edited 23rd May '10 6:58:05 PM by Pykrete
Morphs [Oak Catalog #]
- Spearow 
- Fearow 
Notable BiologyThe Spearow line have very keen eyesight, and are capable of reading an opponent's actions in detail- to the point that they can mimic almost any move they've observed from short-term memory.
HabitatSpearow may nest in any thick brush, but typically prefer deep forest areas, where they form large flocks led by Fearow. Fearow generally remain with their flock after evolution, though they will often take advantage of their increased flight endurance to wander off for days to weeks at a time. These trips can take them to mountains, nearby islands, or any terrain with potential prey.
DietPrimarily bugs and other insects; Fearow may occasionally hunt small mammals as well.
HazardsSpearow are fiercely territorial, and will attack almost any intruder with little regard for their own safety. In addition, most Spearow are part of large flocks, which will come to assist any provoked member and pursue intruders well beyond their territorial borders. Fearow are less aggressive, so long as they are not provoked or nesting. While they will join the rest of their flock in chasing off intruders, they typically won't attack unless the intruder directly attacks members of the flock. As such, any group of Spearow should be avoided, and solitary Spearow assumed to have backup. If you do anger a flock, run for cover unless you wish to fight off all members of a potentially thousand-bird flock. Spearow encountered well outside a forest are typically outcasts or deliberately seeking challengers; if they don't call for backup, they may be safely engaged.
Courting / ChildrearingAt six years of age, regardless of evolution stage, Spearow/Fearow become capable of reproduction. In the wild, they form breeding pairs of the same evolution stage, which generally stay together for life. (Interestingly, if one member of a Spearow pair evolves, its mate will almost always evolve within a month's time. It's unclear whether the first's evolution is delayed or the latter's accelerated.) Each breeding pair maintains a common nest within the flock's territory. They produce one egg early each year (Fearow sometimes produce two), and alternate between guarding the nest and hunting for food. The chick lives within the nest after hatching until it has learned to hunt insects, at which point it moves out or is thrown out to make its own nest nearby.
Social StructureLarge, permanent flocks, which provide each other with mutual defense of their territory.
edited 13th Jun '10 7:44:00 PM by Tangent128
Morphs [Oak Catalog #]
- Carvanha [#318]
- Sharpedo [#319]
Notable BiologyThe most noticeable thing about the Carvanha family is that they do not have a proper swim-bladder and cannot float in the water naturally. Instead they produce large amounts of oil from their livers in order to float. This oil is extremely viscous and high in omega-3 fatty acids, and has been used in various products from nutrition pills, to make-up, to lubricants. In addition, the skin of the Carvanha and Sharpedo has a sand paper like in consistency, and is made up of tiny spines that flow in one direction in order to make it more aqua-dynamic. Indeed, Sharpedo leather is considered the finest and more durable leather available, and is very valuable. One exclusive feature of Sharpedo is that it has a special water bladder in place of a caudal fin. The pokemon takes large amounts of water into the bladder and then jettisons it at high pressure from its backside with a special sphincter muscle. Propelling the pokemon at high speeds through the water at up to 75 m/h. This process can be reversed and used to fire high-pressure water blasts from its mouth.
HabitatCarvanha are almost exclusively fresh water creatures, preferring large rivers. Some sub-species of Sharpedo also live in fresh water. Though most live in reefs, the open ocean, and occasionally in the deep sea.
DietAs the name implies, Carvanha are entirely carnivorous. Feeding mostly off of small fish. Though legends have persisted that a group of Carvanha can, and will, strip the carcass of a Tauros (or even a human) to a skeleton in seconds. Reports have confirmed cases of this, but they are extremely rare and only occur when food supplies are very low. Sharpedo on the other hand feed off larger fish and open-ocean species (by far the largest) eat large marine animals. Seel and Dewgong are preferred choices.
HazardsThough Sharpedo attacks DO occur, they are very rare (approx: 1 per year) and are usually because of humans provoking them or looking like a drowning Seel. Despite this it is wise to keep a healthy distance with the creature in the wild. Sharpedo are not, despite popular opinion, as aggressive as they look and will not attack unless provoked. Carvanha on the other hand, are very territorial and must be approached with caution. Both morphs have extreme jaw strength, capable of tearing through metal, boat hulls, and human limbs with ease. Trainers are advised to proceed with extreme caution.
CourtingSharpedo do not have a set mating schedule and breed at random. After conception the female Sharpedo swims to fresh-water and drops off an egg-sac called a Mermaid's Purse near the shallows. These sacs can contain anywhere from 5 to 20 Carvanha. After hatching the Carvanha swim up-stream and live in fresh water until they evolve.
Social StructureCarvanha tend to travel in disorganzied swarms of about 10 to 25 to better catch larger prey. Sharpedo are generally solitary but there are some sub species that travel in large schools.
edited 14th Jul '10 6:26:57 PM by Neo_Crimson
Morphs [Oak Catalog #]
- Quilava [#156]
- Typhlosion [#157]
Physical DescriptionsCyndaquil posess a single gland at the rear and a long snout. This snout is ringed with several touch-sensitive organs, which help to compensate for it's poor eyesight. Several of these animals have been observed rooting around in the same clearing, totally unaware of one another. This Pokémon are very jumpy, and react to any real or imagined threat by "lighting up". Needless to say, they are quite a fire hazard in times of low rainfall. However, their sparse, bristly fur and thick, burn-resistant skin means that they can survive such temperatures and come out alive. Quilava tend to be larger and more aggressive then their smaller relatives. They are also more carnivorous, and will stalk small animals and Pokémon for food. Their large snout has disappeared, replaced by a pair of sharp incisors. Upon evolution into a Typhlosion, the Pokémon's temper increases. They can become very aggressive when disturbed, and one eyewitness account has seen a lone Typhlosion tearing and burning down an entire clearing in anger after being disrupted from a nap.
Notable BiologyAmong all three animals, large, reddish, bald patches can be found along the rump, head, or spine, depending on the evolution. These patches contain a volatile biochemical can be secreted in times of stress or agitation. This chemical ignites on contact with oxygen, producing a stable flame. This flame can be controlled to some degree, allowing them to create blazing pyrotechnic displays or a forward-facing arc of flame. In Cyndaquil, this gland is located on the rear. As it evolves into Quilava, another gland forms on it's forehead. Finally, upon becoming a Typhlosion, only one gland remains, on it's neck. However, this gland is twice as powerful as it's previous forms.
HabitatThese animals tend to inhabit many areas, from forest to grasslands to even some desert reigons. However, they tend to shy away from lakes, swamps, and coastlines, as the water and humidity tend to suppress and weaken their fire glands.
DietCyndqauil are opprotunistic omnivores, and have been seen scavenging from other predator's kills or foraging for small roots and berries. Quilava and Typhlosion are more carnivorous, though in times of hunger will resort to eating berries or roots.
HazardsDespite their timid, shy nature, Cyndaquil can be quite hazardous to the unwitting trainer. It is not wise to pick them up or hug them by surprise, as the startled creature tends to react to this unwelcome disturbance by "lighting up". This reflex can cause severe burns. As of late, there has been some controversy in the Johto reigon as to whether this Pokémon is a good choice for a relatively inexperienced Trainer, after several prospective journeys have been cut short by a trip to the hospital. Quilava and Typhlosion have more control and finesse over their fire control, but have much greater strength and temper. Many do not know their own strength and thus an affectionate nuzzle can turn into a broken rib.
CourtingIn the wild, these animals tend to be solitary. However, during mating season (early spring), female Quilava and Typhlosion will begin to enter heat and give off a musk. Other members of the species are drawn to these scents, and mating rituals take place. These often involve attempting to impress the waiting female by raising the highest, brightest, and most spectacular display of combustion. These flare-up contests are rarely lethal, although some biting and scratching fights have been observed.
Social StructureMembers of this family are solitary by nature, and do not like to congregate with others of their kind.
edited 27th May '10 6:09:02 PM by CrowT.Robot
Morphs [Oak Catalog #]
- Pidgey 
- Pidgeotto 
- Pidgeot 
Notable BiologyIt starts out as mainly an insectivore,but after evolutions,becomes a rather all around predator. Though mainly eats fish,hunting over water or small open fields. Rather weak at first,becomes one of the strongest fliers in the world.
HabitatForests mostly,and swamp edges where insect prey is numerous,later moving to larger lake area's and fields to hunt for larger prey. Usually lined with forests or near cliffs and mountainious area's.
DietIt starts out with mainly insects,and as it evolves,becomes more and more predatory
HazardsFew,but a Pidgeotto and Pidgeot are fully cabable of breaking bones with wind attacks when startled. Pidgey may come in swarms,but is not as easily angered as Spearow types.
CourtingMating consists of a test of enderunce for the males,having to chase down the somewhat larger females. Fights will break out as the chase goes on,and minor injuries do occur. The winner gets the female.
Social StructureLive in flocks of 10-17,with the Alpha Pidgeots in charge.
edited 27th Jun '10 2:54:21 PM by Skorpio
edited 28th May '10 6:10:54 AM by CrowT.Robot
Morphs [Oak Catalog #]
- Silcoon (#266)
- Beautifly (#267)
- Cascoon (#268)
- Dustox (#269)
Notable BiologyThe Wurmple is a small catepillar-like creature, and is generally regarded as one of the oddest creatures found in the woodlands of the Hoenn and Sinnoh regions. It is unique in the fact that it has a branching evolutionary tree, one of the very few Bug-types to posess one. Upon evolution, a Wurmple will either transform into a Silcoon or Cascoon, and from there become a Beautifly or Dustox respectively. Close analysis of Wurmple DNA reveal that it has several dormant sets of genes in its juvenile phase. Upon evolution, certain hormones secreted by the evolving animal will activate one of two configurations, transforming the Pokmon into a adolescent form. This means that both Dustox and Beautifly respectively will both give birth to Wurmple. The juvenile Wurmple itself is rather unpreposessing looking- it is quiet, timid and shy, and spends most of it's life consuming leaves and shrubs. Wurmple can eat up to five times it's weight in food per day. If threatened, it prefers to flee, but will often secrete a noxious-smelling chemical to distract it's pursuer. It is not possible for a Wurmple to have both evolution-unlocking hormones. It is believed that the development of the hormone is temperature controlled. Studies have shown that Wurmple raised in cooler conditions have a better chance of becoming Cascoon, and those raised in warmer conditions will more often become Silcoon. Silcoon and Cascoon are very much alike- both are surrounded by a thick layer of organic fibres secreted by the animal. They spend this period of their lives hanging from the branches of trees. Unlike their relatives Kakuna and Metapod, these forms need some sort of sustenance, which is obtained by filtering smalll bits of pollen and small insects from the air. As a method of defense, they are ringed with an array of spines to protect themselves from curious Taillow or the occassional Zigzagooon. Cascoon, however, tend to have larger, broader spines, whereas Silcoon have finer pointed spines. Cascoon tend to look more asymmetrical and haphazard. Upon their final evolution, the differences are very pronounced. The slightly larger Dustox is purple and mothlike, and prefers hunting for small insects after dusk. It posesses a large "false face" on the front of it's body to frighten away predators. Being nocturnal, Dustox rely more on smell and hearing to hunt, and have smaller, compound eyes and more sensetive antennae. They are drawn to bright lights, and many live around . On the other hand, Beautifly are smaller and diurnal. They are very similar to the Butterfree of the Kanto reigon, suggesting some sort of shared common ancestry. However, they can be distinguished from both Dustox and Butterfree by their large, brilliantly coloured wings. Despite their cute-looking appearance, they are one of the apex predators of the forests surrounding Oldale Town, and can be seen travelling in huge airborne flocks, searching for prey.
HabitatWurmple are ubiquitous in the reigons surrounding southern Hoenn. They are happy in areas of woodland or forest. Many will spend their entire Wurmple phase clinging to one tree, consuming leaves. Upon their transformation, the new Silcoon/Cascoon will fasten themselves to a high branch. Beautifly will leave the trees, and join a nearby flock, whereas Dustox will continue to live in the undergrowth alone or in small groups.
DietWurmple are pure herbivores and will not eat much else other than leaves. Dustox will eat smaller insects. Beautifly will attack animals in flocks and drain their blood for sustenance. Many trainers may abandon their Beautifly after observing the grisly feeding habits of these creatures for the first time.
HazardsWurmple are among the least dangerous of Hoenn Pokemon to catch and raise. They are slow-moving, gentle, and amicable. Upon evolution into a pupae form, they are self-sustaining and require little care or attention. Beautifly and Dustox, however, are more tempermental, and require a degree of finesse and care, as an angry or alarmed specimen can be difficult to control and restrain and can end in injury, inadvertent poisoning, or both.
CourtingBoth creatures will attract mates via pheremones. Female Dustox will actively seek out mates during late spring. They will often shower large stretches of land with sweet-smelling pheremones, which attract males. Spectacular aerial batles are fought over the females, which are often lethal. Beautifly mate later then their relatives, and their courting rituals involve the flock splitting into male and female halves. These two halves part ways, and will seek out a similar "semi-flock" of the opposite sex with which to mate with. Many biologists believe that this is to prevent inbreeding from occurring.
Social StructureBeautifly travel in large flocks of up to twenty individuals. Dustox live alone or in small groups of up to five. Wurmple live alone or in small groups.
edited 8th Jul '10 6:14:04 AM by CrowT.Robot
edited 28th May '10 8:28:38 AM by Tangent128
Morphs [Oak Catalog #]
- Remoraid [#223]
- Octillery [#224]
Physical DescriptionRemoraid are small, silver-colored, fish with a distinctive dual-caudal fin, the lower used for steering and the upper for propulsion. A small mouth and a suction-cup like device where its dorsal fin should be. Octillery is a scarlet-colored mollusk with eight tentacles dotted with yellow suction cups.
Notable BiologyOne of the most astonishing things about Remoraid is that, despite its size, it has one of the most powerful and efficient Hydro-projection organs in the world. It is capable of firing extreme high-pressure jets of water accurately at over 300 feet, even when under water. Remoraid have been observed firing jets of water and shooting airborne prey and predators out of the sky in amazing feats of marksmanship. Octillery also share this marksmanship ability. In place of a proper dorsal fin, Remoraid have a suction-cup like device on the top of their heads. They use this to attach to the fins of Mantine and act in a symbiotic relationship with the creatures. The Remoraid eat various parasites that may latch themselves on the Mantine; in exchange for protection against predators. The one of the most noticeable things about Octillery is the tube-like mouth on its face. It's actually not a mouth at all. Octillery's true mouth is located on its underside and is a hard, powerful, beak-like structure made to crush shells. The tube-organ is actually a firing mechanism for a dark, inky substance it fires to blind any predators. This can also be used offensively to fire hard pellets of that ink that explode on contact, a sort of biological smoke bomb used to disorient prey. Octillery have also been shown to be extremely intelligent, having brains much larger than most marine pokemon. Capable of disarming man-made traps, solving complex puzzles, and opening jars and and pots with ease. Remoraid have a distinct light-flavored meat with a fine, flaky texture when cooked, and are eaten all over the world. Octillery (especially the tentacles) are considered a delicacy in several countries and is experiencing a surge of popularity elsewhere.
HabitatRemoraid are commonly found in warm, open oceans and reefs. Though some larger fresh water varieties exist. Octillery live on the sea-floor, using its flexible, boneless body to squeeze between rocks and crevices for shelter.
DietOcean dwelling Remoraid mostly feed on plankton and larval forms of crustaceans and mollusks. Same with fresh water Remoraid, though the latter also feed on insects and even small birds that they shoot down. Octillery primarily feed on shellfish, cracking their shells with its hard beak-mouth. Krabby, Shellder, and Clampearl are common targets.
HazardsBoth Remoraids and Octillery are very docile creatures in the wild. But they have the uncanny ability fire a diverse and powerful array of beam weapons. From ice, to fire, to thunder, to psychic, to its famous Octazooka, and the infamous Hyper Beam. Octillery is one of the most versatile and deadly fighters in the world. Making them popular Pokemon for various naval forces.
CourtingOctillery have no set mating season and usually become sexually mature and breed after one year of age. After being fertilized the female finds a safe place under a rock and lays anywhere from a few hundred to several thousand eggs. Where then it spends upwards of a month protecting its progeny, refusing to eat or rest during that time. After all her eggs have hatched, the Octillery dies of exhaustion. Due to this females only mate once and rarely live more than 2 years. While males can breed up to 3 times and live up to 3-5 years.
Social StructureDue to the fact that Remoraid are the target of many many sea-borne predators, they usually travel in huge schools of over 500 individuals. Other seek protection in Mantine and attach themselves to the ray Pokemon. The larger fresh-water varieties tent to travel in much small groups of usually 4 to 8. Octillery on the other hand are mostly solitary. One big sign that a Remoraid is about to evolve is when it splits off from its school or detaches from its Mantine. Though it sometimes fails to do the latter with interesting results.◊
edited 28th May '10 12:34:47 PM by Neo_Crimson
The wheel will turn ever more, but I see pain. I see victory, but pain.
The wheel will turn ever more, but I see pain. I see victory, but pain.