when Sinnoh became significantly colder, Skiploom migrated away.

Jumpluff are almost never found in the wild, as they are usually floating high above the ground. Jumpluff have been sighted everywhere from Kanto to Unova (although they still avoid Hoenn). However, they rarely descend to the ground for long enough to battle and capture one, and so, should one wish to own a Jumpluff, they usually have to acquire it the hard way, by evolving Skiploom.

Diet

All three members of the Hoppip line gain at least some of their nutrients from chlorophyll. Hoppip especially absorbs 90% of its diet from the sun, due to its large leaves. Skiploom, due to its smaller leaves, separates its diet about fifty-fifty, while Jumpluff is Hoppip’s opposite, taking very few nutrients from chlorophyll, as its leaves are tiny.

When not simply absorbing sunlight, the Hoppip line is herbivorous, eating leaves, small grasses, and berries. While a Hoppip generally only eats a few leaves a day, and a Skiploom will strip a few branches clean of leaves and berries, Jumpluff have been known to reduce large patches of grass to bare earth when they feed. Fortunately, since they only descend to the ground to feed around once a week, travel all over the globe in between, and are very rare, the local ecology is generally capable of withstanding a Jumpluff’s appetite.

Hazards

The Hoppip line is largely harmless. They are very docile, and unlikely to attack unless very provoked.

However, when provoked, they can prove a formidable opponent. Like many Grass-types, the Hoppip line can learn a series of attacks that drain the energy of a foe (how this is done is still a mystery, although Zubat can pull off a similar move that seems to involve the draining of blood) and give it to Hoppip. Recipients of this attack have described it as highly unpleasant, and it is advised that you do your best to prevent you or your Pokémon from being hit with it.

In addition, the Hoppip line can spray powders from a small orifice in their tails. These powders have varying effects when inhaled, ranging from poisoning, to temporary paralysis, to unconsciousness. Hoppip (and occasionally Skiploom) will release these powders on instinct if frightened. They can also scatter cotton to blind and entangle a foe. As such, when traveling in Hoppip territory, move quietly, and bring a Pokémon capable of using Gust or Whirlwind in case worst comes to worst.

Courting and Childrearing

Hoppip and Skiploom do not breed in the wild, although they are known to develop reproductive ability in captivity.

Jumpluff constantly shed their cotton spores. When the spores land in the ground, they will produce a baby Hoppip. The baby Hoppip will take about a week to grow to full size, during which time it will do almost nothing but eat. In captivity, a male and female Jumpluff will combine their spores, forming children with characteristics of both parents.

Jumpluff do not care for their children, as said children are almost impossible to find under most circumstances.

Social Structure

Hoppip form huge colonies to huddle against the wind. These colonies have no particular leader, and are often separated by strong winds. Hoppip do not seem to mind being blown around like this, and will join up with any Hoppip in whatever location they find themself.

Skiploom generally form small groups of five to ten. During windstorms, they can huddle together to protect themselves. If threatened by a predator (Of which there are many—notable predators of the Hoppip line include Aipom, Yanma, and Ariados, but there are many, many others), they can attack as one to drive it off. However, more than ten Skiploom in one area tend to be hard to feed, and so, if groups absorb more than ten members, they will generally split apart.

Jumpluff, in sharp contrast to its pre-evolutions, are largely solitary, almost never associating with other Jumpluff. Scientists believe this is due to potential conflicts over food that the presence of multiple Jumpluff would cause, and judging by the amount of foliage consumed when Jumpluff lands, this hypothesis is not far off the mark.

In Human Society

The Hoppip line is generally loved by humans, and is very popular among children for its cute appearance and docile behavior. In addition, many scientists study the healing substance produced by one of the subtypes of Hoppip, and have made several extremely valuable substances out of it, including a spray medicine that has been dubbed a Full Heal by Trainers and scientists.

Hoppip are used by many weather reporters to determine the strength of winds, as Hoppip seem to be able to sense coming storms several hours in advance. Finally, Hoppip leaves are considered a delicacy in most of Johto and parts of Kanto. Hoppip leaves, like Jumpluff cotton, are shed regularly and can easily be gathered.

Skiploom flowers are often collected, as they are used in bouquets and lapels. These flowers are shed naturally every week or so, and they can be harvested without injury to the Skiploom.

Jumpluff cotton is extremely valuable, as it can be woven into clothing. As such, many farmers outside of Unova (where Cottonee are used) have Jumpluff farms.

[[Note: While Hoppip and Skiploom make excellent pets, Jumpluff does not, due to its constant shedding of cotton. As such, if you own a Hoppip or Skiploom, unless you wish to be consigned to the endless task of cleaning up after Jumpluff, it is advised that you purchase an Everstone to prevent your Skiploom from evolving.]]

I'm not sure about the reference to Platinum, is it okay?

[up] Check the Dibs and the main index, if it's not on either, put it under your name on the Dibs page.

edited 21st Apr '11 8:53:52 PM by memyselfandI2

Ice to meet you.
 5142 Blissey 1, Thu, 21st Apr '11 7:51:16 PM from a random Pokècenter Relationship Status: I know
insert title here
I'd love to do Feebas and Milotic. Anyone got it?

I don't think anybodies called it yet, so go for it.

as for the jumpluff article, my only issue with ti is that you say they all have a tiny stomach, yet Jumpluff is a big eater?

edited 21st Apr '11 8:00:24 PM by Blissey1

 5143 memyselfand I 2, Thu, 21st Apr '11 8:02:43 PM from The Biosphere Relationship Status: Squeeeeeeeeeeeee!
Brrr.
[up] Changed it.
Ice to meet you.
 5144 Justice Man, Thu, 21st Apr '11 8:06:43 PM from Maryland !
You complete me.
In all seriousness a 63.1% drop in density is probbale the only way to gain that much of a speed boost in flight with the current laws of physics.

Also isn't Gligarman a real person?
 5145 Silent Reverence, Thu, 21st Apr '11 8:38:01 PM from 3 tiles right 1 tile up
adopting kitteh
Well, luckily for us the current laws of physics in that universe are unlike ours.

Also I'll do some examination of the Hoppip article after I post Minccino. Will be glad to check it out.

Also #2: we are currently discussing guidelines in the chatroom, in particular the "articles as basis of stories" variety.

Also #3: relevant link: http://pastebin.tropi.us/p

edited 21st Apr '11 8:38:52 PM by SilentReverence

 5146 Tangent 128, Thu, 21st Apr '11 8:38:58 PM from Virginia Relationship Status: I LOVE THIS DOCTOR!
dy/dx
I would take the "and only during the day" part out of Habitat. They don't vanish from reality at night. tongue
Conversation is a contact sport.
 5147 Anomalocaris 20, Thu, 21st Apr '11 8:41:56 PM from Mr. Bones' Wild Ride Relationship Status: In another castle
ò‗ɕ︠
Or do they? tongue
The EYE is protecting Exor!!
 5148 memyselfand I 2, Thu, 21st Apr '11 8:52:35 PM from The Biosphere Relationship Status: Squeeeeeeeeeeeee!
Brrr.
Tangent: Well, they hide at night, and its kind of hard to find a hiding animal in the night. Changed it a little though.

edited 21st Apr '11 8:54:10 PM by memyselfandI2

Ice to meet you.
 5149 Tangent 128, Thu, 21st Apr '11 9:01:52 PM from Virginia Relationship Status: I LOVE THIS DOCTOR!
dy/dx
That works.
Conversation is a contact sport.
You complete me.
Is their anything in their on Administration? We should probably elect/apoint some authority, an editor for once. They could take the articles posted in the thread, then after community feedback and author-editing; fix tthings up and make them cohesive.

Perhaps a Companion piece could be made, any ideas on what it's format would be?
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