I played TLA and I really liked it, but I don't recall the whole "everyone reacting" thing.
Maybe it was just less of a problem there?
Alt account of Angeldog 2437.I don't remember much of the reaction in Lost Age either. Usually it was just Jenna and sometimes Sheba.
edited 28th Aug '12 7:01:58 PM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonHmm.
Alt account of Angeldog 2437.Y'know, it's strips like this that make me wish Katie was a fan of the Tales series. I'd love to see her take on characters in that series incessantly pointing or reiterating out the obvious or things that were just explained a minute before.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Is there actual ending difference?
For those characters, yeah. Everybody gets an epilogue.
^^^Reminds me of when I had slower units in Iron Grip: Marauders. You just had to learn to make do with slower units and maximize the faster ones.
"Hipsters: the most dangerous gang in the US." - Pacific Mackereloh! she's started putting the games' titles in the rants
"Never let the truth get in the way of a good story." TwitterShave been doing that for I while already, I believe. Not that there is an easy way to confirm. She added them too every rant in the archive, it seems.
In the GBA Fire Emblems, if you let two characters near each other for a sufficient number of turns, there is a chance they will have a "Support Conversation", which will give them some bonus in combat when they are together*. Some couples gain paired endings if they reach the maximum level of support.
Anyway, personally, I almost never try to keep them together trough the actual fighting. It is annoying and can cripple the strategy (such as not allowing a flyer to fly ahead). Instead, I just wait untill there is only the boss left and, abusing the fact he never moves, I just spend tons of turns doing nothing to crank up the support.
Also, why the hell she have Wallace. Not only he sucks the method to recruiting him involves purposely leaving you main characters weak, which is hardly a good idea. She is going for 100% Completion I guess?
edited 16th Sep '12 8:31:02 AM by Heatth
Wallace and Vaida are so hammy in their supports, I don't mind it.
However, I don't think they get a paired ending.
edited 16th Sep '12 10:17:00 AM by hnd03
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave JohnsonThe facial expressions in this comic. Oh god. The expressions.
I just noticed how much her art has improved over the years.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson-is not sufficiently familiar with Fire Emblem to get it-
Panhandling sign glued to hands. Need $5 for solvent.It revolves around the Rescue command. You can use a faster character to pick up another character in danger to carry him/her to safety.
Kinda necessary, since characters permanently die.
Long live Cinematech. FC:0259-0435-4987The Rescue Command allows any units to pick up another unit as long as the rescuee has a lower Constitution score allowing them to move in unison and protecting the rescuee, but at the cost of the rescuer's Skill and Speed scores.
An informative and semi-useless lesson from yours truly.
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."Huh, is it me, or did some of her earlier comics disappear?
You got some dirt on you. Here's some more!Her earliest comics seem to only be on her deviantArt account.
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."I pretty much use Rescue exclusively to save dumb NP Cs. Also, when the only winning strategy revolves around an attack at a critical moment that would be suicide for the unit if he stayed in position after making the attack.
I have a message from another time...I also use rescue only on NP Cs. By the time you have to do a rescue on your own units, you probably did something wrong in the first place.
I sometimes use rescue for maneuver myself. Like, picking a slow moving character with a knight/flier to get them to action more quickly. If you use two characters, you can even pick up and drop in the same turn. I also use it so I can move a weak healer/dancer to the front lines to cure someone and move them for a safer zone* in the same turn.
I don't do that much, though as it is very inefficient. To ensure all your characters are on field by the end of the turn, you need to 'waste' 2 character doing the pick up and drop rescue. It is still useful when said characters have nothing else to do anyway*.
edited 17th Sep '12 10:22:19 AM by Heatth
I use Rescue sometimes.
Alt account of Angeldog 2437.oh god katie go back to games I've played
Likes many underrated webcomics
Why thank you for your edit because otherwise my childhood may have reached across the Internet to strangle you.
So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson