Fallout 3 I never had much incentive to go sidequesting.
Yeah New Vegas felt more rewarding in that regard (especially since not all of them required combat) , and the fact that sidequests would have an effect on the ending.
So I just bought this on PS 3 and have never played a Fallout game. Created a character without really knowing what I was doing.
What should I expect?
Have you played Skyrim or other Elder Scrolls? That's the basic part of it. Big, open world full of shit to do. You could theoretically not do the main quest forever. Although there is some railroading because they put high level enemies around to keep you in check and walking along a road.
Lots of good companions, sort of like a Bio Ware game, although these ones are less "reactive" to what's happening. They won't chime in with their opinions on things as they happen but they might get pissed off at you afterward.
It has a cool radio full of great old songs. Voice-acting and writing is superb. You get a lot of choices on how to complete quests.
When you go south, check the bar at the mess hall under the two giant statues. There's an easily missed, very strong companion there. She's the one getting smashed. You will have to quest a bit before you can recruit her though.
Say to the others who did not follow through You're still our brothers, and we will fight for youTo be fair, recruting her involves going by Vegas, so it's a while until you can actually do that.
However, you can recruit two other strong companions in Novac and then a bit further away without doing much; the former requires a small quest that you can do without leaving the town and the other just needs you to be at least neutral to Brotherhood of Steel.
How do lizards fly?I only say this because I missed her until I went round back the second or third time. Meaning I was fifty+hours in the game before I even began to recruit her.
Say to the others who did not follow through You're still our brothers, and we will fight for youDon't forget a certain robot friend you can pick up in Primm if you've got a decent repair skill and some random junk you might otherwise ignore.
Also robot friends count as their own thing so you can get that robot + another humanoid companion so you have a total of 2 allies in battle.
It makes a big difference. You might even end up resenting them for constantly killing things before you get the chance to have fun.
ED-E is best robot I love him
He's basically R2-D2 if you attached a hovercraft engine and a couple of blaster cannons to him.
Say to the others who did not follow through You're still our brothers, and we will fight for youSo, have people here played the Tale of Two Wastelands mod?
I'm just curious how the FO 3 and NV plots "converge"? Like, can you go from the Capital Wasteland and doing stuff for the Brotherhood and then travel over to the Mojave and start chasing down Benny??
Barry Dennan, who voiced Dean Domino, has passed away.
He also voiced Master Li in Jade Empire, Uldred in Dragon Age: Origins, and Odo in Dungeon Siege 3 (which was also an Obsidian work).
Man, that sucks. He was an awesome voice-actor.
@Nikkolas: That's pretty much how it works to my understanding. I've only played a little bit of it unfortunately, but basically the gist of it is this:
You are the Lone Wanderer. You start in the Capital Wasteland. There's a specific train station you can find at any point in the story, though it is hard to find and a ticket for it costs a lot of caps. This train connects the wastelands together.
When you hop onto it for the first time, there's a time skip of a few years. During this time skip, The Lone Wanderer becomes a Courier-yes, that Courier. Eventually, he's given a fateful mission to deliver a Platinum Chip, is shot by Benny, and he awakens in Doc Mitchell's Office (with all your gear you brought from the Capital Wasteland).
In Freeside, there's the other side of the train that took you to the Mojave Wasteland. If you hop onto it, you'll be sent back to the Capital Wasteland and find that everything's stayed pretty much the same in the last 3 years. They may continue hopping between the two wastelands from there on out by taking that train.
Personally, I wish there was a mod-mod that had a train between Goodsprings and Megaton, but woe is me.
edited 26th Sep '17 2:37:48 PM by Protagonist506
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Thank you. Sounds decent enough.
Wish the two plots could converge a bit better but, well, they did the best they could.
I just like to wonder about little things such as bringing Veronica to DC to see the East Coast Brotherhood and what her reaction would be. DC and the Mojave are such stark contrasts that there's a lot to ponder over when connecting the two.
@Irrose. Damn, that's bad news. His Dean Domino was the one character in Dead Money I actually liked rather than empathized with.
Rest in peace, Mister Dennen.
edited 26th Sep '17 7:49:07 PM by TamH70
"I recall your earliest lessons... You fell from a thousand feet during the Walk of Death...! ...which alone was odd enough at your age, but you made short work of the Walk of Maiming, and the Walk of Intense Discomfort, and tore your head clean off...! I comforted you— well, your head— saying you could just...walk it off, because, you know, the cut was clean, and then you would punch a mountain...IN SPACE!...!"
...I never knew those were both him. RIP.
So I mentioned using Veronica to wipe out the Brotherhood and she didn't even leave my party afterward.
Was hat a bug or glitch? I was talking about Karma vs. Reputation elsewhere and brought this up and was told it must have been bugged because any hostility towards the BOS should piss Veronica off immensely.
Did you complete her main quest and get her to leave? Then she's ambivalent about it (Especially if you don't lock the doors and just destroy the bunker itself.)
I didn't kill them and made her stay. But I may re-do the ending for a house ending once I'm done with the DLC and wipe them out. Just do be The Dragon proper.
Every time I thought about replaying NV after beating it with the NCR ending, I shuddered at dealing with all the CTDs. Say what you will about FO4, at least it's more stable on a modern PC.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"So my selection for Evilest Choices in FO 3 is selling Bumble into slavery and for New Vegas, it's either:
1. siding with the Powder Gangers and helping them destroy Goodsprings...minutes after the folks at Goodsprings saved your worthless ass.
Or
2. Sabotaging the rocket in Come Fly With Me. Even if your character hates Ghouls, you should have just executed Jason and his little cult right away. Blowing up the rocket after helping them all that time is pure sadism.
edited 27th Sep '17 3:36:35 PM by Nikkolas
Siding with the Powder Gangers is hilarious because in that route, you actually have to convince the Gangers to take over the town. There's not really much reason to do it, either, though I guess from an RP perspective you could try to justify wanting to get an established reputation with the Powder Gangers (even if in the game itself they're barely present).
You can do a lot of Stupid Evil crap if you really want to. You can get Boone to kill any random member of Novac in his recruitment quest, and then you can tell him outright that you did it just to see him shoot them. (Boone'll go hostile from this, naturally.)
edited 27th Sep '17 4:08:00 PM by Lavaeolus
You can sell Arcade into slavery to a man he despises, who betrayed an organization Arcade has worked so hard to uphold, who maintains a political and military force that Arcade despises, all after lying to him about how you wanted to help the people of the Mojave.
Say to the others who did not follow through You're still our brothers, and we will fight for youAnd you can rip up a teddy.
My most vivid memory of 3's world is the tunnels, the horrible, horrible tunnels. I seem to be the only one, but I loathed the subway tunnels in Fallout 3. The managed to be cramped and seemingly straightforward and yet would get me completely turned around and have me leave the way I came in. At least in recollection, even its overworld didn't feel any more open than New Vegas's or even 4's.
edited 23rd Sep '17 11:07:54 PM by Balmung