Seriously, I'm done with P3 and P4 stuff.
What if they not only kept her but included a female The Answer?
I just get the feeling that they'd include The Answer and a bunch of its plot elements are incompatible with her version of the story, so....
That would require additional effort.
Trans rights are human rights.im sick of the p4 crew. im also sick of the p3 crew.
i miss the old days and id love it if atlus redirected this passion for milking the cash cow into a spin off of the persona series that was closer in gameplay and tone to the first 3 games.
Tone I suppose I can give you, but I played through P2 and I just didn't enjoy its gameplay as much as 3/4's.
Trans rights are human rights.I'm not going to sugercoat it, P2's gameplay is kinda a slog.
I'd love if they went back and cleaned up P1's in depth gameplay and style. There is a lot of fun to be had there.
...Well, I think there is at least.
Don't PM me. We don't like being PMed.well i was thinking less the exact gameplay and more "no school-year structure, pre-constructed dungeons, and a negotiation system". the battle systems themselves are hit and miss and should be subject to change to whatever works better. whether thats p3-4 inspired or something else entirely, is fine.
just so's you know, me and arrow have both played the new games and the old games in roughly the same time frame. nostalgia goggles it aint.
personal preference is what it actually comes down to, and while i cant speak for arrow, i preferred the old games to the new games, even though i think the new games are just as good.
thats why im not saying "the games should go back to the old days!" but rather "there should be a spin off of persona that is similar to the old days"
edited 2nd Sep '14 10:32:44 AM by Tarsen
The thing that gets me is how practically all of the dungeons stop being available as soon as you're done with them. That just feels like poor design for this kind of RPG.
I never did play P1, but as much as I'd like to try it, my PSP's given up the ghost so it's just not happening.
Okay, I definitely can agree with you on that.
edited 2nd Sep '14 10:35:56 AM by Perseus
Trans rights are human rights.I am personally just really tired of it all. I just really want for them to go spend more time and money in something else, like a Trauma Team 2 or so. Or maybe even a new Raidou Kuzunoha game. Or maybe a Spiritual Sucessor to the DDS games.
It is like Narukami said in that Tumblr comic that was posted a while back, "They are working me till the day I die, get out while you still can."
edited 2nd Sep '14 10:35:55 AM by SaintDeltora
"Please crush me with your heels Esdeath-sama!No, I agree with Tarsen. I prefer the old games to the newer ones, but the newer ones are pretty good too.
And yeah, I gotcha with going back to straight dungeon crawling and negotiation as opposed to the "day by day" schoolyear of P3 and P4. I just also think they could make something fun by updating and cleaning up P1's battle system.
Like, the "EXP by doing" system needs to go, or at least be heavily simplified so it isn't simultaniously easy to exploit and hard to understand. And fixing the range on some of the weapons too. The axe doesn't need such a crappy range, and the bow could use having it's range extend a bit further to the front (though not front row or anything).
Shrug. I am probably just dumb though.
If they can make something just as fun and works better, by all means.
edited 2nd Sep '14 10:41:53 AM by Otherarrow
Don't PM me. We don't like being PMed.I'm in the same boat as Tarsen and Arrow - 1 and 2 aren't the greatest games in terms of gameplay, but the tone, story, characters (holy shit the characters. Everyone in the Persona 2 Duology is awesome. Check this lady. Check this dude.), even the setting is just more interesting than everything in Persona 3 and 4. Plus demon negotiation (even if it's a bit of luck based drag sometimes), completely optional conversations with your party in nearly every room, concise story telling.... I can go on.
3's great, and 4... had great gameplay, but I'll always dig what 1 and 2 bring to the table over 3 and 4.
edited 2nd Sep '14 10:44:09 AM by Hashil
At the same time, don't expect Atlus to drop what made the series popular and what makes it stand out, y'know?
I sure said that!I don't expect them to, but it'd be nice to bring back at least some of what made Persona 2 so memorable. They're all about flanderized cardboard cutouts characters with quirky tics nowadays, so something like the team based negotiation system would be amazing in 5.
Wouldn't mind some adults joining the cast, too, but that's probably expecting too much.
I don't expect them to drop it, but like, a Gaiden Game with an old school feel and a revamped take on their mechanics would be super fun.
Don't PM me. We don't like being PMed.I mean, I get that, but at the same time, there's not much room for it with the way the series has progressed.
I sure said that!as i said in my post at the top of the page, i dont expect them to drop it, i only want a spinoff that calls back to style of games that the first entries in the series were.
edited 2nd Sep '14 10:56:48 AM by Tarsen
Do people actually enjoy demon negotiation?
surprisingly, yes.
it can be really annoying though. p1 is probably with it at its worst.
Other than the randomness of demons interrupting your usual appeals to ask questions where the "right" answer is usually something but could potentially be anything, I think 2 hit the sweet spot - you could say it gets old eventually, but everything random encounter related in a JRPG gets old eventually.
It was cool seeing everyone interact in all kinds of ways to impress demons, too.
edited 2nd Sep '14 11:05:28 AM by Hashil
Isn't that still in the main games?
Persona 3 Portable Liveblogyep.
though, the main series does not have a fully defined party in each game, so the kind of negotiation in those games is inherently different from the early persona games, where each character had their own ways of interacting that tended to fit them.
i think p2 even had combo negotiation? which is neat.
edited 2nd Sep '14 11:17:46 AM by Tarsen
Demon Negotiation was really well done in Nocturne, but mostly because it had a system where if you used the right negotiation tactic on the right demon (i.e. Brainwash on a demon ten levels lower than the user) then you could get the demon at no cost, getting rid of a bunch of the RNG stuff. Maybe if the contact system had instant negotiations like that.
For Those who Seek the Thrill of Death: A Dramatic SMT3 Hard Playthrough
... what makes you say that?
"Please crush me with your heels Esdeath-sama!