Follow TV Tropes

Following

Dwarf Fortress

Go To

Meklar from Milky Way Since: Dec, 2012 Relationship Status: RelationshipOutOfBoundsException: 1
#7201: Jun 13th 2015 at 7:00:49 PM

Alternatively, giant olms are just really scary.
Well, a squad of my military dwarves easily killed one after it attacked a civilian in a stairwell.

Join my forum game!
MonocleMinotaur Gentleman Adventurer from the Hearts and Minds of Us All Since: Nov, 2014 Relationship Status: You're a beautiful woman, probably
Gentleman Adventurer
#7202: Jun 13th 2015 at 7:43:09 PM

Welp put on your big boy/girl pants and get ready to be amazed, because I'mma type Everything up this evening and have it ready to begin by Wednesday. If anyone not interested in playing but interested in proofreading/editing my material, hit me up. PM me or something.

The thing is, I really want to do a dramatic story opening but I do not want to scare away recruits with a wall of Text. Should I have the sign up and then the opening or just put it all in one shebang?

Well met Friends! I say well met!
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7203: Jun 13th 2015 at 7:48:11 PM

All in one, starting with the sign up so people don't HAVE to read the text to get to the good part.

Though, really, what Dwarf Fortress fan ISN'T in it for the walls of badassery we wind up with?

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#7204: Jun 13th 2015 at 11:34:12 PM

Keep the intro story short for the most part. Short simple does the trick. The rest will happen naturally.

Who watches the watchmen?
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7205: Jun 19th 2015 at 10:27:06 PM

In update news, drunkenness is being added to the game. Let me rephrase, it's almost done being added to the game. And taverns are set up. And libraries. This next update is going to be bitchin'.

The_Mattias On this day, nothing was regretted. from the Redshirt XX Since: Apr, 2015 Relationship Status: Above such petty unnecessities
On this day, nothing was regretted.
#7206: Jun 19th 2015 at 11:01:26 PM

Drunkeness...Dorfen Alcoholism...!!FUN!!

Famous last words of many a kerbal: MOAR BOOSTERS!!!
Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#7207: Jun 20th 2015 at 12:03:03 AM

Alcohol will actually effect dwarves? How will I get anything done if they're all drunk?

Started a new fortress, Mansioncries, settling in a jungle and messing with these new big trees. I could read up on how cutting them down works but I think it's more Fun to just hack some down and see what happens.

Away from the rest of my dwarves, of course.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#7208: Jun 20th 2015 at 12:21:18 AM

Anyone know what happened to that succession game? I am guessing it fell through.

Who watches the watchmen?
carbon-mantis Collector Of Fine Oddities from Trumpland Since: Mar, 2010 Relationship Status: Married to my murderer
Collector Of Fine Oddities
#7209: Jun 20th 2015 at 4:42:38 AM

Maybe alcoholism has a reverse effect in dwarves. The more they drink, the sharper their skills and senses become, but they also eventually enter a never-ending state of drunkenness where any other drink becomes poisonous to them.

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7210: Jun 20th 2015 at 6:10:33 AM

No, it seems to be the same as in humans, including too much bringing on death. So yeah . . .

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#7211: Jun 20th 2015 at 6:15:26 AM

-_- really Toady?

Who watches the watchmen?
carbon-mantis Collector Of Fine Oddities from Trumpland Since: Mar, 2010 Relationship Status: Married to my murderer
Collector Of Fine Oddities
#7212: Jun 20th 2015 at 6:21:40 AM

". . .complained about the nasty water."

Better learn to suck it up, pansies.

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7213: Jun 20th 2015 at 6:21:52 AM

http://www.bay12games.com/dwarves/

He speaks in general terms. He never once mentions a different set of effects for dwarves over everybody else. With the taverns in, you do get visitors from other races and other places. So everybody'll be getting drunk.

Meklar from Milky Way Since: Dec, 2012 Relationship Status: RelationshipOutOfBoundsException: 1
#7214: Jul 14th 2015 at 12:43:39 AM

I just had a great deal of Fun.

A second forgotten beast showed up on the first cavern layer. This one was a giant, fast-moving blue sauropod with three tails and deadly dust. I'd expanded my presence in the caverns to the point where evacuation didn't seem to be an option, with numerous civilians working right in the monster's path. Fortunately, the monster didn't seem to be made of any special material, so its deadly dust (apparently some kind of 'frozen extract') would presumably harm it as well as my dwarves. I decided to bite the bullet and just send my entire military to engage the monster in open combat.

As it turned out, the deadly dust pushed the dwarves around a lot, causing many of them to fall into the water on the first cavern layer. This resulted in a number of deaths by drowning- in fact, quite close to where another dwarf had previously drowned himself by chopping down a mushroom tree he was standing in. The FB itself may have directly killed several other dwarves in combat. After destroying most of my cavern-based squad, it retreated down my mineshaft as my other two squads came onto the scene. It encountered a lone sleeping dwarf down in my underground barracks and attacked him, whereupon my other dwarves caught up and surrounded it. A brutal battle ensued, plastering virtually the entire barracks with blood and severed body parts, but eventually the monster succumbed to my dwarves' weapons.

This event seems to have been even deadlier than the last goblin siege; an estimated 30 dwarves lost their lives, about half of them military, and including my master cook. I still have 76 remaining dwarves in my city, but unless I get some new migrants soon, rebuilding my military and getting my industries back online is going to be tough (especially what with all the slabs that need carving, and the fact that several of my remaining dwarves are children). The silver lining is that at least now I have some idea what it takes to defeat a forgotten beast the old-fashioned way.

Join my forum game!
CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#7215: Jul 31st 2015 at 2:31:37 PM

Have updated and gotten back into playing.

Currently my starting seven are bunkered up behind solid walls while a naked necromancer and his two zombie minions chase an opossum in circles on the surface.

On the bright side, it's pretty much the perfect site - no flux stone, but plenty of iron and lignite - so I can pretty much just wait until they go away. Assuming they ever go away. If not, well, I'll have plenty of time to set up a military and beat them senseless.

You are dazzled by my array of very legal documents.
OmegaShadowcry Spooky Scary Boneheaded Man from The Arena Since: Mar, 2013 Relationship Status: Gay for Big Boss
Spooky Scary Boneheaded Man
#7216: Jul 31st 2015 at 7:33:14 PM

Rule 1 of adventure mode: Don't climb down wells. Ever.

Rule 2: Don't jump off of trees.

"The Stick has sentimental value. It's like an enormous, hideous teddy bear we can kill things with." -rikalous
CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#7217: Jul 31st 2015 at 8:57:54 PM

Bug: Carpenter inexplicably teleported up one storey to be dismembered by zombies.

You are dazzled by my array of very legal documents.
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7218: Jul 31st 2015 at 9:41:11 PM

You weren't sacrificing enough to Armok, God of Blood. That's not a bug, it's an unplanned feature.

CountDorku Official Tesladyne Employee TM from toiling in the Space Mines Since: Jan, 2001 Relationship Status: Who needs love when you have waffles?
Official Tesladyne Employee TM
#7219: Aug 1st 2015 at 12:14:24 AM

Actually, it turns out I had channelled out, like, one square and forgotten about it.

I learned this when one of the zombies fell into it. Results were messy. But hey, Fun.

Edit: And for today's phrase that would never have existed without DF, "I just want someone to butcher this fucking giant slug already". (It took the hunter a ridiculously long time to drag the damn thing to the butcher's shop, at which point someone else scooped it up and threw it in the refuse stockpile.)

edited 4th Aug '15 12:42:46 AM by CountDorku

You are dazzled by my array of very legal documents.
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7220: Aug 12th 2015 at 12:01:53 PM

Looks like we're slowly winding our way to the next release. Toady's in the finalization stages. We've got working taverns, and the ability to accept non-Dwarves into our forts. We've also got artistic abilities in Adventure mode, and can form our own troupes. There's also the modification of values from literature and stories.

Overall, it sounds like a Hell of a cultural revolution coming our way.

Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#7221: Aug 12th 2015 at 11:59:25 PM

Engravings of cheese and elephants for everyone!

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7222: Aug 13th 2015 at 9:32:08 PM

So I've been massacring villages adventuring and it's still fun to fight in this game.

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7223: Aug 15th 2015 at 8:49:23 AM

And now I'm back into Fortress mode proper. I've found a thriving Civ and settled close by under their banner, so trade shouldn't be an issue. I did an 8x8 embark space. It's a bit slow, but not unbearably so. Just gives me more planning time really. Initially, I'm trading in animals and craftwork, but this time I'm paying attention to what the trade agreements are asking for so I can give the mountainhome what it needs. The site also has a lot of metals and I've managed to fully kit out two hammerdwarves before the caravan even arrived. They began training shortly before the announcement, even.

All in all, this looks to be a promising game.

NESgamer190 Hello! from a NES cartridge Since: Sep, 2012
Hello!
#7224: Aug 15th 2015 at 8:52:52 AM

[up]Looking good thus far, Journeyman.

As for my fort, I'm currently setting up the magma forges through a mine cart ferry system of sorts (thank you stream for providing a moat and power for this project). In terms of mine cart routing, I'm not the only one who finds it a little unusual how it works with a full circuit for routes with 3+ stops, am I?

"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by Edveed
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#7225: Aug 15th 2015 at 9:13:34 AM

I've never bothered with minecarts and tracks. Generally I have enough wood and spare haulers to run a regular charcoal based forge.

I made three trades so far this season. The first was some spare alcohol and bone crafts for a ewe. Not sure if I wanna pasture her for thread industry or just butcher her for the immediate gains. I kinda didn't wanna start a grazer ranch until I hit the caverns and could feed them on moss. The second trade happened because it took a while for the haulers to get spare baby animals caged up. I'm going to keep half my babies for future breeding stock and sell the others to the dwarves and humans.

Not sure what I want to do with the elves. I still have half a year to build up and decide that. I'm not as mock-racist as a lot of players, so torturing the treefolk doesn't amuse me as much as finding good trades. Might see if they bring any breeding pairs of exotics with them. Starting up a tamed warbear farm sounds like a good long term goal even if all I do is trade the offspring to the mountainhome for big bucks.

And I had one kobold thief appear early on. We happen to be in territory shared by our Civ and a nearby kobold cave to the north, so if I REALLY want a fight, I might post out offerings in the wild far away from my fortress and let the bolds gather for a war.


Total posts: 7,997
Top