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hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#476: Aug 28th 2012 at 5:51:57 PM

[up][up] Why thank you for your edit because otherwise my childhood may have reached across the Internet to strangle you.

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Bookyangel2438 from New York City Since: Jul, 2011
#477: Aug 28th 2012 at 6:51:10 PM

I played TLA and I really liked it, but I don't recall the whole "everyone reacting" thing. surprised

Maybe it was just less of a problem there? surprised

Alt account of Angeldog 2437.
hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#478: Aug 28th 2012 at 7:01:41 PM

I don't remember much of the reaction in Lost Age either. Usually it was just Jenna and sometimes Sheba.

edited 28th Aug '12 7:01:58 PM by hnd03

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
Bookyangel2438 from New York City Since: Jul, 2011
KnownUnknown Since: Jan, 2001
#480: Aug 28th 2012 at 7:41:11 PM

Y'know, it's strips like this that make me wish Katie was a fan of the Tales series. I'd love to see her take on characters in that series incessantly pointing or reiterating out the obvious or things that were just explained a minute before.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
God_of_Awesome Since: Jan, 2001
#482: Sep 9th 2012 at 11:02:48 PM

Is there actual ending difference?

CorrTerek The Permanently Confused from The Bland Line Since: Jul, 2009
The Permanently Confused
#483: Sep 9th 2012 at 11:24:13 PM

For those characters, yeah. Everybody gets an epilogue.

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#484: Sep 9th 2012 at 11:38:05 PM

^^^Reminds me of when I had slower units in Iron Grip: Marauders. You just had to learn to make do with slower units and maximize the faster ones.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#485: Sep 10th 2012 at 12:07:39 PM

oh! she's started putting the games' titles in the rants

"Never let the truth get in the way of a good story." Twitter
Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#486: Sep 16th 2012 at 8:29:10 AM

[up]Shave been doing that for I while already, I believe. Not that there is an easy way to confirm. She added them too every rant in the archive, it seems.

[up][up][up][up]In the GBA Fire Emblems, if you let two characters near each other for a sufficient number of turns, there is a chance they will have a "Support Conversation", which will give them some bonus in combat when they are together*

. Some couples gain paired endings if they reach the maximum level of support.

Anyway, personally, I almost never try to keep them together trough the actual fighting. It is annoying and can cripple the strategy (such as not allowing a flyer to fly ahead). Instead, I just wait untill there is only the boss left and, abusing the fact he never moves, I just spend tons of turns doing nothing to crank up the support.tongue

Also, why the hell she have Wallace. Not only he sucks the method to recruiting him involves purposely leaving you main characters weak, which is hardly a good idea. She is going for 100% Completion I guess?

edited 16th Sep '12 8:31:02 AM by Heatth

hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#487: Sep 16th 2012 at 10:16:41 AM

Wallace and Vaida are so hammy in their supports, I don't mind it.

However, I don't think they get a paired ending.

edited 16th Sep '12 10:17:00 AM by hnd03

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
ShirowShirow Since: Nov, 2009
#488: Sep 16th 2012 at 11:31:14 AM

The facial expressions in this comic. Oh god. The expressions. [lol]

hnd03 Parasol Star Memories from [REDACTED] Since: Jun, 2009
Parasol Star Memories
#489: Sep 16th 2012 at 7:49:39 PM

[up]Relevant

I just noticed how much her art has improved over the years.

So. Let's all pause for a moment to smell what the Rock was, is, and forever will be... cooking.—Cave Johnson
ABNDT Nightmare Muse from Last seen trolling Elesh Norn Since: Mar, 2011 Relationship Status: You cannot grasp the true form
Nightmare Muse
nomuru2d Gamer-turning-maker from Port Saint Lucie, FL Since: Jan, 2001 Relationship Status: Longing for Dulcinea
Gamer-turning-maker
#491: Sep 16th 2012 at 10:34:33 PM

It revolves around the Rescue command. You can use a faster character to pick up another character in danger to carry him/her to safety.

Kinda necessary, since characters permanently die.

Long live Cinematech. FC:0259-0435-4987
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#492: Sep 16th 2012 at 11:52:18 PM

The Rescue Command allows any units to pick up another unit as long as the rescuee has a lower Constitution score allowing them to move in unison and protecting the rescuee, but at the cost of the rescuer's Skill and Speed scores.

An informative and semi-useless lesson from yours truly.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#493: Sep 17th 2012 at 12:56:28 AM

Huh, is it me, or did some of her earlier comics disappear?

You got some dirt on you. Here's some more!
Bookyangel2438 from New York City Since: Jul, 2011
#494: Sep 17th 2012 at 12:58:28 AM

Perhaps it's just you? surprised

Has anyone else had that happen before?

Alt account of Angeldog 2437.
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#495: Sep 17th 2012 at 1:07:42 AM

Her earliest comics seem to only be on her deviantArt account.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#496: Sep 17th 2012 at 1:48:05 AM

I pretty much use Rescue exclusively to save dumb NP Cs. Also, when the only winning strategy revolves around an attack at a critical moment that would be suicide for the unit if he stayed in position after making the attack.

I have a message from another time...
Kayeka Since: Dec, 2009
#497: Sep 17th 2012 at 2:47:50 AM

I also use rescue only on NP Cs. By the time you have to do a rescue on your own units, you probably did something wrong in the first place.

Heatth from Brasil Since: Jul, 2009 Relationship Status: In Spades with myself
#498: Sep 17th 2012 at 10:18:25 AM

I sometimes use rescue for maneuver myself. Like, picking a slow moving character with a knight/flier to get them to action more quickly. If you use two characters, you can even pick up and drop in the same turn. I also use it so I can move a weak healer/dancer to the front lines to cure someone and move them for a safer zone*

in the same turn.

I don't do that much, though as it is very inefficient. To ensure all your characters are on field by the end of the turn, you need to 'waste' 2 character doing the pick up and drop rescue. It is still useful when said characters have nothing else to do anyway*

.

edited 17th Sep '12 10:22:19 AM by Heatth

Bookyangel2438 from New York City Since: Jul, 2011
#499: Sep 17th 2012 at 11:17:06 AM

I use Rescue sometimes. smile

Alt account of Angeldog 2437.
NLK Mo A Since: May, 2010
#500: Sep 17th 2012 at 12:07:05 PM

oh god katie go back to games I've played

Likes many underrated webcomics

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