Ya, no more worrying that your untrained horde of carpenters is going to supplant your legendary at the workshops simply because you had to enable them all to get stuff built. I'm happy for this.
All of that is awesome. :D
Who watches the watchmen?So Merry Goblin Christmas y'all. Literally. 40.23 just came out in the past hour or so, and it fixes that Army Camps Forever bug that keeps goblins off your front step. Happy hunting.
So I just saw a vid on Youtube, entitled Boatmurdered. It's an insturmental song by someone named Noise, with a picture in the background.
https://www.youtube.com/watch?v=f2orv_bjp6o
ETA: There is also a horror game out called Depths of Boatmurdered. Three guesses what that one's about, and the first two don't count.
edited 26th Dec '14 8:12:13 PM by Journeyman
Modding has taught me much. Including how to properly use Legends mode to its full effect. Which has lead to a break from modding. My entity does not seem to do well against others, and I've taken up arms as a Fortress to find out why. I've named it Thiliocade in the Dwarven langauge. Angelsword. This shall be Fun.
ETA: Nevermind. Back to the drawing board. Their throwing weapons that USED to chop trees have decided that now that they have an actual throwing skill attached, they won't be used that way. Time to introduce the Mrrrow to the hatchet.
edited 11th Jan '15 5:07:33 PM by Journeyman
Forgive me for the week-old necromince, but with more fort playing, I've definitely met siege #1. Ten goblins (Typical small siege for first attempt, but no snatchers or ambushes prior.) came, six died and 4 caught (For dwarven casualties, 5 living casualties ensued, but all are out of medical facility now). I tried to put a goblin on a chain to get executed, but it didn't go well for the dwarf. Also, had a minotaur, who promptly got 3-shot by a speardwarf (No dwarven casualties at all, and the only damage was to my pump system to engage the flood chamber, which got six goblins).
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by Edveed(Sorry if this is a double post, the forum was acting a bit weird for a moment.)
After downloading the 0.40.23 starter pack, I decided to start up another embark and try a slightly different kind of location. Previously I'd tried flat, forested land next to streams or an ocean coast (and I doubt I'm ready yet to try an embark in a desert or an evil region), but I wanted to try building a fort into a mountain cliff, so I found a location with a stream and a bit of forest next to a cliff. Anyway, I've mined out some area behind the cliff, and I'm in the process of moving my stockpiles and industries into these underground areas, as well as building a decent bedroom section.
However, around the end of the first year, I got a bit of a shock when one of my dwarves was promoted to king. As a king, he requires a royal bedroom, royal dining room, royal office and royal tomb. Obviously at this stage I'm not even close to having enough valuable stuff to raise rooms to that level of quality (his office is currently barely 'opulent' and that's his best room). I've fulfilled his only construction mandate so far (to forge a short sword), and I've turned off just about all his labors other than engraving (so that he can sit around engraving his own rooms and not have to go out in the rain). His stress is now among the lowest of any of my dwarves, and his description makes him out to be a pretty chill guy, but he also has several bad thoughts about eating and sleeping in awful rooms. How dangerous is this situation for my fort? Am I cruising for disaster if I can't improve his rooms to the required level?
Also, I made a small office for a bookkeeper to work in, but the only dwarf in my fort with any bookkeeping skill is currently listed as 'expedition leader', and doesn't seem to be updating the records despite having most of his labors turned off and frequently showing 'no job'. I tried switching the position to some other random dwarf with no bookkeeping skill, with the same results. Am I doing something wrong here, or do I just have no options for updating the records if my only dwarf with bookkeeping skill is simultaneously occupying another position of nobility?
On the plus side, no one in this fort has died or gone insane so far.
Join my forum game!You have set the Bookkeeper's accuracy to highest, right? That's always required for them to go do the job.
Also, that's the only job that's not working, right? I've started having CDRW's old problems of the entire fortress just not doing anything at all anymore, and I'm currently worried I'll never be able to play again.
Boy My meager tinkerings in the new df have been clumsy. I discovered I need to make custom materials for my living metal golem to work.
Who watches the watchmen?I wouldn't worry too much about modding the game yet. It's going to continue getting deeper and with the next major release there's going to be a Hell of a lot more to play with. He's knee deep in the Tavern arc, which is going to amp up cultural representation immensely.
And I think tomorrow I'm finally going to test the unmodded game and make sure I am capable of even playing Fortress mode anymore.
Shortly after I started this embark, I had a bit of trouble with keas stealing a few items (including a stepladder, how a 1kg bird carries a stepladder while flying I have no idea). Well, now giant keas have shown up, and although they haven't stolen anything, they keep causing interrupt messages for dwarves working outdoors. I tried telling my crossbow-wielding soldiers to go shoot them down, but it seems that targeting flying creatures in this game is not as easy as it sounds, and the soldiers kept marching in and out of the fort without actually firing a shot. Most of the giant keas are still around, and from what the wiki says about them, it sounds like it's only a matter of time before the bloodbath starts.
Meanwhile, the king has ordered numerous additional short swords and has banned the export of short swords. Does it count as 'exporting' (or otherwise cause mandate-related issues) if I just melt them back down?
edited 29th Jan '15 1:19:29 AM by Meklar
Join my forum game!Haven't played in a while, but I remember in older versions, the giant keas were mainly threats to lone foragers and fishers. Ended up with quite a bit of bone and meat to sustain the fort through the winter once a flock decided to go through my entrance and into the fort itself and met the guards
@Meklar's melting of short swords: I don't think that'd get dwarves jailed to melt metal items that the king prohibits export of.
In any case, I'm currently working on a magma pump stack to get magma up to the fort itself, and am rather bummed I have to rely on steel corkscrews and nickel pipes due to a lack of sand. (The nickel, I can live with sacrificing for the greater project, but not so much the steel.)
I'm also getting a good amount of Adamantine wafers ready, for the purpose of getting masterwork armor. (I think steel weapons would be good enough for the military really.)
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedSo Adamantine is basically mythril, isn't it. Lightweight, ridiculously rare, the best at everything ever...
@Yin: Yup... except they make horrible bludgeoning tools.
Is it bad I can get by the elf quota for tree cutting with only five trees chopped in the year? (130's the quota that I pulled that off in. 114's the new quota.)
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedI had so much giant kea meat because my military would use them for target practice while patrolling the walls. They're not meant to be shot on demand.
"Never let the truth get in the way of a good story." TwitterIf you cut old growth trees down they can give you upwards of 20 wood. It's not bad, it's progress. If the elven requests are supposed to be generally relevant rather than situational, they'll get dropped lower, I'm sure.
Ah. I see. On another note, wondering if keeping with the tree quota long enough'll allow me to request stuff for the elven caravan, or if I'm merely deluding myself.
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedSo, people more experienced in modding than me, what determines whether a civilization will trade with the eponymous dwarf fortress?
@Fuzzy: I wish I could help, but I've got no clue unfortunately.
In any case, year ten at my fort in summer, and the goblins have sent another siege, and again, they all fell without any form of siege beasts. When will they learn? (14 dead goblins, and 4 goblin prisoners, as opposed to the dwarves' flawless record.) Fortunately, the human caravan hadn't arrived just yet by the time the flooding chamber of water was done draining.
I also seem to notice a lack of ambushes and snatchers... are the goblins that confident a siege'll do the fort in?
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by Edveedtrade happens if 1) the civ is at peace with you and 2) if there is land access to your fort from theirs.
people have gotten into trade agreements with goblins before, it's just harder because they default to an aggressive state.
"Never let the truth get in the way of a good story." TwitterSome samples from the work-in-progress poetry engine. Why make procedurally-generated poems, when you could make procedurally-generated poetic forms?
"I've come to the conclusion that this is a very stupid idea."@Choo: I suppose I can't exactly hope for trade agreements with the elves, and must rely on luck for gettin' a breedin' pair of grizzlies.
Anywho, kinda dealt with my third forgotten beast by keeping it from getting into the fort (Halleujah drawbridges). Kinda opted out of fighting it due to fire, and how it spreads in caves.
"If you have any beefs with Santa, do remember to SETTLE IT IN SMASH!" Quote by EdveedBut of course. After all, the idea is to build up the background of the game. Why just build a single poem when you can build the system by which the in-game poets build their poems? It adds one more layer of definition and depth to the game, and that's what Toady's done so far.
My big question is how can we weaponize this stuff? Can we make Vorgon poems that bore people to death?
Construction just got much easier.